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Best Handheld Game Console in 2023

Take your gaming on the go with the best handheld game consoles, from the Nintendo Switch to Valve’s Steam Deck.

The last few years have seen a revival of handheld game consoles thanks to the convenience of on-the-go gaming and streaming technology, no doubt in part due to the success of the Nintendo Switch in 2017. The world of handheld gaming has gained popularity like never before, and last year was no exception. With the release of new consoles such as the Steam Deck and Panic Playdate, as well as the Razer Edge and Logitech G Cloud, more users are looking to handheld consoles for all of their gaming needs. If you’re looking to get back to the days of playing games anywhere you want, we’ve rounded up some of the best handheld game consoles that 2023 has to offer below. 

Phones and tablets already do a fine job of playing tons of great portable games, and have been leading the mobile gaming world for years, offering features like game controller cases and game streaming from consoles, PCs and the cloud. Dedicated devices can provide unique features, exclusive games or extra power to do things your phone can’t. It almost feels like a return to the mid-2010s era of the Nintendo 3DS and PlayStation Vita.

The Nintendo Switch has been the best and most affordable portable game system for years, and continues to be CNET’s clear top pick: At $300 (or $350 for our favorite model), it can play a huge variety of Nintendo games, indie games, it can dock with a TV and can even play some fitness games. But Valve’s Steam Deck offers a unique proposition for those with deeper pockets: It’s large, and it can double as a full gaming PC.

For those who miss retro game handhelds like the Game Boy, you might consider putting yourself on the waiting list to order the Analogue Pocket or Panic Playdate, too, but both of those systems are more niche, and more indie/retro targeted, than the Switch and Steam Deck.

We’ll explain below.

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The Nintendo Switch is over five years old now, but Nintendo has indicated that no true successor is coming right now. A Pro model has been rumored for a while, but in the meantime the existing Switch remains extremely capable, full of great games (including lots of indie offerings), and pretty affordable considering its handheld/TV-connected dual function. 

The OLED-screened Switch, which released in October 2021, is the best Switch and our recommended pick. The more vivid and larger display looks fantastic, its rear kickstand works better for tabletop gaming, and both of these upgrades are worth the extra $50. The original Switch (or the V2 version), at $300, works similarly and is also still fine, and occasionally comes in special editions and holiday game bundles. The smaller, handheld-only Switch Lite is a great value pick at $200 for anyone who just wants a basic portable game system, but it lacks any ability to connect to a TV, and its controllers don’t detach. This makes it less versatile for families, and means you can’t replace the controllers if they break.

Read our Nintendo Switch review.

 

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Valve’s big and powerful Steam Deck is a marvel. It can play a wide variety of PC games surprisingly well, and is the dream portable for any hardcore Steam fan, or anyone who has a big library of PC games. The Steam Deck can get expensive for the larger storage tiers, but for what it’s capable of, it’s not a bad deal. The ability to play PC games or stream cloud-based games, and to connect to a monitor, keyboard or other accessories, puts the Steam Deck in a class of its own.

Read our Steam Deck review.

 

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The Pocket looks like a totally remade Game Boy, and it is, in a sense. Analogue’s gorgeous handheld can play original Game Boy, Game Boy Color and Game Boy Advance cartridges perfectly, and can even play Sega Game Gear games using an adapter (Atari Lynx, Neo Geo Pocket and Turbografx-16 adapters are supposed to be coming soon). It has a high-res color screen and USB-C charging, and there’s a separately sold dock for TV play. One of the most exciting updates to the Pocket is its support for FPGA cores that can replicate classic game hardware, and play ROMs. There’s no game store for buying games: Pocket is a system to play classic cartridges or other games in amazing quality, if you want to tinker around with FPGA. There’s also a growing library of Pocket-compatible software in indie gaming channels like itch.io that can be sideloaded to a microSD card, too. 

Read our Analogue Pocket review.

 

The tiny, yellow, black-and-white-screened Panic Playdate looks like a weird Game Boy with a mechanical crank sprouting from its side. But this system, made by the indie game company that developed Untitled Goose Game, plays its own tiny season of 24 indie-developed games, which come included with the purchase and appear over time like weekly presents. The Playdate has Wi-Fi and can download games or sideload other indie-developed titles from sites like itch.io, but you’ll have to learn to love the experiences you discover. We’ve loved playing on it so far, but alas, the Playdate doesn’t have any backlighting — you’ll have to find a lamp instead. The Playdate is on backorder until early 2023.

Read our Panic Playdate review.

 

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Should I just use my phone or iPad instead?

Tablets and phones are extremely valid game consoles: The iPad has tons of games on the App Store, and hundreds more on Apple’s subscription-based Apple Arcade. The iPad can pair with Bluetooth game controllers, too. iPhones and Android phones have tons of games as well, obviously, and a number of great game controller cases are available, including the Backbone and the Razer Kishi.

Phones and tablets also offer other advantages, including an ability to cloud-stream games on a growing number of services including Microsoft Game Pass Ultimate and PlayStation Plus.

The handhelds listed above have other advantages: unique game libraries, a chance to connect to a TV and play with others, and the capability to play higher-end PC games or classic game cartridges.

Should I wait for something else?

The Nintendo Switch Pro, a long-rumored upgrade to the Switch, could eventually offer 4K gaming and perhaps upgraded controllers, although the existence of such a device is entirely speculative. Odds are that Nintendo will instead just keep slightly improving the Switch via new models every couple of years, similar to how it kept upgrading its Nintendo DS and 3DS line over time.

The Steam Deck just arrived earlier this year, but it’s unclear when and if Valve will ever choose to upgrade it with better processors or newer features. And right now, Microsoft and Sony have stayed out of the handheld gaming picture.

Razer’s Android-based gaming tablet, the Razer Edge, shows where a wave of new gaming tablets could emerge to become the Steam Decks of the mobile world. Right now we don’t have any opinions on whether you should wait for it, because we haven’t played it yet.

Logitech’s streaming-only G Cloud handheld shows where more console/PC accessories could pop up as home handhelds to stream games away from a TV, but right now you’re probably better off using your phone or tablet and a game controller to do pretty much the same thing.

What’s best for kids?

My kids alternate between iPad gaming and the Nintendo Switch. The Switch is without a doubt the best kid console, with the most family-friendly game library and best parental control settings. Still, be prepared to get annoyed at buying multiple copies of games and trudging through the process of creating multiple Switch family accounts.

Technologies

Don’t Miss Out on Xbox Game Pass Ultimate for $25 Per Month

With this StackSocial offer, you’re getting access to hundreds of games for either $25 for one month or $74 for three months.

Right now at StackSocial, you can get a three-month membership for just $74, which brings each month to $25. Normally $30 per month, you can also opt for a single-month plan for $25. I’ve been following Xbox Game Pass pricing for a while, so this is a great deal. Just keep in mind, once you get your download code via email, the purchase cannot be changed or returned. 

Xbox Game Pass Ultimate lets you access games not only on your console but also on a PC or mobile device. Basically, you can play what you want, when you want, where you want. Game Pass adds new games all the time, with not only older titles making their way to the service but also brand-new Xbox games, including releases from Microsoft’s own studios on the day of release.

Hey, did you know? CNET Deals texts are free, easy and save you money.

Xbox Game Pass Ultimate is a brilliant way to save cash while playing fantastic games, including Black Ops 6, Halo: Infinite, Hellblade 2, Starfield and tons more. While the lineup changes each month, more than 500 games are available to play. It’s the closest thing to a Netflix for games.

Please note that Microsoft allows prepayment for up to 36 months of access, so 12 is the maximum number of subscriptions you should purchase. You can check out our full roundup of all the best Xbox deals for more savings on games and accessories.

Why this deal matters 

The last time we saw the Game Pass subscription discounted was around the holiday season. Right now, you can get access to hundreds of games for essentially the price of one. Whether you choose the one- or three-month option, the price is the same at $25 per month. Since most games aren’t usually priced below $25, this is a steal. 

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Technologies

I Played the 5 New Overwatch Heroes Dropping Next Week. Here Are My Thoughts

The five new heroes offer a variety of playstyles that should appeal to a range of players across all three roles.

At Blizzard’s campus in Irvine, California, a week before Wednesday’s Overwatch Spotlight showcase, I sat down with other journalists from across the globe in a room packed with PCs to play the five new Overwatch heroes early. Well… to play most of them, as I tragically ran out of time before I got to play as Jetpack Cat in a full match. But I did get a feel for her in the practice range. 

A few caveats: I only played a single game or round as each of the other four playable characters, splitting a competitive Gibraltar game between the two new damage heroes. That’s not nearly enough time to fully understand the intricacies of their kits. And each of the games I played pitted the five new heroes against those same five heroes, so my observations about strengths and matchups are limited to a very particular team composition. 

Still, it was enough time for a few key takeaways. I’ve broken down my experience and initial analysis of each hero below. 

Jetpack Cat will appeal to creative players and people who enjoy ‘pure support’ gameplay

Jetpack Cat is real, and she’s the headliner among the newly released heroes. Although I didn’t get to take the jetpack for a spin in an actual match, her kit felt intuitive while also allowing plenty of room for creativity. Her primary fire shoots Biotic Pawjectiles that seemed to pump out notable damage and healing. 

Her kit-defining Lifeline ability drops a line that allies can interact with, allowing you to fly them around the map, offering lots of creative possibilities. Allies have to opt into the lift: «We’d rather this be a collaborative thing,» said Game Designer Scott Kennedy, referencing frustrations with Life Weaver’s ability to forcibly move teammates. 

But if your first question, like mine, was, «What about BOB?» Dawson confirmed that you can fly Ashe’s omnic butler around at your whim. (I like to imagine that BOB has a choice in the matter, he just always opts in.) Jetpack Cat’s regular abilities are a resource-limited boost ability and a purr that heals allies and knocks back enemies immediately around her.

As for the ultimate… look, you’re going to get memed on. You need to understand and accept that now. It’s OK. It already happened to me.

Activating your ultimate pulls out a laser pointer, and confirming with primary fire sends Jetpack Cat careening toward the laser and picking up the nearest enemy. It took playtesters approximately zero seconds to realize that you could boost forward before the ultimate, giving people almost no time to react before they get dragged away to their doom.

I do think Jetpack Cat has meaningful offensive capabilities, especially up close, where she can minimize the travel time of her projectiles or just boop people off the map with her purr. But her kit also feels like it will attract the type of player who just wants to pump healing into their team without handling the responsibility of being an aggressive threat. Her primary fire and purr ability can quickly burst-heal a tank from low health, and the combination of permanent flight with a meaningful speed boost allows the hero to heal teammates without having to directly confront enemies. 

Domina lets tank players lock down important angles and put out serious firepower

Domina was designed as a poke tank, competing with Sigma in compositions that aim to put out a lot of ranged damage from different angles and shoot down teams before they ever get close. She can do that with a beam weapon that has impressive range and deals extra damage on the last tick of each shot.  

She has a curved barrier she can deploy at range, allowing her to cut off fire from a particular angle or shield the enemy tank from healing. But her shield is curved, with square panels that can be destroyed individually. She can also push enemies back and stun them, or fire an explosive crystal that she detonates manually. Her ultimate ability sends out a wide projectile — any enemies hit by it are trapped in a barrier and take massive damage if they don’t break out before a brief delay. 

In the media playtest, a well-supported Domina was a menace. Her passive ability restores her shield health, and one of her perks activates passive healing when she deploys her barrier, which combine for meaningful survivability as long as she can keep her distance. Her boop ability stuns heroes who hit a wall, making her hard to chase down individually, and her primary fire felt very threatening, especially when landing headshots with its final burst of damage.

If you like Sigma’s general gameplay but not his double-projectile weapon, or if you prefer more proactive abilities, Domina might appeal to you. I think her more offensively tuned abilities will make her a little more vulnerable to being overwhelmed up close than Sigma, but also more reliable against flying or speedy enemies. She’ll also be fun if you enjoy the fantasy of Overwatch’s hardlight technology or just playing a swankier-than-thou villain. 

Mizuki rewards high-skill support players who want to be in the fray

Mizuki was the most complex hero I tried in the playtest. He heals an area around him, similar to Brigitte, but the amount he heals increases as he puts out more damage and healing. He was designed to be a support hero that allows or even forces you to play in different, more vulnerable spaces than other supports, who tend to prefer a little separation from the team, Associate Game Director Alec Dawson said in a group interview ahead of the Spotlight.

Mizuki’s primary weapon doesn’t heal allies, but it can critically hit enemies and bounce off surfaces. His alternate fire causes him to toss his hat, which ricochets among a few allies to heal them and Mizuki as it returns. His Binding Chain ability fires off a chain that briefly hinders the enemy. His Katashiro Return ability drops a small paper doll while giving Mizuki a small dash and increased movement speed, and he can reactivate the ability to return to the doll’s location. It’s a neat tool that can be used to play mind games with your enemies or just quickly retreat to safety. 

His ultimate, Kekkai Sanctuary, creates a cylindrical area to heal allies and absorb enemy projectiles. It’s not a huge burst of healing, and any weapons shot from inside the sanctuary don’t get absorbed, so it isn’t a «things in this circle can’t die» ultimate. But it is a powerful piece of protection against long-ranged threats and was effective against Emre’s ultimate in the playtest. 

Mizuki felt like the kind of hero that scales aggressively with familiarity and skill, meaning a bad Mizuki might be close to useless, and a good Mizuki will be a terror. Landing hinders and keeping up a high healing multiplier will be important, as will be timely hat tosses. His relatively low healing throughput but decent utility feels particularly threatening when supporting a damage hero on an angle — landing a hinder and extra damage will help secure kills, while his hat toss and passive healing will help them hold the angle longer. 

Anran is a fun, fiery flanker and should be a favorite for anyone who favors fast firefights

Anran will be playable tomorrow in a hero trial ahead of the Season 1 launch. She’s the sister of support hero Wuyang, and joins the new flanker subrole alongside damage heroes like Genji, Sombra and Tracer. Like them, Anran quickly moves around the map and attacks from unexpected angles. Her kit is built around inflicting the burning status, which she can further exploit with secondary fire that does additional damage to burning enemies. Fanning the flames also works on enemies burning from other sources, like Ashe’s Dynamite ability. 

Like most flankers, she has a movement ability and another ability that can be used more defensively. Her two-charge dash ability helps build up the burning status, and her Dancing Blaze ability makes her briefly invulnerable while damaging enemies in a small radius. 

Anran’s ultimate ability is perhaps the most unique part of her kit. She can use it offensively in battle to leap into the sky and release an explosion that damages and instantly burns enemies. Or, if Anran is killed while her ultimate is charged, she can use it to resurrect herself in a small explosion. I think it’ll generally be better to attack with her ultimate, but trading one-for-one on a flank and then using it to revive yourself also seems viable. 

Playing Anran was my favorite part of the playtest. It took me a few minutes to put together the flow of her kit, but once it clicked for me, I loved the fluid gameplay loop of getting in and dealing quick bursts of damage before getting out. While I struggled with the short range of her secondary fire and I consistently overestimated the range of her Dancing Blaze ability, her kit felt interesting and dynamic. I expect to play lots of Anran very soon. 

Emre is a lethal supersoldier with tactical gameplay and a terrifying ultimate

Emre is another damage hero who fits the soldier archetype, but unlike Soldier: 76, his kit features less running and more gunning. His primary fire is a hitscan, three-round burst rifle with remarkably little recoil. Aiming down sights doesn’t slow Emre’s movement speed, making him tricky to take down in an honest 1v1 at range.

One of Emre’s abilities pulls out a semiauto pistol that deals life-stealing explosive damage. He can also run faster and jump higher while the pistol is out. His other ability throws a grenade that will bounce once before detonating, allowing you to confirm kills around corners or chip away at an enemy’s health at the start of a skirmish — or just add a little height to your own jumps. His passive ability makes his health regeneration kick in sooner, with a 30 health burst when it starts.

Emre’s ultimate grants him the ability to fly as he pulls out a massive cannon to bombard enemies below him, firing light rounds constantly and pumping out larger blasts on a short cooldown. Those larger blasts are particularly devastating, especially to clusters of enemies or anyone trapped in a small space. 

Emre felt strong in the playtest, able to confirm kills at range by scoping in, while being very self-sufficient up close thanks to the life-stealing rounds on his pistol ability. His ultimate was the second-most-feared thing in the lobby (behind a certain feline screech), capable of wiping entire teams if they didn’t have an ultimate to respond with. Overall, Emre brought back memories of Halo glory days, chucking ‘nades and mowing down enemies with a battle rifle.

New heroes arrive just in time for Overwatch’s big, year-long narrative 

Overwatch has never released this many heroes at once. Even the launch of Overwatch 2 only brought us three new heroes — one from each role. It’s an exciting time for the game, with heroes released once per season as the game introduces a new, ongoing Reign of Talon narrative that each of the new heroes will tie into, on one side of the Overwatch versus Talon conflict or the other.

The new Season 1 kicks off Tuesday, Feb. 10, launching with all five of the heroes featured here. 

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Technologies

NASA Used AI to Drive Its Perseverance Mars Rover for the First Time

NASA used Anthropic’s Claude for an experiment in plotting the rover’s course, which the agency deemed successful.

Plotting a course for NASA’s Perseverance rover, 140 million miles away on Mars, is significantly more difficult than setting a driving route here on Earth, where we can punch an address into Google Maps and be on our way in seconds. The rover’s course is usually plotted by a team at NASA’s Jet Propulsion Lab to account for terrain, obstacles and potential hazards, lest the rover tip over or get damaged. 

For the first time, NASA’s JPL used AI to plot a course for Perseverance, and it seems to have worked out. 

The two demonstrations, which took place on Dec. 8 and 10, were plotted by Anthropic’s Claude AI models and double-checked by JPL to ensure that the AI didn’t accidentally drive the rover into a ditch. Perseverance drove just under 1,500 feet across the two drives with no documented issues. 

NASA took a similar approach with plotting the waypoints as it would with human operators. Claude was fed the same satellite imagery and data from NASA’s Mars Reconnaissance Orbiter that JPL scientists would use, and then asked to plot waypoints that Perseverance could handle safely. 

The resulting path was slightly modified by NASA and then shipped to Perseverance, which then drove the path autonomously. 

«This demonstration shows how far our capabilities have advanced and broadens how we will explore other worlds,» said NASA Administrator Jared Isaacman. «Autonomous technologies like this can help missions to operate more efficiently, respond to challenging terrain and increase science return as distance from Earth grows. It’s a strong example of teams applying new technology carefully and responsibly in real operations.»

You can watch the Dec. 10 drive on NASA’s YouTube channel, which has been condensed into a 52-second video.

A more efficient way to do it

While AI is largely known as a provider of slop, which has been blamed for rapidly degrading people’s internet experience, it can be useful in some scientific pursuits. It takes time to parse years of imagery and data, plot the Perseverance waypoints, and then execute them. 

Per NASA, waypoints are usually set no more than 330 feet apart, which means Perseverance is exploring the red planet one football field at a time. Take its epic climb out of the Jezero Crater in 2024. The journey took Perseverance 3.5 months and, all told, the rover climbed a total of 1,640 vertical feet. As of December 2025, the rover has driven a total of just 25 miles in roughly four years.

The goal, according to JPL space roboticist Vandi Verma, is to let Perseverance (and other Mars rovers) travel much farther while «minimizing operator workload.» 

Verma also notes that AI could be used to flag interesting features on the planet, saving the human science teams time by eliminating the need to manually check «huge volumes of rover images.»

«This demonstration shows how far our capabilities have advanced and broadens how we will explore other worlds,» said Isaacman. «Autonomous technologies like this can help missions to operate more efficiently, respond to challenging terrain and increase science return as distance from Earth grows. It’s a strong example of teams applying new technology carefully and responsibly in real operations.»

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