Technologies
Call of Duty: Black Ops 7 Review: A Big, Messy Experiment That Doesn’t Pan Out
The latest Call of Duty fumbles its much-anticipated campaign, while zombies and multiplayer modes retain the status quo.
Developers Treyarch and Raven Software are drawing water from a nearly empty well with Call of Duty: Black Ops 7. The newest entry in the long-running franchise is a direct sequel to Black Ops 2, a game released more than a decade ago.
If you haven’t played that game, you’ll probably be able to follow along with Black Ops 7’s story just fine. It’s a shallow adventure about shadowy criminal groups and false flag attacks that focuses more on tying Black Ops 2 and Black Ops 6 together than telling a coherent tale of its own.
Last year’s Black Ops 6 was a genuinely entertaining Cold War-era supersoldier thriller that reinvigorated the series. But Black Ops 7 is cerebral and recursive, an ouroboros of nostalgia attempting to capitalize on warm feelings for Treyarch’s long-running franchise by placing old characters in wacky situations that feel like a horrible game of Mad Libs. The game is a complete misfire that doesn’t understand what makes the predecessors it’s pilfering from great in the first place.
There are glimmers of hope in the latest iterations of the multiplayer and zombies modes, as a handful of loadout changes and bigger maps shake up the gameplay in a real way. Nothing feels fundamentally different from last year’s release, though, and Black Ops 7 simultaneously manages to feel like a rote reproduction and a step down from Black Ops 6.
For the love of god, stay away from the Co-Op Story Campaign
Call of Duty’s single-player campaigns have never been high art. This is a series of video games that roleplay as action movies, full of thinly veiled American military propaganda. Occasionally, a generic army man mourns the death of another main character, and you feel something approaching a flicker of sadness (which is then snuffed out in a hail of gunfire moments later).
These campaigns often fail to connect on an emotional level, but they’re reliable thrill rides through and through. It’s cathartic to throw caution to the wind in order to gun down mooks, rain helicopters from the sky and take down the “bad guy of the year.”
Black Ops 7’s Co-Op Campaign fails on the most basic level: It’s not even gratifying to blast apart baddies throughout the game’s 11-mission-long story, because everything feels painfully goofy. The narrative rushes headlong into the Black Ops series’ worst mistakes time and time again.
Taking place a decade after the end of Black Ops 2, it would’ve made sense for Black Ops 7 to explore ramifications from the game it’s following up on: a world fractured by the death of a martyred terrorist and social media revolutionary. Instead, the main objective of the player’s four-person squad is to prevent a criminal organization known as The Guild from deploying its fear toxin MacGuffin (the same bioweapon at the center of Black Ops 6’s story) around the world.
Black Ops 7’s campaign is split between open-world operations in the Mediterranean city-state of Avalon and literal nightmare sequences remixing story beats from prior Black Ops games, and neither one of these types of missions is particularly good.Â
Avalon is a pretty but relatively empty in-game area, which makes driving or wingsuiting hundreds of meters to reach the next burst of action feel tedious and frustrating. Approaching from different angles doesn’t feel like it makes a tangible difference, since stealth isn’t a truly viable option. These missions are a misguided attempt to introduce players to the map for the new co-op Endgame mode, but they just end up being a frustrating waste of time.
Yet the open-world missions are still preferable to the dream sequence missions, because I’d rather feel frustration than secondhand embarrassment. Since the good guys spend the entire length of the story dosed with a powerful hallucinogenic bioweapon, they frequently have to delve into their fractured psyches to battle physical manifestations of inner trauma.
This is a total train wreck for multiple reasons. We only know the main character, David Mason (played by Milo Ventimiglia, who turned in a surprisingly flat vocal performance), and Harper (played by Michael Rooker, who spun straw into gold with an awful script), from one prior game — 2012’s Black Ops 2. But we don’t know them well enough to truly care about their baggage. The other half of the squad is composed of new, one-note characters who don’t get proper characterization and likely only exist to round out the multiplayer operator roster.
Nothing in the way this narrative is delivered makes me care about these characters’ thoughts, feelings and memories. It’s still an action movie, but it’s full of nauseating melodrama and silly boss fights. Rehashing the Vorkuta prison escape from the original Black Ops game with zombies isn’t cool — it just makes me want to play an older Call of Duty game.
And if my internet goes down for whatever reason, that’s just what I’ll have to do. There’s no offline mode for Black Ops 7 due to the fact that the campaign grants account experience points (an absolutely piddly amount, by the way) that contribute to leveling up and unlocking things in multiplayer. Even when you turn off squad fill matchmaking to play alone, you’re at the mercy of the Call of Duty servers. It’s a surreal experience to be playing a story mission with no allied nonplayable characters, only to get a high latency warning and start rubber-banding around the room.
Frankly, it’s unacceptable for this to be the new status quo for a $70 game released as part of one of the most successful video game series of all time. The ability to pause a mission has been completely disabled, so that publisher Activision can keep people engaged by unlocking more calling cards and weapon camouflages.
After the campaign is wrapped up, players can try out a new repeatable co-op mission: Endgame. This mode drops players into the open world of Avalon to take on key assignments, get stronger and extract with loot. Those new weapons can be brought back into Endgame on subsequent runs until you’re ready to take on a boss alongside other players.
I’ll hand this much to Treyarch: Endgame is conceptually exciting. The popularity of the recently released ARC Raiders proves that folks are looking for some type of cooperation in the extraction shooter space — but Endgame is not going to be the next big thing. Instead of ARC Raiders’ genuinely frightening robot enemies, the only thing scary about Black Ops 7’s enemies is how stupid they all are. There’s no player-versus-player element to keep you on your toes, and the biggest challenge in Endgame is navigating the frequent crashes to the main menu that wipe all of your character progress. If you can get Endgame to work consistently, you’ll come to find that the mode is full of repetitive mini-missions and not much else.
Multiplayer mostly replays Black Ops 2’s greatest hits, and that’s OK
Multiplayer is the make-or-break mode for any Call of Duty game. It’s the sole reason why most folks drop $70 on this series every year, so there has to be a solid framework in place for the game to grow over the next 12 months.
And to Black Ops 7’s credit, the fundamentals here mostly feel OK. Weapons feel impactful and punchy, and some of the Black Ops series’ best three-lane maps make a comeback. The new Overload playlist is reminiscent of “capture the flag,” which is great for competitive play.
The best changes to Black Ops 7 multiplayer tweak the loadout system, allowing players to apply special augments to their equipment slots and synergize perk slots to unlock special buffs. None of the changes are complex, but they add some simple strategy that creates an appreciably deep layer to the gameplay.
While most of the larger new maps don’t feel fantastic to play on (there are too many open areas, and I’ve had enemies spawn in looking directly at me), there are some real pulse-pounding meat grinders that feel just right in Black Ops 7’s standard six-versus-six playlists. I’ll never back out of a game when the map pick is Flagship, because running and gunning while mantling around a hulking naval vessel and the surrounding shipyard is the quintessential Call of Duty experience.
Classic Black Ops 2 map remasters are as good as ever. Raid, Express and Hijacked are some of the gems that pioneered the mapmaking formula that Treyarch still employs today, and playing on these maps feels great 13 years after they were initially created.
Much like with its fumbled single-player campaign, however, Black Ops 7’s biggest swing for multiplayer is a complete whiff. The largest addition is a new 20-versus-20 objective-based mode called Skirmish. Could Call of Duty be angling to pull away Battlefield players during the same year that Battlefield 6 sang its sweet siren song? I was briefly intrigued by the promise of large-scale battles, but my hopes were quickly dashed.
Skirmish is a chaotic disaster that haphazardly tosses Warzone elements around in an attempt to achieve its desired effect. Vehicles and armor plates are inoffensive enough, but the real problem is that players just wingsuit back into the map a couple of seconds after being eliminated.
I’m sure Treyarch intended for players to drop in on the active objective and battle over important parts of the map, but too often players will just fly to rooftops behind their enemies and lord over the shooting gallery. I don’t think I’ve ever been shot from behind or above as many times as I have while playing Skirmish — everything is disorganized and there is no frontline to the battle. The six-versus-six playlists offer similarly speedy gameplay but fairer fights, which leaves me scratching my head and wondering who Skirmish was designed for in the first place.
Zombies mode is rotting away: It’s just more of the same
If you’re a fan of Black Ops 6’s zombies mode, you’ll probably be happy with Black Ops 7. The new game follows in the footsteps of its predecessor, continuing the Dark Aether storyline with a new round-based survival map.
The launch map, Ashes of the Damned, feels like a modernized version of Black Ops 2’s Tranzit map, bringing back the concept of driving between main hubs of zombie-slaying action but giving the player complete autonomy over where they head next.
New wonder weapons, zombie types and a lengthy story easter egg help make Ashes of the Damned feel fresh for a while, but that novelty is sure to wear off. The map is fairly wide open, and it’s easy to maneuver around zombies, so it becomes more of a chore than a challenge to go for a high score.
And there’s the bad news: While this map is pretty good, Black Ops 7 zombies mode has no other offerings at launch (the standalone survival map, Vanhorn Farm, is just a breakaway chunk of Ashes of the Damned). Most other Call of Duty games ship with at least two zombies maps, and the absence of a smaller, faster-paced experience like Black Ops 6’s Liberty Falls is already starting to dim my interest in the mode.Â
It’s not all bad, though. There are a couple treats in store for Call of Duty zombies veterans. A new Cursed mode reintroduces some of the classic mechanics, doing away with armor plates at the beginning of the game, restricting loadouts and rewarding players with points each time they shoot a zombie. These rules make zombies feel a little dangerous again, which is a welcome change since Call of Duty: Cold War trivialized the mode’s difficulty.
I’ve been burned by so many Black Ops 7 game modes that I’m confident my favorite addition isn’t even a first-person shooter playlist at all. The latest entry in the Black Ops series reintroduces Dead Ops Arcade, a zombies-themed twin-stick shooter with its own set of power-ups and minigames. It’s nice to kick back and mow down hordes of zombies from a bird’s-eye viewpoint for a change, especially since this is the one mode that doesn’t force a slurry of unlockable equipment, weapon camouflages and suspiciously generative AI-looking calling cards down your throat.
Content for content’s sake is not a good design philosophy
Call of Duty: Black Ops 7 is a decently enjoyable video game. The series’ reliable, fast-paced arcade gunplay is firing on all cylinders this time around, and there’s more content than ever before for players looking to unlock weapon camos and check off challenges.
But this is maybe the most deeply cynical Call of Duty game yet. The single-player mode has been sacrificed on the altar of constant progression and turned into another bland, repetitive activity that yields player experience points. Multiplayer and zombies modes remain largely unchanged from Black Ops 6: New maps, scorestreaks, weapons and equipment provide a change of scenery, but the flow of gameplay hasn’t been fundamentally altered.
The game is one big dopamine-drip hamster wheel, wherein the purpose of playing is not to have fun, but to drive numbers ever higher. More so now than ever before, Black Ops 7 inundates the player with experience points, weapon levels and camouflage skins, a constant barrage of flashy new bits and bytes that keep you hooked on fluff.
Black Ops 2, released way back in 2012, stands tall as arguably one of the best Call of Duty games in the series’ history. This direct sequel is a sanitized, sanded-down product that has truly lost touch with its roots.
Technologies
Trump Maintains US‑Iran Negotiations Continue Amid Tehran’s Denials of Duplicity
President Trump insists that US‑Iran talks are ongoing despite Tehran’s denial of any negotiation plans, while warning that only a deal or total surrender will allow passage through the Strait of Hormuz. Conflicting statements from both sides have heightened uncertainty as the conflict enters its sixth month.
On Monday, President Donald Trump asserted that negotiations between the United States and Iran are still taking place, even after Tehran stated it has no intention of engaging in direct talks with Washington.
In a fiery Truth Social post, Trump labeled Iran’s leaders “unbelievably duplicitous,” claiming they are lying about ongoing peace talks “whether Iran wants to admit it or not.” He repeated his assertion that the United States completely controls the Strait of Hormuz, despite maritime traffic through the crucial route lingering at only a small fraction of pre‑conflict levels.
He wrote, “Nothing reaches Iran unless we allow it, and nothing will pass unless a deal—or total surrender—is achieved.”
Earlier that day, Iranian Foreign Ministry spokesperson Esmail Baghaei told reporters there is no imminent plan for U.S.–Iran negotiations, contradicting Trump’s earlier comment that talks would resume Monday afternoon. Baghaei added that Iran’s only current discussions are with Oman concerning the Strait of Hormuz.
The conflicting statements have heightened uncertainty over the peace‑talk process and the broader conflict, now in its sixth month.
Trump’s assertion about new negotiations came a day after he said on Truth Social that he had agreed to cancel a massive strike against Iran “subject to being able to rapidly make a DEAL.” He said in the same post that Iran and other Middle Eastern countries had asked him to hold off on that attack because “the perimeters of a deal has been agreed to.”
Trump has claimed dozens of times throughout the more‑than‑five‑month‑long war that a deal is at hand. No permanent deal has been signed, and a temporary ceasefire reached in June has fallen apart.
Trump has also repeatedly threatened to launch devastating strikes against Iran before backing off. After the latest example, oil prices on Monday fell and stocks surged.
BMI, a research unit of Fitch Solutions, said in a note Monday that a broader diplomatic understanding on reopening the Strait of Hormuz is still achievable this quarter, while raising the probability of its escalation scenario to 35% from 25%, citing mounting military, diplomatic and economic signs of rising U.S.-Iran tensions.
“Diplomatic progress is likely to be punctuated by periodic military flare-ups, while miscalculation by either side could trigger a renewed escalation,” BMI analysts wrote in a note. The firm said the key issue to watch is the future governance of the strait, as the Iran-Oman talks — potentially backed by Gulf states, China and the U.S. — point to efforts to build a post-conflict shipping framework.
Shipping risks persist even as diplomacy appears to be advancing. The United Kingdom Maritime Trade Operations Centre said it received a report of an incident 20 nautical miles (23 miles) northeast of Khasab, Oman — at the mouth of the strait — with a tanker’s master reporting an explosion in close proximity to the vessel at about 20:37 UTC Sunday (4:37 pm ET). The vessel and crew were safe and authorities are investigating, UKMTO said, advising ships to transit with caution.
The proposal Trump announced over the weekend calls for the U.S. and Iran to return to negotiations and continue ironing out some of the thorny issues that had derailed diplomatic efforts, according to The Associated Press, citing a regional official involved in the mediation efforts.
The official said the proposal also includes a reopening of the Hormuz Strait and halting attacks across the region, including by Iranian-backed militias in Iraq on the Arab Gulf countries and Jordan.
The U.S., for its part, will end its naval blockade on Iran and allow Tehran to export its oil, the official said, adding that no deal has been reached, although the mediation efforts remained underway.
Trump’s weekend reversal has lowered the temperature after days of escalating attacks across the Gulf. Kuwait said Saturday that Iranian forces launched a wave of drones within its airspace, with its military destroying multiple aircraft after Iran targeted critical infrastructure in the country’s north.
A parallel track with Muscat is also advancing. Iranian diplomats said Tehran was close to reaching a new arrangement with Oman to manage shipping through the Strait of Hormuz, a deal critical to preventing the war from escalating further, according to the Financial Times.
Iranian officials said negotiations over future management of the Hormuz Strait with Oman, which sits on the opposite shore of the waterway, are in their final stages. The agreed shipping route would be different from those used before, according to Iran’s Foreign Ministry spokesperson, Baghaei, adding that the new route was separate from the issue of the strait’s reopening or continued closure.
Technologies
Oil Prices Slide as Trump Halts Planned Iran Strike
Oil prices dropped after Trump cancelled a planned strike on Iran, with WTI down about 5% and Brent near 5% lower. He said the move followed requests from Tehran and regional allies for a pause while a deal shaping the Strait of Hormuz and Iran’s nuclear program is negotiated.
Oil prices fell on Monday after President Donald Trump announced he had cancelled a planned strike on Iran. WTI futures dropped roughly 5% to $80.34 a barrel, while Brent slipped about 4.7% to $83.77 a barrel.
Trump said early Sunday he called off the strike after Iran and several Middle Eastern nations asked him to hold off, noting that the outlines of a deal had been agreed upon. He added that the prospective accord would entail the immediate, full opening of the Strait of Hormuz and an end to Iran’s nuclear ambitions, according to his Truth Social post.
The president had been considering another round of strikes as diplomatic hopes waned since the conflict began on February 28. He said the U.S. and Iran would meet for talks on Monday, but Iran denied any scheduled negotiations with Washington, citing PressTV. Iran’s foreign‑ministry spokesperson Esmaeil Baghaei clarified that Tehran was only discussing shipping routes through the Strait of Hormuz with Oman. In a follow‑up Truth Social message, Trump insisted that, regardless of Iran’s acknowledgment, the United States is indeed discussing a solution to a long‑standing problem created by Iran.
Technologies
Oil Prices Drop as Trump Cancels Planned Attack on Iran
Oil prices fell sharply after President Trump announced the cancellation of a planned strike on Iran, citing a new deal that would open the Hormuz Strait and end Iran’s nuclear threat.
Oil prices fell sharply on Monday after President Donald Trump announced that he had called off a planned strike on Iran.
West Texas Intermediate futures, the U.S. benchmark, slipped roughly 5% to close at $80.34 per barrel, while Brent crude, the international benchmark, declined 4.7% to settle at $83.77 a barrel.
Trump made the announcement early Sunday, saying he had canceled the strike following requests from Tehran and other Middle Eastern countries.
In a Truth Social post, he wrote: “We have just been asked by Iran, and other Middle Eastern Countries, to hold off any attack in that the perimeters of a deal has been agreed to.”
The president indicated that the proposed agreement would include the immediate, complete, and total opening of the Hormuz Strait, as well as an end to Iran’s nuclear threat.
Trump had been weighing additional strikes amid diminishing prospects for a diplomatic resolution to the conflict that began on Feb. 28. He stated that the U.S. and Iran would hold negotiations on Monday.
Tehran denied that talks were planned with Washington, according to state news outlet PressTV.
Iran’s Foreign Ministry spokesman Esmaeil Baghaei said Tehran was only holding talks with Oman regarding the routes ships can use through the Strait of Hormuz.
In a subsequent Truth Social post, Trump added that whether “Iran wants to admit it or not, we are, in fact, talking of a solution to a problem that they have caused for decades.”
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