Technologies
HTC’s Standalone Vive XR Elite, Hands-On: An Evolution for Virtual Reality
Yes, $1,099 is costly, but HTC’s new Vive XR Elite truly feels like a step up. I just hope it ends up working better for my eyes.
Virtual reality headsets have changed quite a bit over the past decade, mostly getting more powerful and more expensive. HTC’s Vive XR Elite, like Meta’s recent Quest Pro and possibly Apple’s long-awaited device, asks the question: Are we truly ready for the rise of the $1,000-plus VR rigs?
The $1,099 headset, available for preorder now, is arriving by the end of February — remarkably soon. That means it’ll be available alongside Sony’s PlayStation 5-connected PSVR 2. While less expensive than the Quest Pro, the XR Elite’s price costs about as much as buying a PS5 and a PSVR 2 together. It’s far from an impulse purchase. But the hardware, which shrinks down the VR form to a pair of nearly glasses-like goggles and includes mixed-reality capabilities that could allow for AR apps, looks to solve how we’ll be using the metaverse for more in our lives than just games, simulation and fitness.
Read more: The Wonders of CES 2023: 3D Laptops, Wireless TV and Shape-Shifting Screens
No other company has really cracked this challenge either. But this Vive headset looks, more than ever, like it’s a stepping stone to future AR glasses.
«We see where mixed reality is going to create a whole new suite of use cases. We know the virtual reality use cases are great. I think the AR side is amazing, too,» Dan O’Brien, HTC’s general manager of Vive, told me in a conversation at CES in Las Vegas earlier in January. He acknowledged that HTC tried to make an AR device in 2015 but stopped because of the complications. O’Brien sees 5G and cloud computing as a key next step. «You need a 5G network, a really robust one to make AR go to scale — you need a cloud infrastructure to deliver to those types of wearables.»
The XR Elite is primarily a standalone VR headset, and it looks like an impressive piece of tech: It has a familiar Qualcomm Snapdragon XR2 chip much like the Meta Quest 2, Quest Pro and Vive’s existing business-focused Focus 3. But it adds a higher-resolution 110-degree field of view, LCD displays with 2K resolution per eye that can run at 90Hz. There’s also a boosted 12GB of RAM along with 128GB of storage. It can connect to PCs to run SteamVR or HTC’s VivePort software, or connect with Android phones. But its potential as a bridge to AR experiences seems like the most impressive feature.
Those are just specs, though. The XR Elite is a VR headset with a similar proposition to previous models, but with expanded capabilities. Its compact size is the most surprising part: At 340 grams, it’s less than half the weight of the Quest Pro. The rear hot-swappable battery gives about two hours of life. It gets even smaller by unclipping the back battery strap and adding glasses arms that can turn the headset into a modified pair of VR glasses, which could just plug into an external USB-C charger or battery for power. It’s small enough to fit in a compact carrying case tube.
But that compact size comes with a twist: Instead of fitting on top of glasses, the XR Elite uses adjusting dials, or diopters, which can change the lens prescription on the fly without you needing to wear glasses at all — for some people, at least. The diopters only accommodate up to a -6 prescription, but my own vision is over -8 for nearsightedness. It’s a challenge HTC faced with its even smaller Vive Flow phone-connected VR goggles, which also went for the glasses-free approach.
The XR Elite has a dedicated depth sensor on the front, along with color passthrough cameras that can eventually show mixed reality-experiences, similar to the Quest Pro. The Quest Pro doesn’t have the Elite’s added depth sensor, but it accommodates for that with its onboard cameras.
The XR Elite could also adapt further. While the hardware doesn’t have its own eye-tracking tools onboard, eye- and face-tracking add-ons are coming later in the year. The headset’s controllers are the same standard ones that HTC has for the Vive Focus 3, which follow the same game controller-like playbook as the Meta Quest 2 and others. But HTC already has its own line of wearable VR body trackers and wristbands, and more accessories could follow.
O’Brien acknowledges that the sticky, mass-market appeal of VR and AR aren’t here yet. «I think developers will be using cloud computing, being able to actually get their content into the metaverse much faster, and much more efficiently,» he said. «If you think about the streaming business, these streamers, these TikTokkers, all these kids that create the really compelling, fun experiences that just keep drawing you back in? That’s not in the metaverse today, We need to create more opportunities for less sophisticated immersive content creators to get involved, and then create more [of an] economy.»
O’Brien sees cloud computing, driven by eye tracking’s ability to compress graphics data via a technology called foveated rendering, as a way of eventually shrinking the processors on future headsets, getting smaller and fitting on more people.
My concern is about the limited prescription options at the moment. «As we get to much lighter glasses, people will probably be bringing more of their prescriptions to it in the future,» says O’Brien. «For now, what we can do is just try to address the majority of the market as best we can with these types of setting changes, because we have to get the headsets lighter. We’ve got to get them more comfortable. And if you’re going to have these big eye relief areas inside of these headsets, they’re going to stay really big.»
O’Brien sees the included VR controllers as possibly becoming optional one day, even maybe being left out of the box and bought separately, but not yet. Hand tracking isn’t reliable enough. «Hand tracking has to make massive advancements over the next two to three years to really become much more of a natural input tool.» But O’Brien suggests it’s a way for future headsets to get more affordable. «If a user can just put on glasses and interact with content [with their hands], that’s going to be a much less expensive product.»
Hands-on thoughts
My feelings after trying HTC’s new Vive XR Elite for myself in Las Vegas couldn’t be more mixed. I am excited to see a fully self-contained VR headset — with mixed reality passthrough camera capabilities, no less — fit in something so small it can be folded up in a carrying tube. I just wish it worked for me without having to remember to wear contact lenses.
Vive’s premium standalone headset undercuts the Meta Quest Pro by $400, and it’s a lot smaller and lighter. But it’s hard for me to tell how good it is in comparison, for several reasons. My handful of demos in Las Vegas were largely standard VR-type experiences, with only a couple that added a background of the real world provided by the headset’s color passthrough cameras. Also, my extreme nearsightedness and my glasses didn’t work with the headset’s limited built-in vision-adjustment diopter dials, and I didn’t bring contact lenses. I either had to play with slightly fuzzy VR, or wedge my glasses into the headset and sacrifice comfort and field of view.
The headset’s extremely small, and with its battery back strap, it balances weight to feel more like a simple ring-like device you rest on your head. The back strap can be detached in favor of glasses-like arms (and powering up via an external battery pack through USB-C), but I didn’t wear that configuration. The face fit wasn’t perfect, though: I found some pressure on my nose and around my eyes, even without glasses, in ways I don’t get from the Meta Quest 2.
The Vive XR Elite’s controllers are the same ones that Vive uses for its business-targeted standalone Vive Focus 3. They’re fine, and similar to the Quest 2, but not particularly surprising and don’t improve the experience beyond other standard VR headsets. They use the same tracking system that needs the headset’s front cameras to help position location. The more advanced Quest Pro controllers, in comparison, have their own tracking cameras inside.
The XR Elite has depth sensing to potentially measure rooms and layer VR into them via mixed reality, using the passthrough color cameras in a way that the Quest Pro does. The dedicated depth sensor promises better mixed reality accuracy, but no demos I tried really showed this off. The closest experience, a Beat Saber-like music conducting game called Maestro, layered a VR interface on top of the real-world demo kiosk I was in, allowing me to look around and be in the game… but it didn’t blend the real and virtual much beyond that. Another demo, which had me punching targets on a grid in front of me, suspended the grid onto a background of the world around me, but without much interaction: The real-world passthrough cameras were just a backdrop.
The color passthrough camera quality seemed about equivalent to the Quest Pro, or the Pico 4 VR headset. I’m more interested in what other AR apps could emerge.
For that, though, the XR Elite will need willing software partners. Meta hasn’t released many mixed reality-capable apps for the Quest Pro yet, and the same challenges might be in store for HTC. In that sense, this headset feels as much like a developer kit for future mixed reality as it is a working, PC-compatible VR product.
This product has been selected as one of the best products of CES 2023. Check out the other Best of CES 2023 award winners.
Technologies
The Messenger Reinvented: How Verum Is Expanding the Boundaries of Digital Communication
The Messenger Reinvented: How Verum Is Expanding the Boundaries of Digital Communication
For more than a decade, the global messaging landscape has been defined by a handful of dominant platforms. Despite incremental updates, the core experience has remained largely unchanged: text, media sharing, and voice or video calls layered on centralized infrastructure.
Yet a new category of messaging platforms is beginning to emerge — one that treats communication not as a standalone function, but as part of a broader digital ecosystem.
Verum Messenger is one of the more ambitious entrants in this space. Rather than competing solely on interface or speed, it is positioning itself as an integrated environment that combines communication, privacy infrastructure, connectivity, and financial tools within a single application.
Beyond Messaging: Feature Density as Strategy
At the surface level, Verum includes many of the features now expected in modern messaging platforms, such as an AI assistant embedded directly within conversations, scheduled message delivery, disappearing messages after being read, and the ability to edit sent messages.
But it extends further into behavioral transparency and control. Users can receive notifications when someone takes a screenshot, copies, or forwards their messages, while also having the ability to block screenshots entirely and prevent screen recording. These controls are complemented by granular privacy settings, pinned messages, smart notification prioritization, message reactions and quick replies, customizable chat interfaces, and advanced notification controls.
Privacy as Infrastructure, Not Feature
Where Verum attempts to differentiate more aggressively is in its security architecture. The platform incorporates end-to-end encryption across all communications, including encrypted voice and video calls, along with automatic message deletion timers.
Account-level control is also emphasized through one-tap account deletion, restricted chat access, and active session management. Personal data protection is reinforced by storing security keys exclusively on the user’s device and implementing a multi-layered security model.
Additional safeguards include advanced privacy configuration, biometric authentication such as Face ID or Touch ID, passcode-based app locking, protection against unauthorized access, and dedicated private communication modes.
A Built-In Digital Layer
One of the platform’s more distinctive elements is its attempt to consolidate multiple digital services into a single environment.
This includes an integrated VPN, disposable anonymous email addresses, and built-in eSIM functionality, enabling connectivity across more than 150 countries. The application is designed to unify multiple services while supporting international communication, large file transfers, and group chats of up to 10,000 participants.
These are complemented by broader communication tools and an overarching goal of functioning as a centralized hub for managing digital interactions.
Financial Integration Without Fragmentation
In parallel, Verum incorporates a set of financial utilities that aim to reduce reliance on external applications. These include peer-to-peer transfers in fiat currencies, in-app balance top-ups, and a virtual payment card.
Support for Apple Pay and similar services is intended to streamline transactions, while built-in financial management tools suggest a move toward embedding everyday financial activity directly within the messaging layer.
Toward Network Independence
Perhaps the most forward-looking aspect of the platform lies in its recent technical developments.
Verum has introduced messaging capabilities that function without a traditional internet connection, relying instead on direct peer-to-peer communication between devices. This architecture reduces dependence on centralized servers, aligning with a broader industry trend toward decentralization and resilience.
At the same time, the platform incorporates on-device message translation, supporting dozens of languages with local processing. By avoiding cloud-based translation, this approach attempts to preserve user privacy while enabling cross-language communication.
A Broader Industry Signal
Whether Verum itself achieves mainstream adoption remains an open question. Network effects continue to favor established players, and feature breadth alone does not guarantee user migration.
However, the platform illustrates a broader shift in how messaging applications are being conceptualized. Increasingly, they are evolving into multi-functional environments that combine communication, privacy infrastructure, connectivity, and financial interaction.
In that context, Verum is less a direct competitor to existing messengers and more an early example of what a fully integrated digital platform might look like — one where messaging is no longer the product, but the foundation.
Technologies
YouTube Will Let You Turn Off Shorts, but Only on Mobile
You can set a timer for bedtime or breaks, or just get rid of Shorts once and for all.
You can stop scrolling: YouTube just gave iOS and Android users the power to turn YouTube Shorts off completely.
YouTube’s short-form videos are similar to TikTok and Instagram Reels. The videos are designed to be quick bursts of content, but can lead to more screen time than you may have initially intended. YouTube is rolling out a solution, at least for those who use the YouTube mobile app.
The YouTube Shorts Timer lets you set how much time you want to spend watching YouTube Shorts. Or you can set the timer to zero to stop seeing YouTube Shorts altogether. Google has instructions to disable Shorts or enable the timer in the YouTube app. You can limit your Shorts scrolling session to 15, 30 or 45 minutes, or for an hour or two. When the timer is up, you’ll see a message that you’ve reached your set time limit, but you can dismiss it. Google also says you can set reminders for bedtime and breaks.
The ability to set the timer to zero minutes isn’t available for everyone yet. A Google spokesperson told CNET that the feature was made available first to parents linked to supervised accounts. It’s still rolling out to all other users.
As a parent, I’m relieved to know parents now have more control over screen time through Google’s Family Link, an app and website for Google and YouTube parental controls. It also makes me wonder what other screen-time controls could be on the horizon.
YouTube did not immediately respond to a request for comment.
A recent Pew Research Center study of teens who use TikTok, Snapchat and Instagram found that their screen time on these social media apps affects their sleep and productivity. Meanwhile, teens are using these apps for entertainment and say that the apps help their friendships — which could be important for teens. However, parental controls, app settings and other timers, like Brick, could help if you’re consistent and set schedules to have screen time without impeding on your time to rest or complete other tasks.
Last month, a California jury found YouTube and Instagram’s respective parent companies liable in a landmark civil case brought by a woman who claimed the apps were designed to be addictive to children. YouTube owner Google has said the platform is a streaming service, not a social media site, and plans to appeal.
YouTube says parents can use the timer to control how much time teens spend watching Shorts, including setting reminders for bedtime and breaks. Or parents can turn off Shorts in the YouTube mobile app by setting the timer to 0 minutes.
The feature is only available for mobile, so Shorts can’t yet be disabled on desktop. TikTok rolled out new time-management features last year, including a positive affirmations journal and missions to earn badges for reducing screen time.
Technologies
MacOS Now Has a Native Gemini AI App
Get faster access to some of Gemini’s best features without switching tabs.
Gemini is getting a native MacOS app so that you have a faster way to talk to Google’s AI chatbot, bringing access to some of its best features with just a couple of clicks.
Artificial intelligence is becoming more ingrained in everyday life, and companies are trying to make it easier than ever to access. On smartphones, AI is already just a button press away, but for desktops, LLMs like Google’s Gemini have been restricted to web applications.
With the new app, Gemini is available via a simple keyboard shortcut.
If you’ve got a MacBook, you can access Gemini at any time by pressing Option and Space on the keyboard, without having to switch tabs or open another window.
Gemini’s best features, like Nano Banana image generation, video and music generation, are also just a few clicks away.
Much like you can do with the Gemini mobile app, the new MacOS app will let you share context from a window instantly so you can get insight on the content you’re viewing. Google says this will also work with local files on your computer and isn’t limited to web pages.
The free, native app is available now for all users on MacOS 15 and up. Google says this is just the beginning and that it’s building the foundation for a «personal, proactive and powerful desktop assistant.»
The app can be downloaded at gemini.google/mac.
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