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iOS 16.4 Is Almost Here. Public Beta Testers Can Try These Features Now

The release of iOS 16.4 is around the corner, but public beta testers don’t have to wait for these new features.

The wait for iOS 16.4 is almost over. Apple released iOS 16.4 beta 3 to public beta testers Wednesday, about a week after the company released the second iOS 16.4 public beta. This third beta means the wide unveiling of iOS 16.4 is probably close at hand. Beta testers can now try out new iOS features, like new emoji and updates to Apple Books.

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These features are available only to people who are a part of Apple’s Beta Software Program. New iOS features can be fun, but we recommend downloading a beta only onto something other than your primary phone, just in case the new software causes issues. Apple provides beta testers with an app called Feedback. The app lets testers notify Apple of any issues in the new software so the problem can be addressed before general release. 

Here are some of the new features testers can find in the iOS 16.4 betas.

Apple ID and beta software updates

Text that reads You can sign in with a different Apple ID that is enrolled in the Apple Beta Software Program or the Apple Developer ProgramText that reads You can sign in with a different Apple ID that is enrolled in the Apple Beta Software Program or the Apple Developer Program

The latest beta lets you sign into another Apple ID to access other beta software.

Zach McAuliffe/CNET

With the third iOS 16.4 beta, developers and beta testers can check whether their Apple ID is associated with the developer beta, public beta or both. If you have a different Apple ID, like one for your job, that has access to beta updates, iOS 16.4 beta 3 also lets you switch to that account from your device.

Apple Books updates

The iOS 16.4 beta 2 update brings the page-turn curl animation back to Apple Books, after it was removed in a previous iOS update. Before, when you turned a page in an e-book on your iPhone, the page would slide to one side of your screen or it would vanish and be replaced by the next page. Beta testers can still choose these other page-turn animations in addition to the curl animation.

With iOS 16.4 beta 3, a new popup appears when you open Apple Books for the first time after downloading the update. It lets you know you can change your page-turn animation, theme and more. 

31 new emoji

The first iOS 16.4 beta software brought 31 new emoji to your iOS device. The new emoji include a new smiley; new animals, like a moose and a goose; and new heart colors, like pink and light blue. 

9 of the new emoji, arranged in a grid on a pink background: peapod, hair pick, goose, hand, smiley, gray heart, maracas, donkey, wifi signal9 of the new emoji, arranged in a grid on a pink background: peapod, hair pick, goose, hand, smiley, gray heart, maracas, donkey, wifi signal

Some of the new emoji released in the first iOS 16.4 beta.

Patrick Holland/CNET

The new emoji all come from Unicode’s September 2022 recommendation list, Emoji 15.0

Apple Podcasts updates

The first beta brought a few changes to how you navigate Apple Podcasts. Now you can access podcast channels you subscribe to in your Library. You can also use Up Next to resume podcast episodes you’ve started, start episodes you’ve saved and remove episodes you want to skip. 

Preview Mastodon links in Messages

Apple’s first iOS 16.4 beta enabled rich previews of Mastodon links in Messages. That’s good because Mastodon saw a 400% increase in the rate of new accounts in December, so you might be receiving Mastodon links in Messages.

Music app changes

The Kid Cudi album Man On the Moon artwork with the track list belowThe Kid Cudi album Man On the Moon artwork with the track list below

A small banner appears at the bottom of the screen when you choose to play a song next in Apple Music in the frst iOS 16.4 beta.

Zach McAuliffe/CNET

The Music interface has been slightly modified in the first iOS 16.4 beta. When you add a song to your queue, a small banner appears near the bottom of your screen instead of a full-screen pop-up.

See who and what is covered under AppleCare

Starting with iOS 16.4 beta 1, you could go to Settings to check who and what devices are covered on your AppleCare plan. With iOS 16.4 beta 2, this menu will show you a small icon next to each device that’s covered under AppleCare. 

Focus Mode, Shortcuts and always-on display

If you have an iPhone 14 Pro or Pro Max, iOS 16.4 beta 1 lets you enable or disable the always-on display option with certain Focus Modes. A new option in Shortcuts called Set Always on Display was also added, in addition to new Lock Screen and Set VPN actions.

New Apple Wallet widgets

You can add three new order-tracking widgets for Apple Wallet to your home screen with the first iOS 16.4 beta. Each widget displays your tracking information on active orders, but the widgets are different sizes: small, medium and large.

No Active Orders displayed in the Apple Wallet widgetNo Active Orders displayed in the Apple Wallet widget

The medium-size Apple Wallet order tracking widget takes up three tile spaces on your iPhone’s screen.

Zach McAuliffe/CNET

More accessibility options

The first beta update added a new accessibility option, too. The new option is called Dim Flashing Lights, and it can be found in the Motion menu in Settings. The option’s description says video content that depicts repeated flashing or strobing lights will automatically be dimmed. Video timelines will also show when flashing lights will occur.

New keyboards, Siri voices and language updates

The first iOS 16.4 beta added keyboards for the Choctaw and Chickasaw languages, and there are new Siri voices for Arabic and Hebrew. Language updates have also come to Korean, Ukrainian, Gujarati, Punjabi and Urdu. 

There’s no word on when iOS 16.4 will be released to the general public. There’s no guarantee these beta features will be released with iOS 16.4, or that these will be the only features released with the update.

For more, check out how to become an Apple beta testerwhat was included in iOS 16.3.1 and features you may have missed in iOS 16.3.

Technologies

Here’s How a Former Overwatch Pro Made the Support Hero He Always Wanted

Scott «Custa» Kennedy used his experience as a former Overwatch League pro to design one of the game’s most popular heroes in Reign of Talon season 1.

Overwatch’s Reign of Talon season 1 is starting to wind down, and the biggest story has been the five new heroes who joined the roster. A lot of attention has understandably gone to Jetpack Cat, a hero once scrapped in the game’s early design, but resurrected on the cusp of the game’s 10th anniversary. She’s been the subject of bans and memery due to her unique kit that features permanent flight and the ability to fly any other hero through the air with her Lifeline ability.

But another support hero has quietly gone under the radar as one of the most-played characters in the new season: Mizuki.

Mizuki is a complex hero, similar on paper to support heroes Brigitte and Lucio, who mix damage with healing in the radius around them, but with his own unique mechanics. He has a constant healing aura around him, which grows more powerful as he deals damage with his weapon or uses other healing abilities. His main weapon is a projectile that bounces off surfaces. One of his abilities, Katashiro Return, offers a burst of movement, but also the ability to teleport back to your starting point within a few seconds.

That all adds up to a hero design that gives players lots of options but also requires you to carefully strategize to turn the tide of battle. Do you stay with your team to maximize the value of your healing aura? Or do you split from them for a higher-risk, higher-reward play? Do you use your Katashiro Return ability to flank behind an enemy team, or save it to disengage from an unexpected attack?

Despite spending most of my time in Overwatch playing support heroes, including Ana and Kiriko, I found Mizuki challenging early in the season, even as I watched enemy Mizukis pump out damage and secure clutch kills while constantly healing their teams. 

This «unlockable challenge» element was an intentional part of Mizuki’s design, as I was soon to learn from chatting with the hero’s creator, a former Overwatch eSports pro.

By and large, support players have embraced this challenge. An Overwatch spokesperson told me via email that «Mizuki is consistently in the top four for all support picks in Season 1, across every region.» He’s one of several elements powering a revival of the game, along with a new ongoing story, weekly faction missions and the promise of more new heroes every season. People have flocked back into the game since the start of Season 1, with its average player count on Steam more than doubling over the past month.

Mizuki’s design was led by Scott «Custa» Kennedy, a longtime presence in Overwatch’s professional scene as both a player and match analyst, and now an associate hero designer. I spoke with Scott at Blizzard’s spotlight event and also spoke with him and Mizuki’s character artist, Melissa Kelly, in early March to discuss how they created one of the game’s most popular heroes.

From professional player to associate designer

After a few years as a professional player and several more as an analyst and caster for the Overwatch League, Kennedy was looking for the next step in his career.

«Overwatch [had] been my life for, like, the last 10 years in many different facets,» he said, but as he reached retirement age in the esports realm, he wanted a change. He spoke with some of the Overwatch developers, including associate game director Alec Dawson, about what it would take to get into game development. 

After doing some QA work and hands-on game development («I made the world’s hardest 2D cat platformer in three days,» he said), Kennedy secured an associate hero designer opening for Overwatch, which was a perfect fit with his experience. 

When given the task of envisioning the game’s next healer, Kennedy said he didn’t want to make another support designed around «point-and-shoot» mechanics that healed teammates and hurt enemies, like Ana or Juno. 

«I wanted [Mizuki] to be more of an AoE healing aura-type hero because I think that’s something that’s been underrepresented in our heroes,» Kennedy said. Instead, he came up with the area-of-effect healing that’s similar to how Lucio and Brigitte heal, but with the added layer of that healing becoming more powerful the better you play in combat.

Managing that nuance was a learning experience for Kennedy.

«One of the biggest things that I learned is how complexity can be really cool on paper, but when you’re making a hero how quickly that snowballs into making a player overwhelmed,» Kennedy said. But he feels the team ultimately found a good balance, where inexperienced players can still contribute with him, while more experienced and skilled players can benefit even more.

Kelly added that Mizuki was a complicated hero on the design side, too. 

«One of the issues is that he was looking kind of like a [damage hero],» she said. «He looked very aggressive for a healer. So we were just trying to soften him up.» Kelly pointed out that Mizuki’s weapon is a mix of a priest’s staff and a sickle, which also blurs the lines a bit between support and damage heroes. 

That nuance seems to be a big part of Mizuki’s appeal. Even though I generally prefer the kind of «point-and-shoot» healing hero Kennedy said he wanted to avoid, I’ve found Mizuki to be one of the most interesting additions to the roster, especially among support heroes. His Binding Chain ability, which roots an enemy hit by the chain into place, rewards good aim and timely use, while his Healing Kasa and Katashiro Return abilities let my brain ponder over creative escapes and ambushes. 

When I play Mizuki, I’m always thinking while I fight, and I enjoy feeling that kind of active engagement with the game. 

Mizuki’s reception and prospects for pro play

Kennedy worried that players would be turned off by how complex the hero is — wondering, «Are players going to try him, not understand him and then be like… ‘I’m just gonna play the cat?'» (The cat, of course, is Jetpack Cat, who was released alongside Mizuki in season 1 and immediately became one of the most popular and most-banned heroes. She has a more intuitive, point-and-heal design, although her launch state also allows for particularly aggressive gameplay.)

Instead, Kennedy has enjoyed watching players stick with Mizuki and later post about how they’ve «unlocked» the hero by figuring out the formula to succeed with him. Kennedy said it’s rewarding to see players grasp his original concept for the hero as it plays out in-game. After that initial, somewhat disastrous first game I played, I started clicking with Mizuki, too.

Players still struggled with parts of Mizuki’s kit, and Kennedy noted some initial frustrations with «intentional design limitations» he and the team placed on the hero. Players seemed to want to use his Katashiro Return ability to go on aggressive flanks, but found it didn’t last long enough to successfully move behind enemy teams. That kind of larger repositioning would go against the design team’s vision for the hero, who is meant to stay near his team and use the ability to return to them quickly.

Now, Kennedy said, «players seem to understand the limitations of the hero, and that’s been cool to see.»

Mizuki has had a strong launch, and has been sitting around a 54% win rate in competitive modes since the start of the season. That’s quite high, ranking just behind last season’s top performer: the damage hero Vendetta. I asked Kennedy how he reads that data — whether Mizuki is overtuned or just a good fit among this season’s most-played heroes.

Kennedy said Mizuki was in a «pretty healthy» spot, but could get pulled down a bit in future seasons. «The numbers that he can put out in terms of healing and damage output are things that really put him above everyone else at this point. So it’s definitely something we’re keeping an eye on.»

But that power won’t necessarily translate to Mizuki being picked up in professional play, at least based on last month’s Overwatch Championship Series Bootcamp. Kennedy said the hero’s kit isn’t as good for staying alive and executing plays as heroes such as Lucio and Kiriko, who have long been must-picks in pro play. 

«I could see Mizuki getting more playtime in a world in which we start playing more rush metas [centered around tanks like Ramattra or Orisa],» he said, «but with how fast the game is being played at the highest level, it can be difficult for Mizuki to keep up.»

Kennedy brought up one of Overwatch’s biggest and most inevitable challenges over its decade-long tenure: balancing heroes for both the pro level and the rest of the game, and how the difficulty lies in the fact that certain resources — such as speed boosts, mobility and burst damage — are more valuable at the highest levels of coordinated play. The design team is always working to make sure heroes are never totally out of balance at either skill level, he said. 

That work has been on display since the launch of Season 1, with balance patches coming out virtually every week up through the midseason patch on March 10. Those updates mostly focused on the five new heroes but also included some changes to Vendetta, who continues to terrorize the game with a very strong win rate and the ability to cut someone down almost out of nowhere, leaving opponents very little time to react. 

Still, the season overall has been a win for the game, thanks largely to the influx of new heroes and the different playstyles they add to the game.

«[I’m] definitely a little overwhelmed with how positive everyone has been with Mizuki — and honestly, the five heroes in general,» Kennedy said. «I think the reception’s been awesome. We couldn’t have asked for anything better.»

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Amazon’s Spring Sale Just Added a Ton of Gaming Deals. Here Are Our Favorites, Expiring Soon

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Technologies

Today’s NYT Connections: Sports Edition Hints and Answers for March 30, #553

Here are hints and the answers for the NYT Connections: Sports Edition puzzle for March 30 No. 553.

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.


Today’s Connections: Sports Edition is a tough one. You’ll need to know a little about four very different sports in order to solve it. If you’re struggling with today’s puzzle, read on for hints and the answers.

Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by The Times. It doesn’t appear in the NYT Games app, but it does in The Athletic’s own app. Or you can play it for free online.

Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta

Hints for today’s Connections: Sports Edition groups

Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: Make a racket.

Green group hint: Goooooal!

Blue group hint: Baseball stars.

Purple group hint: Toss the pigskin.

Answers for today’s Connections: Sports Edition groups

Yellow group: Tennis Grand Slams.

Green group: Premier League teams.

Blue group: Last four World Series MVPs.

Purple group: ____ football.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections: Sports Edition answers?

The yellow words in today’s Connections

The theme is Tennis Grand Slams. The four answers are Australian, French, U.S., and Wimbledon.

The green words in today’s Connections

The theme is Premier League teams. The four answers are Chelsea, Leeds, Liverpool and Sunderland.

The blue words in today’s Connections

The theme is last four World Series MVPs. The four answers are Freeman, Peña, Seager and Yamamoto.

The purple words in today’s Connections

The theme is ____ football. The four answers are American, fantasy, flag and total.

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