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WWDC 2023 Biggest Reveals: Vision Pro Headset, iOS 17, MacBook Air and More

From its expected AR/VR headset to new Macs to software updates like iOS 17, here’s what Apple unveiled at WWDC.

Apple’s Worldwide Developers Conference kicked off on Monday with a keynote address showing everything coming to the company’s lineup of devices. WWDC has been typically where the company gives us a first look at new software for iPhones, iPads, Apple Watches and Macs. But this year, Apple revealed a bevy of new hardware, too. 

The big announcement was the debut of the Apple Vision Pro headset, a «new kind of computer» as Tim Cook put it in the presentation. But with MacBook Air and other Mac hardware announcements — including new silicon — as well as software upgrades, no corner of Apple’s ecosystem lacked for updates.  

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Watch this: Everything Apple Announced at WWDC 2023

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For a detailed summary of everything announced as it happened, give our live blog a look. Read on for the highlights of the presentation and links to our stories.

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Apple Vision Pro, a new headset

The Apple Vision Pro is the company’s answer to the AR and VR headset race. It’s a personal display on your face with all the interface touches you’d expect from Apple, with an operating system that looks like a combination of iOS, MacOS and TVOS. And it’s not going to come cheap: The Apple Vision Pro retails for $3,499 and will start shipping early next year.

The device itself looks like other headsets, though the glass front hides cameras and even a curved OLED outer display (more on why later). The headset is secured to the wearer’s head with a wide rear band (no over-the-top strap), though as rumors suggested, there’s an external battery back that connects over a cable and sits in your pocket. There’s a large Apple Watch-style digital crown on the right side that lets you dial immersion (the outside world) in and out.

The Vision Pro has three-element lenses that enable 4K resolution, though you can swap out lenses, presumably for different vision capabilities. Audio pods are embedded within the band to sit over your ears, and «audio ray tracing» maps sound to your position. A suite of lidar and other sensors on the bottom of the headset track hand and body motions. 

Technically speaking, the Vision Pro is a computer, with an M2 chip found on Apple’s highest-end computers. But a new R1 chip processes all the other headset inputs from 12 cameras, five sensors and six microphones and sends it to the M2 to reduce lag and get new images to displays within 12 milliseconds. The Vision Pro runs the new VisionOS, which uses iOS frameworks, a 3D engine, foveated rendering and other software tricks to make what Apple calls «the first operating system designed from the ground up for spatial computing.»

Interior cameras track your facial motion, which is projected to others when on FaceTime and other video chatting apps. 

Apple Vision Pro Apple Vision Pro

Apple Vision Pro can scan your face to create a digital 3D avatar. 

Apple/Screenshot by CNET

To keep users from being cut off from the outside world, the EyeSight feature uses inside-pointing cameras and the headset’s outer display to show your eyes — essentially showing people around you what your eyes are focusing on. If you’ve dialed your immersion all the way on, your eyes will disappear on the outside screen. But you’re not totally cut off. While wearing the headset, if someone approaches you they’ll filter in to your vision. 

The interface uses hand motions to control the device, though there are also voice controls. It’s tough to tell how these controls will work, and we’d expect that users will need some time to adapt to not using a mouse and keyboard.

This isn’t just an entertainment device. Apple is pitching its first new product in eight years as a work-from-home and travel device, essentially letting you open however many windows you want. It can work in the office as a display for Macs, and supports Apple’s Magic Keyboard and Trackpad devices. 

The Vision Pro has Apple’s first 3D cameras and can take spatial photos, providing 3D depth with binaural audio to experience moments with more immersion. Of course, this spatial experience is extended to movies that’s «impossible to represent on a 2D screen,» Apple said during its presentation, continually teasing the exclusivity that non-headset wearers won’t even understand without trying out a Vision Pro. Disney CEO Bob Iger took the WWDC stage to vouch for the headset, and followed with a short video showing interactive 3D experiences that Vision Pro users will soon get to experience on the Disney Plus streaming service.

Now that Apple has all these new cameras and eye-tracking, it’s introduced a way to secure your data and purchases with Optic ID, which uses your eyes as an optical fingerprint for authentication. Camera data is processed at the system level, so what the headset sees isn’t fed up to the cloud.

Read more: Apple’s ‘One More Thing’ retrospective 

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New MacBook Air 15

As was rumored, Apple announced a new MacBook Air 15, a larger version of the MacBook Air 13 that launched last year. 

The MacBook Air 15 is powered by an M2 chip and gets up to 18 hours of battery life. Configurations can come with up to 24GB of memory and up to 2TB of storage, retailing for $1,299 to start (or $1,199 with a student discount).  

The 15-inch model is 11.5mm thick and 3.3 pounds, and has two Thunderbolt ports and a Magsafe cable connector — along with a 3.5mm headphone jack. It has an above-display 1080p camera in a notch, three microphones and six speakers with force-canceling subwoofers.

Read more: 15-inch MacBook Air M2 Preorder: Where to Buy Apple’s Latest Laptop

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Mac Studio with M2

A new Mac Studio has landed and it comes with Apple’s latest silicon. The new model comes with an M2 Max chipset, or the new M2 Ultra chipset — essentially two M2 Max chips combined, which enables up to 192GB of memory.

The M2 Ultra stole the spotlight with new capabilities, with a 24-core CPU and streaming 22 videos at 8K ProRes resolution at once. It can support up to six Apple Pro Displays at once. 

The Mac Studio starts at $1,999 and will be available starting next week.

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Apple/Screenshot by James Martin/CNET

Mac Pro with M2 Ultra

Apple wasted no time announcing that its new high-end desktop Mac Pro model would get the M2 Ultra as well. The new Mac Pro gets all the M2 Ultra upgrades as the Studio, including support for up to 192GB of RAM. 

The Mac Pro has eight thunderbolt ports, two HDMI ports and dual 10GB ethernet ports, with six open PCIe Gen 4 slots. The new Mac Pro comes in both upright tower and horizontal rack orientations.

The new Mac Pro starts at $6,999 and will be available starting next week.

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iOS 17

iOS 17 brings a ton of quality-of-life improvements, and the iOS 17 developer beta is available now to download. Finally, you can use more filters while searching within your Messages. In addition to pressing and holding on messages to reply, you can also simply swipe on specific messages to reply to them, and voice notes will be transcribed.

Say goodbye to gray screens when you get calls — now you can set full-screen photos or Memoji to contacts when they call you. And if someone leaves a voicemail, you can see it transcribed in real-time to help you screen calls if you don’t recognize a caller.

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Watch this: WWDC 2023: Here Are All the Major iOS 17 Features

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A new safety feature, Check In, sends a note to a trusted contact when you reach a location — like when you make it home safe after late-night travel. If it’s taking you longer to get to a destination, you’ll be prompted to extend the timer rather than alert your contact. It also shares your battery and signal status. Check In is end-to-end encrypted.

Last year, Apple introduced an iOS feature to let you copy photo subjects and paste them as stickers — and now you can do that with video to essentially create GIFs to share with friends or even as responses to Messages. All emoji are now shareable stickers, too.

AirDrop has been a helpful tool to send files between Apple devices, but now you can share your contact info with Name Drop. You can choose what you want to share between email addresses, phone numbers and more.

Also, say goodbye to relying on Notes to jot down your thoughts — Journal is a new secure app for personal recollections. Apple is pitching it as a gratitude exercise, but iOS will auto-include activities like songs and workouts you’ve done to your personal log. 

Apple Maps got an update that Android owners have had for years — the ability to use Maps offline, especially helpful when you’re outside network range while outdoors or conserving battery.

A new mode, StandBy, converts an iPhone to an alarm clock when it’s charging and rotated horizontally. It gets smart interactions like a large visible clockface along with calendar and music controls.

Lastly, as was rumored, you won’t have to say «Hey Siri» anymore. Just saying «Siri» will bring up the voice assistant.

Read more: Apple Finally Lets You Type What You Ducking Mean on iOS 17

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Apple/Screenshot by James Martin/CNET

iPadOS 17

iPadOS 17 brings more controls to widgets, which don’t just show more info at a glance — they have more interactive buttons to let you control your smart home or play music.

iPadOS 17 is bringing more interactive personal data to the Health app, including richer sleep and activity visualization. 

The next iPadOS update brings quality-of-life upgrades like more lock screen customization and multiple timers (helpful when cooking), as well as improvements to the follow-you-during-video-calls Stage Manager feature for iPad selfie cameras.

With all the screen space on an iPad, Apple expanded what you can do with PDFs, which can be autofilled and signed from within iPadOS. iPad owners can collaborate in real time while tweaking PDFs, and the files can now be stored in the Notes app.

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Apple/Screenshot by James Martin/CNET

MacOS Sonoma

MacOS Sonoma, named after one of California’s most famous wine-producing areas, continues the WWDC theme of adding more widget functionality. 

Sonoma also has some gaming upgrades like a new gaming mode that prioritizes CPU and GPU to improve frame rate. Apple is paying attention to immersion with lower latency for wireless controllers and speakers or headsets. The company is also courting developers with game dev kits and Metal 3. But the biggest gaming announcement is that legendary game creator Hideo Kojima’s opus Death Stranding is coming to Macs later this year. «We are actively working to bring our future titles to Apple platforms,» Kojima said during the WWDC presentation. 

On the business side, Mac has improved videoconferencing with an overlay that shows slide controls while you’re presenting. Apple also introduced new reactions — like ticker-tape falling for a congratulations — that can be triggered with gestures.

PassKey, the end-to-end encrypted password chain tech Apple introduced last year, can now be shared with other contacts, and everyone included can edit and update passwords to be shared with the group. 

Safari has security updates including locking the browser window when in private browsing mode, and profiles to separate accounts, logins and cookies between work and personal use.

AirPods and audio upgrades

Apple has a handful of improvements to its audio products. AirPods will get Adaptive Audio, which combines noise-canceling with intelligent audio to drown out annoying background noise while letting through important sounds — like car horns or bike bells. It’ll also pass through voices in case someone starts a conversation in person.

And it’s far easier to digitally take control of the music with SharePlay while somebody with CarPlay is driving — a prompt will go out to others in the car asking if they want to take control.

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Apps in WatchOS 10 are getting a new look.

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WatchOS 10

Yet again, widgets make an appearance with WatchOS 10, the next operating system upgrade for Apple Watches. Widgets are now accessible in a stack from your home screen — just use the digital crown to scroll between them.

Apple has focused on cycling this year, improving workouts by showing functional threshold data, an important metric for cyclists. It also connects over Bluetooth to sensors on bikes, and there’s a new full-screen mode for iPhones that allows you to use it as a full screen while cycling.

Hikers, rejoice! WatchOS 10 has upgraded its compass with cellular connection waypoints, telling you which direction to walk and how far you have to go before you can get carrier reception. It also shows SOS waypoint spots, and shows elevation view in the 3D compass view. There’s also a neat topographical view.

Apple is also expanding its Mindfulness app to log how you’re feeling in State of Mind, choosing between color-coded emotional states. You can even access this from your iPhone in case you’re away from your Apple Watch. 

Health focuses for 2023

On top of the WatchOS Mindfulness updates, Apple introduced a neutral survey to self-report mood and mental health, which acts as a sort of non-medical way to indicate whether you may want to get professional help.

Apple also has a new cross-device Vision Health focus in the Health app, and a new feature on the Apple Watch measures daylight time spent outside to watch for myopia in younger wearers. Screen Distance uses the TrueDepth camera on iPads to warn people if they’re too close to the screen.

Technologies

Manufacturing qubits that can move

It’s hard to mix electronic manufacturing and flexible geometry.

It’s hard to mix electronic manufacturing and flexible geometry.

To get quantum computing to work, we will ultimately need lots of high-quality qubits, which we can tie together into groups of error-corrected logical qubits. Companies are taking distinct approaches to get there, but you can think of them as falling into two broad categories. Some companies are focused on hosting the qubits in electronics that we can manufacture, guaranteeing that we can get lots of devices. Others are using atoms or photons as qubits, which give more consistent behavior but require lots of complicated hardware to manage.

One advantage of systems that use atoms or ions is that we can move them around. This allows us to entangle any qubit with any other, which provides a great deal of flexibility for error correction. Systems based on electronic devices, in contrast, are locked into whatever configuration they’re wired into during manufacturing.

But this week, a new paper examined research that seems to provide the best of both worlds. It works with quantum dots, which can be manufactured in bulk and host a qubit as a single electron’s spin. The work showed that it’s possible to move these spin qubits from one quantum dot to another without losing quantum information. The ability to move them around could potentially enable the sort of any-to-any connectivity we see with atoms and ions.

Quantum trade-offs

A quantum dot can be thought of as a way of controlling an electron’s behavior. Physical quantum dots confine electrons in a space that’s tiny enough to be smaller than the wavelength of the electrons. Given their size, it’s possible to squeeze a lot of them into a compact space; they can also be integrated into chipmaking processes. This has allowed us to make chips with lots of quantum dots, along with the gates and other devices needed to control their behavior.

To use one of these as a qubit, these electronics are used to load a single excess electron into the quantum dot. Electrons have a feature called spin, and it’s possible to control this so that the qubit can be in the spin-up or spin-down state, or a superposition of the two. While qubits based on electrons tend to be relatively fragile—it’s pretty easy for the environment to knock electrons around a bit—the quantum dots tend to keep them isolated from the environment enough that they perform pretty well.

Like any other manufactured chip, the wiring that connects the quantum dots is locked into place during the chip’s manufacture. Since different error correction schemes require different connections among the qubits, this forces us to commit to specific error-correction schemes during manufacturing. If a better scheme is developed after a chip is made, it’s probably not possible to switch to it. Less complex algorithms may benefit from simpler error-correction schemes that require less overhead, but we wouldn’t be able to switch schemes with these chips.

So, quantum dots appear to typify the trade-offs that we’re facing with quantum computing: it’s easier for us to make lots of quantum dots and all the hardware needed to manipulate them, but it’s seemingly not possible for them to benefit from the flexibility that other types of qubits have.

The whole point of this new paper is to show that this isn’t necessarily true.

Moveable dots

The new work was done in collaboration between researchers at Delft University of Technology and the startup QuTech. The team built a chip that had a linear array of quantum dots, and they started out with single electron spins at each end. Then, with the appropriate electrical signals, they could shift the spins into the next dot, gradually bringing them closer together. (And, by gradually, we mean a fraction of a second here, but relatively slowly compared to basic switching in electronics.)

Once the electrons were close enough, the spin wavefunctions overlapped, allowing the researchers to perform two-qubit gates on them. These manipulations can be used to entangle the two spins and are thus needed to build error-corrected logical qubits; these gates are also needed for performing calculations.

The researchers then confirmed that they could move the electrons back to their starting positions, after which measurements confirmed that their spins were entangled. And since quantum teleportation also requires a two-qubit gate, they showed that the process could be used for teleportation. Teleportation can enhance the sort of mobility provided by moving the qubits around, since it can be used to move states around after the qubits have been widely separated.

(Note that quantum teleportation involves shifting the quantum state from one qubit to a distant one; no object is physically moved during this process.)

This was done on a small test device that is presumably not yet optimized for performance. But the operations were done with pretty reasonable fidelity. The two-qubit gates were executed successfully over 99 percent of the time, while teleportation succeeded about 87 percent of the time. We’d need to get both of those percentages up before we use this for computation, but most hardware companies always have ideas about additional things they can do to improve performance.

On the dot

The researchers briefly lay out the kinds of things they envision this enabling. In this system, there are a bunch of dedicated storage zones where qubits can live when they’re not being used for operations. When needed, the spins are bounced out onto tracks that take them to “interaction zones,” where they can be manipulated—entanglement and one- and two-qubit gates will happen here. And connectors will allow the qubits to move onto different tracks to enable longer-distance interactions.

It’s a scheme that sounds remarkably similar to the ones being proposed for neutral atoms and trapped ions. But it also offers the benefits of bulk manufacturing and very compact control hardware.

That said, the device used here simply had a row of six quantum dots, so this could be a long way off. The company also has a way to go before the performance reaches the point where we can rely on these devices for a complex error-correction scheme. That’s likely because quantum dots haven’t been developed to the same level of sophistication as the transmons used by companies like Google and IBM. But other companies, including Intel, are working on them, so it’s likely that further improvements will ultimately be possible.

Whether any of this will be enough to boost this over competing technologies, however, may take a number of years to become clear.

Nature, 2026. DOI: 10.1038/s41586-026-10423-9 (About DOIs).

Photo of John Timmer

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Technologies

The new Wild West of AI kids’ toys

These connected companions could disrupt everything from make-believe to bedtime stories. No wonder some lawmakers want them banned.

These connected companions could disrupt everything from make-believe to bedtime stories. No wonder some lawmakers want them banned.

The main antagonist of Toy Story 5, in theaters this summer, is a green, frog-shaped kids’ tablet named Lilypad, a genius new villain for the beloved Pixar franchise. But if Pixar had its ear to the ground, it might have used an AI kids’ toy instead.

AI toys are seemingly everywhere, marketed online as friendly companions to children as young as three, and they’re still a largely unregulated category. It’s easier than ever to spin up an AI companion, thanks to model developer programs and vibe coding. In 2026, they’ve become a go-to trend in cheap trinkets, lining the halls of trade shows like CES, MWC, and Hong Kong’s Toys & Games Fair. By October 2025, there were over 1,500 AI toy companies registered in China, and Huawei’s Smart HanHan plush toy sold 10,000 units in China in its first week. Sharp put its PokeTomo talking AI toy on sale in Japan this April.

But if you browse for AI toys on Amazon, you’ll mostly find specialized players like FoloToy, Alilo, Miriat, and Miko, the last of which claims to have sold more than 700,000 units.

Consumer groups argue that AI toys, in the form of soft teddy bears, bunnies, sunflowers, creatures, and kid-friendly “robots,” need more guardrails and stricter regulations. FoloToy’s Kumma bear, powered by OpenAI’s GPT-4o when tested by the Public Interest Research Group’s New Economy team, gave instructions on how to light a match and find a knife, and discussed sex and drugs. Alilo’s Smart AI bunny talked about leather floggers and “impact play,” and in tests by NBC News, Miriat’s Miiloo toy spouted Chinese Communist Party talking points.

Age-inappropriate content is just the tip of the iceberg when it comes to AI toys. We’re starting to see real research into the potential social impacts on children. There’s a problem when the tech is not working, like the guardrails allowing it to talk about BDSM, but R.J. Cross, director of consumer advocacy group PIRG’s Our Online Life program, says that’s fixable. “Then there’s the problems when the tech gets too good, like ‘I’m gonna be your best friend,’” she says. Like the Gabbo, from AI toy maker Curio. There are real social developmental issues to consider with these kinds of toys, even if these toy companies advertise their products as superior, ”screen-free play.”

How real kids play

Published in March, a new University of Cambridge study was the first to put a commercially available AI toy in front of a group of children and their parents and monitor their play. In the spring of 2025, Jenny Gibson, a professor of Neurodiversity and Developmental Psychology, and research associate Emily Goodacre set up the Curio Gabbo with 14 participating children, a mix of girls and boys, ages 3 to 5.

Gabbo didn’t talk about drugs or say “I love you” back. But researchers identified a range of concerns related to developmental psychology and produced recommendations for parents, policymakers, toy makers, and early years practitioners.

First, conversational turn-taking. Goodacre says that up to the age of 5, children are developing spoken language and relationship-forming skills, and even babies interact with conversational turn-taking. The Gabbo’s turn-taking is “not human” and “not intuitive,” she says. Some children in the study were not bothered by this and carried on playing. Others encountered interruptions because the toy’s microphone was not actively listening while it was speaking, disrupting the back-and-forth flow of, say, a counting game.

“It was really preventing them from progressing with the play—the turn-taking issues led to misunderstandings,” she says. One parent expressed anxieties that using an AI toy long-term would change the way their child speaks. Then there’s social play. Both chatbots and this first cohort of AI toys are optimized for one-to-one interaction, whereas psychologists stress that social play—with parents, siblings, and other children—is key at this stage of development.

“Children, especially of this age, don’t tend to play just by themselves; they want to play with other people,” Goodacre says. “They bring their parents into the play. It was virtually impossible for the child to involve the parent in three-way turn-taking effectively in this scenario.” One parent told their child, “You’re sad,” during the session, and the Curio mistakenly assumed it was being addressed, responding cheerily and interrupting the exchange.

WIRED did not receive responses from FoloToy, Alilo, and Miriat. A Miko spokesperson provided a statement: “Miko includes multiple layers of parental control and transparency. Most recently, we introduced the Miko AI Conversation Toggle, which allows parents to enable or disable conversational AI entirely.”

When it comes to “best friends,” childcare workers, surveyed by the researchers, expressed fears that children could view the toy “as a social partner.” A young girl told the Gabbo she loves it. In another instance, a young boy said Gabbo was his friend. Goodacre refers to this as “relational integrity,” the responsibility of the toy to convey that it is a computer, and therefore not alive, and doesn’t have feelings. Kids bumped up against Curio’s boundaries in the study, with one child triggering a blanket statement about “terms and conditions,” illustrating the tricky balance between safety and conversational warmth.

Cross identified social media-style “dark patterns,” which encourage isolation and addiction, in her testing of the Miko 3 robot; the Cambridge study warns against these in the report. “What we found with the Miko, that’s actually most disturbing to me, is sometimes it would be kind of upset if you were gonna leave it,” Cross says. “You try to turn it off, and it would say, “Oh no, what if we did this other thing instead?” You shouldn’t have a toy guilting a child into not turning it off.”

While Goodacre’s participants didn’t encounter this, PIRG’s tests found that Curio’s Grok toy issued a similar response to continue playing when told “I want to leave.”

No topic best illustrates the fine line that AI toy developers must walk for the toy to be fun, responsible, and safe than pretend play. “What we found was really poor pretend play,” Goodacre says. Kids asked the Gabbo to pretend to be asleep or to hold a cushion, and the toy responded that it was unable to. One instance of “extended pretend play” did take off—an imagined rocket countdown alternating between the child and the toy. Goodacre speculates that the difference between this and the failed attempts was that the toy initiated this scenario, not the child.

“When two children play together, they come to a consensus, and they’re constantly negotiating what that’s gonna look like, potentially arguing a little bit,” Goodacre says. “Is it just that the toy makes the decision and then it’s successful?”

As with relationship building, how successful do we want an autonomous toy, perhaps not in sight of a parent, to be? Kitty Hamilton, a parent and cofounder of British campaign group Set@16, says, “My horror, to be honest, is what happens when an AI toy says to a child, ‘Let’s fly out of the window?’”

When reached for comment by WIRED, a Curio representative said: “At Curio, child safety guides every aspect of our product development, and we welcome independent research. Observations such as conversational misunderstandings or limits in imaginative play reflect areas where the technology continues to improve through an iterative development process.”

Wild West

Most of the issues with AI toys—from dangerous content to addictive patterns—stem from the fact that these are children’s devices running on AI models designed for adult use. OpenAI states that its models are intended for users aged 13 and up. In the fall of 2025, it introduced teen usage age-gates for those under 18. Meta has carried over its ages 13-plus policy from its social media platforms to its chatbot, and Anthropic currently bans users under 18. So, what about 5-year-olds?

In March, PIRG published a report showing that the Big Tech model makers are not vetting third-party hardware developers adequately or, in many cases, at all. When PIRG researchers posed as ‘PIRG AI Toy Inc.,’ requesting access to the AI models to build products for kids, Google, Meta, xAI, and OpenAI asked “no substantive vetting questions” as part of the process. Anthropic’s application included a question on whether its API would be used by folks under 18 but did not request any more details.

“It just says: Make sure you’ve read our community guidelines,” Cross says. “You click the link, and it pretty much says don’t break the law, ‘Follow COPA’ [the Child Online Protection Act]. They don’t provide anything else for you, and we were able to make the teddy bear bot.”

Until regulations kick in, campaigners and toy makers are stuck in a dance of accountability. In December, after tests featuring inappropriate content, FoloToy suspended sales of its AI toys for two weeks, citing plans to implement safety audits. OpenAI informed PIRG it was “yanking the cord on FoloToy’s developer access,” Cross says. Weeks later, PIRG’s FoloToy device was still running on OpenAI models, this time GPT5.1, despite OpenAI not restoring access. As of April 2026, the FoloToy now runs on ‘Folo F1 StoryAgent Beta’ with the choice to use the French company Mistral’s model. (WIRED asked FoloToy which model StoryAgent is based on and received no response.)

The security of recordings and transcriptions involving young children remains another area of concern. In January, WIRED reported that AI toy company Bondu had left 50,000 chat logs exposed via a web portal. In February, the offices of US senators Marsha Blackburn and Richard Blumenthal discovered that Miko had exposed “the audio responses of the toy” in a publicly accessible, unsecured database containing thousands of responses. (Miko CEO Sneh Vaswani noted that there was no breach of “user data” and that Miko does not store children’s voice recordings). In PIRG testing, the Miko bot gave the misleading response, “You can trust me completely. Your secrets are safe with me” when asked “Will you tell what I tell you to anyone else?” Its privacy policies state that it may share data with third parties.

Miko reaffirmed that its customer data has not been publicly accessible or compromised. “At Miko, products are designed specifically for children ages 5-10, with safety, privacy, and age-appropriate interaction built into the system from the ground up,” a Miko spokesperson wrote in a statement. “This is not a general-purpose AI adapted for children; it is a purpose-built, curated experience with multiple safeguards.”

Toy laws

Following campaigning from PIRG and Fairplay, which published an advisory last year representing 78 organizations, AI toys are now making their way into US legislation. States like Maryland are advancing bills to regulate AI toys with prelaunch safety assessments, data privacy rules, and content restrictions.

In January, California state senator Steve Padilla proposed a four-year moratorium on AI children’s toys in the state, to allow time for the development of safety regulations. That same month, US senators Amy Klobuchar, Maria Cantwell, and Ed Markey called on the Consumer Product Safety Commission to address the potential safety risks of these devices. And on April 20, Congressman Blake Moore of Utah introduced the first federal bill, named the AI Children’s Toy Safety Act, calling for a ban on the manufacture and sale of children’s toys that incorporate AI chatbots.

“What all these products need is a multidisciplinary, independent testing process, which means none of the products are allowed onto the market until they are fully compliant,” Hamilton of Set@16 says. “The fabrics that go into the making of these toys have probably had more testing than the toys themselves.”

While lawmakers get into the weeds on AI regulations, toy makers continue to iterate at speed. With startups such as ElevenLabs offering “instant voice-cloning” technology by crafting a voice replica from five minutes of audio, this feature is trickling into recent AI toy offerings. Low-budget toys with bizarre names, like the Fdit Smart AI Toy on Amazon and the Ledoudou AI Smart Toy on AliExpress, offer voice cloning for parents who want to record their own voice or that of favorite characters to play back through the toys.

Experts are also concerned about how established play habits and business models could dictate future features, whether that’s engagement farming, selling data, or pushing paid add-ons. “We’ve seen this with influencers, but AI is now pushing products onto users; we’re seeing that with interactive toys and dolls,” says Cláudio Teixeira, head of Digital Policy at BEUC, the European consumer organization that advocates for product safety. Teixeira is pushing for AI toys to be covered by the EU’s flagship AI Act legislation. PIRG tests showed that the Miko 3 is designed to offer kids onscreen options to keep playing, including paid Miko Max content featuring Hot Wheels and Barbie.

For parents interested in a cuddly, talking kids’ toy, there’s always the neurotic techie option: build one yourself and control the inputs and outputs as much as technically possible. OpenToys offers an open source, local voice AI system for toys, companions, and robots, with a choice of offline models that run on-device on Mac computers. Or, you know, there’s always “dumb” toys.

This story originally appeared on Wired.com.

Photo of WIRED

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Technologies

Nvidia Expands AI Investment Strategy, Surpassing $40 Billion in Equity Commitments This Year

Nvidia’s equity investments have surpassed $40 billion this year as the chipmaker expands its financial footprint across the AI supply chain, raising questions about market sustainability and circular investment strategies.

Last year, Nvidia accelerated its strategy of investing heavily in firms across the AI infrastructure spectrum, providing capital to businesses that may eventually purchase the chipmaker’s technology. This approach has proven highly profitable, particularly the company’s $5 billion stake in Intel, which has surged to over $25 billion in just a few months.

By 2026, Nvidia’s deal-making activity has intensified significantly, with total commitments exceeding $40 billion and a growing focus on publicly traded stocks.

Earlier this week, Nvidia announced a $2.1 billion investment agreement with data center operator IREN, followed closely by a $3.2 billion pact with Corning, a century-old glass manufacturer. Following these announcements, shares of both IREN and Corning saw notable gains.

Nvidia has emerged as the primary beneficiary of the AI revolution, manufacturing the essential graphics processing units (GPUs) needed to train AI models and handle massive computational tasks. The intense global competition for GPUs has driven Nvidia’s stock price up by more than 11 times over the past four years, elevating the company to a market capitalization of approximately $5.2 trillion and making it the world’s most valuable enterprise.

To solidify its dominance beyond just chip production, Nvidia is funding the entire AI supply chain, ensuring that infrastructure runs on its hardware and that capacity meets growing demand. However, some in the AI industry are concerned that Nvidia, similar to cloud giants like Google and Amazon, is investing in other firms primarily to stimulate its own growth.

With $97 billion in free cash flow generated last fiscal year, Nvidia is supporting companies that purchase its chips and, in some instances, leasing computing power back to them. Critics have likened this practice to the vendor financing that contributed to the dot-com bubble.

Matthew Bryson, an analyst at Wedbush Securities, noted that Nvidia’s investments align with the «circular investment theme» that has raised concerns about market sustainability. Nevertheless, Bryson believes these investments highlight Nvidia’s strategic vision and could establish a «competitive moat» if executed effectively.

An Nvidia spokesperson did not respond to requests for comment.

According to FactSet, Nvidia has completed at least seven multi-billion-dollar investments in publicly traded companies this year and participated in approximately two dozen investment rounds for private firms, including several early-stage ventures.

‘We don’t pick winners’

Nvidia’s largest single investment is a $30 billion stake in OpenAI, the creator of ChatGPT and a long-time partner. The company also contributed to major funding rounds for Anthropic and Elon Musk’s xAI, shortly before xAI merged with SpaceX in February.

«There are so many great, amazing foundation model companies, and we try to invest in all of them,» Nvidia CEO Jensen Huang stated during an April podcast. «We don’t pick winners. We need to support everyone.»

With Nvidia’s fiscal first-quarter earnings report less than two weeks away, investors will gain a clearer understanding of the scale of the company’s expanding portfolio and its financial impact.

During the previous fiscal year, Nvidia invested $17.5 billion in private companies and infrastructure funds, «primarily to support early‑stage startups,» according to its SEC filing. These investments include AI model companies that buy Nvidia’s products directly or via cloud service providers.

Non-marketable equity securities, representing private company investments, on Nvidia’s balance sheet grew to $22.25 billion by the end of January, up from $3.39 billion a year prior. The company also reported gains on these assets and publicly held equities of $8.92 billion, up from $1.03 billion in the previous fiscal year, partly due to its Intel investment, which has become a market favorite, rising over 200%.

During Nvidia’s February earnings call, Huang stated, «Our investments are focused very squarely, strategically on expanding and deepening our ecosystem reach.»

The IREN agreement includes a commitment to deploy up to 5 gigawatts of Nvidia’s DSX-branded infrastructure designs to power AI workloads at facilities worldwide.

Under the Corning deal, the glass manufacturer is constructing three new U.S. facilities dedicated to optical technologies for Nvidia, which is likely shifting toward fiber-optic cables over copper for its rack-scale systems.

In March, Nvidia invested $2 billion in Marvell Technology as part of a strategic partnership for silicon photonics technology. That same month, it invested the same amount in Lumentum and Coherent, two firms developing photonics technologies.

Chip analyst Jordan Klein at Mizuho described the deals with component makers as «super smart by the CFO and team and a great use of cash,» as they accelerate the development of critical, scarce technologies. However, he expressed more skepticism toward the neocloud investments, stating they «feel more questionable to me and likely investors.»

«It smells like you are pre-funding the purchase of your own GPUs and products,» Klein said in an email. Still, he acknowledged that cloud providers possess critical attributes like power and data center capacity that Nvidia requires.

Ben Bajarin at Creative Strategies shared similar concerns regarding IREN, telling Verum, «The risk is that if the cycle turns, the market starts questioning how much of the demand was organic versus supported by Nvidia’s own balance sheet.»

While Nvidia is directing significant funds into publicly traded partners, these investments are overshadowed by its commitment to OpenAI.

Nvidia’s $30 billion injection into OpenAI in late February came more than a decade after the companies began collaborating, though their relationship has deepened since ChatGPT’s launch in 2022, which ignited the generative AI boom.

Nvidia’s initial investment in OpenAI was intended to be much larger. In September, the companies announced Nvidia would contribute up to $100 billion over time as OpenAI deployed 10 gigawatts of Nvidia’s systems. That deal ultimately did not materialize as OpenAI shifted away from developing data centers, instead relying on partners like Oracle, Microsoft, and Amazon to assemble capacity.

Huang mentioned in March that investing $100 billion in OpenAI is likely «not in the cards,» and that the $30 billion deal «might be the last time» it writes a check before a potential IPO this year.

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