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Sunderfolk Hands-On: A Cozy Co-Op RPG Streaming Tabletop Magic Into Everyone’s Home

Four friends, four phones, one video game. This is how you bring board game night into the digital age.

My party of adventurers walks into a spider-infested cave, and my friends and I start chatting strategy about the plan of attack for each of our heroes — then we leap into the fray by controlling the action through our phones. 

This is Sunderfolk, a new roleplaying game and the debut title from studio Secret Door. Made by veterans from Blizzard, Riot Games and fantasy tabletop hits like Descent: Legends of the Dark, Sunderfolk brings board game nights to modern video games. It’s available for PC, PS5, Xbox Series X/S and Nintendo Switch for $50.

The game looks conventional enough, with up to four players choosing between six animal adventurers packing varying skills to protect their town. The game’s combat and action play out on a shared screen, but the novelty lies in each person pulling up their phone to move their character and look up battle info.

«[Sunderfolk] is built for folks who are already genre-lovers in this space who want to bring in folks who are not genre lovers,» said game director Erin Marek. The game was designed to be intriguing to fantasy tabletop veterans, yet approachable to those put off by complex board games requiring deep dives in manuals. 

To do that, the Secret Door team started with a concept of «TV DnD,» as the studio chief Chris Sigaty explained: «It’s like [Dungeons and Dragons] meets JackBox.» That’s the party game where everyone jumps in to play on their phones, and it aptly describes the mediums Sunderfolk attempts to blend. The team wanted to bring the camaraderie of the couch to digital games, all set in an evocative fantasy world.

While Secret Door was kind enough to invite me into a Discord to connect with other players, I knew I had to experience this game with my own tabletop group. My dice-rolling battle-hardened cadre of thirtysomethings has tackled campaigns in RPG systems like Dungeon World, The Sprawl, Blades in the Dark, A Quiet Year, and Stonetop — all of which eschew the staid elements of Dungeons and Dragons in favor of more streamlined approaches to role-playing. That made them great sample players for Sunderfolk.

I attempted to get a game going in-person, but like every classic RPG campaign, we faced the greatest tabletop villain of all: scheduling. Nobody could find the same night to meet. Yet Sunderfolk’s setup allows everyone to play remotely: We just logged into the game on our phones sitting in our respective homes while all watching the same screen. 

This is also the genius of Sunderfolk: All players share one big screen. At any time, players can treat their phone screen as a thumb pad to move their cursor around to look up enemy details or battlefield features (like healing shrines or exploding rocks). But it also lets players point and gesture around the map to plan and coordinate moves. We may have been sitting in our respective homes dozens of miles apart, but it felt like my friends and I were gathered around a table in person.

Streaming Sunderfolk to the whole party

But since my party wasn’t in the same place, I used a clever workaround, running the game on PS5 and streaming it through our friend group’s Discord, which everyone tuned into. 

Admittedly, this was a bit challenging on the PS5, which doesn’t let you stream to Discord natively from the console — instead, I had to use a workaround I found online to use the Remote Play app to run my PS5 on my PC, and then stream that window through Discord. Complicated! There are alternatives, like streaming to YouTube or Twitch, but those require extra steps before you start broadcasting to the masses. Note that Xbox Series X lets you stream directly to Discord, and PC players will be just fine. 

This shows a bit of the double-edged nature of Sunderfolk’s unique setup, but at least the trouble was on my end, and my friends didn’t need to download extra copies of the game — one copy will work for a whole party. All they had to do was download the free Sunderfolk app, watch my stream, scan the QR code on screen with their phone to log into the campaign, and we were off to the races.

How Sunderfolk’s phone-controlled RPG plays out

Once logged in to our campaign, three friends and I chose our quartet of characters from the six animal hero choices — and gave them silly names, as is tabletop tradition. One friend picked the barbarian polar bear (named Bearzerker), another the lamb ranger (Big Lamb), a third the raven spellcaster (RavnAbtMagic), and I picked the bat bard (Bat Stevens). 

Like any good tabletop RPG, the campaign opens up in a tavern. Here we learned basic mechanics and ran through our early move selections, which differed for each character, before spilling out into a proper brawl outside. The local ogres had descended on the town to raid and pillage, but our brave heroes fended them off. 

Though fights feel familiar for fantasy RPGs, like using different attacks to whittle down enemies, Sunderfolk has a heavy emphasis on moving around the battlefield. Our spellcaster teleported around (and likewise ‘ported enemies hither and thither), while I used my bat bard to swap places and drop power-ups around the area, encouraging different playstyles while never staying put. 

That all led to The Moment. If you’ve ever played a tabletop RPG, you’ll probably remember the first time it became suddenly clear that you could do anything. When you tried something so spectacular that, succeed or fail, it was vividly memorable. In Sunderfolk, our next encounter had us chasing the ogres onto a bridge — and one by one, each party member found an attack or movement ability that let us shove our foes off the edges. 

«What we’re stealing a little bit from tabletop games is those moments where something that should never have happened, happened,» Marek said. «You have that moment, that storytelling with your friends that you carry through with you and try to explain it to other people, and they don’t get it because they weren’t there.»

There are things we couldn’t do that a regular tabletop game would’ve allowed, like trying to talk to the ogres or bribing them to leave. Sunderfolk trades that in for fewer but still potent possibilities — just ask my party of thirtysomething men, gleefully cheering each other to boot enemies into the wild blue yonder — and the streamlined system with codified rules that a video game enables. From personal experience, it is a joy to have the game handle all the monsters, quest progression and more, meaning our regular dungeon master could join in, too.

As we wrapped up our first adventure, we chatted with townsfolk and grew relationships, did a little shopping and unlocked new abilities — standard RPG stuff, all wrapped up in a 2-hour session, which I later learned was the target time the Secret Door team set for a night of adventuring (quests take about an hour, and every two quests should result in a level-up awarding new skills). While I had a good time with the game, I was impressed that everything worked smoothly — even though I’d never used my phone to play a game this way.

Designing a new way to play old games

Sunderfolk’s team is full of people who have taken games from other platforms and mediums to adapt to play on the humble smartphone. Before joining Secret Door, Marek worked on Wild Rift (League of Legends on phones) while Sigaty worked on Hearthstone (a digital card game on PC and phones). Kara Centell-Dunk, Sunderfolk’s campaign designer, has over a decade of experience making tabletop games — including working on Descent: Legends in the Dark and Lord of the Rings: Journeys in Middle-earth, which have smartphone app assistants to help with play. 

On an interview call with the three Secret Door creators above, only the fourth hadn’t worked in the intersection between phones and tabletop — Daren Bader, art director at Secret Door, who didn’t play Dungeons and Dragons or tabletop at all despite submitting fantasy art for Monster Manuals and Magic: The Gathering cards. «I was kind of the perfect guinea pig for the team,» Bader explained, as someone who would need to be dragged into the game. His conversion into a tabletop gamer during Sunderfolk’s development is a proof of concept.

«My favorite thing is that we created a game that I want to play, to tell you the honest truth,» Bader said. 

Designing a game that would be «TV DnD» as Sigaty described was a process. Gamers don’t look down at their controller or mouse and keyboard while playing, but Sunderfolk would have lots of essential information on the phone app — what the team found was that players were staring at their phones instead of the action on the screen. The solution lay in another TV implement.

«One of our UX/UI designers, Hasiba Arshad, was actually looking at Apple TV remotes and how they use their paradigm … and she came up with this idea of what if you’re actually controlling a cursor?» Marek said — almost like drawing with a drawing pad.

It took years of evolution and lots of playtests with friends and family to get the controls just right (even in release form, the app on the phone tells players to look up when important gameplay is happening on the main screen). Other parts of the design took time to refine, like having each move arrayed in a row for players to tap and swipe between, like they’re holding a hand of cards — and then swiping the one they want upward to start their turn, like a sort of skeuomorphic motion. 

All of this work would amount to a novel proof of concept if the game weren’t fun to play, but it is. It’s not the most complex RPG to start, but it’s designed to ramp up — as Centell-Dunk explained, the game’s philosophy is simple parts that, when combined, become complex. So those spiders I found lurched over merchant loot that scatter when I hit them? That can be combined with other movement abilities to get the tactical advantage. 

As my friends and I wrapped up our second session, having delved in the vibrant underground worlds Bader designed — full of light and mushrooms, friendly animals and vicious ogres — we called it a night. But not before my tabletop-tested friends gave it their seal of approval by asking when we’d play the game next.

Ahead of us was the thing Centell-Dunk was most proud of: boss fights, and the systems she made for them.

«I hope players also enjoy being crushed by our bosses,» Centell-Dunk said.

Technologies

Blood of the Dawnwalker Is a Vampire Action RPG with Breath of the Wild’s Neatest Feature

At a preview event, I got an early look at the upcoming dark fantasy game from publisher Bandai Namco.

There’s an ill wind howling through the valley — and no, it isn’t just the plague ravaging 14th-century Eastern Europe. A family of vampires has taken over the quiet stretch between the Carpathian Mountains that you call home, and they’ve made you one of their gifted thralls. Now it’s up to you, a peasant given the powers of the blood-draining undead, to save your family, and perhaps the valley itself.

At a preview event in Los Angeles, California, I got an early hands-off look at Blood of the Dawnwalker, the upcoming action RPG due out in 2026 from Polish studio Rebel Wolves and published by Bandai Namco. While I didn’t play the game, I watched a lengthy presentation shown to a group of media members as a developer played a live build, walking us through the various cycles and mechanics that players will navigate in their quest to save the valley. 

But in conversation with two of the game’s developers, I heard that Blood of the Dawnwalker has an uncommon feature — one that’s perhaps best known from The Legend of Zelda: Breath of the Wild. From the beginning of the game, you can march up to the game’s end boss, the vampire Francis, and try to defeat them. 

«We have this narrative sandbox and our goal here is to tell the players, alright, you’re out of the prologue — you do you. If you want to go and storm Brencis’ Castle right here right now, go,» said Piotr Kucharski, writer at Rebel Wolves. «In fact, we invite it, right? We want to see those people on YouTube.»

That prologue sets the stage for the game: Protagonist Coen’s sister is infected with the Black Plague. She’s nearly killed by religious zealots but for the timely intervention of Brencis’ coven of vampires, who turn her into one of them. Their attempt to turn Coen fails, turning him into an empowered half-vampire. He has 30 days to save his family — but players can go about saving them in any way they choose. Each major action takes precious time, but players can choose to progress as they want. This means it’s possible to miss a ton of events and quests in the game. 

Play by day or night — the choice is yours

The demo started at the gameplay overview, embedded above, but extended much further. The game’s developers walked us through a fork in the road in a quest for a magic sword. By day, as a mere human, Coen worked his way through church bureaucracy by hunting down a wayward caretaker who turned into a monster in a quarantined almshouse. He finally got access to a book in the church library, which identified which sigil to look out for in the graveyard. The sword, it turns out, was sequestered in a tomb with its bearer.

Daytime activity can involve swordplay, including use of magic-like hexes used in and out of combat, but it’s mostly geared toward investigation. You’ll talk (including to the dead, thanks to a handy Compel Soul hex), read books and get answers. But, as with nighttime, any prolonged activity like a lengthy conversation (indicated on the screen with a special icon, so players won’t be surprised) could take a segment of time, ticking the clock closer to Coen’s end-of-month deadline.

At the halfway point of the demo, the developer went back to show how things could be done differently at night, using Coen’s vampiric powers to shadowstep across rooftops and walk up walls — making it easy to sneak into that library to find the right book. But guards patrolling the graveyard would have to be dealt with to unearth the tomb, giving the developer the chance to show Coen’s undead fighting capabilities (including goring with claws and draining blood). Descending into the tomb, we found the sword, but it was still held by an undead knight imprisoned in the walls — a Dawnwalker like us gone mad by an extended lifetime of hunger and starvation. 

Killing the knight gave us the vaunted sword, which after reforging, would be a powerful weapon when Coen eventually challenges Brencis. But that quest is optional, meaning some players will never find it. There are complications to choosing whether to do some quests during the day and night, too — for instance, it might be easier to sneak around at night, but that Dawnwalker knight would be harder to kill with his own nocturnal vampiric powers.

So, technically, players can choose to play entirely during the day or solely at night if they like one half of Coen’s abilities better than the other. But they’d be missing out. While some quests have both day and night layers, others can only be accessed in daylight or after the sun falls, said Rafał Jankowski, lead quest designer at Rebel Wolves.

«Some quests require Coen to speak to some corpses and similarly, certain places can only be reached with planeshift or shadowstep,» Jankowski said. 

Splitting real-time combat with action RPG mechanics

The slice of combat we saw during the demo likewise split between day and night strategies. But most of the fighting will be done with a longsword, relying on rhythmically alternating between defense and offense. When enemies come at you swinging their own blades, directional indicators will pop up, requiring you to block in one of the four cardinal directions before counterattacking yourself.

When Rebel Wolves revealed Blood of the Dawnwalker’s combat in gameplay reveal videos, fans in the comments critiqued the potential difficulty of predicting directions to block. So the studio took that as feedback and came up with a solution to add another omnidirectional blocking ability, but which would drain Coen’s stamina in exchange. Likewise, when viewers complained the camera followed the player too closely, developers added a zoomed-out option.

«I do believe that we are still at the stage of development when it’s invaluable to get people involved more in the production, to hear their opinions on the project. We will keep our ear close to the ground,» Jankowski said. 

Otherwise, Blood of the Dawnwalker follows some expected action RPG standbys, with equippable weapons and armor, healing items and upgradeable skills. The game has a trio of skill trees, split between daytime-only, nighttime-only and shared abilities. 

The influence of Warhammer and The Witcher

Set in the Carpathian Mountains that stretch from modern-day Czech Republic to Romania and during the 14th century, with plenty of period-accurate fashion and architecture, Rebel Wolves’ game seemingly vibes with the more realistic Kingdom Come: Deliverance (set in modern-day Czech Republic). But a bigger inspiration, the developers told me, is Warhammer, the dark fantasy tabletop game about warring armies of men, elves, dwarves and monstrous creatures.

«I like the idea of a society, a medieval society that has a city, a thriving community but there is also this outside danger. You have Chaos, you have Skavens, you have all kinds of creatures, Orcs and so on,» Kucharski said. «Here [in Blood of the Dawnwalker], we have a bit of a different situation, because all those creatures come out into the light and they say, OK, we are going to rule you.»

With its corruption of Christian churches into incorporating seeming blood rituals as a vampiric touch, Blood of the Dawnwalker sure takes cues from Warhammer’s dark medieval vibe. But Kucharski also mentioned the tabletop RPG Vampire: The Masquerade (in its medieval variant) as another inspiration, as well as the Dragon Age series for its consequence of choices and system of magic.

But with its third-person sword-and-magic gameplay, supernatural monsters and vaguely Slavic setting, Blood of the Dawnwalker reminded me a lot more of another popular game from a Polish studio: The Witcher 3.

It’s a comparison that the developers have been getting a lot. Jankowski is quick to point out the different natures of both games’ protagonists, especially with Coen’s day-and-night cycles of human and vampiric ability. But more importantly, Kucharski noted how much history Geralt already has in the games, sourced from the popular series of Witcher novels — he’s the Butcher of Blavikan with his own reputation, whereas Coen is just some guy. 

Of course, Coen will build his reputation as the game progresses in its zero-to-hero narrative, Kucharski said. And perhaps there’s more to his saga after Blood of the Dawnwalker ends, too — but the developers were coy about what plans they had coming for Coen.

«We hope that we’ll see some other adventures going maybe in the future,» Kucharski said. «Now we are focusing on the first one — just to get it right.»

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This TCL Phone Outperforms Samsung’s Budget Model and Is Now Even Cheaper at Just $200

With our exclusive code, you can nab the new TCL NxtPaper 60 XE at a record-low price.

Phones are all a bit samey in 2025, so when something different comes out, we can’t help but pay attention. The TCL NxtPaper 60 XE is one of the most interesting phones we’ve reviewed recently, with a full-color, paperlike display. In fact, it’s an impressive budget phone that in many ways outperforms the Samsung Galaxy A16 5G at a similar price.

So you’ll be pleased to hear that the TCL NxtPaper 60 XE is currently reduced. Right now, it’s reduced from $250 to $222 on Amazon for Prime members. And if you use our exclusive promo code CNET10OF, you can bag an extra 10% off, bringing the total down to $200. But hurry, this code expires Aug. 27.

This phone hits top marks for everyday use. Its screen is large, the 120Hz refresh rate is buttery smooth and the battery lasted CNET reviewer Tyler Graham throughout the entire day, even with frequent use. If you take a lot of selfies, you’ll enjoy a big 32-megapixel upgrade to the front-facing camera, though the camera system is otherwise similar to TCL’s 50 series phones.

Hey, did you know? CNET Deals texts are free, easy and save you money.

The shiny bonus features on the TCL NxtPaper 60 XE are the eponymous NxtPaper digital ink and e-reader modes and cloud-based TCL AI. You might not use these features regularly, but they’re solid value adds to an already budget phone. The 60 XE is working off a MediaTek Dimensity 6100 Plus processor with 8GB of memory.

In his review, Graham said: «Compared to other phones in a similar price range, the TCL 60 XE NxtPaper 5G delivers where it counts for day-to-day use, and its impressive bells and whistles sweetened my experience with the phone.»

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Deals are selected by the CNET Group commerce team, and may be unrelated to this article.

Why this deal matters

The TCL NxtPaper 60 XE is one of the most interesting smartphones we’ve reviewed recently. It’s definitely worth being on your radar if you’re on the lookout for a new budget handset. Already at an inexpensive price, this deal makes it a no-brainer for those looking for something a little different. Just make sure you get your order in before Aug. 27 when the coupon expires.

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Everything at Made by Google 2025: Pixel 10, Pixel Watch 4, Pixel 10 Pro Fold and More

Here’s what you missed at Google’s big event that included new phones, watches, earbuds, Gemini AI features and numerous celebrity cameos.

At yesterday’s Made by Google 2025 showcase in New York, Google unveiled something unexpected: playfulness. Hosted by The Tonight Show’s Jimmy Fallon in a format more like the talk show he’s famous for, the tech event included presenters and celebrity guests who didn’t look like they were delivering a script they’d been rehearsing for weeks. Everyone seemed to actually enjoy themselves as they revealed Google’s latest products.

And there were plenty of new products and other announcements to share. Following months of leaks and teases, the Pixel 10 phone lineup has now come into focus, with both specs and release dates. The Pixel Watch 4 is making leaps into more health and fitness tracking. And the new Pixel Buds 2A look (and sound) like an affordable alternative to the existing Buds Pro 2 with many of the same features and quality. And yes, AI played a big part, too, but it wasn’t the unrelenting focus of the show.

If you missed the event itself, you can catch the whole thing at YouTube or get right to the important stuff and read on for more details.

Don’t miss any of CNET’s unbiased tech content and lab-based reviews. Add us as a preferred Google source on Chrome.

Pixel 10, Pixel 10 Pro and Pixel 10 Pro XL are real

Surprise — Google announced new phones! OK, this was the least surprising part of the event, but it still feels good to finally know what exists and when it’s coming. The phones keep the same looks as the Pixel 9 series, but they’re powered by new Tensor G5 processors that Google says is more powerful and simultaneously power-efficient.

On the base Pixel 10, however, there’s a surprise just barely visible in the camera bar: a new dedicated telephoto camera that joins the existing wide and ultrawide cameras. It shares the same 5x optical zoom as the pro models, but with a lower-resolution sensor and a lens with a narrower aperture.

Preorders for the Pixel 10, Pixel 10 Pro and Pixel 10 Pro XL began yesterday and the phones will be in stores and shipping starting Aug. 28. Read our hands-on coverage of the phones here:

  • I’m Stoked That Google Made the Pixel 10 a $799 Value-Packed Feature Monster

  • I Tested Google’s Pixel 10 Pro XL in Paris, and I’m Impressed

  • Pixel 10 Pro and Pro XL First Look: Familiar Design, New AI Tricks

  • Google Launches the Full Pixel 10 Line, Including the Pixel 10 Pro and Pixel 10 Pro XL

Pixel 10 Pro Fold opens the next chapter of foldables

Folding phones so far have had an Achilles’ hinge: small particulates like sand can get inside the case and mess things up. The Pixel 10 Pro Fold is one of the first to have an IP68 rating for dust and water resistance, meaning you can take your $1,800 phone to the beach. Or maybe make that the pumpkin patch, because the Pixel 10 Pro Fold is arriving later than the other Pixel 10 phones, on Oct. 9. You can preorder it now.

  • Pixel 10 Pro Fold Is Tougher, Smarter and Totally Dust Resistant

  • Forget the Pixel 10 Pro Fold. Foldables Should Look Like the Microsoft Surface Duo

  • Google’ Pixel 10 Pro Fold Is Here

Pixel Watch 4 talks to Gemini and is your new health coach

The Pixel Watch 4 has new fitness options including real-time guidance while exercising. And if you forgot to start a workout, the watch (with AI help) can detect the activity in the background and remind you of it later, giving you credit for the effort you made. It’s also the only smartwatch that can detect a loss of pulse and call emergency services automatically. 

The smartwatch, which comes in 42mm and 46mm sizes, also has Gemini on board. «You don’t have to repeat yourself, you don’t have to switch to a robo-voice,» said CNET’s Vanessa Hand Orellana. It also includes emergency satellite texting if you find yourself out of cellular range with a dead phone battery.

 Like the Pixel 10 Pro Fold, the Pixel Watch 4 models can be preordered now but won’t arrive until Oct. 9.

  • Well Played, Google: The Pixel Watch 4 May Give Apple Watch Loyalists a Wandering Eye

  • Pixel Watch 4 First Look: Google Just Raised the Bar

  • The Pixel Watch 4 Is Here. Can It Finally Beat Apple?

Pixel Buds 2A are more affordable earbuds

Joining the Pixel Buds 2 Pro in the market are the Pixel Buds 2A, an affordable ($130) pair of wireless earbuds that feature active noise cancellation, a smaller and lighter overall build and a twist-to-adjust stabilizer feature for setting a comfortable fit.

They’re available for preorder now in hazel and iris colors, and ship Oct. 9.

  • Google’s New Pixel Buds 2A Look a Lot Like the Pro 2, but Cost Way Less

  • Meet the Pixel Buds 2A: Google’s Budget Answer for ANC Buds

Pixel Buds Pro 2 owners will see new features

Coming in a software update next month, owners of Pixel Buds Pro 2 will be able to answer calls or send them to voicemail with a nod or shake of the head. You’ll be able to talk to Gemini live in noisy locations, and benefit from adaptive audio that applies noise cancellation while letting important sounds come through. At the other end, a new feature will protect your hearing from loud sounds.

Magic Cue is a Gemini assistant that pulls data from your correspondence

In the rollout of all the various AI technologies in the industry, the current stretch goal is «agentic» interactions with software: Having an AI that knows all sorts of details about you and can act to get the important stuff in front of you when needed. (And do it in a privacy-first way, one hopes.)

Magic Cue is Google’s implementation. It’s a new Gemini-based feature that can look through your earlier messages, emails and photos to pull details about things like restaurant reservations and flight times. Magic Cue runs on the Pixel device itself, so sensitive data stays private and not shared to the cloud.

A lot of Gemini AI intelligence is still coming soon

At the start of the event, Fallon sat down in typical talk-show format with Rick Osterloh, senior vice president of platforms and devices, to chat about Gemini and the marvels of AI. Aside from Magic Cue, which will be shipping on the Pixel 10 phones, a lot of the features and products we’ve been hearing about are still on the horizon.

«For instance, Gemini could do something like plan a team celebration dinner for 12 people tonight,» he said. «It might go find a restaurant that’ll accommodate that group. … Look for a karaoke place nearby and maybe even order custom T-shirts for the celebration.»

And when will that be possible? Fallon asked. «A lot sooner than people think,» Osterloh replied. «This kind of thing is coming this year.»

The Pixel 10 Pro and 10 Pro XL can zoom to 100x with AI help

Pro Res Zoom on the Pixel 10 Pro phones pushes zooming far beyond what would seem to be possible with typical small cameras. Usually when you zoom beyond the optical limits of the cameras, details get fuzzy as the software upscales the image. With Pro Res Zoom, when you go beyond 30x zoom, it uses generative AI to build a sharper version. CNET’s Andrew Lanxon got both impressive and head-scratching results while taking photos in Paris using the Pixel 10 Pro XL.

Camera Coach uses AI to encourage better photos

Smartphone cameras have employed AI for several years, such as identifying subjects in order to blur the background for Portrait modes or quickly snapping several shots at multiple exposures and blending them together to create well-balanced lighting throughout. Now Google is using AI to help you take better photos.

Camera Coach is a new feature in the Pixel Camera app that looks at the scene in front of the lens and generates multiple suggestions for how to improve the photo before it’s captured. To show this off, podcaster Alex Cooper brought Fallon out to be her model and sat him down on a couch. When she activated the feature, Camera Coach suggested that she move the camera closer to the subject, position his head in the upper portion of the frame, lower the camera to eye level and turn on Portrait mode.

«To all the girls that are watching, I personally know how hard it is to train your boyfriend or your husband to get that perfect shot,» said Cooper. «And now Camera Coach can just train all the boys for us.»

Don’t call it MagSafe: Pixelsnap brings Qi2 magnetic charging to the Pixel 10

The Qi2 spec includes not just faster charging but also an array of magnets on the back for connecting to accessories. Sound familiar? The presenters mentioned Apple’s MagSafe system, then paused with the realization that they probably shouldn’t have name-checked it during the Google event. On the Pixel 10 phones, it’s called Pixelsnap and should work with accessories made for Apple’s ecosystem too.

Gemini live translation, and the Pixel 10 will be available in Mexico

In an impressive segment demonstrating Gemini live translation during a phone call, musician Karen Polinesia announced, in Spanish and translated by the technology, that for the first time, the Pixel 10 will be available for sale in Mexico.

This article is being updated; stay tuned for more.

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