Technologies
HTC’s Standalone Vive XR Elite, Hands-On: An Evolution for Virtual Reality
Yes, $1,099 is costly, but HTC’s new Vive XR Elite truly feels like a step up. I just hope it ends up working better for my eyes.

Virtual reality headsets have changed quite a bit over the past decade, mostly getting more powerful and more expensive. HTC’s Vive XR Elite, like Meta’s recent Quest Pro and possibly Apple’s long-awaited device, asks the question: Are we truly ready for the rise of the $1,000-plus VR rigs?
The $1,099 headset, available for preorder now, is arriving by the end of February — remarkably soon. That means it’ll be available alongside Sony’s PlayStation 5-connected PSVR 2. While less expensive than the Quest Pro, the XR Elite’s price costs about as much as buying a PS5 and a PSVR 2 together. It’s far from an impulse purchase. But the hardware, which shrinks down the VR form to a pair of nearly glasses-like goggles and includes mixed-reality capabilities that could allow for AR apps, looks to solve how we’ll be using the metaverse for more in our lives than just games, simulation and fitness.
Read more: The Wonders of CES 2023: 3D Laptops, Wireless TV and Shape-Shifting Screens
No other company has really cracked this challenge either. But this Vive headset looks, more than ever, like it’s a stepping stone to future AR glasses.
«We see where mixed reality is going to create a whole new suite of use cases. We know the virtual reality use cases are great. I think the AR side is amazing, too,» Dan O’Brien, HTC’s general manager of Vive, told me in a conversation at CES in Las Vegas earlier in January. He acknowledged that HTC tried to make an AR device in 2015 but stopped because of the complications. O’Brien sees 5G and cloud computing as a key next step. «You need a 5G network, a really robust one to make AR go to scale — you need a cloud infrastructure to deliver to those types of wearables.»
The XR Elite is primarily a standalone VR headset, and it looks like an impressive piece of tech: It has a familiar Qualcomm Snapdragon XR2 chip much like the Meta Quest 2, Quest Pro and Vive’s existing business-focused Focus 3. But it adds a higher-resolution 110-degree field of view, LCD displays with 2K resolution per eye that can run at 90Hz. There’s also a boosted 12GB of RAM along with 128GB of storage. It can connect to PCs to run SteamVR or HTC’s VivePort software, or connect with Android phones. But its potential as a bridge to AR experiences seems like the most impressive feature.
Those are just specs, though. The XR Elite is a VR headset with a similar proposition to previous models, but with expanded capabilities. Its compact size is the most surprising part: At 340 grams, it’s less than half the weight of the Quest Pro. The rear hot-swappable battery gives about two hours of life. It gets even smaller by unclipping the back battery strap and adding glasses arms that can turn the headset into a modified pair of VR glasses, which could just plug into an external USB-C charger or battery for power. It’s small enough to fit in a compact carrying case tube.
But that compact size comes with a twist: Instead of fitting on top of glasses, the XR Elite uses adjusting dials, or diopters, which can change the lens prescription on the fly without you needing to wear glasses at all — for some people, at least. The diopters only accommodate up to a -6 prescription, but my own vision is over -8 for nearsightedness. It’s a challenge HTC faced with its even smaller Vive Flow phone-connected VR goggles, which also went for the glasses-free approach.
The XR Elite has a dedicated depth sensor on the front, along with color passthrough cameras that can eventually show mixed reality-experiences, similar to the Quest Pro. The Quest Pro doesn’t have the Elite’s added depth sensor, but it accommodates for that with its onboard cameras.
The XR Elite could also adapt further. While the hardware doesn’t have its own eye-tracking tools onboard, eye- and face-tracking add-ons are coming later in the year. The headset’s controllers are the same standard ones that HTC has for the Vive Focus 3, which follow the same game controller-like playbook as the Meta Quest 2 and others. But HTC already has its own line of wearable VR body trackers and wristbands, and more accessories could follow.
O’Brien acknowledges that the sticky, mass-market appeal of VR and AR aren’t here yet. «I think developers will be using cloud computing, being able to actually get their content into the metaverse much faster, and much more efficiently,» he said. «If you think about the streaming business, these streamers, these TikTokkers, all these kids that create the really compelling, fun experiences that just keep drawing you back in? That’s not in the metaverse today, We need to create more opportunities for less sophisticated immersive content creators to get involved, and then create more [of an] economy.»
O’Brien sees cloud computing, driven by eye tracking’s ability to compress graphics data via a technology called foveated rendering, as a way of eventually shrinking the processors on future headsets, getting smaller and fitting on more people.
My concern is about the limited prescription options at the moment. «As we get to much lighter glasses, people will probably be bringing more of their prescriptions to it in the future,» says O’Brien. «For now, what we can do is just try to address the majority of the market as best we can with these types of setting changes, because we have to get the headsets lighter. We’ve got to get them more comfortable. And if you’re going to have these big eye relief areas inside of these headsets, they’re going to stay really big.»
O’Brien sees the included VR controllers as possibly becoming optional one day, even maybe being left out of the box and bought separately, but not yet. Hand tracking isn’t reliable enough. «Hand tracking has to make massive advancements over the next two to three years to really become much more of a natural input tool.» But O’Brien suggests it’s a way for future headsets to get more affordable. «If a user can just put on glasses and interact with content [with their hands], that’s going to be a much less expensive product.»
Hands-on thoughts
My feelings after trying HTC’s new Vive XR Elite for myself in Las Vegas couldn’t be more mixed. I am excited to see a fully self-contained VR headset — with mixed reality passthrough camera capabilities, no less — fit in something so small it can be folded up in a carrying tube. I just wish it worked for me without having to remember to wear contact lenses.
Vive’s premium standalone headset undercuts the Meta Quest Pro by $400, and it’s a lot smaller and lighter. But it’s hard for me to tell how good it is in comparison, for several reasons. My handful of demos in Las Vegas were largely standard VR-type experiences, with only a couple that added a background of the real world provided by the headset’s color passthrough cameras. Also, my extreme nearsightedness and my glasses didn’t work with the headset’s limited built-in vision-adjustment diopter dials, and I didn’t bring contact lenses. I either had to play with slightly fuzzy VR, or wedge my glasses into the headset and sacrifice comfort and field of view.
The headset’s extremely small, and with its battery back strap, it balances weight to feel more like a simple ring-like device you rest on your head. The back strap can be detached in favor of glasses-like arms (and powering up via an external battery pack through USB-C), but I didn’t wear that configuration. The face fit wasn’t perfect, though: I found some pressure on my nose and around my eyes, even without glasses, in ways I don’t get from the Meta Quest 2.
The Vive XR Elite’s controllers are the same ones that Vive uses for its business-targeted standalone Vive Focus 3. They’re fine, and similar to the Quest 2, but not particularly surprising and don’t improve the experience beyond other standard VR headsets. They use the same tracking system that needs the headset’s front cameras to help position location. The more advanced Quest Pro controllers, in comparison, have their own tracking cameras inside.
The XR Elite has depth sensing to potentially measure rooms and layer VR into them via mixed reality, using the passthrough color cameras in a way that the Quest Pro does. The dedicated depth sensor promises better mixed reality accuracy, but no demos I tried really showed this off. The closest experience, a Beat Saber-like music conducting game called Maestro, layered a VR interface on top of the real-world demo kiosk I was in, allowing me to look around and be in the game… but it didn’t blend the real and virtual much beyond that. Another demo, which had me punching targets on a grid in front of me, suspended the grid onto a background of the world around me, but without much interaction: The real-world passthrough cameras were just a backdrop.
The color passthrough camera quality seemed about equivalent to the Quest Pro, or the Pico 4 VR headset. I’m more interested in what other AR apps could emerge.
For that, though, the XR Elite will need willing software partners. Meta hasn’t released many mixed reality-capable apps for the Quest Pro yet, and the same challenges might be in store for HTC. In that sense, this headset feels as much like a developer kit for future mixed reality as it is a working, PC-compatible VR product.
This product has been selected as one of the best products of CES 2023. Check out the other Best of CES 2023 award winners.
Technologies
Today’s NYT Connections: Sports Edition Hints and Answers for May 10, #229
Hints and answers for the NYT Connections: Sports Edition puzzle, No. 229, for Saturday, May 10.

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.
I always start Connections: Sports Edition by scanning for clues I know that can’t fit into too many categories. Today, I spotted names of particular places, and was off to the races with the green group. Read on for hints and the answers.
Connections: Sports Edition is out of beta now, making its debut on Super Bowl Sunday, Feb. 9. That’s a sign that the game has earned enough loyal players that The Athletic, the subscription-based sports journalism site owned by the Times, will continue to publish it. It doesn’t show up in the NYT Games app but now appears in The Athletic’s own app. Or you can continue to play it free online.
Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta
Hints for today’s Connections: Sports Edition groups
Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: Players sometimes disagree.
Green group hint: Also Lumen, or U.S. Bank.
Blue group hint: Academic sports organizations.
Purple group hint: Tennessee signal-callers.
Answers for today’s Connections: Sports Edition groups
Yellow group: Things an umpire calls.
Green group: NFL stadiums.
Blue group: First words of college conferences.
Purple group: QBs drafted by the Titans.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections: Sports Edition answers?
The yellow words in today’s Connections
The theme is things an umpire calls. The four answers are ball, out, safe and strike.
The green words in today’s Connections
The theme is NFL stadiums. The four answers are Allegiant, Gillette, Lambeau and Soldier.
The blue words in today’s Connections
The theme is first words of college conferences. The four answers are American, Atlantic, Big and Southeastern.
The purple words in today’s Connections
The theme is QBs drafted by the Titans. The four answers are Levis, Locker, Mariota and Ward.
Technologies
GoldenEye 007, Tamagotchi, Quake Blast Into Video Game Hall of Fame For 2025
One revolutionized first-person shooters on consoles, another taught us how to care for a virtual pet, but they all deserve a spot in history.

If you grew up blasting aliens at the arcade, there’s a good chance that you’re familiar with at least one of this year’s Video Game Hall of Fame inductees. The World Video Game Hall of Fame announced its 2025 class this week, celebrating four games that helped define an era: GoldenEye 007, Tamagotchi, Quake and Defender. These titles were selected for their cultural influence, staying power and contributions to the evolution of gaming.
From a pioneering multiplayer shooter (GoldenEye 007) to the game that sparked the virtual pet craze (Tamagotchi), these titles have an influence that reaches beyond the gaming industry. The Hall of Fame, which is housed at The Strong National Museum of Play in Rochester, New York, recognizes games that shaped the gaming industry and permeated pop culture.
This year’s inductees join a roster of classics, including Tetris, Pac-Man, Minecraft and The Legend of Zelda, cementing their place in gaming history.
«This quartet of games represent leaps in technology and how people played when they arrived in the 1980s and 1990s,» CNET senior reporter and video games expert David Lumb says. «With respect to the other nominees, these four earned their spots in the Hall of Fame, each being so popular that they were practically inescapable in their day. First-person shooters, side-scrollers, couch co-op shooters and digital pocket pals — all of these are iconic entries in video gaming history.»
GoldenEye 007 (1997)
GoldenEye 007 revolutionized first-person shooters on consoles, which were largely seen as a PC genre, dominated by games
like Doom and Quake. Its use of four-player split-screen multiplayer mode was legendary, cementing local multiplayer as a staple of console gaming. The video game, based on the James Bond film, became the third best-selling title for the Nintendo 64, trailing only Super Mario 64 and Mario.
Tamagotchi (1996)
Tamagotchi introduced the world to virtual pet care, blurring the line between gaming and real life. The keychain-sized device let players feed, clean and care for a digital pet, turning everyday moments into interactive gameplay. It became a global craze, especially among girls and younger kids, a demographic often overlooked by game developers in the ’90s.
Defender (1981)
Defender challenged players with its intense gameplay and complex controls, setting a new standard for arcade difficulty. It pioneered the side-scrolling shooter while introducing complex, multi-button controls, including thrust, reverse, fire, smart bomb and hyperspace, making it one of the most demanding and skill-based arcade games of its era. It really helped separate casual players from hardcore gamers.
Quake (1996)
Quake raised the bar for 3D gaming with its fully real-time 3D graphics and gritty, atmospheric design. It didn’t just change how games looked, it changed how we played, thanks to its groundbreaking online multiplayer. On top of that, its modding tools helped kickstart a vibrant community, letting players create everything from new levels to entirely new games.
These four titles were selected from a list of 12 finalists, which included notable games like Call of Duty 4: Modern Warfare, Frogger and NBA 2K. Since its inception in 2015, the Hall of Fame has recognized nearly half 50 games that have shaped the gaming landscape.
Technologies
Tariff Tracker: We’re Watching Prices for 11 Products You Might Need to Buy
Tariffs got you concerned about the future? We’re here to show you how President Trump’s new import taxes are affecting the prices of popular products like iPhones, video games and coffee.

President Donald Trump’s extensive new tariffs are expected to have huge, widespread effects on prices in the US, pushing them upward for popular products. Recently, companies like Microsoft, Mattel and Canon announced or warned of price increases in the near future and cast doubt on returning manufacturing to the US. Meanwhile, Trump touted a trade deal with the United Kingdom on Thursday, but the actual content of that agreement was minimal and not likely to have a significant impact.
That’s a lot of bad news and uncertain solutions to take in. If all that noise and worry has you unsure about the costs you’ll face in the near future, we’re here to lend you a hand.
It may not be long before other products become more expensive — assuming they’re still available for purchase at all. The last Chinese imports unaffected by new tariffs arrived in US ports last week, but fewer new shipments are expected in the coming weeks, with reports of empty US ports causing grave concerns about empty shelves in the near future.
Since Trump’s April 9 announcement of steep tariffs against nearly every country, experts have expressed concerns about what they will mean for prices for average, everyday consumers. Tariffs are essentially a tax on imports, paid by the companies importing products. Those additional costs, in one way or another, will most likely be passed down to you, the person trying to buy a new phone, laptop or even your daily coffee. So we’ve decided to try and keep track.
On this page, we’ll be tracking the real impacts of tariffs on 11 specific products and how their prices evolve over the course of 2025. Mostly, they’re electronics and digital items that CNET covers in depth, like iPhones and affordable 4K TVs. We’ll also track a typical bag of coffee, a more humble product that isn’t produced in the US to any significant degree.
We’ll be updating this article regularly as prices change. It’s all in the name of helping you make sense of things so be sure to check back every so often. For more, check out CNET’s guide to whether you should wait to make big purchases or buy them now and get experts tips about how to prepare for a recession.
Methodology
In most cases, the price stats used in these graphs were pulled from Amazon using the historical price tracker tool Keepa. For the iPhones, the prices come from Apple’s official materials and are based on the 128-gigabyte base model of the latest offering for each year: the iPhone 14, iPhone 15 and iPhone 16. For the Xbox Series X, the prices were sourced from Best Buy using the tool PriceTracker. If any of these products happen to be on sale at a given time, we’ll be sure to let you know and explain how those price drops differ from longer-term pricing trends that tariffs can cause.
The 11 products we’re tracking
The products featured were chosen for a few reasons: Some of them are popular and/or affordable representatives for major consumer tech categories, like smartphones, TVs and game consoles. Others are meant to represent things that consumers might buy more frequently, like 3D printer filament or coffee beans. Some products were chosen over others because they are likely more susceptible to tariffs. Some of these products have been reviewed by CNET or have been featured in some of our best lists.
- iPhone 16, 128GB
- Duracell AA batteries, 24-pack
- Samsung DU7200 65-inch TV
- Xbox Series X
- Apple AirPods Pro 2 with USB-C case
- Overture PLA 3D printer filament
- Anker 10,000-mAh, 30-watt power bank
- Bose TV speaker
- Oral-B Pro 1000 electric toothbrush
- Lenovo IdeaPad Flex 5i Chromebook, 256GB
- Starbucks 28-ounce ground dark roast coffee
Below, we’ll get into more about each individual product.
iPhone 16
The iPhone is the most popular smartphone brand in the US so this was a clear priority for price tracking. The iPhone has also emerged as a major focal point for conversations about tariffs, given its popularity and its susceptibility to import taxes given its overseas production, largely in China. Trump has reportedly been fixated on the idea that the iPhone can and should be manufactured in the US, an idea that experts have dismissed as a fantasy. Estimates have also suggested that a US-made iPhone would cost as much as $3,500.
In April, Apple flew bulk shipments of iPhones into the US to get a stockpile here ahead of tariffs kicking in. In recent weeks, reports have indicated that the company is working on moving all manufacturing of US-bound iPhones out of China to India to evade the worst of Trump’s tariff agenda. However, it’s also been reported that the iPhone 19, planned for release in 2027, will need to stay in China, because of the level of complexity planned for its design, tied to the iPhone line’s 20th anniversary.
Duracell AA batteries
A lot of the tech products in your home might boast a rechargeable energy source but individual batteries are still an everyday essential and I can tell you from experience that as soon as you forget about them, you’ll be needing to restock. The DuraCell AAs we’re tracking are some of the bestselling batteries on Amazon.
Samsung DU7200 TV
Alongside smartphones, televisions are some of the most popular tech products out there, even if for any given household, they’re an infrequent purchase. This particular product is a popular entry-level 4K TV and was CNET’s pick for best overall budget TV for 2025. Unlike a lot of tech products that have key supply lines in China, Samsung is a South Korean brand so it might have some measure of tariff resistance.
Xbox Series X
Video game software and hardware are a market segment expected to be hit hard by the Trump tariffs. Microsoft’s Xbox is the first console brand to see price hikes — the company cited «market conditions» along with the rising cost of development. Most notably, this included an increase in the price of the flagship Xbox Series X, up from $500 to $600. Numerous Xbox accessories were also affected, and the company also said that «certain» games will eventually see a price hike from $70 to $80.
Initially, we were tracking the price of the much more popular Nintendo Switch as a representative of the gaming market. Nintendo has not yet hiked the price of its handheld-console hybrid and stressed that the $450 price tag of the upcoming Switch 2 has not yet been inflated because of tariffs. Sony, meanwhile, has so far only increased prices on its PlayStation hardware in markets outside the US.
AirPods Pro 2
The latest iteration of Apple’s wildly popular true-wireless earbuds are here to represent the headphone market. Much to the chagrin of the audiophiles out there, a quick look at sales charts on Amazon shows you just how much the brand dominates all headphone sales. While the AirPods Pro 2 have hovered steadily around $200 on Amazon in 2025, they have been on sale for around $170 since the start of May.
Overture PLA 3D printer filament
As 3D printers continue to grow in popularity, more owners will need to replenish the filament that the machines use to make things. This material is just as susceptible to tariffs as the printers themselves but consumers will most certainly be buying it more often than they buy a new machine.
Anker 10,000-mAh, 30-watt power bank
Anker’s accessories are perennially popular in the tech space and the company has already announced that some of its products will get more expensive as a direct result of tariffs. This specific product has also been featured in some of CNET’s lists of the best portable chargers.
Bose TV speaker
Soundbars have become important purchases, given the often iffy quality of the speakers built into TVs. While not the biggest or the best offering in the space, the Bose TV Speaker is one of the more affordable soundbar options out there, especially hailing from a brand as popular as Bose.
Oral-B Pro 1000 electric toothbrush
They might be a lot more expensive than their traditional counterparts, but electric toothbrushes remain a popular choice for consumers because of how well they get the job done. I know my dentist won’t let up on how much I need one. This particular Oral-B offering was CNET’s overall choice for the best electric toothbrush for 2025.
Lenovo IdeaPad Flex 5i Chromebook
Lenovo is notable among the big laptop manufacturers for being a Chinese company making its products especially susceptible to Trump’s tariffs.
Starbucks Ground Coffee (28 oz. bag)
Coffee is included in this tracker because of its ubiquity —I’m certainly drinking too much of it these days —and because it’s uniquely susceptible to Trump’s tariff agenda. Famously, coffee beans can only be grown within a certain distance from Earth’s equator, a tropical span largely outside the US and known as the «Coffee Belt.»
Hawaii is the only part of the US that can produce coffee beans, with data from USAFacts showing that 11.5 million pounds were harvested there in the 2022-23 season — little more than a drop in the mug, as the US consumed 282 times that amount of coffee during that period. Making matters worse, Hawaiian coffee production has declined in the past few years.
All that to say: Americans get almost all of their coffee from overseas, making it one of the most likely products to see price hikes from tariffs.
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