Technologies
Apple Watch Series 9 vs. Ultra 2: Don’t Get the Wrong One
After a month wearing both, this one is still on my wrist.

The Apple Watch Series 9 and Apple Watch Ultra 2 have more in common than you might realize, even though they’re very different watches on the outside. While the $799 Ultra 2 is a tougher, bigger and pricier watch than the $399 Series 9, internally they’re almost the same. They share the same S9 chip that supports features like Double Tap, on-device Siri and speedy performance.
So how do you separate the two? Price is likely your first consideration. The $799 Ultra 2 only comes in one 49mm size with a titanium case and LTE connectivity is included.
But the $399 Series 9 is more complicated. First, you need to choose between a 41mm or 45mm size. Then, pick an aluminum or stainless steel case and whether or not you want the LTE version. Indeed, the 45mm Series 9 in stainless steel costs $749, which puts it squarely in the ballpark of the Ultra 2.
The price factor might not be as clear-cut as you first thought. To help you make the right decision, I wore both watches for a month. Here’s what I found.
Apple Watch Ultra 2 Screen: Bigger, brighter than Series 9
The Apple Watch Ultra 2’s 49mm case is bigger than the 45mm Series 9, but the screen itself is also slightly larger. That means you can fit slightly more on the Ultra 2’s screen, helpful if you are using an app like Maps for example.
The easiest way to spot the size difference is to boost the text size to the maximum on both watches. Part of the text gets cut off on the Series 9 compared to the Ultra 2, like in the image below.

But the biggest difference in day-to-day wear is screen brightness. The Ultra 2’s screen gets brighter than the Series 9 at 3,000 nits vs. 2,000. I’ve had zero issues seeing the Series 9 indoors or outdoors, but having a little extra brightness on the Ultra 2 is nice for readability, especially for workouts in bright sunlight.
It also gives the flashlight a boost. You can turn the digital crown on the Ultra 2 to force the screen to its brightest setting when using the flashlight, which is helpful in dark situations. I went spelunking with the first Apple Watch Ultra, which shares the same screen brightness as the Series 9, and the Ultra 2. The additional brightness on the Ultra 2 really did make a difference when illuminating the rock face.

Apple Watch Series 9 might be better for smaller wrists
There’s no ignoring that the Ultra 2 is a large watch. Coupled with the chunkier digital crown and flat display, it stands out a lot more than the Series 9. My wrist measures 152mm and even though the Ultra 2 looks hefty, it’s surprisingly comfortable on a small wrist and I wear it all the time.

But there’s no ignoring the fact that the Ultra 2 might be too large if you have an even smaller wrist than mine. That means you might gravitate toward the Series 9 just to have the option of a smaller case size. I also found the Series 9 is more comfortable to sleep with if I do want to track my time in bed.
The Ultra 2 is, however, designed to be a tougher watch than the Series 9. Its titanium case is slightly raised to give more edge protection to the sapphire crystal display. The Series 9 display has two different coverings: Ion-X glass if you get the aluminum case, or sapphire crystal on the stainless steel case
Both are IP6X dust-resistant and water-resistant, but the Ultra 2 can go down to a depth of 100m compared to 50m. It also has an exclusive Depth app and support for the Oceanic Plus app that turns the watch into a dive computer.
Apple Watch Ultra 2 Action button speaks my love language
The Ultra 2 has another significant design feature that sets it apart from the Series 9. Just like the Action button on the iPhone 15 Pro and Pro Max, you can press it to quickly launch your favorite workout, the flashlight, the stopwatch and other preset tasks.

My favorite way to use the Action button is to trigger a Shortcut, which is a quick way of accessing a favorite feature or tasks in an app. You can program a Shortcut yourself using the app of the same name on the iPhone.
One of my top Shortcuts is to navigate home from my current location, but you could also use it to control connected home appliances, or toggle on a focus mode. The possibilities are almost endless. I even made a Shortcut to Rickroll myself (yes, seriously). You can see that in action on the video on this page.
All is not lost on the Series 9 if you like Shortcuts. You can still set a complication on the watch face to launch a Shortcut, it just requires an extra tap on the screen to confirm you want to run it.
Both Apple Watch Ultra 2 and Series 9 have Double Tap and Siri
You can use the Double Tap gesture to control both the Apple Watch Series 9 and Ultra 2. It’s powered by the S9 chip and works exactly the same on both watches. When the screen is active, you can double tap your thumb and forefinger to complete a task, rather than touch the screen. For example, raise your wrist and double tap your thumb and forefinger to reply to a message with dictation, then double tap to send.
It’s helpful, accurate and works in many of Apple’s apps. You can answer a call, change tracks and start or stop timers. For third party apps, it will generally perform the default action when you double tap. I use it to quickly reply to Slack messages from colleagues when I’m unable to grab my phone or type a response out at my computer.
It works the same on both watches, because they run the same chip. On-device Siri is also the same, so the watches don’t have to ping the cloud when you ask Siri to do something that doesn’t require the internet. That includes tasks like starting a workout or setting a timer. They also both have 64GB of internal storage, great if you like to put music or have lots of apps on your watch.
Apple Watch Ultra 2 has some special tricks
While you’ll get the same great WatchOS 10 experience and a wide selection of apps on both watches, the Ultra 2 has additional features that swing the pendulum in its favor.

First, watch faces. You might not think this is enough to make you choose the Ultra 2 over the Series 9 but the exclusive faces are nice: Modular Ultra and Wayfinder. They fit a lot of detail on the screen and have room for seven or eight complications, respectively. And they have a dark mode that turns either watch face red when the light sensor detects it’s dark outside.
The Ultra 2 also has a three-mic array to help cut out more wind noise when on calls, plus dual speakers which get louder than the Series 9. I took both watches outside and recorded the call audio so you can hear the difference on the video on this page.
Then there’s the matter of connectivity. The Ultra 2 has LTE as standard, whereas you need to buy the specific LTE (or cellular) version of the Series 9 if you want to use your watch without your phone nearby. Once you add a data plan from your existing wireless provider, you can leave the iPhone behind and still connect to your favorite apps, send messages or make calls from your wrist.
Both have the second-gen ultrawideband chip which means you can find your phone from the watch with precision finding, as long as you have an iPhone 15. If you have an older iPhone, ping your phone from your watch to make it ring.
Apple Watch Series 9 and Ultra 2 have very similar health tracking
Both share a temperature sensor, blood oxygen sensor, ECG or electrocardiogram app, as well as the option for high and low heart rate and irregular heart rhythm alerts. The heart rate sensor is also the same on both watches and accurate when compared to a chest strap.
Fitness tracking is identical and you keep track of your progress using the Apple Watch Activity app. You can also connect Bluetooth accessories like power meter pedals to both watches, create multisport workouts, and keep an eye on your heart rate zones.
A compass app, back track and waypoint functionality is standard on both watches, as well as car-crash detection, fall detection and emergency SOS.
The differences come down to the Ultra 2’s 86dB siren for safety and GPS. The Ultra 2 uses dual-band GPS, both L1 and L5 bands, while the Series 9 uses L1. That means the Ultra 2 is more accurate at tracking distance and route information in built-up areas specifically. But for regular outdoor use for runs in the park or tracking a bike ride on the trails, the Series 9 still does a great job.

Apple Watch Ultra 2 has the best battery life, period
The Ultra 2 knocks the Series 9 out of the park on battery life. It doesn’t matter how you use the watch, whether you’re running a marathon or just using it as a watch to tell the time and get notifications, it runs rings around the Series 9.

Apple officially rates the Series 9 at 18 hours and the Ultra 2 at 36 hours or runtime. But this is conservative, because I’ve been able to stretch both a lot longer. With what I’d call regular use (phone notifications, the always-on display, a GPS workout and sleep tracking) you can get a day and a half from the Series 9 before charging. With the same use, I can get closer to three full days from the Ultra 2.
Both have a low power mode to extend the battery even further, but of course your mileage will vary depending on how you use the watch. Resource-intensive tasks like using LTE and listening to music over Bluetooth will deplete your battery sooner. We have more on specific battery life usage in our Apple Watch Series 9 and Ultra 2 reviews.
Both also support fast wireless charging, as long as you have an 18-watt or higher adapter. The Series 9 charges faster than the Ultra 2 from flat to full because it has a smaller capacity battery.
What’s the difference between Apple Watch Series 9 and Ultra 2?
With a similar overall feature set, including Double Tap and on-device Siri, the main differences between the Apple Watch Series 9 and Ultra 2 comes down to size, price and battery life. The Series 9 is less expensive, has a slimmer design and two size options compared to the Ultra 2. But you will need to charge it more often.
Both Apple Watches are a great pick if you want a versatile smartwatch that works with the iPhone. After wearing both for a month, the Apple Watch Ultra 2 is my favorite for two main reasons, if price wasn’t my primary consideration. Its long battery life means I no longer have battery anxiety about needing to charge it every day. And the Action button is so helpful and customizable, it makes using the watch much more enjoyable and convenient.
Technologies
Trump to Sign Bill Banning Deepfakes, Nonconsensual Images: What to Know
The bipartisan ‘Take It Down’ Act passed swiftly in both the Senate and the House, and has been championed by First Lady Melania Trump.

President Donald Trump is expected to sign the bipartisan Take It Down Act into law on Monday, a significant step in regulating the nonconsensual sharing of intimate images, including AI-generated deepfakes. The legislation aims to protect individuals from the harmful effects of such content, which has been increasingly prevalent in the digital age with the expansion of artificial intelligence.
Read more: Jamie Lee Curtis Celebrates Meta’s Removal of Fake AI Ad
What are deepfakes?
Deepfakes are realistic but fake images, videos or audio created using artificial intelligence to mimic someone’s appearance, voice or actions.
One widely reported example was a 2022 viral video of Ukraine’s President Volodymyr Zelenskyy. In the altered clip, Zelenskyy appeared to urge Ukrainian soldiers to surrender to Russian forces, a message he never actually delivered. The video was quickly debunked, but it raised serious concerns about the use of deepfakes in disinformation campaigns, especially during wartime.
Deepfakes have also been used to spread sexually explicit content or revenge porn.
Read more: Election Deepfakes Are Here and Better Than Ever
What are the key aspects of the Take It Down Act?
The Take It Down Act prohibits knowingly sharing or threatening to share intimate images of someone without their permission, including digitally altered or AI-generated deepfakes. Here is a breakdown of the bill and what it targets:
- Criminalization of nonconsensual sharing: The act makes it a federal offense to distribute intimate images without the subject’s consent. The bill applies to both real and AI-generated content.
- Mandatory removal: Online platforms, such as tech and social media sites, are required to remove flagged content, including any copies of the material, within 48 hours of notification by the victim.
- Mandatory restitution: Violators will face mandatory restitution and criminal penalties such as prison time, fines or both.
- Protection of minors: The legislation imposes stricter penalties for offenses involving minors, aiming to provide enhanced safeguards for vulnerable individuals.
- Enforcement by the Federal Trade Commission: The FTC is designated as the primary agency responsible for enforcing the provisions of the act.
Who supports the Take It Down Act?
First Lady Melania Trump has been a vocal advocate for the legislation over the last several months, emphasizing the need to protect children and teenagers from the damaging effects of online exploitation. Her efforts included public appearances and discussions with lawmakers to garner support for the bill.
The bill, introduced by Sen. Ted Cruz (R-Texas), gained bipartisan backing, with cosponsors including Sen. Amy Klobuchar (D-Minn.) and Sen. Cory Booker (D-N.J.). It passed the Senate unanimously in February, followed by House approval in April with a 409-2 vote.
What are the criticisms and concerns about the bill?
While the act has been praised for addressing a growing issue, it has also faced criticism from various groups. Some digital rights organizations express concerns that the law could infringe on privacy and free speech, particularly regarding the potential for false reports and the impact on encrypted communications. There are also apprehensions about the enforcement of the law and its potential misuse for political purposes.
For instance, representatives of The Cyber Civil Rights Initiative, a nonprofit that supports victims of online abuse, voiced strong concerns about the bill, according to PBS News. The group criticized the takedown provision as overly broad, vaguely written and lacking clear protections to prevent misuse.
What are the next steps?
Trump is expected to sign the bill Monday at 3 p.m. ET. This act will mark Trump’s sixth bill signed into law so far in his second term. By his 100th day back in office, he had enacted only five, marking the lowest number of new laws signed by a president in the first 100 days of a term since the Eisenhower administration in the 1950s, based on an analysis of congressional records by NBC News.
The signing of the Take It Down Act represents a significant move towards regulating nonconsensual intimate imagery in the digital realm. While it aims to provide greater protection for individuals, ongoing discussions will be essential to address the concerns and ensure the law’s effective and fair implementation.
Technologies
Anno 117 Pax Romana Preview: A Beautiful Simulation of a Prosperous Time
Diplomats and traders rejoice. The year 117 is a perfect setting for the Anno series.

Over three decades, the Anno series has plunged gamers into deep real-time strategy experiences set within some of the most massive empires that humans have ever built. From the Renaissance to the Industrial Revolution, Anno tasks players with balancing ravenous economic growth with conflicts of ideological revolution — and coming out the other side with a strong, unified state.
The next game in the series, Anno 117: Pax Romana, has the earliest historical setting for the Anno series to date, and it’s an incredibly ambitious shift (nearly as much as the brief stint in futuristic settings with Anno 2070 and Anno 2205). As the dates suggest, Anno 117 takes place during a time of immense economic and cultural prosperity in antiquity — and I got an early peek at how that looks during a three-hour hands-on virtual preview session moderated by an Ubisoft employee.
While Anno 117: Pax Romana is a game where you’ll still be focusing on your economy and fostering positive relations first and foremost, you’ll also need to consider building fortifications and training units for land and sea combat.
As the game is centered on growing your own Roman empire, you’ll have to choose which end to colonize first, either beginning in Latium (in modern-day western Italy, around Rome) as a Roman governor or expanding Celtic influence by starting in Albion (in modern-day England). My hands-on preview was limited to Roman gameplay, but I was able to see how much depth the Celts add to the game. Starting in Albion doesn’t just change the map geography and resource nodes you can build around, it changes the research trees, religions and construction projects you’re able to access as well.
Many contemporary 4X strategy games (it stands for explore, expand, exploit and exterminate) such as Sid Meier’s Civilization 7 and Age of Mythology: Retold focus heavily on outmaneuvering and destroying your opponents. In Anno 117, there isn’t really the same type of «win condition» — and there’s far less extermination to revel in overall.
The interwoven construction systems of Anno 117 are easy to pick up but difficult to master, especially if you want your empire to span multiple islands across the map. Here’s what I picked up about the game during my three-hour preview.
When building a civilization, the devil is in the details
If you’re choosing to set a game in the golden age of Roman civilization, it definitely makes sense to focus on graphical fidelity — I’m sitting down here to engage with the beauty and culture of Pax Romana.
Anno 117 doesn’t disappoint in this regard. Toward the tail end of my hands-on preview, I frequently found myself straying away from my self-imposed objectives to simply watch my citizens barter in the marketplace or work away on the wheat or hemp farms that stretched across the countryside.
Each dwelling you build adds three new citizens to your island, and these nonplayable characters are fully simulated as they go about their day-to-day business.
I watched the plebeians master their crafts, making silks and baking bread before they retired to cultural centers to find an education. The lower class libertini mined ore, chopped wood and delivered goods on handcarts, creating a constant stream of foot traffic that was mesmerizing to keep an eye on.
The complexity of these real-time interactions is a real treat. If too many workers gather at a warehouse with goods and raw materials, the roadways jam up and productivity drastically drops. It felt incredibly natural to manage these blockages and make necessary adjustments because I was already so involved with the little lives carrying on in the game.
Once you build something you feel truly proud of, Anno 117 has features that let you toggle the heads-up display off — I used this photo mode to capture some of my favorite pictures for this section of my preview. The images can’t capture the simple joy of watching fields of golden wheat swaying in the wind, but I think they convey the splendor of a budding city-state in Latium.
You might need an urban planning degree to run a well-oiled machine
If I could go back in time and restart my Anno 117 preview play session, I’d choose to take a beat before beginning construction on my starting island.
That’s no joke — every resource node, production center and citizen dwelling will affect how future supply chains are built, and that’s before factoring in the increasingly complex web of roads you’ll have to build to connect everything to the docks.
I shrugged and placed my first houses and farms randomly in the middle of the map, and it started causing problems for me hours later when I needed to build out unhygienic pigsties and hazardous kilns to broaden my civilization’s economic prospects.
There’s almost an overwhelming number of variables to juggle. Resources can only be extracted from certain nodes (and some fisheries and farms can only be built where the soil or water is suitably fertile for them), warehouses need to be located close enough for storage and production facilities will need speedy access to requisite materials.
More complex goods require multiple resources to make, which means your supply chains will become even more complicated as ore, grain and animal products move further and further around your budding city.
As settlements become cities, problems emerge. Certain structures can spread disease and others are fire hazards, and you’ll need to invest in Pax Romana’s version of hospitals and firemen to mitigate these risks. I didn’t have to worry about invading forces in the demo — my Pax Romana was a true time of peace — but you’ll have to secure your borders in the full release, ensuring that there is enough military manpower spread around that your citizens are safe. It’s been some time since land combat was featured in an Anno game, but you can train warriors and scouts that patrol your land for different quest objectives.
The speed of your city’s growth and expansion is largely dependent on the caliber of citizens you’re drawing to your island: In order to upgrade your citizens, you must cater to their basic needs and their luxury wants by building them into the city-state’s supply chain.
This can be confusing to a new player — I was left momentarily scratching my head about being limited to construction of logging camps, wheat farms and basic food and clothing production — but the real construction possibilities open up once you begin diversifying your population with more worker types. I unlocked the plebeians in the latter half of my first hour with Anno 117, and that’s when the game truly picked up and more construction options became available.
Even so, I’d caution against rushing the citizen class upgrades. Expanding too quickly is a huge strain on your purse, and I found that I needed to spend a lot of denarii in order to establish a decent income.
This is one of the cases where slow and steady improvements to your supply lines are extremely important. I quickly learned the lesson that private equity seemingly hasn’t: Don’t sacrifice long-term growth on the altar of short-term profits. That’s a good way to get hosed down with a net negative denarii drain, which will slow your expansion indefinitely.
If you’re willing to take the time to do some very basic planning before clearing out trees and establishing your first builds, I expect players will find Anno 117 to be a very rewarding (if occasionally confusing) city builder spanning a rich territorial tapestry of different island factions.
Hidden at the periphery: Trade routes, disputes and random events
During my three-hour play session, I was largely relegated to a single island, building out the basic necessities and cultural landmarks that serve to kickstart a burgeoning Roman province. Even still, I was able to get a glimpse at some of the game’s deeper systems — and there’s a lot going on in the wider world while the player is getting themselves situated.
There are many other nonplayable characters governing their own states on neighboring islands, and I would occasionally get notifications informing me of their achievements in research, development and trade.
These pop-ups created a sense of urgency — my civilization was not being built within a vacuum, and I couldn’t be sure if these other peoples had a tendency to build mutually beneficial relationships or if they stood only to conquer their nearby foes. I mostly enjoy building trade routes and forging alliances with others, but I would be lying if I said that these infrequent updates didn’t have me contemplating an investment in a bigger military presence.
I imagine that starting with the Romans in Latium or the Celts in Albion won’t just affect the nodes you can unlock in your research tree, but will change the way different neighbors interact with you as you make contact with them throughout the wider world.
Not every interaction with outsiders is a promise to paint the streets or oceans red — and outside of trade, there are other ways that NPC factions help you build a better future.
Provinces that adopt the same faith as you cement the belief in your gods, and both societies will reap greater buffs as the religion spreads among a larger population. These boons can increase research speed, military might or economic production. A rising tide raises all ships, and spreading religious fervor benefits all governors who worship the same gods.
Players will exert influence on the wider world, but it will also exert an influence on their own city-state: The society they’ll build is only one piece of a much grander, ever-shifting puzzle.
On a more granular level, a player’s civilization will undergo random events and disputes that keep it in a state of perpetual motion. Their people are never at a standstill (unless one uses their omnipotent powers to literally pause time) and as such, they’ll have trade disagreements, spread rumors and even riot.
Some of these events are simple decisions: In a moment of economic turmoil, I took a bribe from a wealthy businessman, but ended up enraging workers throughout the city; another time, I chose a personal advisor who increased my passive income instead of one who would optimize the storage of my warehouses.
Other events start up more involved questlines — when citizens live in fear of a nearby shipwreck that is said to be haunted, I’d have to train up a scouting party and send them into the depths to report on what was truly happening. These secondary objectives make your territories feel alive and engage the player outside of the usual city-building activities.
There’s a complex world hidden behind the curtain of Anno 117, but the game is approachable for new real-time strategy players, continuing the series’ usual throughline of placing an emphasis on solving conflict through economic and diplomatic means.
Combat is certainly present, but I was able to completely avoid it during my preview session, leading me to wonder how much fighting there will truly be for the more military-minded players. Either way, Anno 117: Pax Romana sold me on its premise — and I wanted to continue building my empire during this historically unprecedented time of peace.
Anno 117: Pax Romana is set to be released in 2025, but we don’t have an exact date as of yet. The game will be available on PC, PS5 and Xbox Series X and S.
Technologies
Google I/O 2025: How to Watch Google’s Biggest Event (and What to Expect)
Google’s biggest event of the year will almost certainly be about all the ways AI will help you get stuff done.

Google’s main I/O 2025 keynote takes place on May 20, with I/O continuing over May 21 for developers to get hands-on with Google’s latest products. At its keynote, we expect Big G to talk about its various innovations across its constantly expanding suite of products and tools — no doubt with a huge focus on AI throughout. If we collectively cross our fingers, promise to be good and eat all our vegetables, then we may even be treated to a sneak peek at upcoming hardware.
Read more: Android 16: Everything Google Announced at the Android Show
Google also hosted a totally separate event that focused solely on Android. The Android Show: I/O Edition saw the wrappers come off Android 16, with insights into the new Material 3 Expressive interface, updates to security and a focus on Gemini and how it’ll work on a variety of other devices.
By breaking out Android news into its own virtual event, Google frees itself to spend more time during the I/O keynote to talk about Gemini, Deep Mind, Android XR and Project Astra. It’s going to be a jam-packed event, so here’s how you can watch I/O 2025 as it happens and what you can look forward to.
Google I/O: Where to watch
Google I/O proper kicks off with a keynote taking place on May 20, 10 a.m. PDT (1 p.m. EDT, 6 p.m. BST). It’ll be available to stream online on Google’s own YouTube channel. There’s no live link on the I/O website yet, though you can use the handy links to add the event to your calendar of choice and register your details if you want more info from Google. Which maybe you do.
What to expect from Google I/O 2025
Not much chat about Android 16: As Google gave Android 16 its own outing already, it’s likely that it won’t be mentioned all that much during I/O. In fact at last year’s event, Android was barely mentioned, while uses of the term «AI» went well over a hundred.
Android XR: Google didn’t talk much about Android XR during the Android show, focusing instead on the purely phone-based updates to the platform. We expected to hear more about the company’s latest foray into mixed-reality headsets in partnership with Samsung and its Project Moohan headset, so it’s possible that this is being saved for I/O proper.
Gemini: With Android being spun out into its own separate event, Google is evidently clearing the way for I/O to focus on everything else the company does. AI will continue to dominate the conversation at I/O, just as it did last year (though hopefully Google can make it more understandable) with updates to many of its AI platforms expected to be announced.
Gemini is expected to receive a variety of update announcements, including more information on its latest 2.5 Pro update which boasts various improvements to its reasoning abilities, and in particular to its helpfulness for coding applications. Expect lots of mentions of Google’s other AI-based products, too, including DeepMind, LearnLM and Project Astra. Let’s just hope Google has figured out how to make this information make any kind of sense.
Beyond AI, Google may talk about updates to its other products including GMail, Chrome and the Play Store, although whether these updates are big enough to be discussed during the keynote rather than as part of the developer-focused sessions following I/O’s opening remains to be seen.
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