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Like Word Games Like Wordle? Try These 10 Others

There are plenty of word and puzzle games out there to try.

Wordle is a popular word game that asks players to figure out a five-letter word in six or fewer guesses (we have a two-step strategy to help you solve the puzzle every time). After each guess, the game shows gray blocks for the wrong letters, yellow blocks for the right letters in the wrong spot and green blocks for the right letters in the correct spot. CNET’s Gael Cooper has loads of tips and tricks to tackle each Wordle puzzle, but if you’ve completed today’s game — or just love puzzle games — these alternatives are well worth your time.

You’ve likely already learned some tips, tricks and lessons from the popular word game, so why not apply your newly honed problem-solving skills to other puzzles, too? After all, Wordle isn’t the only game in town. Here are 10 other puzzle games like Wordle you’ll probably enjoy.

Connections

Another New York Times-owned puzzle, Connections is a tricky word game. «Players must select four groups of four words without making more than four mistakes,» the New York Times wrote on X, formerly Twitter. There are also four color-coded difficulty levels for each game; yellow is the easiest, then green, the blue and finally purple. The game is also similar to the BBC quiz show Only Connect, and the show’s host took to X to point out the connection. See what I did there?

You can play Connections on any web browser, but you need a New York Times subscription (which starts at $1 a week) to play.

Strands

Strands is another New York Times-owned puzzle, but this game resembles a word search more so than Wordle and Connections. This game presents a theme every day to help you find words in a grid. In Strands words can appear forwards, backward, top-to-bottom or any number of ways in a traditional word search, and words can also form in the shape of an «L» or have a zigzag in them. When you find a word, tap the first letter and drag your finger to the other letters. Every letter in the puzzle is used, so if you still have letters that aren’t connected to words, you aren’t finished yet.

You can play Strands on any web browser, but you need a New York Times subscription (again, $1 a week) to play.

Quartiles

Quartiles is a new word game Apple News Plus subscribers can access on their iPhone or iPad that’s running iOS 17.5 or later. In this word game, you’re given 20 tiles with letters on them, and you’re trying to put them together to form different words. The longest words are four-tiles long, and these are called Quartiles. The game can be tough, but finding just one of the Quartiles is as satisfying as remembering something that was just on the tip of your tongue.

You can play Quartiles on an iPhone or iPad, but you need an Apple News subscription (which starts at $13 a month) to play.

Multiple Wordle spinoffs: Dordle, Quordle, Octordle and Sedecordle

Are you up for a challenge? If you love Wordle and want puzzle games that take more brain power, you’ll want to check out either DordleQuordle, Octordle or Sedecordle. Each of these word games resembles Wordle, but they add more rows, columns and words to solve. Each game requires you to simultaneously solve a different number of words at once: Dordle has you solving two words, Quordle four at once, Octordle eight at once, and Sedecordle a whopping 16. Good luck.

You can play DordleQuordleOctordle or Sedecordle on any web browser.

Lewdle

«Lewdle is a game about rude words,» this game’s content advisory reads. «If you’re likely to be offended by the use of profanity, vulgarity or obscenity, it likely isn’t for you.» Translation: It’s Wordle, but with bad words. The words range from mild — like poopy — to words that would make a sailor blush. Thankfully, despite this game’s content warning, slurs are not included. Like Wordle, gray, yellow and green blocks are used in the same way and there’s only one puzzle per day. So go forth and let the bad words flow!

You can play Lewdle on any web browser. You can also download this game from Apple’s App Store or the Google Play store.

Antiwordle

Tired of seeing those grey, yellow and green blocks plastered all over your social media feed? Give Antiwordle a try. While Wordle wants you to guess a word in as few tries as possible, Antiwordle wants you to avoid the word by guessing as many times as possible. When you guess, letters will turn gray, yellow or red. Gray means the letter isn’t in the word and can’t be used again, yellow means the letter is in the word and must be included in each subsequent guess and red means the letter is in the exact position within the word and is locked in place. If you can use every letter on the keyboard without getting the word correct, you win. Honestly, I’ve found this version of Wordle to be much harder than the original.

You can play Antiwordle on any web browser.

Absurdle

Absurdle bills itself as the «adversarial version» of Wordle. While Wordle nudges you in the right direction with each guess, Absurdle is trying to avoid giving you the correct answer. According to the game’s website, «With each guess, Absurdle reveals as little information as possible, changing the secret word if need be.» Absurdle doesn’t pick a word at the beginning of the game for the player to guess. Instead, it uses the player’s guesses to narrow its list of words down in an effort to make the game go as long as possible. The final word might not even include a yellow letter from one of your earlier guesses either. You can guess as many times as you want, which is helpful, and the best score you can get is four. Have fun!

You can play Absurdle on any web browser.

For more word game fun, check out CNET’s Wordle tips, the best Wordle jokes and everything you need to know about the word game. You can also cehck out what to know about the other New York Times-owned games, Connections and Strands.

Technologies

TMR vs. Hall Effect Controllers: Battle of the Magnetic Sensing Tech

The magic of magnets tucked into your joysticks can put an end to drift. But which technology is superior?

Competitive gamers look for every advantage they can get, and that drive has spawned some of the zaniest gaming peripherals under the sun. There are plenty of hardware components that actually offer meaningful edges when implemented properly. Hall effect and TMR (tunnel magnetoresistance or tunneling magnetoresistance) sensors are two such technologies. Hall effect sensors have found their way into a wide variety of devices, including keyboards and gaming controllers, including some of our favorites like the GameSir Super Nova. 

More recently, TMR sensors have started to appear in these devices as well. Is it a better technology for gaming? With multiple options vying for your lunch money, it’s worth understanding the differences to decide which is more worthy of living inside your next game controller or keyboard. 

How Hall effect joysticks work

We’ve previously broken down the difference between Hall effect tech and traditional potentiometers in controller joysticks, but here’s a quick rundown on how Hall effect sensors work. A Hall effect joystick moves a magnet over a sensor circuit, and the magnetic field affects the circuit’s voltage. The sensor in the circuit measures these voltage shifts and maps them to controller inputs. Element14 has a lovely visual explanation of this effect here.

The advantage this tech has over potentiometer-based joysticks used in controllers for decades is that the magnet and sensor don’t need to make physical contact. There’s no rubbing action to slowly wear away and degrade the sensor. So, in theory, Hall effect joysticks should remain accurate for the long haul. 

How TMR joysticks work

While TMR works differently, it’s a similar concept to Hall effect devices. When you move a TMR joystick, it moves a magnet in the vicinity of the sensor. So far, it’s the same, right? Except with TMR, this shifting magnetic field changes the resistance in the sensor instead of the voltage

There’s a useful demonstration of a sensor in action here. Just like Hall effect joysticks, TMR joysticks don’t rely on physical contact to register inputs and therefore won’t suffer the wear and drift that affects potentiometer-based joysticks. 

Which is better, Hall effect or TMR?

There’s no hard and fast answer to which technology is better. After all, the actual implementation of the technology and the hardware it’s built into can be just as important, if not more so. Both technologies can provide accurate sensing, and neither requires physical contact with the sensing chip, so both can be used for precise controls that won’t encounter stick drift. That said, there are some potential advantages to TMR. 

According to Coto Technology, who, in fairness, make TMR sensors, they can be more sensitive, allowing for either greater precision or the use of smaller magnets. Since the Hall effect is subtler, it relies on amplification and ultimately requires extra power. While power requirements vary from sensor to sensor, GameSir claims its TMR joysticks use about one-tenth the power of mainstream Hall effect joysticks. Cherry is another brand highlighting the lower power consumption of TMR sensors, albeit in the brand’s keyboard switches.

The greater precision is an opportunity for TMR joysticks to come out ahead, but that will depend more on the controller itself than the technology. Strange response curves, a big dead zone (which shouldn’t be needed), or low polling rates could prevent a perfectly good TMR sensor from beating a comparable Hall effect sensor in a better optimized controller. 

The power savings will likely be the advantage most of us really feel. While it won’t matter for wired controllers, power savings can go a long way for wireless ones. Take the Razer Wolverine V3 Pro, for instance, a Hall effect controller offering 20 hours of battery life from a 4.5-watt-hour battery with support for a 1,000Hz polling rate on a wireless connection. Razer also offers the Wolverine V3 Pro 8K PC, a near-identical controller with the same battery offering TMR sensors. They claim the TMR version can go for 36 hours on a charge, though that’s presumably before cranking it up to an 8,000Hz polling rate — something Razer possibly left off the Hall effect model because of power usage. 

The disadvantage of the TMR sensor would be its cost, but it appears that it’s negligible when factored into the entire price of a controller. Both versions of the aforementioned Razer controller are $199. Both 8BitDo and GameSir have managed to stick them into reasonably priced controllers like the 8BitDo Ultimate 2, GameSir G7 Pro and GameSir Cyclone 2.

So which wins?

It seems TMR joysticks have all the advantages of Hall effect joysticks and then some, bringing better power efficiency that can help in wireless applications. The one big downside might be price, but from what we’ve seen right now, that doesn’t seem to be much of an issue. You can even find both technologies in controllers that cost less than some potentiometer models, like the Xbox Elite Series 2 controller. 

Caveats to consider

For all the hype, neither Hall effect nor TMR joysticks are perfect. One of their key selling points is that they won’t experience stick drift, but there are still elements of the joystick that can wear down. The ring around the joystick can lose its smoothness. The stick material can wear down (ever tried to use a controller with the rubber worn off its joystick? It’s not pleasant). The linkages that hold the joystick upright and the springs that keep it stiff can loosen, degrade and fill with dust. All of these can impact the continued use of the joystick, even if the Hall effect or TMR sensor itself is in perfect operating order. 

So you might not get stick drift from a bad sensor, but you could get stick drift from a stick that simply doesn’t return to its original resting position. That’s when having a controller that’s serviceable or has swappable parts, like the PDP Victrix Pro BFG, could matter just as much as having one with Hall effect or TMR joysticks.  

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Technologies

Today’s NYT Connections: Sports Edition Hints and Answers for Feb. 18, #513

Here are hints and the answers for the NYT Connections: Sports Edition puzzle for Feb. 18, No. 513.

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.


Today’s Connections: Sports Edition has a fun yellow category that might just start you singing. If you’re struggling with today’s puzzle but still want to solve it, read on for hints and the answers.

Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by The Times. It doesn’t appear in the NYT Games app, but it does in The Athletic’s own app. Or you can play it for free online.

Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta

Hints for today’s Connections: Sports Edition groups

Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: I don’t care if I never get back.

Green group hint: Get that gold medal.

Blue group hint: Hoops superstar.

Purple group hint: Not front, but…

Answers for today’s Connections: Sports Edition groups

Yellow group: Heard in «Take Me Out to the Ball Game.»

Green group: Olympic snowboarding events.

Blue group: Vince Carter, informally.

Purple group: ____ back.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections: Sports Edition answers?

The yellow words in today’s Connections

The theme is heard in «Take Me Out to the Ball Game.» The four answers are Cracker Jack, home team, old ball game and peanuts.

The green words in today’s Connections

The theme is Olympic snowboarding events. The four answers are big air, giant slalom, halfpipe and slopestyle.

The blue words in today’s Connections

The theme is Vince Carter, informally. The four answers are Air Canada, Half-Man, Half-Amazing, VC and Vinsanity.

The purple words in today’s Connections

The theme is ____ back. The four answers are diamond, drop, quarter and razor.

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Technologies

Today’s NYT Mini Crossword Answers for Wednesday, Feb. 18

Here are the answers for The New York Times Mini Crossword for Feb. 18.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Today’s Mini Crossword is a fun one, and it’s not terribly tough. It helps if you know a certain Olympian. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: ___ Glenn, Olympic figure skater who’s a three-time U.S. national champion
Answer: AMBER

6A clue: Popcorn size that might come in a bucket
Answer: LARGE

7A clue: Lies and the Lying ___ Who Tell Them» (Al Franken book)
Answer: LIARS

8A clue: Close-up map
Answer: INSET

9A clue: Prepares a home for a new baby
Answer: NESTS

Mini down clues and answers

1D clue: Bold poker declaration
Answer: ALLIN

2D clue: Only U.S. state with a one-syllable name
Answer: MAINE

3D clue: Orchestra section with trumpets and horns
Answer: BRASS

4D clue: «Great» or «Snowy» wading bird
Answer: EGRET

5D clue: Some sheet music squiggles
Answer: RESTS

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