Technologies
Dragon Quest I & II HD-2D Remake Brought Me Back to When RPGs First Felt Magical
Take a trip back to the ’90s to learn where JRPGs started.
A professor once told me that one of the defining moments of becoming your own person is when you find music that isn’t what your parents listened to and make it your own. I’ve always felt the same applies to video games, once you find the one that defines your favorite genre. For me, that was the roleplaying game Dragon Warrior on the NES, now known as Dragon Quest I, and I’ve found myself back in that world with the new Dragon Quest I & II HD-2D Remake.
This marks the second remake of the older Dragon Quest games from Square Enix, following last year’s Dragon Quest III HD-2D Remake. Like the previous game, players experience a modern retelling of the first two titles in the iconic Dragon Quest franchise that helped create the Japanese RPG subgenre. While I didn’t play enough of both games to give a full review, diving back in brought back a flood of memories of my first time experiencing an RPG, and falling in love with the genre.
Like many kids back in the NES era, I played Dragon Warrior thanks to a free copy sent to Nintendo Power subscribers, though I didn’t have a subscription. A friend of mine, one of the few kids I knew with an NES, got it and showed it to me one Saturday. It blew our minds because it wasn’t simple action gameplay like Super Mario Bros., where you run and jump, or The Legend of Zelda, where Link slashes enemies. Instead, we read what was happening as the game’s story unfolded. I was hooked.
This time around, there’s still plenty of reading, but the remake updates the experience in countless ways. Both games have the same HD-2D visual style seen in Dragon Quest III HD-2D Remake. The characters and enemies retain designs by legendary artist Akira Toriyama (Dragon Ball, Dragon Ball Z), but now include richer detail in their 2D sprites, set against lushly animated 3D environments.
There’s also voice acting for many of the characters and enemies, and as you’d expect from an RPG set in a medieval world, everyone speaks with a British accent. Seeing the updated visuals and hearing the voices brought me back to how amazed I was as a kid, when enemy sprites on the NES looked incredibly detailed, and reading the dialogue aloud practically required talking like the king in Disney’s Robin Hood.
Square Enix didn’t add full cinematics but instead uses character sprites to create dynamic scenes. In Dragon Quest I, the descendant of the legendary hero Erdrick (whom I remembered calling «Edrick») is tasked by King Lorik to rescue his daughter and defeat the villainous Dragonlord, who has stolen the Ball of Light that had kept the forces of evil at bay. These story beats were told through text on the NES, but the remake visualizes them in a way that was once only imaginable.
Dragon Quest II does the same, showing the attack on the tranquil castle of Moonbrooke with far more action and drama than the short action sequence of the original.
One thing I appreciate about this remake is the added story context. In Dragon Quest II, the descendants of the hero from the first game must unite to face a new evil. The player begins as the Prince of Midenhall, setting off to find his cousins, starting with the Prince of Cannock. In the original, players simply learned that the prince had left for Wellspring and found him resting in a town along the way. The remake includes a short sequence where his sister joins you on the journey — a small but meaningful touch that gives a bit more depth to the simple story.
Another pleasant surprise is the addition of abilities. In the original games, characters could only use regular attacks or magic. The new abilities add offensive options, such as striking all enemies at once or reflecting damage at the cost of magic points — skills familiar to players of the Dragon Quest III HD-2D Remake. These abilities really shine in Dragon Quest II, where the Prince of Midenhall can’t use magic but can rely on these techniques, adding strategic variety to battles.
As expected from an HD remake, there are numerous «quality of life» improvements. Players can speed up battles, warp between cities and dungeons, and benefit from autosaves. The ability to run, though simple, is a huge improvement. Today’s gamers have no idea how tedious it was to move one step at a time on the NES.
Of all the improvements, the visuals struck me most, especially the world design. The Dragon Quest world remains in 2D, but terrain like forests and mountains now feels layered and immersive. On the NES, these were blocky squares; in the remake, your character weaves through trees and climbs hills. It feels like seeing what my 11-year-old imagination once filled in. I still remember every inch of that map, burned into memory after endless hours of play.
One brilliant design choice from the original remains: The final boss’s castle sits just a short distance from where you start, though you don’t realize its significance until much later. In the remake, the Dragonlord’s lair now looms behind walls, giving it an even more ominous presence. I wanted to explore every corner again, but the rising enemy difficulty quickly stopped that plan.
There’s no question that this is the best way to play the original Dragon Quest 1 & 2 games, but even with their beautifully reimagined graphics, they’re still older games. This is still a turn-based RPG that has no flashy actions or award-winning story. It’s clear that Dragon Quest I & II HD-2D Remake is for players like me who grew up with these adventures. Those curious about the roots of the JRPG genre can also find enjoyment here, much like cinephiles who buy Blu-rays of silent films. For everyone else, there’s little reason to jump in immediately, but this faithful remake might be worth a look when it inevitably goes on sale.
Dragon Quest I & II HD-2D Remake will be released on Oct. 30 for $60 on PC, PS5, Nintendo Switch, Switch 2, Xbox Series X and S consoles.
Technologies
McDonald’s KPop Demon Hunter Meals Include Bright Purple Nugget Sauce
The Derpy McFlurry mixes popping boba pearls and berry sauce into a soft-serve dessert.
McDonald’s has seen success with themed combo meals, including its holiday Grinch Meal. Now, the fast-food chain is capitalizing on Netflix’s Oscar-winning animated film, KPop Demon Hunters, with new upcoming menu items and both a breakfast meal and a lunch/dinner offering. Let’s hope you like the color purple.
The HUNTR/X Meal, named for the K-pop girl group in the movie, is a 10-piece chicken McNuggets meal that includes a medium drink and three special menu items.
Ramyeon McShaker fries come with a small bag of soy, garlic, sesame and spice seasoning, along with regular McDonald’s french fries. You sprinkle the seasoning into the provided bag, dump in the fries, shake it all up and eat.
The meal includes two new sauces for the fries and nuggets. Hunter sauce is a sweet chili sauce mixing notes of chili, garlic and pepper. But my favorite item on this new menu is Demon sauce, a bold mustard sauce with some heat and a bold purple color. There’s just not enough dark purple food out there.
There’s also a new dessert, the Derpy McFlurry, which blends creamy vanilla soft serve with berry-flavored popping boba pearls, served with a swirl of wild berry sauce. McDonald’s named it for the supernatural feline, Derpy Tiger, from the movie.
If breakfast is your bag, the new morning meal is the Saja Boys Breakfast Meal, named for the movie’s boy band.
It includes a Spicy Saja McMuffin sandwich, which is a sausage McMuffin with egg and a spicy Saja sauce, hash browns and a small drink.
Both meals come with a photocard for one of the bands and a Derpy card. The Derpy card includes a QR code you can scan to unlock online content about the film.
The full KPop Demon Hunters menu should be available at participating McDonald’s beginning March 31.
The McDonald’s Grinch meal (and its accompanying patterned socks) sold out quickly, so KPop Demon Hunters fans may want to mark their calendars and nab a meal when they are released.
Technologies
Melania Trump Escorted by Talking Humanoid Robot at White House Tech Summit
The first lady shared the spotlight with the robot to promote the use of artificial intelligence in education.
An unexpected guest escorted Melania Trump at the Fostering the Future Together Global Coalition Summit on Wednesday: a Figure 03 humanoid robot.
During the event, the first lady pitched a future where AI-powered humanoid robots — presented as an idealized educator named «Plato» — provide students with personalized and instant access to human knowledge, including philosophy and art.
The Figure 03 robot is made by Silicon Valley-based robotics company Figure AI, which introduced its third-generation humanoid robot in October last year. The Figure 03 robot costs around $25,000, according to Forbes.
Figure 03 was designed for people to use in their homes, with demo videos showing it folding laundry, lifting eggs from a carton, using a washing machine and delivering drinks to its owners lounging by the pool. It was also shown in corporate use cases as a receptionist and a package deliverer. Using a proprietary AI engine called Helix, it can autonomously perform these tasks and respond to your voice commands.
The humanoid was seen walking slowly down the red carpet at the tech summit and then delivering opening remarks.
«I’m grateful to be part of this historic movement to empower children with technology and education,» the Figure 03 humanoid robot said. It then said «welcome» in various languages.
The first lady later said that AI-powered humanoid robots could exist in children’s homes as an aid to their education to «boost analytic skills and problem solving and adopt in real time to a student’s pace, prior knowledge and even emotional state.»
The two-day summit is hosting leaders from 45 nations and 28 technology organizations, and is intended to «empower children through education and technology,» according to a White House statement. Guests included representatives from tech giants such as Google, OpenAI, Microsoft and AI data analytics company Palantir.
The summit is part of the first lady’s Be Best: Fostering the Future initiative, which aims to help children learn using advanced technology. It was introduced in 2018 as an awareness campaign aimed at combating cyberbullying and helping children affected by the opioid crisis.
US Education Secretary Linda McMahon spoke about AI being one of the Department of Education’s main priorities on the first day of the summit.
«If we’re able to scale these resources effectively by investing in AI infrastructure and training, we can offer expert instructions across countless fields, to hire volumes of people at a fraction of the cost,» McMahon said Tuesday at a round table meeting.
According to McMahon, the Department of Education has already dedicated millions of dollars in grants to support the use of AI in schools.
The event follows criticism of the Trump administration’s 2025 executive order to dismantle the Department of Education. While the Department of Education hasn’t been officially abolished, it has undergone significant policy changes, funding cuts and workforce reductions.
The introduction of a humanoid robot at the summit sparked significant backlash among many who are wary of the technology’s role in the classroom. Critics took to social media to voice concerns that these machines could eventually replace teachers, stripping the education system of essential human connection, and leading to increased layoffs and cost-cutting.
On one Huffington Post Instagram post featuring the robot, commenters expressed deep skepticism, with one user sarcastically noting, «Nice, getting rid of educators in favor of a robot,» while another flatly rejected the concept, stating, «No, I don’t want to imagine a world with emotionless robots educating our children.»
The White House did not immediately respond to a request for comment.
Technologies
Nintendo Dropped a Switch 2 Update With a New Mode You’ll Want to Turn On Immediately
This new feature is one of the best yet.
A new firmware update hit the Nintendo Switch 2 last week. Among the multitude of small changes is a new feature that will give Switch 1 games a notable upgrade.
Version 22.0.0 for the Switch 2 went live on March 16 and is available for download to the console. The big new feature in the update was Handheld Mode Boost, which will give Switch 1 games a visual upgrade when played on the Switch 2 in handheld mode.
[Nintendo Switch 2 System Update]
Version 22.0.0 adds «Handheld Mode Boost». This will make Switch 1 games think that they are in TV mode even when in handheld.
Games can run at higher resolutions in TV mode, taking better advantage of the Switch 2’s 1080p screen. pic.twitter.com/aXOKWosFAw— OatmealDome (@OatmealDome) March 17, 2026
What does Handheld Mode Boost do?
Even though the Switch 2 supports backward compatibility with almost all Switch 1 games, there was an issue. The Switch 2 has a higher resolution screen: 1080p versus the older hardware’s 720p. When playing a Switch 1 game on a Switch 2 in handheld mode, the graphics looked blurry and jagged.
When enabled, Handheld Mode Boost makes a Switch 1 game act as if it’s docked, so it displays 1080p at 60 frames per second. This will give the visuals an immediate upgrade.
How do you enable Handheld Mode Boost?
Handheld Mode Boost has to be turned on to see the effect, and it takes a few steps:
- Select Systems Settings from the Home menu
- Select System
- Select Nintendo Switch Software Handling
- Enable Handheld Mode Boost
Is there a downside to enabling Handheld Mode Boost?
A user on Reddit tested the mode to see how it affects the Switch 2’s battery life. The test used Doom Eternal for the Switch 1 with and without Handheld Mode Boost. The test showed that the battery life decreased from 5 hours, 5 minutes to 3 hours, 43 minutes. That’s a 27% drop and should be taken into account when using Handheld Mode Boost.
How do I upgrade my Nintendo Switch 2?
If you have Software Auto-Updates enabled on your Switch 2, a pop-up window should come up whenever you start a game. If not, head to System Settings and choose to update the console from the menu.
What other features were added in version 22.0.0?
Handheld Mode Boost was the main star of the new firmware update, but there were a slew of other changes.
- Changed the on-screen text and animations when you load a virtual game card in the HOME Menu.
- Added the ability to save notes about friends on your Friend List. The note content is not displayed to friends.
- Added the ability to invite friends to GameChat rooms you’re participating in. Some friends may not be able to be invited, such as supervised accounts.
- Friends who haven’t finished GameChat’s initial setup can now be invited to GameChat. Some friends may not be able to be invited, such as supervised accounts or those who haven’t used a Nintendo Switch 2.
- Added the ability to rewind 10 seconds/advance 10 seconds with the ZL and ZR Buttons when watching a full-screen video in News or Nintendo eShop.
- Added the option to add the following data to «Automatic Uploads» from Album.
- Text-to-Speech, under Accessibility, can now read the text in Album and during first-time setup.
- Added the ability to see the breakdown of storage capacity by data type for the system memory and microSD Express card.
- Added the ability to perform an audio test when «Linear PCM 5.1 Surround» is selected for TV Sound in Audio.
- When Airplane Mode is activated, the previously set preferences for Bluetooth, Wi-Fi or NFC while in airplane mode will be saved and applied.
- Added the ability to individually enable or disable Bluetooth, Wi-Fi or NFC during Airplane Mode from the Quick Settings.
- Added the ability to see a notification in the Nintendo Switch Parental Controls smart device application when the Parental Controls PIN is input successfully on the console. This can also be set up to be a push notification to your smart device.
- General system stability improvements to enhance the user’s experience.
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