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Crisis Core Reunion Is a Gorgeous Final Fantasy 7 Classic Remastered

Review: Zack Fair’s beautifully 2007 spinoff adventure has mostly gotten better with age.

Final Fantasy 7 fans got ready to eat well in the mid-noughties, as developer Square Enix released a bunch of spinoffs expanding the universe of the legendary 1997 PlayStation RPG. Unfortunately, most of the new stories — like PS2 shooter Dirge of Cerberus and CGI movie Advent Children — turned to be fast food next to the delicious and nutritious meal that was Final Fantasy 7.

The sole exception was the excellent 2007 action-RPG Crisis Core. This prequel cast you in the role of Zack Fair, a character with a small-but-crucial role in Final Fantasy 7’s main story, and explored his career as a member of megacorporation Shinra’s Soldier paramilitary group.

It offered roughly 25 hours of main story gameplay, a solid chunk of side missions and an inevitable emotional gut-punch of an ending that seared itself into fans’ brains.

The problem: It was only on PlayStation Portable (the PSP) and remained marooned on Sony’s now-obsolete handheld for more than 15 years. However, after the 2020 Final Fantasy 7 Remake and its downloadable content hinted at Zack’s playing a bigger part in the upcoming Rebirth, Square Enix is finally letting a new generation of gamers dive into Crisis Core.

Crisis Core: Final Fantasy 7 Reunion hits PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch and PC on Dec. 13. I played a chunk of the game on PS5 over the weekend, and found this remastered classic to be a nostalgic joy.

Initially, I thought this was just the PSP game with some modern flourishes — 3D character models, upgraded environments and the ability to finally play it on a massive TV screen (or mirror the handheld original on Switch). Some of the prerendered cutscenes aren’t as well remastered, with graphical artifacts occasionally marring the image.

As I played, it became increasingly clear that Square Enix had made more subtle changes as well; developers have brought the combat closer to the Remake’s beautiful flow. Chaining physical, magical attacks and summoning god-like beings who perform super attacks feels natural and smooth — partially because all the modern systems’ controllers have more buttons to use than the PSP — making for a far more pleasant experience than it was in 2007.

You also have a new way to interrupt your most powerful enemies’ biggest attacks, by doing as much damage as possible when they’re charging up. It might not seem like a major addition, but it adds a layer of strategy to boss encounters you might otherwise have played defensively.

The slot machine-style Digital Mind Wave system that periodically gives you bonuses or summons an ally in combat remains inscrutable as ever — it also determines when Zack and his abilities level up. Rest assured that this isn’t random, so it seems that way you just can’t see how much experience points you have. Its link to Zack’s emotional effect also used to great narrative effect at a few key points.

All the cutscenes are fully voice acted now — chunks of the original were text-only — with the Remake’s excellent cast back in their roles. That includes Superman & Lois’ Tyler Hoechlin as future villain Sephiroth, who’s a pretty chill (if a bit aloof) dude for much of this game.

However, for good or ill, Crisis Core Reunion is fundamentally the same game we got in 2007. It’s still divided into easily digestible story chapters where Zack goes out on assignments for Shinra, unlocking bite-size missions along the way — it can’t quite shake off its roots as a portable game designed for quick sessions.

It feels a little stop-start in the early hours, especially as the game’s various systems are introduced to you, but you’ll soon get into the groove.

The gameplay loop of doing a chapter, then blasting through a bunch of unlocked missions and talking to the various characters in the hub around Shinra headquarters is satisfying — similar to Mass Effect, another classic 2007 RPG. It’s basically a few rooms and streets, greatly enhanced by the game’s magnificent art direction (without the slow loading of the PSP version).

Zack is also an ultra-charismatic protagonist, and his enthusiasm is a breath of fresh air compared to Final Fantasy 7’s moody Cloud. Fans who know about the relationship between these two will find getting to know Zack particularly rewarding.

The other characters are a mixed bag — Zack’s Soldier mentor Angeal is so stiff that I practically drift off whenever he’s on screen, and main villain Genesis is a dorky Sephiroth wannabe. The voice actors do their best, but the writing around these two just isn’t compelling. However, Cloud and Aerith make up for it when they enter the story.

And seeing the early adventures of these gaming icons, and how Zack helped to shape them, is the best reason to play Crisis Core Reunion. It’s still a 2007 PSP game at heart (as evidenced by the beautiful mid-noughties flip phones), but Square Enix’s ambition made it one of the best games on that system. I’m so glad it’s not trapped there any more. It’s a game every Final Fantasy 7 fan needs to play before Rebirth arrives late next year.

Technologies

Verizon’s Simple Mobile and Total Wireless Plans Expand International Features

If you frequently call or visit countries outside the US, these prepaid phone plan improvements could help your travel budget.

Travel patterns are changing, with more people in the US venturing outside the country and needing to stay connected. To accommodate this surge, Verizon is boosting the international options in its prepaid Simple Mobile and Total Wireless phone brands starting Aug. 28.

Most phone plans include options to call and text people in Canada and Mexico, along with some roaming options for US travelers. Depending on the plan, those options are extended to many other countries around the globe. But you often end up paying for a more expensive plan than you need in order to get the travel benefits.

Now, the Simple Mobile and Total Wireless brands are expanding their international options and increasing data allotments so you can travel using the plan you carry every day without the stress of finding local coverage.

See also: Make sure you have a good phone for traveling.

Simple Mobile changes

The Simple Mobile prepaid plans include an allotment of high-speed data before downshifting to slower unlimited data. Be sure to check the details for specific countries on the site. Here’s how they break down:

  • The $25 Unlimited plan includes 15GB of high-speed data (up from 3GB) and unlimited calling to more than 100 countries.

  • The $30 Unlimited plan includes 20GB of high-speed data (up from 5GB) and unlimited calling to more than 125 countries (up from 100 countries).

  • The $40 Unlimited plan includes 30GB of high-speed data (up from 15GB) and unlimited calling to more than 125 countries (up from 100 countries).

  • The $50 Unlimited World plan, formerly named the Truly Unlimited plan, includes unlimited high-speed data and unlimited calling to more than 200 countries (a doubling of the number of countries from before).

  • The $60 Unlimited World Plus plan, formerly the Truly Unlimited Plus plan, includes unlimited access to Verizon’s fastest network, 5G Ultra Wideband (where available) and unlimited high-speed data. It also doubles the number of countries with unlimited calling to over 200, and offers international roaming in more than 140 countries.

Total Wireless Plans

The top two Total Wireless plans, Total 5G Unlimited ($50 a month) and Total 5G Unlimited Plus ($60 a month), feature unlimited high-speed data, including 5G Ultra Wideband speeds.

As of Aug. 28, roaming coverage for those plans doubles to more than 30 countries and international calling to 180 countries.

The Total Base 5G Unlimited plan stays the same with unlimited high-speed data (but not 5G Ultra Wideband), international calling to more than 85 countries and texting to over 200 destinations and roaming in Canada and Mexico.

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Technologies

Today’s NYT Strands Hints, Answers and Help for Aug. 20 #535

Here are hints and answers for the NYT Strands puzzle for Aug. 20, No. 535.

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


Today’s NYT Strands puzzle is a tough one. It helps to know a little something about different currencies, but there was one on there that was completely new to me. If you need hints and answers for today’s Strands puzzle, read on.

I go into depth about the rules for Strands in this story. 

If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: Mint condition

If that doesn’t help you, here’s a clue: We’re in the money!

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:

  • GULP, GLOB, LORE, DOLL, DOLE, DOLED, ROPE, ROPER, WALL

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • EURO, PESO, DOLLAR, POUND, RAND, RUPEE, KWANZA

Today’s Strands spangram

Today’s Strands spangram is  GLOBALCURRENCY. To find it, look for the G that’s four letters to the right on the very top row, and wind down.

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Technologies

Today’s NYT Mini Crossword Answers for Wednesday, Aug. 20

Here are the answers for The New York Times Mini Crossword for Aug. 20.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Today’s NYT Mini Crossword has a few challenging clues (4-Down threw me off), but it’s mostly OK. Need some help with today’s Mini Crossword? Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Something worn by an infant or marathon runner
Answer: BIB

4A clue: Diversion on a long flight
Answer: MOVIE

6A clue: Phobos and Deimos, for Mars
Answer: MOONS

7A clue: Join highway traffic
Answer: MERGE

8A clue: Coloring for a camp shirt
Answer: DYE

Mini down clues and answers

1D clue: Loudly voiced one’s disapproval
Answer: BOOED

2D clue: Material in walrus tusks
Answer: IVORY

3D clue: Experience four seasons in one day, say?
Answer: BINGE

4D clue: «Delicious!»
Answer: MMM

5D clue: Opposite of WNW
Answer: ESE

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