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iOS 16.4: New iPhone Features to Try Now

New emoji isn’t the only thing Apple gave us with its iOS 16.4 update.

iOS 16.4 is here. After weeks of waiting, Apple’s latest iPhone update is available to download. The update comes with a handful of bug and security fixes, as well as new features, like fresh emoji and voice isolation for phone calls. 

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Below is some of what your iPhone gains with iOS 16.4. And here’s what you need to know before installing the update to help avoid running into issues with the download.

31 new emoji

The iOS 16.4 update brings 31 new emoji to your iOS device. The new emoji include a new smiley; new animals, like a moose and a goose; and new heart colors, including pink and light blue. 

9 of the new emoji, arranged in a grid on a pink background: peapod, hair pick, goose, hand, smiley, gray heart, maracas, donkey, wifi signal9 of the new emoji, arranged in a grid on a pink background: peapod, hair pick, goose, hand, smiley, gray heart, maracas, donkey, wifi signal

Some of the new emoji released in iOS 16.4.

Patrick Holland/CNET

The new emoji all come from Unicode’s September 2022 recommendation list, Emoji 15.0

Voice Isolation comes to cellular calls

Voice Isolation was introduced with iOS 15 in 2021, and at the time it worked only on FaceTime calls. Now with iOS 16.4, you can use the feature on your cellular calls too.

When enabled, Voice Isolation can help the person you’re on a call with hear you more clearly by muffling background sounds, like kids playing in the other room or construction outside your window. It could therefore cut back on the number of times you have to repeat yourself in a phone call because the other person can’t hear you.

Easily find photo duplicates across shared albums

In iOS 16.4, you can easily find duplicate photos in shared albums in Photos. If you share photos with family or friends via iCloud, iOS 16.4 will show you all the duplicates across albums. You can also Merge these duplicate photos. 

Support for PlayStation 5 controller

According to MacRumors, iOS 16.4 adds support for the PlayStation 5 DualSense Edge Wireless Controller. You can use the controller to play controller-enabled games from services like Apple Arcade — a CNET Editors’ Choice award pick — on your iPhone.

Apple Books update

The page-turn curl animation is back in Apple Books with iOS 16.4, after it was removed in a previous iOS update. Before, when you turned a page in an ebook on your iPhone, the page would slide to one side of your screen or it would vanish and be replaced by the next page. You can still choose these other page-turn animations in addition to the curl animation.

Music app changes

The Kid Cudi album Man On the Moon artwork with the track list belowThe Kid Cudi album Man On the Moon artwork with the track list below

A small banner appears at the bottom of the screen when you choose to play a song next in Apple Music in iOS 16.4.

Zach McAuliffe/CNET

The Music interface has been slightly modified in iOS 16.4. When you add a song to your queue, a small banner appears near the bottom of your screen instead of a full-screen pop-up like in previous iOS versions.

Also, if you go into your Library in Music, you can organize your Library by Artist and tap into an artist, across the top of your page you will see an icon for that artist. A search bar used to be at the top of this page. Tap the artist’s icon and you will be taken to that artist’s Music page. 

Apple Podcasts updates

Apple Podcasts also gets an update with iOS 16.4. Now you can access a Channels tab in your Library, which shows you different networks you follow. Tap into each channel and you can see the shows you subscribe to and other shows that channel produces. 

See who and what is covered under AppleCare

With iOS 16.4, you can go to Settings > General > About > Coverage to check who and what devices are covered on your AppleCare plan. That way, if your AirPods break, you can easily check whether they’re covered. You can manage your coverage from here too.

Focus Mode filters added

If you have an iPhone 14 Pro or Pro Max, iOS 16.4 lets you enable or disable the always-on display option with certain Focus Modes. When creating a new filter, scroll down to the bottom of the edit page, tap Focus Filter, then tap Always-On Display to enable or disable the display for that Focus Mode.

New Apple Wallet features

You can add three new order-tracking widgets for Apple Wallet to your home screen with iOS 16.4. Each widget displays your tracking information on active orders, but the widgets are different sizes: small, medium and large.

No Active Orders displayed in the Apple Wallet widgetNo Active Orders displayed in the Apple Wallet widget

The medium-size Apple Wallet order tracking widget takes up two rows on your iPhone’s screen.

Zach McAuliffe/CNET

More accessibility options

The update also adds new accessibility options. One new option is called Dim Flashing Lights, and it can be found in the Motion menu in Settings. The option’s description says video content that depicts repeated flashing or strobing lights will automatically be dimmed. Video timelines will also show when flashing lights will occur. VoiceOver support has also been expanded to the maps and Weather apps. 

Apple ID and beta software updates

Text that reads You can sign in with a different Apple ID that is enrolled in the Apple Beta Software Program or the Apple Developer ProgramText that reads You can sign in with a different Apple ID that is enrolled in the Apple Beta Software Program or the Apple Developer Program

The latest iOS update lets you sign into another Apple ID to access other beta software.

Zach McAuliffe/CNET

With iOS 16.4, developers and beta testers can check whether their Apple ID is associated with the developer beta, public beta or both. If you have a different Apple ID, like one for your job, that has access to beta updates, iOS 16.4 also lets you switch to that account from your device.

New keyboards, Siri voices and language updates

This iOS 16.4 update also adds keyboards for the Choctaw and Chickasaw languages, and there are new Siri voices for Arabic and Hebrew. Language updates have also come to Korean, Ukrainian, Gujarati, Punjabi and Urdu. 

Here are Apple’s release notes for iOS 16.4.

This update includes the following enhancements and bug fixes:
• 21 new emoji including animals, hand gestures, and objects are now available in emoji keyboard
• Notifications for web apps added to the Home Screen
• Voice Isolation for cellular calls prioritizes your voice and blocks out ambient noise around you
• Duplicates album in Photos expands support to detect duplicate photos and videos in an iCloud Shared Photo
Library
• VoiceOver support for maps in the Weather app
• Accessibility setting to automatically dim video when flashes of light or strobe effects are detected
• Fixes an issue where Ask to Buy requests from children may fail to appear on the parent’s device
• Addresses issues where Matter-compatible thermostats could become unresponsive when paired to Apple Home
• Crash Detection optimizations on iPhone 14 and iPhone
14 Pro models

For more, check out how to enable Voice Isolation in phone callswhat was included in iOS 16.3.1 and features you may have missed in iOS 16.3.

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Alaska Airlines Flights Resume After IT Outage. What to Do if You Were Affected

The outage affected Alaska Airlines and Horizon Air flights for several hours on Sunday.

Alaska Airlines paused its operations for several hours late on July 20 due to what the company called, «a significant IT outage» that affected its operations.

About three hours later, flights resumed and the company posted on X: «Alaska Airlines has resolved its earlier IT outage and has resumed operations. We sincerely apologize for the inconvenience, and encourage guests to check your flight status before heading to the airport.»

The delays affected Alaska Air and Horizon Air flights at airports including Seattle-Tacoma International Airport, where about 49 flights were canceled and 43 were delayed as of the moving of July 21, according to a local report.

In an email to CNET, Alaska Air gave more details about what caused the outage on Sunday. «A critical piece of multi-redundant hardware at our data centers, manufactured by a third-party, experienced an unexpected failure,» the company said in an email.

«When that happened, it impacted several of our key systems that enable us to run various operations, necessitating the implementation of a ground stop to keep aircraft in position. The safety of our flights was never compromised,» Alaska Air said. «We are currently working with our vendor to replace the hardware equipment at the data center.» 

The company added the outages were not related to a cybersecurity incident that affected Hawaiian Airlines in June.

In total, more than 150 flights were canceled, including 64 cancelations on Monday. «Additional flight disruptions are likely as we reposition aircraft and crews throughout our network,» the company said.

What customers can do

If you were or continue to be impacted by the disruption, you’re probably wondering what to do next. 

«We appreciate the patience of our guests whose travel plans have been disrupted,» said the airline. «We’re working to get them to their destinations as quickly as we can. Before heading to the airport, we encourage flyers to check their flight status

Last year, rules changed on what customers are entitled to when flights are canceled or delayed. Although airlines have tried to roll back those rules under a new presidential administration, they’re still in place. 

Those changes to compensation called for automatic, prompt refunds for canceled or significantly delayed flights without requiring customers to jump through excessive hoops to get compensation.  The determination for a refund often depends on whether a cancelation resulted in a wait time of three or more hours. 

According to the Department of Transportation’s Airline Cancelation Delay Dashboard, Alaska Airlines has some of the more flexible customer policies regarding delays and cancelations

Alaska’s customer service line is at 1-800-252-7522. They also offer a Help Center web page that includes an AI-powered chatbot called Ask Alaska.

 

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Dying Light: The Beast Hands-On: Brutal Survival in a Zombie-Ridden Forest

I got to preview Techland’s next entry in its Dying Light series, which brings the parkour zombie horror to the great outdoors.

Two hours into my gaming preview of Dying Light: The Beast, I was jogging through a beautiful woodland dotted with cabins and park benches — a spot that would make for a lovely vacation, if not for the hordes of zombies wandering all over. Despite stealthily creeping around, I was spotted by a large group and frantically fended them off with a shovel, growing more desperate and overwhelmed — until my rage meter maxed out and I became a beast. I roared and tore the zombies limb from limb until the red haze lifted from my vision, leaving me human again to continue my journey through the park.

At a preview event in Los Angeles, California, Polish studio Techland set me and other media members up to play the first few hours of Dying Light: The Beast. It’s the next entry in the beloved Dying Light series of games, which combine first-person parkour movement with zombie horror action. After the long gap between the 2015 original and its 2022 sequel Dying Light 2 Stay Human, the third game is coming out just three years later, with a release date of August 22, 2025. Dying Light: The Beast is a course correction that brings back more of the horror and vulnerability that made the first game so successful, Dying Light franchise director Tymon Smektala told me.

«Wtih Dying Light: The Beast, we want to recapture that fear, that horror, that tension that the first game had,» Smektala said. «Maybe it was beginner’s luck, but we actually managed to capture the atmosphere and the feel and the balance just right.»

Part of that is bringing back the first game’s protagonist, Kyle Crane, who has been locked away for a decade while the zombie plague he once tried to contain rampages across the world. After escaping an underground lab, Crane quickly discovers that years of experiments done on him have left him with bursts of strength and bloodlust, which comes in handy when he’s beset by mutated enemies — he becomes a monster to fight monsters.

Prior Dying Light games let players explore open-world cities with free-roaming parkour movement, leaping over railings and climbing up fire escapes. The Beast expands this to a seemingly less suitable environment: Castor Woods, a sprawling forest that feels like a national park, where players have to thread their way through woodlands, rivers, mountain paths and other terrain. Techland challenged itself to see if the series’ parkour movement to evade zombies rather than fight them all would work in different biomes, Smektala said — and he believes they’ve cooked up something unique that pushes players to change how they move and deal with the living and the dead. 

«So you could say, ‘okay, maybe I can hide behind trees and try to use how dense the forest is to lose the chase,’ but on the other hand, you never really know what you can find behind that tree, what hides in those forests,» Smektala said. «We like the fact that there are places on the map where you basically feel weaker, where you feel more fragile.»

Swinging between fragility and «Beast Mode» revenge

In my handful of hours with The Beast, I frequently felt that sense of vulnerability, confidently taking on a couple zombies, only to get cornered by half a dozen more shambling up behind me. Combat feels slow and weighty, relying on timing to avoid exhausting myself. I had to circle enemies carefully and slip between their attacks as my melee swings gradually took them down one by one — with guns and bullets scarce, at least early on.

But when I’d hit (or had been hit) enough to fill my rage meter, the game’s unique mechanic, Beast Mode, activated turning me into a monstrous force of nature, battering zombies and ripping off their limbs (if not worse — the game’s brutal dismemberment isn’t for the weak-stomached). Beast Mode is a deliberate counterbalance for handling hordes and turning the tides in combat — partially inspired, surprisingly, by the classic game Pac-Man.

«Pac-Man, if you think about it, is actually also a survival game where you are chased by ghosts. You are super weak, just one touch and you die — but there are those power pellet moments, you grab them and suddenly you can start chasing ghosts,» Smektala said, comparing that «cathartic overpower state» to the new Dying Light’s Beast Mode.

To make sure these moments land when they’re most needed, Techland has made under-the-hood tweaks, including filling the Beast Mode meter faster when the player is surrounded by zombies or when being chased by an undead horde at night (more on that later). The game keeps these mechanics hidden, Smektala explained, to prevent players from gaming the system. They’re designed to heighten the thrill of pursuit and reversal — fine-tuned through extensive player testing.

«You really feel like these are your last moments, the zombies are coming at you … and they’re just about to grab you and suddenly you see that meter has been charged and then you can turn 180 and get that moment of resetting the situation,» Smektala said.

Beast Mode isn’t the only escape route. Unlike the second Dying Light game where players can paraglide between buildings, The Beast’s national park areas are too broad for aerial traversal — but I could jump into abandoned vehicles and drive away from sticky situations… at least until the gas ran out. (You can refuel at select spots and unlock skills to burn less fuel.) 

Whether you’re smashing zombies with improvised weapons, tearing through them in Beast Mode or mowing them down in a car, the game’s brutality is unmistakable — and it’s been dialed up since the last Dying Light, thanks to further optimizations to Techland’s in-house C-Engine. For The Beast, the studio has doubled the number of possible wounds zombies can take, so whether you strike the head or midsection, you’ll see injuries that match.

Techland also went all-in on realistic blood spatters rendered by C-Engine: Artists ordered liters of fake blood and spent days creating real-life splats to digitize for the game.

«So if you enter a room [in the game] and you see blood dragging on the floor or a blood splat on the wall, actually there was an actor in our mock-up studio that was dragging his body on the floor to leave that mark, and then we just scanned it and put it into the game,» Smektala said.

Surviving the least relaxing vacation of your life

My preview started an hour or so into Dying Light: The Beast, after Crane escapes from the underground facility. He’s woken up in the territory of The Baron, a sadistic noble ruling over the national park-like territory in an unspecified European country — one inspired by Swiss landscapes, a Techland developer told me. His small army of soldiers roam the land doing his bidding, adding another hazard standing between Crane and escape, but they’re far from the worst things in this strange land.

After escaping the facility, Crane wanders down a mountain trail to find a monastery that he clears of zombies to turn into a safe house. But his final task is to face a mutated monstrosity with a gas mask — the game’s first boss. After putting it in the ground, a scientist named Olivia introduces herself and pledges to help Crane. She takes a blood sample from the creature and convinces Crane to administer it to himself, granting him the upgrade to his Beast Mode. 

These monsters, which Olivia calls Chimeras, are the faulty results of The Baron’s experiments. They roam the woodlands and she urges Crane to hunt them down to grow stronger so he can defeat the psychopathic noble. Each new kill grants a point in the Beast Mode skill tree, unlocking bonuses and new abilities like a ground slam.

After that, the game opens up, allowing players to alternate between following the main story or side quests and engaging with the game’s open world — exploring territory, gathering supplies and weapons and establishing safe houses to rest and recover. The safe houses are key to waiting out the dangerous dark hours, as the day-night cycle from Dying Light’s earlier games returns. When the sun sets, powerful nocturnal ghouls called Volatiles emerge. If alerted, they’ll unleash zombie hordes in a chase sequence that only ends with clever evasion — or reaching a safe house.

While players can simply sleep through the night, certain treasure-laden zombies only emerge after twilight, and I imagine other incentives or missions will lure players out of their safe houses. 

Nighttime also becomes more manageable as players get stronger, either through acquiring equipment or leveling up — killing enemies will give Crane a bit of experience, while finishing story missions will award a lot. Every level grants a skill point to improve Crane’s stealth, parkour or combat abilities, which are important to gather to handle some of the game’s tougher enemies, from zombies in combat armor to Chimeras encountered in the wild.

As players explore and fill in the map, they’ll find some areas have level thresholds. I was driving around when I spotted an intriguing building across the river — an abandoned mental hospital likely full of loot — but it was 8 or 9 levels above me, and I didn’t want to risk it. You can offset level gaps with gear: Weapons are scattered throughout the world, with rarer loot hidden in riskier spots — like the military convoy I cleared out to score higher-level equipment.

Other weapons must be crafted, and there’s a cornucopia of materials scattered around, some that you’ll pick up off the ground and others scavenged from defeated zombies. You’ll need blueprints to make key weapons — I found one for a bow in the starting monastery safe house — and yes, once I built it, I needed to craft the arrows, too.

Becoming your own Beast

With a sprawling map to explore, crafting and skill trees, Dying Light: The Beast felt like a familiar yet fun mashup of Far Cry and Mirror’s Edge, all set in lovely woodland scenery (as an outdoorsy person, I’m partial to the natural setting, though there is a town in the game to provide some urban parkouring). Combined with the day-night cycle and a story pitting survivors against the vicious Baron, open-world game fans have a lot to chew on in Techland’s upcoming game — especially those who want a bit more of a challenge in their combat. 

To ameliorate that difficulty, The Beast offers co-op mode, letting players team up with up to three friends. But teaming up won’t make the game instantly easier, as Techland made sure to adjust the game’s challenge accordingly, from spawning more zombies and making them stronger to giving them area-of-attack swipes to hurt multiple teammates. The Chimeras will be especially beefed up — so much so that players may not be able to take them down solo when playing with others in a game session.

A couple hours into the preview, after taking down a pair of hulking Chimeras, I was tasked with chasing down a third in a swamp. This fiend was different — a spindly blood-soaked ghoul that reminded me of the fearsome Witch special enemy from the Left 4 Dead games. She dashed in and out of the foggy marshland, and I struggled to track her and land hits while dodging her own — barely eking out a win thanks to some clutch Beast Mode transformations.

When I next took on a hefty Chimera with a concrete slab for an arm that I encountered after delving into the train tunnels, it became clear Techland had designed each of these fights as its own unique arena brawl. I was down in the depths, hunting an especially lethal monster that had been terrorizing survivors, and that Chimera wasn’t it. After chasing down the culprit, I pulled back the hood to reveal a familiar face — Crane’s own. Another failed experiment, maybe? As my preview ended, I was left wondering what The Beast truly referred to.

As I stepped away, I could feel the game’s open-world hooks sinking in — I just wanted to craft one more weapon, secure one more safe house, hunt one more Chimera and push past the edge of my map.

Dying Light: The Beast launches on August 22 for PC, PS5 and Xbox One X/S.

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