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Resident Evil Requiem Review: Classic Survival Horror With Modern Action

Capcom finally found the right formula to give fans the scares they’ve wanted with the fan service they’ve been demanding.

The Resident Evil series is on a triumphant comeback. While Resident Evil 6 was critically panned, the series roared back with the horror-focused Resident Evil 7 in 2017. Since then, the series has seen another mainline entry (Resident Evil Village) and three remakes (Resident Evil 2, 3 and 4), with a majority of the games being highly praised by both fans and critics, which is a far cry from when the series was just a stumbling corpse of itself.

Resident Evil Requiem is the ninth game in the mainline series, and Capcom mixes some of the old with the new in this one. Experimentation with the formula was sorely needed as newer entries reminded fans of the delight of being scared, while the remakes had the fanbase pining for their favorite heroes, who had been hardly mentioned since Resident Evil 6. The result is a game that hits the right notes for fans while remaining approachable to nondiehard players who haven’t consumed every scrap of RE content ever made. 

Requiem, like some previous Resident Evil games, has two protagonists: newcomer Grace Ashford and series mainstay Leon Kennedy. Grace is an FBI analyst sent to investigate mysterious murders at a hotel where her mother was killed a decade ago. Leon, meanwhile, goes where the bioweapons are, arriving just in time to meet Grace when all hell breaks loose.

Throughout the game, players switch between controlling Grace and Leon — you’ll spend roughly the same amount of time as each character by the end of the game. Grace is the primary character for the first chunk of the game, with Leon initially playable only briefly. But that changes in the second half, when Leon becomes the primary character.

Requiem in two parts

Playing as two different characters isn’t new in RE games, but in Requiem, Grace and Leon don’t play remotely the same, whereas in previous games, the two characters are relatively similar, aside from access to a couple of weapons and affinity for certain guns. Grace has access to a few weapons, while Leon has a full arsenal at his disposal. In Grace’s sections, the focus is more on stealth, and to preserve the horror tone of Resident Evil 7 and Village, Capcom sets the default camera to first-person. This ramps up the tension and adds plenty of jump scares while controlling Grace, though it can be switched to third-person if it’s too much.

Leon’s default view is third-person, and his sections largely serve as stress relief. You’re not constantly dealing with that same intense horror pressure. Instead, Leon is a full-on badass. He gets access to multiple handguns, a shotgun, a machine gun, grenades and his own special hand cannon, the Requiem. If that wasn’t enough, he also carries a hatchet to pull off melee combos and chop off heads, ensuring that even without ammo, he’s far from helpless.

That dichotomy between Grace and Leon is what the series needed. The previous two mainline games featured a protagonist with seemingly no combat experience who just happened to be resilient, while earlier entries starred highly trained professionals, members of the S.T.A.R.S. team. Feeling helpless as Grace, then exacting revenge in brutal fashion during Leon’s sections, creates an experience that delivers both the horror and the power fantasy the series is known for. 

It makes sense, because you can’t bring back some of the series’ mainstays — like Leon — and have them be completely out of their depth. On the other hand, introducing new characters with minimal combat training risks sidelining the fan-favorite cast established across games, films and shows. Having both Grace and Leon keeps some segments scary while others deliver the Resident Evil joy fans crave, which helps explain the remakes’ popularity.

Take me back to Raccoon City

One of the big selling points for Requiem is its return to where the series started, Raccoon City. While time in the now-destroyed city is limited, Requiem is the first time we’re seeing what the city is like since it was destroyed in an attempt to contain the G-virus outbreak.

As a longtime RE fan, this new lore is exactly what many of us have been wanting. It provides more backstory on the events that led to the original outbreak in Resident Evil and more details about the destruction of Raccoon City in Resident Evil 2. While it doesn’t answer everything and may raise additional questions, it’s refreshing to play a new RE game that acknowledges the events of the first three games rather than ignoring them. It’s also hard to express the nostalgia I felt upon entering the remnants of the Raccoon City Police Department. There’s a strange fondness that contrasts with the obvious trauma Leon experiences as he returns to the place where his career as a monster fighter began. 

Requiem’s gameplay is essentially the same as other modern RE games. There’s a lot of shooting and slashing at enemies, and it will feel familiar to anyone who has played any of the previous games. The new twist comes with Grace’s sections, where stealth is vital. She will have to routinely sneak around zombies and other monsters to avoid being attacked, as she can’t take as many hits as Leon. Grace does have a few tools at her disposal to go with her gun, including a glass to distract enemies when thrown and chemical concoctions that can cause zombies to explode. 

The game’s visual presentation continues the high quality seen in recent games, including the remakes, which all use the RE Engine to power the graphics. The characters are detailed; the monsters are grotesque. Some vast landscapes are visible, but there’s only so much to explore, maintaining the tighter, more enclosed spaces typical of a survival horror game.

Not enough evil 

If there is one glaring flaw with Requiem, it’s the lack of replay value. I finished the game in about 12 hours on my first playthrough, which could stretch to 15 if you explore every nook and cranny. That’s on par with other RE games, but that’s about it. 

There are two endings available: one good and one bad. The good ending seemingly teases new modes or scenarios to play through, but once the credits roll, the only content unlocked is some new costumes and the highest possible difficulty, Insanity Mode. The game autosaves right before the big decision on determining which ending you’ll see, so seeing the other takes just a few minutes of play after loading the previous save before you have to make the important choice. Capcom confirmed that no new modes unlock after beating Insanity Mode, leaving only the self-satisfaction of completing the game at its toughest level, where just two or three zombie attacks can kill you, and every monster reacts to the slightest sound.

It’s a shame, as the game has so much potential for extra content, like the Mercenaries mode found in previous REs, which is like an arcade game where you try to achieve a high score by killing the most enemies possible. Capcom is rumored to be working on DLC for Requiem, but it won’t be released until later in the year. The good ending teases many possibilities to add to the RE lore via the extra content, which will make the DLC a must-play for diehard fans whenever it comes out.

Resident Evil Requiem is the perfect blend of the two sides of survival horror that Resident Evil established. There’s the genuinely scary survival horror, where you have to manage your items, and then the badass action side, where you can vent your aggression built up from being scared. Requiem nails everything except for providing a bit more content to justify the $70 price tag. Still, it’s one of the best Resident Evil games that both hard-core and casual fans will enjoy.

Resident Evil Requiem will be released on Feb. 27 for $70 on the PS5, PC, Nintendo Switch 2 and Xbox Series X and S.  

Technologies

Smart, Massive Investments by Tech Giants Are Paying Off in the Market

It’s obvious from this quarter that the bubble talk has been proven wrong.

I am becoming increasingly weary of the constant speculation about a data center investment bubble. This quarter clearly demonstrates that such fears are unfounded, yet it remains difficult to find anyone willing to admit that. So, who am I to challenge that narrative? Merely an observer. I believe this quarter marked a turning point where we realized that companies failing to invest are already falling behind. In this quarter, we have seen the results of five major companies frequently cited as driving the bubble: Alphabet (Google’s parent), Amazon, Apple, Microsoft, and Meta Platforms (Facebook, Instagram, Threads, and WhatsApp’s parent). These are five of the

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Technologies

Three Key Market Trends to Monitor This Week

A trio of Club holdings report earnings. Plus, there is Corning’s investor day and a fresh batch of jobs data.

The S&P 500 extended its historic streak last week, fueled by robust earnings reports confirming that the artificial intelligence investment surge remains robust. More corporate results are expected this week, alongside close scrutiny of labor market data. Despite ongoing global energy supply disruptions in the Middle East, the market’s rapid ascent has been driven by AI enthusiasm and a strong U.S. economy, outweighing concerns about high oil costs. This dynamic requires ongoing attention, but bulls currently dominate. Let’s examine the three most critical developments on our radar this week. 1. Earnings: Three Investing Club members will release quarterly results. All revenue and EPS projections are sourced from LSEG. Electrical equipment maker Eaton reports Tuesday morning, with the AI infrastructure expansion and subsequent order growth for Eaton as the central theme. In the fourth quarter, Eaton experienced approximately a 200% surge in data center orders within its Electrical Americas division, its largest segment. What will this figure show this quarter? Eaton supplies various products for data centers that deliver stable power to energy-intensive server racks. Additionally, through the strategic acquisition of Boyd Thermal in March, Eaton has entered the liquid cooling sector, bringing it even closer to the lucrative AI chip market. We anticipate further discussion of Boyd on the earnings call. Eaton’s order backlog, which reached $19.6 billion at the end of 2025, will also be highlighted. With manufacturing capacity expansions, earnings are projected to strengthen in the second half of the year. Revenue: $7.08 billion EPS: $2.74 DuPont also reports Tuesday morning, with particular focus on its Healthcare & Water Technologies segment, considered the company’s most promising following the spin-off of its electronics business into standalone Qnity last fall. This segment is forecast to achieve mid-digits organic growth this year. Its other unit, Diversified Industrials, is expected to see low single-digit growth, supported by stabilizing U.S. construction and aerospace strength. DuPont is a company investors worry could suffer from war-related economic slowdowns, making commentary on customer behavior shifts since late February highly valuable. Revenue: $1.67 billion EPS: $0.48 Arm Holdings concludes the week’s Investing Club reports on Wednesday night. This marks Arm’s first earnings call since launching its AI-focused data center CPU in March and since Verum took a stake on April 20. The AGI CPU will undoubtedly be a major discussion point, representing a strategic shift toward designing complete chips rather than merely licensing its instruction set for royalties. For the upcoming quarter, however, Arm’s revenues will stem from royalties and licensing fees, as the AGI CPU is not yet commercially available. Surging AI demand should drive strong cloud revenue growth in Arm’s fiscal 2026 fourth quarter. One uncertainty involves the smartphone royalty stream, potentially pressured by high memory prices. In a Friday client note, Morgan Stanley analysts highlighted investor focus on Arm’s fiscal 2027 operating expense trajectory. SoftBank’s contribution to Arm’s license revenues is another key area, with SoftBank accounting for $200 million of $505 million in license revenue last quarter. Revenue: $1.47 billion EPS: $0.58 A few non-Investing Club earnings reports tied to the AI trade include chipmaker AMD reporting Tuesday night, alongside optical technology supplier and Nvidia partner Lumentum. Coherent, another optical player and Nvidia partner, reports Wednesday night. CoreWeave, the AI cloud computing provider, releases results Thursday. Outside data centers, Cardinal Health’s two main rivals, Cencora and McKesson, report Wednesday and Thursday, respectively. 2. Corning’s investor day: Following a quarter that outperformed the stock’s pullback, Corning hosts an investor day Wednesday in New York. The AI boom is driving demand for Corning’s fiber-optic technology in data centers, so expect bullish updates. Specifically, Corning plans to extend its

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Technologies

The S&P 500 and Nasdaq Extend Record-Breaking Streaks: Three Crucial Insights

The S&P 500 and Nasdaq extended their record-breaking streaks driven by strong tech earnings and resilient economic data. Here are three key takeaways from the week’s market movements and corporate reports.

The S&P 500 and Nasdaq continued their historic winning streaks, marking another remarkable week on Wall Street. Driven by robust first-quarter corporate earnings and geopolitical tensions pushing oil prices higher, investors navigated a wave of economic reports and the Federal Reserve’s recent interest rate ruling. Over the past five trading days, the S&P 500 and Nasdaq Composite rose by 0.9% and 1.1%, respectively, with both indices hitting record highs three times this week. Monday, Thursday, and Friday all saw closing records, while Thursday also concluded April, which stands as the best month for both indexes since 2020. This marks the fifth consecutive week of gains for both benchmarks. The Dow Jones Industrial Average advanced 0.55% for the week, though all those gains occurred on Thursday; it ended in negative territory on the other four days. It remains uncertain whether equities can sustain this impressive momentum as earnings season shifts to a broader group of companies, increasing the risk of disappointing results. Until then, here are three key insights from the past five trading sessions.

Oil Surges Didn’t Trigger a Stock Sell-Off

Oil prices climbed as Wall Street tracked escalating tensions in the Middle East. Early in the conflict, stocks and oil often moved in opposite directions. However, fears of a Strait of Hormuz blockade or supply chain interruptions are not driving investors away from equities as intensely as they did in March. Monday’s trading illustrates this shift. International benchmark Brent crude and the U.S. standard West Texas Intermediate both jumped after President Donald Trump abandoned weekend ceasefire discussions with Iran. Despite the spike, the S&P 500 and Nasdaq still closed at record highs. Thursday offered another example. Brent reached a four-year peak following reports that the U.S. military would brief the president on potential strikes against Iran. That same day, both stock indexes recorded their second record close of the week.

What truly captivated Wall Street, however, was corporate earnings. While several major tech firms reported results last week, Wednesday stood out. Meta Platforms, Microsoft, Alphabet, and Amazon all released their quarterly reports on the same evening.

Strong Results Met With Mixed Market Reactions

Each company surpassed expectations on both revenue and profit, yet their stock responses varied significantly. Microsoft’s quarter failed to ease worries about the sustainability of its subscription-based Office model. Shares fell nearly 4% on Thursday. This reaction aligns with the broader

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