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Battlefield 6 Starter Tips: Surviving Multiplayer, Solo Campaign Secrets and More

These multiplayer and campaign strategies will help boost your game.

Battlefield 6 is a fast-paced modern military shooter with a single-player story that casts you as a NATO soldier fighting the terror group Pax Armata. You’ll step into the boots of several characters as you travel the globe trying to save the day. After players finish that, there are endless hours of combat to enjoy in the game’s multiplayer modes.

But like any competitive shooter, there’s a lot of complexity and mechanics to understand if you want to survive — and thrive. From playing different classes in multiplayer to finding secrets in the single-player campaign, there’s a lot to learn. Here is a collection of tips for the various multiplayer modes and the campaign to help you step up your game and emerge victorious.

Tips for Battlefield 6 multiplayer

Move with your squad

Battlefield 6’s quick time-to-kill means you can get mowed down in a second, or even less if you run into multiple enemies. Counter this by sticking with groups of teammates, who can focus fire on enemies and split their attention so they aren’t all fixated on you. Better still, a nearby ally can (and should) revive you if you’re downed, since any class can bring a player back from death (a mechanic introduced in Battlefield 5).

Time your reloads well

Battlefield 6’s extremely quick time-to-kill goes hand in hand with firing speed — it’s really easy to see an enemy and, in the heat of the moment, spray-and-pray until you empty your magazine. That leaves you in an agonizing two- to three-second window of being unable to return fire. In our review period playing ahead of release, this reloading window proved to be a significant period of vulnerability — even if you downed one enemy, another might come around to finish you off while you can’t shoot back. 

To counter this, don’t stay in the open — find cover or go prone to make yourself less of a target. You can also pull out your secondary weapon until you find cover, as sometimes just shooting back at enemies will pause their barrage, as will tossing a grenade their way. As you use your weapons more and level them up, you’ll get access to magazines with more capacity or that can reload faster, so opt for those. Lastly, some class gadgets can give you a breather to reload, like Support’s deployable cover, so remember your options. 

Be a good teammate and revive, revive, revive

In Battlefield 6, every class can revive downed teammates — just approach them and then press-and-hold the button that pops up (by default, it’s «E» on PC). It takes under two seconds to revive (or shorter with the Support class), though you can drag your teammate backward to get out of fields of fire.

Reviving teammates has a tactical advantage, bringing more of your team’s guns back into the fight. It’s also good etiquette, and you’ll effectively be doling out morale boosts to strangers online, who are likely to return the favor if and when you get downed. The Support class revives fastest, though they also have a defibrillator gadget that can instantly bring teammates back, arguably their best contribution to a match. Their second-best is dropping a supply bag to heal and refill teammates’ ammo — and since revived players come back with half their health (in most modes), it’s good practice to drop a bag after bringing someone back.

Someone has to switch to Engineer — it might as well be you

Three of the four classes scatter when enemy tanks roll in, as their kits are nearly useless against vehicle armor. That’s where the Engineer comes in. By default, they pack a pair of gadgets that can effectively neutralize anything with treads or wheels with anti-vehicle missiles or anti-tank mines. The former is far more user-friendly — just aim and fire — while the mines take some planning to lay in the path of an incoming tank, though you can try to bait them into driving down a pathway you’ve riddled with the explosives.

The trouble with any shooter with classes that counter specific threats is that players assumes other players will switch. Don’t wait for someone else, as every moment hostile tanks have on the battlefield is another opportunity to mow down teammates and clear out zones for enemy infantry. More Engineer playtime is beneficial anyway, as you’ll eventually unlock other, better anti-vehicle gadgets. (Anything is better than the basic mines, honestly.) 

No, don’t just switch to Support and go to the frontline

Thanks to EA DICE’s decision to allow any class to use any weapon in default playlists (there are Closed Weapon modes if you want to play old-school Battlefield rules), it’s tempting to choose the Support class for its ammo-replenishing supply bag and pick an assault rifle to go tearing into the enemy’s frontline. But there are several reasons to pick a class and stick to its strengths — notably, gadgets.

The Assault class does tend to run out of ammo quickly and rely on nearby Support to drop ammo bags, but it also unlocks some of the best gadgets — the explosive launchers — to clear out groups of enemies and wreck structures. Support lacks any sort of detonating gadget, with its more defense-oriented kit. And Assault also grants more attack-oriented bonuses in its skill path over the course of a match (as well as its class item). In short, using Support with an Assault weapon isn’t the great game hack you think it is.

Understand your loadout, from gun attachments to vehicle setups

There’s a lot you can tinker with in your loadouts (which makes it baffling for Battlefield 6 to not let you tweak them while queuing between matches, but I digress). Each class has a primary weapon and pistol, two gadgets, a grenade, a melee weapon and a skill path. While you don’t have much to choose from at the start, as you keep progressing, leveling up weapons and completing challenges, you’ll get access to more of your kit.

Using weapons levels them up, so if you like one, keep using it — the attachments can drastically change how they function, from scopes that zoom in further to magazines that pack in more rounds. Keep in mind that some attachments — and even guns — unlock from completing specific class-based challenges, so take a thorough look at each to see if you can make progress beyond just getting experience points to advance your player level.

Lastly, you can switch out the kit of any vehicle you enter, too — it’s on the far right side of the loadout screen. From switching the type of round (anti-personnel or anti-vehicle) fired by a vehicle’s gun to its special abilities, these also have options that unlock over time. You can check out all their options to tweak vehicles to your play style, but it’s a good idea to read up on them to understand the differences between the handful of similar-looking vehicles in the game.

Tips for Battlefield 6’s single player campaign

Stealth takedowns

You can eliminate enemies without breaking stealth by sneaking up (crouch with Circle) and pressing R3. Several missions allow you to choose whether to go loud or quiet. If at any point you’re tired of the slow, stealth approach, pressing L1 will command your team to engage and the firefight is on.

Targeting enemies

That engage enemies button (L1) tells your team to open fire and highlights nearby enemies. It doesn’t work for your entire area, though; the opponents must be close. The enemies button is extra helpful if your vision is obscured due to a lack of light or smoke. Pressing L1 will highlight the enemies with a red target icon so you can still pinpoint them without actually seeing them.

Challenges

You can tackle several bonus objectives in the campaign that the game doesn’t point out to you. In the pause menu, hit R1 to move to the Challenges panel. Here you’ll see several different tasks you can perform for various unlockables, such as weapon skins or player titles. 

Some of these will be as simple as finishing the current level you’re on. Others, specifically in the Challenge Expert row, will require you to play differently. These can include tasks such as completing a mission without needing to be revived, not using guns (only melee and grenades), etc. If you’re looking for some additional objectives to work toward, you can find them here.

Dinosaur toy

In the very first level, as soon as you’ve gained control of your character for the first time, make sure to explore instead of exiting the structure. Right behind you is a dinosaur toy that you can interact with. Doing so will earn you a trophy.

With these tips and game secrets, you should have a better understanding of some of the Battlefield’s less-explained mechanics. We hope these tips help you get a leg up on the competition and make Battlefield 6 even more enjoyable. And be sure to check out our review if you want a deeper look at how Battlefield 6 stacks up on gameplay, graphics and overall fun.

Battlefield 6 is out now on Xbox Series, PS5 and PC.

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How to Get Verizon’s New Internet Plan for Just $25 Per Month

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This $20K Humanoid Robot Promises to Tidy Your Home. But There Are Strings Attached

The new Neo robot from 1X is designed to do chores. It’ll need help from you — and from folks behind the curtain.

It stands 5 feet, 6 inches tall, weighs about as much as a golden retriever and costs near the price of a brand-new budget car. 

This is Neo, the humanoid robot. It’s billed as a personal assistant you can talk to and eventually rely on to take care of everyday tasks, such as loading the dishwasher and folding laundry. 

Neo doesn’t work cheap. It’ll cost you $20,000. And even then, you’ll still have to train this new home bot, and possibly need a remote assist as well.

If that sounds enticing, preorders are now open (for a mere $200 down). You’ll be signing up as an early adopter for what Neo’s maker, a California-based company called 1X, is calling a «consumer-ready humanoid.» That’s opposed to other humanoids under development from the likes of Tesla and Figure, which are, for the moment at least, more focused on factory environments. 

Neo is a whole order of magnitude different from robot vacuums like those from Roomba, Eufy and Ecovacs, and embodies a long-running sci-fi fantasy of robot maids and butlers doing chores and picking up after us. If this is the future, read on for more of what’s in store.


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


What the Neo robot can do around the house

The pitch from 1X is that Neo can do all manner of household chores: fold laundry, run a vacuum, tidy shelves, bring in the groceries. It can open doors, climb stairs and even act as a home entertainment system.

Neo appears to move smoothly, with a soft, almost human-like gait, thanks to 1X’s tendon-driven motor system that gives it gentle motion and impressive strength. The company says it can lift up to 154 pounds and carry 55 pounds, but it is quieter than a refrigerator. It’s covered in soft materials and neutral colors, making it look less intimidating than metallic prototypes from other companies.

The company says Neo has a 4-hour runtime. Its hands are IP68-rated, meaning they’re submersible in water. It can connect via Wi-Fi, Bluetooth and 5G. For conversation, it has a built-in LLM, the same sort of AI technology that powers ChatGPT and Gemini.

The primary way to control the Neo robot will be by speaking to it, just as if it were a person in your home.  

Still, Neo’s usefulness today depends heavily on how you define useful. The Wall Street Journal’s Joanna Stern got an up-close look at Neo at 1X’s headquarters and found that, at least for now, it’s largely teleoperated, meaning a human often operates it remotely using a virtual-reality headset and controllers. 

«I didn’t see Neo do anything autonomously, although the company did share a video of Neo opening a door on its own,» Stern wrote last week. 

1X CEO Bernt Børnich told her that Neo will do most things autonomously in 2026, though he also acknowledged that the quality «may lag at first.»

The company’s FAQ says that for any chore request Neo doesn’t know how to accomplish, «you can schedule a 1X Expert to guide it» to help the robot «learn while getting the job done.»

What you need to know about Neo and privacy

Part of what early adopters are signing up for is to let Neo learn from their environment so that future versions can operate more independently. 

That learning process raises privacy and trust questions. The robot uses a mix of visual, audio and contextual intelligence — meaning it can see, hear and remember interactions with users throughout their homes. 

«If you buy this product, it is because you’re OK with that social contract,» Børnich told the Journal. «It’s less about Neo instantly doing your chores and more about you helping Neo learn to do them safely and effectively.»

Neo’s reliance on human operation behind the scenes prompted a response from John Carmack, a computer industry luminary known for his work with VR systems and the lead programmer of classic video games including Doom and Quake. 

«Companies selling the dream of autonomous household humanoid robots today would be better off embracing reality and selling ‘remote operated household help’,» he wrote in a post on the X social network (formerly Twitter) on Monday.

1X says it’s taking steps to protect your privacy: Neo listens only when it recognizes it’s being addressed, and its cameras will blur out humans. You can restrict Neo from entering or viewing specific areas of your home, and the robot will never be teleoperated without owner approval, the company says. 

But inviting an AI-equipped humanoid to observe your home life isn’t a small step.

The first units will ship to customers in the US in 2026. There is a $499 monthly subscription alternative to the $20,000 full-purchase price, though that will be available at an unspecified later date. A broader international rollout is promised for 2027.

Neo’s got a long road ahead of it to live up to the expectations set by Rosie the Robot in The Jetsons way back when. But this is no Hanna-Barbera cartoon. What we’re seeing now is a much more tangible harbinger of change.

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I Wish Nintendo’s New Switch 2 Zelda Game Was an Actual Zelda Game

Hyrule Warriors: Age of Imprisonment has great graphics, a great story and Zelda is actually in it. But the gameplay makes me wish for another true Zelda title instead.

I’ve never been a Hyrule Warriors fan. Keep that in mind when I say that Nintendo’s new Switch 2-exclusive Zelda-universe game has impressed me in several ways, but the gameplay isn’t one of them. Still, this Zelda spinoff has succeeded in showing off the Switch 2’s graphics power. Now can we have a true Switch 2 exclusive Zelda game next?

The upgraded graphics in Tears of the Kingdom and Breath of the Wild has made the Switch 2 a great way to play recent Zelda games, which had stretched the Switch’s capabilities to the limit before. And they’re both well worth revisiting, because they’re engrossing, enchanting, weird, epic wonders. Hyrule Warriors: Age of Imprisonment, another in the Koei-Tecmo developed spinoff series of Zelda-themed games, is a prequel to Tears of the Kingdom. It’s the story of Zelda traveling back in time to ancient Hyrule, and the origins of Ganondorf’s evil. I’m here for that, but a lot of hack and slash battles are in my way. 

A handful of hours in, I can say that the production values are wonderful. The voices and characters and worlds feel authentically Zelda. I feel like I’m getting a new chapter in the story I’d already been following. The Switch 2’s graphics show off smooth animation, too, even when battles can span hundreds of enemies.

But the game’s central style, which is endless slashing fights through hordes of enemies, gets boring for me. That’s what Hyrule Warriors is about, but the game so far feels more repetitive than strategic. And I just keep button-mashing to get to the next story chapter. For anyone who’s played Hyrule Warriors: Age of Calamity, expect more of the same, for the most part.

I do like that the big map includes parts in the depths and in the sky, mirroring the tri-level appeal of Tears of the Kingdom. But Age of Calamity isn’t a free-wandering game. Missions open up around the map, each one opening a contained map to battle through. Along the way, you unlock an impressive roster of Hyrule characters you can control.

As a Switch 2 exclusive to tempt Nintendo fans to make the console upgrade, it feels like a half success. I admire the production values, and I want to keep playing just to see where the story goes. But as a purchase, it’s a distant third to Donkey Kong Bananza and Mario Kart World.

Hyrule Warriors fans, you probably know what you’re probably in for, and will likely get this game regardless. Serious Zelda fans, you may enjoy it just for the story elements alone. 

As for me? I think I’ll play some more, but I’m already sort of tuning the game out a bit. I want more exploration, more puzzles, more curiosity. This game’s not about that. But it does show me how good a true next-gen Zelda could be on the Switch 2, whenever Nintendo decides to make that happen.

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