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iOS 17 Should Bring These Android 14 Features to iPhone

Commentary: Apple’s next iPhone OS is expected to be announced at WWDC on Monday.

Apple’s Worldwide Developers Conference 2023 kicks off on Monday, and Apple is expected to unveil iOS 17, the next version of its software for iPhones, at the event. WWDC comes about a month after Google I/O 2023, where Google showcased its next smartphone software, Android 14.

In the US, iPhones recently wrestled the crown away from Androids as the most popular smartphone, but this comes after more than a decade of Android dominance. And Android reigns in the global market, usually by wide margins. In South America, for example, Android represents about 88% of all smartphones, and iPhones trail with about 11%, according to the IT site SOS Support.

But for as long as Apple and Google have been fighting like Godzilla and King Kong for smartphone market superiority, they’ve also seemingly been stealing ideas from each other. For example, notification badges debuted on iPhones, and Androids had home screen widgets long before iPhones, as Popular Science notes

Samsung Galaxy S23 Ultra Samsung Galaxy S23 Ultra

Apple and Android have seemingly been copying features from each other for years.

James Martin/CNET

That back-and-forth continued with Android 14, as Android phones seemingly copied iPhones again with an updated Find My Device feature and added unknown tracker alerts. We don’t know what Apple has in store for iOS 17, but we think the company should incorporate some of the new Android features into the software.

Here are the new Android features I think Apple should include in iOS 17.

More lock screen customization options

Lock screen customization was one of the most substantial updates to land on iPhones when iOS 16 was released in September 2022. With iOS 17, I want to see Apple give iPhone users more customization options, like Google is doing with Android 14. 

Android 14 will let users change the size and design of their lock screen’s clock — in addition to its font type and color — and the software lets users add shortcuts to their lock screen. Changing your lock screen clock is nice — you can already change the font and color of your iPhone’s lock screen clock — but I’d really like to see Apple add the ability to edit or add to the shortcuts on the lock screen. 

I regularly use the flashlight shortcut, but I back-tap my iPhone to pull up the camera, so the camera shortcut doesn’t get used as much. Being able to change that shortcut to my Wallet app, or a search shortcut, would be great in iOS 17.

iPhone lock screen with temperature, AQI, Air Pods and Activity rings widgets iPhone lock screen with temperature, AQI, Air Pods and Activity rings widgets

There are only four lock screen spaces for widgets in the current iOS.

Apple

It would also be nice if Apple added more widget spaces to the iPhone’s lock screen. With iOS 16, your iPhone has four grid spaces for widgets, and some widgets, like the Weather widget, take up two of those. It would be great if iOS 17 gave you at least four more grid spaces for widgets, giving you more ways to access your favorite apps.

AI-generated wallpapers

Android 14 will use artificial intelligence to let users create custom wallpapers. People will prompt their phone, which will use AI to generate a few wallpaper options. It would be great to see Apple roll out AI-generated wallpapers in iOS 17, but I’m not getting my hopes up. 

While other companies have begun developing their own AI tools, Apple hasn’t made any public announcements about developing, or partnering with another company to produce, such tools.

«I do think it’s very important to be deliberate and thoughtful in how you approach these things,» Apple’s CEO Tim Cook said when asked about generative AI on the company’s earnings call.

It’s possible Apple will introduce more AI tools and functions in iOS 17, like AI-generated wallpapers, but I wouldn’t expect it. I’d bet Apple will integrate AI tools into functions most people already use, like Siri, first.

More emoji wallpaper customization options

Google announced at its I/O 2023 event that certain Pixel phones will let you create custom wallpapers using emojis, but this isn’t exclusive to Android 14. Users will be able to choose up to 14 emoji, the color of the background and the layout the emoji are set in. But Apple already brought this feature to iPhones. 

iOS 16 lock screen with an emoji wallpaper iOS 16 lock screen with an emoji wallpaper

Emoji wallpapers are already available on iPhones.

James Martin/CNET

To create a custom emoji wallpaper on your iPhone, go to Settings > Wallpaper > + Add New Wallpaper, and under the Emoji section are some premade emoji wallpapers. Tap any of these and you can edit what emoji are used, the layout and the color of the background. However, you can select only up to six emoji. 

It would be fun if Apple allowed you to use more emoji and gave you more than six layout options in iOS 17 to further customize these wallpapers.

Cinematic wallpaper

Also not exclusive to Android 14, certain Pixel phones will let Android users create cinematic wallpapers. This feature will allow people to take a photo and give certain elements of the photo a depth effect. Once you’ve applied the effect, you can shift your Android device around and the wallpaper elements will shift around as well, making your wallpaper look three dimensional.

Google's cinematic wallpaper feature for the Pixel Google's cinematic wallpaper feature for the Pixel

Cinematic wallpapers on Pixel devices will give certain wallpapers a three-dimensional look.

Screenshot by CNET

Apple introduced a similar lock screen feature in iOS 7, and this feature morphed into Perspective Zoom in some iOS 16 betas. However, the feature is no longer available in recent iOS 16 updates. Apple does let you apply a depth effect to your lock screen, but that just places your clock behind certain wallpaper elements. Enabling this also disables your lock screen widgets. 

Cinematic wallpapers on your iPhone would be a nice touch to include in iOS 17, and they’d make some wallpapers on your home and lock screen really stand out. And if Apple doesn’t allow cinematic wallpapers in iOS 17, it would be great if the company at least allowed widgets to work on your lock screen when your depth effect was turned on.

For more on Apple’s mobile software, check out what CNET’s Patrick Holland hopes is included in iOS 17, what could be coming to your iPhone in iOS 16.6 and what new features you get in iOS 16.5

Technologies

Star Wars: Starfighter Movie Is Coming: Here’s What We Know So Far

The new Star Wars: Starfighter film stars Ryan Gosling as a character new to the famed space franchise.

Get ready for a new trip to a galaxy far, far away courtesy of a upcoming new Star Wars movie. Star Wars: Starfighter is scheduled for a May 2027 release. Ryan Gosling (yes, Ken from the Barbie movie) stars in the film, playing a brand new character for the franchise. We don’t know much about his role or the standalone film yet, though director Shawn Levy revealed a bit on Thursday during the Star Wars Celebration, a fan event in Japan.

«The movie is a new adventure. It’s new characters,» said Levy. «It takes place in a new period of time after the battle of Exegol, after episode nine.» 

Episode nine refers to Star Wars: The Rise of Skywalker, which came out in 2019, and the planet Exegol was the site of a battle during the war between the First Order and the Resistance

No one is surprised to see plans for a new Star Wars movie, given how the franchise has drastically expanded since Disney bought the franchise’s parent company, Lucasfilm, in 2012.  

Fans ready to move on from sequels

The new film has excited superfans like Jimmy «Mac» McInerney, host and producer of the Rebel Force Radio: Star Wars Podcast.

«Superfans like me will be there for anything Star Wars, but I really hope Levy and Gosling will pack the appropriate punch to excite the masses,» McInerney told CNET. «I’m also very optimistic that this will be a standalone story with a solid beginning, middle and end.»

The movie will be set around five years after the events of Star Wars: The Rise of Skywalker, and it won’t follow any of the main plot lines from past films. So it’s not a prequel or a sequel, it’s a new adventure. 

Mclnerney thinks the standalone nature of Star Wars: Starfighter might be a good thing.

«Sometimes Star Wars gets crushed under the weight of its existing lore, so it’s nice to know this will be a self-contained adventure,» he said. «This could provide fandom with a nice palate cleanser following the divisive sequel trilogy and propel the franchise into the future.»

For now, you can find all the Star Wars content your heart desires on the streaming service Disney+.

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Technologies

Razer Is Back to Selling One of Its Laptops Despite Tariffs

The Razer Blade 16 has reappeared online, but only in one configuration.

Tech company Razer made headlines earlier in April when it temporarily stopped selling all its laptops and the newly announced laptop stand. Although the company did not comment on the change, it seemed likely it was tied to President Donald Trump’s heavy tariffs on Chinese-made goods.

As of Friday, the Razer Blade 16 has reappeared on Razer’s website — kind of. The only model of the Razer Blade 16 for sale at this time is the one that comes with the Nvidia RTX 5080, an AMD Ryzen AI 9 365, 2TB of storage and 64GB of RAM for $3,799. If you attempt to change any of those specs using Razer’s configurator, the website either throws a 404 error or says that the laptop with that particular configuration is still out of stock.

A representative for Razer did not respond to CNET’s request for comment.

Per The Verge, Razer has also altered its configurations. If you attempt to equip the Razer Blade 16 with an Nvidia RTX 5090, it locks the laptop into 64GB of RAM and 4TB of storage. However, review units that many reviewers used were equipped with an RTX 5090, 32GB of RAM, and 1TB of storage.

As of Friday, the 14- and 18-inch Razer laptops and the laptop stand are still listed as out of stock and attempting to use Razer’s configurator still throws errors. Customers will have to wait for the rest of the stock to reappear if they don’t want that one particular configuration of the Razer Blade 16. 

What changed?

At the time that online laptop sales were first paused, Trump was increasing China tariffs almost daily, culminating in a 145% tariff increase on Chinese goods as of last Friday.

The president’s stance seems to have softened a little since then. The administration exempted smartphones, computers and other electronics from being affected by tariffs, which may account for Razer slowly bringing its laptop sales back online.

 The exemptions had other effects as well. Nintendo had initially delayed its Switch 2 pre-orders due to tariffs, and reversed course late this week with pre-orders now starting on April 24. 

Laptop maker Framework, which had increased prices due to the tariffs, also lowered prices on some of its laptops after the exemptions.

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Technologies

I Played All the Switch 2 Games: What to Look Forward To After April 24 Preorders

I spent a day with the upcoming console. Here’s what to expect.

The Nintendo Switch 2 now has a US preorder date of April 24, and despite earlier tariff-related concerns, the price is holding steady at $450. Once you get into the queue for a new console of your own, the next question is which games and accessories to get. After playing all the new titles at a special media event, I was surprised not just by the new offerings, but with new ways of interacting with them.

For example, pushing my hands around a fabric-covered table while holding two mouse controllers is surprisingly tiring. I was playing Drag x Drive, a new wheelchair sports game coming for the Nintendo Switch 2 that uses one of the console’s new features: Joy-Cons, which work like computer mice. I felt vibrations under my hands as though I was spinning my wheels. But I wondered: Who will play the Switch 2 while seated at a table? I realized later that you can also rub them on your pants legs to make them work. So I did that, too. It was a little less tiring. 

This was just one weird part of a long day playing the Nintendo Switch 2, the $450 sequel to one of Nintendo’s most popular game consoles ever, arriving June 5, with preorders opening April 24. I’ve loved playing games on the Switch, like many people. However, the Switch 2, while being a new console, feels a lot like an updated version of a system many people already own. 

Much like the PlayStation 5 or the Xbox Series X, it’s betting that playing games that look a little better matters enough to upgrade. But Nintendo’s also laying down some side bets on new features that could make a difference: in-game voice chat with friends at the press of a button, a plug-in camera that can work with wacky party games and, yeah, new controllers that double as mice.

So here’s the question: Is this more fun than the existing Switch and its games? I’d say the Switch 2 is a better piece of hardware, no doubt, but the upgrade proposition feels pretty uncertain until Nintendo shows many more games that make it worth it.

That being said, the Switch 2, as a bigger, better version of the existing Switch, could make a lot of sense for those who can afford it, especially because there’s still nothing quite like it out there. At $450 (£395, AU$699), plus $70 or $80 for its two biggest launch-window games, Mario Kart World and Donkey Kong Bananza, this is an expensive proposition for any family right now. A CNET survey recently found that affordability is the top concern for US gamers considering the purchase. Then again, as a handheld game console with its own included dock that can also play games in 4K on a TV, it’s actually competitively priced versus the Steam Deck and Windows gaming handhelds

I played Mario Kart World. I played Donkey Kong Bananza. I played remastered versions of Zelda: Breath of the Wild and Tears of the Kingdom, and Kirby and the Forgotten Land. I played Cyberpunk 2077 and Split Fiction. And I played Mario Party Jamboree with new mouse-Joy-Con and camera-optional modes that projected me onto the TV. It was all fun and the Switch 2 is the handheld I’d prefer to play my library of Switch games on. But I don’t think it’s a necessary upgrade for anyone right now. That said, your kids will probably ask for Mario Kart World and a Switch 2.

Hands-on with the handheld: Nice screen, larger feel, similar buttons

The Switch 2 is big and feels dense. It’s not that much bigger than the Switch OLED, to me, but that larger 7.9-inch screen feels welcome. I play on a large Steam Deck a lot lately and the Switch 2 feels sort of like that but actually thinner. It’s about the same thickness as the Switch in casual holding-and-looking comparisons. 

The Switch 2 has an LCD, not OLED, like the last iteration of the Switch, which went on sale in 2021. But honestly, it looked great to me in the hours I tried it. The 1080p resolution, HDR capabilities and refresh rate that can go up to 120Hz, depending on the game, stood out while playing. I’d take this over the Switch OLED display right now.

The larger Joy-Cons now magnetically snap in and out but have little release buttons on the back. They snap in smoothly and then you eject them with the trigger release and remove them. It’s a smooth action and a lot easier than pressing that small button on the current Switch Joy-Cons. The controllers, although feeling sturdy, have a surprisingly similar feel. The analog sticks felt like existing Joy-Cons and the buttons clicked similarly. I’m bummed that there’s no analog rear trigger.

Instead, these triggers click just like the older Switch — something that the Switch 2’s producers and directors, in a roundtable chat during my New York demo day, said was decided upon because they offer a more immediate response in games. I think it’s a miss because every other console I’ve played has analog triggers and they work well. Putting analog triggers on a Switch 2 would have made previous Switch games feel different on the Switch 2, though, and maybe that’s where the challenge lay.

The C button on the right Joy-Con launches Game Chat, a new mode that allows four-player audio chats with trusted Switch friends (that can be parent-approved). These chats can also become grainy video chats with an optional plug-in camera that can be used with the Switch when docked. Nintendo sells its own stand-like camera for $50 but you could also use a third-party camera (mileage may vary, according to Nintendo). 

I didn’t get to try Game Chat during the demo day but I’m curious about how good the audio quality and noise cancellation are. Nintendo says it’s good enough to filter around room noise while talking from across the room. The Switch 2 has a microphone but the Joy-Cons don’t. A new $80 Switch 2 Pro Controller, which feels similar to the previous Switch Pro Controller with two added rear paddle buttons, does have a headphone jack that can be used to connect a microphone-enabled headset.

The new Switch 2 dock has its own fan system and looks chunky. It’ll sit near a TV so you probably won’t mind but it’s a bigger unit than before and, like several accessories, won’t work with the first-gen Switch. It enables 4K gaming modes on TVs, though, so that’s the reason.

There’s a new Switch 2 kickstand, which tilts at a wider range of angles. But it’s made of plastic and feels a bit flimsier than I expected, although it holds its position well. And there are two USB-C ports now — one on top, one on bottom — but it turns out the top port won’t do video-out. Nintendo’s creative team told me at a developer roundtable that there are no plans to support plug-in display glasses such as the Xreal One, a trick the Steam Deck and Windows handhelds can pull off. 

I like the way the Switch 2 feels, though. It seems like it’ll be easier to travel with than Windows handhelds and the Steam Deck, which have bulky side grips that add to the system’s case size needs. The Switch 2 rides somewhat flat, although it’s bigger and longer.

OK, at this point, you’re probably saying, «Scott, please, just talk about the games.» So, I played each game in roughly 20-minute sessions as we were shuttled around different stations in the New York exhibition space that will host the public Switch 2 Experience. It’ll work similarly at other Switch 2 Experience locations, too.

Mario Kart World: Open-world Mario Kart madness

I have no idea how big Mario Kart World is. I drove around freely for a few minutes before a race mode started and I madly rambled from a town to a farm to an arena to mountain roads, jumped on train tracks, hopped on a power line and rode it up in the air, knocked down a lot of fences and found some sinister Bowser-ish castle. The newest Mario Kart game, a Switch 2 exclusive and launch title, is clearly the «game to get.» What I love is the sense that this racing game could be as full of surprises as an open-world Mario game.

It’s Grand Theft Mario or Mario Horizon or whatever you want to call it. This open expanse game’s real estate makes it far vaster than existing Mario Karts. But I played two races, mostly. I don’t even remember exactly what the course looked like because I was so busy navigating against 23 other players. The 24-player gameplay is new and, combined with wider, more expansive-feeling tracks, it’s a lot to take in. There are a lot of new characters to choose from — I picked Luigi with a gondolier outfit and later a hamburger-hatted Toad and Donkey Kong with battle armor. There are bikes, cars and all sorts of other familiar vehicles.

A new knockout tournament mode has players racing across multiple tracks in a world-spanning rally to win. You’re eliminated if you’re in the bottom four. I thought I came in first and got way too excited but I was one lap short of the actual end. I came in 16th. Competitiveness in a field full of this many cars reaches total absurdity.

I want to play more. The game looks great and handles like classic Mario Kart but it’s the extras that make me curious.

Donkey Kong Bananza: Showcase for smashing stuff

Nintendo doesn’t have a new 3D Mario game for the Switch 2 yet but Donkey Kong Bananza looks like a solid replacement. It’s the first open-world (sensing a theme here?) Donkey Kong game in years. It’s also a Switch 2 exclusive, coming July 17. Nobody saw this game coming (well, almost nobody) and I liked what I tried.

The game’s biggest mechanic is digging and destroying nearly everything. Donkey Kong can burrow through walls or the ground and, depending on the level, you can burrow far. I started digging into a wall in my first cave-like level, got lost in my tunneling, then burst out again. Some areas have you digging all the way down to new depths, almost like Tears of the Kingdom (but not really). Where does the madness end?

Donkey Kong is full of goofy expressions and enemies look dynamic in a way that feels almost like Sony’s Ratchet and Clank games. It’s a loud and fun action adventure but I have no idea how long the game actually is. It did showcase a lot more particles of stuff flying around than the older Switch has pulled off and the graphics kept a crisp frame rate.

Metroid Prime 4 Beyond: A technical showcase for graphics (and the mouse mode)

My 20 minutes or so with Metroid Prime 4 made me realize how good Switch 2 games could look. Running at 1080p and 120Hz on a big TV, it moved extremely smoothly and was as impressive a shooter as I’ve ever seen on a Nintendo console. From landing on a barren planet to firing through waves of creatures, rolling around in ball mode and losing a tough battle against a big ugly boss, it won me over.

I played on TV mode only, using the Joy-Cons in standard controller mode and then a mouse-and-controller mode. You can put one Joy-Con down at any time and make it a mouse for controlling movement, just like on a PC. I loved the fast reaction feel of it and I also liked that I could just lift my hand up and go back to analog stick controls if I changed my mind midstream.

Switch 2 Welcome Tour: Why isn’t this free?

I was expecting a dose of the weird at Nintendo’s Switch 2 event but this wasn’t it. Still, the idea of a Welcome Tour isn’t bad. Much like Valve’s Aperture Desk Job and the PlayStation 5’s Astro’s Playroom (or several tutorial apps for the Meta Quest), this looks like a guided tour of the Switch 2’s features, complete with insights from Nintendo and mini-games. I played a few, some of which were more like glorified demos at best. 

I dodged asteroids using a Joy-Con in mouse mode, played the first level of Super Mario Bros. in pixel-accurate mode on a 4K TV setting to show how much screen real estate is available and played a guessing game for what frame rate a bouncing ball was moving at. One «game» showed me HDR on and off while launching fireworks. The problem is, this is a paid digital game, instead of the freebie it clearly should have been. I can’t understand why this probably helpful system tutorial isn’t just included on the Switch 2 and I never will.

Drag x Drive: Nintendo’s wild-card game

Somewhere between Arms and Rocket League, Drag x Drive is a Switch 2 exclusive that uses the Joy-Cons in mouse mode to control wheelchair-using players in an intense hoop-shooting sports game. Moving each wheel requires pushing one Joy-Con forward and backward. It gets intense fast. 

The feeling ends up being a bit like rowing and my arms tired out; you have to keep wheeling around and moving your arms rapidly, pretty much nonstop. One neat thing is you can feel rumbling haptic clicks beneath your controllers as you «wheel,» making it feel more convincing. Racing to the ball, hitting other players and shooting baskets felt as chaotic as a game of Rocket League. I’m not sure if I’ll ever find this game fun to play because of its seemingly high exertion requirements but I enjoyed trying it for a while.

Mario Party Jamboree flexes camera, mouse modes

The most wacky stuff I tried were probably the new mini-games for the Switch 2 update of Mario Party Jamboree, which add mini-games that work with the Joy-Cons’ new mouse features and a game mode that uses the optional plug-in camera.

Bridget Carey and I revved little wind-up cars by pulling back on the Joy-Con mouse and releasing it to launch forward, with vibrating haptics to add clicking feedback. We played air hockey by pushing our Mouse-Cons around the table to hit the Koopa shells flying back and forth. And then we screamed and danced and balanced shells on our heads in camera mini-games that made us look like we were transported into Mario Party, popping out of warp pipes.

The camera-based games were flashbacks to the days when the PlayStation had a TV camera and the Xbox had the Kinect, which both did similar things. It was definitely fun and it makes Mario Party Jamboree even better but I don’t know how much I’d feel compelled to play the new modes long-term.

Updated Switch games look better — for a price

I played a handful of games optimized for the Switch 2, which will be sold in Switch 2 Editions at a higher price or existing game owners can buy a digital upgrade. The upgrades can be free in some cases if you have the Nintendo Switch Online Plus membership, while others will cost you extra, regardless.

Zelda: Breath of the Wild and Tears of the Kingdom, the Switch’s two epic Zeldas, both have Switch 2 upgrades I briefly played. For sure, they look better, with better frame rates. I’d prefer to play them this way but the difference wasn’t massive. The Switch 2 versions also gain compatibility with a new phone app companion called Zelda Notes that we didn’t get to demo. 

Kirby and the Forgotten Land has a new story mode and better-looking graphics on Switch 2. I had fun playing a bit of the new storyline, which involved a lot of freezing-up landscapes. Is it worth the upgrade price? Maybe, because it also has some DLC extras.

GameCube Mode … activated!

Nintendo is adding another bonus to the Switch 2 equation with a Nintendo GameCube virtual console library. It’s part of the Switch Online Plus Expansion Pack subscription but Switch owners cannot play those GameCube games.

There are only a few GameCube games expected at the Switch 2 launch but I gave a few a quick play to remind myself of when I played them back in my own GameCube days: Wind Waker and F-Zero GX. Wind Waker is a classic Zelda and I loved F-Zero GX, which was co-developed by Sega. It still feels ridiculously fast. Nintendo’s selling a GameCube wireless controller, which I also tried out. The buttons and sticks feel just like they used to.

Ports of new third-party games: Are they good enough?

Part of the Switch 2’s appeal to other non-Nintendo gamers is its ability to play games that PC, Xbox and PlayStation folks could play but Switch owners couldn’t. Elden Ring, Madden, Cyberpunk 2077 and Split Fiction are some of the biggest newcomers. The performance, from my quick early plays, was a mixed bag. Split Fiction is a hit co-op game that debuted this year and I love it on the Switch but the split-screen gameplay I tried had less than stellar frame rates and graphics quality. It was fun but didn’t look beautiful. 

Cyberpunk 2077 shows off sprawling cityscapes but again, on a big TV, it was clearly not as good as what you could get from a PS5 or Xbox. Madden and Elden Ring weren’t there.

I know what playing games like these feels like on handhelds, though. The Steam Deck already has Elden Ring, Split Fiction and Cyberpunk 2077 support. The Switch 2 looks like a strong competitor to the Steam Deck and current Windows gaming handhelds for a wave of third-party games that’ll finally play decently. Still, I’m not sure how much it’ll convince Steam Deck owners or Windows handheld owners as the whole appeal of those systems is they’ll play PC games you already own.

It shows some promise for the Switch 2 being a step up for playing current-gen games but Nintendo didn’t share any details on how powerful the Nvidia processor onboard is. It’s capable of ray tracing and can upscale game graphics but what are the limits?

Verdict for now: The best Switch, but not yet a necessary one

I wanted more from the Switch 2. More surprises, more wow factor. That being said, it looks like easily the best Switch upgrade since 2017. And yet why do I feel like it’s not a must-buy yet? Because the games, as fun as they were, weren’t doing anything totally new. Because Nintendo raised prices for a lot of things, including more expensive games, Switch 2 Edition modes and even that tutorial game. And because, well, the world’s not in a great economic place right now.

I still want one and want to play Nintendo’s new games, though. Nintendo brings joy and unique experiences. In 2025, it’s the biggest thing gaming has. And the improved Steam Deck-ishness of this Switch 2 is slotting right into my recent handheld gaming habits. I can’t wait to try more when it arrives June 5.

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