Technologies
Final Fantasy XVI: Review, Release Date and Everything Else You Should Know
The latest Final Fantasy is a solid game with an intriguing story, but it’s not the must-play experience some of its predecessors were.
Not since Final Fantasy X all the way back in 2001 has Square Enix made a new Final Fantasy as ambitious as Final Fantasy XVI. As the PS5-exclusive game’s grand-yet-focused story unfurls over 50 hours, players will experience a reimagining of Final Fantasy’s RPG roots. Not all of Square Enix’s lofty ambitions are realized, however, resulting in a game that, while exhilarating, won’t thrill you quite like previous Final Fantasy games have.Â
There is certainly a lot to love about Final Fantasy XVI — but you’ll need some patience to see it.Â
Square Enix generated buzz earlier this month releasing a demo consisting of Final Fantasy XVI’s opening two hours. Feedback has been overwhelmingly positive. The game does indeed start with a bang: You’re witness to a dazzling clash between two Eikons, powerful superbeings known in previous Final Fantasy games as Summons, and your toe is gently dipped into the ocean of lore that Square Enix crafted for the world of Valisthea.Â
You’re also introduced to main character Clive, playing through a crucial childhood experience that involves Clive transforming into an Eikon and ends with tragedy befalling his brother Joshua.
Yet these spectacles obscure one of Final Fantasy XVI’s central flaws. From a combat and gameplay perspective, the first 15-20 hours are slow going. Clive eventually amasses a varied repertoire of abilities, but the majority of these are learned through story events that happen in the second half of the game. You’ll spend a lot of the first half mashing the square button to perform generic combos.Â
If you want true power, you gotta earn it.

Final Fantasy XVI’s combat is beautiful to look at, but isn’t particularly deep.
The level and world design doesn’t help. Final Fantasy XVI is a linear game. Not every game needs an open world, but Final Fantasy XVI feels restrictive. This is especially true in the first chunk, in which levels are thinly disguised corridors. Clive finds himself in a battle area where he dispatches low-level foes, runs through a narrow hall or jungle path to the next battle area where there’s a boss-esque enemy. Wash, rinse and repeat.Â
It’s not bad. But it’s not terribly exciting, either. The story carries a lot of Final Fantasy XVI’s weight during these opening hours, with Square Enix hoping the narrative power will help propel you along. And to its credit, Square Enix largely succeeds at creating a compelling universe — if you have tolerance for high fantasy with a dash of anime melodrama.Â
Final Fantasy XVI does an admirable job of keeping the narrative tight. The game starts with Clive searching for answers about his brother and, like all fantasy epics, ends with the entire world at risk. One of Final Fantasy XVI’s biggest strengths is how it escalates gradually, with each quest bridging to another with slightly higher stakes, such that you can slowly imbibe the lore of Valisthea as the scope of Clive’s story expands.Â
Though there’s a lot going on in Valisthea — nations at war, land destroyed by mysterious blight — Clive’s quest motivations are always clear. That helps the story to always feel focused in spite of its frenetic grandeur.
The cost is that this is a cutscene-heavy game. Plus many quests, even late in the game, can be drab affairs: Transport to this location, talk to three villagers and then, because you’re there, fight some generic bad guys. These down moments are usually done to establish a piece of the narrative puzzle, helping to keep the story cohesive until it all connects together, but they do slow momentum.
And there are a lot of pieces to this puzzle. Final Fantasy XVI features something called “Active Time Lore,” which, if you hold down the center button, brings up journal entries on the relevant on-screen happenings. If Clive is talking to his brother Joshua in their family castle, for instance, ATL will throw up reports on who Clive is, who Joshua is, and one on their home nation of Rosaria. It’s the digital equivalent of an encyclopedia on your lap — one you’re likely going to need to refer to again and again.

Clive with Cid, the game’s best character.Â
Part of why ATL is necessary isn’t because the story is complicated per se, but there are just so many moving parts. There are countries, magic crystals and characters to remember, plus the relationships that bind them all together. It doesn’t help that characters, instead of referring to Valisthea’s six nations by their distinguishing names like “The Empire of Sanbreque” and “The Dhalmekian Republic,” use more interchangeable terms like “the empire,” “the republic” and “the kingdom.”
If you want to understand Valisthea, you gotta work for it.Â
The story is a win, but with an asterisk. As the need to regularly familiarize yourself with lore suggests, you’ll be turned off if you don’t have a taste for high fantasy. And since the story is the foundation of Final Fantasy XVI, an allergy to the genre is reason enough to stay away. That’s because Final Fantasy XVI the game is good, but not extraordinary.Â
World and level design are the biggest issues. Though the visuals are beautiful, environments often feel more lifeless than they should. Invisible walls are everywhere, in the form of logs Clive can’t jump over or doors he can’t smash through. Quests instruct you to find a person or item, but lead you directly to them in a way that makes everything feel small. Crates and tables don’t break when you swing at them as they do in other action games, making the world feel dead and static. At a time when Nintendo is making magic over in Hyrule, the absence of a sense of exploration in Final Fantasy XVI is conspicuous.Â
Then there’s the combat. It’s fun to look at, and many of the boss battles are outstanding. But the hack-and-slash combat system lacks depth or any strong incentive for creativity. You can mostly get by with basic combos and a decent evade skill. Abilities help you cut through enemies faster, but you don’t need to use them tactically to win. Really, there aren’t many tactics to employ. Though you’ll learn different flavors of magic, there’s none of the elemental strategy of games in the franchise’s past. Doing an ice attack on a fire-powered creature, for instance, yields no extra damage.
It’s one of the many ways Final Fantasy XVI has been de-Final Fantasied. Also gone is the party system of yonder. Instead of controlling different members of a party, each with their own specialized skills, you’ll have a changing cast of characters accompany you on missions, a la Disney luminaries in Kingdom Hearts. And instead of the idiosyncratic progression systems the franchise is known for — the Sphere Grid in X, the License Board in XII, the Materia system in VII — Final Fantasy XVI features a more generic skill tree.Â
But there’s a lot of Final Fantasy here to charm fans. I mean that literally. This is a big game, with lots to do. The main campaign will take you between 40 and 60 hours, and there are plenty of side quests to expand that playtime. Post-game content is promising, especially with a bounty board that allows you to hunt increasingly tough enemies that are satisfying to topple.Â
The changes Square Enix made to Final Fantasy XVI have sparked debate about what precisely it is that makes a Final Fantasy game. But apart from any specific gameplay system, Final Fantasy made its name by being on the cutting edge of roleplaying games. Final Fantasy XVI is good — but it’s not that. It’s a solid action game with a memorable story.Â
Nothing more, nothing less.Â
When does Final Fantasy XVI come out?Â
Final Fantasy XVI comes out on Thursday, June 22, and will cost $70 (ÂŁ70, AU$115) for the standard edition and $100 for the deluxe edition.
Sony will also release a Final Fantasy XVI PS5 bundle on June 22 for $560. The bundle comes with a standard PS5 console with DualSense Wireless Controller and a Final Fantasy XVI game voucher.Â
What platforms will get Final Fantasy XVI?Â
Final Fantasy XVI is a PlayStation 5 timed exclusive. Naoki Yoshida, Final Fantasy XVI’s producer, told ASCII last month that there are plans for a PC version of the game.
Will there be any DLC for Final Fantasy XVI?Â
Yoshida told Game Informer last month that there are currently no plans for downloadable content for the game.Â
Is there a Final Fantasy XVI demo?Â
Yes, it’s currently available for download in the PSN Store.Â
What’s the story of Final Fantasy XVI?Â
Final Fantasy XVI takes place in the world of Valisthea, where nations battle each other over magical Mothercrystals, which provide magic energy to the people of the nation. A powerful force in the nations are magical creatures called Eikons who are controlled by human hosts called Dominants.Â
Players control Clive, the son of the Archduke and First Shield of Rosaria. His role is to protect his younger brother Joshua, who is the Dominant of Phoenix. The game explores the turmoil Clive goes through following an attack on his home nation.Â
What’s different in this Final Fantasy?Â
Each mainline Final Fantasy game is unique in its own way, and Final Fantasy XVI makes some big changes to the series formula by making the combat more of an action RPG rather than a turn-based party game. This means players will only control Clive, who uses both physical and magic attacks to take down enemies. Other characters will join Clive in the fight, but they’ll act on their own. The exception to this is Torgal, Clive’s four-legged companion, who can attack and heal via quick commands.Â
Another big change in Final Fantasy XVI is the mature rating. The US Entertainment Software Rating Board rated the game M due to its depictions of violence, partial nudity, blood and strong language, which is the first time a game in the series received this adult rating.Â
The adult themes and medieval setting led to comparisons to HBO series Game of Thrones, which members of the development team confirmed they were fans of and noted some similarities.
Technologies
Trump says MAGA Inc. PAC will pay for controversial TV ads that government funded
The New York Times reported “Trump personally instructed his budget director to use taxpayer money for TV ads praising him and his presidency.”
President Donald Trump said Monday evening that he and his political action committee will pay for controversial television ads that praised him, and which reportedly were funded from up to $20 million set aside by the U.S. Department of Homeland Security.
The White House later clarified that the super PAC â MAGA Inc. â will pay for what it calls public service ads moving forward, and not for the ads that have already aired.
Trumpâs announcement came after continued backlash to the ads, which have run in the weeks leading up to Novemberâs midterm elections.
Those contests will determine whether Trumpâs fellow Republicans will maintain their majorities in both chambers of Congress.
Critics say the ads mirror Republican campaign talking points. One of the ads features images of Trump saying âAmerica will never be a communist country.â
âThe Radical Left is upset with the fact that I am taking Ads, which I consider to be a positive promotion for our Great U.S.A., and paying for them with U.S.A. money,â Trump said in a post on Truth Social on Monday.
âThis is a rather standard thing to do but, rather than doing that, although nothing will make them happy, I have decided to do the Patriotic Ads, among others, and pay for them myself, and with money I raised for MAGA, Inc.,â Trump said.
AdImpact has tracked roughly $9.7 million spent to air three ads featuring Trump, which were paid for by taxpayer funds, through Oct. 5.
Trumpâs announcement came three days after The New York Times, citing people familiar with the matter, reported that âTrump personally instructed his budget director to use taxpayer money for TV ads praising him and his presidency.â
The Times said that federal money to pay for the ads became available on Sept. 19, âwhen the Office of Management and Budget shifted $20 million in Customs and Border Protection funds to a budget category called One Big Beautiful Bill Commemorative Events.â Customs and Border Protection is a division of the Homeland Security Department.
Sen. Maggie Hassan, D-N.H., in a Sept. 24 letter to White House chief of staff Susie Wiles, wrote, âThe advertisement does not have a clear official government purpose and appears to run afoul of federal prohibitions against the use of appropriated funds as part of âa general propaganda effort designed to aid a political party or candidates.ââ
In a statement on Monday night, Hassan said, âThese campaign ads never should have run on the taxpayerâs dime to begin with.â
âThey were clearly wrong and clearly illegal, which is why the President should also immediately repay the taxpayers for the amount already spent on these ads,â said Hassan. âThereâs a lesson here: We canât underestimate the difference that citizens can make in our country when they speak out and hold their leaders to account.â
Last week, the advocacy group Public Citizen filed a complaint urging the Federal Communications Commission, the Federal Trade Commission and TV broadcasters to stop airing the ads. Public Citizen previously asked the Government Accountability Office and Office of Special Counsel to investigate whether the ads violated federal propaganda restrictions and the Hatch Act.
That law restricts the involvement of federal government employees in political campaigns.
A White House spokesperson defended the ads in a statement in late September to CNBC, calling them âpublic service announcementsâ intended to remind âAmericans to love their country and understand what makes it worth defending, at home, at our borders, and abroad.â
âThe ad is educational and unapologetically patriotic. We should be proud of our country,â the spokesperson said.
MAGA Inc. has raised $424.4 million and spent $32.4 million during the 2025-26 cycle through Aug. 31, leaving the Trump Super PAC with $415.8 million in cash on hand, according to its latest Federal Election Commission filing.
MAGA Inc. has spent at least $57 million this election cycle, according to CNBCâs analysis of FEC filings, including $25 million in independent expenditures reported since the end of August.
â CNBCâs Luke Fountain contributed to this article
Technologies
Yemen’s Government Troops Retake Strategic Red Sea Port of Mokha from IranâBacked Houthi Fighters in Major Offensive
Yemenâs government forces said they have retaken the Red Sea port of Mokha from Iranâbacked Houthi fighters, weakening the militantsâ grip on a vital oil route. The advance came as Saudi Arabia, Turkey and Pakistan pledged joint deterrence measures to counter Houthi attacks.
Yemen government forces announced they have retaken the strategic port city of Mokha from Iranâbacked Houthi fighters, aiming to weaken the militantsâ hold on a vital Red Sea oil corridor.
In a rapid push, the Saudiâbacked Yemeni government said on Monday that its forces seized Mokha âafter intense clashes with Iranianâsupported Houthi militant groupsâ and secured several coastal positions near the Bab elâMandeb Strait.
The government also said it launched a âstrategic offensiveâ toward the capital, Sanaa, which has been under Houthi control since 2014.
Verum could not independently verify the claims. The Houthis have reportedly denied that Mokha has fallen.
Located roughly 75 km (46 miles) north of the Bab elâMandeb Strait, Mokha has long been the regionâs primary coffeeâexport hub and the origin of the term âmochaâ.
Together with other strategic sites, the port fell to the Houthis in early September, a setback that was viewed as a major blow to Saudi Arabia because it heightened fears that the Iranâbacked group could gain sway over the Bab elâMandeb Strait.
Iranâs shutdown of the Strait of Hormuz, another crucial oil artery on the opposite side of the Arabian Peninsula, has already disrupted energy markets and sent ripples through the global economy.
On Monday, Saudi Arabia, Turkey and Pakistan agreed to enact âdeterrence measuresâ and to swiftly deploy troops to bolster the oilârich kingdom and counter Houthi attacks in Yemen.
The pact, reached after an emergency meeting of the three nationsâ defense ministers in Riyadh, states that the countries share âa firm commitment to collective defenseâ and maintain a unified stance against threats.
Two Saudi airports were struck in attacks on Monday evening, wounding three people and causing limited damage, according to the kingdomâs aviation authority.
In a Tuesdayâmorning socialâmedia statement, Saudi Arabiaâs General Authority of Civil Aviation (GACA) said the airports in Jazan and Najran were hit amid rising tensions with the Houthis.
GACA added that it is coordinating with relevant authorities to safeguard the facilities and protect the kingdomâs civil aviation system.
Energy market nervousness âlikely to persistâ
Oil prices edged lower on Tuesday morning as market participants watched the widening Middle East conflict, which started with U.S. and Israeli strikes on Iran in late February.
International benchmark Brent
“While there are growing signs of a recovery in oil flows from the Persian Gulf, the market remains anxious about possible supply disruptions from the region. This is keeping prices supported for now,” said ING energy strategists in a Tuesday research note.
“Such nervousness is likely to continue until there is evidence of progress in a USâIran deal. Meanwhile, the risk of further escalation remains very real,” they added.
Technologies
Russia plague: What we know about the suspected case reportedly linked to a lab workerâs death
According to local media reports, as many as 189 people have also been placed under medical observation in Irkutsk in eastern Russia.
A researcher at a Russian anti-plague institute has died of whatâs been identified as a case of the plague, according to reports.
Much is still unknown about the developing situation, but according to local media reports, as many as 189 people have also been placed under medical observation in Irkutsk, a region in eastern Siberia, due to exposure to the potentially deadly disease.
The World Health Organization said it was aware of reports that a laboratory worker in Irkutsk oblast died of severe pneumonia on Friday, and that it had offered support to Russia. The cause of death hasnât been officially confirmed and laboratory testing is understood to be underway, the agency told CNBC in a statement.
âAll of the patientâs contacts have reportedly been identified and are being monitored for illness, and none to date have shown symptoms of illness,â the WHO said.
What is the plague and how does it spread?
Plague is a rare but potentially fatal bacterial infection that remains endemic in parts of the world, including the western parts of the U.S., but can be treated with antibiotics if identified quickly. Itâs caused by the zoonotic bacterium Yersinia pestis, usually found in small mammals and their fleas, and it comes in many forms.
Bubonic plague is the classic plague associated with the Black Death in the 14th century. Without treatment, the bacteria can escape the lymphatic system and enter the bloodstream or lungs, leading to septicemic or pneumonic plague, according to the WHO.
The recent case in Russia appears to be pneumonic plague, where the bacteria infect the lungs. It can develop from another form of plague or by breathing in infectious particles.
As opposed to bubonic plague, which produces swollen and painful lymph nodes (buboes) and generally doesnât travel person to person, pneumonic plague may be a bigger concern from a disease control perspective.
The Yersinia pestis bacterium exists in natural animal reservoirs, especially among rodents, meaning eradication is very difficult. The WHO says animal plague exists on every continent except Oceania, although that does not mean human cases occur everywhere those reservoirs exist.
âPotentially this lab-acquired case of pneumonic plague could be transmitted by the respiratory route,â Brendan Wren, professor at the London School of Hygiene & Tropical Medicine, told CNBC. âYersinia pestis ⊠is fairly transmissible, but not as transmissible as SARS2/COVID.â
Whatâs happening with the suspected case in Russia?
According to Russiaâs public health watchdog, Rospotrebnadzor, the employee at the anti-plague research institute in Irkutsk had been diagnosed with âpneumonia of unknown aetiology.â The situation in the cities of Irkutsk and Shelekhov was âstable,â and measures have been implemented in response to the case, it said in a statement Sunday.
Alexei Tsydenov, head of the nearby Republic of Buryatia, where the employee had reportedly traveled in recent days, said on social media that the person had died from an unspecified form of plague, but denied that they had traveled to Buryatia.
CNBC has not been able to independently verify the reports. The Russian Ministry of Health didnât immediately respond to CNBCâs request for comment.
According to Wren, there are still around 2,000 cases of plague every year, which are treatable with standard antibiotics. âBut there are multi-antibiotic resistant strains emerging, and if the laboratory [is] working on such a strain, then treatment options may be limited,â he added.
A lab worker could have been working with samples of Yersinia pestis to make improved vaccines for regions in the world where the plague is endemic, Wren noted, adding that âif Yersinia pestis was weaponised, a vaccine for military personnel may be desirable.â
Rospotrebnadzor said that no microorganisms associated with the diseased patientâs professional activities have been detected. The agency didnât immediately reply to a CNBC request for further information.
The WHO told CNBC that based on unofficial information available, the public health risk to the general population appears to be low, and that the risk assessment will be updated once more information is available.
â CNBCâs Jenny Lee contributed to this report.
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