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Fire Max 11 Review: Amazon Ups Its Tablet Game

The Fire Max 11 is Amazon’s first tablet to have a more premium look and feel and a stronger productivity angle. But how good a value is it?

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Amazon Fire Max 11

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Like

  • Affordable tablet with more premium design
  • Relatively zippy operation with new, faster processor
  • Optional detachable keyboard makes it a cheap laptop
  • 1080p front- and rear-facing cameras
  • New fingerprint sensor and expansion slot for additional memory

Don’t like

  • Amazon App Store is missing some apps you might want
  • iPad only costs $40 more

I’ve been reviewing Amazon Fire tablets for many years, and probably the best thing you could say about them was that they tended to be very good values for Amazon Prime users and parents who could pawn them off as «good enough» iPads to their young children for a fraction of the cost of an actual Apple iPad.

The new Fire Max 11, which starts at $230 with 64GB of storage and lock-screen ads enabled, is also a value play for Amazon. But it’s Amazon’s first tablet to have a more premium bent with an aluminum chassis (instead of plastic) and a stronger productivity angle that includes better front- and rear-facing cameras than previous Fire tablet models and a faster MediaTek processor that serves up a zippier experience. No, it doesn’t quite measure up to the most affordable iPad, but it’s a worthy alternative, especially if you opt for the Fire Max 11 «productivity bundle» with the bundled keyboard case and powered stylus for $330 — the same MSRP of the entry-level (ninth-gen) iPad, sans accessories.

The Amazon Fire Max 11 has an aluminum chassis The Amazon Fire Max 11 has an aluminum chassis

Amazon’s Fire Max 11 tablet has an 11-inch screen, faster processor, better cameras and supports a stylus.

David Carnoy/CNET

The display is naturally the first thing you see when you look at a tablet, and the Fire Max 11’s is pretty good. The Max sports an 11-inch screen with a 2,000×1,200-pixel resolution with a pixel density of 213 pixels per inch, while the ninth-gen iPad has a 10.2-inch, 2,160×1,620-resolution display with a 264 ppi. Even without knowing that, though, you can see the Max’s screen is not quite as sharp as the iPad’s screen — pixel density is the key feature here, since the iPad and Fire Max 11 have different aspect ratios.

Still, I found it amply crisp and bright, and you can turn on adaptive brightness to have the screen automatically optimize the brightness to your environment’s lighting conditions to help save battery life. Video from a variety streaming service looked sharp — it’s 1080p HD video — with decent color accuracy. 

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The keyboard and stylus productivity bundle costs an extra $100 but is arguably worth it. 

David Carnoy/CNET

Good performance for the price

In all, I was generally impressed with the build quality and performance of the Fire Max 11. Think of it as Amazon’s Fire tablet version of its premium Kindle ebook readers that rarely get discounted — the Kindle Oasis and the more recent Kindle Scribe. Those models also have metal bodies and the Fire Max 11’s aluminum back and slim bezels definitely give it a higher-end look (you won’t mistake it for a budget product). It weighs in at 17.3 ounces (490 grams), or only slightly more than the $150 Fire HD 10 (16.4 ounces, 465 grams), which actually isn’t much smaller because it has larger bezels around its 10-inch screen.

As I said, the performance doesn’t match up with the ninth-gen iPad, which has higher Geekbench 6 scores, but it certainly feels zippier than previous Fire tablets. Powered by a MediaTek MT8188J 2.2GHz octa-core processor with 4GB of RAM, it supports faster Wi-Fi 6 wireless connectivity and has a fingerprint sensor (a first on an Amazon tablet) along with a microSD expansion slot to add up to 1TB of additional storage. 

Using Geekbench 6 for Android, the results I got for the Max 11 were 933 for single-core and 2,280 for multicore, which appears to be a big bump in performance from the Fire HD 10. I benchmarked the Fire HD 10 at 322 for single-core and 951 for multi, which would mean that Amazon is underselling the supposed 50% improvement of the Max 11. While the latest version of the Fire HD 10 model was released in 2021, it remains a very good tablet value, particularly when it goes on sale for around $100. (Its screen is technically a touch sharper than the Max 11’s with 224 ppi, but the two displays are very similar.)

Higher-end Android tablets like Google’s new Pixel Tablet and Samsung’s Galaxy Tab S8 have double the RAM (8GB vs. 4GB) and more powerful processors along with even crisper displays. (More RAM prevents your tablet from getting bogged down when using multiple apps at the same time and makes the tablet perform better overall.) But those tablets cost more than twice as much. The $500 Pixel Tablet has a 10.9-inch screen with 2,560×1,600 resolution and 276 ppi. It runs Google’s Pixel-flavored version of Android 13 while the Fire Max 11 runs Amazon Fire OS 8, which is basically an offshoot of Android 11.

The Fire Max 11 has USB-C charging but no wireless charging The Fire Max 11 has USB-C charging but no wireless charging

Side view of the Max 11 and its USB-C charging port.

David Carnoy/CNET

No Google Play Store remains an issue — but it can be circumvented

That Fire OS is the big caveat whenever you’re buying an Amazon tablet. Like other Fire tablets, you don’t get the Google Play Store (and are limited to Amazon’s app store) out of the box, though many people sideload the Play Store on their Fire devices. It’s not dead simple, but it’s not hard either, and I was able to add it in about 15 minutes by following step-by-step instructions easily found online.

Some people may feel comfortable living in Amazon’s walled garden. However, with a tablet like this that’s designed to be a more robust productivity tool and not just a gateway to the company’s entertainment content and a dashboard for controlling your Alexa-enabled smart home devices (you can put it into Show Mode to turn it into an Echo Show-like smart display minus the integrated, much fuller sounding speaker), if you don’t sideload the Play Store, you’ll miss out on a broader array of apps that help this tablet reach its full potential.

Amazon’s app store has many of the apps you’ll want and need, but far from all of them. Zoom and Microsoft Teams video-conferencing apps are available, as is Microsoft’s OneNote app (I used it for testing the stylus). Additionally, Amazon throws in a three-month free trial to Microsoft Office 365. However, if you’re looking for a Google Drive app in Amazon’s app store, what you get instead is an app that’s a bookmark to drive.google.com. There are also no Vudu or YouTube apps. And if your headphones have a companion Android app (Sony, Beats, Bose, etc.), it likely won’t be available in Amazon’s app store.

This seems a good spot to mention that the tablet has no headphone jack — you can connect headphones wirelessly via Bluetooth (it’s Bluetooth 5.3) or wired via the USB-C port. And I should also note that the tablet’s internal speakers are pretty decent. They don’t produce much in the way of bass, but I watched Creed 3 and a few other movies and they produced a reasonably wide soundstage with ample volume (the midrange is particularly strong with dialog coming through loud and clear). The left and right stereo speakers can be found on either side of the top tablet when it’s in landscape mode, the same placement as the speakers on the Fire HD 10.

Amazon sent me a Luna game controller and a limited comp subscription to use with the tablet so I could try out its Luna cloud gaming service. The game selection is fairly limited, but the games I tried, including a few from my Ubisoft account (you can link your Ubisoft account to Luna), ran smoothly on my Wi-Fi 6 home network with relatively few glitches. I also ran Xbox Cloud gaming through Amazon’s Silk web browser and games ran smoothly, but I had trouble with the sound at one point and the Luna game controller would only work when I plugged it into the USB-C port rather than use it wirelessly. (Note: I spent a limited amount of time gaming on the Max 11 and still need to spend a bit more time before delivering a final verdict on the tablet’s gaming capabilities.)

Improved cameras

Amazon reps told me the company noticed a shift in how people were using their Fire tablets during the pandemic that has continued as people still work from home at least part of the week. More people were using them as productivity devices rather than just as entertainment devices. That included using them for Zoom and Microsoft Teams video conference calls, even if the cameras weren’t that great from a resolution standpoint. 

With that in mind, beyond the design upgrade and faster processor, the biggest changes to the Max 11 from previous Fire tablets are its front- and rear-facing cameras. The step-down Fire HD 10 is equipped with 2-megapixel front-facing and 5-megapixel rear-facing cameras with 720p HD video recording. By contrast, the Fire Max 11 has 8-megapixel front- and rear-facing cameras with 1080p HD video recording. When I was on Zoom calls, I was told that I appeared to indeed be broadcasting in 1080p and screen grabs showed that I looked pretty sharp, particularly with better lighting. 

The Amazon Fire Max 11 has 1080p front and back cameras The Amazon Fire Max 11 has 1080p front and back cameras

The tablet’s front- and rear-facing cameras feature 1080p resolution. 

David Carnoy/CNET

A case for the keyboard and stylus bundle

You can get a keyboard case for the Fire HD 10, but the Fire Max 11’s design includes a set of pogo pins to attach Amazon’s new Keyboard Case ($90) to the tablet magnetically. The new Amazon Stylus Pen ($35) also adheres magnetically to the side of the tablet. As noted earlier, you can buy the Fire Max 11 in a bundle with the Keyboard Case and Stylus Pen for $330 or $25 less than what the items would cost if purchased separately. 

The Keyboard Case may not be quite as good as some of Logitech’s keyboard cases for the iPad, but it’s slim, comfortable to use (the keys are pretty tactile) and also has an integrated touchpad for mouse support. Since it’s so slim, it’s easy enough to bend a bit, so it’s more suitable to use while sitting on a desk or hard surface than in your lap. 

Meanwhile, the Stylus Pen is powered by a replaceable AAAA battery that Amazon says lasts up to six months with moderate use. As for the tablet’s battery life, it’s rated to get up to 14 hours of reading, browsing the web, watching videos and listening to music on a single charge. It charges via its USB-C port but does not have a wireless charging option like the HD 8 Plus or HD 10 Plus. It’s worth noting that the Max 11 only comes with a 9-watt USB-C charger, which does the job but does it quite slowly (if use it, you’ll probably want to charge overnight). I ended up using a 65-watt charger that I use to charge my laptop and that helped reduce charging times a little. However, it still took close to 4 hours for a full charge.

With earlier Fire tablets, Amazon touted how they offered hands-free Alexa, so you can control them with your voice like an Echo speaker, which you can also do with the Fire Max 11 (while it has only two microphones vs. the array of microphones found on Echo speakers it still managed to pick up my voice well). But with the arrival of the stylus, Amazon is now highlighting how handwriting recognition works with certain apps and how you can write a URL in the web browser address bar and have it convert into text. You probably wouldn’t bother with that if you had the Keyboard Case, but some people really like to use their styluses.

As I said in the intro, if you’re thinking of using the Max 11 as a cheap laptop replacement, the keyboard case and stylus bundle is the way to go. Ultimately, the value proposition here is that for around the price of the entry-level iPad, you’re getting not only a competent and sturdy tablet (the Fire Max 11 is «three times as durable» as the iPad 10.9-inch, Amazon says), but you also get a keyboard case and stylus. Apple’s Magic Keyboard Folio costs $249 and an Apple Pen (2nd generation) lists for $129.

Amazon Fire Max 11 final thoughts

In our review of Lenovo’s Duo 3 Chromebook ($379), which has an 11-inch screen with 128GB of storage and includes a detachable keyboard, former CNET editor Dan Ackerman describes the Duo 3 as «one of the best computers you can buy for under $400,» but is a «better secondary or travel laptop than a primary device.» The same can be said for the Max 11, with its keyboard case attached.

The advantage of Chromebook is that while it runs Google’s Chrome OS, you can also download and run Android apps on it using the Google Play Store. But so long as you sideload the Google Play Store onto the Max 11, you can get a pretty similar experience for about $50 less along with easy access to plenty of  Amazon’s «free» content for Prime members.

As standalone tablet, you would probably compare this to something like Samsung’s Galaxy Tab A8, which is currently on sale for $230 with 64GB of storage and 4GB of RAM with what appears to be a very similar screen to the Max 11’s. I haven’t reviewed that model, but I think the advantage you get with the Fire Max 11 is a faster processor and overall zippier performance.

Like the Kindle Oasis and Scribe, I wouldn’t expect the Max 11 to be regularly offered at a steep discount, even during Black Friday or Prime Day sales. However, you might find some small sales on it, or perhaps Amazon will offer a better deal on the productivity bundle, which seems like it has some room for discounting.

Like other Fire tablets, the Max 11 is a good value at its list price — and a very good budget tablet that looks and feels more expensive than it costs. My only reservation in recommending it is the lack of the Google Play Store to access those apps that are missing from Amazon’s App Store. But that shortcoming can be overcome if you follow the steps to install it yourself

Fire Max 11 key specs, according to Amazon

  • 11-inch touchscreen made out of strengthened alumino-silicate glass 
  • 2,000×1,200 resolution with 2.4 million pixels. Fire Max 11 has 410 nits (typical) brightness with 213 ppi pixel density, 70% (typical) NTSC color gamut, 1,000:1 (min) and 1,400:1 (typical) contrast ratio
  • 64GB or 128GB of internal storage with support for microSD cards up to 1 TB for additional storage
  • Mediatek MT8188J octa-core processor
  • Arm G57 MC2 integrated graphics
  • 4GB of memory
  • 17.3 ounces (490 grams)
  • Up to 14 hours of battery life; fully charged in under 3.5 hours with a 15-watt adapter
  • 8-megapixel front- and rear-facing cameras with autofocus and 1080p video recording
  • Dual speakers with Dolby Atmos, USB-C audio and external volume controls
  • Dual-band 802.11ax (Wi-Fi 6) wireless
  • Bluetooth 5.3 BLE with support for A2DP stereo headphones, speakers, microphone and LE accessories
  • Accelerometer, ambient light sensor, hall effect and fingerprint sensor
  • Optional accessories: Keyboard Case ($90), Made for Amazon Stylus Pen ($35) and Slim Cover ($50)
  • Third-party Bluetooth and wired keyboards can be connected. Third-party USI 2.0 styluses are compatible, though will have some limited functionality compared to Fire Max 11’s MFA stylus pen
  • Hands-free Alexa (you can enable always-on Alexa voice assistant)
  • Show Mode (full-screen Alexa experience)
  • Starts at $230 with 64GB of storage. Productivity bundle with Keyboard Case and Stylus Pen starts at $330

Technologies

Hands On With Nintendo Switch 2: I Played All the Games and Wonder if It’s Worth It

Nintendo’s $450 Switch 2 is almost here, and I spent a day playing the new games. Here’s what I think about the second-gen console.

When I say I got plenty of hands-on time with the new Nintendo Switch 2, I don’t mean that I got to just check out the slightly-larger unit and play demos of a few games. I worked gaming muscles I didn’t know I had.

Pushing my hands around a fabric-covered table while holding two mouse controllers is surprisingly tiring. I was playing Drag x Drive, a new wheelchair sports game coming for the Nintendo Switch 2 that uses one of the console’s new features: Joy-Cons that work like computer mice. I felt vibrations under my hands as though I was spinning my wheels. But I wondered: Who will play the Switch 2 while seated at a table? I realized later that you can also rub them on your pants legs to make them work. So I did that, too. It was a little less tiring. 

This was just one weird part of a long day playing the Nintendo Switch 2, the $450 sequel to one of Nintendo’s most popular game consoles ever, arriving June 5, with preorders opening soon. I’ve loved playing games on the Switch, just like many people. However, the Switch 2, while being a new console, feels a lot like an updated version of a system many people already own. 

Much like the PlayStation 5 or the Xbox Series X, it’s betting that playing games that look a little better matters enough to upgrade. But Nintendo’s also laying down some side bets on new features that could make a difference: in-game voice chat with friends at the press of a button, a plug-in camera that can work with wacky party games and, yeah, new controllers that double as mice.

So here’s the question: Is this more fun than the existing Switch and its games? I’d say the Switch 2 is a better piece of hardware, no doubt, but the upgrade proposition feels pretty uncertain until Nintendo shows many more games that make it worth it.

That being said, the Switch 2, as a bigger, better version of the existing Switch, could make a lot of sense for those who can afford it, especially since there’s still nothing quite like it out there. At $450 (£395, AU$699), plus $70 or $80 for its two biggest launch-window games, Mario Kart World and Donkey Kong Bananza, this is an expensive proposition for any family right now. A CNET survey recently found that affordability is the top concern for US gamers considering making the purchase. Then again, as a handheld game console with its own included dock that can also play games in 4K on a TV, it’s actually competitively priced versus the Steam Deck and Windows gaming handhelds

I played Mario Kart World. I played Donkey Kong Bananza. I played remastered versions of Zelda: Breath of the Wild and Tears of the Kingdom, and Kirby and the Forgotten Land. I played Cyberpunk 2077 and Split Fiction. And I played Mario Party Jamboree with new mouse-Joy-Con and camera-optional modes that projected me onto the TV. It was all fun, and the Switch 2 is the handheld I’d prefer to play my library of Switch games on. But I don’t think it’s a necessary upgrade for anyone right now. That said, your kids will probably ask for Mario Kart World and a Switch 2.

Hands-on with the handheld: Nice screen, larger feel, similar buttons

The Switch 2 is big, and feels dense. It’s not that much bigger than the Switch OLED, to me, but that larger 7.9-inch screen feels welcome. I play on a large Steam Deck a lot lately, and the Switch 2 feels sort of like that, but actually thinner. It’s about the same thickness as the Switch in casual holding-and-looking comparisons. 

The Switch 2 has an LCD, not OLED, like the last iteration of the Switch, which went on sale in 2021. But honestly, it looked great to me in the hours I tried it. The 1080p resolution, HDR capabilities and refresh rate that can go up to 120Hz, depending on the game, stood out while playing. I’d take this over the Switch OLED display right now.

The larger Joy-Cons now magnetically snap in and out but have little release buttons on the back. They snap in smoothly, and then you eject them with the trigger release and remove them. It’s a smooth action and a lot easier than pressing that small button on the current Switch Joy-Cons. The controllers, though sturdy-feeling, have a surprisingly similar feel. The analog sticks felt like existing Joy-Cons, and the buttons clicked similarly. I’m bummed that there’s no analog rear trigger.

Instead, these triggers click just like the older Switch — something that the Switch 2’s producers and directors, in a round table chat during my New York demo day, said was decided upon because they offer a more immediate response in games. I think it’s a miss since every other console I’ve played has analog triggers, and they work well. Putting analog triggers on a Switch 2 would have made previous Switch games feel different on the Switch 2, though, and maybe that’s where the challenge lay.

The C button on the right Joy-Con launches Game Chat, a new mode that allows four-player audio chats with trusted Switch friends (that can be parent-approved). These chats can also become grainy video chats with an optional plug-in camera that can be used with the Switch when docked. Nintendo sells its own stand-like camera for $50, but you could also use a third-party camera (mileage may vary, according to Nintendo). 

I didn’t get to try Game Chat during the demo day, but I’m curious about how good the audio quality and noise cancellation are. Nintendo says it’s good enough to filter around room noise while talking from across the room. The Switch 2 has a microphone, but the Joy-Cons don’t. A new $80 Switch 2 Pro Controller, which feels similar to the previous Switch Pro Controller with two added rear paddle buttons, does have a headphone jack that can be used to connect a microphone-enabled headset, though.

The new Switch 2 dock has its own fan system and looks chunky. It’ll sit near a TV, so you probably won’t mind, but it’s a bigger unit than before and, like several accessories, won’t work with the first-gen Switch. It enables 4K gaming modes on TVs, though, so that’s the reason.

There’s a new Switch 2 kickstand, which tilts at a wider range of angles. But it’s made of plastic and feels a bit flimsier than I expected, although it holds its position well. And there are two USB-C ports now — one on top, one on bottom — but it turns out the top port won’t do video-out. Nintendo’s creative team told me at a developer round table that there are no plans to support plug-in display glasses such as the Xreal One, a trick the Steam Deck and Windows handhelds can pull off. 

I like the way the Switch 2 feels, though. It seems like it’ll be easier to travel with than Windows handhelds and the Steam Deck, which have bulky side grips that add to the system’s case size needs. The Switch 2 rides somewhat flat, although it’s bigger and longer.

OK, at this point, you’re probably saying, «Scott, please, just talk about the games.» So, I played each game in roughly 20-minute sessions as we were shuttled around different stations in the New York exhibition space that will host the public Switch 2 Experience. It’ll work similarly at other Switch 2 Experience locations, too.

Mario Kart World: Open-world Mario Kart madness

I have no idea how big Mario Kart World is. I drove around freely for a few minutes before a race mode started, and I madly rambled from a town to a farm to an arena to mountain roads, jumped on train tracks, hopped on a power line and rode it up in the air, knocked down a lot of fences and found some sinister Bowser-ish castle. The newest Mario Kart game, a Switch 2 exclusive and launch title, is clearly the «game to get.» What I love is the sense that this racing game could be as full of surprises as an open-world Mario game.

It’s Grand Theft Mario, or Mario Horizon, or whatever you want to call it: This open expanse game’s real estate makes it far vaster than existing Mario Karts. But I played two races, mostly. I don’t even remember exactly what the course looked like because I was so busy navigating against 23 other players. The 24-player gameplay is new, and combined with wider, more expansive-feeling tracks, it’s a lot to take in. There are lots of new characters to choose from — I picked Luigi with a gondolier outfit and later a hamburger-hatted Toad and Donkey Kong with battle armor. There are bikes, cars and all sorts of other familiar vehicles.

A new knockout tournament mode has players racing across multiple tracks in a world-spanning rally to win. You’re eliminated if you’re in the bottom four. I thought I came in first and got way too excited, but I was one lap short of the actual end. I came in 16th. Competitiveness in a field full of this many cars reaches total absurdity.

I want to play more. The game looks great and handles like classic Mario Kart, but it’s the extras that make me curious.

Donkey Kong Bananza: Showcase for smashing stuff

Nintendo doesn’t have a new 3D Mario game for the Switch 2 yet, but Donkey Kong Bananza looks like a solid replacement. It’s the first open-world (sensing a theme here?) Donkey Kong game in years. It’s also a Switch 2 exclusive, coming July 17. Nobody saw this game coming (well, almost nobody), and I liked what I tried.

The game’s biggest mechanic is digging and destroying nearly everything. Donkey Kong can burrow through walls or the ground, and, depending on the level, you can burrow far. I started digging into a wall in my first cave-like level, got lost in my tunneling, then burst out again. Some areas have you digging all the way down to new depths, almost like Tears of the Kingdom (but not really). Where does the madness end?

Donkey Kong is full of goofy expressions, and enemies look dynamic in a way that feels almost like Sony’s Ratchet and Clank games. It’s a loud and fun action adventure, but I have no idea how long the game actually is. It did showcase a lot more particles of stuff flying around than the older Switch has pulled off, and the graphics kept a crisp frame rate.

Metroid Prime 4 Beyond: A technical showcase for graphics (and the mouse mode)

My 20 minutes or so with Metroid Prime 4 made me realize how good Switch 2 games could look. Running at 1080p and 120Hz on a big TV, it moved extremely smoothly and was as impressive a shooter as I’ve ever seen on a Nintendo console. From landing on a barren planet to firing through waves of creatures, rolling around in ball mode and losing a tough battle against a big ugly boss, it won me over.

I played on TV mode only, using the Joy-Cons in standard controller mode and then a mouse-and-controller mode. You can put one Joy-Con down at any time and make it a mouse for controlling movement, just like on a PC. I loved the fast reaction feel of it, and I also liked that I could just lift my hand up and go back to analog stick controls if I changed my mind midstream.

Switch 2 Welcome Tour: Why isn’t this free?

I was expecting a dose of the weird at Nintendo’s Switch 2 event, but this wasn’t it. Still, the idea of Welcome Tour isn’t bad. Much like Valve’s Aperture Desk Job and the PlayStation 5’s Astro’s Playroom (or several tutorial apps for the Meta Quest), this looks like a guided tour of the Switch 2’s features, complete with insights from Nintendo and minigames. I played a few, some of which were more like glorified demos at best. 

I dodged asteroids using a Joy-Con in mouse mode, played the first level of Super Mario Bros. in pixel-accurate mode on a 4K TV setting to show how much screen real estate is available and played a guessing game for what frame rate a bouncing ball was moving at. One «game» showed me HDR on and off while launching fireworks. The problem is, this is a paid digital game, instead of the freebie it clearly should have been. I can’t understand why this probably helpful system tutorial isn’t just included on the Switch 2, and I never will.

Drag x Drive: Nintendo’s wild-card game

Somewhere between Arms and Rocket League, Drag x Drive is a Switch 2 exclusive that uses the Joy-Cons in mouse mode to control wheelchair-using players in an intense hoop-shooting sports game. Moving each wheel requires pushing one Joy-Con forward and backward. It gets intense fast. 

The feeling ends up being a bit like rowing, and my arms tired out; you have to keep wheeling around and moving your arms rapidly, pretty much nonstop. One neat thing is you can feel rumbling haptic clicks beneath your controllers as you «wheel,» making it feel more convincing. Racing to the ball, hitting other players, and shooting baskets felt as chaotic as a game of Rocket League. I’m not sure if I’ll ever find this game fun to play because of its seemingly high exertion requirements, but I enjoyed trying it for a while.

Mario Party Jamboree flexes camera, mouse modes

The most wacky stuff I tried were probably the new mini-games for the Switch 2 update of Mario Party Jamboree, which add mini-games that work with the Joy-Cons’ new mouse features and a game mode that uses the optional plug-in camera.

Bridget Carey and I revved little wind-up cars by pulling back on the Joy-Con mouse and releasing it to launch forward, with vibrating haptics to add clicking feedback. We played air hockey by pushing our Mouse-Cons around the table to hit the Koopa shells flying back and forth. And then we screamed and danced and balanced shells on our heads in camera mini-games that made us look like we were transported into Mario Party, popping out of warp pipes.

The camera-based games were flashbacks to the days when the PlayStation had a TV camera, and the Xbox had the Kinect, which both did similar things. It was definitely fun, and it makes Mario Party Jamboree even better, but I don’t know how much I’d feel compelled to play the new modes long-term.

Updated Switch games look better — for a price

I played a handful of games optimized for the Switch 2, which will be sold in Switch 2 Editions at a higher price or existing game owners can buy a digital upgrade. The upgrades can come for free in some cases if you have the Nintendo Switch Online Plus membership, while others will cost you extra, regardless.

Zelda: Breath of the Wild and Tears of the Kingdom, the Switch’s two epic Zeldas, both have Switch 2 upgrades I briefly played. For sure, they look better, with better frame rates. I’d prefer to play them this way, but the difference wasn’t massive. The Switch 2 versions also gain compatibility with a new phone app companion called Zelda Notes that we didn’t get to demo. 

Kirby and the Forgotten Land has a new story mode and better-looking graphics on Switch 2. I had fun playing a bit of the new storyline, which involved a lot of freezing-up landscapes. Is it worth the upgrade price? Maybe, since it also has some DLC extras.

GameCube Mode… activated!

Nintendo is adding another bonus to the Switch 2 equation with a Nintendo GameCube virtual console library. It’s part of the Switch Online Plus Expansion Pack subscription, but Switch owners cannot play those GameCube games.

There are only a few GameCube games expected at the Switch 2 launch, but I gave a few a quick play to remind myself of when I played them back in my own GameCube days: Wind Waker and F-Zero GX. Wind Waker is a classic Zelda, and I loved F-Zero GX, which was co-developed by Sega. It still feels ridiculously fast. Nintendo’s selling a GameCube wireless controller, which I also tried out. The buttons and sticks feel just like they used to.

Ports of new third-party games: Are they good enough?

Part of the Switch 2’s appeal to other non-Nintendo gamers is its ability to play games that PC, Xbox and PlayStation folks could play but Switch owners couldn’t. Elden Ring, Madden, Cyberpunk 2077 and Split Fiction are some of the biggest newcomers. The performance, from my quick early plays, was a mixed bag. Split Fiction is a hit co-op game that debuted earlier this year, and I love it on the Switch, but the split-screen gameplay I tried had less than stellar frame rates and graphics quality. It was fun, but didn’t look beautiful. 

Cyberpunk 2077 shows off sprawling cityscapes, but again, on a big TV, it was clearly not as good as what you could get from a PS5 or Xbox. Madden and Elden Ring weren’t there.

I know what playing games like these feels like on handhelds, though. The Steam Deck already has Elden Ring, Split Fiction and Cyberpunk 2077 support. The Switch 2 looks like a strong competitor to the Steam Deck and current Windows gaming handhelds for a wave of third-party games that’ll finally play decently. Still, I’m not sure how much it’ll convince Steam Deck owners or Windows handheld owners since the whole appeal of those systems is they’ll play PC games you already own.

It shows some promise for the Switch 2 being a step up for playing current-gen games, but Nintendo didn’t share any details on how powerful the Nvidia processor onboard is. It’s capable of ray tracing and can upscale game graphics, but what are the limits?

Verdict for now: The best Switch, but not yet a necessary one

I wanted more from the Switch 2. More surprises, more wow factor. That being said, it looks like easily the best Switch upgrade since 2017. And yet why do I feel like it’s not a must-buy yet? Because the games, as fun as they were, weren’t doing anything totally new. Because Nintendo raised prices for a lot of things, including more expensive games, Switch 2 Edition modes and even that tutorial game. And because, well, the world’s not in a great economic place right now.

I still want one and want to play Nintendo’s new games, though. Nintendo brings joy and unique experiences. In 2025, it’s the biggest thing gaming has. And the improved Steam Deck-ishness of this Switch 2 is slotting right into my recent handheld gaming habits. I can’t wait to try more when it arrives June 5.

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Technologies

Today’s NYT Strands Hints, Answers and Help for April 8, #401

Here are hints and answers for the NYT Strands puzzle No. 401 for April 8.

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


Today’s NYT Strands puzzle could be fun for movie buffs, depending on your favorite genre. Some answers were easier to find than others, but when is that not true when it comes to Strands? If you need hints and answers, read on.

I go into depth about the rules for Strands in this story. 

If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: Out of this world.

If that doesn’t help you, here’s a clue: Futuristic films.

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints, but any words of four or more letters that you find will work:

  • GONE, FRAT, GEMS, NOIR, TART, NUDE, PONE, GOAL, LOPS, SLOP, VINO, TARRY, MIEN

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you’ve got all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • DUNE, ALIEN, ARRIVAL, GRAVITY, MEGALOPOLIS

Today’s Strands spangram

Today’s Strands spangram is SCIENCEFICTION.  To find it, start with the S that’s four letters down on the far left row, and wind across and up.

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Technologies

Some Third-Party Switch 2 Accessories Are Already Available

Ready for Nintendo’s new console? You can buy these handy gaming accessories right now.

Nintendo remains one of the most popular video game makers of all time, and the first generation of its Switch handheld hybrid continues to be a fan favorite. That’s why it’s no surprise that the recently announced Nintendo Switch 2 is getting tons of attention, with the Switch 2’s launch date set for June 5. 

Nintendo Switch 2 preorders are already live in some countries, but have been delayed in the US due to tariff uncertainty. Even so, we’ve found some third-party Switch 2 accessories that are already available. We’ve gathered them below and will continue adding to this roundup as new options emerge, so check back soon.

Read more: Nintendo Switch 2 vs. Switch 1: Every Detail Compared

We’ll continue to bring you Nintendo Switch 2 coverage as new details emerge about preorders, accessories and more.

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