Technologies
iOS 16.4 Is Almost Here. Public Beta Testers Can Try These Features Now
The release of iOS 16.4 is around the corner, but public beta testers don’t have to wait for these new features.

The wait for iOS 16.4 is almost over. Apple released iOS 16.4 beta 3 to public beta testers Wednesday, about a week after the company released the second iOS 16.4 public beta. This third beta means the wide unveiling of iOS 16.4 is probably close at hand. Beta testers can now try out new iOS features, like new emoji and updates to Apple Books.


These features are available only to people who are a part of Apple’s Beta Software Program. New iOS features can be fun, but we recommend downloading a beta only onto something other than your primary phone, just in case the new software causes issues. Apple provides beta testers with an app called Feedback. The app lets testers notify Apple of any issues in the new software so the problem can be addressed before general release.
Here are some of the new features testers can find in the iOS 16.4 betas.
Apple ID and beta software updates


The latest beta lets you sign into another Apple ID to access other beta software.
Zach McAuliffe/CNETWith the third iOS 16.4 beta, developers and beta testers can check whether their Apple ID is associated with the developer beta, public beta or both. If you have a different Apple ID, like one for your job, that has access to beta updates, iOS 16.4 beta 3 also lets you switch to that account from your device.
Apple Books updates
The iOS 16.4 beta 2 update brings the page-turn curl animation back to Apple Books, after it was removed in a previous iOS update. Before, when you turned a page in an e-book on your iPhone, the page would slide to one side of your screen or it would vanish and be replaced by the next page. Beta testers can still choose these other page-turn animations in addition to the curl animation.
With iOS 16.4 beta 3, a new popup appears when you open Apple Books for the first time after downloading the update. It lets you know you can change your page-turn animation, theme and more.
31 new emoji
The first iOS 16.4 beta software brought 31 new emoji to your iOS device. The new emoji include a new smiley; new animals, like a moose and a goose; and new heart colors, like pink and light blue.


Some of the new emoji released in the first iOS 16.4 beta.
Patrick Holland/CNETThe new emoji all come from Unicode’s September 2022 recommendation list, Emoji 15.0.
Apple Podcasts updates
The first beta brought a few changes to how you navigate Apple Podcasts. Now you can access podcast channels you subscribe to in your Library. You can also use Up Next to resume podcast episodes you’ve started, start episodes you’ve saved and remove episodes you want to skip.
Preview Mastodon links in Messages
Apple’s first iOS 16.4 beta enabled rich previews of Mastodon links in Messages. That’s good because Mastodon saw a 400% increase in the rate of new accounts in December, so you might be receiving Mastodon links in Messages.
Music app changes


A small banner appears at the bottom of the screen when you choose to play a song next in Apple Music in the frst iOS 16.4 beta.
Zach McAuliffe/CNETThe Music interface has been slightly modified in the first iOS 16.4 beta. When you add a song to your queue, a small banner appears near the bottom of your screen instead of a full-screen pop-up.
See who and what is covered under AppleCare
Starting with iOS 16.4 beta 1, you could go to Settings to check who and what devices are covered on your AppleCare plan. With iOS 16.4 beta 2, this menu will show you a small icon next to each device that’s covered under AppleCare.
Focus Mode, Shortcuts and always-on display
If you have an iPhone 14 Pro or Pro Max, iOS 16.4 beta 1 lets you enable or disable the always-on display option with certain Focus Modes. A new option in Shortcuts called Set Always on Display was also added, in addition to new Lock Screen and Set VPN actions.
New Apple Wallet widgets
You can add three new order-tracking widgets for Apple Wallet to your home screen with the first iOS 16.4 beta. Each widget displays your tracking information on active orders, but the widgets are different sizes: small, medium and large.


The medium-size Apple Wallet order tracking widget takes up three tile spaces on your iPhone’s screen.
Zach McAuliffe/CNETMore accessibility options
The first beta update added a new accessibility option, too. The new option is called Dim Flashing Lights, and it can be found in the Motion menu in Settings. The option’s description says video content that depicts repeated flashing or strobing lights will automatically be dimmed. Video timelines will also show when flashing lights will occur.
New keyboards, Siri voices and language updates
The first iOS 16.4 beta added keyboards for the Choctaw and Chickasaw languages, and there are new Siri voices for Arabic and Hebrew. Language updates have also come to Korean, Ukrainian, Gujarati, Punjabi and Urdu.
There’s no word on when iOS 16.4 will be released to the general public. There’s no guarantee these beta features will be released with iOS 16.4, or that these will be the only features released with the update.
For more, check out how to become an Apple beta tester, what was included in iOS 16.3.1 and features you may have missed in iOS 16.3.
Technologies
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Technologies
WWE 2K25 Jumps From the Top Rope Onto PlayStation Plus in September
Subscribers will also be able to play a turn-based strategy Persona game.

«The American Nightmare» Cody Rhodes, son of one of the greatest pro wrestlers of all time, «The American Dream» Dusty Rhodes, is the current undisputed WWE champion. And PlayStation Plus subscribers can bring Rhodes down a peg or help establish a new wrestling dynasty with the champion beginning on Sept. 16 in WWE 2K25.
PlayStation Plus is Sony’s version of Xbox Game Pass, and it offers subscribers a large and constantly expanding library of games. There are three PlayStation Plus tiers — Essential ($10 a month), Extra ($15 a month) and Premium ($18 a month) — and each gives subscribers access to games. However, only Extra and Premium tier subscribers can access the PlayStation Plus Game Catalog.
Here are all the games PS Plus Extra and Premium subscribers can access starting on Sept. 16. You can also check out the games all PS Plus subscribers can play in September, including Psychonauts 2.
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
WWE 2K25
Take control of your favorite superstar from the men’s and women’s divisions in this knockdown, dragout wrestling game. Become one of over 300 wrestlers from today and years past, like Rhea Ripley and Andre the Giant. This entry in the series also introduces intergender wrestling matches, barricade diving and new brawl environments where you can get over or turn heel.
Persona 5 Tactica
Join the Phantom Thieves in this real-time strategy game set in the Persona universe. You and the group wander into a bizarre realm where people are living under tyrannical oppression, and you cross paths with a revolutionary named Erina. Now you’re in cahoots with the rebels as you try to free an oppressed people and find your way back home.
Other games on PS Plus
Those are a few of the games Sony is bringing to PlayStation Plus, and subscribers can play these games as well starting on Sept. 16.
*Premium subscribers only.
For more on PlayStation Plus, here’s what to know about the service and a rundown of PS Plus Extra and Premium games added in August. You can also check out the latest and upcoming games on Xbox Game Pass and Apple Arcade.
Technologies
Little Nightmares 3 Hands-On: a Creepy Co-Op Game Arriving Just in Time for Halloween
The sequel adds cooperative play with all the haunting hallmarks of the earlier games.

After about an hour playing Little Nightmares 3, I’d used a person’s bisected halves to solve a puzzle, gotten a high score in a carnival shooting game and escaped the murderous claws of a deranged baby. As a 2-foot-tall youth trying to survive the morbid dangers of one demented area after another with my co-player, I was terrified and delighted.
I’ve only sampled the first two Little Nightmares games, but in my brief preview of Little Nightmares 3, it felt like a refined version of the series’ premise: small protagonists endangered by a large, grim world filled with traps to evade, puzzles to solve and horrid, lethal enemies to outwit. Take the scale of the animated horror movie 9, mix it with the darkest of stop-motion director Henry Selick’s maudlin settings and let players enjoy the haunting ride, room by perilous room.
This time, players aren’t alone. In Little Nightmares 3, developed by Supermassive Games, two players (or one and an AI companion) choose between characters Low (a bird-masked boy with a bow) and Alone (a girl with a jumpsuit and a wrench), who rely on each other and get out of rooms using their unique tools or just good ol’ fashioned teamwork. Sometimes this means pushing a box for the other to jump on, but other obstacles require rather complex puzzle-solving.
In the game, Low and Alone seek to escape the bleak Nowhere and its roulette of dystopian lands. My preview was limited to one of these areas — Carnevale, a demented circus where our small characters had to sneak under the feet of grotesque, ambling workers (or their corpses, tied up or swinging for the sport of their fellows). When we thought we were safe, possessed puppets sprinted after us until we could team up to knock their wooden heads off and crush them. Being noticed by anyone meant our demise, requiring frantic cooperation amid the anxious stakes of rather gruesome deaths.
It’s this tension and the dour setting that sets Little Nightmares 3 apart from other co-op games like the more excitable and dynamic Split Fiction released earlier this year, a rollercoaster flipbook of game genres that made for a breathless if not terribly coherent experience. In contrast, the section of Little Nightmares 3 I played unfolded like a series of grim vignettes that rely on its pleasingly goth trappings as much as working together with your friend (or computer teammate) to progress.
Surviving your little nightmares
While I got only an hour with the game, Little Nightmares 3 seems to iterate on rather than innovate away from its predecessors: Expect more of the same in new, grotesque settings, just with the welcome addition of tightly designed teamwork dynamics. For fans of the series, this is likely a good thing. There’s not much else like Little Nightmares.
The Carnevale stage I played through opened up with rain pelting red-and-white circus tent tops, which I as the masked Low (and someone from Bandai Namco who kindly played as the jumpsuit-wearing Alone) skittered between. Lumbering above us were brutish factory workers seeking escape at the funfair, which very quickly turned sinister as we very shortly saw some hanging tied-up as others took turns beating them like a piñata. We entered one room to find one worker in connected boxes as the subject of a magician’s saw-in-half trick…which was no trick, as we had to separate the halves to climb out of a window. I tried, and failed, to ignore the viscera slopping out of the boxes.
While we hid from the human-size enemies, we had to fight the wooden puppets. Like Geppeto’s most horrid creations, they ambushed us in several rooms, requiring me to knock their heads off with Low’s bow and run away from their decapitated bodies while my teammate rushed forward to crush their heads with Alone’s wrench.
But most of the rooms are about solving puzzles, which could be as simple as moving a box for my teammate to jump up and pull a switch or figure out how a radio plays into a complex solution. While these quiet moments are a nice break from the tense combat or pursuit, they also give time to appreciate the macabre backgrounds: I ran past one room with a circle of empty tall chairs only to come back a few seconds later to find them filled with puppets, unmoving but watching.
And then there are the really, really tense moments. We moved from the carnival to the adjoining candy factory (apparently where all those brutes work) and up to the offices where the boss works, to find him asleep with the TV droning on in the darkness…and his frankly hideous baby nestled next to him. Naturally, we had to make noise, cranking open a grate, awakening the terrifying spawn who ran after us. After many, many failed escapes, my teammate and I discovered we had to scramble for a hiding place after making it past the grate.
This was perhaps the most frustrating part of the preview as we panicked looking for a solution to our deadly woes (as opposed to the slow, methodical gameplay earlier) — but that’s part of the tension, especially when adding a teammate to the mix. Ultimately, it was a hard-won lesson in patience. In the next room, a kitchen, the nightmarish baby banged a bowl on the table until the father walked over to a corpse (presumably his worker) and cut out some meat for his ghoulish child to eat.
In my short time with it, Little Nightmares 3 seems like a cooperative spooky storybook for players and their friends (but not couch buddies, sadly — it’s online co-op only) to experience. How much it lives up to previous games in the series, especially as developer Supermassive Games takes more of the reins from the franchise’s original creators Tarsier Games, is anyone’s guess. (Tarsier’s similar spiritual sequel to Little Nightmares, Reanimal, is coming in 2026.)
But as the air turns crisp and Halloween beckons, it’s the best time of the year for a creepy co-op game like Little Nightmares 3 to land.
Little Nightmares 3 comes out Oct.10, 2025, for PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and Nintendo Switch 2.
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