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Dear Apple, Please Make Our WatchOS 12 Wish List Come True

Better battery life, smarter Siri and the other game-changing features we want to see in the next WatchOS that are within the realm of possibility

Apple’s Worldwide Developers Conference (WWDC) is still a few weeks away but that doesn’t mean we can’t start daydreaming about the features we want for WatchOS 12, the next version of Apple Watch software.

With Apple Watch salesdown 19% in 2024 and new competitors like the Oura ring gaining market share, WatchOS 12 could be a chance for Apple to show that it hasn’t been asleep at the wrist.

I teamed up with a few longtime Apple Watch users and fellow CNET editors to put together a wish list of the most requested (and most realistic) features we hope to see in 2025. We’ll save the holographic FaceTime calls for another list.

Improved battery life

A long battery life may not sound as exciting as some of the flashier features on this list but it easily wins the popularity contest among our editors (myself included). We didn’t have a wish list when the Apple Watch launched a decade ago but if we had, I’d bet battery life would’ve been at the top — because that’s how long we’ve been asking for it.

CNET editor-at-large Scott Stein wants a longer battery life and faster charging, especially if Apple wants people to really take advantage of sleep tracking. 

A dream scenario would be for the regular Apple Watch and SE version to have the same three-day battery life of the Apple Watch Ultra 2. But software alone can’t work miracles; it still has to operate within the limits of the physical battery. So we’d settle for incremental improvements and optimizations to WatchOS 12 that minimize how much power gets used. That could come in the form of smarter battery-saving modes that automatically kick in when power-hungry features aren’t needed or a more efficient bedtime mode that doesn’t leave the battery drained by morning.

At a prequel to its developer’s conference, Google announced that its own Wear OS 6 will boost battery life by up to 10 percent. It’s not a huge leap, but it’s a welcome one — and a good reminder that meaningful improvements are possible through software alone.

UI tweaks and customization

Apple’s come a long way with letting us customize the Apple Watch’s UI but there’s still room for improvements. The app list, for example, is in desperate need of a refresh. You’re still limited to viewing it as either a grid or list and there’s no way to organize apps by how you actually use them. CNET Managing Editor Patrick Holland suggests adding options to sort by favorites or most used to cut down on the endless scrolling it takes to find what you need.

Watch faces are another area that still feels locked down compared to other platforms like Wear OS. It’s a long-standing request from Stein, who’s been asking for a watch face store since reviewing the original Apple Watch in 2015. We’ve gotten a lot more watch face options since then with customizable widgets and design features but you’re still limited by the templates Apple provides.

CNET health editor Anna Gragert also suggested more watch face collections by artists from underrepresented communities, similar to what the company did with the Black Unity watch at the beginning of the year. 

Gestures that go further

Apple first introduced gesture control with WatchOS 10 and the Series 9 and Ultra 2, and it’s been gradually expanding the feature ever since. Now that we’ve had a taste of what one-handed control feels like, we’re ready for more.

CNET senior writer Jeff Carlson admitted he was skeptical of gesture controls at first: «Before I got a Series 10, I thought it was a dubious addition,» he said. «But I use it a lot (especially turning off timers) and want more control than just ‘highlight the main control’ or ‘scroll down the Smart Stack.'»

I’m right there with him. I’d like more gestures beyond the double pinch and the ability to program a gesture to ping my iPhone, because nine times out of 10, I’m rushing out the door with my hands full and don’t have a spare hand to tap the screen.

Apple Intelligence features 

The Apple Watch is still notably AI-free — and that might not be a bad thing. The reality is, while the Watch is powerful, it doesn’t yet have the processing muscle to handle Apple Intelligence tasks on its own. But that doesn’t mean it can’t lean on the iPhone for a few features we’d love to see make their way over.

One of the top ones on my list? Genmoji. The ability to create your own emoji on the fly feels like it belongs on your wrist. Apple already brought Memojis and Animojis to the Watch, so this would be a natural next step that would bring more personality to text messages or replace the need for text altogether. 

And while we’re on the subject of Apple Intelligence, the Watch could benefit from a smarter approach to notifications. Notification summaries on the iPhone are still hit-or-miss, but on a tiny screen they could actually be more helpful if done right. The current notification layout on the Watch feels crowded, and it’s hard to separate the important alerts from the rest of the noise.

Spam handling on the watch is another area that could use attention. «I’d like to be able to delete and report spam texts and calls the way you can in Messages or Phone on the iPhone — preferably right from the notification,» says Carlson. Right now, blocking a sender on the Watch requires several steps which defeats the purpose of having quick interactions on the wrist.

Smarter Siri 

Offline Siri has been a welcome improvement (Series 9 and later). But even offline, Siri is not the brightest bulb. And Apple’s voice assistant is long overdue for an upgrade.

At the very least, it would be great if Siri could understand requests on the first try. But as this is a wish list, why not ask for more? Smarter, more context-aware responses would make Siri far more useful, especially if the assistant can tap into its new Apple Intelligence tools. And please: fewer website links as answers. I’m not about to open a full webpage on my wrist.

Customizable workouts 

I also wish the Apple Watch had a way for me to flag external factors like weight or resistance that could impact workout metrics. This could be running or walking with a weighted vest, which in my case is a human child on a harness, or pushing a stroller while on a run. 

Right now, there’s no way to flag added weight or resistance to your workout beyond changing your weight in the settings. So instead the Watch just assumes I’m out of shape when my heart rate spikes higher than average as I’m hiking uphill with an additional 35lbs on my back. I’d like to get the extra calorie credits on my move ring, thank you very much. 

Smarter coaching for fitness and sleep

The Apple Watch gives us plenty of training tools for heart rate zones, activity rings, VO2 max, and more. But turning all that data into a personalized training plan still feels daunting. I’d love to see a smarter, more proactive coaching system: something that could tell me, in real time, how many minutes I should aim to stay in each heart rate zone to hit my goal. Even better would be a dynamic workout plan that adjusts based on my calendar and energy levels that day.

The same goes for sleep. It’s nice to see my sleep stages but what am I supposed to do with that information? What’s the ideal balance of REM versus deep sleep and how do I improve it? 

Gragert would also like to see the Apple Watch take a cue from other wearables and offer energy and sleep scores based on the data it collects. 

The sleep coach would then help interpret the data and give tangible recommendations on how to improve toward better recovery and energy. And no, the current bedtime reminder doesn’t count. That’s just a glorified alarm and a pretty annoying one at that.

Smarter vitals and health coaching

We’re already seeing Apple bring more health data together on the Watch, thanks to the Vitals app, which combines metrics like heart rate, sleep, respiratory rate and skin temperature. But for now, it’s still up to us to figure out what that data actually means and what to do with it.

What’s next? Apple could take a similar approach to what it already does with heart rate notifications. The Watch alerts you when your heart rate is too high or too low — now imagine that same kind of proactive insight but for your overall vitals.

Other wearables are already heading in that direction. The Oura Ring, for example, uses a Symptom Radar that can flag when your body shows signs of strain, like when you might be getting sick.That kind of heads up landing on your wrist first thing in the morning could help you plan your day better and maybe call in sick to the office before you drag your coworkers down with you. 

Rumor has it some of this smart coaching is already well underway. According to a report from Bloomberg’s Mark Gurman, Apple is working on a top secret project code named «Project Mulberry» which seeks to revamp the Health app with smart coaching and personalized recommendations. Just don’t make me pay for another subscription please.

We’ll find out what Apple actually has in store for us on June 10 during WWDC. Until then, there’s nothing stopping us from dreaming big. 

Technologies

Uber Adds Rental Car Delivery and Discounted Airport Rides Before July 4 Weekend Surge

Look for new airport pickup options and more flexibility for hotel food deliveries.

With AAA forecasting that a record-breaking 72 million Americans will travel during the week of July 4, ride-hailing and delivery company Uber is launching various updates to make summer vacations more seamless. Uber is significantly expanding its rental-car delivery service, introducing new airport options for ride-sharing and prescheduled pickups, and adding more flexibility for hotel food deliveries. 

Read also: Uber’s Simplified App for Seniors Is Launching Nationwide

Car rental dropoff expands

One of the biggest updates is the expansion of Uber Rent — the service’s car-rental department — by adding car delivery, which allows users to have a rental car dropped off at their home, office or hotel. This summer, the service is rolling out to 15 additional US cities, including Dallas, Phoenix, Charlotte and Las Vegas, bringing the total to 24 cities nationwide.

Travelers can book a rental car as little as 2 hours in advance or up to six months ahead. Uber also notes that there’s no fee to cancel, as long as it’s at least 2 hours before the scheduled drop-off.

More affordable airport rides

Uber is also expanding Uber Share at Airports, a carpool-style option where travelers heading to or from the airport can share a ride with one other passenger and save up to 25% compared to a standard UberX, which is the regular Uber tier. Even if no match is found, riders still pay the discounted rate.

This feature is now available at more than 40 additional airports, including Chicago Midway, Nashville, Washington Reagan, and international cities like Paris, Lisbon and Stockholm.

Enhanced hotel food delivery

The company is adding new delivery options for travelers relying on Uber Eats while staying at hotels. Users can now select how they want their food dropped off: meeting the courier in the lobby, having the food left at the front desk or requesting direct delivery to their hotel room doorway.

Travelers staying at Marriott properties can also now earn Marriott Bonvoy points on Uber Eats orders, provided their loyalty account is linked in the app.

More airport pickup options in the suburbs

Uber is also expanding its Reserve Airport Pickup feature to 70 more airports in the US and Canada, with a focus on smaller towns and suburban destinations such as Reno, Green Bay and Sarasota. Reserve rides can be scheduled in advance, a convenience for travelers flying into areas with fewer transit options.

These updates are arriving just in time for one of the busiest travel weeks of the year. Additional changes are listed in the Uber Newsroom post

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Technologies

Microsoft Layoffs Are Here and These 3 Games Have Already Been Canceled

Microsoft is cutting more than 9,000 jobs — 4% of its global workforce — and as a result, Everwild and the Perfect Dark reboot have been put out to pasture.

Microsoft is moving ahead with mass layoffs, cutting a little less than 4% of its workforce or about 9,000 roles across the company. As a result, multiple games brewing within Xbox Game Studios were canceled, including some fairly high-profile projects.

When reached for comment, Microsoft directed CNET to reports Wednesday by Variety, confirming their accuracy.

«To position Gaming for enduring success and allow us to focus on strategic growth areas, we will end or decrease work in certain areas of the business and follow Microsoft’s lead in removing layers of management to increase agility and effectiveness,» Microsoft Gaming chief Phil Spencer wrote in a staff memo Wednesday morning, as published by Variety.

Xbox Game Studios head Matt Booty confirmed the game cancellations in an internal email published by Variety, naming Perfect Dark and Everwild specifically, as well as other «unannounced» titles.

«We have made the decision to stop development of Perfect Dark and Everwild as well as wind down several unannounced projects across our portfolio,» Booty wrote in the email. «As part of this, we are closing one of our studios, The Initiative.»

Booty added that the decisions to axe these games «reflect a broader effort to adjust priorities and focus resources to set up our teams for greater success within a changing industry landscape. We did not make these choices lightly, as each project and team represent years of effort, imagination and commitment.»

What Xbox games have been canceled?

Perhaps the most significant title canceled amid these new layoffs was a reboot of the classic FPS series, Perfect Dark. The studio that had been working on this new title, The Initiative, will be shut down entirely. 

The long-awaited new entry in the sci-fi espionage series has been in the works since the studio opened in 2018 and first showed off gameplay footage for the title during an Xbox Games Showcase in June 2024.

Another notable title getting the axe is Everwild, a long-gestating new IP from Rare, the revered British studio Sea of Thieves, which Microsoft acquired in 2002. Over the decades, the studio has also produced the original Donkey King Country games for the SNES, the original Perfect Dark for the Nintendo 64, Conker’s Bad Fur Day and the Banjo-Kazooie series.

According to unnamed sources who spoke to Video Games Chronicle, numerous job cuts and a broader restructuring are expected at Rare, resulting in the game’s cancellation. The sources also confirmed reports over the years about Everwild’s somewhat turbulent development, claiming that it had «struggled to nail down a clear direction for the title.» 

The game has reportedly been in development for the better part of a decade, being officially announced in 2019, followed by a trailer in 2020. In 2021, reports emerged that development on the game had been «rebooted.»

The other title reportedly put out to pasture was an untitled new MMORPG from Zenimax Online Studios, the creator of the popular MMO Elder Scrolls Online, which has reportedly reached upward of 25 million players since launching in 2014. 

Details about what this title was are sparse, with Bloomberg’s Jason Schreier reporting that the game went by the codename «Blackbird» and had been in the works since 2018. Windows Central said in its report about Perfect Dark’s cancellation that Blackbird was once intended to act as a successor of sorts to Elder Scrolls Online.

David Lumb, a senior reporter at CNET, noted how these new developments at Microsoft underscored the recent job instability in the gaming industry, as well as the uncertainty the cancellations are sure to cause among gamers.

«The biggest losses are to the seemingly thousands of people who are out of a job in a tumultuous industry that’s seen record layoffs year over year,» Lumb explained, adding, «The cancellations of big games like the upcoming Perfect Dark and Rare’s next game Everwild are concerning for Microsoft’s next few years of releases, but also to confidence that a game being teased at, say, an Xbox Showcase will end up coming out.»

According to Variety, all games that were shown off during the 2025 Xbox Games Showcase in June will continue being developed.

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Technologies

Razer Handheld Dock Chroma Follows Its Accessories’ Formula: High Quality With a Higher Price

Review: The Razer Handheld Dock Chroma is great for traveling with your gaming handheld, but it’s not the only option.

The Handheld Dock Chroma from Razer is a compact stand and dock for portable gaming consoles and tablets, offering charging and an interface to send your games to a bigger screen. As the name suggests, it includes RGB lighting that’s part of Razer’s Chroma ecosystem. It was announced at CES in January, and it recently started shipping. Is it any good? Well, largely yes, with some important caveats.

What I like about the Razer Handheld Dock Chroma

The Razer Handheld Chroma Dock is well built. It follows the company’s signature trend of delivering high-quality accessories that look great and are reliably durable. The metal build quality is a nice touch against all the other plastic, cheap-feeling options out there. It’s also fairly small, making it easy to drop in a bag as you head out. That’s kind of the point, as Razer designed this dock to be portable, fitting in nicely with the whole idea of handheld gaming in the first place.

One big difference of the Dock Chroma, compared to other docks and which also plays well into the portability aspect, is that the stand to hold the handheld is adjustable. It will lie flat, covering the mounting deck entirely and turning the whole thing into a little cube. Or you can adjust it as steep as 75 degrees to find the perfect viewing angle while gaming.

As the Chroma name suggests, there’s an RBG light strip on the front that syncs up with your Chroma settings. If you aren’t using a device that supports Chroma, there’s a button on the right side you can use to cycle between some preset lighting scenes.  

What I don’t like about the Razer Handheld Dock Chroma

The first odd design choice almost flies in the face of the whole portable idea: There’s a USB-C cable sticking out of the back. This is what you connect to your handheld but oddly it can’t be detached or even folded into the dock itself. So it’s a bit clunky from a portability standpoint.

Then there’s the port selection. There’s a 100-watt USB-C port, three USB-A Gen 1 ports, a gigabit Ethernet port and an HDMI 2.0 port. That’s not a terrible port selection for a docking station, but the lack of a second USB-C, DisplayPort or a 3.5mm headphone port is rather disappointing. 

Performance

For something that’s essentially a docking station for handheld gaming rigs, the Chroma Dock works well. I hooked it up to a ROG Ally and had no issues at all. It was cool to be able to drop the Ally onto the dock, Switch-style, and instantly have my games up on my monitor and TV. The plethora of ports navigating Windows 11 on the Ally makes it so much easier by letting me use a keyboard and mouse with it.

The Chroma Dock works with any device that supports USB-C, including the Nintendo Switch. Just be aware that it’s kinda awkward with the Switch because you have to set it upside down for it to work, and you’ll need to use the original Nintendo charger that came with it. You’ll also need to provide your own charger for any device you use as Razer doesn’t include one in the box. But for the Switch specifically, you’ll need the Nintendo one.

Technically, you could mount any USB-C device onto the dock, including a tablet or phone, to have an all-in-one sort of situation. If you’re on the go a lot, this might be a game-changer in more ways than one.

Should you get the Razer Handheld Dock Chroma?

If you’re ready to pay the Razer premium, then perhaps. The Chroma Dock will set you back $80, which is more than double the price of most other similar docks. That’s a lot to ask for something like this. But if you want that Razer brand and you have other Chroma lighting gear, it’s well-built, if lacking in some features.

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