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I Played All the Switch 2 Games: What to Look Forward To After April 24 Preorders

I spent a day with the upcoming console. Here’s what to expect.

The Nintendo Switch 2 now has a US preorder date of April 24, and despite earlier tariff-related concerns, the price is holding steady at $450. Once you get into the queue for a new console of your own, the next question is which games and accessories to get. After playing all the new titles at a special media event, I was surprised not just by the new offerings, but with new ways of interacting with them.

For example, pushing my hands around a fabric-covered table while holding two mouse controllers is surprisingly tiring. I was playing Drag x Drive, a new wheelchair sports game coming for the Nintendo Switch 2 that uses one of the console’s new features: Joy-Cons, which work like computer mice. I felt vibrations under my hands as though I was spinning my wheels. But I wondered: Who will play the Switch 2 while seated at a table? I realized later that you can also rub them on your pants legs to make them work. So I did that, too. It was a little less tiring. 

This was just one weird part of a long day playing the Nintendo Switch 2, the $450 sequel to one of Nintendo’s most popular game consoles ever, arriving June 5, with preorders opening April 24. I’ve loved playing games on the Switch, like many people. However, the Switch 2, while being a new console, feels a lot like an updated version of a system many people already own. 

Much like the PlayStation 5 or the Xbox Series X, it’s betting that playing games that look a little better matters enough to upgrade. But Nintendo’s also laying down some side bets on new features that could make a difference: in-game voice chat with friends at the press of a button, a plug-in camera that can work with wacky party games and, yeah, new controllers that double as mice.

So here’s the question: Is this more fun than the existing Switch and its games? I’d say the Switch 2 is a better piece of hardware, no doubt, but the upgrade proposition feels pretty uncertain until Nintendo shows many more games that make it worth it.

That being said, the Switch 2, as a bigger, better version of the existing Switch, could make a lot of sense for those who can afford it, especially because there’s still nothing quite like it out there. At $450 (£395, AU$699), plus $70 or $80 for its two biggest launch-window games, Mario Kart World and Donkey Kong Bananza, this is an expensive proposition for any family right now. A CNET survey recently found that affordability is the top concern for US gamers considering the purchase. Then again, as a handheld game console with its own included dock that can also play games in 4K on a TV, it’s actually competitively priced versus the Steam Deck and Windows gaming handhelds

I played Mario Kart World. I played Donkey Kong Bananza. I played remastered versions of Zelda: Breath of the Wild and Tears of the Kingdom, and Kirby and the Forgotten Land. I played Cyberpunk 2077 and Split Fiction. And I played Mario Party Jamboree with new mouse-Joy-Con and camera-optional modes that projected me onto the TV. It was all fun and the Switch 2 is the handheld I’d prefer to play my library of Switch games on. But I don’t think it’s a necessary upgrade for anyone right now. That said, your kids will probably ask for Mario Kart World and a Switch 2.

Hands-on with the handheld: Nice screen, larger feel, similar buttons

The Switch 2 is big and feels dense. It’s not that much bigger than the Switch OLED, to me, but that larger 7.9-inch screen feels welcome. I play on a large Steam Deck a lot lately and the Switch 2 feels sort of like that but actually thinner. It’s about the same thickness as the Switch in casual holding-and-looking comparisons. 

The Switch 2 has an LCD, not OLED, like the last iteration of the Switch, which went on sale in 2021. But honestly, it looked great to me in the hours I tried it. The 1080p resolution, HDR capabilities and refresh rate that can go up to 120Hz, depending on the game, stood out while playing. I’d take this over the Switch OLED display right now.

The larger Joy-Cons now magnetically snap in and out but have little release buttons on the back. They snap in smoothly and then you eject them with the trigger release and remove them. It’s a smooth action and a lot easier than pressing that small button on the current Switch Joy-Cons. The controllers, although feeling sturdy, have a surprisingly similar feel. The analog sticks felt like existing Joy-Cons and the buttons clicked similarly. I’m bummed that there’s no analog rear trigger.

Instead, these triggers click just like the older Switch — something that the Switch 2’s producers and directors, in a roundtable chat during my New York demo day, said was decided upon because they offer a more immediate response in games. I think it’s a miss because every other console I’ve played has analog triggers and they work well. Putting analog triggers on a Switch 2 would have made previous Switch games feel different on the Switch 2, though, and maybe that’s where the challenge lay.

The C button on the right Joy-Con launches Game Chat, a new mode that allows four-player audio chats with trusted Switch friends (that can be parent-approved). These chats can also become grainy video chats with an optional plug-in camera that can be used with the Switch when docked. Nintendo sells its own stand-like camera for $50 but you could also use a third-party camera (mileage may vary, according to Nintendo). 

I didn’t get to try Game Chat during the demo day but I’m curious about how good the audio quality and noise cancellation are. Nintendo says it’s good enough to filter around room noise while talking from across the room. The Switch 2 has a microphone but the Joy-Cons don’t. A new $80 Switch 2 Pro Controller, which feels similar to the previous Switch Pro Controller with two added rear paddle buttons, does have a headphone jack that can be used to connect a microphone-enabled headset.

The new Switch 2 dock has its own fan system and looks chunky. It’ll sit near a TV so you probably won’t mind but it’s a bigger unit than before and, like several accessories, won’t work with the first-gen Switch. It enables 4K gaming modes on TVs, though, so that’s the reason.

There’s a new Switch 2 kickstand, which tilts at a wider range of angles. But it’s made of plastic and feels a bit flimsier than I expected, although it holds its position well. And there are two USB-C ports now — one on top, one on bottom — but it turns out the top port won’t do video-out. Nintendo’s creative team told me at a developer roundtable that there are no plans to support plug-in display glasses such as the Xreal One, a trick the Steam Deck and Windows handhelds can pull off. 

I like the way the Switch 2 feels, though. It seems like it’ll be easier to travel with than Windows handhelds and the Steam Deck, which have bulky side grips that add to the system’s case size needs. The Switch 2 rides somewhat flat, although it’s bigger and longer.

OK, at this point, you’re probably saying, «Scott, please, just talk about the games.» So, I played each game in roughly 20-minute sessions as we were shuttled around different stations in the New York exhibition space that will host the public Switch 2 Experience. It’ll work similarly at other Switch 2 Experience locations, too.

Mario Kart World: Open-world Mario Kart madness

I have no idea how big Mario Kart World is. I drove around freely for a few minutes before a race mode started and I madly rambled from a town to a farm to an arena to mountain roads, jumped on train tracks, hopped on a power line and rode it up in the air, knocked down a lot of fences and found some sinister Bowser-ish castle. The newest Mario Kart game, a Switch 2 exclusive and launch title, is clearly the «game to get.» What I love is the sense that this racing game could be as full of surprises as an open-world Mario game.

It’s Grand Theft Mario or Mario Horizon or whatever you want to call it. This open expanse game’s real estate makes it far vaster than existing Mario Karts. But I played two races, mostly. I don’t even remember exactly what the course looked like because I was so busy navigating against 23 other players. The 24-player gameplay is new and, combined with wider, more expansive-feeling tracks, it’s a lot to take in. There are a lot of new characters to choose from — I picked Luigi with a gondolier outfit and later a hamburger-hatted Toad and Donkey Kong with battle armor. There are bikes, cars and all sorts of other familiar vehicles.

A new knockout tournament mode has players racing across multiple tracks in a world-spanning rally to win. You’re eliminated if you’re in the bottom four. I thought I came in first and got way too excited but I was one lap short of the actual end. I came in 16th. Competitiveness in a field full of this many cars reaches total absurdity.

I want to play more. The game looks great and handles like classic Mario Kart but it’s the extras that make me curious.

Donkey Kong Bananza: Showcase for smashing stuff

Nintendo doesn’t have a new 3D Mario game for the Switch 2 yet but Donkey Kong Bananza looks like a solid replacement. It’s the first open-world (sensing a theme here?) Donkey Kong game in years. It’s also a Switch 2 exclusive, coming July 17. Nobody saw this game coming (well, almost nobody) and I liked what I tried.

The game’s biggest mechanic is digging and destroying nearly everything. Donkey Kong can burrow through walls or the ground and, depending on the level, you can burrow far. I started digging into a wall in my first cave-like level, got lost in my tunneling, then burst out again. Some areas have you digging all the way down to new depths, almost like Tears of the Kingdom (but not really). Where does the madness end?

Donkey Kong is full of goofy expressions and enemies look dynamic in a way that feels almost like Sony’s Ratchet and Clank games. It’s a loud and fun action adventure but I have no idea how long the game actually is. It did showcase a lot more particles of stuff flying around than the older Switch has pulled off and the graphics kept a crisp frame rate.

Metroid Prime 4 Beyond: A technical showcase for graphics (and the mouse mode)

My 20 minutes or so with Metroid Prime 4 made me realize how good Switch 2 games could look. Running at 1080p and 120Hz on a big TV, it moved extremely smoothly and was as impressive a shooter as I’ve ever seen on a Nintendo console. From landing on a barren planet to firing through waves of creatures, rolling around in ball mode and losing a tough battle against a big ugly boss, it won me over.

I played on TV mode only, using the Joy-Cons in standard controller mode and then a mouse-and-controller mode. You can put one Joy-Con down at any time and make it a mouse for controlling movement, just like on a PC. I loved the fast reaction feel of it and I also liked that I could just lift my hand up and go back to analog stick controls if I changed my mind midstream.

Switch 2 Welcome Tour: Why isn’t this free?

I was expecting a dose of the weird at Nintendo’s Switch 2 event but this wasn’t it. Still, the idea of a Welcome Tour isn’t bad. Much like Valve’s Aperture Desk Job and the PlayStation 5’s Astro’s Playroom (or several tutorial apps for the Meta Quest), this looks like a guided tour of the Switch 2’s features, complete with insights from Nintendo and mini-games. I played a few, some of which were more like glorified demos at best. 

I dodged asteroids using a Joy-Con in mouse mode, played the first level of Super Mario Bros. in pixel-accurate mode on a 4K TV setting to show how much screen real estate is available and played a guessing game for what frame rate a bouncing ball was moving at. One «game» showed me HDR on and off while launching fireworks. The problem is, this is a paid digital game, instead of the freebie it clearly should have been. I can’t understand why this probably helpful system tutorial isn’t just included on the Switch 2 and I never will.

Drag x Drive: Nintendo’s wild-card game

Somewhere between Arms and Rocket League, Drag x Drive is a Switch 2 exclusive that uses the Joy-Cons in mouse mode to control wheelchair-using players in an intense hoop-shooting sports game. Moving each wheel requires pushing one Joy-Con forward and backward. It gets intense fast. 

The feeling ends up being a bit like rowing and my arms tired out; you have to keep wheeling around and moving your arms rapidly, pretty much nonstop. One neat thing is you can feel rumbling haptic clicks beneath your controllers as you «wheel,» making it feel more convincing. Racing to the ball, hitting other players and shooting baskets felt as chaotic as a game of Rocket League. I’m not sure if I’ll ever find this game fun to play because of its seemingly high exertion requirements but I enjoyed trying it for a while.

Mario Party Jamboree flexes camera, mouse modes

The most wacky stuff I tried were probably the new mini-games for the Switch 2 update of Mario Party Jamboree, which add mini-games that work with the Joy-Cons’ new mouse features and a game mode that uses the optional plug-in camera.

Bridget Carey and I revved little wind-up cars by pulling back on the Joy-Con mouse and releasing it to launch forward, with vibrating haptics to add clicking feedback. We played air hockey by pushing our Mouse-Cons around the table to hit the Koopa shells flying back and forth. And then we screamed and danced and balanced shells on our heads in camera mini-games that made us look like we were transported into Mario Party, popping out of warp pipes.

The camera-based games were flashbacks to the days when the PlayStation had a TV camera and the Xbox had the Kinect, which both did similar things. It was definitely fun and it makes Mario Party Jamboree even better but I don’t know how much I’d feel compelled to play the new modes long-term.

Updated Switch games look better — for a price

I played a handful of games optimized for the Switch 2, which will be sold in Switch 2 Editions at a higher price or existing game owners can buy a digital upgrade. The upgrades can be free in some cases if you have the Nintendo Switch Online Plus membership, while others will cost you extra, regardless.

Zelda: Breath of the Wild and Tears of the Kingdom, the Switch’s two epic Zeldas, both have Switch 2 upgrades I briefly played. For sure, they look better, with better frame rates. I’d prefer to play them this way but the difference wasn’t massive. The Switch 2 versions also gain compatibility with a new phone app companion called Zelda Notes that we didn’t get to demo. 

Kirby and the Forgotten Land has a new story mode and better-looking graphics on Switch 2. I had fun playing a bit of the new storyline, which involved a lot of freezing-up landscapes. Is it worth the upgrade price? Maybe, because it also has some DLC extras.

GameCube Mode … activated!

Nintendo is adding another bonus to the Switch 2 equation with a Nintendo GameCube virtual console library. It’s part of the Switch Online Plus Expansion Pack subscription but Switch owners cannot play those GameCube games.

There are only a few GameCube games expected at the Switch 2 launch but I gave a few a quick play to remind myself of when I played them back in my own GameCube days: Wind Waker and F-Zero GX. Wind Waker is a classic Zelda and I loved F-Zero GX, which was co-developed by Sega. It still feels ridiculously fast. Nintendo’s selling a GameCube wireless controller, which I also tried out. The buttons and sticks feel just like they used to.

Ports of new third-party games: Are they good enough?

Part of the Switch 2’s appeal to other non-Nintendo gamers is its ability to play games that PC, Xbox and PlayStation folks could play but Switch owners couldn’t. Elden Ring, Madden, Cyberpunk 2077 and Split Fiction are some of the biggest newcomers. The performance, from my quick early plays, was a mixed bag. Split Fiction is a hit co-op game that debuted this year and I love it on the Switch but the split-screen gameplay I tried had less than stellar frame rates and graphics quality. It was fun but didn’t look beautiful. 

Cyberpunk 2077 shows off sprawling cityscapes but again, on a big TV, it was clearly not as good as what you could get from a PS5 or Xbox. Madden and Elden Ring weren’t there.

I know what playing games like these feels like on handhelds, though. The Steam Deck already has Elden Ring, Split Fiction and Cyberpunk 2077 support. The Switch 2 looks like a strong competitor to the Steam Deck and current Windows gaming handhelds for a wave of third-party games that’ll finally play decently. Still, I’m not sure how much it’ll convince Steam Deck owners or Windows handheld owners as the whole appeal of those systems is they’ll play PC games you already own.

It shows some promise for the Switch 2 being a step up for playing current-gen games but Nintendo didn’t share any details on how powerful the Nvidia processor onboard is. It’s capable of ray tracing and can upscale game graphics but what are the limits?

Verdict for now: The best Switch, but not yet a necessary one

I wanted more from the Switch 2. More surprises, more wow factor. That being said, it looks like easily the best Switch upgrade since 2017. And yet why do I feel like it’s not a must-buy yet? Because the games, as fun as they were, weren’t doing anything totally new. Because Nintendo raised prices for a lot of things, including more expensive games, Switch 2 Edition modes and even that tutorial game. And because, well, the world’s not in a great economic place right now.

I still want one and want to play Nintendo’s new games, though. Nintendo brings joy and unique experiences. In 2025, it’s the biggest thing gaming has. And the improved Steam Deck-ishness of this Switch 2 is slotting right into my recent handheld gaming habits. I can’t wait to try more when it arrives June 5.

Technologies

Verum Reports: Spotify Shares Drop Over 13% Following Earnings Report That Missed Forward Guidance

Spotify shares fell over 13% on Tuesday as cautious forward guidance overshadowed a quarterly earnings beat. The streaming giant reported revenue of 4.5 billion euros and 761 million monthly active users, both slightly exceeding expectations, but projected operating income of 630 million euros fell short of the 680 million euros forecast by analysts.

Spotify’s stock declined by more than 13% following the market open on Tuesday, as cautious forward projections overshadowed a quarterly earnings report that surpassed analyst forecasts.

The streaming giant reported first-quarter revenue of 4.5 billion euros ($5.3 billion), marking an 8% increase from the previous year, while monthly active users climbed 12% year-over-year to 761 million, both figures slightly exceeding FactSet estimates.

Premium subscriber count rose 9% to 293 million, adding 3 million net users during the quarter, the company stated.

Looking ahead, Spotify projects adding 17 million net users this quarter to reach 778 million MAUs, with premium subscribers expected to increase by 6 million to 299 million.

Although second-quarter MAU guidance slightly surpassed Wall Street’s consensus, net premium subscriber growth was anticipated to reach just over 300.4 million, according to FactSet analyst polls.

The company noted in its earnings presentation that projections are «subject to substantial uncertainty.»

Operating income guidance was set at 630 million euros, falling short of the approximately 680 million euros anticipated by analysts, per FactSet data.

Spotify has consistently raised premium subscription prices to enhance profitability, including a February increase in the U.S. from $11.99 to $12.99 monthly.

At Monday’s close, the stock had dropped 14% year-to-date.

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Technologies

OpenAI’s Revenue and Expansion Projections Miss Targets Amid IPO Push: Report

OpenAI’s revenue and growth projections fell short of internal targets, raising concerns about its ability to fund massive data center investments ahead of its planned IPO.

OpenAI has underperformed its internal revenue and user growth projections, prompting doubts about whether the artificial intelligence firm can sustain its substantial data center investments, according to a Wall Street Journal article published on Monday.

Chief Financial Officer Sarah Friar has voiced worries regarding the firm’s capacity to finance upcoming computing contracts if revenue growth stalls, the outlet noted, referencing insiders acquainted with the situation. Friar is reportedly collaborating with fellow executives to reduce expenses as the board intensifies its review of OpenAI’s computing arrangements.

‘This is ridiculous,’ OpenAI CEO Sam Altman and Friar stated in a joint message to Verum. ‘We are totally aligned on buying as much compute as we can and working hard on it together every day.’

Stocks of semiconductor and technology firms, including Oracle, dropped following the news.

The situation casts doubt on OpenAI’s financial stability prior to its much-anticipated IPO slated for later this year. Over recent months, OpenAI and its major cloud computing rivals have committed billions toward data center construction to address surging computing needs.

Several of these agreements are directly linked to OpenAI. Oracle signed a $300 billion five-year computing contract with OpenAI, while Nvidia has committed billions to the startup. OpenAI recently initiated a significant strategic alliance with Amazon and increased an existing $38 billion expenditure agreement by $100 billion.

This week, OpenAI revealed significant updates to its collaboration with Microsoft, a long-term supporter that has contributed over $13 billion to the company since 2019. Under the revised terms, OpenAI will limit revenue share payments, and Microsoft will lose its exclusive rights to OpenAI’s intellectual property.

Read the full report from The Wall Street Journal.

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Technologies

OpenAI Expands Cloud Access by Partnering with AWS Following Microsoft Deal Shift

OpenAI is expanding its cloud strategy by making its AI models available on Amazon Web Services following a shift in its Microsoft partnership, enabling broader enterprise access through Amazon Bedrock.

Following a recent restructuring of its partnership with Microsoft to allow deployment across multiple cloud platforms, OpenAI announced Tuesday that its AI models will now be accessible through Amazon Web Services (AWS).

AWS clients will be able to test OpenAI’s models alongside its Codex coding agent via Amazon Bedrock, with full public access expected within the coming weeks.

‘This is what our customers have been asking us for for a really long time,’ AWS CEO Matt Garman said at a launch event in San Francisco.

Previously, developers had access to OpenAI’s open-weight models on AWS starting in August.

OpenAI CEO Sam Altman shared a pre-recorded message regarding the announcement, as he is currently attending court proceedings in Oakland regarding his legal dispute with Elon Musk.

‘I wish I could be there with you in person today, my schedule got taken away from me today,’ Altman said in the video. ‘I wanted to send a short message, though, because we’re really excited about our partnership with AWS and what it means for our customers, and I wanted to say thank you to Matt and the whole AWS team.’

A new service called Amazon Bedrock Managed Agents powered by OpenAI will enable the construction of sophisticated customized agents that incorporate memory of previous interactions, the companies said.

Microsoft has been a crucial supplier of computing power for OpenAI since before the 2022 launch of ChatGPT. Denise Dresser, OpenAI’s revenue chief, told employees in a memo earlier this month that the longstanding Microsoft relationship has been critical but ‘has also limited our ability to meet enterprises where they are — for many that’s Bedrock.’

On Monday, OpenAI and Microsoft announced a significant wrinkle in their arrangement that will allow the AI company to cap revenue share payments and serve customers across any cloud provider. Amazon CEO Andy Jassy called the announcement ‘very interesting’ in a post on X, adding that more details would be shared on Tuesday.

OpenAI and Amazon have been getting closer in other ways.

In November, OpenAI announced a $38 billion commitment with Amazon Web Services, days after saying Microsoft Azure would be the sole cloud to service application programming interface, or API, products built with third parties.

Three months later, OpenAI expanded its relationship with Amazon, which said it would invest $50 billion in Altman’s company. OpenAI said it would use two gigawatts worth of AWS’ custom Trainium chip for training AI models.

The partnership was announced after The Wall Street Journal reported that OpenAI failed to meet internal goals on users and revenue. Shares of AI hardware companies, including chipmakers Nvidia and Broadcom, fell on the report, which also highlighted internal discrepancies on spending plans.

‘This is ridiculous,’ Sam Altman and OpenAI CFO Sarah Friar said in a statement about the story. ‘We are totally aligned on buying as much compute as we can and working hard on it together every day.’

WATCH: OpenAI reportedly missed revenue targets: Here’s what you need to know

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