Technologies
ModRetro Chromatic Review: The Perfect Game Boy Restomod
ModRetro went in a dramatically different direction with this Game Boy re-creation, and it succeeds in capturing the original’s charm.

Pros
- Beautiful screen
- Sturdy construction
- Vibrant design and colors
Cons
- Batteries
- Delicate paint job
- Price
- Mono sound
Lots of brands attempt to market nostalgia, but few succeed in capturing its warm essence. From hot pink flip phones to guitar amp-inspired Bluetooth speakers, these retro callbacks have the sheen of decades prior but are nothing more than reskinned modern tech. The ModRetro Chromatic, a modern Game Boy from Oculus Rift inventor and co-founder of defense company Anduril Industries Palmer Luckey, however, makes deliberate old-school compromises. Mainly, it uses less pixel-dense LCD displays to elicit emotions from yesteryear. It’s these forced compromises that help the Chromatic stand out even if, on paper, it doesn’t have all the most cutting-edge tech.
The result is a super-premium, slightly hindered Game Boy clone that feels like what Nintendo would have made if cost weren’t an issue. It even includes a copy of Tetris, like the original Game Boy did in 1989, a nice touch by ModRetro. The Chromatic’s high-end materials and features do come at a high price, though: $200, which is substantially higher than the Game Boy Color’s MSRP of $80 back in 1998 — about $160 adjusted for inflation. For the gamer who appreciates high-quality bespoke hardware and a commitment to authenticity, however, the price is well worth it.
Big chunky pixels
The most standout feature on the ModRetro Chromatic is its screen. It’s a 160×144, 2.56-inch IPS LCD display. If that resolution and size seem small, that’s because they are. Unlike modern displays, which have resolutions so high that you can’t even make out the individual blocks, ModRetro keeps things chunky.
This choice allows ModRetro to re-create that original Game Boy experience. Back then, cheap consumer displays weren’t as advanced and had pixels that were simply larger and more visible. For games that used sprites, like Pokemon or Wario Land 3, the pixel layout was a perfect grid to lay art assets on. It was a limitation of the time that game creators used as a canvas.
Modern emulation devices, including emulator apps you can install on your phone, can simply upscale all the in-game assets to make the image look super sharp. This is an approach that 2021’s Analogue Pocket used. When I heard that ModRetro was going to produce a device with big, blocky pixels, I was left perplexed. I believed that Analogue’s approach was the most sound. But after using the Chromatic, I realized there’s a charm to keeping things old school.
In my roughly 20 hours of Pokemon Crystal and Tetris gameplay over the past few months, I was slowly won over to the charms of the Chromatic’s screen. The lower resolution is what Pokemon was meant to look like. Sure, the Analogue Pocket, as well as a whole host of other emulation devices, can mimic the retro grid of the original Game Boy using filters, but it’s not the same. You can tell it’s software making the pixels look chunky.
In terms of colors, the IPS display ModRetro has sourced for the Chromatic is excellent. Visuals pop, and the overall presentation is clean without any smearing. The only way it could have been better is if ModRetro had opted for an OLED display. The glass atop the display is also of remarkable quality, using Sapphire crystal glass. Sapphire is a high-quality and expensive material known for its durability and transparency. It’s most often found on the faces of high-end watches and camera lenses.
The Chromatic captures in my mind the rose-tinted memories I had of playing my Game Boy Color on long road trips back when I was in elementary school. It’s something that the Analogue Pocket couldn’t do. Although the Pocket does have a Nintendo Switch-like dock and lets me play games on my giant television, a novelty I very much enjoy.
The Chromatic feels substantial
There’s been a long-running meme about the indestructible nature of the Nokia 3310, a beloved classic cellphone from the year 2000. It was made with chunky plastic and could survive just about any drop. The original Game Boy and Game Boy Color had that same design philosophy in mind, with one even surviving the Gulf War. The minimalist iPhone style hadn’t yet entered mass-market electronic design.
The ModRetro Chromatic adopts the ’80s and ’90s chunky design philosophy and opts for magnesium alloy instead of plastic, which offers both durability and heft. The three AA batteries inside also add to the weight and feel, but bring back ’90s handheld annoyances. A set of AA batteries lasts about 6 to 8 hours, depending on the screen’s brightness. As someone who loves the Game Boy Color, one thing I don’t miss is looking under seat cushions for batteries.
After some delay, the rechargeable battery pack is now available for $30.
Despite the shortcomings of AA batteries, as I mentioned previously, the Chromatic feels like what Nintendo would have made if costs weren’t a concern. It’s something I love about it. So rarely do we see electronics leaning into absurdity with little worry about cost. The expenditure in developing the display is something Luckey spoke of on X, the social media platform formerly known as Twitter.
It is.I spent a ton of money developing a custom display that is accurate all the way to the subpixel level, which is critical given how subpixel-aware good art of the time had to be.The panel isn’t even standard RGB, we used custom color filters to mimick the GBC LCD.
— Palmer Luckey (@PalmerLuckey) June 5, 2024
Even though there’s a good heft to the Chromatic, there didn’t seem to be any room for stereo speakers. Regrettably, there’s just a single speaker at the bottom of the device. A large part of the Game Boy library actually does support stereo sound, so headphones will be required to get the full sonic experience. There’s no Bluetooth either, so you’ll need to stick to wired cans.
Vibrant but delicate paint job
The ModRetro Chromatic is almost the antithesis of the Analogue Pocket. It opts for metals over plastics. It sports a lower-res screen over one that’s literally 14 times more dense. And instead of black or white, it gives consumers a wide range of color options, all with wonderful flourishes to give each unit a distinct identity. A few weeks back, all colors, except the muted GameStop-exclusive gray were sold out. Now, all colors are back in stock, including a new cloud colorway, which is white with purple accents.
(Note: Analogue has done limited edition re-releases of the Pocket in a wide range of colors, including ones inspired by the original Game Boy Color and Game Boy Pocket lineups, as well as a $500 aluminum variant.)
Our first-edition review unit in yellow, which ModRetro calls Volt, has red face buttons and brown and beige accents in the corners, reminding me of the earth tones present in homes from the 1970s. The ModRetro Chromatic is as much a plaything as it is a display piece.
Unfortunately, ModRetro didn’t spray a clear coat over the Chromatic’s luscious paint job. Sure, it gives the Chromatic a satisfying matte texture, but it makes the paint very delicate. Even with my careful use, I’ve already marred it with two small nicks, revealing the bare metal underneath. It makes me scared to take the Chromatic out of my house, which defeats the purpose of handheld gaming.
A worthy Game Boy revival at a high price
The ModRetro Chromatic’s gorgeous screen, magnesium build, stand-out paint job and sapphire crystal come at a $200 price. Well, at the time of this review, it was $200. Now, if you want a Chromatic with sapphire crystal, it’ll cost $300. Thankfully, there’s still a $200 option fitted with Gorilla Glass, meaning it’s not as strong but is luckily still scratch resistant. Either way, that’s a lot to pay for an electronic that can only play games from the ’80s, ’90s and early 2000s. Well, ModRetro is publishing newer Game Boy games, and companies like Incube8 Games, Bitmap Soft, and Mega Cat Studios are also releasing newer as well as homebrew titles on classic cartridges.
For $200, you could get a Nintendo Switch Lite and gain access to a massive library of modern titles as well as older games via the Nintendo Switch Online service. There’s also a slew of emulation devices filling up Amazon, AliExpress and TikTok Shop that offer thousands of old-school preloaded Game Boy titles of legally dubious origin for less than $50.
Here’s the thing: Emulation can’t beat the original. Even on the newly released Nintendo Switch 2, game emulation of older content still introduces input lag, which is the amount of time it takes for a button press to show up on screen. For hard-core gamers, this is suboptimal. Only when the original code is running through real circuits and transistors does it deliver an authentic experience.
If you’re the type that doesn’t care about authenticity and a true-to-form gaming experience, well, you likely aren’t reading this review. For this person, one of those emulation handhelds will suffice. There are dedicated sites that review the sea of retro gaming handhelds coming out of China, seemingly on a bi-weekly basis.
But if you’re the person who wants the satisfying snap of docking in an old-school Game Boy cartridge and sinking into the corner cushions of your couch with a pouch of Capri Sun resting on your chest, there really isn’t a much better experience than what the ModRetro Chromatic offers.
Technologies
A New Mini Game Boy Collectible That Just Plays Pokemon Music? What a Tease
A surprise collectible on Pokemon Day looks just like a tiny Game Boy and plays music on swappable cartridges. Give us the real Game Boy again, come on.
Nintendo sure does love teasing us with Game Boy things. First, a collectible Lego Game Boy model last year that almost looked like a real Game Boy (but wasn’t). Now, for the 30th anniversary of Pokemon, Nintendo and the Pokemon Group are selling a collectible music player that looks like a tiny Game Boy and plays authentic original Pokemon Red/Blue songs on swappable cartridges, one per song. The Game Boy Jukebox is being sold on the Pokemon Center site later today, for a price that hasn’t yet been listed.
This level of absurdity is standard issue for Nintendo: Just in the last 18 months we’ve had Alarmo, a talking Super Mario flower and a Virtual Boy recreation. This new collectible is so tempting precisely because it looks like a little, even more pocketable Game Boy. Except it isn’t a Game Boy at all. It’s just a music player. Even the dot-matrix «screen» is fake — it’s just an overlay that the cartridges display when they’re slotted in.
The music this thing plays is Game Boy-accurate, down to the little boot-up ping. It just makes my skin itch for a new Game Boy (that isn’t one already made by several other companies).
But come on. Make a real Game Boy collectible, with actual preloaded games on it. You know you want to, Nintendo. It’s only a matter of time.
In the meantime, if you’re desperate for all 45 Pokemon Red and Blue songs on a little Game Boy music player, now’s your chance.
Technologies
Pokemon Winds and Waves: First Mainline Games for the Switch 2 Are Coming in 2027
Following the recent release of Pokemon Legends: Z-A, The Pokemon Company announced its first mainline games exclusively for the latest Nintendo console.
Pokemon Winds and Waves, the first mainline games in the series to come to the Nintendo Switch 2, were launched on Friday, the franchise’s 30th anniversary, on a special Pokemon Presents livestream. They will be released in 2027 exclusively on the Switch 2.
Following the precedent set by Pokemon Scarlet and Violet, the new games seem to be set in a fully explorable open world. The new playable region is scattered across multiple islands, with wide swaths of ocean between them.
The distinct split between water and land harkens back to cherished gameplay mechanics from generation-3 Pokemon games Ruby and Sapphire, which were released in 2002.
As tradition dictates, we got our first look at the three new starter Pokemon, which are powerful pals that serve as the player’s first partner in an unfamiliar new place.
The grass-type starter, Browt, is a chickadee with a head that’s bulbous enough to invoke the Brain. The water-type, Gecqua, is a quadrupedal gecko with a cool attitude. And the fire-type starter, Pombon, is a super cute orange kitty with a mane that eclipses its body. (I suspect Pombon will quickly become a fan favorite.)
Fan-favorite Pokemon from previous games were also shown off. So far, we can confirm that Pikachu, Tympole, Wailord, Tropius, Carnivine and Frillish are in the cast of monsters to be caught in the next mainline Pokemon games, among other older creatures. Many of the returning Pokemon seem to fit into the island theme, residing in volcanic caves, marshy swamps and underwater coves.
It’s been four years since the last mainline Pokemon games — Pokemon Scarlet and Violet — were released for the Nintendo Switch.
While those games were lauded by some fans for their open world and more freeform approach to telling a Pokemon story, they were held back by poor performance and game-breaking bugs on Nintendo’s first hybrid console. Nintendo will hope that Pokemon Winds and Waves — games built for, and exclusive to, the more powerful Switch 2 hardware — will fare better when it comes to in-game performance.
Pokemon Winds and Waves may be the first traditional Pokemon games for the Switch 2, but they aren’t the first ventures into the world of pocket monsters in recent years.
The recently released Pokemon Legends: Z-A introduced a whole new battling system, moving away from the turn-based mechanics the franchise has been known for since 1996. Pokemon Pokopia, an Animal Crossing-style game that will be released next month, is also primed to bring pocket monsters to cozy gaming spaces.
Both games will tide fans over until they can dive into the watery world of Pokemon Winds and Waves next year.
Technologies
Dance Like No One’s Watching With the Beats Studio Pro, Now $150 Off in a Best Buy Exclusive Color
This color is only available at Best Buy and you can grab it for just $200 if you’re quick.
Best Buy is offering the Beats Studio Pro in gold and black for $200, knocking $150 off the usual $350 price tag. That’s a significant discount on this stunning pair, so if you’ve had them on your wishlist, now is the time to make the move.
The Beats Studio Pro headphones earned a CNET review score of 8 out of 10, and offer two distinct listening modes: Active Noise Cancellation and Transparency mode. In his detailed review, our audio expert David Carnoy appreciated the effectiveness of their noise canceling. According to him, the ANC mode comes close to what you’d get from top-tier models from Sony and Bose, while the Transparency mode lets outside sound in naturally.
These play nicely with Apple and Android devices, and one-touch pairing makes it easy to connect within minutes. Battery life lasts up to 40 hours on a single charge and a quick 10-minute top-up gets you an extra four hours of listening time to keep the music going.
Voice calls get a boost, too. The pair comes with voice-filtering mics that cut out background noise, so you won’t just hear clearly; you’ll be heard just as well.
HEADPHONE DEALS OF THE WEEK
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$248 (save $152)
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$170 (save $181)
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$398 (save $62)
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$200 (save $250)
Why this deal matters
The Beats Studio Pro are excellent headphones that deliver immersive sound and a comfortable fit. This deal knocks $150 off the regular $350 price, so you can grab them for just $200 today. In our experience, deals this good don’t last long, so it’s best to act fast if you want to snag a pair.
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