Technologies
Elden Ring Wins Big at the Game Awards
Hades 2, Death Stranding 2 and Armored Core VI made their big reveals Thursday night.
Elden Ring took home the Game of the Year Award at Thursday’s The Game Awards show. The ceremony brings together the biggest names in gaming to honor the year’s best titles while also revealing some huge games coming in the future.
FromSoftware’s Elden Ring won three awards to go along with the GOTY prize — best role playing game, best game direction and best art direction — while God of War: Ragnarök had the most trophies at the end of the night, with six. Long-running massively multiplayer online RPG Final Fantasy 14 and indie darling Stray both took home two awards.
Along with the awards, new games made their debut: Star Wars: Jedi Survivor, Tekken 8, Baldur’s Gate 3, Death Stranding 2, Hades 2, Crash Team Rumble and Armored Core VI.
The Game Awards 2022 winners
Game of the year (winners in bold)
- A Plague Tale: Requiem (Asobo Studio/Focus Entertainment)
- Elden Ring (FromSoftware/Bandai Namco)
- God of War Ragnarök (Sony Santa Monica/SIE)
- Horizon Forbidden West (Guerrilla Games/SIE)
- Stray (BlueTwelve Studio/Annapurna)
- Xenoblade Chronicles 3 (Monolith Soft/Nintendo)
Best game direction
- Elden Ring (FromSoftware/Bandai Namco)
- God of War Ragnarök (Sony Santa Monica/SIE)
- Horizon Forbidden West (Guerrilla Games/SIE)
- Immortality (Half Mermaid)
- Stray (BlueTwelve Studio/Annapurna)
Best narrative
- A Plague Tale: Requiem (Asobo Studio/Focus Entertainment)
- Elden Ring (FromSoftware/Bandai Namco)
- God of War Ragnarök (Sony Santa Monica/SIE)
- Horizon Forbidden West (Guerrilla Games/SIE)
- Immortality (Half Mermaid)
Best art direction
- Elden Ring (FromSoftware/Bandai Namco)
- God of War Ragnarök (Sony Santa Monica/SIE)
- Horizon Forbidden West (Guerrilla Games/SIE)
- Scorn (Ebb Software/Kepler Interactive)
- Stray (BlueTwelve Studio/Annapurna)
Best score and music
- Olivier Deriviere, A Plague Tale: Requiem
- Bear McCreary, God of War Ragnarök
- Two Feathers, Metal: Hellsinger
- Yasunori Mitsuda, Xenoblade Chronicles 3
Best audio design
- Call of Duty: Modern Warfare II (Infinity Ward/Activision)
- Elden Ring (FromSoftware/Bandai Namco)
- God of War Ragnarök (Sony Santa Monica/SIE)
- Gran Turismo 7 (Polyphony/SIE)
- Horizon Forbidden West (Guerrilla Games/SIE)
Best performance
- Ashly Burch, Horizon Forbidden West
- Charlotte McBurney, A Plague Tale: Requiem
- Christopher Judge, God of War Ragnarök
- Manon Gage, Immortality
- Sunny Suljic, God of War Ragnarök
Games for impact
- A Memoir Blue (Cloisters Interactive/Annapurna)
- As Dusk Falls (Interior Night/Xbox Game Studios)
- Citizen Sleeper (Jump Over the Age/Fellow Traveller)
- Endling – Extinction Is Forever (Herobeat Studios/HandyGames)
- Hindsight (Team Hindsight/Annapurna)
- I Was a Teenage Exocolonist (Northway Games/Finji)
Best ongoing game
- Apex Legends (Respawn/EA)
- Destiny 2 (Bungie)
- Final Fantasy XIV (Square Enix)
- Fortnite (Epic Games)
- Genshin Impact (HoYoverse)
Best indie
- Cult of the Lamb (Massive Monster / Devolver Digital)
- Neon White (Angel Matrix/Annapurna)
- Sifu (Sloclap)
- Stray (BlueTwelve Studio/Annapurna)
- TUNIC (TUNIC Team/Finji)
Best debut indie
- Neon White (Angel Matrix/Annapurna Interactive)
- NORCO (Geography of Robots/Raw Fury)
- Stray (BlueTwelve Studio/Annapurna)
- TUNIC (TUNIC Team/Finji)
- Vampire Survivors (poncle)
Best community support
- Apex Legends (Respawn/EA)
- Destiny 2 (Bungie)
- Final Fantasy XIV (Square Enix)
- Fortnite (Epic Games)
- No Man’s Sky (Hello Games)
Best mobile
- Apex Legends Mobile (Lightspeed & Quantum/Respawn/EA)
- Diablo Immortal (Blizzard/NetEase)
- Genshin Impact (HoYovese)
- Marvel Snap (Second Dinner Studios/Nuverse)
- Tower of Fantasy (Hotta Studio/Perfect World/Level Infinite)
Best VR/AR
- After the Fall (Vertigo Games)
- Among Us VR (Schell Games/InnerSloth)
- Bonelab (Stress Level Zero)
- Moss: Book II (Polyarc)
- Red Matter 2 (Vertical Robot)
Best action
- Bayonetta 3 (Platinum Games/Nintendo)
- Call of Duty: Modern Warfare II (Infinity Ward/Activision)
- Neon White (Angel Matrix/Annapurna)
- Sifu (Sloclap)
- Teenage Mutant Ninja Turtles: Shredder’s Revenge (Tribute Games/Dotemu)
Best action/adventure
- A Plague Tale: Requiem (Asobo Studio/Focus Entertainment)
- God of War Ragnarök (Sony Santa Monica/SIE)
- Horizon Forbidden West (Guerrilla Games/SIE)
- Stray (BlueTwelve Studio/Annapurna)
- TUNIC (TUNIC Team/Finji)
Best role playing
- Elden Ring (FromSoftware/Bandai Namco)
- Live a Live (Square Enix/Nintendo)
- Pokémon Legends: Arceus (Game Freak/Nintendo/TPCI)
- Triangle Strategy (Artdink/Square Enix)
- Xenoblade Chronicles 3 (Monolith Soft/Nintendo)
Best fighting
- DNF Duel (Arc System Works/Eighting/Neople/Nexon)
- JoJo’s Bizarre Adventure: All Star Battle R (CyberConnect 2 Co. Ltd/Bandai Namco)
- The King of Fighters XV (SNK/Plaion)
- MultiVersus (Player First Games/WB Games)
- Sifu (Sloclap)
Best family
- Kirby and the Forgotten Land (HAL Laboratory / Nintendo)
- Lego Star Wars: The Skywalker Saga (Traveller’s Tales/WB Games)
- Mario + Rabbids Sparks of Hope (Ubisoft Milan/Paris/Ubisoft)
- Nintendo Switch Sports (Nintendo EPD/Nintendo)
- Splatoon 3 (Nintendo EPD/Nintendo)
Best sim/strategy
- Dune: Spice Wars (Shiro Games/Funcom)
- Mario + Rabbids Sparks of Hope (Ubisoft Milan/Paris/Ubisoft)
- Total War: WARHAMMER III (Creative Assembly/Sega)
- Two Point Campus (Two Point Studios/Sega)
- Victoria 3 (Paradox Development Studio/Paradox Interactive)
Best sports/racing
- F1 22 (Codemasters/EA Sports)
- FIFA 23 (EA Vancouver/Romania/EA Sports)
- NBA 2K23 (Visual Concepts/2K Sports)
- Gran Turismo 7 (Polyphony Digital/SIE)
- OlliOlli World (Roll 7/Private Division)
Best multiplayer
- Call of Duty: Modern Warfare II (Infinity Ward/Activision)
- MultiVersus (Player First Games/WB Games)
- Overwatch 2 (Blizzard)
- Splatoon 3 (Nintendo EPD/Nintendo)
- Teenage Mutant Ninja Turtles: Shredder’s Revenge (Tribute Games/Dotemu)
Most anticipated
- Final Fantasy XVI (Square Enix)
- Hogwarts Legacy (Avalanche Software/WB Games)
- Resident Evil 4 (Capcom)
- Starfield (Bethesda Game Studios/Bethesda)
- The Legend of Zelda: Tears of the Kingdom (Nintendo EPD/Nintendo)
Content creator of the year
- Karl Jacobs
- Ludwig
- Nibellion
- Nobru
- QTCinderella
Best adaptation
- Arcane: League of Legends (Fortiche/Riot Games/Netflix)
- Cyberpunk: Edgerunners (Studio Trigger/CD Projekt, Netflix)
- The Cuphead Show! (Studio MDHR/King Features Syndicate/Netflix)
- Sonic the Hedgehog 2 (Sega Sammy Group/Paramount Pictures)
- Uncharted (PlayStation Productions/Sony Pictures)
Innovation in accessibility
- As Dusk Falls (Interior Night/Xbox Game Studios)
- God of War Ragnarök (Sony Santa Monica/SIE)
- Return to Monkey Island (Terrible Toybox/Devolver Digital)
- The Last of Us Part I (Naughty Dog/SIE)
- The Quarry (Supermassive Games/2K)
Best esports game
- Counter-Strike: Global Offensive (Valve)
- DOTA 2 (Valve)
- League of Legends (Riot Games)
- Rocket League (Psyonix)
- Valorant (Riot Games)
Best esports athlete
- Jeong «Chovy» Ji-hoon (Gen.G, LOL)
- Lee «Faker» Sang-hyeok (T1, LOL)
- Finn «karrigan» Andersen (FaZe Clan – CS:GO)
- Oleksandr «s1mple» Kostyliev (Natus Vincere, CS:GO)
- Jacob «Yay» Whiteaker (Cloud9, Valorant)
Best esports team
- DarkZero Esports (Apex Legends)
- FaZe Clan (CS:GO)
- Gen.G (League of Legends)
- LA Thieves (Call of Duty)
- LOUD (Valorant)
Best esports coach
- Andrii «B1ad3» Horodenskyi (Natus Vincere, CS:GO)
- Matheus «bzkA» Tarasconi (LOUD, Valorant)
- Erik «d00mbr0s» Sandgren (FPX, Valorant)
- Robert «RobbaN» Dahlström (FaZe Clan, CS:GO)
- Go «Score» Dong-bin (Gen.G, LOL)
Best esports event
- EVO 2022
- 2022 League of Legends World Championship
- PGL Major Antwerp 2022
- The 2022 Mid-Season Invitational
- Valorant Champions 2022
Technologies
TikTok to Let Apple Music Users Stream Full Songs Without Ever Leaving the App
TikTok and Apple Music come together to introduce two new features to the music listening experience.
If you’ve ever scrolled TikTok, caught a snippet of a tune, and thought, «I wish I could play this song all the way through,» this is for you. TikTok and Apple Music announced on Wednesday that they have partnered on two new features, Play Full Song and Listening Party. The goal is to offer listeners a seamless music listening experience without ever leaving the social media app.
Apple Music subscribers who discover a song on their TikTok For You Page or on the Sound Detail Page will be able to click Play Full Song to open the Apple Music player and listen to the track in its entirety. From there, subscribers to the music streaming service will be able to save the song as a favorite, add it to a playlist on Apple Music and listen to a customized stream of recommended songs.
When a full-length song is played, the stream will pay artists through Apple Music.
«Tapping into the music you love should feel effortless,» Ole Obermann, co-head of Apple Music, said in a statement. «With Play Full Song, Apple Music subscribers can move easily from discovering a track on TikTok to listening to it in full instantly, without breaking the flow. This integration not only makes it easier for fans to discover, listen to, and engage with the artists they love, but also creates a powerful new pathway for artists — turning moments of discovery into deeper connection and sustained engagement in one simple, seamless experience.»
Listening Party sounds somewhat like Spotify‘s feature of the same name. Fans join a shared, real-time session where they listen to the same tracks together and interact live, with the songs streamed through Apple Music inside TikTok. Musicians can also join and chat with their fans.
«TikTok is where music discovery and culture move at the speed of the community,» Tracy Gardner, global head of music business development at TikTok, said in a statement. «Thanks to Apple Music, Play Full Song gives fans a seamless way to go from discovery to full-length listening, and Listening Party provides a shared place to experience music together in real time. It’s all about bringing artists and fans closer, and turning shared moments into lasting connections.»
Play Full Song and Listening Party will launch globally on TikTok over the next few weeks.
Technologies
AI Chatbots Are Making People All Think the Same, Study Says
A new paper argues that humans are losing varied ways of thinking due to the use of chatbots, and that’s concerning.
Part of what makes us human is the unique ways we think and solve problems. But using large language models like ChatGPT might be eroding this uniqueness and leading humans to think and communicate the same way, according to a group of scientists and psychologists who have co-authored a new opinion paper.
«Individuals differ in how they write, reason, and view the world,» Zhivar Sourati, a computer scientist of the University of Southern California and first author for the paper, said in a statement.
«When these differences are mediated by the same LLMs, their distinct linguistic style, perspective and reasoning strategies become homogenized, producing standardized expressions and thoughts across users,» Sourati continued.
The paper, published Wednesday in the journal Trends in Cognitive Sciences, examines how hundreds of millions of people worldwide use the same handful of chatbots and what that means for our individuality.
Thinking inside the box
Pew Research found that one-third of all Americans used ChatGPT last year, double the 2023 figure. And chatbot use is much more common among teens: Two-thirds say they use chatbots, and almost a third use them daily.
Businesses are also going all in on artificial intelligence. Stanford found that 78% of organizations reported using AI in 2024, up from 55% in 2023.
So we’re using AI a lot. But the danger is that we could lose the diversity in the ways we think. The team points out that LLMs generate writing that varies less than what people come up with on their own.
Part of the reason LLMs may be pushing homogenized thought, according to the paper’s authors, is the data used to train them.
«Because LLMs are trained to capture and reproduce statistical regularities in their training data, which often overrepresent dominant languages and ideologies, their outputs often mirror a narrow and skewed slice of human experience,» Sourati says.
Why diverse thinking matters
There’s a good reason why the authors warn against this trend. Homogenized thought reduces pluralism, which is essentially the idea that multiple perspectives are good for society as a whole.
«This value of pluralism is rooted in the long-held principle that sound judgment requires exposure to varied thought,» the authors write in the paper. «Unchecked, this homogenization risks flattening the cognitive landscapes that drive collective intelligence and adaptability,»
So we use different ways of thinking to figure out more solutions to a problem. If we lose the ability to think and communicate differently, it could affect how we adapt to new situations.
«The concern is not just that LLMs shape how people write or speak, but that they subtly redefine what counts as credible speech, correct perspective, or even good reasoning,» Sourati says.
The authors also say that this trend even impacts people who don’t use chatbots.
«If a lot of people around me are thinking and speaking in a certain way, and I do things differently, I would feel a pressure to align with them, because it would seem like a more credible or socially acceptable way of expressing my ideas,» Sourati says.
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