Connect with us

Technologies

Apple Vision Pro’s Biggest Missing Pieces

Commentary: Apple’s AR/VR «spatial computer» pushes the upper limits of immersive tech. But it has some notable omissions.

The evolution of VR and AR is in major flux, and right now Apple’s bleeding-edge, ultra-expensive Vision Pro headset is sitting at the top of the heap — and it’s not even expected to arrive until 2024.

After a demo at WWDC, I came away instantly impressed at how the Vision Pro hardware synthesized so much of what I’ve seen in VR and AR over the last five years. But this time it was all done with Retina Display-level resolution and smooth, easy hand-tracking finesse. At $3,499 (around £2,800 or AU$5,300 converted), Apple’s hardware is priced far beyond VR headsets like the Meta Quest 2, and also aims to be a full computer experience in AR (as well as VR, even though Apple doesn’t outright acknowledge it).

Even so, there are notable absences from the Vision Pro, at least based on what Apple presented at WWDC. I had expectations as to what Apple might make the killer apps and features for its spatial computer headset, and only some of them materialized. Maybe others will emerge as we get closer to Apple’s 2024 headset release, or get introduced via software updates much like Meta has done with the Quest over time.

Still, I’m surprised they’re not already part of the Vision Pro experience. To me, they’ll eventually make everything I saw work even better.

Read moreBest VR Headsets of 2023

Fitness

The Meta Quest’s best feature, other than games, is its ability to be a portable exercise machine. Beat Saber was my pandemic home workout, and Meta’s acquisition of Within (maker of Supernatural, a subscription fitness app that pairs with the Apple Watch) indicates how much fitness is already a part of the VR landscape.

Apple is a prime candidate to fuse VR, AR, fitness and health and take the experience far beyond what Meta has done. Apple already has the Apple Watch and Apple Health and Fitness Plus subscription workouts. And yet, the Vision Pro has no announced fitness or health apps yet, except for a sitting-still Meditation app that’s more of a breathing prompt. 

Apple Watch Ultra Apple Watch Ultra

When will the Apple Watch become part of the Vision Pro experience?

James Martin/CNET

Even more puzzling: The Vision Pro seemingly doesn’t work with the Apple Watch at all. This could change. Maybe Apple is waiting to discuss this aspect next year. Or, maybe, it will arrive with a future version of the Vision hardware.

Some VR sporting game app makers are already announcing ports for the Vision Pro, including Golf Plus, an app that works in VR with controllers. The assumption, for now, is that these apps will find a way to work just using eye and hand tracking.

Apple didn’t even demonstrate that much active motion inside the Vision Pro; my demos were mostly seated, except for a final walk-around experience where I looked at a dinosaur up close.

Is the dangling battery pack part of the concern? The headset’s weight? Or is Apple starting with computing interfaces first and adding fitness later?

iPhone 14 Pro vs. iPhone 13 Pro iPhone 14 Pro vs. iPhone 13 Pro

The iPhone in your pocket should ideally interface with Vision Pro, too.

Lexy Savvides/CNET

iPhone, iPad and Watch compatibility

Speaking of fitness and the Apple Watch, I always imagined Apple’s AR headset would emphasize seamless compatibility with all of its products. Apple didn’t exactly do that with the Vision Pro, either.

The Vision Pro will work as a monitor-extending device with Macs, providing high-res virtual displays in a similar way that headsets like the Quest 2, Quest Pro and others already do. I didn’t get to try using the Vision Pro with a Mac, and I didn’t get to use a trackpad or keyboard, either. The Vision Pro will work with Magic Trackpads and Magic Keyboards to add physical trackpad/typing input options, again, like other VR/AR headsets, in addition to onboard eye- and hand-tracking.

And yet, the Vision Pro won’t interface directly with iPhones, iPads or the Apple Watch. Not yet, at least.

The Vision Pro primarily runs iPad-type apps. This is why the iPad Pro seems to be the best computer companion to the Vision Pro: it has a keyboard, a trackpad, built-in motion tracking that’s already AR-friendly, front and rear depth-sensing cameras that could possibly help with 3D scanning environments or faces, and it has a touchscreen and Pencil stylus.

A man with AR glasses on, holding a phone, seeing a floating window with a person speaking to him A man with AR glasses on, holding a phone, seeing a floating window with a person speaking to him

Qualcomm’s software tools for AR glasses extend phone apps to headsets. The Apple Vision Pro bypasses the phone and works on its own.

Qualcomm

Apple is emphasizing that the Vision Pro is a self-contained computer that doesn’t need other devices. That’s understandable, and most of Apple’s cloud services, like FaceTime, will work so that the Vision Pro will essentially absorb most iPhone and iPad features. Yet I don’t understand why iPhones, iPads and Watches wouldn’t be welcome input accessories. Their touchscreens and motion controls could help them act as remotes or physical-feedback devices, in a similar way to how Qualcomm is already looking at the relationship between phones and AR glasses. I hold up my iPhone all the time to enter passwords on the Apple TV. I seamlessly drop photos, links and text from my iPhone over to my Mac.

Touchscreens could act as virtual keyboards. Drawing on the iPad could mirror a 3D art interface. With Apple’s already excellent passthrough cameras, iPhone, iPad and Watch displays could become interactive second screens, tactile interfaces that sprout extra parts in AR. Also, there’s the value of haptics and physical feedback.

Sony Playstation VR 2 virtual reality headset Sony Playstation VR 2 virtual reality headset

The PSVR 2 controller: One advantage to physical devices is physical feedback.

James Martin/CNET

No haptics

The buzzing, tapping and rumbling feelings we get on our phones, watches and game controllers, those are feedback tools I’ve really connected with when I go into VR. The PlayStation VR 2 even has rumbling feedback in its headset. The Vision Pro, with eye and hand tracking, has no controllers. And no haptic feedback. I’ve been fascinated by the future of haptics — I saw a lot of experimental solutions earlier this year. For now, Apple is sitting out on haptic solutions for Vision Pro.

When I use iPhones and the Watch, I feel those little virtual clicks as reminders of when I’ve opened something, or when information comes in. I feel them as extensions of my perceptual field. In VR, it’s the same way. Apple’s pinch-based hand tracking technically has some physical sensation when your own fingers touch each other, but nothing will buzz or tap to let you know something is happening beyond your field of view — in another open app, for instance, or behind you in an immersive 3D environment.

Microsoft made a similar decision with the HoloLens by only having in-air hand tracking, but former AR head Alex Kipman told me years ago that haptics were part of the HoloLens roadmap. 

Apple already has haptic devices; the Apple Watch, for example. All those iPhones, too. I’m surprised the Vision Pro doesn’t already have a solution for haptics. But maybe it’s also on its roadmap? 

logitech-vr-ink-lifestyle-final logitech-vr-ink-lifestyle-final

Logitech’s VR Ink, released in 2019, is an in-air 3D stylus. How will Apple handle creative tools in 3D?

Logitech

Will there ever be other accessories like the Pencil?

One of the wildest parts about a mixed-reality future is how it can blend virtual and real tools together, or even invent tools that don’t exist. I’ve had my VR controllers act like they’re morphing into objects that feel like they’re an extension of my body. Some companies like Logitech have already developed in-air 3D styluses for creative work in VR and AR.

Apple’s Vision Pro demos didn’t show off any creative apps beyond the collaborative Freeform, and nothing that showed how 3D inputs could be improved with handheld tools. 

Maybe Apple is starting off by emphasizing the power of just eyes and hands here, similar to how Steve Jobs initially refused to give the iPad a stylus. But the iPad has a Pencil now, and it’s an essential art tool for many people. Dedicated physical peripherals are helpful, and Apple has none with its Vision Pro headset (yet). I do like VR controllers, and Meta’s clever transforming Quest Pro controllers can be flipped around to become writing tools with an added stylus tip. As a flood of creative apps arrive on the Vision Pro in 2024, will Apple address possibilities for dedicated accessories? Will the Vision Pro allow for easy pairing of them? Hopefully, yes.

The Apple Vision Pro is a long way from arriving, and there’s still so much we don’t know. As Apple’s first AR/VR headset evolves, however, these key aspects should be kept in mind, because they’ll be incredibly important ways to expand how the headset feels useful and flexible for everyone.

Technologies

Google races to put Gemini at the center of Android before Apple’s AI reboot

Google is using its latest Android rollout to position Gemini as the AI layer across phones, Chrome, laptops and cars.

Google is using its latest Android rollout to make Gemini less of a chatbot and more of an operating layer across the phone, browser, car and laptop, just weeks before Apple is expected to show its own Gemini-powered Apple Intelligence reboot at WWDC.
Ahead of its Google I/O developer conference next week, the company previewed a number of Android updates, including AI-powered app automation, a smarter version of Chrome on Android, new tools for creators, a redesigned Android Auto experience, and a sweeping set of new security features.
Alphabet is counting on Gemini to help Google compete directly with OpenAI and Anthropic in the market for artificial intelligence models and services, while also serving as the AI backbone across its expansive portfolio of products, including Android. Meanwhile, Gemini is powering part of Apple’s new AI strategy, giving Google a role in the iPhone maker’s reset even as it races to prove its own version of personal AI on the phone is further along.
Sameer Samat, who oversees Google’s Android ecosystem, told CNBC that Google is rebuilding parts of Android around Gemini Intelligence to help users complete everyday tasks more easily.
“We’re transitioning from an operating system to an intelligence system,” he said.
As part of Tuesday’s announcements. Google said Gemini Intelligence will be able to move across apps, understand what’s on the screen and complete tasks that would normally require a user to jump between multiple services. That means Android is moving beyond the traditional assistant model, where users ask a question and get an answer, and acting more like an agent.
For instance, Google says Gemini can pull relevant information from Gmail, build shopping carts and book reservations. Samat gave the example of asking Gemini to look at the guest list for a barbecue, build a menu, add ingredients to an Instacart list and return for approval before checkout.
A big concern surrounding agentic AI involves software taking action on a user’s behalf without permissions. Samat said Gemini will come back to the user before completing a transaction, adding, “the human is always in the loop.”
Four months after announcing its Gemini deal with Google, Apple is under pressure to show a more capable version of Apple Intelligence, which has been a relative laggard on the market. Apple has long framed privacy, hardware integration and control of the user experience as its advantages.
Google’s Android push is designed to show it can bring AI deeper into the device experience while still giving users control over what Gemini can see, where it can act and when it needs confirmation.
The app automation features will roll out in waves, starting with the latest Samsung Galaxy and Google Pixel phones this summer, before expanding across more Android devices, including watches, cars, glasses and laptops later this year.
The company is also redesigning Android Auto around Gemini, turning the car into another major surface for its assistant. Android Auto is in more than 250 million cars, and Google says the new release includes its biggest maps update in a decade and Gemini-powered help with tasks like ordering dinner while driving.
Alphabet’s AI strategy has been embraced by Wall Street, which has pushed the company’s stock price up more than 140% in the past year, compared to Apple’s roughly 40% gain. Investors now want to see how Gemini can become more central to the products people use every day.
WATCH: Alphabet briefly tops Nvidia after report of $200 billion Anthropic cloud deal

Continue Reading

Technologies

Waymo recalls 3,800 robotaxis after glitch allowed some vehicles to ‘drive into standing water’

Waymo issued a voluntary recall of about 3,800 of its robotaxis to fix software issues that could allow them to drive into flooded roadways.

Waymo is recalling about 3,800 robotaxis in the U.S. to fix software issues that could allow them to “drive onto a flooded roadway,” according to a letter on the National Highway Traffic Safety Administration’s website.
The voluntary recall is for Waymo vehicles that use the company’s fifth and sixth generation automated driving systems (or ADS), the U.S. auto safety regulator said in the letter posted Tuesday.
Waymo autonomous vehicles in Austin, Texas, were seen on camera driving onto a flooded street and stalling, requiring other drivers to navigate around them. It’s the latest example of a safety-related issue for the Alphabet-owned AV unit that’s rapidly bolstering its fleet of vehicles and entering new U.S. markets.
Waymo has drawn criticism for its vehicles failing to yield to school buses in Austin, and for the performance of its vehicles during widespread power outages in San Francisco in December, when robotaxis halted in traffic, causing gridlock.
The company said in a statement on Tuesday that it’s “identified an area of improvement regarding untraversable flooded lanes specific to higher-speed roadways,” and opted to file a “voluntary software recall” with the NHTSA.
“Waymo provides over half a million trips every week in some of the most challenging driving environments across the U.S., and safety is our primary priority,” the company said.
Waymo added that it’s working on “additional software safeguards” and has put “mitigations” in place, limiting where its robotaxis operate during extreme weather, so that they avoid “areas where flash flooding might occur” in periods of intense rain.
WATCH: Waymo launches new autonomous system in Chinese-made vehicle

Continue Reading

Technologies

Qualcomm tumbles 13% as semiconductor stocks retreat from historic AI-fueled surge

Semiconductor equities reversed sharply after a broad AI-driven advance, with Qualcomm suffering its worst day since 2020 amid inflation concerns and rising oil prices.

Semiconductor stocks fell sharply on Tuesday, reversing course after an extensive rally that had expanded the artificial intelligence investment theme well past Nvidia and driven the industry to unprecedented levels.

Qualcomm plunged 13% and was on track for its steepest single-day decline since 2020. Intel shed 8%, while On Semiconductor and Skyworks Solutions each lost more than 6%. The iShares Semiconductor ETF, which benchmarks the overall sector, fell 5%.

The sell-off came after a key gauge of consumer prices came in above forecasts, and as conflict in Iran pushed crude oil higher—prompting investors to shift away from riskier assets.

The preceding advance had widened the AI opportunity set beyond longtime industry leader Nvidia, which for much of the past several years had largely carried the market to new peaks on its own.

Explosive appetite for central processing units, along with the graphics processing units that power large language models, has sent chipmakers to all-time highs.

Market participants are wagering that the shift from AI model training to autonomous agents will lift demand for additional AI hardware. Among the beneficiaries are memory chip producers, which are raising prices as supply remains tight.

Micron Technology slid 6%, and Sandisk cratered 8%. Sandisk’s stock has surged more than six times over since January.

Continue Reading

Trending

Copyright © Verum World Media