Technologies
Samsung Galaxy A14 5G Review: $200 Phone Hits Every Essential
This phone’s best feature should be on every phone.

The $200 Samsung Galaxy A14 5G sets a new baseline for cheap phones. It’s one of the few affordable phones to include NFC for contactless payments and support 5G. Even more notable is that Samsung provides two years of software updates along with five years of security updates for the A14, when most similarly priced rivals stop at one software update and three years of security updates. This means that even though the phone’s a lower-cost option, it’s one you could safely use for several years if you chose to — and with perks usually found only in pricier phones, the Galaxy A14 5G is a great choice.
Over my month of testing the Galaxy A14 5G, these inclusions meant I could use the phone to buy a quick breakfast, browse the web while listening to music during my commute, reliably use the phone’s camera for day trips, and with its 5,000-mAh battery, still have enough of a charge left to use the phone the next day.
That’s not to say the phone is issue-free: The Galaxy A14 cuts corners with a fairly drab design and a slower processor that sometimes left me waiting for apps to load. But load they did, and if you’re just looking for a phone that can handle most daily tasks, the A14 could be a solid option as long as you aren’t craving speed.

Samsung Galaxy A14 5G design, specs and features
The Galaxy A14 5G comes in one color, black, and has a reflective plastic body. It feels a bit thick in-hand, with the back embracing a blocky look that lacks any rounded edges. Along the top-left corner are its three cameras: a 50-megapixel main camera, a 2-megapixel depth camera and a 2-megapixel macro camera.
Around the front is a teardrop notch for the 13-megapixel front-facing camera. In addition to its 1,080p resolution, the 6.6-inch display has a 90Hz refresh rate. While the $200 Moto G Stylus runs at a consistent 90Hz, the A14 has an «adaptive» mode that adjusts up to 90Hz when scrolling through text and animations while swiping between apps. I found the effect noticeably smooth, especially when I was reading articles or playing games.
The phone plays audio through its single speaker, which was fairly easy for me to accidentally block when I held the phone horizontally to watch videos. It’s notable since Motorola’s current budget phone lineup includes stereo speakers across its Moto G phones, (though the Galaxy A14 does include a headphone jack as an option for stereo audio). While the Samsung phone’s internal 64GB of storage should be enough to get you started, you do get the option of expanding storage to 1TB using the phone’s microSD card slot.

In benchmark testing, the Galaxy A14 5G’s Geekbench score came out ahead of the Moto G Stylus, but it certainly doesn’t feel like it in my real-world use. The phone’s Mediatek Dimensity 700 processor is sluggish, and I often noticed the A14 needing an extra beat to unlock itself when I had another app open, when I tapped a text box to launch the keyboard and when moving between apps. Software updates can refine this in time, and its current performance is totally fine for casual use. But this wouldn’t be a phone that could handle lots of productivity documents or more graphically demanding apps.
Geekbench 6 Benchmarks
- Single-core
- Multi-core
However the Galaxy A14’s inclusion of NFC is quite meaningful, providing full compatibility with Google Wallet for contactless payments. I rarely find NFC for contactless payments in phones under $300, even though it’s accepted everywhere from transit systems to convenience stores. I hope this creates a trend and we’ll finally start seeing NFC become a feature on every phone regardless of cost.

Samsung Galaxy A14 5G cameras and photography
The Galaxy A14’s cameras, despite the inclusion of a 50-megapixel main camera, are a mixed bag. I took the phone on several day trips, including a visit to a Brooklyn anime food festival and during a weekend stop-in to San Diego Comic-Con.
Outdoor photos came out decent as long as there was very little movement. During the anime food festival, my dessert photos of a cheesecake and rabbit milk pudding looked nice, but there was blurriness in most of my other photos whether due to the crowds or movement by the performers during a Taiko drum show.



A selfie I took while outside is decent, but similar to some of Samsung’s more expensive phones, I felt like colors were exaggerated.

This exaggeration also holds true for my test photo of the grass wall in CNET’s office. Photos taken with the Moto G Stylus and the $250 Moto G 5G captured more accurate shades of green than those taken with the Galaxy A14 5G.



And much like other phones in this price range, photo quality proves challenging when moving indoors. Even on the well-lit San Diego Comic-Con floor, my photo taken with Final Fantasy 16’s Ifrit looks fuzzy.

When I moved to Amazon’s Good Omens party, the dim lighting made it a challenge for the A14 to find focus.

Returning to New York, there’s plenty of image noise in this selfie, which I took in the underground La Caverna restaurant, but my photo of the restaurant itself looks better since there weren’t many other people moving around.


Overall the Samsung Galaxy A14’s photography is definitely not punching above its price range. If finding a $200 phone with decent cameras is important to you, Motorola’s latest G-series phones could be a better option. While the Moto G phones have similar issues in darker environments, from my testing I feel like the photos taken by those cameras are slightly better.

Samsung Galaxy A14 5G Bottom line
The Samsung Galaxy A14 5G is one of the most functional phones I’ve tested for under $200. Even though the phone has noticeable issues — including the slower processor and mixed photography performance — the device is capable of performing most essential tasks. The inclusion of NFC is a clear highlight, and hopefully it means that contactless payment features will now make their way into phones at all prices. The longer security update timeline also means the phone will be safe to use for several years, which could be especially helpful for someone just looking for an affordable device to stay in contact with friends and family.
This makes the Galaxy A14 5G particularly easy to recommend for most people shopping for a phone on a budget, or if the phone is offered for free. But keep in mind that the phone won’t be getting any faster, and should deals or incentives drop the price of a better-equipped phone that normally costs $300, don’t pass that up.
Samsung Galaxy A14 5G vs. Moto G Stylus (2023) vs. Moto G 5G (2023)
Samsung Galaxy A14 5G | Moto G Stylus (2023) | Moto G 5G (2023) | |
---|---|---|---|
Display size, resolution | 6.6-inch FHD+ LCD display, (1,400×1,080 pixels), 90Hz | 6.5-inch IPS LCD; 1,600×720; 90Hz refresh rate | 6.5-inch HD Plus LCD display (720p resolution); 120Hz refresh rate |
Pixel density | 268 ppi | 269 ppi | 269 ppi |
Dimensions (inches) | 6.6×3.07×0.36 in | 6.41×2.91×0.36 in | 6.45×2.95×0.33 in. |
Dimensions (millimeters) | 167.6×77.9×9.1 mm | 162.9×74.1×9.2 mm | 163.94×74.98×8.39mm |
Weight (ounces, grams) | 203 g (7.19 oz) | 195 g | 189g (6.66 oz.) |
Mobile software | Android 13 | Android 13 | Android 13 |
Camera | 50-megapixel (main), 2-megapixel (macro), 2-megapixel (depth) | 50-megapixel (main), 2-megapixel (macro) | 48-megapixel main, 2-megapixel macro |
Front-facing camera | 13-megapixel | 8-megapixel | 8-megapixel |
Video capture | 1080p at 30 fps | 1080p at 30 fps | 720p at 30fps |
Processor | MediaTek Dimensity 700 | MediaTek Helio G85 | Snapdragon 480 Plus |
RAM/Storage | 4GB + 64GB | 4GB + 64GB; 4GB + 128GB | 4GB + 128GB |
Expandable storage | Yes | Yes | Yes |
Battery/Charger | 5,000 mAh (15W charging) | 5,000 mAh (15W charging) | 5,000 mAh (15W charging) |
Fingerprint sensor | Side | Side | Side |
Connector | USB-C | USB-C | USB-C |
Headphone jack | Yes | Yes | Yes |
Special features | 5G-enabled, NFC, 15W charging | Stylus, Moto Gestures | 5G enabled, dual stereo speakers, Moto Gestures |
Price off-contract (USD) | $200 | $200 | $250 |
Price (GBP) | £179 | Converts to £160 | N/A, Converts to £195 |
Price (AUD) | AU$379 | Converts to AU$295 | N/A, Converts to £380 |
How we test phones
Every phone tested by CNET’s reviews team was actually used in the real world. We test a phone’s features, play games and take photos. We examine the display to see if it’s bright, sharp and vibrant. We analyze the design and build to see how it is to hold and whether it has an IP-rating for water resistance. We push the processor’s performance to the extremes using both standardized benchmark tools like GeekBench and 3DMark, along with our own anecdotal observations navigating the interface, recording high-resolution videos and playing graphically intense games at high refresh rates.
All the cameras are tested in a variety of conditions from bright sunlight to dark indoor scenes. We try out special features like night mode and portrait mode and compare our findings against similarly priced competing phones. We also check out the battery life by using it daily as well as running a series of battery drain tests.
We take into account additional features like support for 5G, satellite connectivity, fingerprint and face sensors, stylus support, fast charging speeds, foldable displays among others that can be useful. And we balance all of this against the price to give you the verdict on whether that phone, whatever price it is, actually represents good value.
Technologies
Zelle App Is Gone. Use These Alternatives to Send Money Digitally
You still have lots of free ways to send money to friends and family electronically.

If Zelle has been your go-to app for sending money digitally, it’s time to find a new method. The digital payment app shut down on April 1.
That doesn’t mean you can’t use Zelle altogether, however. Zelle has only discontinued its standalone app. You can still send money using Zelle if your bank belongs to the Zelle network. You’ll just need to do it through your bank’s app or website. You also have other services to choose from. Here’s what you need to know about this change and your options moving forward.
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Why the Zelle app is shutting down
When Zelle launched in 2017, only about 60 US financial institutions offered the service by the end of that year. Today, that number exceeds 2,200. As a result, less than 2% of Zelle transactions occur through the standalone app. Zelle has been phasing out the ability to make transactions on its mobile app since October 2024.
«Today, the vast majority of people using Zelle to send money use it through their financial institution’s mobile app or online banking experience, and we believe this is the best place for Zelle transactions to occur,» Zelle said in an October 2024 press release.
In December, Zelle was in the spotlight when the Consumer Financial Protected Bureau sued the company and three of the largest US banks for failing to protect consumers from widespread fraud on the peer-to-peer payment network. The lawsuit has since been dropped.
Other ways to send money digitally
You can still use Zelle through your bank’s app or website if it belongs to the Zelle network. You can also switch to another digital payment app, such as:
- Apple Wallet
- Cash App
- PayPal
- Venmo
Take some basic precautions when using Zelle or any other digital payment service. These apps are a frequent target for scammers, and Chase Bank has started blocking some Zelle payments it believes could be fraudulent. Only send money to people you know and trust, and watch for red flags like an urgent message claiming to be from your bank or an online ad for concert tickets that seem impossibly cheap.
Technologies
Marvel Rivals Season 2 Starts Next Week, Devs Drop Big News
Emma Frost and Ultron are joining the Rivals roster in season 2, and developers are upping the pace to one new hero per month starting with season 3.

After surviving the endless night in New York City with the Fantastic Four, Marvel Rivals players are getting invited to the shores of Krakoa for the start of season 2 on April 11. The game dropped the first trailer for the new season, giving us our first official look at the new heroes, and a developer vision video dropped major news about the future of hero releases.
The trailer features the former foe and sometimes-leader of the X-Men, Emma Frost, inviting people from across Rivals’ various timelines to the mutant nation of Krakoa, where everyone gets dressed up for a fancy gala — even Wolverine puts on a white tux. The event, however, is unceremoniously interrupted when Ultron shows up preaching extermination.
We also got a look at some of the cosmetics in season 2, though it’s unclear which are from the shop and which might be in the battle pass. In addition to the dressed-up Wolverine, we also got looks at Magik and Psylocke in the traditional X-Men blue and yellow. Nonmutant guests are also getting in on the fun, with fancy attire for heroes like Cap, Widow and Luna Snow.
New Heroes and balance changes in Marvel Rivals Season 2
Emma Frost joins the roster as a Vanguard. We don’t have detailed information about her abilities yet but expect that information to drop ahead of next week’s season launch. Ultron is coming in the season 2.5 update, which should be in late May.
Some team-ups are changing in season 2, including three new team-up abilities that were previewed in the newest developer vision video.
- Emma Frost allows Magneto and Psylocke to create illusions of themselves.
- Doctor Strange teams up with Scarlet Witch allowing her to use small portals to seemingly increase her damage output via a rapid-shooting alternate fire.
- Cap finally teams up with Bucky, allowing the Winter Soldier to leap to allies.
A few existing team-ups are getting adjustments, with Psylocke, Winter Soldier and Doctor Strange being removed from older team-ups in favor of new ones, and Namor moving from working with Luna’s anchor to Hulk’s to empower his ultimate with gamma energy. Two team-ups are being removed entirely: Magneto can no longer team up with Scarlet Witch, and Thor is no longer anchoring Cap and Storm.
The developers vaguely teased other balance changes, including buffs to Peni, Mister Fantastic and Moon Knight, with Strange trading offensive pressure for more survivability and Rocket getting more utility while Loki and Adam Warlock receive nerfs to their Regeneration Domain and Soul Bond abilities.
Future seasons will be shorter, which means more new heroes
One of the most surprising moments in the developer video was the announcement that, beginning with season 3, seasons will be two months long instead of roughly three. There has been a lot of discussion online about whether Rivals’ pace of new heroes (about eight per year based on three-month seasons) was sustainable. Well, apparently the Rivals devs took that personally and are cranking up that pace to a new hero every month, meaning 12 new heroes per year.
This feels borderline ludicrous compared with other hero shooters that average about three new heroes per year, or even MOBAs like League of Legends, which has averaged about four new champions per year over the past five years. Rivals benefits from having an overflowing stable of Marvel characters to pull from rather than inventing their own hero concepts, and compared with Overwatch, the developers seem less worried about mechanical overlap in their heroes, as seen with many support ultimates. Still, a new hero every month feels unheard of for a hero shooter.
New Krakoa map and competitive changes
A new Krakoa-themed domination map is being added in season 2, and Yggsgard: Royal Palace (domination) and Tokyo 2099: Shin-Shibuya (convergence) will rotate out of the map pool for ranked modes, though they’ll still be available in quick play and custom games.
The threshold for competitive picks and bans, which currently only happen in diamond-ranked lobbies, will be lowered to gold 3. Players in Eternity or One Above All ranks will only be able to duo queue, instead of queuing with larger groups — a measure that’s likely intended to keep high-level teams from stomping lobbies.
Speaking of ranks, season 2 will drop everyone by 9 divisions, which is equal to 3 ranks. That means players in Eternity will drop to diamond, and any players at platinum 3 or below will start their climb from bronze 3 again. (AGAIN… AGAIN.)
Rivals developers also announced that individual player performance will be weighted higher when determining competitive progress after a match, meaning if your stats outperform your team’s, you’ll earn more for winning and drop less for losing. This change can help elevate smurfs and other high-skill players in lower-ranked lobbies by getting them into their appropriate ranks faster. However, it can also lead to players stat-farming, instead of playing in a way that is most effective for winning games. Overall, given that Rivals doesn’t use any sort of competitive placement matches, this should be a net positive for the game.
Other announcements
Rivals is adding new skin recolors to certain hero skins and (finally) giving players the option to gift costumes to their friends so they can surprise someone for their birthday, which you definitely did not forget about.
Missions are changing a bit, with the addition of weekly missions and a redistribution of where battle-pass-progressing chrono tokens are earned. The devs framed this as creating a «smoother expectation» of how to earn chrono tokens, but the surface-level description sounds like they’re just making it harder to earn battle pass progress over the season by tucking away more progress under missions with shorter time limits.
The developer vision update also gave us our first look at the competitive distribution, showing how many Rivals players are in each tier as of season 1.5.
The Hellfire Gala trailer says season 2 will start on April 11. While it doesn’t give a specific start time, expect the between-seasons maintenance to finish sometime in the middle of the night in the US.
For more on Marvel Rivals, check out which heroes and roles you should play and how to get free skins.
Technologies
Nintendo Switch 2 vs. Switch 1: Every Detail Compared
The Nintendo Switch 2’s official specs aren’t too different, but the new console has a lot of upgrades on the original Switch.

The Nintendo Switch 2 may look like its predecessor, but there’s been a lot of changes to its features and under the hood. The new console has «10x the graphics performance» compared to the original Switch, says Nvidia, which built the custom processor powering the Switch 2.
The Switch 2, with a release date on June 5, is priced at $450 alone or $500 in a bundle with Mario Kart World, the headliner of the console’s launch games. Here’s all the info on how to preorder the Switch 2.
Note that we’re mostly comparing the Switch 2 to the original Switch 1 released in March 2017, because looping in the Switch Lite and Switch OLED gets complicated.
Design
Broadly, the Switch 2 is a larger version of its predecessor, with everything looking slightly inflated: bigger footprint, bigger screen, bigger Joy-Cons.
Original Switch: The original Switch, with Joy-Cons slotted into the side rails, is a little over 9.4 inches wide, 4 inches tall, a little over half an inch thick and weighs about 10.5 ounces (297 grams). The Joy-Cons slide into place from the top of the device’s sides, while a thin wedge of plastic pops out of the back of the console to serve as a kickstand.
The Switch also came with a dock, which the console could slot into to for recharging and outputting to a TV or large display via HDMI port.
Switch 2: The new Switch 2 is bigger in every way, but it has the same overall shape and layout as the original. The new Joy-Cons will indeed be held in place on the console magnetically, and connect to the console via pins. The new console also sports a wide U-shaped kickstand that spans almost its entire rear width, which can be moved around to prop up the Switch 2 at a variety of angles. Nintendo says the console has more powerful speakers, which we’re looking forward to testing.
The Switch 2’s dock is largely similar in function though it has rounded edges and an internal fan to cool down the console during long game sessions. More importantly, it can output games in 4K to TVs, but only for select games.
Joy-Cons
The Joy-Cons were a marvel when they arrived on the first Switch, and while they’re functionally similar in its successor, there have been upgrades in the Switch 2’s controllers.
Original Switch: The Switch Joy-Cons are simple but powerful controllers that slid on and off the console via plastic rails, connecting and recharging via pins on the side. Detach and they become their own micro-controllers, with little shoulder buttons to boot.
Switch 2: The new console’s Joy-Cons are larger to fit the Switch 2, and lock into the side of the console via powerful magnets — there are small inward-facing buttons to the side of ZR and ZL to detach the controllers from the console. The larger-size Joy-Cons have longer L and R outside shoulder buttons, as well as much wider SL and SR internal shoulder buttons, which are accessible when detached from the console.
And yes, you can use the Switch 2 Joy-Cons as mice by placing their inner edges flat on a surface. During the Nintendo Direct, we saw it being used to control active action games like the wheelchair basketball-simulating DragXDrive and strategy games like Civilization VII.
Display size
Original Switch: The original Switch has a 6.2-inch LCD screen with 1,280×720-pixel resolution, which was reasonably impressive at launch in 2017 but has been outclassed by newer handhelds with sharper displays. The Switch OLED upgraded this with a larger 7-inch display showing deeper blacks and colors, but no upgrade in resolution. The Switch Lite has a 5.5-inch LCD screen.
Switch 2: Unsurprisingly, the Switch 2’s larger size means a larger display. The new console has a 7.9-inch 1080p LCD screen that can get up to 120Hz refresh rate in handheld mode, or up to 4K when docked and outputting to a TV.
Why no OLED display? Possibly to save on costs… or possibly to give Nintendo room to release a Switch 2 OLED version down the line.
CPU/GPU
Original Switch: The original Switch runs on an Nvidia custom Tegra X1 processor split into four ARM Cortex A57 CPU cores, and according to Hackaday, there are four extra A53 cores that aren’t used.
Switch 2: Once again, Nintendo hasn’t released any official info on the Switch 2’s specs, even after the Nintendo Direct reveal stream — and they most the company reveals is that it has a «custom processor made by Nvidia» on the Switch 2’s official specs page. Nvidia confirmed it also has a custom GPU, claiming that the new console has «10x the graphics performance» of the Switch 1, and the custom processor’s AI-powered features include Deep Learning Super Sampling (DLSS), face tracking and background removal for video chat and real-time ray tracing.
We do still have more supposed details from previous leaks. Months ago on X (formerly Twitter), leaker Zuby_Tech posted that the Switch 2’s CPU will be an eight-core Arm Cortex A78C. They also suggested that the GPU will be an Nvidia T239 Ampere, aligning with years of similar rumors reported on by Eurogamer and others about the custom chip, which derives from Nvidia’s Tegra line of chips for smartphones and mobile devices.
RAM and storage
Original Switch. The Switch has 4GB of LPDDR4 RAM and 32GB of onboard storage, expandable up to 2TB via microSD cards in the slot beneath the kickstand.
Switch 2: Even after the reveal stream, Nintendo didn’t release official specs for RAM. Leaker Zuby_Tech posted on X back in September suggesting the Switch 2 will have 12GB of LPDDR5 RAM and 256GB of onboard storage. That leak also suggested the new console will have two internal fans, up from the single one in the original Switch.
Nintendo did confirm that the new console will have 256GB of onboard storage, which can be expanded with special microSD Express cards — sorry, your old Switch-compatible microSD cards won’t work on the Switch 2.
Battery life
Original Switch: The original Switch packs a 4,310-mAh battery, which gives between 4.5 and 9 hours of battery life depending on screen brightness and other factors.
Switch 2: Though Nintendo didn’t release details on the Switch 2’s capacity in the reveal stream, the company does list specs on its website, showing it packs a 5,220mAh battery. While that’s notably larger than the one in its predecessor, Nintendo estimates this will only get players between an estimated 2 and 6.5 hours, depending on games played.
Ports
Original Switch: The first Switch sports a single USB-C port out the bottom, a 3.5mm headphone jack on the top and Wi-Fi 5 plus Bluetooth 4.1 connectivity. On the top is a slot at the top for Switch game cartridges as well as the microSD slot beneath the kickstand on the rear of the console.
Switch 2: The Switch 2 retains the original’s USB-C port on the bottom and 3.5mm jack on the top while adding another USB-C port topside, and now we know what it’s for: to connect with accessories like the Nintendo Switch Camera, a webcam-like camera on a stand to let you do Nintendo’s version of FaceTiming while you play games with your friends.
Nintendo hasn’t clarified the console’s connectivity options, and rumors are scarce on the subject.
As for cartridges, Switch 2 will play some original Switch games in physical versions. The cartridge slot is to the right of the headphone jack in the above image, which is where the slot is on the original Switch. You can tell game cartridges from the two console generations apart by color: ones for the new Switch 2 are red, while older Switch 1 games are black.
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