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iOS 17 Should Bring These Android 14 Features to iPhone

Commentary: Apple’s next iPhone OS is expected to be announced at WWDC on Monday.

Apple’s Worldwide Developers Conference 2023 kicks off on Monday, and Apple is expected to unveil iOS 17, the next version of its software for iPhones, at the event. WWDC comes about a month after Google I/O 2023, where Google showcased its next smartphone software, Android 14.

In the US, iPhones recently wrestled the crown away from Androids as the most popular smartphone, but this comes after more than a decade of Android dominance. And Android reigns in the global market, usually by wide margins. In South America, for example, Android represents about 88% of all smartphones, and iPhones trail with about 11%, according to the IT site SOS Support.

But for as long as Apple and Google have been fighting like Godzilla and King Kong for smartphone market superiority, they’ve also seemingly been stealing ideas from each other. For example, notification badges debuted on iPhones, and Androids had home screen widgets long before iPhones, as Popular Science notes

Samsung Galaxy S23 Ultra Samsung Galaxy S23 Ultra

Apple and Android have seemingly been copying features from each other for years.

James Martin/CNET

That back-and-forth continued with Android 14, as Android phones seemingly copied iPhones again with an updated Find My Device feature and added unknown tracker alerts. We don’t know what Apple has in store for iOS 17, but we think the company should incorporate some of the new Android features into the software.

Here are the new Android features I think Apple should include in iOS 17.

More lock screen customization options

Lock screen customization was one of the most substantial updates to land on iPhones when iOS 16 was released in September 2022. With iOS 17, I want to see Apple give iPhone users more customization options, like Google is doing with Android 14. 

Android 14 will let users change the size and design of their lock screen’s clock — in addition to its font type and color — and the software lets users add shortcuts to their lock screen. Changing your lock screen clock is nice — you can already change the font and color of your iPhone’s lock screen clock — but I’d really like to see Apple add the ability to edit or add to the shortcuts on the lock screen. 

I regularly use the flashlight shortcut, but I back-tap my iPhone to pull up the camera, so the camera shortcut doesn’t get used as much. Being able to change that shortcut to my Wallet app, or a search shortcut, would be great in iOS 17.

iPhone lock screen with temperature, AQI, Air Pods and Activity rings widgets iPhone lock screen with temperature, AQI, Air Pods and Activity rings widgets

There are only four lock screen spaces for widgets in the current iOS.

Apple

It would also be nice if Apple added more widget spaces to the iPhone’s lock screen. With iOS 16, your iPhone has four grid spaces for widgets, and some widgets, like the Weather widget, take up two of those. It would be great if iOS 17 gave you at least four more grid spaces for widgets, giving you more ways to access your favorite apps.

AI-generated wallpapers

Android 14 will use artificial intelligence to let users create custom wallpapers. People will prompt their phone, which will use AI to generate a few wallpaper options. It would be great to see Apple roll out AI-generated wallpapers in iOS 17, but I’m not getting my hopes up. 

While other companies have begun developing their own AI tools, Apple hasn’t made any public announcements about developing, or partnering with another company to produce, such tools.

«I do think it’s very important to be deliberate and thoughtful in how you approach these things,» Apple’s CEO Tim Cook said when asked about generative AI on the company’s earnings call.

It’s possible Apple will introduce more AI tools and functions in iOS 17, like AI-generated wallpapers, but I wouldn’t expect it. I’d bet Apple will integrate AI tools into functions most people already use, like Siri, first.

More emoji wallpaper customization options

Google announced at its I/O 2023 event that certain Pixel phones will let you create custom wallpapers using emojis, but this isn’t exclusive to Android 14. Users will be able to choose up to 14 emoji, the color of the background and the layout the emoji are set in. But Apple already brought this feature to iPhones. 

iOS 16 lock screen with an emoji wallpaper iOS 16 lock screen with an emoji wallpaper

Emoji wallpapers are already available on iPhones.

James Martin/CNET

To create a custom emoji wallpaper on your iPhone, go to Settings > Wallpaper > + Add New Wallpaper, and under the Emoji section are some premade emoji wallpapers. Tap any of these and you can edit what emoji are used, the layout and the color of the background. However, you can select only up to six emoji. 

It would be fun if Apple allowed you to use more emoji and gave you more than six layout options in iOS 17 to further customize these wallpapers.

Cinematic wallpaper

Also not exclusive to Android 14, certain Pixel phones will let Android users create cinematic wallpapers. This feature will allow people to take a photo and give certain elements of the photo a depth effect. Once you’ve applied the effect, you can shift your Android device around and the wallpaper elements will shift around as well, making your wallpaper look three dimensional.

Google's cinematic wallpaper feature for the Pixel Google's cinematic wallpaper feature for the Pixel

Cinematic wallpapers on Pixel devices will give certain wallpapers a three-dimensional look.

Screenshot by CNET

Apple introduced a similar lock screen feature in iOS 7, and this feature morphed into Perspective Zoom in some iOS 16 betas. However, the feature is no longer available in recent iOS 16 updates. Apple does let you apply a depth effect to your lock screen, but that just places your clock behind certain wallpaper elements. Enabling this also disables your lock screen widgets. 

Cinematic wallpapers on your iPhone would be a nice touch to include in iOS 17, and they’d make some wallpapers on your home and lock screen really stand out. And if Apple doesn’t allow cinematic wallpapers in iOS 17, it would be great if the company at least allowed widgets to work on your lock screen when your depth effect was turned on.

For more on Apple’s mobile software, check out what CNET’s Patrick Holland hopes is included in iOS 17, what could be coming to your iPhone in iOS 16.6 and what new features you get in iOS 16.5

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WWE 2K25 Jumps From the Top Rope Onto PlayStation Plus in September

Subscribers will also be able to play a turn-based strategy Persona game.

«The American Nightmare» Cody Rhodes, son of one of the greatest pro wrestlers of all time, «The American Dream» Dusty Rhodes, is the current undisputed WWE champion. And PlayStation Plus subscribers can bring Rhodes down a peg or help establish a new wrestling dynasty with the champion beginning on Sept. 16 in WWE 2K25.

PlayStation Plus is Sony’s version of Xbox Game Pass, and it offers subscribers a large and constantly expanding library of games. There are three PlayStation Plus tiers — Essential ($10 a month), Extra ($15 a month) and Premium ($18 a month) — and each gives subscribers access to games. However, only Extra and Premium tier subscribers can access the PlayStation Plus Game Catalog. 

Here are all the games PS Plus Extra and Premium subscribers can access starting on Sept. 16. You can also check out the games all PS Plus subscribers can play in September, including Psychonauts 2.


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


WWE 2K25

Take control of your favorite superstar from the men’s and women’s divisions in this knockdown, dragout wrestling game. Become one of over 300 wrestlers from today and years past, like Rhea Ripley and Andre the Giant. This entry in the series also introduces intergender wrestling matches, barricade diving and new brawl environments where you can get over or turn heel.

Persona 5 Tactica

Join the Phantom Thieves in this real-time strategy game set in the Persona universe. You and the group wander into a bizarre realm where people are living under tyrannical oppression, and you cross paths with a revolutionary named Erina. Now you’re in cahoots with the rebels as you try to free an oppressed people and find your way back home.

Other games on PS Plus

Those are a few of the games Sony is bringing to PlayStation Plus, and subscribers can play these games as well starting on Sept. 16.

*Premium subscribers only.

For more on PlayStation Plus, here’s what to know about the service and a rundown of PS Plus Extra and Premium games added in August. You can also check out the latest and upcoming games on Xbox Game Pass and Apple Arcade.

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Technologies

Little Nightmares 3 Hands-On: a Creepy Co-Op Game Arriving Just in Time for Halloween

The sequel adds cooperative play with all the haunting hallmarks of the earlier games.

After about an hour playing Little Nightmares 3, I’d used a person’s bisected halves to solve a puzzle, gotten a high score in a carnival shooting game and escaped the murderous claws of a deranged baby. As a 2-foot-tall youth trying to survive the morbid dangers of one demented area after another with my co-player, I was terrified and delighted.

I’ve only sampled the first two Little Nightmares games, but in my brief preview of Little Nightmares 3, it felt like a refined version of the series’ premise: small protagonists endangered by a large, grim world filled with traps to evade, puzzles to solve and horrid, lethal enemies to outwit. Take the scale of the animated horror movie 9, mix it with the darkest of stop-motion director Henry Selick’s maudlin settings and let players enjoy the haunting ride, room by perilous room.

This time, players aren’t alone. In Little Nightmares 3, developed by Supermassive Games, two players (or one and an AI companion) choose between characters Low (a bird-masked boy with a bow) and Alone (a girl with a jumpsuit and a wrench), who rely on each other and get out of rooms using their unique tools or just good ol’ fashioned teamwork. Sometimes this means pushing a box for the other to jump on, but other obstacles require rather complex puzzle-solving. 

In the game, Low and Alone seek to escape the bleak Nowhere and its roulette of dystopian lands. My preview was limited to one of these areas — Carnevale, a demented circus where our small characters had to sneak under the feet of grotesque, ambling workers (or their corpses, tied up or swinging for the sport of their fellows). When we thought we were safe, possessed puppets sprinted after us until we could team up to knock their wooden heads off and crush them. Being noticed by anyone meant our demise, requiring frantic cooperation amid the anxious stakes of rather gruesome deaths. 

It’s this tension and the dour setting that sets Little Nightmares 3 apart from other co-op games like the more excitable and dynamic Split Fiction released earlier this year, a rollercoaster flipbook of game genres that made for a breathless if not terribly coherent experience. In contrast, the section of Little Nightmares 3 I played unfolded like a series of grim vignettes that rely on its pleasingly goth trappings as much as working together with your friend (or computer teammate) to progress. 

Surviving your little nightmares

While I got only an hour with the game, Little Nightmares 3 seems to iterate on rather than innovate away from its predecessors: Expect more of the same in new, grotesque settings, just with the welcome addition of tightly designed teamwork dynamics. For fans of the series, this is likely a good thing. There’s not much else like Little Nightmares.

The Carnevale stage I played through opened up with rain pelting red-and-white circus tent tops, which I as the masked Low (and someone from Bandai Namco who kindly played as the jumpsuit-wearing Alone) skittered between. Lumbering above us were brutish factory workers seeking escape at the funfair, which very quickly turned sinister as we very shortly saw some hanging tied-up as others took turns beating them like a piñata. We entered one room to find one worker in connected boxes as the subject of a magician’s saw-in-half trick…which was no trick, as we had to separate the halves to climb out of a window. I tried, and failed, to ignore the viscera slopping out of the boxes.

While we hid from the human-size enemies, we had to fight the wooden puppets. Like Geppeto’s most horrid creations, they ambushed us in several rooms, requiring me to knock their heads off with Low’s bow and run away from their decapitated bodies while my teammate rushed forward to crush their heads with Alone’s wrench. 

But most of the rooms are about solving puzzles, which could be as simple as moving a box for my teammate to jump up and pull a switch or figure out how a radio plays into a complex solution. While these quiet moments are a nice break from the tense combat or pursuit, they also give time to appreciate the macabre backgrounds: I ran past one room with a circle of empty tall chairs only to come back a few seconds later to find them filled with puppets, unmoving but watching.

And then there are the really, really tense moments. We moved from the carnival to the adjoining candy factory (apparently where all those brutes work) and up to the offices where the boss works, to find him asleep with the TV droning on in the darkness…and his frankly hideous baby nestled next to him. Naturally, we had to make noise, cranking open a grate, awakening the terrifying spawn who ran after us. After many, many failed escapes, my teammate and I discovered we had to scramble for a hiding place after making it past the grate. 

This was perhaps the most frustrating part of the preview as we panicked looking for a solution to our deadly woes (as opposed to the slow, methodical gameplay earlier) — but that’s part of the tension, especially when adding a teammate to the mix. Ultimately, it was a hard-won lesson in patience. In the next room, a kitchen, the nightmarish baby banged a bowl on the table until the father walked over to a corpse (presumably his worker) and cut out some meat for his ghoulish child to eat.

In my short time with it, Little Nightmares 3 seems like a cooperative spooky storybook for players and their friends (but not couch buddies, sadly — it’s online co-op only) to experience. How much it lives up to previous games in the series, especially as developer Supermassive Games takes more of the reins from the franchise’s original creators Tarsier Games, is anyone’s guess. (Tarsier’s similar spiritual sequel to Little Nightmares, Reanimal, is coming in 2026.) 

But as the air turns crisp and Halloween beckons, it’s the best time of the year for a creepy co-op game like Little Nightmares 3 to land.

Little Nightmares 3 comes out Oct.10, 2025, for PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and Nintendo Switch 2.

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