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Technologies

Nintendo Switch 2 vs. Switch 1: Gamers, Start Your Specs Breakdowns

The Nintendo Switch 2’s official specs aren’t too different, but the new console has several key upgrades over the original.

At first glance, the official specs of the Switch 2 don’t seem too different from the original, but plenty of improvements are buried in the details. For instance, it boasts «10x the graphics performance» compared to the original Switch, according to Nvidia, which built the custom processor powering the Switch 2. With the new console set to launch this week on June 5, it’s worth digging deeper to see what’s changed.

The Switch 2 is priced at $450 alone or $500 in a bundle with Mario Kart World, the headliner of the console’s launch games. Here’s all the info on how to preorder the Switch 2.

Note that we’re mostly comparing the Switch 2 to the original Switch 1 released in March 2017, because looping in the Switch Lite gets complicated.

Nintendo Switch 2 vs. Switch OLED vs. Switch 1

Switch 2 Switch OLED Switch 1
Price $450 $350 $300
Release date June 5, 2025 Oct. 8, 2021 March 3, 2017
CPU/GPU Custom Nvidia Custom Tegra Custom Tegra
Storage 256GB 64GB 32GB
Battery Size 5,220 mAh 4,310 mAh 4,310 mAh
Battery Life 2-6.5 hours 4.5-9 hours 4.5-9 hours
Video Output 4K (3,840 x 2,160) HD (1,920 x 1,080 pixels) HD (1,920 x 1,080 pixels)
Max framerate 120 fps 60 fps 60 fps
HDR, VRR support HDR / VRR up to 120Hz N/A N/A
Dimensions 166 x 272 x 13.9mm 102 x 242 x 13.9mm 102 x 239 x 13.9mm
Screen size 7.9 inches 7.0 inches 6.2 inches
Weight 401 g 320 g (0.93 lbs.) 297 g (0.88 lbs.)
USB and Ports 2x USB-C, 3.5mm USB-C, 3.5mm USB-C, 3.5mm

Design

Broadly, the Switch 2 is a larger version of its predecessor, with everything looking slightly inflated: bigger footprint, bigger screen, bigger Joy-Cons. 

Original Switch: The original Switch, with Joy-Cons slotted into the side rails, is a little over 9.4 inches wide, 4 inches tall, a little over half an inch thick and weighs about 10.5 ounces (297 grams). The Joy-Cons slide into place from the top of the device’s sides, while a thin wedge of plastic pops out of the back of the console to serve as a kickstand.

The Switch also came with a dock, which the console could slot into for recharging and outputting to a TV or large display via HDMI port. 

Switch OLED: The Switch OLED is ever-so-slightly wider to accommodate the larger display, but the same height in order to be compatible with Joy-Cons. 

Switch 2: The new Switch 2 is bigger in every way, but it has the same overall shape and layout as the original. The new Joy-Cons will indeed be held in place on the console magnetically, and connect to the console via pins. The new console also sports a wide U-shaped kickstand that spans almost its entire rear width, which can be moved around to prop up the Switch 2 at a variety of angles. Nintendo says the console has more powerful speakers, which we’re looking forward to testing.

The Switch 2’s dock is largely similar in function though it has rounded edges and an internal fan to cool down the console during long game sessions. More importantly, it can output games in 4K to TVs, but only for select games. 

Joy-Cons

The Joy-Cons were a marvel when they arrived on the first Switch, and while they’re functionally similar in its successor, the Switch 2’s controllers have been upgraded.

Original Switch: The Switch Joy-Cons are simple but powerful controllers that slide on and off the console via plastic rails, connecting and recharging via pins on the side. Detach, and they become their own micro-controllers, with little shoulder buttons to boot. The Joy-Cons are unchanged on the Switch OLED.

Switch 2: The new console’s Joy-Cons are larger to fit the Switch 2, and lock into the side of the console via powerful magnets — there are small inward-facing buttons to the side of ZR and ZL to detach the controllers from the console. The larger Joy-Cons have longer L and R outside shoulder buttons, as well as much wider SL and SR internal shoulder buttons, which are accessible when detached from the console. 

And yes, you can use the Switch 2 Joy-Cons as mice by placing their inner edges flat on a surface. During the Nintendo Direct, we saw one being used to control active action games like the wheelchair basketball-simulating DragXDrive and strategy games like Civilization VII. They have a removable cap that can be slipped on the inside edge to make running the controller back and forth on surfaces in mouse mode smoother.

Display size

Original Switch: The original Switch has a 6.2-inch LCD screen with 1,280×720-pixel resolution, which was reasonably impressive at launch in 2017 but has been outclassed by newer handhelds with sharper displays. The Switch Lite, the more portable and affordable version, has a 5.5-inch LCD screen.

Switch OLED: The Switch OLED’s display, besides having deeper darks and an overall better picture than the base game, is larger at 7 inches. To fit into the overall same frame as the original Switch, the bezels on the Switch OLED have been drastically minimized.

Switch 2: Unsurprisingly, the Switch 2’s larger size means a larger display. The new console has a 7.9-inch 1080p LCD screen that can get up to 120Hz refresh rate in handheld mode, or up to 4K when docked and outputting to a TV. 

Why no OLED display? Possibly to save on costs… or perhaps to give Nintendo room to release a Switch 2 OLED version down the line.

CPU/GPU

Original Switch: The original Switch runs on an Nvidia custom Tegra X1 processor split into four ARM Cortex A57 CPU cores, and according to Hackaday, there are four extra A53 cores that aren’t used. The Switch Lite and Switch OLED have the same hardware.

Switch 2: Once again, Nintendo hasn’t released any official info on the Switch 2’s specs, even after the Nintendo Direct reveal stream — and the most the company reveals is that it has a «custom processor made by Nvidia» on the Switch 2’s official specs page. Nvidia confirmed it also has a custom GPU, claiming that the new console has «10x the graphics performance» of the Switch 1, and the custom processor’s AI-powered features include Deep Learning Super Sampling (DLSS), face tracking and background removal for video chat and real-time ray tracing.

We do still have more supposed details from previous leaks. Months ago on X (formerly Twitter), leaker Zuby_Tech posted that the Switch 2’s CPU will be an eight-core Arm Cortex A78C. They also suggested that the GPU will be an Nvidia T239 Ampere, aligning with years of similar rumors reported on by Eurogamer and others about the custom chip, which derives from Nvidia’s Tegra line of chips for smartphones and mobile devices.

RAM and storage

Original Switch. The Switch has 4GB of LPDDR4 RAM and 32GB of onboard storage, expandable up to 2TB via microSD cards in the slot beneath the kickstand. 

Switch OLED: The only change is an upgrade to 64GB of onboard storage.

Switch 2: Even after the reveal stream, Nintendo didn’t release official RAM specs. Leaker Zuby_Tech posted on X back in September suggesting the Switch 2 will have 12GB of LPDDR5 RAM and 256GB of onboard storage. That leak also suggested the new console will have two internal fans, up from the single one in the original Switch. 

Nintendo did confirm that the new console will have 256GB of onboard storage, which can be expanded with special microSD Express cards — sorry, your old Switch-compatible microSD cards won’t work on the Switch 2.

Battery life

Original Switch: The original Switch packs a 4,310-mAh battery, which gives between 4.5 and 9 hours of battery life depending on screen brightness and other factors. The Switch OLED has the same size battery and battery life as the original.

Switch 2: Though Nintendo didn’t release details on the Switch 2’s capacity in the reveal stream, the company does list specs on its website, showing it packs a 5,220mAh battery. While that’s notably larger than the one in its predecessor, Nintendo estimates this will only get players between an estimated 2 and 6.5 hours, depending on games played. 

Ports

Original Switch: The first Switch sports a single USB-C port out the bottom, a 3.5mm headphone jack on the top and Wi-Fi 5 plus Bluetooth 4.1 connectivity. On the top is a slot at the top for Switch game cartridges as well as the microSD slot beneath the kickstand on the rear of the console. The Switch OLED has the same ports.

Switch 2: The Switch 2 retains the original’s USB-C port on the bottom and 3.5mm jack on the top while adding another USB-C port on the topside. Now we know what it’s for: To connect with accessories like the Nintendo Switch Camera, a webcam-like camera on a stand that lets you do Nintendo’s version of FaceTiming while you play games with your friends.

Nintendo hasn’t clarified the console’s connectivity options, and rumors on the subject are scarce. 

As for cartridges, Switch 2 will play some original Switch games in physical versions. The cartridge slot is to the right of the headphone jack in the above image, which is where the slot is on the original Switch. You can tell game cartridges from the two console generations apart by color: ones for the new Switch 2 are red, while older Switch 1 games are black.

Technologies

I Got Up Close and Personal With Boston Dynamics’ New Atlas Robot

Before Atlas takes its first steps into the world of work later this year, I found myself face-to-face with CES 2026’s most talked-about robot on the show floor.

When I say that I went hands-on with the new Boston Dynamics Atlas robot, I mean that I actually held hands with it. This humanoid robot, which CNET just awarded the Best Robot of CES Award, is one of the most advanced in the world, and I couldn’t pass up the opportunity to get up close and personal with it.

This product version of the robot, which is set to be shipped to Hyundai factories imminently to start working, has been the talk of CES this year. The specific Atlas robot I encountered was a static model that wasn’t turned on or fully operational. Our interactions were, therefore, sadly one-sided. Still, I ran my hands over its soft-touch plastic shell and gently prodded at its finger joints, wondering how it would feel if they gripped me back.

People tend to have varying feelings about humanoid robots — understandable given that they are built to some degree in our image, while also usually being stronger than us, with «brains» that we don’t fully understand. Atlas definitely evokes contradictory emotions for me — even more so when I stood face-to-face with it.

I’m in awe of the engineering, a little fearful of its capabilities, hesitant about what it could mean for the future of humanity and charmed by its design and styling. The periwinkle blue iteration of Atlas that I met on the show floor at CES 2026 almost bears more resemblance to a Dyson product than it does the industrial robots that defined Boston Dynamics’ early days, when it was best known for its work with DARPA.

«There’s a lot of really specific things about this robot that probably look a little weird,» said Zachary Jackowski, Boston Dynamics VP and general manager of Atlas. He pointed to the legs, which he described as «like nothing anyone else was doing.» 

Atlas’ thighs are narrow set and in line with the torso, while the calves are wider set, attached to their upper counterparts with a circular joint. This robot is, in fact, all subtle curves and soft lines. There are no harsh edges or stark angles.

During a year when CES has been flooded with humanoid robots, Atlas definitely does stand out due to its design. It appears both less classically human and less industrial than some of its peers, while also lacking the often intimidating, featureless faces they tend to exhibit. Instead, it has two low-set cameras resembling eyes placed where you’d usually expect a mouth to be. Its face is a perfect flat circle, defined by an LED halo that gives it a somewhat Pixar lamp effect.

I asked Jackowski why Boston Dynamics decided to skew so relatively unhuman with this version of its humanoid. «Well, it’s not a human,» he said. «It projects the wrong first impression about a robot to have it pretend to be something that it’s not.»

Particularly in the early days of humanoids, he added, robots won’t have anything like human-like intelligence. People should look at it and see it for what it is — a tool for performing tasks safely and efficiently.

In fact, most of the design decisions were made to keep Atlas as simple, scalable and safe as possible, Jackowski said. I remark that there’s some irony in thinking of a humanoid robot as simple, given the complexity of the technology and development process to bring Atlas to life.

The key to making it simple, Jackowski said, is having a strong enough grasp of the technology to «accomplish the complex thing of building a humanoid robot,» but then being able to take it apart and understand that you can use fewer computers and actuators in it while achieving the same results.

And it’s essential to Boston Dynamics that Atlas is perceived as simple. After all, it’s a general-purpose humanoid, which might eventually be sent far and wide to fulfil all manner of roles. Jackowski calls it the «ultimate generalist.»

Simplicity aside, there are aspects of Atlas that Jackowski believes set it apart from other humanoids at the show. «The repairability of this robot is crazy good,» he said. «The runtime is crazy good. The strength is unlike anything.»

From working in Hyundai’s manufacturing plants, Atlas’s job trajectory is to eventually graduate to many of the same industrial environments where Boston Dynamics’ Spot robot works, before moving to bussing tables in the service industry and eventually into the home. The robot will evolve between now and then, Jackowski said. However, this could be an early glimpse of the type of humanoid that will eventually be our housemate.

That’s some way away, though, which is probably for the best. As I gaze up at Atlas, which I’d guess is around the same height as my husband, my feeling is that, however impressive Atlas is, I’m still not ready for it to move in.

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Technologies

This Star Wars Dartboard Has a Secret That Will Stop You From Using the Force to Win

This cool dartboard has cameras to track your score and keep you honest

Right in the middle of the high-tech show floor at CES 2026 sits a pub called the Bull and Barrel with some of the coolest dartboards I’ve seen. Target Darts was showcasing its collaboration with both Star Wars and Xbox. Darts may not be for everyone, but I love «shooting some arrows» in my basement with the family. I also love anything Star Wars themed, so these tick a lot of boxes.

The basic Star Wars set comes with a branded board and wall protector that resembles the cockpit of the Millennium Falcon and costs $200. The board is of very high quality, with a tight-knit sisal fiber face, and the protector is thick enough to keep stray shots out of your drywall. The graphics are cool too, with nods to the original Falcon and even have the gold dice hanging above.

The big tech twist to this board, though, is the Omni light ring around the outside. It uses four cameras to track your dart’s position, then sends that info to an app that keeps score. The scoreboard is crisp and clear and uses the voice of legendary darts announcer John McDonald to narrate your game. It’s pretty great to hear his voice announce my terrible scores.

The Omni also allows you to connect with other players worldwide via shared scoreboards. I love the idea of my dad having a board at his house or playing a match with me at my house. It adds a feeling of community to home darts that you don’t normally get outside a pub or bar.

The Omni is a much more expensive proposition than the Star Wars set, coming in at $650, but if you’re serious about the game and a Star Wars fan, it looks to be a great investment.

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Technologies

TikTok and FIFA Team Up for World Cup 2026 Coverage

A new team-up aims to make this summer’s tournament more accessible for fans.

If you hadn’t already planned on swiping on TikTok videos of the 2026 FIFA World Cup, a new partnership between the social media platform and tournament organizer FIFA could motivate you to start stretching out your thumbs.

As the soccer tournament nears — it will take place from June 11 to July 19 and span 16 host cities in Canada, Mexico and the US — TikTok will become FIFA’s first «preferred platform.» According to a FIFA statement on Thursday, this entails TikTok providing more coverage of the World Cup, including original content and even livestreaming of some portions of matches. 


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You can use the FIFA World Cup 2026 hub on TikTok to find content, match tickets and viewing information, as well as participation incentives such as custom stickers and filters.

In the US, World Cup games will air live across Fox and FS1. If you don’t have cable, you can get a live TV streaming service, such as YouTube TV, which includes those channels. Additionally, every match will stream live on Fox One and the Fox Sports app.

«FIFA’s goal is to share the exhilaration of the FIFA World Cup 2026 with as many fans as possible,» FIFA Secretary General Mattias Grafström said.

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