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iOS 17 at WWDC: Everything Apple Is Adding to Your iPhone

The iPhone software adds new features to the Phone app, FaceTime calls and iMessage chats.

Apple’s debut of iOS 17 is going to change to how you call, text and glance at information on your iPhone. iOS 17 will bring updates to FaceTime, Messages and the phone app to make your iPhone feel more intuitive and personal, the company revealed Monday during its Worldwide Developers Conference

Last year’s software update, iOS 16 introduced the ability to edit or «unsend» messages you send via iMessage, Apple Pay Later, a major overhaul to the lock screen, revamped notifications and Live Activities. These additions didn’t all come out at once and were actually scattered over the course of smaller iOS software updates throughout the year.

We can expect the same for iOS 17, which will likely be released just before the rumored iPhone 15 goes on sale.

Contact Posters

Three iPhones, each showing a different Contact Poster Three iPhones, each showing a different Contact Poster

Contact Posters aim to make your contact cards more compelling.

Apple

Last year we got customizable lock screens in iOS 16. This year, iOS 17 has a similar change for your iPhone’s contact cards, to make them look more eye-catching. Contact Posters are beautiful treatments for contact photos and emoji paired with slick-looking fonts that show up when you get calls and for other services on your phone where you communicate and share.

You can customize your Contact Poster similar to how you personalize your lock screen. Pick a photo, font and color and that’s it.

AirDrop gets easier to use

iOS 17 brings an overhaul to AirDrop. You just need to bring your iPhone close to someone else’s to share a Contact Poster, photos, videos or kick off a shared activity using Share Play. Of course, being Apple, there’s a word for sharing your Contact Poster with someone new: NameDrop. What’s nice, is that you can choose what contact info is shared. NameDrop works between iPhones or with an Apple Watch, too. It reminds me of «bumping» a contact in the early days of the iPhone.

Standby turns your iPhone into an Amazon Echo Show

An iPhone with its Standby screen active An iPhone with its Standby screen active

iOS 17 adds an attractive screen that shows photos, widgets and info when your iPhone is charging.

Apple

One of the biggest additions in iOS 17 is for when your iPhone isn’t in your hand. When your iPhone is on its side while MagSafe charging, you get a new full screen experience with glanceable information. The feature is called Standby and mimics what many smart home devices can do, such as the Amazon Echo Show.

The new screen shows the time, photos, widgets and Live Activities; nearly all of which can be personalized. It’s a bit of a cross between the iPhone 14 Pro’s always-on display and nightstand mode on the Apple Watch.

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Watch this: WWDC 2023: Here Are All the Major iOS 17 Features

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When you swipe to the side on the Standby screen, you can look at your favorite photos or moments. iOS 17 will also automatically shuffle images to find the one that take the best advantage of the screen.

Standby can also show glanceable widgets. For example, you can see the weather, your Apple Home smart controls or your favorite third-party widget. With support for live activities, you can also see the score of sporting events or the status of a food delivery. 

One of the more curious features is that Standby can remember your preferred view «setup» for each place you charge via MagSafe.

The new Journal app

The icon for the new Journal app in iOS 17 The icon for the new Journal app in iOS 17

iOS 17 brings a new Apple app called Journal that creates personalized suggestions to inspire writing. These suggestions are curated from information on your iPhone, like photos, location, music and workouts.

Journal gives you the option to select a moment, like «morning visit, Ocean Beach,» and start writing. You can also schedule notifications to remind you to write and get new prompts. You can flag important moments so that you can reflect on them later.

Live Voicemail

And iPhone with a Live Voicemail transcription And iPhone with a Live Voicemail transcription

Live Voicemail lets you preview a transcription in real time as a voicemail is being recorded.

Apple

Another new talent iOS 17 has involves your voicemail. When someone calls you and leaves a message, you’ll see a live transcription in real time as they speak. The new service is called Live Voicemail and it kind of feels like the days of answering machines, when my dad would screen a call. For Live Voicemail, you’ll see the voicemail right on your screen so you can decide whether to step out and take the call. The feature is powered by your iPhone’s neural engine in order to preserve your privacy. Live Voicemail seems identical to Call Screen on Google Pixel phones which isn’t a bad thing.

FaceTime messages

iOS 17 will let you record a video message in FaceTime. It’s a heavily requested feature that will ensure you can document and share important moments, even if someone misses your call.

Messages Check In

iOS 17 comes with a new location-sharing tool called Check In.

Apple/GIF by Arielle Burton/CNET

Apple is expanding and simplifying its location sharing via Messages. The new feature, called Check In, is for letting a loved one know you made it to your destination safely. Whether you’re walking home after dark or going for an early morning run, you can start a Check In with a family member or friend and as soon as you arrive home, it will automatically let your friend know. But if something unexpected happens, it can recognize that you’re not near your destination and check in with you. If you don’t respond, Check In can automatically share your current location, the route you took, your iPhone’s battery level and cell service status; all of which is end-to-end encrypted.

Messages get a handful of fixes and additions

A message thread showing an audio recording and its transcription A message thread showing an audio recording and its transcription

The Messages app will get transcriptions for audio messages in iOS 17.

Apple

The tried-and-true Messages app gets a handful of updates, including a visual overhaul of your iMessage apps which will no longer live above your keyboard and instead be accessible via a plus sign on the bottom left.

Searching through your Messages becomes a lot easier on iOS 17 with the addition of filters. When you start a search in the Messages app, you will be able to add terms to narrow the results.

Another welcome addition is transcription for audio messages. If you’re someone who has friends or family members who send you audio messages, you’ll be able to read a transcription of the recording right in the Messages app.

There’s also a new «catch up arrow» in Messages. It sits in the top right of your conversation and lets you jump to the first message you haven’t read. This could be a killer feature for managing group chats. Apple also made inline replies faster. In iOS 17, you’ll be able to just swipe to reply on any message bubble.

Apple fixes ‘ducking’ autocorrect

Autocorrect will become more intelligent and can fix more grammatical mistakes. Reverting words back to what you typed is easier. And apparently, autocorrect will learn and let you use curse words. Duck, yeah!

An iPhone with the Stickers drawer in Messages open An iPhone with the Stickers drawer in Messages open

Messages adds a bunch of Sticker features.

Apple

iMessage stickers get a new drawer to bring all the stickers you’ve used into one place. And now emoji are stickers. You can peel and stick an emoji sticker to a message bubble, rotate and resize it. Last year in iOS 16, Apple introduced the ability to lift a subject from the background of a photo as part of Visual Lookup. With iOS 17, you can turn a photo’s subject into a sticker in Messages. 

The Stickers drawer also has a Live Stickers tab that lets you create a Sticker animation (aka a GIF) from a Live Photo. Stickers can be accessed system wide in things like Tapback, Markup and third-party apps; basically anywhere you can access emoji.

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Watch this: Apple Reveals iOS 17

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But wait, there are more iOS 17 features

As is typical with WWDC, there are a lot more additions and improvements to iOS 17 than Apple showed during the keynote. Some notable highlights include:

  • Triggering Siri by just saying, «Siri» instead of «Hey, Siri»
  • Download offline maps in the Maps app
  • New profiles for Safari and your passwords
  • Auto retrieval of one-time verification codes from the Mail app
  • Interactive widgets (which was featured in-depth during the iPadOS portion)

iOS 17 will be out in full this fall and work on the iPhone XS, XR and newer, including the 2020 iPhone SE.

Technologies

When Will You See AI-Generated Content on Netflix? It’s Possible You Already Have

A graphic-novel adaptation from Argentina already used AI to generate final footage, Netflix’s CEO says.

How soon will it be before Netflix subscribers begin to see movies and TV show that were made with generative AI technology? According to CEO Ted Sarandos, it’s already happened.

In a video conference call after Netflix’s earnings were announced on July 17, Sarandos took questions, one of which was focused on when and how the streaming company will generate content with artificial intelligence tools.

Surprisingly, Sarandos said the company already did it, on an Argentinian sci-fi show called El Eternauta, a graphic-novel adaptation known as The Eternaut in English-speaking markets. For a scene showing a building collapsing in Buenos Aires, Netflix’s tech team worked with the filmmakers to generate AI footage that was used as final footage.

Sarandos revealed that this was the first time that Netflix has used generative AI for final footage in any TV show or movie it has produced.

«We remain convinced that AI represents an incredible opportunity to help creators make films and series better, not just cheaper,» Sarandos said in the call. «Real people doing real work with better tools,» he added.

The Netflix chief said that the show’s budget would never have allowed footage like that to be created with traditional visual effects tools and workflows, and that it was produced 10 times faster than it would have been traditionally. «They were able to achieve an amazing result with remarkable speed,» Sarandos said.

Filmmakers, he said, are already using AI for previsualization and shot planning as well as visual effects such as de-aging. The company also plans to keep expanding its use of AI for keep improving recommendations and other features offered to subscribers.

El Eternauta has already been renewed for a second season and received positive reviews.

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Google Down: Services Experiencing ‘Disruption’ Include Gmail, Drive and Workspace

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Donkey Kong Bananza Is Satisfyingly Smashing Madness

DK is exactly what the Switch 2 needed to give gamers a glimpse of what Nintendo may have coming.

Summers are about big, fun, mind-numbing movies. Great escapes in the best of ways. I need that right now, and maybe you do too. I’m happy to say that Donkey Kong Bananza is here to whisk you off to multilevel worlds of satisfyingly smashing madness, to cheer you up and give you an excuse to punch the heck out of things. It’s a game my 12-year-old son has loved playing along with me, although I’ve had to find ways to wrestle the game back to play for myself.

I was wowed by Bananza during an early preview a few weeks ago, but after a few weeks of play at home, it’s even better. This is my favorite Switch game since… I have no idea when. Maybe since Super Mario Odyssey.

The catch is that you need the new Nintendo Switch 2 console to play it. Donkey Kong Bananza won’t work on the original Switch — or on any other gaming device. Of course, that’s the whole idea.

Nintendo needed home run games for its new Switch 2 console, and it hit a grand slam with the new Donkey Kong. I still haven’t finished the game, but I already know it’s the best reason to buy a Switch 2 yet. 

Donkey Kong Bananza is available for $70 from Nintendo.com and other retailers. We’re also keeping track of Nintendo Switch 2 restocks if you’re still seeking a console.

Smashing story with co-op options

In a lot of ways, Bananza feels like Zelda and Mario met in the middle. 

The story’s weird, but what Mario (or Nintendo) game isn’t? Donkey Kong’s world has been threatened by a sinister bunch of apes, after a large meteor knocks a mining company deep into the planet’s core. The adventure involves diving down into those sublevels — it’s Donkey Kong Hollow Earth, or Journey to the Center of the Kongiverse. The big difference in this game is that you can destroy just about anything, burrowing and tunneling throughout the game’s large 3D maps.

Technically, this isn’t a true collaborative co-op game, but there’s a mode where Pauline — a young girl who mysteriously fell from the sky and becomes Donkey Kong’s friend — can throw her voice, literally, at things to destroy them. A second player takes over as Pauline and aims and shoots words at enemies, and can absorb material powers from nearby rocks and objects. It’s more engaging than the hat-throwing co-op in Odyssey. 

You can Game Share Bananza with a local Switch 2 or Switch 1 in co-op mode to play on two screens, or just play on one. For this review, I wasn’t allowed to Game Share to a second Switch.

The Mario mojo

Bananza is made by the Super Mario Odyssey team, and its 3D platforming feels like a Mario sequel. You can wander through large but still self-contained sublevels that remind me of the Kingdoms in Super Mario Odyssey. As you descend to new levels, the characters you meet and the level’s game mechanics shift up a bit. The levels aren’t as drastically different or quite as weirdly whimsical as the ones in Odyssey, but they feel a lot busier.

Jumping and punching are the main ways to control things, but there are plenty of other moves. There’s also a skill tree of abilities to unlock and power up, which uses points you accumulate by collecting giant, crystal bananas (just go with it). Donkey Kong can also buy new outfits, much like Mario Odyssey, but these outfits (or pieces of outfits) give extra perks, like cold resistance or faster energy recovery.

Each of the levels has goals and sub-bosses to fight, but also secret subchallenges to discover — some of them 3D, some 2D side-scrolling. There are other things to find, in every direction, on any potential hillside or surface, if you just pummel your fists and dig. The free-digging usually involves either finding more crystal bananas or various-sized fossils, which can be collected and redeemed for costumes. There’s gold to accumulate, too, which acts as general currency. But even as I rush to the next goal on any level, I’m equally tempted to just start digging around and see what’s going on somewhere else.

The Zelda zeitgeist

Here’s where Bananza really starts to feel like a lower-key Zelda game, especially when it comes to finding characters and following sub-missions. You can talk to lots of the strange characters in each sublevel, and some share important news. You’ll get directed to a particular goal, and on a 3D map, you can track your progress or warp to other spots. But as the game’s progress starts to wind up and down through sublevels, it begins to feel a lot more quest-y than any Mario game. 

Zelda: Tears of the Kingdom kept coming to mind for me. That game’s vast overworld and underworld — and its various ways of finding passages between — is very much like Bananza. Also, like recent Zelda games, you can climb just about anywhere (or surf chunks of rock you rip out of the ground). The outfit perks feel Zelda-like, and so does the game’s sense of real-time, chaotic physics. Some puzzles involve understanding the environment and manipulating it, much like I did many times in Tears.

There’s also a sense of persistence in Bananza. You can create little home bases that let you rest up and change outfits. You’ll meander off and come back to locations. Mario Odyssey had some of this too, but Bananza feels more lived in.

Unlike recent Zeldas, though, this game’s challenges are relatively contained. You won’t have long lists of subquests or stories to lose track of. After spending months away from Zelda, and coming back not remembering what I was meant to do next, I appreciate Bananza’s simpler vibe.

A whole new yet familiar feel

Most importantly, Bananza just feels fresh. I get a little tired, sometimes, of diving back into new Zeldas and Marios that layer legends on top of legends. Donkey Kong’s universe is different from previous Kong games, especially the giant, wrinkled Elders who preside over subworlds like spirits, granting extra transformation powers. This is where the «Bananza» name comes in.

Accumulating enough gold triggers a chance to become a spirit animal. There’s a Bananza version of Kong that has stronger punches, an ostrich that can fly and drop egg bombs, and a zebra that can run fast over ice and water. (I haven’t unlocked any others yet.) 

After a week-plus of playing, I’m still consistently surprised by what I’m encountering. But I’m also finding it familiar and comfortable, just like a big summer movie. And that’s what this is: Nintendo’s big blockbuster summer game, one of the best I can remember. Something I don’t want to end, and I’m glad to have more to explore.

I’m also surprised by other things: there’s no online mode, which I don’t mind but feels surprising after Super Mario Wonder’s clever additions. The game download size is only 8GB, shockingly small compared to Switch 2 launch games like Cyberpunk 2077, which were nearly 60GB. I was getting worried about how much storage space I’d have on the Switch 2 over time, but if more games are like Bananza, things will be OK.

My youngest son was instantly interested in Bananza, so much so that he didn’t want me playing without him. I had to, though, so I could carve enough time out to play. We’re going to backtrack and play again, and he’ll start playing, too. Will Bananza feel as replayable and infinitely fun as many of Nintendo’s best? I can’t entirely tell yet, but there’s already so much I’ve skipped over in so many levels, I don’t doubt it. There’s also a 3D art mode thrown in as a bonus where you use the Joy-Cons to sculpt and paint ape heads and bunches of bananas.

Donkey Kong makes it worth buying a Switch 2

Bananza is a great sign for where Nintendo’s heading with the Switch 2. It feels like a more evolved version of many Switch games of the past, but just like Mario Kart World, the other major Switch 2 exclusive, it takes the good ideas even further. Bananza is also an extension of Nintendo’s universe, including the Super Mario Movie, which has a Donkey Kong that looks like this one, and Super Nintendo World, which has a Donkey Kong land, too. And yes, Super Nintendo World’s Donkey Kong Power-Up bands even work like Amiibo with this game. 

This is a game as vibrant and kinetic as Sony’s fantastic Astro Bot and similarly full of things to search for and do. In comparison, Super Mario Odyssey now seems surprisingly quiet and chill. 

And yes, this game is worth getting a Switch 2 for — that was the idea all along. It’s nice to see that Nintendo really pulled it off, though. Combined with Mario Kart World, this is a heck of a one-two punch. I’d still love a proper 3D Mario sequel someday, but Bananza is practically that right now.

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