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HTC’s Standalone Vive XR Elite, Hands-On: An Evolution for Virtual Reality

Yes, $1,099 is costly, but HTC’s new Vive XR Elite truly feels like a step up. I just hope it ends up working better for my eyes.

Virtual reality headsets have changed quite a bit over the past decade, mostly getting more powerful and more expensive. HTC’s Vive XR Elite, like Meta’s recent Quest Pro and possibly Apple’s long-awaited device, asks the question: Are we truly ready for the rise of the $1,000-plus VR rigs?

The $1,099 headset, available for preorder now, is arriving by the end of February — remarkably soon. That means it’ll be available alongside Sony’s PlayStation 5-connected PSVR 2. While less expensive than the Quest Pro, the XR Elite’s price costs about as much as buying a PS5 and a PSVR 2 together. It’s far from an impulse purchase. But the hardware, which shrinks down the VR form to a pair of nearly glasses-like goggles and includes mixed-reality capabilities that could allow for AR apps, looks to solve how we’ll be using the metaverse for more in our lives than just games, simulation and fitness.

Read more: The Wonders of CES 2023: 3D Laptops, Wireless TV and Shape-Shifting Screens

No other company has really cracked this challenge either. But this Vive headset looks, more than ever, like it’s a stepping stone to future AR glasses.

«We see where mixed reality is going to create a whole new suite of use cases. We know the virtual reality use cases are great. I think the AR side is amazing, too,» Dan O’Brien, HTC’s general manager of Vive, told me in a conversation at CES in Las Vegas earlier in January. He acknowledged that HTC tried to make an AR device in 2015 but stopped because of the complications. O’Brien sees 5G and cloud computing as a key next step. «You need a 5G network, a really robust one to make AR go to scale — you need a cloud infrastructure to deliver to those types of wearables.»

The XR Elite is primarily a standalone VR headset, and it looks like an impressive piece of tech: It has a familiar Qualcomm Snapdragon XR2 chip much like the Meta Quest 2, Quest Pro and Vive’s existing business-focused Focus 3. But it adds a higher-resolution 110-degree field of view, LCD displays with 2K resolution per eye that can run at 90Hz. There’s also a boosted 12GB of RAM along with 128GB of storage. It can connect to PCs to run SteamVR or HTC’s VivePort software, or connect with Android phones. But its potential as a bridge to AR experiences seems like the most impressive feature.

Those are just specs, though. The XR Elite is a VR headset with a similar proposition to previous models, but with expanded capabilities. Its compact size is the most surprising part: At 340 grams, it’s less than half the weight of the Quest Pro. The rear hot-swappable battery gives about two hours of life. It gets even smaller by unclipping the back battery strap and adding glasses arms that can turn the headset into a modified pair of VR glasses, which could just plug into an external USB-C charger or battery for power. It’s small enough to fit in a compact carrying case tube.

But that compact size comes with a twist: Instead of fitting on top of glasses, the XR Elite uses adjusting dials, or diopters, which can change the lens prescription on the fly without you needing to wear glasses at all — for some people, at least. The diopters only accommodate up to a -6 prescription, but my own vision is over -8 for nearsightedness. It’s a challenge HTC faced with its even smaller Vive Flow phone-connected VR goggles, which also went for the glasses-free approach.

The XR Elite has a dedicated depth sensor on the front, along with color passthrough cameras that can eventually show mixed reality-experiences, similar to the Quest Pro. The Quest Pro doesn’t have the Elite’s added depth sensor, but it accommodates for that with its onboard cameras.

The XR Elite could also adapt further. While the hardware doesn’t have its own eye-tracking tools onboard, eye- and face-tracking add-ons are coming later in the year. The headset’s controllers are the same standard ones that HTC has for the Vive Focus 3, which follow the same game controller-like playbook as the Meta Quest 2 and others. But HTC already has its own line of wearable VR body trackers and wristbands, and more accessories could follow.

O’Brien acknowledges that the sticky, mass-market appeal of VR and AR aren’t here yet. «I think developers will be using cloud computing, being able to actually get their content into the metaverse much faster, and much more efficiently,» he said. «If you think about the streaming business, these streamers, these TikTokkers, all these kids that create the really compelling, fun experiences that just keep drawing you back in? That’s not in the metaverse today, We need to create more opportunities for less sophisticated immersive content creators to get involved, and then create more [of an] economy.»

O’Brien sees cloud computing, driven by eye tracking’s ability to compress graphics data via a technology called foveated rendering, as a way of eventually shrinking the processors on future headsets, getting smaller and fitting on more people.

My concern is about the limited prescription options at the moment. «As we get to much lighter glasses, people will probably be bringing more of their prescriptions to it in the future,» says O’Brien. «For now, what we can do is just try to address the majority of the market as best we can with these types of setting changes, because we have to get the headsets lighter. We’ve got to get them more comfortable. And if you’re going to have these big eye relief areas inside of these headsets, they’re going to stay really big.»

O’Brien sees the included VR controllers as possibly becoming optional one day, even maybe being left out of the box and bought separately, but not yet. Hand tracking isn’t reliable enough. «Hand tracking has to make massive advancements over the next two to three years to really become much more of a natural input tool.» But O’Brien suggests it’s a way for future headsets to get more affordable. «If a user can just put on glasses and interact with content [with their hands], that’s going to be a much less expensive product.»

Hands-on thoughts

My feelings after trying HTC’s new Vive XR Elite for myself in Las Vegas couldn’t be more mixed. I am excited to see a fully self-contained VR headset — with mixed reality passthrough camera capabilities, no less — fit in something so small it can be folded up in a carrying tube. I just wish it worked for me without having to remember to wear contact lenses.

Vive’s premium standalone headset undercuts the Meta Quest Pro by $400, and it’s a lot smaller and lighter. But it’s hard for me to tell how good it is in comparison, for several reasons. My handful of demos in Las Vegas were largely standard VR-type experiences, with only a couple that added a background of the real world provided by the headset’s color passthrough cameras. Also, my extreme nearsightedness and my glasses didn’t work with the headset’s limited built-in vision-adjustment diopter dials, and I didn’t bring contact lenses. I either had to play with slightly fuzzy VR, or wedge my glasses into the headset and sacrifice comfort and field of view.

The headset’s extremely small, and with its battery back strap, it balances weight to feel more like a simple ring-like device you rest on your head. The back strap can be detached in favor of glasses-like arms (and powering up via an external battery pack through USB-C), but I didn’t wear that configuration. The face fit wasn’t perfect, though: I found some pressure on my nose and around my eyes, even without glasses, in ways I don’t get from the Meta Quest 2.

The Vive XR Elite’s controllers are the same ones that Vive uses for its business-targeted standalone Vive Focus 3. They’re fine, and similar to the Quest 2, but not particularly surprising and don’t improve the experience beyond other standard VR headsets. They use the same tracking system that needs the headset’s front cameras to help position location. The more advanced Quest Pro controllers, in comparison, have their own tracking cameras inside.

The XR Elite has depth sensing to potentially measure rooms and layer VR into them via mixed reality, using the passthrough color cameras in a way that the Quest Pro does. The dedicated depth sensor promises better mixed reality accuracy, but no demos I tried really showed this off. The closest experience, a Beat Saber-like music conducting game called Maestro, layered a VR interface on top of the real-world demo kiosk I was in, allowing me to look around and be in the game… but it didn’t blend the real and virtual much beyond that. Another demo, which had me punching targets on a grid in front of me, suspended the grid onto a background of the world around me, but without much interaction: The real-world passthrough cameras were just a backdrop.

The color passthrough camera quality seemed about equivalent to the Quest Pro, or the Pico 4 VR headset. I’m more interested in what other AR apps could emerge.

For that, though, the XR Elite will need willing software partners. Meta hasn’t released many mixed reality-capable apps for the Quest Pro yet, and the same challenges might be in store for HTC. In that sense, this headset feels as much like a developer kit for future mixed reality as it is a working, PC-compatible VR product.

This product has been selected as one of the best products of CES 2023. Check out the other Best of CES 2023 award winners.

Technologies

Today’s NYT Mini Crossword Answers for Wednesday, Nov. 26

Here are the answers for The New York Times Mini Crossword for Nov. 26.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Need some help with today’s Mini Crossword? It’s a tough one for a change! Think transit — maybe the kinds some people might take to get home for Thanksgiving. Read on for the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Greyhound, e.g.
Answer: BUS

4A clue: Passenger’s walkway on a 1- or 6-Across
Answer: AISLE

6A clue: The Wolverine to Chicago’s Union Station, e.g.
Answer: TRAIN

7A clue: Barely beat, with «out»
Answer: EDGED

8A clue: «___ out!» (ump’s cry)
Answer: YER

Mini down clues and answers

1D clue: Feathered creature, in kid-speak
Answer: BIRDY

2D clue: Electricity bill calculation
Answer: USAGE

3D clue: More like a fox
Answer: SLIER

4D clue: Past-tense verb that sounds like a number
Answer: ATE

5D clue: Redundant word before «result»
Answer: END

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Technologies

iPhone Fold Will Be Creaseless and Cost $2,400, Report Says

Apple’s first foldable could be an expensive one.

The first foldable iPhone could be less than a year away, and reportedly, you won’t ever see a crease. You could, however, see a decent dent in your wallet.

According to a report by Chinese publication UDN, engineers have made «breakthroughs» in creating a «crease-free design» for the iPhone Fold, and the product cycle has now moved past the experimental stage to pre-mass production mode. The Fold reportedly could be launched in September 2026.

Apple did not immediately respond to a request for comment.


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But you’ll pay dearly for the iPhone‘s creaseless screen. Another report by Fubon Research says the iPhone Fold could cost as much as $2,399, which would make it the most expensive foldable phone on the market — higher than the Google Pixel 10 Pro Fold, the Samsung Galaxy Flip 7, Samsung Galaxy Z Fold 7, Motorola Razr Ultra and Motorola Razr, all which range between $700 and $2,000.

More from CNET: A Word of Warning to Apple About the Fold

The reported $2,400 price tag might pack a wallop, but so could the Fold’s possibly game-changing design quality. The market has steadily grown since the first foldable phone was launched in 2018, but no one has yet been able to make one that doesn’t show a crease after several folds. The OnePlus Open has the least visible crease of all the foldables — there’s even a subreddit extolling the virtues of its near-creaseless-ness. But a crease is still a crease.

‘No crease is a hard feat!’

Jessica Naziri, a content creator focused on tech made for women at TechSesh.co, says, «2026 is the year of foldables.»

«We’ve been begging our phones to behave like laptops, and this gets us a lot closer to that reality,» Naziri told CNET. «If Apple is doing it, you know it will be good. Between the iPhone Air and the upcoming foldable, it’s nice to finally see Apple trying new form factors.

Despite the high price, Naziri says consumers will still pony up. 

«Obviously, the engineering feat is expected to come with a premium price tag, and people will find a way to save up and pay up,» she said.

Creaseless comes at a cost

The UDN report said that teams from Apple, NewRixing and Amphenol have been collaborating on key component bearings to avoid the iPhone Fold showing creases. Those teams have used high-strength hinge component technology made of liquid metal to improve folding durability, according to the report.

The inner screen is developed by Samsung Display, and the panel structure, material handling and lamination are designed by Apple, the report said. UDN also said that Taiwan-based Hon Hai Technology Group has created a production line where several dozen iPhone Fold devices will be initially manufactured for testing before mass production begins.

The advanced components and design work led to the hefty consumer cost, however. Fubon Research analyst Arthur Liao said the OLED panel, hinge and lightweight internals will help drive up the price of the iPhone Fold. He also said that RAM prices have risen 75% in the past year, and total material cost could go up between 5% and 7% in 2026 because of increased demand for chips, memory and storage.

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Technologies

Fubo Loses NBCUniversal Channels, Putting Your NBA Games in Jeopardy

Sound the carriage dispute Klaxon: Some network programming has disappeared from the streaming service after content negotiations fell through.

If you’ve noticed your favorite show has recently gone missing from Fubo, it’s probably because an entire block of programming just disappeared from the site’s channel lineup.

The live TV streaming service is engaged in a carriage dispute with NBCUniversal, a media company whose subsidiaries include NBC News, Universal Studios, Peacock, Telemundo and Illumination, among other brands.

On Nov. 21, NBCUniversal pulled all of its networks from Fubo. This is an especially big deal for sports watchers on the streaming service, since the Fubo Sports subscription — which began earlier this year — depends on the licensing agreement with NBCUniversal. However, viewers can still access sports content on networks like ESPN, CBS and ABC.

Fubo released a statement on Tuesday, alleging the media giant is engaging in «discriminatory tactics» that are harming the streamer’s subscribers.

«NBCU is discriminating against Fubo and our subscribers,» the statement says. «They allowed YouTube TV and Amazon Prime to integrate Peacock directly into their channel store, but refused to give Fubo the same rights.»


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Fubo says NBCUniversal is trying to force a multiyear deal for certain channel packages under the media giant’s new spin-off media company, Versant, and that it’s trying to upcharge on the Fubo Sports subscription by adding «expensive, non-sports channels» into the agreement, increasing the cost.

According to NBCUniversal’s website, the Versant brands include CNBC, E!, MS Now, SyFy and USA, among other channels.

NBCUniversal did not respond to a request for comment.

Fubo says that it’s willing to move forward without NBCUniversal content if an agreement cannot be reached.

«Fubo is committed to bringing its subscribers a premium, competitively-priced live TV streaming experience with the content they love,» its statement concludes. «That includes multiple content options, including a sports-focused service, that can be accessed directly from the Fubo app.»

Fubo recently became an affiliate of The Walt Disney Company, following its merger with Hulu’s live TV platform in October. It’s unclear whether this merger affected content agreement negotiations with NBCUniversal. Fubo did not respond to a request for comment on this.

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