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Towa and the Guardians of the Sacred Tree: Anime Hades With a Hunky Fish-man

We go hands-on with Towa, a roguelike hack-and-slash published by Bandai Namco, that has its own cool twists on the genre.

Behind closed doors at Summer Game Fest, I sat down to play a new game published by Bandai Namco that’s tailor-made for Hades fans: Towa and the Guardians of the Sacred Tree, which has its own take on the roguelike hack-and-slash genre. And, yes, a playable hot hybrid fish-man.

Towa’s isometric combat looks a lot like Hades at first glance, and shares some of the same basic structure. Players start at a hub area and start runs going through a series of gated battlefields filled with enemies. After they’re defeated, you’re granted a boon — an upgrade to your skills, weapons, currency reward and so on. Hades players will be able to pick this up with ease when Towa launches on Sept. 18.

Towa, developed by studio Brownies, Inc., has its own anime style and diverse group of fighters that sets it apart from Hades. In it, the titular Towa, a priestess of the tranquil Shinju village, charges eight guardians with defeating the evil Magatsu and his minions. With different combat styles, players pick one of these heroes to control and another for spell-casting backup (which a second player can pick up and control, too) to send into battle.

Setting aside, it’s clear that Towa takes a lot of inspiration from Hades in its gameplay, which Towa and the Guardians of the Sacred Tree director Shuhei Yamashita acknowledged.

«Of course, we have respect for Hades, and I had early access to that, and when I played it, the maneuverability was interesting, so that’s something that we referenced,» Yamashita said. «And the roguelike system, you have a unique maneuverability and you can really incorporate a unique element to it, so that’s something that we have put into our game.»

Towa is visually striking, with an anime look and vibrant colors — and even though players wield two swords like samurai, the game stands apart from the recent vogue of period titles like Assassins’ Creed Shadows and Ghost of Tsushima with its setting in a peaceful village. 

«Rather than going with samurai and historical days with a more realistic style, Brownies created this game that we wanted to be more fantastical — not necessarily Japanese, but the kind of Eastern fantasy-type artwork that would be more attractive,» said Yamashita.

Apart from the game’s aesthetics, Towa stands out for its different take on combat. The players’ two swords — a main-hand honzashi and off-hand wakizashi — wear down quickly with every slash, kind of like the durability meter in Monster Hunter World’s weapon system. You’ll need to swap between the two swords to sharpen them (a move that comes with a short dash), which adds a rhythm to combat as you switch back and forth.

But unlockable boons and upgrades will add variety to your play style. Some are straight damage, others add effects to your swords like knockback or trigger things like shockwaves when using a spell. The devs sitting alongside my demo hinted that you may even find boons that incentivize unorthodox strategies, like keeping your blades dull to unleash different attacks. There’s a depth to the combat that I didn’t scratch the surface of during my brief time with the game.

I also didn’t get a deep look at how the eight fighters differ — aside from the fish-man Nishiki, there’s a rotund Shiba Inu and six other anime-looking heroes to choose from. I chose the hunky fish-man as my main while selecting Origami, the fighter covered in folded paper armor, as my spellcaster and dove into a run.

With a mix of melee and ranged enemies, the latter of which show the path for their attacks, Towa has some overlap with Hades’ design. But the weapon switching mechanic is a notable difference, as are the spells — my sidekick Origami had one with an area of attack mechanic that I could splash groups of enemies with. 

In practice, remembering to switch between weapons when they dulled took time to learn, and I kept forgetting to use my spells. It also took me a while to sort out that my health bar at the bottom of the screen was split between my main fighter and backup spellcaster. But the game can get overwhelming with all the area attacks and flashy skill effects, so it’s easy to lose your hero in the fireworks.

After several rooms of enemies, I squared off against the mid-run boss and soundly defeated it, then moved into a merchant room where I could spend currency on upgrades — all familiar territory for Hades fans. But just before advancing on the main boss, I entered a calm room overlooking a vista with a campfire. Here is where your heroes will take a breath and chat to share their backstories and more details about the world, fleshing out the characters and the game’s lore.

«Towa is a very story-focused game, so you could find as much story as you would normally find with RPG games,» Yamashita said, noting that the characters you bring on runs with you deepen their relationships as you converse at these campfires.

Brimming with confidence — a little too much, sadly — I waltzed into the boss room and gave it everything I had, including Nishiki’s ultimate ability for massive AOE damage. These charge up with attacks, and certain upgrades can speed up their recharge rate. Despite some nimble dashing and damage, and whittling down the boss to a quarter of its health, I succumbed. (Later in the weekend, I was told that only seven players at Summer Game Fest had taken down the boss at the time.)

Players won’t have long to wait for their own chance to try out a unique spin on roguelike combat. Towa and the Guardians of the Sacred Tree comes out Sept. 18 on PC, PS5, Xbox Series X/S and Nintendo Switch for $30.

Technologies

The Fourth Episode of the VERUM AI Mini-Series Is Out

The Fourth Episode of the VERUM AI Mini-Series Is Out

Verum Messenger has released the fourth episode of its AI mini-series SHADOWS, created using Verum AI. The new episode, titled “No Borders,” continues the story of a team trying to stay out of the OMEGA corporation’s sight.

Following the events of the previous episodes, the team moves between cities and countries while OMEGA continues its search. The new episode puts particular emphasis on Verum Messenger’s capabilities that allow users to conceal their location.

“No Borders” is another chapter in a story about privacy, freedom of communication, and technologies that erase borders between people.

The VERUM AI mini-series consists of seven episodes, released gradually across Verum Messenger’s social media channels.

Episode 4 is now available. Stay tuned for the next chapter.

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Technologies

Verum Messenger Introduces Built-In Verum Chess

Verum Messenger Introduces Built-In Verum Chess

Verum Messenger has released a new update for iOS, iPadOS, and macOS, adding another feature to its growing ecosystem — Verum Chess. Users can now play chess directly inside the messenger without switching between different applications.

The new feature allows users to start a game in just a few taps while reinforcing Verum’s vision of a unified digital environment where communication and everyday services come together in a single platform.

Verum Messenger continues to evolve into a multifunctional ecosystem that combines secure chats and calls, AI tools, a built-in VPN, anonymous email, eSIM, financial services, cryptocurrency features, and offline communication. With the introduction of Verum Chess, the platform now also offers a new way for users to interact and spend time together without leaving the app.

The update is now available for iPhone, iPad, and Mac on the App Store.

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Technologies

Episode 3 of the VERUM AI Mini-Series Is Now Available

Episode 3 of the VERUM AI Mini-Series Is Now Available

Verum Messenger has released the third episode of its AI mini-series, SHADOWS, created using Verum AI.

The new episode, titled «Ghost Money,» continues the story of the conflict between a team of heroes and the Omega corporation, which seeks to take control of digital communications. This time, the focus shifts to anonymous payments and financial freedom, revealing how privacy can extend beyond messaging.

Like the previous episodes, the new release not only advances the storyline but also showcases the capabilities of the Verum ecosystem, highlighting technologies designed for secure communication and digital privacy.

The mini-series consists of seven episodes, released gradually across Verum Messenger’s social media channels.

Episode 3 is now available. Stay tuned for the next chapter.

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