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The Dark Side of USB-C: Brace Yourself for iPhone 15 Cable Confusion

Commentary: USB-C’s versatility in charging and data transfer brings complications that millions of customers will now get to experience firsthand.

I love USB-C, the data and charging port I first encountered in my 2016 MacBook Pro that’s now spread to almost every device in my life.

I wanted a USB-C iPhone in 2018, back when Apple first added that tech to the iPad Pro. I grew more optimistic in 2021, when Apple spread USB-C to lower-end iPads. And though I’m skeptical that regulation is the best way to direct product development, I’m not displeased that the European Union has now pushed Apple toward USB-C. Charging everything with USB-C is great for me.

But here’s the bad news: Millions of people likely to enter the USB-C ecosystem will encounter the technology’s ugly side, too, with the iPhone 15 line, expected to be announced on Sept. 12.

The utility and flexibility of USB-C are tainted by confusion over just what the heck comes along with that USB-C port on the side of a device and the cable you plug into it. In short, it’s not always obvious whether your device or cable supports high-speed data transfer, high electrical power for fast charging, both, or neither. 

See also: Apple’s Sept. 12 Wonderlust Event: How to Tune In and What to Expect

If the rumors are right, the iPhone 15 will ship with a USB-C port and charging cable that’ll give customers a taste of the trouble. That cable reportedly will be fine for charging but will transfer data at a mere 480 megabytes per second, the poky speed that arrived with the USB 2.0 standard from 2000.

For most folks, the problem is likely to be merely an inconvenience. But it reflects the difficulties of the vast USB ecosystem, where the pressure to keep costs low is fierce and certification isn’t required. USB-C is a much faster, more useful connection technology than the Apple Lightning port iPhone users have had since 2012, but Apple customers will have to endure some pain leaving the cozy Lightning world.

Apple didn’t respond to a request for comment for this article, but if those USB-C iPhones really do arrive, we’ll get a chance to hear how the company explains this major change on what’s arguably the single most important gadget on the planet.

The triple whammy USB mess

Part of the problem with USB is that the term actually refers to three separate standards. Let me explain.

The original standard, Universal Serial Bus, governs how devices identify themselves and send data across a connection. USB arrived in 1996 with a top speed of 12Mbps, but USB 2.0 was much more useful at 480Mbps, enough for printers and thumb drives. The first big speed jump after that was USB 3.0 in 2008 at 5 gigabits per second, better for external hard drives. Successors hit 10Gbps, 20Gbps, and most recently 40Gbps with USB 4. The upcoming USB 4 version 2 should reach 80Gbps. That’s good for high-performance storage systems, fast networks, and big, high-resolution monitors.

The next standard is USB-C, which refers only to the oval-shaped connector technology. Earlier in USB-C’s history, it was common for Android phones to support only slow USB 2.0 data transfer speeds, though that problem has faded with newer models. The newest USB standard, USB 4.0, requires USB-C ports, so as time goes by, it’ll be fairer to equate USB-C with high speed.

Last is USB PD, short for Power Delivery, which governs how USB is used for charging at rates up to 240W. Most devices don’t require that much power, but they do need to know how to negotiate electrical matters — for example, whether a portable battery should charge your laptop or vice versa.

A compact USB-C charging cable with dark gray aluminum cable ends on one side and a keychain loop at the other. The cable rests across three fingers of a person's hand.

Having three standards — USB, USB-C and USB PD — makes it harder to understand the abilities of all your devices and cables.

Worse, plenty of device manufacturers trying to cut costs and quickly ship products skip the certification process that the USB Implementers Forum offers. Unlike with Intel’s Thunderbolt, which developed the fast data transfer approach in modern USB, there’s no requirement to pass tests.

Low costs fuel USB-C’s problems

Nobody wants to spend $60 instead of $15 for a USB cable. But be careful: You get what you pay for, roughly. It’s more expensive to build cables that support high-speed data or high-power charging. One rule of thumb: Cables billed as «charging cables» in my experience don’t bother with the extra cost of high-speed data support. That includes the USB-C cables Apple itself shipped with MacBooks for several years.

One affordable cable I saw billed itself as a USB 4 product, but on deeper inspection, it turned out to support only USB 2.0 data transfer. Either the manufacturer was confused, lying, or trying to argue that the cable would work in a USB 4 port even if it only supported slow data rates. (USB’s good backward compatibility means slower, older products generally still work fine when attached to newer ones.)

I haven’t struggled too much with the slow cable problem. Mostly I use USB-C for charging, and my devices that need fast connections stay attached to their own fast cables.

But problems can happen. A couple of months ago, when I got a new Canon mirrorless camera, I was caught on a trip with slow cables that really bogged down the process of transferring photos to my laptop.

When USB-C is a problem and when it’s not

The good news for future iPhone owners is that most of them won’t have to care much about whether they have a slow cable.

Data rates were more important in the olden days when we used iTunes to sync music and photos between laptops and iPhones. Even as photo and video files have exploded in size with 50-megapixel phone cameras and 4K video, most of us get that data off our phones with mobile networks, Wi-Fi and AirDrop, not with cables.

That’s the big reason Apple could mostly justify shipping an iPhone 15 with a USB 2.0 cable.

Now, for serious data hogs, the kind of person who’s shooting many gigabytes of 4K ProRes video, a faster cable is useful. Indeed, it’s one reason I’ve been annoyed with the Lightning port on my iPhone. Those customers will, I hope, generally be discriminating enough to find a high-quality cable for their needs — or, if rumors are correct, just use the faster cable that Apple will ship with iPhone Pro models.

I prefer buying USB-C products that passed USB-IF’s compliance testing. I look for the USB-IF certifications, and I love it when companies like Plugable attach clear descriptive labels so we don’t have to decode USB-IF icons. (And most products don’t even have icons.)

A close-up view of the USB-C and Lightning connectors at the ends of an Apple charging cable.

But if you’re nervous about doing the product comparisons yourself, you can always let Apple sales staff steer you to higher-end Apple USB-C accessories that generally work well together even if they’re often more expensive than third-party products.

USB-C transition less painful than Lightning

There was plenty of kvetching when Apple switched to the Lightning port, even though it was clear Lightning was superior to the bulky, fragile 30-pin connector that preceded it. I’m expecting more complaints with the iPhone’s USB-C switch as people discover that all those cables they have stashed in glove boxes, office desks, school backpacks and bedside tables have become obsolete.

But the good news is that USB-C is already very well established, and not just on MacBooks and many iPads. The oval-shaped connector is on modern Android phones, Windows laptops, Nintendo Switch gaming consoles, iPad Pro and Air tablets, Sony noise-canceling headphones and countless other devices. There’s a good chance a lot of us already have some spare USB-C cables lying around.

When I talk to USB-IF executives about the USB-C’s labeling problems, they assure me that most people don’t notice any sort of bother, and that the gradually maturing technology will mean incompatibilities and product shortcomings eventually will slip into the back of our collective junk drawers.

I hope so. For me, the flexibility and power of USB-C is well worth the pain. But I do wish there wasn’t so much pain.

Technologies

The Witcher 3, Kingdom Come Deliverance 2 Bring the Heat to Xbox Game Pass

Two amazing games will be available soon for Xbox Game Pass subscribers.

The second half of February and early March could be considered one of the best stretches in recent memory for Xbox Game Pass subscribers. The Witcher 3: Wild Hunt, widely regarded as one of the best games of the past decade, and Kingdom Come: Deliverance 2 headline a lineup that leans heavily into sprawling, choice-driven adventures but does throw in some football to mix things up a bit. 

Xbox Game Pass offers hundreds of games you can play on your Xbox Series XXbox Series S, Xbox One, Amazon Fire TV, smart TV, PC or mobile device, with prices starting at $10 a month. While all Game Pass tiers offer you a library of games, Game Pass Ultimate ($30 a month) gives you access to the most games, as well as Day 1 games, meaning they hit Game Pass the day they go on sale.

Here are all the latest games subscribers can play on Game Pass. You can also check out other games the company added to the service in early February, including Madden NFL 26.


The Witcher 3: Wild Hunt – Complete Edition 

Available on Feb. 19 for Game Pass Ultimate and Premium Game Pass subscribers.

The Witcher 3 came out 10 years ago, and it’s still being praised as one of the best games ever made. To celebrate, developer CD Projekt Red is bringing over The Witcher 3: Wild Hunt Complete Edition to Xbox Game Pass. Subscribers will be able to play The Witcher 3 and its expansions, Hearts of Stone and Blood and Wine. Players once more take on the role of monster-slayer Geralt, who goes on an epic search for his daughter, Ciri. As he pieces together what happened to her, he comes across vicious monsters, devious spirits, and the most evil of humans who seek to end his quest. 


Death Howl

Available on Feb. 19 for Game Pass Ultimate, Game Pass Premium and PC Game Pass subscribers.

Death Howl is a dark fantasy tactical roguelike that blends turn-based grid combat with deck-building mechanics. Players move across compact battlefield maps, weighing positioning and card synergies to survive increasingly difficult encounters. Progression comes through incremental upgrades that reshape each run. Battles reward careful planning, as overextending or mismanaging your hand can quickly end a run.


EA Sports College Football 26

Available on Feb. 19 for Game Pass Ultimate subscribers.

EA Sports College Football 26 delivers a new take on college football gameplay with enhanced offensive and defensive mechanics, smarter AI and dynamic play-calling that reflects real strategic football systems. Featuring over 2,800 plays and more than 300 real-world coaches with distinct schemes, it offers expanded Dynasty and Road to Glory modes where team building and personnel decisions matter. On the field, dynamic substitutions, improved blocking and coverage logic make matches feel more fluid and tactical.  


Dice A Million

Available on Feb. 25 for Game Pass Ultimate and PC Game Pass subscribers.

Dice A Million centers on rolling and managing dice to build toward increasingly higher scores. Each round asks players to weigh risk against reward, deciding when to bank points and when to push for bigger combinations. Progression introduces modifiers and new rules that subtly shift probabilities, making runs feel distinct while keeping the core loop focused on calculated gambling.


Towerborne

Available on Feb. 26 for Game Pass Ultimate, PC, and Premium Game Pass subscribers.

After months in preview, Towerborne will get its full release on Xbox Game Pass. The fast-paced action game blends procedural dungeons and light RPG progression, with players fighting through waves of enemies. You’ll unlock permanent upgrades between runs and equip weapons, spells and talents that change how combat feels each time. The core loop pushes risk versus reward as you dive deeper into tougher floors, adapting builds on the fly, and mastering movement and timing to survive increasingly chaotic battles.


Final Fantasy 3

Available on March 3 for Game Pass Ultimate, Premium and PC Game Pass subscribers.

Another Final Fantasy game is coming to Xbox Game Pass. This time, it’s Final Fantasy 3, originally released on the Famicom (the Japanese version of the NES) back in 1990. Since then, Final Fantasy 3 has been ported to a slew of devices and operating systems, including the Nintendo Wii, iOS and Android. Now, you’ll be able to play on your Xbox or PC with a Game Pass subscription. A new group of heroes is once again tasked with saving the world before it’s covered in darkness. Four orphans from the village of Ur find a Crystal of Light in a secret cave, which tasks them as the new Warriors of Light. They’ll have to stop Xande, an evil wizard looking to use the power of darkness to become immortal. 


Kingdom Come: Deliverance 2

Available on March 3 for Game Pass Ultimate, Premium and PC Game Pass subscribers.

Last year was stacked with amazing games, and Kingdom Come: Deliverance 2 was one of the best. Developer Warhorse Studios’ RPG series takes place in the real medieval kingdom of Bohemia, which is now the Czech Republic, and tasks players with a somewhat realistic gaming experience where you have to use the weapons, armor and items from those times. The sequel picks up right after the first game (also on Xbox Game Pass) as Henry of Skalitz is attacked by bandits, which starts a series of events that disrupts the entire country. 


Games leaving Game Pass in February

For February, Microsoft is removing four games. If you’re still playing them, now’s a good time to finish up what you can before they’re gone for good on Feb. 28.

For more on Xbox, discover other games available on Game Pass now, and check out our hands-on review of the gaming service. You can also learn about recent changes to Game Pass.

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Technologies

Tom Cruise and Brad Pitt Trade Blows in Latest AI Slop Video, and Hollywood Won’t Stand for It

While some Hollywood icons are feeling doom and gloom over the AI-generated clip, labor unions are fighting back with legal threats.

Brad Pitt and Tom Cruise are trading blows in a viral AI-generated clip on social media, sparking backlash from the film industry. Chinese company ByteDance’s new video generation model, Seedance 2.0, allowed people to create fictional videos of real likenesses with short prompts. Irish filmmaker Ruairi Robinson used two lines to generate the clip of Pitt and Cruise fighting.

If ByteDance sounds familiar to you, it’s because the company also owns TikTok internationally, though it recently sold its US ownership of the social media and video-sharing platform to US companies. Oracle, MGX and Silver Lake each hold a 15% stake. 

The actors in this latest viral AI slop video still don’t look like perfect re-creations — close-up shots of the fake Brad Pitt’s face, especially, have an «uncanny valley,» dreamlike AI look where the cuts blend into his flesh a little too smoothly. However, a CNET survey from earlier Tuesday showed that while 94% of US adults believe they encounter AI slop on social media, just 44% say they’re confident they can tell real videos from AI-generated ones.

One of the most inflammatory parts of the Pitt-Cruise video is the dialogue, as the computerized facsimiles of the actors fight over a supposed assassination plot regarding Jeffrey Epstein, the convicted sex offender who maintained ties to rich and powerful people worldwide. The two actors’ likenesses became a vehicle to push conspiracy theories that have been picking up steam as the millions of pages of redacted emails, receipts and other documents that make up the Epstein files continue to trickle out of the US Department of Justice.

Hollywood is fighting back as AI-generated content consumes and spits out actor likenesses and copyrighted content alike. Major studios and their labor forces alike have united to push back against the precedent set by the viral AI video.

According to The Hollywood Reporter, the Motion Picture Association demanded that ByteDance «immediately cease its infringing activity» through Seedance. SAG-AFTRA, the labor union that represents Hollywood performers, released a statement on Friday saying it «stands with the studios» in condemning the Seedance video generation model.

The Screen Actors Guild specifically pointed to Seedance’s unauthorized use of members’ faces, likenesses and voices as a threat that could put actors out of work. 

«Seedance 2.0 disregards law, ethics, industry standards and basic principles of consent,» the actors’ guild said in its statement.

Representatives for the MPA and SAG-AFTRA didn’t immediately respond to a request for comment.

Similar videos generated by Seedance have depicted Star Wars characters dueling with lightsabers as well as Marvel superheroes Spider-Man and Captain America brawling. Disney issued a cease-and-desist order to ByteDance on Friday in response to these videos, which it alleges constitute copyright infringement, according to the BBC.

A representative for ByteDance didn’t immediately respond to CNET’s request for comment, but issued a statement to the BBC saying it is «taking steps to strengthen current safeguards as we work to prevent the unauthorized use of intellectual property and likeness by users.»

Following the viral incident, ByteDance updated its tool to prevent people from uploading images of real people for AI-generated content, but it remains to be seen how effective that policy will be. Certainly, it won’t curb the output of videos depicting fictional masked or anthropomorphic characters like Spider-Man or Mickey Mouse. 

As AI models continue to create mediocre copies of cultural icons, this won’t be the first — or last — legal battleground for AI video generation.

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Technologies

Today’s NYT Connections Hints, Answers and Help for Feb. 18, #983

Here are some hints and the answers for the NYT Connections puzzle for Feb. 18 #983.

Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.


Today’s NYT Connections puzzle was great fun for me, as I’m the co-author of two pop-culture encyclopedias, one about the 1970s, and 1980s and the other about the 1990s. Two of the categories are retro-themed! Read on for clues and today’s Connections answers.

The Times has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including the number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.

Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time

Hints for today’s Connections groups

Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: Farrah hair.

Green group hint: Totally tubular!

Blue group hint: Bock-bock!

Purple group hint: Can refer to a dairy product or a cosmetic.

Answers for today’s Connections groups

Yellow group: Retro hair directives.

Green group: Retro slang for cool.

Blue group: Chicken descriptors.

Purple group: ____ cream.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections answers?

The yellow words in today’s Connections

The theme is retro hair directives. The four answers are crimp, curl, feather and tease.

The green words in today’s Connections

The theme is  retro slang for cool. The four answers are bad, fly, rad and wicked.

The blue words in today’s Connections

The theme is chicken descriptors. The four answers are bantam, crested, free-range and leghorn.

The purple words in today’s Connections

The theme is ____ cream.  The four answers are heavy, shaving, sour and topical.

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