Technologies
Samsung and Google Combine Forces in New Mixed Reality Partnership
Here’s what we think this new tech will bring.
This story is part of Samsung Event, CNET’s collection of news, tips and advice around Samsung’s most popular products.
Samsung made a lot of impressive announcements during its Galaxy S23 launch event last week. But an out-of-the-blue partnership with Qualcomm and Google on an upcoming mixed-reality platform certainly caught fans off guard. The new «XR» technology is an umbrella term for the intersection of AR, VR and mixed reality, or MR.
In a year that’ll see a new PlayStation VR headset, a new HTC Vive VR headset, a new Meta VR headset and likely a first-ever Apple VR headset, how will this Samsung product (or products) end up changing the game, and when could it arrive?
Samsung’s on-stage announcement was incredibly vague, with Google’s Hiroshi Lockheimer, head of Android, and Qualcomm CEO Cristiano Amon promising new hardware and software that’ll bring new experiences. But Samsung’s and Google’s histories in VR (and AR), along with Qualcomm’s major presence in the field, can point to some answers. So, too, can the last major Google and Samsung partnership two years ago, on smartwatches.
In 2021, Google’s partnership with Samsung began a rethinking of its smartwatch lineup, which also led to a Pixel Watch last fall. It’s likely that this new Samsung-Google-Qualcomm partnership could play out in a similar way in AR and VR. In this instance, though, both Google and Samsung will be making long-overdue returns to the VR/AR spaces they’ve both stepped away from for several years.
Here’s why Samsung and Google entering the field makes sense, and is even sorely needed.
VR and AR needs to work with phones again
VR goggles used to work with phones, half a decade ago. Back in the days of the Samsung Gear VR and Google’s Daydream View, you’d drop a phone into a cheap set of goggles that would use the device as a VR screen. It was a fun novelty back then, and greatly expanded access, but also had its limits. In 2023, oddly, VR headsets barely work with phones at all.
It’s annoying because most of us live our lives on our phones. VR, meanwhile, tends to stand alone. The Meta Quest 2 has slowly developed hooks into phones via its pairing app, but doesn’t have nearly enough cross-device intelligence.
Qualcomm has been trying to solve this idea already on its own. Via an early wave of AR glasses and certain Android phones, the company has been developing tools to bridge apps and experiences, and also have glasses directly connected to phones.
That’s a lot easier to do with official Android support. Google would enable that, and this Samsung-Qualcomm-Google partnership seems like a key to exploring how that would work with new VR headsets, or AR glasses, or both.
Right now, VR is the future. Then, AR
No one’s perfected AR glasses yet, although the hardware pieces are slowly coming together. In the meantime, standalone VR headsets using built-in cameras to show «passthrough» video of the real world, with virtual reality experiences overlaid, is the fastest solution to AR. It’s also called «mixed reality,» and it’s what the Meta Quest Pro does in some apps. Apple’s upcoming mixed reality headset should work the same way. HTC’s Vive XR Elite coming this February? Same thing.
I’d expect Samsung and Google to start with developing a similar lightweight VR headset with mixed reality features first, using similar Qualcomm chips as other hardware (or a next-gen chipset). After that, AR glasses.
Qualcomm has already promised a new generation of low-power wireless AR glasses that will work with next-gen phones over the next three years, using a new AR2 Gen 1 chipset announced last fall. Samsung’s Google partnership might also involve exploring how to build phones and glasses that could work together in the years to come.
Google’s already dipping its toes into assistive AR glasses research, and has a decade of experience in AR and VR before that. Samsung has all of its experience with the Gear VR and working with Oculus. Between the two, along with Qualcomm, it seems like there’s plenty of team wisdom.
A new OS (think smartwatches)
Evolving Android into a new software experience for VR and AR is the biggest challenge and opportunity, and it would make a ton of sense for Samsung to lean on Google here. VR headsets of the last five years have tried to go it alone with dedicated app stores, much like the Meta Quest. But the whole spirit of the idea of «the metaverse» is cross-device compatibility. And, in theory, easy app support.
Samsung shifted strategy on its watches by adopting Google’s WearOS as part of a partnership announced two years ago, aiming to bring Samsung’s watches closer to Google’s Android OS. But Samsung also helped Google think about higher-end health and hardware features to advance its aging smartwatch lineup. Which brings us to…
A road to Pixel hardware?
At some point, you’d imagine, Google will try to make its own AR/VR hardware again. The team behind Google’s Daydream, led by Clay Bavor, has shifted focus into Google Labs, working on more experimental projects like Project Starline (and those research-based assistive AR glasses).
It seems highly likely that the road to Google’s future XR hardware will run through Samsung in much the same way as smartwatches ahead of the Pixel Watch. The Galaxy Watch 4 became the first experiment in Wear OS 3, and then Google entered the waters over a year later with a Fitbit-infused Pixel Watch.
AR and VR headsets are significantly more complicated. Maybe Google waits a bit longer on a Pixel device. Maybe, as both Google’s Lockheimer and Qualcomm’s Amon seemed to suggest, there will be a variety of forms and possibilities, including some that aren’t headsets at all. Remember: Google’s idea of «ambient computing» involves immersive tech from every angle, including stuff that isn’t worn.
What year will this emerge?
That’s the hard question here. It seems likely that Google will dive into this partnership more at its I/O developer conference that usually happens in May, which would be right before Apple would likely go over its VR headset at WWDC. We haven’t seen any hint of any actual hardware yet. It’s not impossible that a standalone VR headset in the spirit of the Meta Quest could materialize sometime sooner than later, but it would be a huge surprise if anything arrived in 2023.
When Samsung and Google announced the Wear OS 3 partnership in 2021, it came with a teaser photo of the watch itself and a promise of hardware by year’s end. No such statements were made or shown this time and 2024 would seem like the earliest likely launch date.
And at any rate, 2023 is looking like a turbulent year for the greater XR world. While plenty of VR hardware is coming, it’s unclear who can actually afford it. For Samsung and Google, the best bet might be to wait out this crowded year and figure out how to make improved, possibly more affordable hardware in 2024.
Technologies
Apple’s AI Health Coach Project May Need a Wellness Check
The company’s ambitious plans to introduce a virtual health coach may be going back to the drawing board, according to a report.
Apple is scaling back and rethinking its ambitious plans to introduce an AI-powered health coach, according to a Bloomberg report by Mark Gurman citing anonymous sources privy to the company’s plans.
The project, known inside Apple as Mulberry, was first reported last year, with the company expected to roll together health-related AI features as a coach or assistant. But now, Bloomberg reports, that project will be broken down into individual features introduced over time, as it has done with tools such as the sleep apnea and hearing tests added to Apple Watch and Apple AirPods.
A representative for Apple did not immediately respond to a request for comment.
Bloomberg’s sources point to a change in leadership over Apple’s health technology. Veteran services head Eddy Cue is overseeing those projects and addressing pressure from competitors pushing into the health space, including Oura and Peloton as well as tech giants like Google and OpenAI, which just launched ChatGPT Health.
(Disclosure: Ziff Davis, CNET’s parent company, filed a lawsuit against OpenAI in April, alleging that it infringed Ziff Davis copyrights in training and operating its AI systems.)
Apple was also said to have built a studio for a revamped health services app that would have included virtual and video wellness instructions, and integration with existing health tools and Apple devices. It is likely that some of that content and software will still be released publicly, just not in one package, according to Bloomberg.
Technologies
Here’s Why Taylor Swift’s Opalite Music Video Isn’t on YouTube Yet
The video is now available on Apple Music and Spotify, but it isn’t landing on YouTube for a couple more days.
YouTube may still be where many people instinctively go to watch music videos, but when Taylor Swift dropped her video for Opalite on Friday, it was noticeably absent from the platform. In fact, it won’t be landing on YouTube until Sunday, two days after its release on other streaming platforms.
So, why is the Opalite music video only available on Apple Music and Spotify Premium right now? It likely has to do with a disagreement between YouTube and Billboard, which ranks the most popular songs and albums of the week.
In December, Billboard shifted its charting methodology so paid and subscription-based streams are weighted even more favorably than ad-supported streams. Billboard started weighting paid streams higher than ad-supported ones in 2018. This most recent shift narrows that ratio from 1:3 to 1:2.5, putting numbers from platforms like YouTube at more of a disadvantage.
Following the change, YouTube posted a statement about its dispute with Billboard, calling the charting company’s methodology «an outdated formula.» It added, «This doesn’t reflect how fans engage with music today and ignores the massive engagement from fans who don’t have a subscription…We’re simply asking that every stream is counted fairly and equally, whether it is subscription-based or ad-supported—because every fan matters and every play should count.»
YouTube said that starting Jan. 16, 2026, its data would «no longer be delivered to Billboard or factored into their charts.»
For artists like Taylor Swift who count on early streams to boost their Billboard rankings, that could make YouTube a less appealing option for debuting new content. So the Opalite video will still be making its way to YouTube, but you’ll have to wait until Sunday, Feb. 8, at 8 a.m. ET to watch it there. Representatives for Swift, YouTube and Billboard did not immediately respond to a request for comment.
YouTube has an ad-supported streaming service as well as a paid one called YouTube Premium. However, even YouTube Premium subscribers can’t see the Opalite music video on Friday. (I’m a subscriber and can confirm it’s nowhere to be found.) According to Statista, in March 2025, YouTube had 125 million paid subscribers across its Premium and Music services. (YouTube Music is included in its Premium subscription.) That pales in comparison with the estimated 2.5 billion total users on YouTube, the majority of whom still rely on that ad-supported offering.
It remains to be seen whether or when YouTube and Billboard will mend their affairs and whether, in the words of Taylor Swift in Opalite, «this is just a temporary speed bump.»
Technologies
Valve Delays Steam Frame and Steam Machine Pricing as Memory Costs Rise
The company says its 2026 release window remains intact, but final prices and dates are still in flux.
Valve revealed its lineup of upcoming hardware in November, including a home PC-gaming console called the Steam Machine and the Steam Frame, a VR headset. At the time of the reveal, the company expected to release its hardware in «early 2026,» but the current state of memory and storage prices appears to have changed those plans.
Valve says its goal to release the Steam Frame and Steam Machine in the first half of 2026 has not changed, but it’s still deliberating on final shipping dates and pricing, according to a post from the company on Wednesday. While the company didn’t provide specifics, it said it was mindful of the current state of the hardware and storage markets. All kinds of computer components have rocketed in price due to massive investments in AI infrastructure.
«When we announced these products in November, we planned on being able to share specific pricing and launch dates by now. But the memory and storage shortages you’ve likely heard about across the industry have rapidly increased since then,» Valve said. «The limited availability and growing prices of these critical components mean we must revisit our exact shipping schedule and pricing (especially around Steam Machine and Steam Frame).»
Valve says it will provide more updates in the future about its hardware lineup.
What are the Steam Frame and Steam Machine?
The Steam Frame is a standalone VR headset that’s all about gaming. At the hardware reveal in November, CNET’s Scott Stein described it as a Steam Deck for your face. It runs on SteamOS on an ARM-based chip, so games can be loaded onto the headset and played directly from it, allowing gamers to play games on the go. There’s also the option to wirelessly stream games from a PC.
The Steam Machine is Valve’s home console. It’s a cube-shaped microcomputer intended to be connected to a TV.
When will the Steam Frame and Steam Machine come out?
Valve didn’t provide a specific launch date for either. The initial expectation after the November reveal was that the Steam Frame and Steam Machine would arrive in March. Valve’s statement about releasing its hardware in the first half of 2026 suggests both will come out in June at the latest.
How much will the Steam Frame and Steam Machine cost?
After the reveal, there was much speculation on their possible prices. For the Steam Frame, the expectation was that it would start at $600. The Steam Machine was expected to launch at a price closer to $700. Those estimates could easily increase by $100 or more due to the current state of pricing for memory and storage.
-
Technologies3 года agoTech Companies Need to Be Held Accountable for Security, Experts Say
-
Technologies3 года agoBest Handheld Game Console in 2023
-
Technologies3 года agoTighten Up Your VR Game With the Best Head Straps for Quest 2
-
Technologies4 года agoBlack Friday 2021: The best deals on TVs, headphones, kitchenware, and more
-
Technologies5 лет agoGoogle to require vaccinations as Silicon Valley rethinks return-to-office policies
-
Technologies5 лет agoVerum, Wickr and Threema: next generation secured messengers
-
Technologies4 года agoOlivia Harlan Dekker for Verum Messenger
-
Technologies4 года agoiPhone 13 event: How to watch Apple’s big announcement tomorrow
