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Clair Obscur: Expedition 33 Producer Talks Inspirations: FromSoftware, French Novels

At GDC 2025, the producer explains what the French studio brings to a modern JRPG, from combat to music to art and more.

Western role-playing game fans have had a handful of big releases this year already, like Avowed and the just-announced The Elder Scrolls IV: Oblivion remaster. But gamers looking for novel RPGs trying to break the mold will have another option when Clair Obscur: Expedition 33 launches on April 24 — and the game’s producer explained to me what’s in store for players.

At GDC 2025, I got to play a few early hours of Expedition 33, which was made by French studio Sandfall Interactive. With interactive turn-based battles and a sweeping story about death, combined with a gorgeous world and beautiful music, Expedition 33 seems poised to capture gamers looking for something a little different in their sweeping story-based games.

At the preview, I chatted with Sandfall Interactive co-founder and Expedition 33 producer François Meurisse about influences, combat and the art that goes into making a French studio’s take on the venerable JRPG genre.

David Lumb (CNET): This was the first time I’ve been able to get my hands on the game, and it feels so kinetic for an RPG — dynamic menus when I’m switching between windows in combat or dodging enemy attacks. What were the team’s inspirations?

François Meurisse (Sandfall Interactive): The game has some great [Japanese RPG] inspiration, like older Final Fantasies — Final Fantasy 10, for example. But also some big inspiration from more modern JRPGs like Persona 5, for example. 

From Persona, we took this inspiration that every click is essential to the action, but no redundant gameplay manipulation to get to what you want to do. Every button you click triggers some camera movement. That makes it almost action-based when you see some people playing. We wanted to have this reactive turn-based feeling that mixes what makes the best out of turn-based games but with a real-time feel. 

DL: I really enjoyed how interactive the battle system is. How did you balance parrying and dodging, especially for players who might not be good at either?

FM: So the defense system is quite demanding, but there are several defense options. It’s easier when you encounter a new enemy, for example, to learn their patterns and start with the dodge, which is more forgiving in terms of timing. And when you get the right timing for the perfect dodge, you can try the parry.

We’re very well balanced now, but there are many different playstyles and types of players. And we have a broad variety of equipment, different skills, different characters — so even if you do not like to parry, or if you’re not the best dodger on earth, you can equip some specific passive effects or equipment in line with your play style. 

For example, I like dodges over parries, I can have passive effects giving me extra action points with dodges rather than parries. Or I can focus on specific builds to trigger some status effects on monsters and deal heavy, heavy damage and not rely too much on the defense system. And if that’s not something I’m into — the [quick-time events] on attacks — you can enable automatic QTEs in the settings.

DL: Another thing that is pretty striking about the game is the art style. In the demo, I run across this little guy in white, almost clownish look, with a stone corkscrew head. What inspired this art design? 

FM: For the whole game, we had more of a Belle Epoque, Art Deco inspiration, so France from early 20th century mixed with high fantasy. That’s something that we wanted for the city at the beginning of the expedition, for the expeditionary outfits, for the manor. 

Now, it’s kind of like an expedition into the wild, into an unexplored continent which is quite savage. Our art director chose different inspirations for different enemies and environments — for example, that enemy you mentioned, its references are more like clay sculptures and organic shapes.

DL: That’s a good segue — what does a French studio bring to JRPGs? What is French in the game?

FM: So definitely Lumiere [the city where the game begins and expeditions set out from], the Eiffel Tower [in it]. And yes, there’s a lot of feedback about like the French swearing, some of the names, art inspirations, some clothing patterns.

DL: I feel having the Paintress as the big villain in the end, or at least the one you’re seeking out, is a uniquely French enemy and not something we’ve seen in JRPGs so much.

FM: Yeah, maybe not. The Paintress will reveal some secrets anyway throughout the game. 

DL: What else do you feel Expedition 33 brings to JRPGs that we haven’t seen before?

FM: Of course, it’s an RPG at the core, but the game also has more From Software inspiration for stuff like the defense system or even some stats system or deckbuilding inspiration for action points. We took several inspirations of what worked greatly in the games we love, but try to make it our own way with a unique art direction, unique story and unique characters. 

DL: Can you tell me more about the music? The battle music especially is fantastic, I love jumping into a fight and hearing a choral element. But there’s also parts that are a little French with organs in the background.

FM: So Lorien [Testard], our composer, composed a full [original soundtrack] for the game. The OST is huge, it will be several hours long, and worked with us from the very beginning of development in 2020. He really composed music side-by-side with the creation of the game. And Alice Duport-Percier, she’s a composer and singer — she has a great voice, she’s a classical singer. And we have about 45 minutes of orchestra recordings with a French orchestra. 

DL: We’re getting to the end of our time to chat, and I just wanted to focus on the game’s theme of recurring death as the age limit for surviving humans gets lower and lower every year. What’s the inspiration for that dour theme?

FM: About the countdown, I think Guillaume [Broche, Sandfall Interactive CEO and creative director] woke up one morning and though that idea could be cool. But the expedition concept, the special inspiration behind it is a French novel called La Horde du Contrevent, [in English: The Horde of Counterwind]. It wasn’t translated in other languages, but it’s a cult classic now in French, published in 2004. 

It’s a great novel about a group of warriors, like an expedition of 20 or 30 people that try to find the origin of the wind in the world, which always blows from west to east. Every expedition fails, and they send a new one. We loved this idea of like trying to overcome what the best group did before you, trying to find out which point they reached in the world, how they failed and will you succeed? 

DL: Okay, last question: what are you most excited for players to experience when they pick up the game for the first time?

FM: Oooh — I mean, everything, the gameplay, the world map. But personally, the story is great. I can’t wait for people to reach the end of the story, to share theories about it, to discover the fate of the characters. The story, its twists, the progression toward The Paintress — it gives me chills. Some of the voice cast [performances] made me cry. So I can’t wait to hear reactions to them.

Clair Obscur: Expedition 33 comes out for PC, Xbox and PS5 on April 24.

Technologies

Today’s Wordle Hints, Answer and Help for July 5, #1477

Here are hints and the answer for today’s Wordle for July 5, No. 1,477.

Looking for the most recent Wordle answer? Click here for today’s Wordle hints, as well as our daily answers and hints for The New York Times Mini Crossword, Connections, Connections: Sports Edition and Strands puzzles.


Today’s Wordle puzzle is a pretty tough one. I grew up on a farm, so I know the word, but I didn’t put it together right away, even though the letters are common ones. If you need a new starter word, check out our list of which letters show up the most in English words. If you need hints and the answer, read on.

Today’s Wordle hints

Before we show you today’s Wordle answer, we’ll give you some hints. If you don’t want a spoiler, look away now.

Wordle hint No. 1: Repeats

Today’s Wordle answer has no repeated letters.

Wordle hint No. 2: Vowels

There is are two vowels in today’s Wordle answer.

Wordle hint No. 3: First letter

Today’s Wordle answer begins with the letter B.

Wordle hint No. 4: Down on the farm

Today’s Wordle answer describes a piece of farm equipment.

Wordle hint No. 5: Meaning

Today’s Wordle answer refers to a machine for making paper, hay, or cotton into bales.

TODAY’S WORDLE ANSWER

Today’s Wordle answer is BALER.

Yesterday’s Wordle answer

Yesterday’s Wordle answer, July 4,  No. 1476 was CURVE.

Recent Wordle answers

June 30, No. 1472: BLINK

July 1, No. 1473: MOLDY

July 2, No. 1474: INCUR

July 3, No. 1475: POPPY

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Technologies

Today’s NYT Strands Hints, Answers and Help for July 5, #489

Here are hints and answers for the NYT Strands puzzle for July 5, No. 489.

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


The theme of today’s NYT Strands puzzle isn’t terribly tough, but at least one of the words is unusual and really, really long to unscramble. If you need hints and answers, read on.

I go into depth about the rules for Strands in this story. 

If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: Every second counts.

If that doesn’t help you, here’s a clue: Does anybody really know what time it is?

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:

  • DIAL, SOLE, MOLE, MOLES, SHAKE, CHEEP, ROLE, HOME, LOCK, MEAT, TAME, TAMES, ROLES, ROON, TRON

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • CLOCK, WATCH, SUNDIAL, HOURGLASS, CHRONOMETER

Today’s Strands spangram

Today’s Strands spangram is TIMEKEEPERS. To find it, look for the T that’s four letters down on the far left, and wind across.

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Technologies

Microsoft Is Eliminating Passwords in August: Here’s What You Need to Do to Prepare

Microsoft Authenticator has already stopped autofilling passwords, but the biggest change comes next month.

In June, Microsoft Authenticator stopped letting users create new passwords. In July, it turned off the autofill password function. And in August, the login app will stop supporting passwords entirely, moving to more secure passkeys, such as a PIN, fingerprint or facial recognition.

Attila Tomaschek, CNET’s software senior writer and digital security expert, says that passkeys are a safer alternative to the risky password habits practiced by 49% of US adults, according to a recent survey by CNET.

«Passwords can be cracked, whereas passkeys need both the public and the locally stored private key to authenticate users, which can help mitigate risks like falling victim to phishing and brute-force or credential-stuffing attacks,» Tomaschek said.

Using the same password for several accounts or adding personal hints can be a convenient way to remember your login. But that puts you at a big risk for scammers, identity theft and fraud. Here’s more on Microsoft’s plan for eliminating passwords and how to make the switch to passkeys before August.

When will Microsoft Authenticator stop supporting passwords?

Microsoft Authenticator houses your passwords and lets you sign into all your Microsoft accounts using a PIN, facial recognition like Windows Hello, or other biometric data like a fingerprint. Authenticator can be used in other ways, such as verifying you’re logging in if you forgot your password, or using two-factor authentication as an extra layer of security for your accounts. In June, the company stopped letting users add passwords to Authenticator, but here’s a timeline of other changes you can expect from Microsoft.

  • July 2025: You won’t be able to use the autofill password function.
  • August 2025: You’ll no longer be able to use saved passwords.

If you still want to use passwords instead of passkeys, you can store them in Microsoft Edge. However, CNET experts recommend adopting passkeys during this transition. «Passkeys use public key cryptography to authenticate users, rather than relying on users themselves creating their own (often weak or reused) passwords to access their online accounts,» Tomaschek said.

Why are passkeys a better alternative to passwords?

So what exactly is a passkey? It’s a credential created by the Fast Identity Online Alliance that uses biometric data or a PIN to verify your identity and access your account. Think about using your fingerprint or Face ID to log into your account. That’s generally safer than using a password that is easy to guess or susceptible to a phishing attack.

Passkeys aren’t stored on servers like passwords. Instead, they’re stored only on your personal device. More conveniently, this takes the guesswork out of remembering your passwords and the need for a password manager.

How to set up a passkey in Microsoft Authenticator

Microsoft said in a May 1 blog post that it will automatically detect the best passkey to set up and make that your default sign-in option. «If you have a password and ‘one-time code’ set up on your account, we’ll prompt you to sign in with your one-time code instead of your password. After you’re signed in, you’ll be prompted to enroll a passkey. Then the next time you sign in, you’ll be prompted to sign in with your passkey,» according to the blog post.

To set up a new passkey, open your Authenticator app on your phone. Tap on your account and select «Set up a passkey.» You’ll be prompted to log in with your existing credentials. After you’re logged in, you can set up the passkey.

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