Technologies
Highguard Review: I Can’t Get Enough of Horseback Gunplay and Raiding Bases
Despite a confusing debut at The Game Awards, this shooter is a cleverly forged amalgam of Apex Legends, Valorant and MOBA gameplay.
I was hurtling across a fantasy landscape on horseback with my two companions, racing toward the enemy base with the opposing team hot on our heels, a magic sword on my back that would win us the match, and all I could think was, Hell yes, this rules. I spent the entire day gleefully queuing back into more sessions to recapture that moment.
At an event in Los Angeles, I got to play Highguard days ahead of its launch. While I walked into the preview without a clue about what the game was, 8 hours later, I was more hyped for this shooter than any I’d played since Apex Legends (2019). That’s fitting, as many of the developers at Highguard are veterans of Apex studio Respawn who left to form a new company, Wildlight Entertainment, and make something completely new.
Fans may know Highguard from its reveal at The Game Awards in an admittedly confusing trailer. In several conversations during the preview, Wildlight developers acknowledged that the trailer didn’t properly represent their game, but they’re confident that players will change their tune once they get their hands on the game, which is available now and free to play on PS5, Xbox Series X and PC. It has full cross-play and cross-progression, too.
I’d be shocked if those developers aren’t proven right. Wildlight faces a nigh-impossible task in explaining their game in a trailer. Broadly, Highguard is a multiplayer shooter that teeters on the edge of chaos but blends elements of different games into a carefully refined dish of palate-pleasing novelty. With elements of Apex Legends, Valorant, Rainbow Six: Siege and League of Legends, Highguard is an amalgam with few rivals in its lane.
As a casual shooter fan with hundreds of hours each in Destiny 2 and Apex Legends, I found Highguard’s squad-based gameplay to be right up my alley. During the eight matches I played in my preview, I picked up the game pretty quickly and finished the day wanting to queue up for more.
Wildlight plans to upload dozens of videos explaining each of the game’s components, from its Warden hero classes (eight at launch) to weapons to maps to bases. But it’s not nearly as complicated as it sounds on paper — all thanks to lots of design iteration as the studio spent the last four years making their inspired Frankenstein of a multiplayer game.
What makes Highguard the world’s first Raid Shooter
For lack of a proper multiplayer descriptor, Wildlight invented its own: Raid Shooter. This combines first-person shooting, the lane skirmishing of MOBAs and the base raiding of games like Rainbow Six: Siege.
At launch, there’s only a single mode in the game, Raid, that pits a pair of three-person teams against each other. Matches in this mode last between 15 and 25 minutes (or shorter if either team steamrolls). Each match loops a set of four phases, each time-limited to keep matches flowing. Trust me, those loops will feel like second nature after a few matches.
Before each match begins, players pick their Warden, each a distinct hero with different passive, tactical and ultimate abilities (much like Apex Legends). Squads then vote on their pick from four different bases (of six at launch, with more coming). This is what they’ll defend from enemy raiding, each with a different layout better suiting some Wardens and play styles over others. Think of it like picking between Cinderella’s Castle, Helm’s Deep or Castle Dracula, which slot into the game’s maps. (Players only get to choose their base, not the larger map, for each match.)
Once the match starts, the first phase begins, giving players a minute to fortify their base’s walls, which can be destroyed with gunfire or tools. When the base’s shield opens, the gear phase begins. Squads have 2 minutes to ride out into the broader map to pick up more powerful versions of the guns they choose at launch, as well as find armor and mine minerals to spend at shops.
While squads are free to fight each other at any time in that second phase, the third phase shoves teams together in a true brawl. After a visible countdown, a special sword drops down for both squads to fight over. The Shieldbreaker, as the blade is called, must be brought to the enemy team’s base and slammed into the edge of its shield to crack it open.
Once the Shieldbreaker is deployed, the fourth phase — the Raid — begins. A siege tower emerges from a portal where the Shieldbreaker was stabbed into the enemy base and slams into the shield until it splits apart. Then the attacking team invades the base of the defending team, seeking to burn it down.
Each base has 100 hit points. By deploying the Shieldbreaker, attacking players deal 30 damage to the enemy base, but to finish it off, they have two options: deploy bombs at two generators on the periphery of the base to deal 35 base damage apiece, or go for broke and plant explosives at the Anchor Stone, which takes longer to destroy, but will instantly win the game if detonated. Defenders can defuse bombs, forcing attackers to plant them again, but the Raid phase lasts only a few minutes; if the defense is successful and nothing is destroyed, the attackers’ base is dealt 30 damage as punishment.
After that, the phases restart: build your base back up, find more gear, fight over the Shieldbreaker and start a Raid. To amp up the pressure, each new loop increases the rarity of the weapons you’ll find, increasing their lethality via faster reloading and firing speeds. Gold-colored legendary guns are significantly deadlier — one we coveted during the preview, a revolver, lets you fan the hammer to fire blindingly quickly.
Because there are no other game modes at launch, it lives or dies on how much that gameplay appeals to players. On paper, it’s a sampler platter of elements from other games. In practice, each phase flows so smoothly into the next that you’d never guess it had ever resembled anything else.
But from the Wildlight developers’ perspective, this is the terminus of a long, long journey figuring out how all these disparate pieces work together.
Years of chipping away to get to the Raid Shooter’s final form
I joined a group interview among several other journalists at the preview to chat with Jason Torfin, vice president of product and publishing at Wildlight, as well as a writer on the game and Mohammad Alavi, the game’s lead designer.
Both are veterans of Respawn and described a lot of lessons learned from surprise launching Apex Legends in 2019 on the same day it was announced. As fate would have it, Highguard is launching nearly seven years to the day after that release. Aside from fixing bugs and issues that inevitably crop up, they explained how they’ve honed their production pipeline to reliably get out new content. During the preview, the team shared a roadmap for new «episode» seasons, coming every two months, each featuring a new Warden and map.
Live-service games like Highguard retain players by releasing additional content over time. By showing a clear plan for the months ahead, Wildlight hopes to build trust with the game’s player base that they’ll keep supporting and adding to Highguard, retaining their interest among stiff competition from established multiplayer titles like Arc Raiders, Battlefield 6, Helldivers 2 and Overwatch.
Wildlight has other guidelines to build player trust. In-game items are all cosmetic and won’t offer gameplay advantages. While monetization is necessary for a free-to-play game to stay afloat, Highguard’s store at launch will have items from the $9 battle pass-like War Chest bundles of cosmetics to $20 exotic mounts. War Chests won’t expire and can be bought any time after they’re released. Players who don’t want to spend money can still earn cosmetics through weekly and seasonal challenges.
On top of that, every new Warden, weapon, base and map is free for all players. As Torfin explained, the team wants to make sure the game respects players’ time and money, which he says not all live service games competing for attention do.
Raid won’t necessarily be Highguard’s only mode. The roadmap we were shown had limited-time modes, like the just-for-fun ones that popped up in Apex Legends, Torfin said. These could lead to permanent options. Over the course of developing Highguard, there were a lot of gameplay ideas that didn’t work, but could be revisited and make it into a limited-time mode. Sometimes these are «sugar junk food that you just need for a week,» Torfin said in response to another journalist’s question. Other times, they’re engaging enough to become real additions.
Highguard is a multiplayer-only game, but there is a background story that’s seeded through item descriptions and product bundles that players can piece together. In response to another journalist’s question, Torfin described that «the world of Highguard is itself a character,» a continent that reappeared like Atlantis after 300 years of absence. Two weeks after the game launches, its second episode of content will drop, including the first inklings of story that will continue to be added alongside new maps and wardens. Eventually, Wildlight wants to branch out to other media to continue telling the story in comics, novels, animated shorts and so on.
Getting to the Raid mode we see today, Highguard’s first and so far only way to play, was a long process. At one point, the game pitted four three-player teams against each other, but it wasn’t fun to have your base raided while out attacking another squad’s empty home turf. And cutting the team count in half to just dueling squads didn’t solve the issue. To draw players toward each other, developers innovated a «lock and key» mechanic to focus on one base at a time to begin raiding — and why not make it a rad magic sword?
A lot of refinement came from the Wildlight developers’ competitive urge. Originally, the bases didn’t have a health bar, and every wall needed to be pulled down, and Torfin recalled an internal match that lasted 4 hours until the servers broke. But every decision led to making a game with «a lot of competitive integrity,» he said. That means making the game fair and balanced, something that’s easy to get into but hard to master, Alavi noted. But for sweatier players, there will be a Ranked version of Raid mode coming two weeks after launch, which will let players test their mettle as they try climbing competitive ranks.
But what about the opposite audience — will the game’s complexity be too much for casual players? I asked the developers whether I, who scraped together wins over my journalist counterparts but got demolished by a team of Wildlight’s best internal players, would enjoy the game.
«I suck at our game, so I’m right there with you,» Alavi said, laughing. And yet, «we, the devs, play it constantly, and we come from all walks of how good we are at shooters.»
Ranked mode will siphon off some sweaty players, Alavi said, giving casuals a bit of breathing room. And there are plenty of more complicated elements from games that influenced Highguard that have been left out, like League of Legends’ complex item recipes. Tactically, Highguard also includes several comeback mechanics designed to level the playing field. Because each phase resets part of the match, teams have repeated opportunities to let players gear back up and get another go at winning a Shieldbreaker fight.
To illustrate his point, Alavi recalled a match where his team was losing 100 to 10, in which letting the enemy team even get the Shieldbreaker would result in a loss. He bought an item to plant bombs faster, picked up a legendary gun from a shop, won their phases to start a raid and planted their bomb on the Anchor Stone before the enemy team knew what happened. Boom! Alavi’s joy was infectious, a had-to-be-there moment that I recognized from my own mad horseback dash to win my game — something that Highguard seems refined to produce.
«Having these comeback mechanics is super important. Is it gonna happen every time? No,» Alavi said. «But you know, even just getting that sugar high that one time keeps me coming back for more.»
Technologies
Gemini Expands to Live Camera Feeds: What It Means for Your Privacy
Gemini for Home’s AI is getting a significant upgrade — if you don’t mind it peering through your security cam.
Google’s Gemini for Home AI originally could only access stored video clips from compatible security cameras. It could answer questions about object locations, notify you when a UPS van arrived and provide daily summaries of motion-detected activity captured by the cameras. Now, that AI analysis is getting a significant live viewing boost.
According to Anish Kattukaran, chief product officer for Google Home, and his latest X posts on the changes, Google Home is introducing the ability to ask Gemini for Home Live Search questions, letting the AI look at what the camera currently sees, analyze that footage and explain it.
«You can now ask Gemini to understand the current state of your home,» Kattukaran wrote. «(For example), Hey Google, is there a car in the driveway?'»
These options will be available only to Google Home Premium Advanced subscribers, with plans starting at $20.
A Google representative didn’t immediately respond to a request for comment.
Other upgrades to Google Home include the full rollout of Yale Smart Lock integration and improved casual conversation with Gemini for Home.
How invasive are these Gemini live viewing features?
Concerns about Gemini AI accessing security cameras on demand are understandable. Similar privacy questions have arisen with features like Ring’s pet-finding Search Party and the extent of law enforcement access to Flock Safety surveillance.
Unlike Ring’s cut-short partnership, Google Nest has never had any contracts with surveillance companies like Flock. However, the company has shared footage with police in the past, most notably when Nest recovered cloud footage, first assumed deleted, from a Nest camera, to help in the case of Nancy Guthrie, the missing mother of Today Show co-anchor Savannah Guthrie.
It is unclear whether the new Live Search feature will allow Gemini for Home to access cameras on demand in cases involving law enforcement requests. According to Google’s description, Gemini for Home can use Live Search whenever questions pertain to a home’s current state, giving the AI broad access. Google has not yet clarified whether Live Search can be disabled or how live camera feeds might be handled in relation to police or other privacy concerns.
Whenever Gemini for Home accesses a Nest camera, the footage may be used for AI training purposes. Details about how Live Search is activated and managed have not been fully disclosed. By default, the latest Nest cameras provide 6 hours of free cloud video storage, but Gemini for Home can only access stored or live footage if people have the appropriate subscription plan and have enabled the feature.
Technologies
Today’s NYT Connections: Sports Edition Hints and Answers for March 5, #528
Here are hints and the answers for the NYT Connections: Sports Edition puzzle for March 5, No. 528.
Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.
Today’s Connections: Sports Edition offers some tricky red herrings. Arsenal is a famous soccer/football team, of course, but that’s not how it is used here. If you’re struggling with today’s puzzle but still want to solve it, read on for hints and the answers.
Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by The Times. It doesn’t appear in the NYT Games app, but it does in The Athletic’s own app. Or you can play it for free online.
Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta
Hints for today’s Connections: Sports Edition groups
Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: Useful things.
Green group hint: Baseballers hang out here.
Blue group hint: March Madness.
Purple group hint: George R.R. of Game of Thrones fame.
Answers for today’s Connections: Sports Edition groups
Yellow group: Tools.
Green group: Found in a dugout.
Blue group: Last year’s men’s NCAA tournament Final Four.
Purple group: ____ Martin.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections: Sports Edition answers?
The yellow words in today’s Connections
The theme is tools. The four answers are arsenal, bag, repertoire and skill set.
The green words in today’s Connections
The theme is found in a dugout. The four answers are bubble gum, Gatorade, sunflower seeds and water.
The blue words in today’s Connections
The theme is last year’s men’s NCAA tournament Final Four. The four answers are Auburn, Duke, Florida and Houston.
The purple words in today’s Connections
The theme is ____ Martin. The four answers are Aston, Curtis, Kate and Kenyon.
Technologies
RAM Shortage Could Kill Budget Phones: The Latest Predictions at MWC 2026
Skyrocketing memory costs mean bleaker projections than even the worst predictions analysts made before.
The race to build AI infrastructure has gobbled up so much memory that prices have skyrocketed, with analysts predicting that product costs will rise as a result. But the outlook is far worse than anticipated. New reports and forecasts suggest that the RAM shortage could prompt manufacturers of cheaper devices to reduce or even stop production for some time.
Smartphone shipments are expected to drop by 13% through 2026 compared with last year, according to the International Data Corporation. This won’t just be a temporary crisis, but «a tsunami-like shock originating in the memory supply chain, with ripple effects spreading across the entire consumer electronics industry,» Francisco Jeronimo, vice president for Worldwide Client Devices at IDC, had previously said in a statement.
When reached at MWC 2026, Jeronimo predicted that this impact won’t happen immediately. Phone sales will stay pretty static over the first quarter of the year (which is almost over) as distributors buy as much stock as they can, but the shortage will start affecting phone production around the second quarter, between April and June.
Phones are already getting more expensive, as analysts predicted. The Samsung Galaxy S26 and S26 Plus, which both launched with a $100 price hike over their predecessors — though they also bumped the minimum storage to 256GB from 128GB. But the premium segment likely won’t be as affected as lower-cost, higher-volume phones, said Anshel Sag, principal analyst at Moor Insights and Strategy.
«That’s why you’re already seeing the Chinese [phone manufacturers] have to jack up prices already,» Sag said.
With the shortage, RAM prices are spiking, reaching three times last year’s levels, according to a Counterpoint Research report released at the end of February. The cheapest devices, already on thin margins, will likely see their profits evaporate. At that point, it’s not worth selling those phones.
«Some vendors are telling us that they are considering leaving that [budget] segment entirely, because if you sell a phone for $150, and half the cost is memory, where will you make money? There’s no point in selling products, right?» Jeronimo said.
If the cheapest budget segment drops out of the phone industry over the next year, that’s 10% of the global market that will be gone, Jeronimo noted.
The shortage is already affecting plans for the prices of phones set to launch. At MWC 2026, several phones were shown off without finalized prices, like the Unihertz Titan 2 Elite shown off at MWC that is soon being sold on Kickstarter. Before the RAM shortage, the price of an upcoming phone would be set weeks or months in advance of its release to store shelves. Now, it’s too risky to name a price until just before it’s sold. They just might not have enough memory to even supply the first batch of products at the preset price, Jeronimo said, and potentially raise prices thereafter.
As an example, the base Xiaomi 17 recently launched at 999 euros, but Jeronimo predicted that «the price they announced on stage is not the price they [will] see [the phone at]. The price in the store, in many operations, will be 100 euros more than what they said on stage,» he said.
When will the RAM crisis end?
Unlike last year’s tariffs and the financial fluctuations that phone-makers largely absorbed, the RAM shortage is unavoidable — there’s simply a lot less of these components to go around.
«This is not a short-term thing,» Jeronimo said. «You cannot build 1,000 factories in three or four months. [That would] take two to three years.»
At IDC’s current predictions, the crisis won’t last quite that long — only one and a half to two years, Jeronimo clarified. That could be shortened if other, smaller-tier suppliers start producing memory and alleviating the shortage, but the conditions he reported are dire, with RAM manufacturers requiring payment up-front for periodic shipments with the anticipation that the next slew of units could cost more.
But IDC’s analyst also put to bed another potential mitigation that had been floated late last year — that manufacturers would reverse their previous course of increasing RAM with each generation and actually trim it in the next. Even if it were cheaper to use less memory in phones, it would diminish the experience too much, causing too many retailers to return their phones for poor performance, Jeronimo explained. RAM isn’t just used to run AI models — it also lets people keep multiple apps open and operating at once.
On the component side, major companies aren’t commenting on the shortage and have even announced they won’t take questions on the matter at the start of press briefings.
Understandably, higher phone prices will likely lead people to hold off on upgrading, extending the time they keep their current handsets, said Dipanjan Chatterjee, vice president and principal analyst at Forrester. The onus is on the brands to counteract this upgrade lethargy in two ways, he said: diversify revenue streams to lean harder on non-phone sales, like Apple is doing with its services, and second, add more bells and whistles to make price increases more palatable.
Hence, Samsung is increasing the Galaxy S26 storage alongside its price hike. And Samsung itself is better positioned to capture sales with its tradition of strong deals and incentives during a product launch. When the Galaxy S26 lineup launched, it also offered trade-in and promotional deals to offset the $100 price increase, including pairing other gadgets with its phones.
While the RAM shortage is the biggest factor driving these price increases, other factors are at play as well. Global instability, including the recent war in the Middle East, is forcing transportation to be rerouted outside no-fly zones, raising the price of transporting products. Components across the board are getting pricier, too.
The good news is that this price spike won’t last forever. Eventually, the race to build more AI data centers will slow, and in addition to more memory fabrication spinning up, the prices will stabilize. But like every other consumer good that saw a price spike, they likely won’t drop in affordability to where they were before.
«I don’t think the price of memory will go down to the same levels as last year,» Jeronimo said.
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