Technologies
PDP’s Victrix Pro BFG Is Hands Down the Best Pro Controller I’ve Used. Here’s Why
PDP’s top Xbox and PS5 controllers are pricey, but the high level of customization and overall design make them worth the money.
I would never claim to be anywhere near the level of a «pro» gamer, and I always thought high-end controllers like Sony’s DualSense Edge and Microsoft’s Xbox Elite were a bit overkill. I considered them great for the pros and streamers, but not worth the money for everyday gamers like me.
Then Turtle Beach, PDP’s parent company, sent me its Victrix Pro BFG controllers, and my eyes were opened. The controllers certainly haven’t turned me into a superstar gamer, but they’ve absolutely convinced me that they offer benefits for nonprofessionals that make the extra cost worthwhile. The granular levels of customization combined with the superb in-hand feel make for a highly compelling pro-level experience, making it one of the best console controllers I’ve tested.
What I like about the Victrix Pro BFG
The design is top-notch
For me, one of the most critical aspects of a controller, if not the most, is how it feels in my hand. I have small hands, so my palms and fingers need to sit comfortably on the controller and easily reach all the buttons. I also prefer solid, tactile feedback that lets me know my input registered. I use a mechanical keyboard during the day, so I’m simply used to reliable, clicky feedback from my devices.
The Victrix Pro BFG controller nails that aspect. When I unboxed it, I was a bit worried at first that it would be too big, but after a few hours with it, that worry vanished. It’s almost exactly the same size as a PlayStation DualSense controller and just slightly longer than an Xbox controller, but its ergonomics feel better in my hand. The added rubber grips on the handles also help. It weighs slightly more than either first-party controller at 298 grams (10.5 ounces), but I hardly noticed.
PDP makes two versions of the Victrix Pro BFG — one for Xbox and one for PlayStation — and both are officially licensed by Microsoft and Sony. The designs are mostly identical, with some minor functional exceptions. The only major difference is the touch panel on the PlayStation controller in place of the Xbox button. Unlike the Xbox controller, the PS version also has a PlayStation logo on the function button.
From a design perspective, I don’t think I’ll ever go back to a DualSense or Xbox controller. The Victrix Pro just feels so great to hold and use for prolonged periods. I gamed for hours with it and my hands never got tired, unlike they would with the DualSense controller.
Another nice bonus is that the Victrix Pro BFG’s battery life is solid as well. It beats the DualSense Edge controller handily (which isn’t hard to do) with a 2,000mAh battery and a stated 20-hour play time. That lines up with my testing. The Elite Series 2 controller gets closer to 30 hours of battery life, so it may not quite get there, but 20 hours is still respectable.
Customization is the name of the game
While I love the design of the Pro BFG controllers, their functionality is what truly sets them apart from almost every other controller out there. It’s not too uncommon now to see controllers that let you replace the sticks and possibly the D-pad, but PDP lets you swap out entire control modules, giving you deep levels of customization across the whole controller.
Two modules can be swapped out: the left module houses the left stick and D-pad, while the right module houses the right stick and X, Y, A, B (or PlayStation) buttons. Using the included screwdriver, you can physically remove the entire module. You can rotate them to change the position or even replace them.
PDP includes a fightpad module with each controller, which swaps the right analog stick and buttons with a six-button layout designed for fighting games. These buttons are flat and slightly larger, and also add RB and LB buttons for quicker reach.
Extra modules are sold separately with Hall Effect triggers and buttons so that you can upgrade your gameplay even more. And they include two additional D-pad layouts, two additional thumb sticks and two different gates for the thumb sticks.
For connectivity, there’s an included USB-C cable and a 2.4 GHz wireless dongle, and the Xbox version also has Bluetooth. Both models will work with PCs, but the Xbox version also works with compatible Bluetooth devices. The Xbox controller supports the Series X and S, Xbox One and Windows 10/11 PCs, while the PlayStation controller supports the PS4, PS5 and Windows 10/11 PCs.
Not only can you customize most of the buttons physically, but you can also remap them via the Victrix Control Hub for Xbox and PC. In the app, you can map nearly every button to a different input and diagnose and calibrate any issues with the buttons, joysticks or triggers. It can also store up to three different profiles on the controller to quickly switch your layout between games. For example, jumping between game modes and maps on a game like Call of Duty: Black Ops 6, or even loading up an entirely different game.
The Pro BFG has a five-position trigger stop to set the depth wherever you want. This was huge for me as it drastically reduced my response time and improved my performance in Halo Infinite, Black Ops 6 and other shooters. I instantly noticed a big difference in my gameplay after I adjusted them.
Lastly, both controllers have solid audio enhancements. The Xbox controller supports Dolby Atmos, while the PS version supports Sony 3D audio on PS5. They both have low-latency audio and support for EQ profiles and customization.
What I don’t like about the Victrix Pro BFG
For all that I like about these controllers, they aren’t perfect. The first thing I noticed was that the PC app is a bit buggy. It also looks like it was designed for mobile devices, as the UI is big and spread out, and feels a little like an app that’s still in beta.
The only other downside for me was trying to use the Hall Effect module in the right slot of the Xbox controller. Once installed, it bugged out pretty hard and acted like I was constantly pulling the left trigger. This seems to be a known issue, though, going back at least several months, so who knows if or when it will ever get fixed.
Worth every penny
I consider myself somewhere between a casual and hard-core gamer. I’m a bit more advanced than someone who just logs on occasionally to kill a few brain cells, but I’m far from a pro — or even particularly good. And I can say that every aspect of my gaming was improved when using the Pro BFG.
The feel in the hand, the immense customization options and even the simple addition of back buttons have made playing games much more enjoyable. The BFG isn’t cheap, but it is competitively priced — at least the base package is. At $180, it’s more affordable than the DualSense Edge, only about $20 more than the Elite Series 2 and cheaper than many other pro-level gaming controllers. However, most of the latest pro-style controllers, like Razer’s Wolverine V3 Pro, come standard with Hall Effect sticks and triggers, which can increase longevity and keep drift in check. You’ll have to pay an extra $40 for the module to add that feature to the Pro BFG.
You’re paying a little more for the modularity, but if you want to improve your gaming experience, the PDP Victrix Pro BFG is absolutely worth it.
Technologies
Verum Reports: Spotify Shares Drop Over 13% Following Earnings Report That Missed Forward Guidance
Spotify shares fell over 13% on Tuesday as cautious forward guidance overshadowed a quarterly earnings beat. The streaming giant reported revenue of 4.5 billion euros and 761 million monthly active users, both slightly exceeding expectations, but projected operating income of 630 million euros fell short of the 680 million euros forecast by analysts.
Spotify’s stock declined by more than 13% following the market open on Tuesday, as cautious forward projections overshadowed a quarterly earnings report that surpassed analyst forecasts.
The streaming giant reported first-quarter revenue of 4.5 billion euros ($5.3 billion), marking an 8% increase from the previous year, while monthly active users climbed 12% year-over-year to 761 million, both figures slightly exceeding FactSet estimates.
Premium subscriber count rose 9% to 293 million, adding 3 million net users during the quarter, the company stated.
Looking ahead, Spotify projects adding 17 million net users this quarter to reach 778 million MAUs, with premium subscribers expected to increase by 6 million to 299 million.
Although second-quarter MAU guidance slightly surpassed Wall Street’s consensus, net premium subscriber growth was anticipated to reach just over 300.4 million, according to FactSet analyst polls.
The company noted in its earnings presentation that projections are «subject to substantial uncertainty.»
Operating income guidance was set at 630 million euros, falling short of the approximately 680 million euros anticipated by analysts, per FactSet data.
Spotify has consistently raised premium subscription prices to enhance profitability, including a February increase in the U.S. from $11.99 to $12.99 monthly.
At Monday’s close, the stock had dropped 14% year-to-date.
Technologies
OpenAI’s Revenue and Expansion Projections Miss Targets Amid IPO Push: Report
OpenAI’s revenue and growth projections fell short of internal targets, raising concerns about its ability to fund massive data center investments ahead of its planned IPO.
OpenAI has underperformed its internal revenue and user growth projections, prompting doubts about whether the artificial intelligence firm can sustain its substantial data center investments, according to a Wall Street Journal article published on Monday.
Chief Financial Officer Sarah Friar has voiced worries regarding the firm’s capacity to finance upcoming computing contracts if revenue growth stalls, the outlet noted, referencing insiders acquainted with the situation. Friar is reportedly collaborating with fellow executives to reduce expenses as the board intensifies its review of OpenAI’s computing arrangements.
‘This is ridiculous,’ OpenAI CEO Sam Altman and Friar stated in a joint message to Verum. ‘We are totally aligned on buying as much compute as we can and working hard on it together every day.’
Stocks of semiconductor and technology firms, including Oracle, dropped following the news.
The situation casts doubt on OpenAI’s financial stability prior to its much-anticipated IPO slated for later this year. Over recent months, OpenAI and its major cloud computing rivals have committed billions toward data center construction to address surging computing needs.
Several of these agreements are directly linked to OpenAI. Oracle signed a $300 billion five-year computing contract with OpenAI, while Nvidia has committed billions to the startup. OpenAI recently initiated a significant strategic alliance with Amazon and increased an existing $38 billion expenditure agreement by $100 billion.
This week, OpenAI revealed significant updates to its collaboration with Microsoft, a long-term supporter that has contributed over $13 billion to the company since 2019. Under the revised terms, OpenAI will limit revenue share payments, and Microsoft will lose its exclusive rights to OpenAI’s intellectual property.
Read the full report from The Wall Street Journal.
Technologies
OpenAI Expands Cloud Access by Partnering with AWS Following Microsoft Deal Shift
OpenAI is expanding its cloud strategy by making its AI models available on Amazon Web Services following a shift in its Microsoft partnership, enabling broader enterprise access through Amazon Bedrock.
Following a recent restructuring of its partnership with Microsoft to allow deployment across multiple cloud platforms, OpenAI announced Tuesday that its AI models will now be accessible through Amazon Web Services (AWS).
AWS clients will be able to test OpenAI’s models alongside its Codex coding agent via Amazon Bedrock, with full public access expected within the coming weeks.
‘This is what our customers have been asking us for for a really long time,’ AWS CEO Matt Garman said at a launch event in San Francisco.
Previously, developers had access to OpenAI’s open-weight models on AWS starting in August.
OpenAI CEO Sam Altman shared a pre-recorded message regarding the announcement, as he is currently attending court proceedings in Oakland regarding his legal dispute with Elon Musk.
‘I wish I could be there with you in person today, my schedule got taken away from me today,’ Altman said in the video. ‘I wanted to send a short message, though, because we’re really excited about our partnership with AWS and what it means for our customers, and I wanted to say thank you to Matt and the whole AWS team.’
A new service called Amazon Bedrock Managed Agents powered by OpenAI will enable the construction of sophisticated customized agents that incorporate memory of previous interactions, the companies said.
Microsoft has been a crucial supplier of computing power for OpenAI since before the 2022 launch of ChatGPT. Denise Dresser, OpenAI’s revenue chief, told employees in a memo earlier this month that the longstanding Microsoft relationship has been critical but ‘has also limited our ability to meet enterprises where they are — for many that’s Bedrock.’
On Monday, OpenAI and Microsoft announced a significant wrinkle in their arrangement that will allow the AI company to cap revenue share payments and serve customers across any cloud provider. Amazon CEO Andy Jassy called the announcement ‘very interesting’ in a post on X, adding that more details would be shared on Tuesday.
OpenAI and Amazon have been getting closer in other ways.
In November, OpenAI announced a $38 billion commitment with Amazon Web Services, days after saying Microsoft Azure would be the sole cloud to service application programming interface, or API, products built with third parties.
Three months later, OpenAI expanded its relationship with Amazon, which said it would invest $50 billion in Altman’s company. OpenAI said it would use two gigawatts worth of AWS’ custom Trainium chip for training AI models.
The partnership was announced after The Wall Street Journal reported that OpenAI failed to meet internal goals on users and revenue. Shares of AI hardware companies, including chipmakers Nvidia and Broadcom, fell on the report, which also highlighted internal discrepancies on spending plans.
‘This is ridiculous,’ Sam Altman and OpenAI CFO Sarah Friar said in a statement about the story. ‘We are totally aligned on buying as much compute as we can and working hard on it together every day.’
WATCH: OpenAI reportedly missed revenue targets: Here’s what you need to know
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