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ARC Raiders Hands-On Preview: An Extraction Shooter Built for a More Casual Audience

A frantic fight against man and machine, ARC Raiders separates itself from the usual genre fare.

It’s easy to be skeptical about a new extraction shooter in 2025. Escape From Tarkov has locked down the genre in its perpetual closed beta status since 2017, and experimental competitors like The Cycle: Frontier have come and gone in the meantime. That’s not to mention the fact that Bungie’s Marathon is coming out this year, a looming shadow over this hard-core gaming genre.

But Embark Studios’ ARC Raiders is surprisingly accessible to more casual players, and I can see it carving out its own niche within the space. During a 3-hour online preview event where media members were able to get hands-on experience with solo and squad play in the latest beta build, I got a feel for how each run plays out: sneaking around for loot, hiding from or dispatching robot enemies and engaging other players in combat in a mad dash to the remaining exits on the map.

The world of ARC Raiders is perhaps the biggest draw — humanity is overrun by an onslaught of the ARC, a fleet of different mechanized enemies that routinely fall from space. The last remnants of mankind live in the underground city of Speranza, struggling through life and waiting to reclaim the world.

In the meantime, someone has to make the trip up through the tubes to grab crucial supplies left on the surface for the movers and shakers down below. That’s where the raiders come in. Players step into the role of one of a ragtag gang of mercenaries that navigate the arid-but-not-desolate post-post-apocalypse for profit and glory and who are just as likely to gun down the ARC as they are their fellow man to heist a score and bring it back below the surface.

The goals and main progression systems of ARC Raiders are very similar to other extraction shooters in this sense. Whether I was tackling questlines for the vendors in Speranza or building and upgrading workbenches to expand my arsenal, my purpose in each run was to find specific loot (or kill specific bots) to strengthen my character. A persistent skill tree with nodes that increase vitality, mobility and looting speed ensured that I felt like I was getting stronger even when I didn’t make it back underground.

It seems like the end goal is to build up an arsenal strong enough to challenge hulking robotic behemoths — like the ARC Queen seen in the photo above — that are designed as a sort of raid boss that multiple players will need to work together to take down. Even still, there’s a lot to enjoy here for players who never reach this endgame. Unlike my experience with Escape From Tarkov and The Cycle: Frontier, I never had a dull run during my time with ARC Raiders.

High-speed action, changing map conditions and emergent narratives make each run feel unique

Extraction shooters usually encourage slow, methodical gameplay — when you can lose everything in seconds, you carefully calculate every move.

This is less so the case in ARC Raiders. It’s a game where you can crouch, but you can’t go prone, suggesting more of an active play style than hiding for prolonged minutes to avoid making a sound. Instead, you’re encouraged to dodge roll out of danger and take ziplines up and down buildings. Runs are far more entertaining because everyone is constantly being pushed into high-speed player-versus-player-versus-enemy action.

The preview started us in solo runs, bringing in little equipment and setting us loose on each other as we crept in from the edges of the map. From the get-go, I was thrust into combat — the first location I looted in my time with ARC Raiders was a medical facility on the outskirts of a dam. This map has the most flora and color of the three we got to try, and it seems as though it offers the most beginner-friendly experience.

As I rifled through drawers to find fabric, bandages and adrenaline shots, I heard footsteps thudding up the stairway behind me — the game has very strong sound design, and it’ll often clue you into threats before you ever see anything. Footsteps might even be a little too loud in the current build, as you can suss out where someone is crouch-walking if you’re keyed in on a nearby player.

I took up a position behind a computer console, making sure none of my extremities were exposed while preparing an ambush. A flashlight shone across the threshold, scanning the room — a raider clad in black strode in cautiously. I popped out of cover and peppered him with gunfire, but as my bullets struck my opponent, blue sparks emitted from his body. His shield protected him from the brunt of my initial volley, and I began to panic as my magazine ran dry.

Suddenly, alarms blared and the building whirred to life. Our brief exchange had activated the building’s security protocols, and a spherical ARC robot rolled out of a hole in the wall. Flamethrowers extended from pods on its sides, and the new threat lit up the room with wicked plumes of fire as I hightailed it out of there.

When I reached the other side of the building, I held rank in a corner and listened for movement. Thirty seconds passed, then a minute, and I knew I couldn’t stay in one place any longer. Creeping back to where I once fought my fellow man, a low electric thrum indicated that it was a machine that won the day.

I dumped my magazine into the bot, sending it backward into a wall as circuitry and debris exploded from its metal husk. The physics engine is working overtime in ARC Raiders, and every shot that connects with an ARC enemy is rewarded with satisfying mechanical spasms and crunching machinery.

It was only as the death sphere stopped moving and I closed the distance toward it that I found the body of my human opponent, who had been set aflame as I made my escape. He had been roasted mid-retreat, attempting to backtrack to the building’s entrance. I grabbed everything I could carry before setting off toward the dam.

Every run I embarked on built a different tale, with many ending in tragedy like this one. There were other adventures, though, that coalesced in spontaneous camaraderie.

During one run in the spaceport map, I made contact with two other solo raiders over proximity voice chat, joining them on their scavenging spree. We found a weapons crate and divvied up the loot.

I passed a rifle and crafting materials to my newfound teammates, and in return, they handed me a rare horizontal grip for my submachine gun. At any point, we could have turned on each other and turned the affair into a proper bloodbath, but we chose to work together for the best chance to escape with our spoils.

In another run, a sandstorm obscured my vision, so I waited until someone opened up the extraction tube to run up and gun them down. It was difficult to assess the threat level of my surroundings, so I decided to cut someone else’s escape short by mere seconds.

The encounter weakened me, and a sniper’s shot tore me asunder moments later — yet I was able to crawl to the console and extract before my bleedout timer ran out, saving my precious loot in the 11th hour of the match.

These are pulse-pounding moments that define extraction shooters for many players, and it’s what makes the high-stakes gameplay feel so rewarding.

Squad gameplay is just as riveting — I spent an hour navigating the arid alleyways of ARC Raiders’ Buried City with Paul Greveson, a technical artist from Embark Studios, and CNET’s very own David Lumb. As we negotiated a deserted highway overpass and tight urban corridors, it became clear that careful coordination is the key to success in ARC Raiders.

We looted and shared crafting materials that were required for our questlines back home, and watched each other’s backs as the ARC presence increased across the map. At one point, we had 90 seconds to reach a train station before we lost our only path back to Speranza (extraction zones are only available for limited times from the start of the match, and some shutter sooner than others). As we descended the zipline below ground, a large flying ARC unit — the Snitch — spotted me and called nearby gun-toting Wasps to our location.

They descended into the sinkhole, and my team had to fight aerial units in dark, cramped tunnels before we could escape. For an extraction shooter, it was an intensely cinematic moment — it was a peak of urban warfare that reminded me of The Division in many ways.

In other games like Escape From Tarkov, the downtime between these encounters is excruciatingly long — I can set out on multiple scavenger runs in a row without a moment that defines my gameplay session. In ARC Raiders, I feel like something important and exciting happens in every run.

Even though losing your items when dying midway through a run sucks, giving folks these epic stories to chase every time they set out into the world is the secret sauce for retaining players in an extraction shooter — and I think it’s where ARC Raiders stands head and shoulders above the competition. The game even lets you relive your greatest hits after every run, showing off a detailed map with all the places you looted, the ARC enemies you destroyed and the raiders you wounded (or who wounded you).

Even when you’re losing items, you’re discovering and sharing emergent narratives with the other raiders around you. That is what makes every run feel like time well spent.

ARC Raiders eschews common extraction shooter trappings to embrace a wider playerbase

Speed is key to attracting more gamers, and ARC Raiders seems to have stumbled upon a winning formula. Running and gunning feels just as valuable as perching in a sniper’s nest and watching out for unsuspecting raiders, and I was never taken out in a single shot so long as I had a shield equipped.

Even when I was caught off-guard, every engagement I had with another player felt fair — that’s important when your entire inventory of loot is on the line, and I suspect that this higher feeling of player agency will be a massive draw for players who have been turned away by similar games.

Player parity and fairness seems to be one of the core pillars of ARC Raiders’ design, which is unusual for an extraction shooter. Embark Studios is creating a game that seemingly respects your time, even when you don’t make it back to Speranza alive — and if you don’t play the game for hours each week.

In similar extraction shooter games, hardcore players are able to pull ahead early, assembling high-tier armor that low-tier weapons can’t penetrate. They camouflage themselves and wait in corners for half an hour to obliterate any unsuspecting players who wander into the wrong room. Then, they rifle through their belongings and extract the goods.

ARC Raiders disincentivizes this behavior in several ways. The third-person camera view and enhanced mobility mean that a corner camper doesn’t have an inherent advantage in a fight, and there don’t seem to be any pieces of armor that small arms can’t pierce. Equippable shields merely offer different health bar extensions, which will help veterans fare better in combat but won’t outright determine how a fight plays out.

Higher-caliber weapons still serve a purpose, though, since you’ll need certain bullet penetration to take out the roaming ARC robots. There were runs where I avoided the quad-rotor flying Wasp drones and only fought tiny pests like the insectoid Ticks because I was carrying only weapons that used light ammunition.

There are tangible benefits to accumulating a bigger arsenal that make continuing to dive into the world of ARC Raiders feel extremely rewarding, and I ended up eager to play “just one more run” as I discovered how to deal with new challenges.

One of the biggest changes from other extraction shooters will also be a boon to the more casual playerbase: Your progression will stay intact over the game’s lifespan, as Embark Studios doesn’t currently plan to periodically wipe players’ stashed loot. The studio told me that it’s working on several other options to prevent the balance of power from skewing too hard toward endgame players hoarding the highest-tier equipment, but ARC Raiders players seemingly won’t have to worry about losing their hard-earned loot — unless they’re eliminated on the field.

When you’re dealing with a player-versus-player experience, there are variables outside of the core gameplay systems to worry about, too. For one, there’s the inherent lack of balance between squad and solo play. The preview event was structured so that there were designated times for both playing alone and in a three-person squad, but this obviously won’t be the case when the game launches.

Embark Studios plans to primarily limit matchmaking so that lobbies separate solo and squad players, but I was told that solo players could end up in squad player lobbies to ensure good matchmaking times in low population areas or during off-peak hours. It doesn’t feel great to run into a coordinated squad and lose all of your items when you’re by yourself, which could become a thorny issue for players in certain regions.

Other extraction shooters have struggled with cheating problems — rampant cheating played a large role in the death of The Cycle: Frontier and it’s still a massive problem in Escape From Tarkov. When you’ve invested 20 to 30 minutes on a run, it’s demoralizing to get wiped by someone using wallhacks to unload on you before you’d ever have a chance to react.

ARC Raiders has a very fair and generous extraction shooter gameplay loop, but post-launch success will also be measured by Embark Studios’ ability to quash a potential cheating epidemic before it begins. For now, the game is shaping up to be an interesting entry into the extraction shooter genre: With no-risk alternatives like free loadout options and ways to loot and extract without fighting, ARC Raiders welcomes even casual players to brave the threats above ground and reap the rewards.

ARC Raiders is set to launch on PC, PlayStation 5 and Xbox Series X/S, though we don’t yet have price or release date information for the game, nor details on its monetization strategy.

Technologies

AI may change the price of your Big Mac and groceries — what this means for shoppers

As retailers turn to AI tools to streamline operations, experts warn that collecting more detailed consumer data increases the risk of personalized pricing.

Fast-food giants and supermarkets are rolling out a range of AI tools that could affect the prices shoppers pay, but experts warn the spread of data-driven tools could make personalized pricing easier to deploy.

Just this week, a federal antitrust lawsuit filed against McDonald’s

McDonald’s has denied that it’s using AI to determine what individual customers are willing to pay and said it provides its franchisees with “tools, resources, research and recommendations to help them make informed decisions.”

Even so, food businesses globally are increasingly digitizing operations with AI. Earlier this year, American grocery chain Kroger

Meanwhile, electronic shelf labels (ESLs), which display the price of items in store on digital screens, are becoming increasingly popular at supermarkets like Kroger, Amazon

The technology is also gaining traction among U.K. supermarkets such as Tesco

CNBC reached out to Amazon Fresh, Whole Foods, Tesco, Morrisons, Asda and Revolut for comment on the use of AI but didn’t immediately hear back.

As AI use becomes normalized among retailers, experts warn that this could lead to more dynamic pricing, which refers to frequent, rapid real-time changes in prices that could dramatically affect shoppers’ experiences.

“Dynamic pricing means changing prices in response to changing market conditions, such as demand, timing, capacity or competitors’ prices,” Miroslava Marinova, a senior lecturer of commercial law at the University of East London, told CNBC. “It is not new. Airlines, hotels, and ride-hailing services have used it for years.”

Bank of England economists Clare Lombardelli and Rupal Patel said in April that more sophisticated technology is leading to prices changing more frequently and also becoming more individualized, which could see more firms charging “as close to the maximum price a consumer is willing to pay for a good or service,” which they defined as “perfect price discrimination.”

These conditions could make it harder for statisticians to “measure and interpret” month-to-month inflation data, as the consumer price index is based on a representative sample of prices for shoppers.

“That works well when prices mostly move slowly and uniformly. But when prices shift continually – and differently for each shopper – the idea of a ‘representative’ price becomes strained,” the BOE economists added.

AI collects more consumer data

While dynamic pricing has been in play for a long time, the BOE economists and Marinova noted that AI tools such as ESLs and facial recognition checkout are changing the amount of information that companies can collect on consumers, from transaction histories to browsing behavior, location, and purchasing patterns.

On Wednesday, U.K. supermarket chain Sainsbury’s released “SmartLists,” an AI feature that helps customers create shopping lists and find products just by uploading pictures of what they need or by typing out meal ideas.

“This is also why the traditional distinction between dynamic and personalised pricing is becoming less clear in practice,” Marinova explained. “Dynamic pricing responds primarily to market conditions, whereas personalised pricing uses information about the consumer to estimate willingness to pay.”

As companies use both pricing systems, it raises questions around whether customer information is being used to determine the prices consumers see.

“As retailers combine market-level information with increasingly detailed consumer data, the boundary between dynamic and personalised pricing becomes thinner,” Marinova added.

Walmart and Kroger have publicly insisted in recent years that they do not use dynamic or surge pricing to set individualized prices for customers, but have instead used tools to streamline operations.

Several U.S. states are moving to curb data-driven pricing. New York requires most businesses using customers’ personal data to set prices to disclose it clearly. Maryland has restricted food retailers and delivery services from using personalised, data-driven pricing to charge higher prices for certain food, while New Jersey and Connecticut have enacted measures targeting “surveillance pricing.”

Consumer choice compromised

Dynamic and personalized pricing are not automatically bad for shoppers, Marinova said, explaining that it can discount items for some consumers, making some products and services more accessible.

However, the risk of individualized pricing is that consumers are no longer aware of whether the price they’re getting reflects general market conditions or if it’s been influenced by information about their own behavior.

“That makes it much harder to compare prices and to know whether another consumer is being offered a different price for the same product,” she said. “If consumers cannot understand why they received a particular price, cannot compare it with prices offered to others, and cannot effectively switch to another supplier, the normal disciplining effect of consumer choice becomes weaker.”

The BOE economists added that an additional challenge is that personalized pricing “splinters the consumer experience,” which means households will face increasingly different inflation rates.

“And when prices differ for the same thing, inflation becomes even more personalised – and aggregate measures may no longer reflect households’ experience,” they said.

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Technologies

After France, is Italy next? Goldman Sachs flags bond risks as Rome’s deficit widens

Goldman Sachs says Italy’s higher 2027-28 deficit targets, rising yields and election uncertainty could weaken its debt outlook.

French debt turmoil has thrust Europe’s fiscal pressures into sharp focus in recent weeks, but investors’ attention is quickly turning to Italy amid contentious new government spending plans.

The Italian government will next week present a budget encompassing recently approved allocations to defense and energy, which are set to widen the country’s deficit over the next two years and put Italy’s debt-to-GDP ratio on track to become the highest in Europe, according to analysts at Goldman Sachs.

Filippo Taddei, senior European economist at Goldman, said the changes could heap further pressure on Italian government bonds ahead of next year’s general election.

On Oct. 2, Prime Minister Giorgia Meloni’s center-right government approved an extra 28 billion euros ($31 billion) in borrowing over the next two years for defense and energy spending. Although scaled back, the spending plans have raised Italy’s 2027 deficit target to 3.4% of GDP, and its 2028 target to 3.2%. That’s up from earlier April projections of 2.8% and 2.5%, respectively, and above Goldman forecasts.

The measures — which are split evenly between defense and energy, with each worth about 0.3% of GDP per year in 2027 and 2028 — come amid rising investor jitters over runaway government borrowing across the continent.

French bond woes

Yields on French government bonds have surged to multiyear highs in recent days, as the country’s mounting debt crisis fuels wider concerns about Europe’s strained public finances.

France’s benchmark 10-year OAT

Taddei said Italy’s fiscal risk premia could rise ahead of the country’s next general election, due no later than December 22, 2027, on the back of the widening deficit.

A close-run election could leave little scope for fiscal consolidation, as parties on both the right and left look to “add spending-supportive partners” to build viable coalitions, he explained.

“Looser fiscal policy, tighter financial conditions and a close electoral race appear poised to weaken the debt outlook after four years of fiscal consolidation,” he said in a note Thursday.

‘Significant upward surprise’

Italian lawmakers voted Thursday to overhaul the country’s electoral process, switching from a hybrid model to a more proportional system. Meloni’s right-wing coalition says the change will lead to more stable governments and avoid chaotic post-election dealmaking.

But left-leaning opponents said the changes are designed to help Meloni cling to power.

Meloni’s administration — which will deliver its final pre-election budget next week — has been praised for lowering the deficit, which reached 3.1% in 2025.

Bond markets, in turn, have rewarded the country’s new-found political stability, with Meloni recently becoming the longest-serving Italian leader since the World War II.

The spending hikes comply with the EU’s National Escape Clause, which permits member states temporary budget flexibility on defense and energy investments to address shocks caused by Russia’s war in Ukraine and the Middle East conflict.

Still, Taddei said the new deficit targets are a “significant upward surprise”.

“We find that higher fiscal deficits, in addition to rising yields, look set to put the debt-to-GDP ratio on an upward path until 2028, before stabilizing around 137% — the highest in Europe by then,” Taddei noted.

“Higher yields provide a key challenge in the current environment, and we find that a structural shift to 10-year yields higher than 4% would likely set Italy’s debt-to-GDP ratio on an increasing path beyond that.”

‘Difficult fiscal decisions’

Konstantin Veit, portfolio manager at PIMCO, said the recent selloff in global bond yields has renewed the focus on countries with relatively weaker fundamentals.

Veit noted that while French government bonds are widely held by overseas investors — leaving them more exposed to negative news flow — Italian sovereign debt, in contrast, is mainly in domestic hands, which is typically “a stabilizing factor.”

“While Italy has higher debt, it has a stronger primary balance, a relatively favorable trajectory, political stability and a history of making the necessary adjustments,” Veit said.

Compared to France, Italy overall seems in a “relatively better place” at this stage, he added, with “stronger fundamentals, a more straightforward political configuration, and a track record of taking difficult fiscal decisions.”

But investors are already zeroing in on opportunities in Italian debt.

Reinout De Bock, head of European rates strategy at UBS Investment Bank, recently unveiled a short position in Italian BTPs, wagering that Italian debt could emerge as the next weak link in European sovereign debt.

“I think Italy maybe will catch up, and people will get more concerned about Italy as well at these higher yields, despite a lot of reforms that have been done in Italy,” de Bock told CNBC’s “Squawk Box Europe.”

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Technologies

Microsoft’s Nadella says AI needs an ‘emergency brake’ that humans control

Nadella joined other tech moguls and researchers in calling for stronger safeguards and, in some cases, for the pacing of frontier development.

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