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Samsung and Google Combine Forces in New Mixed Reality Partnership

Here’s what we think this new tech will bring.

This story is part of Samsung Event, CNET’s collection of news, tips and advice around Samsung’s most popular products.

Samsung made a lot of impressive announcements during its Galaxy S23 launch event last week. But an out-of-the-blue partnership with Qualcomm and Google on an upcoming mixed-reality platform certainly caught fans off guard. The new «XR» technology is an umbrella term for the intersection of AR, VR and mixed reality, or MR.

In a year that’ll see a new PlayStation VR headset, a new HTC Vive VR headset, a new Meta VR headset and likely a first-ever Apple VR headset, how will this Samsung product (or products) end up changing the game, and when could it arrive?

Samsung’s on-stage announcement was incredibly vague, with Google’s Hiroshi Lockheimer, head of Android, and Qualcomm CEO Cristiano Amon promising new hardware and software that’ll bring new experiences. But Samsung’s and Google’s histories in VR (and AR), along with Qualcomm’s major presence in the field, can point to some answers. So, too, can the last major Google and Samsung partnership two years ago, on smartwatches.

In 2021, Google’s partnership with Samsung began a rethinking of its smartwatch lineup, which also led to a Pixel Watch last fall. It’s likely that this new Samsung-Google-Qualcomm partnership could play out in a similar way in AR and VR. In this instance, though, both Google and Samsung will be making long-overdue returns to the VR/AR spaces they’ve both stepped away from for several years.

Here’s why Samsung and Google entering the field makes sense, and is even sorely needed.

VR and AR needs to work with phones again

VR goggles used to work with phones, half a decade ago. Back in the days of the Samsung Gear VR and Google’s Daydream View, you’d drop a phone into a cheap set of goggles that would use the device as a VR screen. It was a fun novelty back then, and greatly expanded access, but also had its limits. In 2023, oddly, VR headsets barely work with phones at all.

It’s annoying because most of us live our lives on our phones. VR, meanwhile, tends to stand alone. The Meta Quest 2 has slowly developed hooks into phones via its pairing app, but doesn’t have nearly enough cross-device intelligence.

Qualcomm has been trying to solve this idea already on its own. Via an early wave of AR glasses and certain Android phones, the company has been developing tools to bridge apps and experiences, and also have glasses directly connected to phones.

That’s a lot easier to do with official Android support. Google would enable that, and this Samsung-Qualcomm-Google partnership seems like a key to exploring how that would work with new VR headsets, or AR glasses, or both.

Right now, VR is the future. Then, AR

No one’s perfected AR glasses yet, although the hardware pieces are slowly coming together. In the meantime, standalone VR headsets using built-in cameras to show «passthrough» video of the real world, with virtual reality experiences overlaid, is the fastest solution to AR. It’s also called «mixed reality,» and it’s what the Meta Quest Pro does in some apps. Apple’s upcoming mixed reality headset should work the same way. HTC’s Vive XR Elite coming this February? Same thing.

I’d expect Samsung and Google to start with developing a similar lightweight VR headset with mixed reality features first, using similar Qualcomm chips as other hardware (or a next-gen chipset). After that, AR glasses.

Qualcomm has already promised a new generation of low-power wireless AR glasses that will work with next-gen phones over the next three years, using a new AR2 Gen 1 chipset announced last fall. Samsung’s Google partnership might also involve exploring how to build phones and glasses that could work together in the years to come.

Google’s already dipping its toes into assistive AR glasses research, and has a decade of experience in AR and VR before that. Samsung has all of its experience with the Gear VR and working with Oculus. Between the two, along with Qualcomm, it seems like there’s plenty of team wisdom.

A new OS (think smartwatches)

Evolving Android into a new software experience for VR and AR is the biggest challenge and opportunity, and it would make a ton of sense for Samsung to lean on Google here. VR headsets of the last five years have tried to go it alone with dedicated app stores, much like the Meta Quest. But the whole spirit of the idea of «the metaverse» is cross-device compatibility. And, in theory, easy app support.

Samsung shifted strategy on its watches by adopting Google’s WearOS as part of a partnership announced two years ago, aiming to bring Samsung’s watches closer to Google’s Android OS. But Samsung also helped Google think about higher-end health and hardware features to advance its aging smartwatch lineup. Which brings us to…

A road to Pixel hardware?

At some point, you’d imagine, Google will try to make its own AR/VR hardware again. The team behind Google’s Daydream, led by Clay Bavor, has shifted focus into Google Labs, working on more experimental projects like Project Starline (and those research-based assistive AR glasses).

It seems highly likely that the road to Google’s future XR hardware will run through Samsung in much the same way as smartwatches ahead of the Pixel Watch. The Galaxy Watch 4 became the first experiment in Wear OS 3, and then Google entered the waters over a year later with a Fitbit-infused Pixel Watch.

AR and VR headsets are significantly more complicated. Maybe Google waits a bit longer on a Pixel device. Maybe, as both Google’s Lockheimer and Qualcomm’s Amon seemed to suggest, there will be a variety of forms and possibilities, including some that aren’t headsets at all. Remember: Google’s idea of «ambient computing» involves immersive tech from every angle, including stuff that isn’t worn.

What year will this emerge?

That’s the hard question here. It seems likely that Google will dive into this partnership more at its I/O developer conference that usually happens in May, which would be right before Apple would likely go over its VR headset at WWDC. We haven’t seen any hint of any actual hardware yet. It’s not impossible that a standalone VR headset in the spirit of the Meta Quest could materialize sometime sooner than later, but it would be a huge surprise if anything arrived in 2023.

When Samsung and Google announced the Wear OS 3 partnership in 2021, it came with a teaser photo of the watch itself and a promise of hardware by year’s end. No such statements were made or shown this time and 2024 would seem like the earliest likely launch date.

And at any rate, 2023 is looking like a turbulent year for the greater XR world. While plenty of VR hardware is coming, it’s unclear who can actually afford it. For Samsung and Google, the best bet might be to wait out this crowded year and figure out how to make improved, possibly more affordable hardware in 2024.

Technologies

Onimusha Way of the Sword Hands-On: Back to the Demon-Killing Samurai Grind

Capcom’s triumphant return to the Onimusha franchise felt pretty rote in a short demo — until the outstanding boss fight.

It’s been 19 years since Capcom released another game progressing the story of its samurai action horror franchise, Onimusha — but in 2026, Onimusha: Way of the Sword will arrive as the next game in the series. Ahead of Gamescom, Capcom gave US media a preview of the game with a short 15-minute demo, a mere taste to show us where the next game is going in the two decades since the last mainline Onimusha.

Onimusha: Way of the Sword continues the franchise’s tradition of basing characters on historic figures and then having them fight demons. Players take on the role of Miyamoto Musashi — one of the most famous swordsmen in Japanese history — tasked with destroying the Genma, an army of demons plaguing the land. You’ll hack, you’ll slash, you’ll parry, you’ll kick ass.

The Onimusha games have always been something of an arcade hack-and-slash with parrying mechanics, a novelty when the series debuted in the early 2000s, but which other games have adopted in the decades since. Period samurai games have been in vogue in recent years, from 2019’s Sekiro: Shadows Die Twice to 2020’s Ghost of Tsushima (and Ghost of Yotei releasing soon) to this year’s Assassin’s Creed: Shadows. 

While my demo with Onimusha: Way of the Sword was brief, it seems like Capcom has resisted mimicking the stealth and hyper-mobility of those more modern samurai games and preserved the idiosyncrasies of the originals. Musashi receives the power of the Oni gauntlet, through which he can absorb orbs of the hordes of demons he slays — and no, you still can’t jump.

Most of the modernizations to Onimusha: Way of the Sword is through the parry system, which has four different ways to deflect enemy attacks, presuming you time it correctly. Yet it’s still a game about cutting apart demons with your sword in frankly brutal fashion, depleting their block meter to get in a final slash that will frequently slice them in half in a gruesomely satisfying fashion. 

A short slice of Onimusha: Way of the Sword

The demo opened up with the player as Musashi walking down a forest path to get to a temple, passing fleeing villagers and sword-wielding demon soldiers pursuing them. Killing them was easy — the game was on the Action difficulty (with an even easier Story difficulty if I wanted), and even with my middling Sekiro and Elden Ring skills, it was a breeze, so I’m hoping for a tougher option when the game releases.

A dark fog gathered around the temple, which Musashi called Malice, which sounds like a concentration of demonic presence (but what do I know). As I approach the temple gates, the Oni gauntlet, the soul-gathering demon armor piece that’s iconic to the franchise, speaks to Musashi. When he moves to touch a glowing orb, ghostly memories of villagers march into the temple. To enter myself, I had to use Oni Vision — basically a Batman-style detective sight — to find the right spiritual binding to cut.

Naturally, more demon soldiers await me in the temple, giving me a chance to use my special weapons — a pair of twin blades I can summon when I’ve revved up enough energy in the Oni Power Gauge using my regular sword. Presumably, I’ll get to use a variety of magical arms this way in the full game, but it does seem like most of the combat will be using my trusty katana (and a lot of parrying). 

I finally entered the main sanctuary of the temple overlooking the valley below, which had another ghostly memory for me to watch — recalling the corrupting Malice convincing elderly villagers to toss their children into the abyss. Grim stuff. But I was quickly shaken out of my reverie by an old friend of Musashi’s who greeted him with a blade. There’s some unspoken history between your legendary swordsman and the seemingly unhinged newcomer (named Sasaki Ganryu), but he’s got an Oni Gauntlet too, and a desire to cut you down.

Unlike the fodder I’d fought before, Ganryu as a boss was a satisfying and lengthy fight, requiring plenty of counters and measured attacks to break your opponent’s stance. When you do, you’re given a choice of where to land your critical hit — in the boss’s body for extra damage, or in his Oni Gauntlet to get more orb currency. 

While you have some healing items to use normally, I couldn’t apply them during the boss battle — but successive attacks will make healing orbs pop out, rewarding precise play while forgiving missteps. It’s a promising alternative to other punishing slash-and-parry games, like FromSoftware’s Souls titles and their imitators. 

With the boss defeated, the demo ended, and thus our first look at a brand-new Onimusha game in two decades. While Onimusha: Way of the Sword comes in the wake of several other action games set in historical Japan, Capcom’s contribution has the arcade feel and brutality, combined with demonic mystery, that could set it apart from more grounded and realistic samurai simulators.

Onimusha: Way of the Sword is coming out in 2026.

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Technologies

Why Wait for the Pixel 10 Pro Fold When You Can Grab the Pixel 9 Pro Fold for $700 Off?

This sleek and stunning large-screen foldable is just $1,099 at Best Buy — the all-time lowest price I’ve seen.

I don’t know about you, but I’m eagerly awaiting news of Google’s new Pixel 10 phones today at its Made by Google event, including the expected Pixel 10 Pro Fold. But while we all wait, there are still plenty of good deals to be had on what’s about to be the last-gen of Pixel phones. They’re still excellent devices too, so if you’re looking for a new phone while saving some money, this could be the best way to do that.

Best Buy has a deal available right now that’ll get you the excellent Pixel 9 Pro Fold for a new-low price of just $1,099. This is the lowest I’ve ever seen the device with no strings attached. If you are looking to sign up with a carrier too though, you can save an extra $100 on it by doing so as you buy it.

In our review of the Pixel 9 Pro Fold, mobile expert Lisa Eadicicco said the device is «more polished and practical» in terms of design than its predecessor, feeling like «a big leap» forward. As well as the improved physical form, she praised its larger screens and the substantial seven-year software update commitment Google has made for this model. One major issue was the price, but this massive $700 discount goes a long way toward addressing that.

Hey, did you know? CNET Deals texts are free, easy and save you money.

This 2024 foldable features a durable 6.3-inch Corning Gorilla Glass Victus 2 cover screen and a stunning 8-inch Super Actua Flex interior display. You can even run two apps side-by-side, making it great for multitasking. On the inside, the basic model comes with 256GB of storage and 16GB of RAM, and is equipped with Google’s advanced G4 Tensor chip. All of this in a phone that weighs in at just 9.1 ounces and is just 0.2 inches thick when open (or 0.4 inches when closed).

Why this deal matters

Google’s foldable phone is the most expensive in the lineup, meaning tech fans have to pay a premium to get one. With this deal, the price is cut substantially, dropping it down to a new record-low. The price reduction here makes this one of the best Google Pixel deals around for anyone not looking to trade an old phone in or get a new line. It’s a solid discount.

Just don’t forget that we’re expecting Google to release the Pixel 10 Pro Fold alongside its other devices at an event today.

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Technologies

Verizon’s Simple Mobile and Total Wireless Plans Expand International Features

If you frequently call or visit countries outside the US, these prepaid phone plan improvements could help your travel budget.

Travel patterns are changing, with more people in the US venturing outside the country and needing to stay connected. To accommodate this surge, Verizon is boosting the international options in its prepaid Simple Mobile and Total Wireless phone brands starting Aug. 28.

Most phone plans include options to call and text people in Canada and Mexico, along with some roaming options for US travelers. Depending on the plan, those options are extended to many other countries around the globe. But you often end up paying for a more expensive plan than you need in order to get the travel benefits.

Now, the Simple Mobile and Total Wireless brands are expanding their international options and increasing data allotments so you can travel using the plan you carry every day without the stress of finding local coverage.

See also: Make sure you have a good phone for traveling.

Simple Mobile changes

The Simple Mobile prepaid plans include an allotment of high-speed data before downshifting to slower unlimited data. Be sure to check the details for specific countries on the site. Here’s how they break down:

  • The $25 Unlimited plan includes 15GB of high-speed data (up from 3GB) and unlimited calling to more than 100 countries.

  • The $30 Unlimited plan includes 20GB of high-speed data (up from 5GB) and unlimited calling to more than 125 countries (up from 100 countries).

  • The $40 Unlimited plan includes 30GB of high-speed data (up from 15GB) and unlimited calling to more than 125 countries (up from 100 countries).

  • The $50 Unlimited World plan, formerly named the Truly Unlimited plan, includes unlimited high-speed data and unlimited calling to more than 200 countries (a doubling of the number of countries from before).

  • The $60 Unlimited World Plus plan, formerly the Truly Unlimited Plus plan, includes unlimited access to Verizon’s fastest network, 5G Ultra Wideband (where available) and unlimited high-speed data. It also doubles the number of countries with unlimited calling to over 200, and offers international roaming in more than 140 countries.

Total Wireless Plans

The top two Total Wireless plans, Total 5G Unlimited ($50 a month) and Total 5G Unlimited Plus ($60 a month), feature unlimited high-speed data, including 5G Ultra Wideband speeds.

As of Aug. 28, roaming coverage for those plans doubles to more than 30 countries and international calling to 180 countries.

The Total Base 5G Unlimited plan stays the same with unlimited high-speed data (but not 5G Ultra Wideband), international calling to more than 85 countries and texting to over 200 destinations and roaming in Canada and Mexico.

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