Technologies
Why Apple Is Content With the Blue Bubble Divide in iMessage
Apple’s iMessage continues to reserve encryption and other features for iPhones to the detriment of all mobile phone users.

Javed Uddin’s future was riding on a single emoji.
In 2016, Uddin, a small business owner in Houston, had been single for the past year. A friend introduced him to Maryam Baloch, an office manager and makeup artist in Chicago. The two began messaging.
However, the pair realized they were running into miscommunication problems. Uddin, using an Android-powered LG Nexus 5X, was receiving incorrect emojis from Maryam’s iPhone 6. This was likely due to phone manufacturers each using their own emoji designs, with different-looking emojis for the same expression.
Regardless of the cause, the blame fell on Uddin for not having an iPhone, where his messages would come in via green bubbles. This was because in 2011 Apple introduced iMessage, an instant messaging service that allows for richer forms of communication than plain old SMS. When two iPhones communicate with one another, it comes in via blue bubbles, includes typing indicators and has since grown to include sharing media, games and even money. At the time it was a rival to BlackBerry’s similar BBM messenger, and grew as Apple’s iPhone gained popularity.
Twelve years later, the differentiating green bubbles persist.
The messaging situation between Uddin and Baloch got so bad that she began screenshotting emojis to ensure feelings she conveyed were coming through correctly. This prompted Uddin to switch to an iPhone as quickly as he could.
«In order for things to land — in order for me to make a good impression — I really need to make sure my texting game is on point,» said Uddin. «Like, I really, really wanted this to work.»
Apple’s messaging divide is affecting how people interact. Not only that, text communications between iPhone and Android devices become a subpar experience, with both users being downgraded to SMS, a much older texting protocol, losing features like in-line reactions, thread responses and text edits. Photos and videos also come in heavily compressed. While many other cross-platform texting apps like WhatsApp and Signal fill the gap, the standard texting app that ships on any phone is often the place where people text each other the most.
The fault of that out-of-date experience is often placed on Android users, although it’s an experience of Apple’s making. This blame can take the form of prejudgments about a person’s income, personality and overall social status, which can sometimes lead to bullying and added pressures to switch.
The mobile phone industry is quickly switching from SMS to RCS, an upgraded messaging standard that can support more modern features like those seen in iMessage and other contemporary texting apps. It’s estimated that nearly half the globe will be using RCS by 2026, according to a report from Juniper Research, as the texting standard is included on any Android phone that runs the Google Messages app. While it took years, all three US major carriers also have pledged to support the RCS standard.
But Apple refuses to support it. During the Code conference last year, CEO Tim Cook said iPhone users hadn’t been asking for RCS adoption and told a mildly disgruntled attendee to «Buy your mom an iPhone.»
Apple didn’t reply to requests for comment.
Excluding others feels good
As inconvenient as it is for iPhone users to have to deal with green bubbles in group chats, for Apple, exclusivity is part of the draw.
«We’re constantly creating insiders and outsiders using different cues,» said Jason Farman, a professor of American studies at the University of Maryland. In this case, it’s extending to the technology we use. «Creating us-them divides, that’s human nature.»
Before the Industrial Revolution, people didn’t care too much if a tool was new or old, as long as it worked, Farman said. After Ford released its Model T in 1908, it maintained the same general design and black color for nearly two decades of production. But General Motors began introducing annual revisions in the 1920s, with new colors and design tweaks as a means of differentiation and it changed how consumers viewed products beyond absolute utility and as something iterative.
«Whenever that car pulled up next to a Model T, or even the model year before that, instantly it marked old and new, and we began to assign value judgments to those,» Farman said.
Products soon became a way to communicate our personalities and values. Owning a Jeep, for example, can indicate to someone that you’re an adventurous, outdoorsy type. That relationship marked a major departure from how identities were defined in past generations.
«Our identity was pretty much given to us,» said Aaron Ahuvia, a professor of marketing at the University of Michigan-Dearborn. In the past, our identities were defined by the family we were born into, Ahuvia said. Our family’s religion and social class ultimately determined our career trajectory and marital prospects. In stark contrast, people today have more control over their identities.
«Everything is totally up for grabs,» said Ahuvia. «The good news is that it gives people a lot of freedom, and it’s really genuinely a good thing that people have the freedom to become the person they want to be. But the bad news is that you become obsessed with your identity and creating and forming it.»
Sociologists call this nonstop work to shape and present our identities the «project of the self.»
Products and brands are one of the easiest ways to do that, Ahuvia said, especially in a consumerist and capitalist culture. Considering that phones are central to communication, the type of phone we use has become fundamental to signaling who we are and what groups we belong to.
An American problem
Apple’s unwillingness to adopt RCS, which has bifurcated the messaging environment, is largely an American phenomenon. In other parts of the world, third-party messaging services are the standard over SMS.
WhatsApp, which doesn’t support SMS or RCS, is by far the world’s most popular third-party messaging service. With 2.8 billion monthly active users worldwide and 138 billion messages sent each day, its ubiquity and cross-platform compatibility make it an easy way to communicate and send secure messages to anyone.
But SMS texting is still considered the preferred way to communicate for Americans, with 2 trillion text messages sent in 2021, helping Apple maintain its hold over messaging in America. By making iMessage the default messaging service on iPhone, and by being unwilling to adopt RCS, Apple has forced Americans into a divided system.
Apple’s stance is anathema to how people tend to view the internet, as an open system where ideas can flow freely. According to a 2022 University of Maryland poll, 73% of Americans support net neutrality — the idea that everyone’s internet access should be equal and that some sites shouldn’t get priority over others.
«People expect an egalitarian environment, even if that’s never what the developers or the manufacturers or even the legislators have promised,» said André Brock, associate professor of literature, media and communications at Georgia Tech. «They believe that because they know the internet is a series of servers that can transmit messages without discrimination around the world, that their software and hardware experiences should be the same»
The wireless industry was trying to solve the SMS problem before iMessage fragmented messaging. RCS was first developed in 2007 and began deployment a few years later. Google announced it was building RCS support into Android in 2016, but it wasn’t until 2019 that it began widely rolling it out. It also took Google years to get the carriers onboard, and they almost attempted to make their own take on RCS messaging in 2019 — but that effort was abandoned in 2021 with the carriers instead supporting Google’s effort.
By contrast, iMessage had already launched in 2012, all but sealing BlackBerry Messenger’s fate. And given that it took years for RCS to fully deploy across multiple carriers, Apple was able to grow its service faster since it didn’t need to get other companies to sign on.
In September 2015, Google acquired Jibe Mobile, a company that built systems so that people on different wireless networks could communicate via RCS. Because building RCS infrastructure is expensive, Jibe offered carriers RCS as a service so carriers could embrace it more easily.
RCS is an open specification overseen by the GSMA, an industry group made up of network operators from around the world. Major players like Google, Apple, Samsung and other hardware makers often work closely with the GSMA.
Google has its own RCS servers, which AT&T uses. T-Mobile uses its own servers. So by no means is RCS Google-controlled, but it does supply encryption keys. Apple could integrate RCS into iMessage, using its own servers, but hasn’t made clear publicly what its exact concerns are, though it has expressed to Google that the search giant’s control of servers and its administration of ads via RCS is a barrier to adoption.
Last year, Google had to disable RCS ads in India due to spam from businesses.
«As a participant in the GSMA, Apple is able to bring up their concerns so that we can all work on resolving them together,» said Elmar Weber, Google’s senior director of engineering for Android and business communications and previously Jibe’s chief technology officer.
Although blue versus green bubbles is more of an American problem, it’s something that the Europeans might influence. The European Commission is investigating whether iMessage should be designated a «core» service as defined by the Digital Markets Act. That designation, which Google supports, would require Apple to make iMessage compatible with rival messaging services. Included in this designation is WhatsApp, in which the beta includes support for other texting options.
The cost of exclusion
Apple’s marketing exalts its commitment to security and to protecting privacy. Ads for its devices laud how the company keeps prying eyes away from your online activity. Tim Cook called privacy «one of the most essential battles of our time» and has promised that Apple will «stand up for encryption without backdoors — because we know that if you install a backdoor, anyone can use it.»
But Cook’s position toward privacy and encryption only includes Apple customers communicating with each other. As soon as an iPhone customer texts with an Android customer, the lack of RCS support means there’s no encryption protection.
«Apple not adopting RCS, like the rest of the mobile industry has, degrades the cross-platform messaging experience for everyone,» Weber said. «Adopting RCS means that everyone will get a better and more secure experience regardless of the operating system.»
While the chances of an adversary intercepting SMS messages between an iPhone and Android phone at a coffee shop are small, it’s still a significant risk. Using some inexpensive software, it’s also possible for hackers to intercept SMS messaging chains and break into devices, as demonstrated by Vice. It’s an issue Google pointed out with its latest Get The Message campaign, which calls out the wonky messaging situation between Android and iOS.
«There are certain entities that have the ability to read that information that [we’re] texting about. … Obviously law enforcement, has that ability,» said Gregg Smith, CEO of Technology Advancement Center (TAC), formerly Maryland Innovation Security Institute (MISI). «But it’s really not that difficult to use tools that are relatively easily available to intercept those types of communications.»
And RCS itself isn’t an end-all solution, either. It’s possible for a new standard to be developed with other entities that don’t involve Google so intimately.
Apple’s commitment to privacy isn’t absolute. Google pays Apple billions of dollars to be the default search engine on iPhones, iPads and its Safari web browser, facilitating a Google business that helps the search giant profile users and thereby target ads. Google’s payment for search traffic is central to the US government’s lawsuit that asserts Google illegally maintains a monopoly in online search and ads. Although you can change your default search engine, people seldom do. According to a 2020 Competition and Market Authority report, more than 99% of UK phone users have Google as their default search engine.
Socially, the green bubbles of iMessage can lead to bullying. That can disproportionately hit people who can’t afford expensive Apple devices, even with trade-in deals and refurbished iPhones lowering costs.
«A lot of kids actually get bullied for having Android phones,» Ahuvia said. After speaking with high school students for his research, Ahuvia found the iPhone and Android divide to be troubling, especially for those feeling excluded.
«They’re treated badly. It bothers them when they talk about it. Their emotion is so clear,» said Ahuvia. If he were in Apple’s position, he said, he’d stop practices that increase social torment among teens. «Apple is unfortunately making money off of that.»
The closest indication available of Apple segmenting messaging for profit is from released court filings during the Apple versus Epic Games trial a couple years ago. Craig Federighi, Apple’s senior vice president of software engineering, said, «IMessage on Android would simply serve to remove [an] obstacle to iPhone families giving their kids Android phones.»
Phones shouldn’t define us
Consumers are caught in a messaging divide that Apple could bridge. Deliberately or not, its use of green bubbles pressures people to align with Apple’s business interests without helping the wider population. Messaging bubbles are like Prada bags or Air Jordans, except that mobile phones are critical tools for communication and productivity in a our mobile-first world.
Although the internet’s free flow of information has helped connect us and boost business productivity, private companies have learned to profit from closed systems. Most popular social networks don’t interlink. You can’t join Zoom, Google Meet, Apple FaceTime or Microsoft Teams video conferences from other systems. Instant messaging platforms from two decades ago, like AOL Instant Messenger, Yahoo Messenger and MSN Messenger, never interoperated. Open systems like email and the web are in some ways the exception.
Our technology choices don’t define who we are. Stereotypes might suggest Android owners are more techies and iPhone owners are more fashion-forward. But it’s only one aspect of who we are and, ideally, shouldn’t dictate our friendships any more than whether our employers choose to use Slack or Microsoft Teams.
For Uddin and Baloch, being on iPhones helped their emoji communication breakdown. But both agree that it wouldn’t have prevented them from getting married. And Baloch told Uddin that buying an iPhone was excessive. That’s good news, because Uddin couldn’t keep his eyes off what was happening at team green when Google introduced its first Pixel phone.
«The jump was pretty exciting back into the Google ecosystem,» Uddin said. «So I was like, ‘Hey, I want to go back to Android,’ and, I mean, I already got the girl.»
Technologies
Marvel Rivals Season 2 Starts Next Week, Devs Drop Big News
Emma Frost and Ultron are joining the Rivals roster in season 2, and developers are upping the pace to one new hero per month starting with season 3.

After surviving the endless night in New York City with the Fantastic Four, Marvel Rivals players are getting invited to the shores of Krakoa for the start of season 2 on April 11. The game dropped the first trailer for the new season, giving us our first official look at the new heroes, and a developer vision video dropped major news about the future of hero releases.
The trailer features the former foe and sometimes-leader of the X-Men, Emma Frost, inviting people from across Rivals’ various timelines to the mutant nation of Krakoa, where everyone gets dressed up for a fancy gala — even Wolverine puts on a white tux. The event, however, is unceremoniously interrupted when Ultron shows up preaching extermination.
We also got a look at some of the cosmetics in season 2, though it’s unclear which are from the shop and which might be in the battle pass. In addition to the dressed-up Wolverine, we also got looks at Magik and Psylocke in the traditional X-Men blue and yellow. Nonmutant guests are also getting in on the fun, with fancy attire for heroes like Cap, Widow and Luna Snow.
New Heroes and balance changes in Marvel Rivals Season 2
Emma Frost joins the roster as a Vanguard. We don’t have detailed information about her abilities yet but expect that information to drop ahead of next week’s season launch. Ultron is coming in the season 2.5 update, which should be in late May.
Some team-ups are changing in season 2, including three new team-up abilities that were previewed in the newest developer vision video.
- Emma Frost allows Magneto and Psylocke to create illusions of themselves.
- Doctor Strange teams up with Scarlet Witch allowing her to use small portals to seemingly increase her damage output via a rapid-shooting alternate fire.
- Cap finally teams up with Bucky, allowing the Winter Soldier to leap to allies.
A few existing team-ups are getting adjustments, with Psylocke, Winter Soldier and Doctor Strange being removed from older team-ups in favor of new ones, and Namor moving from working with Luna’s anchor to Hulk’s to empower his ultimate with gamma energy. Two team-ups are being removed entirely: Magneto can no longer team up with Scarlet Witch, and Thor is no longer anchoring Cap and Storm.
The developers vaguely teased other balance changes, including buffs to Peni, Mister Fantastic and Moon Knight, with Strange trading offensive pressure for more survivability and Rocket getting more utility while Loki and Adam Warlock receive nerfs to their Regeneration Domain and Soul Bond abilities.
Future seasons will be shorter, which means more new heroes
One of the most surprising moments in the developer video was the announcement that, beginning with season 3, seasons will be two months long instead of roughly three. There has been a lot of discussion online about whether Rivals’ pace of new heroes (about eight per year based on three-month seasons) was sustainable. Well, apparently the Rivals devs took that personally and are cranking up that pace to a new hero every month, meaning 12 new heroes per year.
This feels borderline ludicrous compared with other hero shooters that average about three new heroes per year, or even MOBAs like League of Legends, which has averaged about four new champions per year over the past five years. Rivals benefits from having an overflowing stable of Marvel characters to pull from rather than inventing their own hero concepts, and compared with Overwatch, the developers seem less worried about mechanical overlap in their heroes, as seen with many support ultimates. Still, a new hero every month feels unheard of for a hero shooter.
New Krakoa map and competitive changes
A new Krakoa-themed domination map is being added in season 2, and Yggsgard: Royal Palace (domination) and Tokyo 2099: Shin-Shibuya (convergence) will rotate out of the map pool for ranked modes, though they’ll still be available in quick play and custom games.
The threshold for competitive picks and bans, which currently only happen in diamond-ranked lobbies, will be lowered to gold 3. Players in Eternity or One Above All ranks will only be able to duo queue, instead of queuing with larger groups — a measure that’s likely intended to keep high-level teams from stomping lobbies.
Speaking of ranks, season 2 will drop everyone by 9 divisions, which is equal to 3 ranks. That means players in Eternity will drop to diamond, and any players at platinum 3 or below will start their climb from bronze 3 again. (AGAIN… AGAIN.)
Rivals developers also announced that individual player performance will be weighted higher when determining competitive progress after a match, meaning if your stats outperform your team’s, you’ll earn more for winning and drop less for losing. This change can help elevate smurfs and other high-skill players in lower-ranked lobbies by getting them into their appropriate ranks faster. However, it can also lead to players stat-farming, instead of playing in a way that is most effective for winning games. Overall, given that Rivals doesn’t use any sort of competitive placement matches, this should be a net positive for the game.
Other announcements
Rivals is adding new skin recolors to certain hero skins and (finally) giving players the option to gift costumes to their friends so they can surprise someone for their birthday, which you definitely did not forget about.
Missions are changing a bit, with the addition of weekly missions and a redistribution of where battle-pass-progressing chrono tokens are earned. The devs framed this as creating a «smoother expectation» of how to earn chrono tokens, but the surface-level description sounds like they’re just making it harder to earn battle pass progress over the season by tucking away more progress under missions with shorter time limits.
The developer vision update also gave us our first look at the competitive distribution, showing how many Rivals players are in each tier as of season 1.5.
The Hellfire Gala trailer says season 2 will start on April 11. While it doesn’t give a specific start time, expect the between-seasons maintenance to finish sometime in the middle of the night in the US.
For more on Marvel Rivals, check out which heroes and roles you should play and how to get free skins.
Technologies
Nintendo Switch 2 vs. Switch 1: Every Detail Compared
The Nintendo Switch 2’s official specs aren’t too different, but the new console has a lot of upgrades on the original Switch.

The Nintendo Switch 2 may look like its predecessor, but there’s been a lot of changes to its features and under the hood. The new console has «10x the graphics performance» compared to the original Switch, says Nvidia, which built the custom processor powering the Switch 2.
The Switch 2, with a release date on June 5, is priced at $450 alone or $500 in a bundle with Mario Kart World, the headliner of the console’s launch games. Here’s all the info on how to preorder the Switch 2.
Note that we’re mostly comparing the Switch 2 to the original Switch 1 released in March 2017, because looping in the Switch Lite and Switch OLED gets complicated.
Design
Broadly, the Switch 2 is a larger version of its predecessor, with everything looking slightly inflated: bigger footprint, bigger screen, bigger Joy-Cons.
Original Switch: The original Switch, with Joy-Cons slotted into the side rails, is a little over 9.4 inches wide, 4 inches tall, a little over half an inch thick and weighs about 10.5 ounces (297 grams). The Joy-Cons slide into place from the top of the device’s sides, while a thin wedge of plastic pops out of the back of the console to serve as a kickstand.
The Switch also came with a dock, which the console could slot into to for recharging and outputting to a TV or large display via HDMI port.
Switch 2: The new Switch 2 is bigger in every way, but it has the same overall shape and layout as the original. The new Joy-Cons will indeed be held in place on the console magnetically, and connect to the console via pins. The new console also sports a wide U-shaped kickstand that spans almost its entire rear width, which can be moved around to prop up the Switch 2 at a variety of angles. Nintendo says the console has more powerful speakers, which we’re looking forward to testing.
The Switch 2’s dock is largely similar in function though it has rounded edges and an internal fan to cool down the console during long game sessions. More importantly, it can output games in 4K to TVs, but only for select games.
Joy-Cons
The Joy-Cons were a marvel when they arrived on the first Switch, and while they’re functionally similar in its successor, there have been upgrades in the Switch 2’s controllers.
Original Switch: The Switch Joy-Cons are simple but powerful controllers that slid on and off the console via plastic rails, connecting and recharging via pins on the side. Detach and they become their own micro-controllers, with little shoulder buttons to boot.
Switch 2: The new console’s Joy-Cons are larger to fit the Switch 2, and lock into the side of the console via powerful magnets — there are small inward-facing buttons to the side of ZR and ZL to detach the controllers from the console. The larger-size Joy-Cons have longer L and R outside shoulder buttons, as well as much wider SL and SR internal shoulder buttons, which are accessible when detached from the console.
And yes, you can use the Switch 2 Joy-Cons as mice by placing their inner edges flat on a surface. During the Nintendo Direct, we saw it being used to control active action games like the wheelchair basketball-simulating DragXDrive and strategy games like Civilization VII.
Display size
Original Switch: The original Switch has a 6.2-inch LCD screen with 1,280×720-pixel resolution, which was reasonably impressive at launch in 2017 but has been outclassed by newer handhelds with sharper displays. The Switch OLED upgraded this with a larger 7-inch display showing deeper blacks and colors, but no upgrade in resolution. The Switch Lite has a 5.5-inch LCD screen.
Switch 2: Unsurprisingly, the Switch 2’s larger size means a larger display. The new console has a 7.9-inch 1080p LCD screen that can get up to 120Hz refresh rate in handheld mode, or up to 4K when docked and outputting to a TV.
Why no OLED display? Possibly to save on costs… or possibly to give Nintendo room to release a Switch 2 OLED version down the line.
CPU/GPU
Original Switch: The original Switch runs on an Nvidia custom Tegra X1 processor split into four ARM Cortex A57 CPU cores, and according to Hackaday, there are four extra A53 cores that aren’t used.
Switch 2: Once again, Nintendo hasn’t released any official info on the Switch 2’s specs, even after the Nintendo Direct reveal stream — and they most the company reveals is that it has a «custom processor made by Nvidia» on the Switch 2’s official specs page. Nvidia confirmed it also has a custom GPU, claiming that the new console has «10x the graphics performance» of the Switch 1, and the custom processor’s AI-powered features include Deep Learning Super Sampling (DLSS), face tracking and background removal for video chat and real-time ray tracing.
We do still have more supposed details from previous leaks. Months ago on X (formerly Twitter), leaker Zuby_Tech posted that the Switch 2’s CPU will be an eight-core Arm Cortex A78C. They also suggested that the GPU will be an Nvidia T239 Ampere, aligning with years of similar rumors reported on by Eurogamer and others about the custom chip, which derives from Nvidia’s Tegra line of chips for smartphones and mobile devices.
RAM and storage
Original Switch. The Switch has 4GB of LPDDR4 RAM and 32GB of onboard storage, expandable up to 2TB via microSD cards in the slot beneath the kickstand.
Switch 2: Even after the reveal stream, Nintendo didn’t release official specs for RAM. Leaker Zuby_Tech posted on X back in September suggesting the Switch 2 will have 12GB of LPDDR5 RAM and 256GB of onboard storage. That leak also suggested the new console will have two internal fans, up from the single one in the original Switch.
Nintendo did confirm that the new console will have 256GB of onboard storage, which can be expanded with special microSD Express cards — sorry, your old Switch-compatible microSD cards won’t work on the Switch 2.
Battery life
Original Switch: The original Switch packs a 4,310-mAh battery, which gives between 4.5 and 9 hours of battery life depending on screen brightness and other factors.
Switch 2: Though Nintendo didn’t release details on the Switch 2’s capacity in the reveal stream, the company does list specs on its website, showing it packs a 5,220mAh battery. While that’s notably larger than the one in its predecessor, Nintendo estimates this will only get players between an estimated 2 and 6.5 hours, depending on games played.
Ports
Original Switch: The first Switch sports a single USB-C port out the bottom, a 3.5mm headphone jack on the top and Wi-Fi 5 plus Bluetooth 4.1 connectivity. On the top is a slot at the top for Switch game cartridges as well as the microSD slot beneath the kickstand on the rear of the console.
Switch 2: The Switch 2 retains the original’s USB-C port on the bottom and 3.5mm jack on the top while adding another USB-C port topside, and now we know what it’s for: to connect with accessories like the Nintendo Switch Camera, a webcam-like camera on a stand to let you do Nintendo’s version of FaceTiming while you play games with your friends.
Nintendo hasn’t clarified the console’s connectivity options, and rumors are scarce on the subject.
As for cartridges, Switch 2 will play some original Switch games in physical versions. The cartridge slot is to the right of the headphone jack in the above image, which is where the slot is on the original Switch. You can tell game cartridges from the two console generations apart by color: ones for the new Switch 2 are red, while older Switch 1 games are black.
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