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I Loved Using This Keyboard, but There Was One Thing I Just Couldn’t Get Used To

The Turtle Beach Vulcan II Mini Air is a great gaming keyboard, but it won’t replace my current one.

Gaming keyboards are everywhere these days, and with a plethora of options available it’s not hard to find a good one. They can also be expensive, so it can be difficult to know if the investment is worth the money. It’s with that in mind I got in the new the new Vulcan II Mini Air from Turtle Beach. I have some thoughts. 

Turtle Beach bought the company behind these keyboards, Roccat, several years ago, but it only started phasing out that branding in May of 2024. So you might still find the Roccat branding on Vulcan II Mini Air (you can see it on my review sample here) if you buy one in the near future. 

What I like about the Turtle Beach Vulcan II Mini Air

First things first, the size. The 65%-sized layout is my perfect setup because it still includes the arrow keys. True FPS gamers may prefer a 60% design, but I tend to mix my genres, and I’m also a writer in my work life, so I prefer having arrow keys (and Home/End keys — don’t you dare take those away from me). I don’t miss the dedicated media keys or functions keys too much, but this is certainly subjective.

The Vulcan II Mini opts for optical switches over the more traditional mechanical switches. At the risk of generalizing, optical and mechanical switches primarily differ in how they register the actuation of each key. Mechanical switches use physical contact between two metal plates while optical switches use beams of light to detect the actuation. 

I hadn’t used optical switches much before testing the Vulcan II Mini but I can see their appeal for hardcore gamers. The idea is that the light-activated sensors allow for a much shorter actuation point for key presses, meaning there’s less time between when your finger moves to press the key and that key press being registered by your computer.  

Turtle Beach says the actuation point of their Red Linear switches is 1.4mm, a decent improvement over the 2mm of most mechanical switches. That said, you’ll likely only notice the shorter actuation point if you’re a hardcore gamer who needs to prioritize every millisecond. Personally, I couldn’t tell a difference compared to my main keyboard with Cherry mechanical switches. 

Another big advantage of optical is similar to the advantage Hall Effect switches have in keyboards like the Vulcan II TKL Pro. Since the sensors are activated by light and not physical contact between two plates, there’s less friction with each keypress. So the switches should last quite a bit longer. Most traditional mechanical switches are rated for about 100 million presses. These are rated for 200 million. That’s a pretty significant advantage if you don’t tend to upgrade your keyboard very often. 

To be honest, it took me a little time to get used to the feel of the optical switches. They’re aren’t mushy by any means, but they are noticeably softer than the traditional switches I’m used to. Thankfully, they’re more tactile than Hall Effect switches. After a few hours, though, I couldn’t notice much of a difference anymore between the feel of the Vulcan II Mini and my regular keyboard.

The Vulcan II Mini’s build quality is top notch. The aluminum top plate gives it a nice solid feel with no creakiness or give that I could detect anywhere. At 578 grams, it’s also not very heavy either. The included braided cable also feels well-designed. It’s nice that it’s available in white, although I do wonder how clean it will stay long-term. The two-position kickstands allow for some nice ergonomic options. 

Customization is one area where Turtle Beach levels things up a bit. Via the Swarm app, you have access to many of the typical customizations for gaming keyboards. But Turtle Beach also adds a secondary function to 29 keys, so you can quickly trigger another action. These Smart Keys are also equipped with dual LEDs that will indicate when the secondary function is active. On top of that, you can store up to five different profiles, so you can set up the perfect configuration for your favorite games. 

No self-respecting gaming keyboard would stop you from customizing the RGB lighting to your heart’s content. So of course you can choose from a variety of lighting effects. That includes the AIMO effect, which synchronizes all your Turtle Beach accessories together so the lighting effects are coordinated.

Battery life

Being a wireless keyboard, battery life is important. Turtle Beach says the Vulcan II Mini can clock 240 hours of continuous use without the RBG lighting active, which is a bold claim. I haven’t used the keyboard exclusively for the approximately four weeks I’ve had it, but even with heavy usage, I still haven’t managed to kill it, and that’s with the RGB lights still on. Suffice to say, battery life has been awesome for me. 

One trick Turtle Beach uses to accomplish this is a proximity sensor in the keyboard that automatically detects your presence to turn the lights on and off. Logitech does something similar in some of its keyboards, so it’s not revolutionary, but Turtle Beach lets you adjust the effect somewhat by changing the sensitivity of the sensor. At least, that’s the theory. I couldn’t get the Swarm app to save the settings for this when I changed it, so I can’t speak to how effective it is. 

As the «Air» name might suggest, this version of the Vulcan II Mini is wireless (there’s a wired option for $119). It can connect to four devices: Three via Bluetooth plus one via an included 2.4Ghz wireless dongle. The only downside I found when connected via Bluetooth was that I could never get it to show up in Turtle Beach’s Swarm app. It showed up fine when using the dongle, but not on Bluetooth. 

What I didn’t like about the Turtle Beach Vulcan II Mini Air

As cool as the optical switches are, the typing experience wasn’t great. I’m a writer by day, so I always prioritize a great typing experience first and a good gaming experience second. Even after using the Mini exclusively for more than three weeks, I just couldn’t the same level of comfort typing on it as with my Keychron Q81 Pro. I’m willing to acknowledge that much of that could be attributed to the II Mini’s low profile design, which I’ve never found to be as comfortable as a full-size profile. 

The wake time for the Vulcan II Mini Air is also significantly slower than many other keyboards I’ve used. I’m not sure if this is because of the proximity sensor or something else, but it sometimes takes up to 10 seconds for my computer to begin registering key presses. 

Should you buy the Turtle Beach Vulcan II Mini Air?

Overall, it’s a nice keyboard with plenty of excellent features for someone looking for a serious gaming keyboard. The small size means it doesn’t take up much space on the desk, the optical switches provide fast response times and greater durability, and the customization options are nearly endless. For me, though, I struggled to use it as a daily keyboard as it just didn’t offer me the tactility and feel that I prefer, but if you’re looking to upgrade your gaming keyboard, or just dive into the world of gaming keyboards for the first time, the Vulcan II Mini Air is a great choice. 

Technologies

Nintendo’s Pokemon Legends: Z-A Is a Hit. Just Ask My Kid

Pokemon Legends: Z-A has sucked my family in, and I can’t get my Switch controller back from my son.

I’d love to tell you all about Pokemon Legends: Z-A, arriving this week, and what it’s been like to play on the Nintendo Switch 2. I can mostly do that — but for most of the past five days, it hasn’t really been me playing. What started as co-playing together quickly turned into my kid taking over completely as he got hooked. And honestly, I’d say that’s a good sign.

Nintendo makes a lot of Pokemon games, too many for me to keep track of. But Legends Z-A is the first that’s Switch 2-optimized, although you can play on original Switches, too. I can’t tell you what that’s like, though — my early review access limited me to playing Pokemon Legends: Z-A on the Switch 2 only at home. I was doubtful about how much a city-based game would truly feel like a must-have experience, but so far it’s already become one of my favorite Pokemon games ever. 

I’ll let my son tell you. He’s gotten deep into the trading card game and has played most of the recent Pokemon titles over the past year, and he says this is his favorite so far. When I asked him why, he said it’s because the game completely rethinks how battles work. The quick, real-time system feels more immediate and far less sluggish than in past Pokemon games. Plus, he’s loving the story… and honestly, so am I.

A city full of surprises

My son loves the «peculiar» storyline, the fast-paced battles (which he now wants in every Pokemon game) and the constant sense of surprise while exploring Lumiose City.

All of Pokemon Legends: Z-A (at least from what I’ve seen in my 10-plus hours so far) takes place entirely within Lumiose City — a Paris-like metropolis where the CEO of a company called Quasartico Inc. is planning to rebuild everything into a new world where Pokemon and humans can better coexist. The setup reminded me of the Detective Pikachu movie during my demo a few weeks ago, and it turns out my instincts were right.

Pokemon roam in wild zones within the city, occasionally spilling into urban areas, while mysterious rogue «Mega Evolution» Pokemon have begun appearing and threatening the city’s calm. There’s clearly a deeper mystery at play, and while I’m still uncovering it, I won’t spoil anything here.

The game seems to mostly involve a journey to level up in rank from Z to A by battling various Pokemon trainers, but that’s not the whole story. There’s a group of friends you hang out with at a local hotel, along with research missions you have to carry out. Side quests are everywhere. The city, though it can feel a bit sparse at times, stretches all the way up to its rooftops, where all sorts of hidden spots are waiting to be discovered. It feels like a living maze, and one I’m still navigating.

And the city’s always changing, too. Wild zones keep multiplying, and from day to night the city’s dynamics shift. Battles take place at night, with trainers gathering in new pop-up spots each time. It’s not as lively as I’d hoped — this isn’t Grand Theft Pokemon — but the cozy, vibrant world still makes me daydream about what a real-life Universal Pokemon theme park could someday look like.

The Pokemon shine

I keep reminding myself to take extra time to discover and level up my Pokemon. At least that’s what my son’s telling me to do. He loves how many Pokemon can become Mega Evolved in this game, and how much fun the battle moves are to pull off. I’m happy he’s happy. I thought I’d get lost in the RPG aspects of the game, but I think the real-time Pokemon battles put me in a looser state of mind, more able to explore and not feel locked down into systems and rulesets. Swapping Pokemon battle moves and reassigning them to buttons is easy, too.

The stronger focus on trainer battles — and the sheer variety of Pokemon capable of mega evolving — gives the game more of that classic, Pokemon-centered energy than Pokemon Legends: Arceus ever did. I found myself more excited to see how different Pokemon looked and behaved than to uncover new realms to explore. After all, for all of Lumiose City’s secrets, you’re spending a lot more time roaming one massive location than in any other Pokemon game I can remember. Thankfully, the visual upgrades on the Switch 2 make those Pokemon look fantastic in battle.

I do want to spend more time in Lumiose City, though, and can’t help but wonder if this is a glimpse of how all Pokemon games will keep evolving. It’s hard to say, since Legends games like Z-A and Arceus have been more experimental than the rest of the series. But, like Arceus, Z-A is now one of my favorite Pokemon games on Switch. And on Switch 2, it plays smoother and feels better than any Pokemon game ever has before.

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Technologies

iPhone 17 Preorders Spike and Overall Phone Sales Aren’t Slowing Down Despite Tariffs

Global smartphone shipments saw a notable increase in the third quarter of 2025. Plus, preorders for Apple’s new iPhone 17 beat out the iPhone 16.

Despite tariffs and market uncertainty, global smartphone shipments increased 2.6% in the third quarter of 2025, compared to the same time last year, according to the International Data Corporation. Additionally, preorders for the iPhone 17, which launched last month, outpaced last year’s iPhone 16.

These increased sales include premium phones like the latest iPhones and Samsung foldables, suggesting yet again that pricier phones still sell in periods of economic strain. It’s a remarkable achievement, says IDC senior research director Nabila Popal, citing shrewd financing options as the reason people keep buying these high-end phones, which cost anywhere from $800 to nearly $2,000.

«[Phone makers] have mastered the art of innovation not only in hardware and software to entice upgrades but also in removing purchase friction. They have flawlessly combined cutting-edge devices with innovative financing models and aggressive trade-in programs that make the upgrading decision a ‘no-brainer’ for consumers,» Popal said in an IDC press release.

Apple sold 58.6 million iPhones this quarter, an increase of 2.9% over the same period in 2024, with more preorders for the iPhone 17 series than its predecessor. But Samsung wasn’t far behind, with its Galaxy Z Fold 7 and Galaxy Z Flip 7 selling better than all of the company’s prior foldables. The company still reigns atop the phone market with 61.4 million phones sold, representing 19% of the market in the third quarter of this year — an increase of 6.3% from the same period last year. Meanwhile, Apple lands slightly behind Samsung with 18.2% market share this quarter. 

The other phone makers trailing Apple and Samsung are, in order: Xiaomi, with 13.5% of the market; Transsion, with 9%; and Vivo with 8.9%. The remaining companies in the phones industry, from Chinese stalwarts like Oppo and Honor to Motorola and Google, make up the remaining 31.4% of the market for the quarter. All told, 322.7 million phones were sold, up from 314.6 million in the third quarter of 2024, according to IDC.

IDC’s findings for the third quarter continue the small but steady growth of phone sales over the year, including a modest 1% increase in the preceding three months — which includes the April deadline when President Donald Trump unveiled sweeping tariffs. In the second quarter, IDC cited midrange devices like Samsung’s Galaxy A36 and other phones that started incorporating AI. But even persistent tariffs haven’t slowed down people’s appetites for pricier phones in the third quarter.

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Technologies

Today’s NYT Mini Crossword Answers for Tuesday, Oct. 14

Here are the answers for The New York Times Mini Crossword for Oct. 14.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Today’s Mini Crossword has an odd vertical shape, with an extra Across clue, and only four Down clues. The clues are not terribly difficult, but one or two could be tricky. Read on if you need the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Smokes, informally
Answer: CIGS

5A clue: «Don’t have ___, man!» (Bart Simpson catchphrase)
Answer: ACOW

6A clue: What the vehicle in «lane one» of this crossword is winning?
Answer: RACE

7A clue: Pitt of Hollywood
Answer: BRAD

8A clue: «Yeah, whatever»
Answer: SURE

9A clue: Rd. crossers
Answer: STS

Mini down clues and answers

1D clue: Things to «load» before a marathon
Answer: CARBS

2D clue: Mythical figure who inspired the idiom «fly too close to the sun»
Answer: ICARUS

3D clue: Zoomer around a small track
Answer: GOCART

4D clue: Neighbors of Norwegians
Answer: SWEDES

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