Technologies
Apple Mac Studio 2023 Review: Still the Creative Choice for Mac
There aren’t many changes to Apple’s midrange desktop. There didn’t need to be.

Like
- Fast and quiet
- Relatively compact
- HDMI 2.1
Don’t like
- M2 Max model has two less Thunderbolt connections than the M2 Ultra
There isn’t a lot to say about the latest generation of the Mac Studio: From a «put it on your desk and use it» perspective, it feels almost exactly like the model that preceded it, with the expected generation-over-generation tweaks we see routinely in laptops and desktops.
In sum, it delivers up to about 20% better performance over the equivalent last-generation M1 chip because it has more CPU and GPU cores, and because of the updated Wi-Fi (from 6 to 6E) and Bluetooth 5.3, it has more stable and potentially much faster wireless. That, plus upgraded HDMI 2.1 — what Apple refers to as «enhanced» HDMI — are certainly important new features, they just don’t change the experience much.

As much as I like the system — and I really do like it quite a lot — it’s a little hard to make a case for the M2 Max model. If you really need CPU and/or GPU power, you’re better off with an Ultra configuration at a not-cheap $4,399 ($3,999 if you lop a terabyte off the storage of our $3,199 test configuration). If you just want the CPU performance and are OK with a decent-ish GPU, the M2 Pro Mac Mini can be had for $1,000 less.
Apple Mac Studio 2023
Price as reviewed | $3,199, £3,299, AU$5,099 |
---|---|
CPU | 3.3GHz Apple M2 Max 12 cores (8P/4E), 16-core Neural |
Memory | 64GB LPDDR5 unified |
Graphics | Integrated 38 cores |
Storage | 2TB Apple SSD, SD card slot |
Ports | 6x USB-C (2x Thunderbolt 4), 2x USB-A, 1x HDMI 2.1, 3.5mm audio |
Networking | 10Gbps Ethernet, Wi-Fi 6E (802.11ax), Bluetooth 5.3 |
Operating system | MacOS Ventura 13.4 |
Dimensions | 3.7 x 7.7 x 7.7 in (9.5 x 19.7 x 19.7 cm) |
Ship date | June 2023 |
Many creative apps, notably photo editing, still tend to use CPU resources more than GPU, and the M2 Pro has the same Neural cores as the M2 Max. And, while the Max handles some basic high-res video editing, you can get away with the cheaper model for 4K, but will probably want to bump up for higher resolutions.
Much also depends on what creative applications you’re using as well as how you’re using them. You’ll see a lot more custom MacOS optimization from, say, DaVinci Resolve than Premiere Pro, so throwing money at the Max over the Pro may not help you. And features that might theoretically benefit from more Neural cores (the Ultra has 2x the Max and below), may not perform the processing locally. For instance, the processing for Photoshop’s new Generative Fill takes place remotely, so your system doesn’t really have to do any heavy lifting.
The Pro also has the same encode/decode accelerators as the Max, while the Ultra has twice as many. And the Ultra configuration has two more Thunderbolt ports — its dual Max processor configuration means another Thunderbolt controller — which is important if you plan on using external drives for that.

03:14
That doesn’t mean there isn’t a group of buyers for whom the M2 Max combination of solid CPU and GPU performance is just right for the money — it’s just easier and probably sufficient to go cheaper or necessary to go pricier.
The upgraded HDMI means it can handle a 4K monitor at a refresh rates of up to 240Hz. It does enable variable refresh rate for monitors that support it, and as with the MacBook Pro you don’t have much control over it; you enable it in MacOS and it’s out of your hands.
Aside from gaming, where it’s key for avoiding artifacts caused by the disconnect between game frame rate and display screen update, one of the main reasons for VRR (ProMotion) is to save power on devices like the iPad and iPhone. That’s not a huge issue for a desktop, so unless you’re gaming you’re better off just setting it to a high but fixed rate and leave it.

The port layout is the same as it’s been since the system launched.
If you do plan on gaming, I’d wait for MacOS 14 Sonoma before committing. Depending on how many game developers take advantage of Apple’s DX11/DX12 emulation so you can run Windows games, and depending on how they perform, you may want to adjust your GPU requirements. At the moment, there aren’t many native Apple silicon games; most are mobile games running on top of Apple’s Rosetta emulator. You can run a virtual Windows machine like Parallels, but I’d probably vote Ultra for that.
Performance
Apple silicon’s performance remains remarkably consistent, in the sense that it’s more or less directly correlated with the number of cores (though that doesn’t mean it’s true for any specific application, because they’re too squidgy when it comes to producing generalizable results).
The 38-core GPU in the Studio’s M2 Max delivers about 20% better Metal performance over the 32-core GPU in the M1 Max, almost entirely because of the increase in the number of cores. For a frame of reference, the 38-core performance puts it roughly comparable to an Nvidia GeForce RTX 4060 Ti, at least in one cross-platform benchmark (3D Mark Wild Life Extreme Unlimited), but there are a variety of metrics that simply aren’t reflected by that test.
Read more: Apple MacBook Air 15-Inch Review: Finally, Big for Less
Using it, though, we can extrapolate that the M2 Ultra’s 76-core version should provide a little less than twice that of the 38-core M2 Max and fall a little short of the RTX 4070 Ti. One interesting pattern that I see is that the more GPU cores there are the less you get out of each individual core within a given generation and about a 5% increase per core from M1 to M2.
As we’ve seen with the M1 generation, multicore CPU performance is almost identical for a given core configuration — in other words, the 12-core M2 Pro’s as fast as the 12-core M2 Max — and about 20% faster than the 10-core M1 Max. Because more cores. Single core speed is up by about 14%. For reference, the CPU performance seems about the same as an Intel Core i7-13700H.
I’ve only had a few days with the system, so I’m still sorting out the various performance nuances. I’m comfortable with the conclusions I’ve drawn thus far — it remains the excellent system it was when it debuted last year — but if necessary may update with more about this particular configuration for creative work and gaming.
Cinebench R23 CPU (multicore)
Cinebench R23 CPU (single core)
3DMark Wild Life Extreme Unlimited
Configurations
Apple Mac Mini (M2 Pro, 2023) | MacOS Ventura 13.2; Apple M2 Pro (12-core CPU,19-core GPU); 16GB LPDDR5 RAM; 1TB SSD |
---|---|
Apple Mac Mini (M2, 2023) | MacOS Ventura 13.2; Apple M2 (8 CPU cores, 10 GPU cores); 8GB LPDDR5 RAM; 256GB SSD |
Apple Mac Studio (M1 Max, 2022) | MacOS Monterey 12.3; Apple M1 Max (10 CPU cores, 32 GPU cores); 64GB RAM; 2TB SSD |
Apple Mac Studio (M2 Max, 2023) | MacOS Ventura 13.4; Apple M2 Max (12 CPU cores, 38 GPU cores); 64GB RAM; 2TB SSD |
Apple MacBook Pro (14-inch, 2021) | MacOS Monterey 12.4; Apple M1 Pro (10 CPU cores, 16 GPU cores); 32GB LPDDR5 RAM; 1TB SSD |
Apple MacBook Pro (16-inch, 2021) | MacOS Monterey 12.4; Apple M1 Max (12 CPU cores, 32 GPU cores); 32GB RAM; 512GB SSD |
Apple MacBook Pro (16-inch, 2023) | MacOS Ventura 13.2; Apple M2 Pro (12 CPU cores, 19 GPU cores); 32GB LPDDR5 RAM; 1TB SSD |
Technologies
RFK Jr. Announces All Americans Need Health Tracking Devices: Here Are the Pros and Cons
The US Health Secretary plans a huge campaign to encourage health wearables: CNET knows exactly the kind of devices he’s talking about, and why accuracy may be a problem.

Many Americans already track health statistics like heart rate and sleep cycles on app-connected accessories. Now the federal government wants to jump in. On June 24, Health Secretary Robert F. Kennedy Jr. announced «one of the largest HHS campaigns in history» to encourage the use of wearables to track health conditions, a trend CNET has recently covered.
Kennedy is referring to the many different bands, watches and even clothes that use technology to track human vital signs. CNET’s reviewers have spent years testing devices like these, seeing how rings monitor health signs, straps track your heart health and the right devices lead to better sleep.
The latest version of the Apple Watch, for example, has sensors designed to detect heart rate, heart rhythm issues, falls, sleep health, sleep apnea, temperature, breathing rate and more. The newest Oura Ring can track sleep patterns, menstrual cycles, temperature, heart rate and other health details.
«We think that wearables are a key to the MAHA agenda, Making America Healthy Again ,» Kennedy told the Subcommittee on Health during its budget meeting. «My vision is that every American is wearing a wearable within four years … they can see what food is doing to their glucose levels, their heart rates and a number of other metrics as they eat it.»
Kennedy also tweeted that «wearables put the power of health back in the hands of the American people.»
«Wearables,» however, is a broad term encompassing everything from fitness devices that count steps to sleep trackers you wear at night. And consumer devices can’t easily replace monitoring solutions offered by medical professionals.
For example, CNET has covered research indicating that even the best-in-class Apple Watch struggles with accuracy from metrics like steps to heart rate. Another study from California State Polytechnic University has shown that fitness-related Fitbit trackers show high inaccuracies as well. In fact, that research was used in a related Fitbit lawsuit.
Speaking of glucose monitors, Kennedy isn’t the only White House official with an interest in such health sensors. The administration’s nominee for surgeon general, Dr. Casey Means, co-founded glucose-monitoring company Levels and sells a monitoring app as well as other wellness products.
Finally, CNET wellness experts remind everyone that wearables aren’t always a good fit. Those suffering from eating disorders or body image issues should always talk to an expert before using wearables, as they can exacerbate certain issues or lead to a unhelpful outlook.
The US Department of Health and Human Services did not immediately respond to a request for comment.
Technologies
What’s Included in Xbox Game Pass? Here’s Everything You Need to Know
Check out the pros and cons of each Game Pass tier, and how much each costs.

Editors’ Note: Xbox Game Pass Ultimate offers a slew of benefits, including a massive game library, diverse device support and both PC and console games. Nifty features like the ability to play on smart TVs, phones, tablets and PCs — not just consoles — make this a convenient gaming subscription service for a wide range of people. Xbox Game Pass Ultimate costs less than the price of a new game each month, yet gives access to hundreds of titles, which is why it earned a CNET Editors’ Choice Award. The original article follows.
New AAA video games used to cost $50 apiece, but it’s not unusual to see a similar game cost $70 now. That price might make you pause before you buy the game, but with an Xbox Game Pass subscription, you could play a brand-new game, and others, for a fraction of the price.
Microsoft launched Game Pass in 2017, and since then, the gaming service has grown to be one of the best values for gamers. All Game Pass plans offer member discounts for non-Game Pass titles and other perks, but figuring out which plan is right for you can be difficult.
That choice can be especially tough after Microsoft removed its Game Pass Console plan and replaced it with Game Pass Standard. The company also increased the price of Game Pass Ultimate from $17 to $20 a month.
I’ve covered the service in the past, including future releases and whether Game Pass Ultimate will save you money compared with buying single games. And with all the new titles Microsoft announced would be joining the service as Day 1 releases, like the upcoming Doom: The Dark Ages, you might be wondering what the difference is between different Game Pass plans.
Here’s what you need to know about the Game Pass plans so you can decide which one is right for your needs.
Xbox Game Pass tiers
Game Pass Core | Game Pass PC | Game Pass Standard | Game Pass Ultimate | |
---|---|---|---|---|
Day 1 releases | No | Yes | No | Yes |
PC games | No | Yes | No | Yes |
Online multiplayer | Yes | Yes | Yes | Yes |
EA Play | No | Yes | No | Yes |
Cloud Gaming | No | Yes (select games via GeForce Now Ultimate) | No | Yes (via Xbox Cloud Gaming and select games via GeForce Now Ultimate) |
Monthly price | $10 | $12 | $15 | $20 |
For more on Xbox, here’s what was announced at Gamescom, some titles available on Game Pass Ultimate right now and everything to know about that gaming service.
Technologies
Xbox Game Pass Ultimate Review: The Best Content Deal in Gaming
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