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Why Apple Vision Pro’s $3,500 Price Makes More Sense Than You Think

Commentary: Apple’s first headset is too expensive for most people. But there are a few reasons why it isn’t so farfetched.

Apple announced its long-awaited Vision Pro mixed reality headset at its Worldwide Developers Conference on Monday, signaling its first major new product in almost a decade. The problem? You’ll have to pay $3,500 to try it. 

That’s a lot (even for Apple), sparking a deluge of Twitter memes and a collective groan from the audience present at Apple’s conference.

Behind those jokes, there’s a valid point. At $3,500, Apple’s Vision Pro costs more than three weeks worth of pay for the average American, according to Bureau of Labor Statistics data. It’s also significantly more expensive than rival devices like the upcoming $500 Meta Quest 3, $550 Sony PlayStation VR 2 and even the $1,000 Meta Quest Pro

It tops many other Apple products in terms of price too. Buying an iPhone 14 Pro Max, a 12.9-inch iPad Pro and an Apple Watch Ultra would still be cheaper than an Apple Vision Pro (although it comes fairly close.) Shipments of virtual and augmented reality headsets also plummeted in 2022, according to International Data Corporation statistics published in March, adding to the skepticism. 

In an interview Tuesday with ABC News’ Good Morning America, Apple CEO Tim Cook acknowledged the headset’s price when asked if the average person would be able to afford it.

«I think people will make different choices depending upon their current financial situation,» he said. 

To call Apple’s new headset expensive may be an understatement. But once you step back and look at the larger picture beyond the initial sticker shock, that eye-watering price starts to make a little sense. 

Vision Pro’s price is comparable to a high-end Mac

Despite Vision Pro’s high price, it’s far from being the most expensive computer Apple sells. There’s another Apple computer that’s roughly double the price, the $6,999 Mac Pro, which just got its first major refresh since 2019 at WWDC on Monday. Apple’s modular desktop powerhouse is designed for professionals rather than everyday consumers, meaning it’s not intended for everyone. 

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The new Mac Pro is $6,999.

Dan Ackerman/CNET

Even the MacBook Pro can get more expensive than most may realize once you configure it with high-end specifications. Like Vision Pro, a 16-inch MacBook Pro with Apple’s M2 Max processor, 32GB of unified memory and 1TB of storage will run you $3,499.

Years of research and development are also likely reflected in Vision Pro’s price. Since it’s an entirely different type of computer compared to the Mac, iPhone or iPad, Apple had to develop new technologies such as the R1 chip, which processes data from the headset’s 12 cameras, five sensors and six microphones. Mike Rockwell, vice president of Apple’s technology development group, even said during the WWDC keynote that the company filed over 5,000 patents during Vision Pro’s development. That effort certainly shows, according to CNET’s Scott Stein, who was impressed with the headset’s fidelity, video quality and interface. 

«The engineering and depth of engineering in it is mind blowing,» Cook also said during the Good Morning America interview. «You’ve got more than a 4K experience in each eye. And, of course, it doesn’t come for free. It costs something to do that. «

That said, there’s a key difference that can make Vision Pro’s price more difficult to swallow compared with the MacBook Pro or Mac Pro. Both of those products are well established and have proven their usefulness to the creative professionals willing to pay for them. Vision Pro, however, is an entirely new product category that most people aren’t familiar with yet. It has yet to prove its value, and most people outside of Apple’s campus haven’t used it — except for select press that have gotten to try it in a demo controlled by Apple. 

Microsoft’s HoloLens 2 is the same price as Vision Pro

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Microsoft’s HoloLens 2

James Martin/CNET

Long before there was Vision Pro, there was Microsoft’s HoloLens, a head-mounted computer that also sought to change the way we work by overlaying digital graphics on top of the real world. The original HoloLens debuted in 2015 and the second version arrived in 2019 for $3,500 — the same price as Apple’s Vision Pro. 

On one hand, that makes Vision Pro’s price more sensible. But there are some important differences between Apple’s new head-mounted computer and the HoloLens to consider. Take one look at Microsoft’s website for the HoloLens 2, and it’s clear the company sees this as an enterprise device more than a personal computer. 

While the HoloLens may have initially been positioned as the next generation of computing, Microsoft is now primarily touting its usefulness in fields such as manufacturing, construction, health care, engineering and education. For companies and institutions, that makes purchasing a HoloLens 2 more like investing in a new piece of equipment rather than buying a new computer. Apple, however, seems to be targeting Vision Pro at everyday consumers that want a bigger canvas for working, watching movies and participating in FaceTime calls. 

New tech gadgets usually get cheaper over time

apple vision pro headset on display at apple event apple vision pro headset on display at apple event

Apple’s Vision Pro headset

Scott Stein/CNET

First-generation technology products are typically expensive and limited compared with their successors. When the iPhone arrived in 2007, there was only one model and it started at $500, or roughly $749 in 2023 when adjusted for inflation. It included a paltry 4GB of storage, only one camera and just 15 apps. Even though Apple’s top-of-the-line iPhone 14 Pro will still cost $1,000 or more, Apple now sells several iPhones and different price ranges. 

That includes the $429 iPhone SE, which has 16 times as much storage as the entry-level first iPhone, a significantly larger 4.7-inch screen compared to the original’s 3.5-inch display, a fingerprint reader and many other technologies that weren’t widely available back in 2007. And by 2023’s standards, the iPhone SE is about $320 cheaper than what Apple charged for the first iPhone.

Apple iPhone on display in 2007 Apple iPhone on display in 2007

An original Apple iPhone on display during MacWorld in San Francisco, California, on Tuesday, Jan. 9, 2007. 

Eric Slomanson/Bloomberg via Getty Images

A more direct comparison might be looking at the trajectory of virtual reality headsets. When the first Oculus Rift launched in 2016, it cost $599 and needed to be tethered to a powerful computer in order to work. But today’s Meta Quest 2 costs half the price at $300 and works wirelessly. 

My point: Technology gets more affordable and more advanced over time. Don’t get me wrong, Vision Pro’s price will almost certainly prevent the current iteration of Apple’s headset from becoming as ubiquitous as the iPhone or Apple Watch.

However, that might not be the point — at least not right now. With Vision Pro, Apple is trying to establish what it believes will be the next major evolution of the personal computer. That’s a bigger goal than selling millions of units on launch day, and a shift like that doesn’t happen overnight, no matter what the price is. The version of Vision Pro that Apple launches next year likely isn’t the one that most people will buy.

Technologies

Anthropic Pinky-Promises It Won’t Add Ads to Claude

Anthropic’s Super Bowl ads are funny, but can we really trust them?

In the latest chapter of Anthropic’s «We’re not like the other guys» campaign, the AI company is pledging not to introduce advertisements into conversations with its chatbot, Claude. And it’s spending big on Super Bowl ads to make sure you know that fact.

Anthropic’s announcement takes a clear shot at competitor OpenAI. The ChatGPT-maker said a few weeks ago that it would begin testing ads in its products that will be «clearly marked» as sponsored posts. The company also said that ads wouldn’t be served around sensitive or regulated topics, like mental health and politics. 

The news was a stark reversal from previous statements — OpenAI CEO Sam Altman had called ads a «last resort» in 2024.  But it wasn’t entirely unexpected, given the general chaos of the AI industry’s financing.

For a long time, AI startups operated at a loss, spending billions of dollars from venture capitalists and others to build their chatbots without making money. OpenAI and many others now have a complex web of circular deals to keep the lights on, but newer advanced models require more compute, better chips and generally more maintenance and money to keep up. Anthropic certainly isn’t immune to these financial pressures; the company is the the process of securing a new $10 billion funding deal

That’s why AI companies are seeking new revenue streams. Hence the ads.

The concern with including ads in chatbots (beyond general irritation) is that it will push products at the expense of helping users. Anthropic wrote, «Users shouldn’t have to second-guess whether an AI is genuinely helping them or subtly steering the conversation towards something monetizable.» 

There’s also the risk that tech companies will prioritize advertising metrics and revenue over safety or user autonomy. OpenAI did not immediately respond to a request for comment.

Anthropic, for its part, has been very outspoken about the risks posed by AI technology, so it’s not surprising to hear the company weigh in on this issue. CEO Dario Amodei has spoken at length about the potential threat that AI systems may pose to humanity. 

But we have a wealth of examples to draw on — streaming services, smart TVs and now chatbots — where tech companies tried and eventually failed to resist the allure of advertiser money. We can never say never. Anthropic didn’t.

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Overwatch’s New Season 1 Is What the Game Was Always Meant to Be

A commitment to an ongoing story and more frequent new heroes, including five right now, move the game in the direction it always seemed to promise.

In late January, I was among a group of journalists from all around the world packed into the Blizzard Theater in Irvine, California, to watch the 40-minute Overwatch spotlight and hear from Blizzard execs about where the game was going next. I was not prepared for what we saw. Nor were the other journalists, who gasped, laughed and sometimes comically swore as the video showed us what’s coming next for the hero shooter franchise — which turns a decade old later this year.

What stirred up such audible reactions? An ongoing story that’s reflected directly in the game. New subroles with distinct passive abilities. Ten new heroes are coming this year, five of which are arriving next week. One of the later heroes is freaking Jetpack Cat, who was dreamed up in concept art and scrapped before the game was even released. And maybe most surprisingly, dropping the «2» so the game returns to simply being «Overwatch.» 

One of the first questions to that group of execs was about changing the title from Overwatch 2 back to Overwatch — why change, and what does it mean? Johanna Faries, president of Blizzard Entertainment, said the team thought it was the right time for Overwatch to turn the corner in a big way. «It sets us up for a much broader conversation on where the future of this universe [is] and where these characters are going to go.»

Blizzard’s big swing to revitalize Overwatch comes as the game approaches its 10th anniversary in May. Gaming is different in 2026, as newer live-service games can disappear in an instant, and even more tenured franchises like Call of Duty and Battlefield can struggle to retain players. Even Overwatch finally has a major, direct competitor in the team hero shooter genre in Marvel Rivals. So for Blizzard to step up and commit so boldly to this vision is a jolt, a burst of life into a game that has already spent the past couple of years solidifying and expanding its identity with new game modes and features like perks and map voting.

The announcements are both a celebration of the game’s history and a statement that the game is building a bolder future for itself.

Across my own nine-year history playing Overwatch, I’ve experienced its ups and downs, from the heights of queuing with a full six-stack and joining organized team play to the lows of the seemingly interminable double shield meta. And after talking to hero designers, narrative designers, systems designers, artists and voice actors, I left the Blizzard campus reflecting on the idea of playing Overwatch and following its larger story after all these new initiatives launch. One thought stuck with me.

This is how the game was always supposed to feel. 

The emotion of a new cinematic driving the story of Overwatch forward, of puzzling over 10 hero silhouettes and learning that five of them would be ready to play almost immediately… it kindled the same kind of anticipation I had in the movie theater where I first awed over an early Overwatch trailer.

Best of all, fans won’t have to wait for this new era of Overwatch, as its fittingly rebadged Season 1 is launching next week with five heroes up-front and another new hero roughly every other month in each new season. We’ll get two new maps later in the year, alongside the return of postmatch accolades, which updated the old voting cards that let you show some love to players on either team who performed particularly well in a match. 

I got an early look at the journey awaiting Overwatch fans this year during my time at Blizzard. And while I have some lingering questions about how certain elements will play out, here’s why I’m more excited about the game than I’ve ever been.

Overwatch embraces storytelling directly in the game

The world of Overwatch has always felt vibrant and pulsing with lore, but the game has struggled to tell a story outside of an impressionistic narrative you could vaguely piece together between cinematics, comics and occasional in-game events.

Season 1 promises to change that by kicking off the year-long Reign of Talon storyline, beginning with a cinematic that shows major upheaval in the villainous organization and longtime antagonist to Overwatch. The rest of that story will play out over the course of the year, through traditional avenues like hero trailers, short stories and comics, as well as more immersive methods like new voice lines and map changes that reflect story events. 

The Overwatch Spotlight video includes a clip of Talon aircraft assaulting Overwatch’s Gibraltar base, home of operations for genius ape hero Winston. In the media playtest, I fought across a Watchpoint: Gibraltar map that showed the damage of that attack. The bridge outside the starting attacker spawn was partially collapsed, and a flaming beam had crashed down on the airship in the hangar. These map changes breathe life into the larger narrative of a new, more aggressive Talon and make sure players see the consequences of these story beats.

In addition to map changes that illustrate the ongoing story, Overwatch’s narrative and audio designers said that character interactions will also change to reflect the story’s progression, noting an «outrageous amount» of voice lines being added to the game.

Collectively, these changes help bridge the gameplay with the wider world of conflicts and characters that have been the initial point of interest for so many players. 

Five new heroes headline a massive influx over the next year

Overwatch 2 launched with three new heroes and has added another 10 in the three-plus years since then. Now we’re getting 10 heroes in a single year, starting with five who all have connections to existing characters and factions in the game.

  • Domina, the new ranged tank and ally of Talon, is the heiress of Vishkar Industries, the same company that damage hero Symmetra works for and that also suppressed and exploited support hero Lucio’s hometown with technology his father had developed. 
  • Anran, a new fire-themed damage hero, is the older sister of support hero Wuyang. She wields hand fans that can shoot fire, and is a new Overwatch recruit alongside her brother.
  • Emre, a damage hero wielding multiple weapons, is a former Overwatch agent now turned to Talon’s aims. He’s an old friend of damage hero Freja, though the person she found in their recent reunion is very different from the friend she remembers. 
  • Mizuki, an offensively focused support hero, is part of the Talon-aligned Hashimoto clan, which has been facing opposition from the support hero Kiriko and her allies in Japan. 
  • Jetpack Cat, a cat wearing a jetpack, is based on an early Overwatch hero concept long thought to be scrapped. Overwatch support hero Brigitte builds the kitty a jetpack to let her support allies from the skies by towing teammates and trolling enemies.

Multiple developers reiterated that this superdrop of new heroes wasn’t the result of cutting corners or rushing the process, but instead a benefit of improved tools and systems that have shrunk the design time for new heroes from eight months down to four or five. 

«We still wanted to give the characters the same level of care we give any hero that we build,» the game’s Art Director Dion Rogers said in a panel on the new Reign of Talon story’s art.

In the leadership panel, Keller noted that the team wanted to kick off this year with an update that would feel like an expansion for the game, and the best way to do that for a hero shooter was to give them a bunch of new heroes: «People play this type of game … to learn more about these heroes, pick them up and continuously master them,» he said. Launching five heroes at once gives players that much more to engage with and could substantially shake up the meta of hero picks and team compositions.

Buzzing enthusiasm among developers

There’s plenty more driving my optimism beyond the new narrative focus and influx of new heroes. It’s the vibe of the announcements, the willingness for the game to go big, chase ideas and deliver a uniquely Overwatch experience to players. 

There was palpable excitement among the five groups of Blizzard developers that journalists got to hear from at the Overwatch Spotlight event. In a panel about the game’s narrative, Lead Narrative Designer Miranda Moyer buzzed with enthusiasm, speaking alongside Scott Lawson, the game’s audio and technical director, about planning a year-long story, bringing Talon into the fray and how characters and allegiances might change over the course of that story.

«I think a lot of this new story is predicated on questions that have existed since, y’know, Overwatch was an entity [before eventually being disbanded],» Moyer said. She also noted that while some characters may have felt a little out of the loop of any sort of larger narrative throughout previous years of the game’s story, in the new structure «every single character … is pertinent to the overall plot.»

Developers being excited about their game isn’t surprising, but the degree of enthusiasm was encouraging for a game that suffered a years-long content drought followed by a troubled launch for Overwatch 2, stumbling over gated hero releases and long-announced game features that never saw the light of day. The conversations with devs gave me confidence that there’s a vision and passion for Overwatch that can fuel exciting updates like this for a long time to come.

The question marks amid the coming changes

The promises of ongoing stories and new heroes every season — six per year — are two of the most exciting things the game could announce. That said, some announcements from the spotlight raise more curiosity or concern than confidence. 

A major overhaul of the menus forces us to relearn where things are and how to navigate them. The systems design team asserted that the new layout will add value, minimize interruptions and give players choices in menus, and I’m hopeful that the time spent relearning how to get around is worth the payoff. I like the cleaner look, but it will take some time to see how the new layout really feels.

The team also announced that some heroes, such as Ana and Genji, would be getting their second mythic skins before others received their first. I say this as someone who plays lots of Ana and wasn’t at all excited by her mythic skin, but that feels pretty unfair to the rest of the roster, especially given how many new faces we’re getting this year.

Balancing is the other element that feels like a bigger question mark in 2026. Dropping five heroes simultaneously and adding a new hero every season is going to put a lot more pressure on the team responsible for balance.

I asked Associate Game Director Alec Dawson about the challenge of balancing five new heroes at once. He acknowledged that the team does still want heroes to feel «impactful» at launch, but said they «probably went a bit too far» with recent releases. 

«It’s good to have an impactful launch. It’s not good if your hero is banned in almost every match you’re in,» Dawson said. 

The hero design team told us that they’ll be keeping a close eye on Jetpack Cat, especially given that permanent flight is an entirely new element in the game, and there are very few restrictions on her Lifeline ability that lets you fly allies around the map. Hero designer Scott Kennedy added that the team knows it’s going to be difficult to figure out all at once and that they’ll react quickly if things are out of line.

A new day and a familiar feel for Overwatch

The Spotlight video alone felt like Overwatch returning to the wonder and imagination that powered its 2016 launch. And the experience of talking to a variety of developers — and particularly seeing the seemingly unseverable thread of enthusiasm that connected them — made me as hopeful for the game as I’ve been since I started playing. The promise driving a story forward seems to mirror the team’s own internal hopes for shepherding the game into something bigger and bolder.

In a group interview with global media, I asked the game’s director, Aaron Keller, whether the Spotlight announcements were a commitment to moving the game forward — not just in terms of game mechanics but using it to tell a story beyond just brief snippets we’ve gotten from cinematics and events. He referenced the «amazing, sentimental» character pieces they’ve done so far, but said the team wants the new story to go somewhere. 

«We want to take players on a journey over the course of this year — and over the course of many years,» Keller said. «We want to be doing this for as long as players are going to tune in for it.»

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I Bought the Galaxy Z TriFold for Over $3,000. Follow Along as I Test It (Live Updates)

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