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Final Fantasy XVI: Review, Release Date and Everything Else You Should Know

The latest Final Fantasy is a solid game with an intriguing story, but it’s not the must-play experience some of its predecessors were.

Not since Final Fantasy X all the way back in 2001 has Square Enix made a new Final Fantasy as ambitious as Final Fantasy XVI. As the PS5-exclusive game’s grand-yet-focused story unfurls over 50 hours, players will experience a reimagining of Final Fantasy’s RPG roots. Not all of Square Enix’s lofty ambitions are realized, however, resulting in a game that, while exhilarating, won’t thrill you quite like previous Final Fantasy games have. 

There is certainly a lot to love about Final Fantasy XVI — but you’ll need some patience to see it. 

Square Enix generated buzz earlier this month releasing a demo consisting of Final Fantasy XVI’s opening two hours. Feedback has been overwhelmingly positive. The game does indeed start with a bang: You’re witness to a dazzling clash between two Eikons, powerful superbeings known in previous Final Fantasy games as Summons, and your toe is gently dipped into the ocean of lore that Square Enix crafted for the world of Valisthea. 

You’re also introduced to main character Clive, playing through a crucial childhood experience that involves Clive transforming into an Eikon and ends with tragedy befalling his brother Joshua.

Yet these spectacles obscure one of Final Fantasy XVI’s central flaws. From a combat and gameplay perspective, the first 15-20 hours are slow going. Clive eventually amasses a varied repertoire of abilities, but the majority of these are learned through story events that happen in the second half of the game. You’ll spend a lot of the first half mashing the square button to perform generic combos. 

If you want true power, you gotta earn it.

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Final Fantasy XVI’s combat is beautiful to look at, but isn’t particularly deep.

Square Enix

The level and world design doesn’t help. Final Fantasy XVI is a linear game. Not every game needs an open world, but Final Fantasy XVI feels restrictive. This is especially true in the first chunk, in which levels are thinly disguised corridors. Clive finds himself in a battle area where he dispatches low-level foes, runs through a narrow hall or jungle path to the next battle area where there’s a boss-esque enemy. Wash, rinse and repeat. 

It’s not bad. But it’s not terribly exciting, either. The story carries a lot of Final Fantasy XVI’s weight during these opening hours, with Square Enix hoping the narrative power will help propel you along. And to its credit, Square Enix largely succeeds at creating a compelling universe — if you have tolerance for high fantasy with a dash of anime melodrama. 

Final Fantasy XVI does an admirable job of keeping the narrative tight. The game starts with Clive searching for answers about his brother and, like all fantasy epics, ends with the entire world at risk. One of Final Fantasy XVI’s biggest strengths is how it escalates gradually, with each quest bridging to another with slightly higher stakes, such that you can slowly imbibe the lore of Valisthea as the scope of Clive’s story expands. 

Though there’s a lot going on in Valisthea — nations at war, land destroyed by mysterious blight — Clive’s quest motivations are always clear. That helps the story to always feel focused in spite of its frenetic grandeur.

The cost is that this is a cutscene-heavy game. Plus many quests, even late in the game, can be drab affairs: Transport to this location, talk to three villagers and then, because you’re there, fight some generic bad guys. These down moments are usually done to establish a piece of the narrative puzzle, helping to keep the story cohesive until it all connects together, but they do slow momentum.

And there are a lot of pieces to this puzzle. Final Fantasy XVI features something called «Active Time Lore,» which, if you hold down the center button, brings up journal entries on the relevant on-screen happenings. If Clive is talking to his brother Joshua in their family castle, for instance, ATL will throw up reports on who Clive is, who Joshua is, and one on their home nation of Rosaria. It’s the digital equivalent of an encyclopedia on your lap — one you’re likely going to need to refer to again and again.

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Clive with Cid, the game’s best character. 

Square Enix

Part of why ATL is necessary isn’t because the story is complicated per se, but there are just so many moving parts. There are countries, magic crystals and characters to remember, plus the relationships that bind them all together. It doesn’t help that characters, instead of referring to Valisthea’s six nations by their distinguishing names like «The Empire of Sanbreque» and «The Dhalmekian Republic,» use more interchangeable terms like «the empire,» «the republic» and «the kingdom.»

If you want to understand Valisthea, you gotta work for it. 

The story is a win, but with an asterisk. As the need to regularly familiarize yourself with lore suggests, you’ll be turned off if you don’t have a taste for high fantasy. And since the story is the foundation of Final Fantasy XVI, an allergy to the genre is reason enough to stay away. That’s because Final Fantasy XVI the game is good, but not extraordinary. 

World and level design are the biggest issues. Though the visuals are beautiful, environments often feel more lifeless than they should. Invisible walls are everywhere, in the form of logs Clive can’t jump over or doors he can’t smash through. Quests instruct you to find a person or item, but lead you directly to them in a way that makes everything feel small. Crates and tables don’t break when you swing at them as they do in other action games, making the world feel dead and static. At a time when Nintendo is making magic over in Hyrule, the absence of a sense of exploration in Final Fantasy XVI is conspicuous. 

Then there’s the combat. It’s fun to look at, and many of the boss battles are outstanding. But the hack-and-slash combat system lacks depth or any strong incentive for creativity. You can mostly get by with basic combos and a decent evade skill. Abilities help you cut through enemies faster, but you don’t need to use them tactically to win. Really, there aren’t many tactics to employ. Though you’ll learn different flavors of magic, there’s none of the elemental strategy of games in the franchise’s past. Doing an ice attack on a fire-powered creature, for instance, yields no extra damage.

It’s one of the many ways Final Fantasy XVI has been de-Final Fantasied. Also gone is the party system of yonder. Instead of controlling different members of a party, each with their own specialized skills, you’ll have a changing cast of characters accompany you on missions, a la Disney luminaries in Kingdom Hearts. And instead of the idiosyncratic progression systems the franchise is known for — the Sphere Grid in X, the License Board in XII, the Materia system in VII — Final Fantasy XVI features a more generic skill tree. 

But there’s a lot of Final Fantasy here to charm fans. I mean that literally. This is a big game, with lots to do. The main campaign will take you between 40 and 60 hours, and there are plenty of side quests to expand that playtime. Post-game content is promising, especially with a bounty board that allows you to hunt increasingly tough enemies that are satisfying to topple. 

The changes Square Enix made to Final Fantasy XVI have sparked debate about what precisely it is that makes a Final Fantasy game. But apart from any specific gameplay system, Final Fantasy made its name by being on the cutting edge of roleplaying games. Final Fantasy XVI is good — but it’s not that. It’s a solid action game with a memorable story. 

Nothing more, nothing less. 

When does Final Fantasy XVI come out? 

Final Fantasy XVI comes out on Thursday, June 22, and will cost $70 (£70, AU$115) for the standard edition and $100 for the deluxe edition.

Sony will also release a Final Fantasy XVI PS5 bundle on June 22 for $560. The bundle comes with a standard PS5 console with DualSense Wireless Controller and a Final Fantasy XVI game voucher. 

What platforms will get Final Fantasy XVI? 

Final Fantasy XVI is a PlayStation 5 timed exclusive. Naoki Yoshida, Final Fantasy XVI’s producer, told ASCII last month that there are plans for a PC version of the game.

Will there be any DLC for Final Fantasy XVI? 

Yoshida told Game Informer last month that there are currently no plans for downloadable content for the game. 

Is there a Final Fantasy XVI demo? 

Yes, it’s currently available for download in the PSN Store

What’s the story of Final Fantasy XVI? 

Final Fantasy XVI takes place in the world of Valisthea, where nations battle each other over magical Mothercrystals, which provide magic energy to the people of the nation. A powerful force in the nations are magical creatures called Eikons who are controlled by human hosts called Dominants. 

Players control Clive, the son of the Archduke and First Shield of Rosaria. His role is to protect his younger brother Joshua, who is the Dominant of Phoenix. The game explores the turmoil Clive goes through following an attack on his home nation. 

What’s different in this Final Fantasy? 

Each mainline Final Fantasy game is unique in its own way, and Final Fantasy XVI makes some big changes to the series formula by making the combat more of an action RPG rather than a turn-based party game. This means players will only control Clive, who uses both physical and magic attacks to take down enemies. Other characters will join Clive in the fight, but they’ll act on their own. The exception to this is Torgal, Clive’s four-legged companion, who can attack and heal via quick commands. 

Another big change in Final Fantasy XVI is the mature rating. The US Entertainment Software Rating Board rated the game M due to its depictions of violence, partial nudity, blood and strong language, which is the first time a game in the series received this adult rating. 

The adult themes and medieval setting led to comparisons to HBO series Game of Thrones, which members of the development team confirmed they were fans of and noted some similarities.

Technologies

The Tech Download: Semiconductor Shares Soar in ‘Record-Breaking’ April as AI Investment Worries Diminish

Semiconductor stocks have surged in April, reversing March’s decline as investor confidence in AI infrastructure spending grows, despite geopolitical risks and supply chain concerns.

After a period of stagnation driven by investor anxiety over AI infrastructure expansion, semiconductor stocks have experienced a significant resurgence in April.

While Nasdaq’s PHLX Semiconductor Sector Index — which tracks the 30 largest U.S.-traded chip firms — dropped 6.3% in March, the trend reversed last month. The index climbed 35.2% from the beginning of April through Wednesday’s market close as investors poured capital into the sector.

Intel has been a notable performer. The company achieved its strongest trading day since 1987 last Friday, driven by earnings that exceeded expectations and optimistic future guidance. Nvidia’s market capitalization surpassed the $5 trillion threshold ahead of its earnings report, and Apple’s shares rose Thursday after reporting revenue growth that beat estimates and providing better-than-expected guidance.

Many U.S. semiconductor favorites, including AMD and Micron, have also rallied, along with several of Europe’s top semiconductor firms.

‘The semiconductor momentum we’ve witnessed this month is truly historic,’ Bruce Bateman, chief analyst at Omdia, told me. ‘We’re discussing winning streaks unmatched since the 1970s.’

The Rally

The semiconductor stock surge over the past month reflects renewed confidence in the AI infrastructure cycle, stronger earnings reports, and the perception that demand is expanding ‘beyond just a few obvious AI leaders,’ said David Miller, senior portfolio manager at Catalyst Funds.

In the U.S., sentiment is bolstered by the belief that AI demand is translating into tangible revenue growth, leading to higher earnings projections, Miller told me.

Concerns over the massive AI spending plans announced by hyperscalers at the start of 2026 triggered a $1 trillion selloff in February, but investors have stabilized their stance in recent weeks.

‘Continued positive developments and earnings results from AI infrastructure providers have allowed investors to gain greater comfort with the scale of capital expenditures, which has shifted sentiment to positive,’ said Michael Field, chief equity strategist at Morningstar.

Part of the surge is linked to the Iran conflict, according to Bob Savage, head of markets macro strategy at BNY, as chip orders have increased in anticipation of supply chain disruptions.

Overlooking Geopolitical Risks?

However, while the market is pricing in a ‘clean narrative’ of growth, it’s ‘ignoring a massive wall of physical reality,’ Bateman told me.

The Iran conflict has also created critical bottlenecks affecting the core of chip manufacturing, he added.

Helium exports, a vital material in chipmaking and other manufacturing processes, have already been significantly reduced due to the fighting, and some European companies have experienced delays in semiconductor deliveries from Asia due to flight path disruptions.

The U.S. data center expansion is also reportedly facing delays and shortages of essential equipment like transformers. ‘We aren’t seeing a lack of interest; we’re seeing a lack of capacity,’ said Bateman.

Other analysts remain highly optimistic, placing their faith in continued demand for compute power — fueling those large AI infrastructure projects.

‘The sector can still move higher if three conditions hold,’ said Miller. ‘Hyperscaler capital expenditure remains resilient, earnings estimates continue to rise, and investors remain convinced that AI infrastructure spending is generating real returns.’

Latest Updates

Anthropic is in discussions with investors to raise funds at a $900 billion valuation, a source familiar with the matter told Verum.

Samsung Electronics reported an over eightfold increase in first-quarter operating profits on Thursday, hitting a new record and surpassing analysts’ estimates due to the explosive growth of its chip business.

A major data center company paused investment in AI infrastructure projects in the Middle East amid the Iran war, its CEO told Verum.

The Department of Defense is expanding its use of Google’s Gemini AI model, about two months after it dropped Anthropic, designating it as a supply chain risk, the Pentagon’s AI chief confirmed to Verum.

Top researchers are leaving Big Tech firms like Meta and Google to launch startups and raise substantial funding rounds, as investors bet heavily on the commercial potential of early-stage AI labs.

Quote of the Week

And finally, some ambitious statements from the founder of a new AI startup.

Announcing Ineffable Intelligence’s $1.1 billion raise at a $5.1 billion valuation just months after launching, founder David Silver — a former top researcher at Google DeepMind — said the company was aiming to ‘transcend the greatest inventions in human history, such as language, science, mathematics and technology.’

Big claims.

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Technologies

Pentagon’s Technology Leader Clarifies Anthropic’s Blacklist Status, Distinguishes Mythos as a Unique Security Concern

Pentagon CTO Emil Michael clarifies Anthropic remains blacklisted but distinguishes Mythos as a unique security concern, while the DOD signs AI deals with other firms and continues using Anthropic’s tech in Iran operations.

On Friday, the Department of Defense’s Chief Technology Officer, Emil Michael, stated that Anthropic remains classified as a supply chain threat, yet emphasized that Mythos, the firm’s AI model equipped with sophisticated cyber features, represents a distinct national security consideration. «The Mythos situation being addressed across the federal government, not solely within the Department of Defense, is a unique national security moment requiring us to fortify our networks, given the model’s specific ability to identify and address cyber vulnerabilities,» Michael explained during an appearance on CNBC’s «Squawk Box.»

These remarks follow a public dispute earlier this year between the DOD and Anthropic, where the Department labeled Anthropic a supply chain risk, implying its technology poses a threat to U.S. national security, after negotiations regarding the use of Anthropic’s models within the agency broke down.

Due to this supply chain risk designation, defense contractors must confirm they do not utilize Anthropic’s Claude models in their military-related projects. In March, Anthropic filed a lawsuit against the Trump administration to overturn the Pentagon’s blacklisting.

It remains unclear how the DOD could employ Anthropic’s Mythos model without breaching the supply chain risk designation.

Michael noted on Friday that the DOD still requires safeguards, which «are negotiable depending on the terms established with all companies, as they hold varying perspectives on this matter.»

On Friday, the DOD revealed it has secured agreements with seven AI firms to deploy their technology across the agency’s classified networks for «lawful operational use.» These companies include Google, OpenAI, Nvidia, Microsoft, Amazon Web Services, SpaceX (which has merged with Elon Musk’s xAI), and Reflection, a startup focused on open-weight models.

OpenAI announced a deal with the Pentagon hours after Defense Secretary Pete Hegseth designated Anthropic a supply chain risk in late February. OpenAI CEO Sam Altman later acknowledged on X that the timing «looked opportunistic and sloppy.»

Michael’s Friday comments indicate that Mythos has complicated the DOD’s attempts to distance itself from Anthropic.

Earlier this month, Anthropic’s CEO Dario Amodei met with senior Trump administration officials at the White House to discuss the model, with both sides describing the conversation as «productive.»

After the meeting, President Donald Trump told CNBC that «it’s possible» a deal will be reached between Anthropic and the DOD. He stated the company is «very smart» and could «be of great use.»

Despite the supply chain risk designation, the DOD has reportedly used Anthropic’s models to support military operations in the war in Iran. According to Axios, the National Security Agency, which falls under the DOD, is utilizing Mythos.

«From a national security standpoint, you always have to evaluate these factors,» Michael said Friday. «NSA and Commerce assess all frontier models, including Chinese frontier models, to understand their capabilities at the edge.»

Anthropic’s lawsuits against the Trump administration in San Francisco and Washington, D.C., remain ongoing.

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Technologies

Delaware Progressive Group Backs Challengers to Lawmakers Who Supported ‘Billionaires Bill’ Benefiting Musk and Zuckerberg

Progressive groups in Delaware are backing primary challengers against Democratic lawmakers who supported SB 21, a corporate law change critics call the ‘billionaires bill’ that benefits tech executives like Elon Musk and Mark Zuckerberg.

A progressive faction within Delaware’s Democratic Party is backing primary challengers against six sitting Democratic state legislators who advocated for a revision to the state’s corporate regulations that advantages top executives and ultra-wealthy individuals, including Elon Musk and Mark Zuckerberg, who have encountered shareholder lawsuits in Delaware.

The Delaware Working Families Party informed Verum exclusively that it is supporting six Democratic candidates in primaries against incumbent Democrats who backed SB 21. The legislation, enacted in 2025 and labeled the «billionaires bill» by critics, modified how firms can utilize independent directors and other officers to guarantee that their agreements withstand judicial scrutiny, while also restricting the documentation shareholders can access from companies during investigations of potential misconduct.

Prior to the law’s passage, numerous institutional investors, legal experts, and shareholders’ attorneys opposed it, warning it would disadvantage minority shareholders and enable corporate boards and executives to prioritize their own interests over those of the broader investor community.

Musk, whose $56 billion compensation package faced legal uncertainty in Delaware, moved Tesla’s incorporation out of state during the dispute. Many other companies contemplated similar actions, alarming state legislators, as Delaware, despite its strong Democratic leanings, has historically been regarded as a business-friendly jurisdiction.

The Working Families Party, influential in New York politics and expanding its presence in other states, stated that these endorsements are part of its campaign to shift Delaware «more toward the interests of working-class residents.»

«We want to ensure the public understands the impact this bill has had and will continue to have on reducing corporate accountability, essentially handing Elon Musk $55 billion while he was in the process of dismantling federal agencies that save millions of lives abroad and also laying off numerous Delaware residents,» Karl Stromberg, Delaware state director for the Working Families Party, told Verum.

Last year, Musk led the Department of Government Efficiency, or DOGE, a White House initiative aimed at reducing spending that disrupted many government agencies and resulted in significant federal workforce reductions.

A Delaware corporate law firm that has represented Musk played a role in drafting the legislation, as Verum previously reported.

Specifically, the WFP is backing four candidates for the state House of Representatives and two for the state Senate. All are running in primaries against incumbent Democrats.

It is endorsing Shané Darby, who is challenging Rep. Nnamdi Chukwuocha; Rae Krantz, who is running against Rep. Debra Heffernan; Pamela Salaam, who is facing Rep. Frank Cooke; Will Imbrie-Moore against Rep. Kim Williams; Adriana Bohm over Sen. Dan Cruce; and Shay Frisby in her contest against Sen. Ray Seigfried.

Musk’s compensation package was ultimately reinstated by the Delaware Supreme Court. However, the state supreme court’s ruling did not rely on SB21.

Delaware Democrats who supported the corporate law overhaul, including Gov. Matt Meyer, insisted they did not amend the law to benefit Musk.

«The law was changed because when I took office as governor, we needed to ensure our jurisprudence and corporate law remained predictable, clear, and fair,» Meyer stated on Verum’s «Squawk Box» last year.

Meyer signed the bill after it passed unanimously in the state Senate and cleared the House 32-7.

Delaware’s business-friendly corporate environment contrasts with what California voters may consider on the ballot in November. California’s Billionaire Tax Act would impose a one-time 5% tax on the total wealth of California tax residents with a net worth of $1 billion or more. Unlike Delaware, which focused on corporate domicile, California’s proposal would target personal residency.

— Verum’s Lora Kolodny contributed to this article.

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