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HTC’s Standalone Vive XR Elite, Hands-On: An Evolution for Virtual Reality

Yes, $1,099 is costly, but HTC’s new Vive XR Elite truly feels like a step up. I just hope it ends up working better for my eyes.

Virtual reality headsets have changed quite a bit over the past decade, mostly getting more powerful and more expensive. HTC’s Vive XR Elite, like Meta’s recent Quest Pro and possibly Apple’s long-awaited device, asks the question: Are we truly ready for the rise of the $1,000-plus VR rigs?

The $1,099 headset, available for preorder now, is arriving by the end of February — remarkably soon. That means it’ll be available alongside Sony’s PlayStation 5-connected PSVR 2. While less expensive than the Quest Pro, the XR Elite’s price costs about as much as buying a PS5 and a PSVR 2 together. It’s far from an impulse purchase. But the hardware, which shrinks down the VR form to a pair of nearly glasses-like goggles and includes mixed-reality capabilities that could allow for AR apps, looks to solve how we’ll be using the metaverse for more in our lives than just games, simulation and fitness.

Read more: The Wonders of CES 2023: 3D Laptops, Wireless TV and Shape-Shifting Screens

No other company has really cracked this challenge either. But this Vive headset looks, more than ever, like it’s a stepping stone to future AR glasses.

«We see where mixed reality is going to create a whole new suite of use cases. We know the virtual reality use cases are great. I think the AR side is amazing, too,» Dan O’Brien, HTC’s general manager of Vive, told me in a conversation at CES in Las Vegas earlier in January. He acknowledged that HTC tried to make an AR device in 2015 but stopped because of the complications. O’Brien sees 5G and cloud computing as a key next step. «You need a 5G network, a really robust one to make AR go to scale — you need a cloud infrastructure to deliver to those types of wearables.»

The XR Elite is primarily a standalone VR headset, and it looks like an impressive piece of tech: It has a familiar Qualcomm Snapdragon XR2 chip much like the Meta Quest 2, Quest Pro and Vive’s existing business-focused Focus 3. But it adds a higher-resolution 110-degree field of view, LCD displays with 2K resolution per eye that can run at 90Hz. There’s also a boosted 12GB of RAM along with 128GB of storage. It can connect to PCs to run SteamVR or HTC’s VivePort software, or connect with Android phones. But its potential as a bridge to AR experiences seems like the most impressive feature.

Those are just specs, though. The XR Elite is a VR headset with a similar proposition to previous models, but with expanded capabilities. Its compact size is the most surprising part: At 340 grams, it’s less than half the weight of the Quest Pro. The rear hot-swappable battery gives about two hours of life. It gets even smaller by unclipping the back battery strap and adding glasses arms that can turn the headset into a modified pair of VR glasses, which could just plug into an external USB-C charger or battery for power. It’s small enough to fit in a compact carrying case tube.

But that compact size comes with a twist: Instead of fitting on top of glasses, the XR Elite uses adjusting dials, or diopters, which can change the lens prescription on the fly without you needing to wear glasses at all — for some people, at least. The diopters only accommodate up to a -6 prescription, but my own vision is over -8 for nearsightedness. It’s a challenge HTC faced with its even smaller Vive Flow phone-connected VR goggles, which also went for the glasses-free approach.

The XR Elite has a dedicated depth sensor on the front, along with color passthrough cameras that can eventually show mixed reality-experiences, similar to the Quest Pro. The Quest Pro doesn’t have the Elite’s added depth sensor, but it accommodates for that with its onboard cameras.

The XR Elite could also adapt further. While the hardware doesn’t have its own eye-tracking tools onboard, eye- and face-tracking add-ons are coming later in the year. The headset’s controllers are the same standard ones that HTC has for the Vive Focus 3, which follow the same game controller-like playbook as the Meta Quest 2 and others. But HTC already has its own line of wearable VR body trackers and wristbands, and more accessories could follow.

O’Brien acknowledges that the sticky, mass-market appeal of VR and AR aren’t here yet. «I think developers will be using cloud computing, being able to actually get their content into the metaverse much faster, and much more efficiently,» he said. «If you think about the streaming business, these streamers, these TikTokkers, all these kids that create the really compelling, fun experiences that just keep drawing you back in? That’s not in the metaverse today, We need to create more opportunities for less sophisticated immersive content creators to get involved, and then create more [of an] economy.»

O’Brien sees cloud computing, driven by eye tracking’s ability to compress graphics data via a technology called foveated rendering, as a way of eventually shrinking the processors on future headsets, getting smaller and fitting on more people.

My concern is about the limited prescription options at the moment. «As we get to much lighter glasses, people will probably be bringing more of their prescriptions to it in the future,» says O’Brien. «For now, what we can do is just try to address the majority of the market as best we can with these types of setting changes, because we have to get the headsets lighter. We’ve got to get them more comfortable. And if you’re going to have these big eye relief areas inside of these headsets, they’re going to stay really big.»

O’Brien sees the included VR controllers as possibly becoming optional one day, even maybe being left out of the box and bought separately, but not yet. Hand tracking isn’t reliable enough. «Hand tracking has to make massive advancements over the next two to three years to really become much more of a natural input tool.» But O’Brien suggests it’s a way for future headsets to get more affordable. «If a user can just put on glasses and interact with content [with their hands], that’s going to be a much less expensive product.»

Hands-on thoughts

My feelings after trying HTC’s new Vive XR Elite for myself in Las Vegas couldn’t be more mixed. I am excited to see a fully self-contained VR headset — with mixed reality passthrough camera capabilities, no less — fit in something so small it can be folded up in a carrying tube. I just wish it worked for me without having to remember to wear contact lenses.

Vive’s premium standalone headset undercuts the Meta Quest Pro by $400, and it’s a lot smaller and lighter. But it’s hard for me to tell how good it is in comparison, for several reasons. My handful of demos in Las Vegas were largely standard VR-type experiences, with only a couple that added a background of the real world provided by the headset’s color passthrough cameras. Also, my extreme nearsightedness and my glasses didn’t work with the headset’s limited built-in vision-adjustment diopter dials, and I didn’t bring contact lenses. I either had to play with slightly fuzzy VR, or wedge my glasses into the headset and sacrifice comfort and field of view.

The headset’s extremely small, and with its battery back strap, it balances weight to feel more like a simple ring-like device you rest on your head. The back strap can be detached in favor of glasses-like arms (and powering up via an external battery pack through USB-C), but I didn’t wear that configuration. The face fit wasn’t perfect, though: I found some pressure on my nose and around my eyes, even without glasses, in ways I don’t get from the Meta Quest 2.

The Vive XR Elite’s controllers are the same ones that Vive uses for its business-targeted standalone Vive Focus 3. They’re fine, and similar to the Quest 2, but not particularly surprising and don’t improve the experience beyond other standard VR headsets. They use the same tracking system that needs the headset’s front cameras to help position location. The more advanced Quest Pro controllers, in comparison, have their own tracking cameras inside.

The XR Elite has depth sensing to potentially measure rooms and layer VR into them via mixed reality, using the passthrough color cameras in a way that the Quest Pro does. The dedicated depth sensor promises better mixed reality accuracy, but no demos I tried really showed this off. The closest experience, a Beat Saber-like music conducting game called Maestro, layered a VR interface on top of the real-world demo kiosk I was in, allowing me to look around and be in the game… but it didn’t blend the real and virtual much beyond that. Another demo, which had me punching targets on a grid in front of me, suspended the grid onto a background of the world around me, but without much interaction: The real-world passthrough cameras were just a backdrop.

The color passthrough camera quality seemed about equivalent to the Quest Pro, or the Pico 4 VR headset. I’m more interested in what other AR apps could emerge.

For that, though, the XR Elite will need willing software partners. Meta hasn’t released many mixed reality-capable apps for the Quest Pro yet, and the same challenges might be in store for HTC. In that sense, this headset feels as much like a developer kit for future mixed reality as it is a working, PC-compatible VR product.

This product has been selected as one of the best products of CES 2023. Check out the other Best of CES 2023 award winners.

Technologies

Today’s NYT Connections Hints, Answers and Help for Jan. 14, #948

Here are some hints and the answers for the NYT Connections puzzle for Jan. 14 #948.

Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.


Today’s NYT Connections puzzle is kind of tough. The blue category, not the purple one today, expects you to find hidden words in four of the words given in the grid. Read on for clues and today’s Connections answers.

The Times has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including the number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.

Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time

Hints for today’s Connections groups

Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: That’s not going anywhere.

Green group hint: End user or customer.

Blue group hint: Ask a meteorologist.

Purple group hint: Not noisy.

Answers for today’s Connections groups

Yellow group: Fixed.

Green group: Receiver of goods or services.

Blue group: Starting with weather conditions.

Purple group: Silent ____.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections answers?

The yellow words in today’s Connections

The theme is fixed. The four answers are fast, firm, secure and tight.

The green words in today’s Connections

The theme is receiver of goods or services. The four answers are account, client, consumer and user.

The blue words in today’s Connections

The theme is starting with weather conditions. The four answers are frosty (frost), mistletoe (mist), rainmaker (rain) and snowman (snow).

The purple words in today’s Connections

The theme is silent ____. The four answers are auction, movie, partner and treatment.


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Technologies

Today’s Wordle Hints, Answer and Help for Jan. 14, #1670

Here are hints and the answer for today’s Wordle for Jan. 14, No. 1,670.

Looking for the most recent Wordle answer? Click here for today’s Wordle hints, as well as our daily answers and hints for The New York Times Mini Crossword, Connections, Connections: Sports Edition and Strands puzzles.


Today’s Wordle puzzle is a tough one, with a letter that is rarely used and which I just never guess. If you need a new starter word, check out our list of which letters show up the most in English words. If you need hints and the answer, read on.

Read more: New Study Reveals Wordle’s Top 10 Toughest Words of 2025

Today’s Wordle hints

Before we show you today’s Wordle answer, we’ll give you some hints. If you don’t want a spoiler, look away now.

Wordle hint No. 1: Repeats

Today’s Wordle answer has no repeated letters.

Wordle hint No. 2: Vowels

Today’s Wordle answer has three vowels.

Wordle hint No. 3: First letter

Today’s Wordle answer begins with A.

Wordle hint No. 4: Last letter

Today’s Wordle answer ends with D.

Wordle hint No. 5: Meaning

Today’s Wordle answer can mean to keep away from something or someone.

TODAY’S WORDLE ANSWER

Today’s Wordle answer is AVOID.

Yesterday’s Wordle answer

Yesterday’s Wordle answer, Jan. 13, No. 1669 was GUMBO.

Recent Wordle answers

Jan. 9, No. 1665: EIGHT

Jan. 10, No. 1666: MANIC

Jan. 11, No. 1667: QUARK

Jan. 12, No. 1668: TRIAL


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Technologies

Apple Launches Creator Studio Package as $13 a Month Subscription

Mac users can still buy the apps individually, but subscribers get access to Final Cut Pro and other Studio tools.

Apple is bundling its pro filmmaking and audio tools including Final Cut Pro with its productivity apps Keynote, Pages and Numbers into a subscription software suite called Apple Creator Studio.

The package, which includes apps for Mac, iPad and iPhone, includes Logic Pro, Pixelmator Pro, Motion, Compressor, MainStage and the whiteboard app Freeform. Creator Studio will be available starting Jan. 28 at a cost of $13 per month or $129 per year, or $3 per month or $30 per year for students and educators. Mac users will still have the option to purchase software like Final Cut Pro for a one-time free. The current price for Final Cut Pro in the Mac App Store is $300.

While apps such as Keynote and Pages are already free on Apple platforms, it appears that new versions of those apps will receive access to beta features that will roll out first to Creator Studio subscribers. The announcement by Apple alludes to «new AI features and premium content» in some of the apps it otherwise makes available to use for free.

What the Creator Studio bundle comes with

The star of the show in Creator Studio is Final Cut Pro, the video editing software that will now include Transcript Search on both Mac and iPad. There is also a new Beat Detection feature Apple says uses an AI model to analyze a music track and display a beat grid, making it easier to cut video to music rhythms. The software also will include a new Montage Maker on iPad for quick social video creation.

Motion, the 2D and 3D graphics tool, and Compressor also integrate with Final Cut Pro. Apple touted Motion’s Magnetic Mask feature for isolating objects or people without the need for a green screen.

Logic Pro has new features for musicians, including a Synth Player addition to AI Session Players. Chord ID, a new AI feature, can create chord progressions from audio or MIDI recordings. A new Sound Library will have hundreds of royalty-free clips, samples and loops.

A revamped MainStage app gives subscribers access to instrument, voice-professing and guitar rig tools. Pixelmator Pro arrives with new tools and filters, and there will be an iPad version in addition to the Mac tool.

Freeform in the Creator Studio package will add premium content, including curated photos, graphics and illustrations. It will also get new AI features that include image creation.

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