Technologies
Apple Vision Pro Hands-On: Far Better Than I Was Ready For
I experienced incredible fidelity, surprising video quality and a really smooth interface. Apple’s first mixed-reality headset nails those, but lots of questions remain.
I was in a movie theater last December watching Avatar: The Way of Water in 3D, and I said to myself: «Wow, this is an immersive film I’d love to watch in next-gen VR.» That’s exactly what I experienced in Apple’s Vision Pro headset, and yeah, it’s amazing.
On Monday, I tried out the Vision Pro in a series of carefully picked demos during WWDC at Apple’s Cupertino, California, headquarters. I’ve been using cutting-edge VR devices for years, and I found all sorts of augmented reality memories bubbling up in my brain. Apple’s compact — but still not small —headset reminds me of an Apple-designed Meta Quest Pro. The fit of the back strap was comfy yet stretchy, with a dial to adjust the rear fit and a top strap for stability. The headset’s sleek design, and even its glowing front faceplate, also gave me an instant Ready Player One vibe.

05:35
I couldn’t wear my glasses during the demo, though, and neither will you. Apple’s headset does not support glasses, instead relying on Zeiss custom inserts to correct wearers’ vision. Apple did manage, through a setup process, to easily find lenses that fit my vision well enough so that everything seemed crystal clear, which is not an easy task. Also, we adjusted the fit and tuned spatial audio for my head using an iPhone, a system that will be finessed when the headset is released in 2024.
From there, I did my demos seated, mostly, and found myself surprised from the start. The passthrough video camera quality of this headset is good —really, really good. Not as good as my own vision, but good enough that I could see the room well, see people in it with me, see my watch notifications easily on my wrist. The only headset that’s done this previously was the extremely impressive but PC-connected Varjo XR-3, and Apple’s display and cameras feel even better.
Apple’s floating grid of apps appears when I press the top digital crown, which autocenters the home screen to wherever I’m looking. I set up eye tracking, which worked like on many other VR headsets I’ve used: I looked at glowing dots as musical notes played, and got a chime when it all worked.

A list of apps as they would appear inside of the Apple Vision Pro headset.
From there, the interface was surprisingly fluid. Looking at icons or interface options slightly enlarges them, or changes how bold they appear. Tapping with my fingers while looking at something opens an app.
I’ve used tons of hand-tracking technology on headsets like the HoloLens 2 and the Meta Quest 2 and Pro, and usually there’s a lot of hand motion required. Here, I could be really lazy. I pinched to open icons even while my hand was resting in my lap, and it worked.
Scrolling involves pinching and pulling with my fingers; again, pretty easy to do. I resized windows by moving my hand to throw a window across the room or pin it closer to me. I opened multiple apps at once, including Safari, Messages and Photos. It was easy enough to scroll around, although sometimes my eye tracking needed a bit of extra concentration to pull off.
More from WWDC 2023
Apple’s headset uses eye tracking constantly in its interface, something Meta’s Quest Pro and even the PlayStation VR 2 don’t do. That might be part of the reason for the external battery pack. The emphasis on eye tracking as a major part of the interface felt transformative, in a way I expected might be the case for VR and AR years ago. What I don’t know is how it will feel in longer sessions.
I don’t know how the Vision Pro will work with keyboards and trackpads, since I didn’t get to demo the headset that way. It works with Apple’s Magic Keyboard and Magic Trackpad, and Macs, but not with iPhone and iPad or Watch touchscreens —not now, at least.
Dialing in reality
I scrolled through some photos in Apple’s preset photo album, plus a few 3D photos and video clips shot with the Vision Pro’s 3D camera. All the images looked really crisp, and a panoramic photo that spread around me looked almost like it was a window on a landscape that extended just beyond the room I was in.
Apple has volumetric 3D landscapes on the Vision Pro that are immersive backgrounds like 3D wallpaper, but looking at one really shows off how nice that Micro OLED display looks. A lake looked like it was rolling up to a rocky shore that ended right where the real coffee table was in front of me.

Raising my hands to my face, I saw how the headset separates my hands from VR, a trick that’s already in Apple’s ARKit. It’s a little rough around the edges but good enough. Similarly, there’s a wild new trick where anyone else in the room can ghost into view if you look at them, a fuzzy halo with their real passthrough video image slowly materializing. It’s meant to help create meaningful contact with people while wearing the headset. I wondered how you could turn that off or tune it to be less present, but it’s a very new idea in mixed reality.
Apple’s digital crown, a small dial borrowed from the Apple Watch, handles reality blend. I could turn the dial to slowly extend the 3D panorama until it surrounded me everywhere, or dial it back so it just emerged a little bit like a 3D window.
Mixed reality in Apple’s headset looks so casually impressive that I almost didn’t appreciate how great it was. Again, I’ve seen mixed reality in VR headsets before (Varjo XR-3, Quest Pro), and I’ve understood its capabilities. Apple’s execution of mixed reality felt much more immersive, rich and effortless on most fronts, with a field of view that felt expansive and rich. I can’t to see more experiences in it.
Cinematic fidelity that wowed me
The cinema demo was what really shocked me, though. I played a 3D clip of Avatar: The Way of Water in-headset, on a screen in various viewing modes including a cinema. Apple’s mixed-reality passthrough can also dim the rest of the world down a bit, in a way similar to how the Magic Leap 2 does with its AR. But the scenes of Way of Water sent little chills through me. It was vivid. This felt like a movie experience. I don’t feel that way in other VR headsets.

Avatar: The Way of Water looked great in the Vision Pro.
Apple also demonstrated its Immersive Video format that’s coming as an extension to Apple TV Plus. It’s a 180-degree video format, similar to what I’ve seen before in concept, but with really strong resolution and video quality. A splash demo reel of Alicia Keys singing, Apple Sports events, documentary footage and more reeled off in front of me, a teaser of what’s to come. One-eighty-degree video never appears quite as crisp to me as big-screen film content, but the sports clips I saw made me wonder how good virtual Jets games could be in the future. Things have come a long way.
Would I pay $3,499 for a head-worn cinema? No, but it’s clearly one of this device’s greatest unique strengths. The resolution and brightness of the display were surprising.

03:59
Convincing avatars (I mean, Personas)
Apple’s Personas are 3D-scanned avatars generated by using the Vision Pro to scan your face, making a version of yourself that shows up in FaceTime chats if you want, or also on the outside of the Vision Pro’s curved OLED display to show whether you’re «present» or in an app. I didn’t see how that outer display worked, but I had a FaceTime with someone in their Persona form, and it was good. Again, it looked surprisingly good.
I’ve chatted with Meta’s ultra-realistic Codec Avatars, which aim for realistic representations of people in VR. Those are stunning, and I’ve also seen Meta’s phone-scanned step-down version in an early form last year, where a talking head spoke to me in VR. Apple’s Persona looked better than Meta’s phone-scanned avatar, although a bit fuzzy around the edges, like a dream. The woman whose Persona was scanned appeared in her own window, not in a full-screen form.
And I wondered how expressive the emotions are with the Vision Pro’s scanning cameras. The Pro has an ability to scan jaw movement similar to the Quest Pro, and the Persona I chatted with was friendly and smiling. How would it look for someone I know, like my mom? Here, it was good enough that I forgot it was a scan.
We demoed a bit of Apple’s Freeform app, where a collaboration window opened up while my Persona friend chatted in another window. 3D objects popped up in the Freeform app, a full home scan. It looked realistic enough.
Dinosaurs in my world
The final demo was an app experience called Encounter Dinosaurs, which reminded me of early VR app demos I had years ago: An experience emphasizing just the immersive «wow» factor of dinosaurs appearing in a 3D window that seemed to open up in the back wall of my demo room. Creatures that looked like carnotauruses slowly walked through the window and into my space.
All my demos were seated except for this one, where I stood up and walked around a bit. This sounds like it wouldn’t be an impressive demo, but again, the quality of the visuals and how they looked in relation to the room’s passthrough video capture was what made it feel so great. As the dinosaur snapped at my hand, it felt pretty real. And so did a butterfly that danced through the room and tried to land on my extended finger.
I smiled. But even more so, I was impressed when I took off the headset. My own everyday vision wasn’t that much sharper than what Apple’s passthrough cameras provided. The gap between the two was closer than I would have expected, and it’s what makes Apple’s take on mixed reality in VR work so well.
Then there’s the battery pack. There’s a corded battery that’s needed to power the headset, instead of a built-in battery like most others have. That meant I had to make sure to grab the battery pack as I started to move around, which is probably a reason why so many of Apple’s demos were seated.

11:44
What about fitness and everything else?
Apple didn’t emphasize fitness much at all, a surprise to me. VR is already a great platform for fitness, although no one’s finessed headset design for fitness comfort. Maybe having that battery pack right now will limit movement in active games and experiences. Maybe Apple will announce more plans here later. The only taste I got of health and wellness was a one-minute micro meditation, which was similar to the one on the Apple Watch. It was pretty, and again a great showcase of the display quality, but I want more.
2024 is still a while away, and Apple’s headset is priced way out of range for most people. And I have no idea how functional this current headset would feel if I were doing everyday work. But Apple did show off a display, and an interface, that are far better than I was ready for. If Apple can build on that, and the Vision Pro finds ways of expanding its mixed-reality capabilities, then who knows what else is possible?
This was just my fast-take reaction to a quick set of demos on one day in Cupertino. There are a lot more questions to come, but this first set of demos resonated with me. Apple showed what it can do, and we’re not even at the headset’s launch yet.
Technologies
San Diego Comic-Con Draws a Line: No AI Art Allowed at 2026 Event
The long-running fan convention is banning AI-created works from its popular art show.
Like Sarah Connor in The Terminator, San Diego Comic-Con is fighting back against AI. The prestigious, long-running pop culture convention has banned all artwork created by artificial intelligence from the 2026 Comic-Con art show. Rules posted on the Comic-Con website now state that AI-generated art won’t be shown in any form.
«Material created by Artificial Intelligence (AI) either partially or wholly, is not allowed in the art show. If there are questions, the Art Show Coordinator will be the sole judge of acceptability,» the website reads.
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A representative for San Diego Comic-Con did not immediately respond to a request for comment.
In the past, the convention allowed participants to display AI artwork, provided it was clearly marked as such and wasn’t sold. But now, those artists can’t even bring it through the door. The rule change is a response to artist-led pushback, according to a 404 Media report. San Diego Comic-Con is one of the world’s most famous pop culture conventions, uniting comics, movies, television, gaming, cosplay and collectibles.
Jim Zub, writer for the Conan the Barbarian and Dungeons and Dragons comic book series, told CNET he supports Comic-Con’s decision and hopes other conventions will follow their lead.
«Hundreds of thousands of people attend San Diego Comic-Con each year, and the excitement that generates isn’t because they’re eager to meet a computer spitting out homogenized slop,» Zub said.
Zub, who’s also an artist, is scheduled to appear at Comic-Con in 2026.
Entertaining AI
The use of generative AI in comic book and pop culture art has generated controversy in recent years as AI programs have become more skilled at imitating creators.
A central focus of the 2023 actor’s strike involved backlash against the use of AI in movies and television. The issue has continued to roil Hollywood, as actors, special effects designers, and other film workers see the technology as a threat, while some movie studios view AI as a way to reduce production costs.
Netflix has already begun using AI-generated imagery in at least one series, Argentine sci-fi show El Eternauta. CEO Ted Sarandos praised the technology during a 2025 earnings call.
«We remain convinced that AI represents an incredible opportunity to help creators make films and series better, not just cheaper,» Sarandos said at the time.
AI is also an issue in the video game industry, with publishers facing swift backlash whenever fans discover AI was used in a game. The Indie Game Awards rescinded two awards for the hit RPG, Clair Obscur: Expedition 33, after they found out that AI-made placeholder assets were included when the game launched. The game developer quickly patched the assets out.
While the movie and video game industries appear to have mixed views on using AI, Comic-Con has taken a firm stance, at least for now.
«Artists, writers, actors and other creatives gather and celebrate the popular arts in person because the people part of the equation is what matters most,» Zub said.
Technologies
Today’s NYT Mini Crossword Answers for Saturday, Jan. 24
Here are the answers for The New York Times Mini Crossword for Jan. 24.
Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Need some help with today’s Mini Crossword? It’s a long one, as per usual on Saturday. 1-Down made me awfully hungry! Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Snow day vehicle
Answer: PLOW
5A clue: Steam room alternative
Answer: SAUNA
6A clue: Show on which Jon Hamm had his breakout role
Answer: MADMEN
7A clue: Subject of negotiations with a 3-year-old
Answer: BEDTIME
8A clue: Respected veteran, in slang
Answer: OLDHEAD
9A clue: Gain back, as trust
Answer: REEARN
10A clue: Spooky
Answer: EERIE
Mini down clues and answers
1D clue: Noodle dish garnished with lime wedges and crushed peanuts
Answer: PADTHAI
2D clue: Singing candlestick in «Beauty and the Beast»
Answer: LUMIERE
3D clue: ___ band
Answer: ONEMAN
4D clue: Decreased in size, as the moon
Answer: WANED
5D clue: More blue
Answer: SADDER
6D clue: Chaotic fight
Answer: MELEE
7D clue: Total snoozefest
Answer: BORE
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Technologies
iPhone 17 Pro Max Specs vs. Galaxy S25 Ultra: The Best Top-Tier Phones, Compared
The top premium phones from Apple and Samsung have the best specs, cameras, battery life and more among their lineups.
Apple’s full iPhone 17 lineup offers great phones that meet different needs, but one that rises above the rest for specs and sheer size: the iPhone 17 Pro Max. The company’s priciest top-tier iOS handset goes toe-to-toe with the top Android phones, and at the top of that list is the Samsung Galaxy S25 Ultra, that company’s highest-end conventional phone.
Both phones live up to their names, with nearly 7-inch screens, advanced cameras and the most powerful specs to date. While they have a lot in common, they follow slightly different approaches for assembling the most premium phone on the market.
Here’s how the iPhone 17 Pro Max specs match up to the Samsung Galaxy S25 Ultra.
Looking to order the iPhone 17 Pro Max? Check out our deals guide to learn if you can get it free and other great offers.
Want to buy the Samsung Galaxy S25 Ultra? Find out which carriers and retailers have the best deals on Samsung’s slim phone.
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iPhone 17 Pro Max vs. Samsung Galaxy S25 Ultra price comparison
- iPhone 17 Pro Max (256GB of storage): $1,199
- Samsung Galaxy S25 Ultra (256GB of storage): $1,299
The iPhone 17 Pro Max is $100 cheaper than the Galaxy S25 Ultra, which has been the same price gap between these phones in prior years. Samsung’s phone does have a notable hardware extra with its S Pen stylus (stored within the handset), but it’s also far more likely to go on sale than Apple’s big handset, assuming prior years’ trends continue.
iPhone 17 Pro Max vs. Samsung Galaxy S25 Ultra design and displays
- iPhone 17 Pro Max: Heat-dispersing focus. This year’s Pro Max reverts to an aluminum frame and introduces a vapor chamber to better vent heat.
- Samsung Galaxy S25 Ultra: Best screen yet. The display’s new anti-reflective coating on the Ultra may be its best feature.
These are the biggest and densest phones beyond foldables, so they stack up pretty well, at least on the outside.
The iPhone 17 Pro Max has a 6.9-inch OLED display, while the Galaxy S25 Ultra has a 6.8-inch screen (both have 1-120Hz variable refresh rates). In Jan. 2025, when the Ultra was released, CNET Managing Editor Patrick Holland called it «the best I’ve seen» on a phone, thanks to its new antireflective coating that makes the phone more usable under direct light, along with 2,600-nit top brightness. For its part, the iPhone 17 Pro Max is easier to see in daylight with its 3,000-nit maximum brightness (up from 2,000 nits in last year’s iPhones).
Thanks to its titanium frame, Samsung’s phone is slightly lighter at 218 grams and potentially more durable than the aluminum frame on Apple’s premium phone (which is heavier at 233 grams).
But interestingly enough, it seems Apple reverted from the titanium frame on the iPhone 16 Pro Max back to aluminum in its new top-tier phone in favor of better thermal regulation. To handle heat even better, the iPhone 17 Pro Max has a vapor chamber filled with deionized water sitting over the CPU and other chips to disperse heat away from the silicon. The S25 Ultra has its own vapor chamber (40% larger than its predecessor’s, Samsung said).
The S25 Ultra also has the advantage of its own stylus that tucks into a dedicated slot on the phone’s underside. Unfortunately, it’s not as smart as the S Pen of previous S-series Ultra models. Samsung removed the remote Bluetooth controls, which the company said were only used by barely 1% of Ultra owners, but it’s still disappointing to see tech revert.
Like all iPhones since last year’s models, the iPhone 17 Pro Max has a Camera Control button on its right side. This button launches the Camera app, allows you to take photos and tweaks settings while shooting. The button can also activate Visual Intelligence, which lets you do a Google image search or prompt ChatGPT using what the camera is pointed at.
Comparing iPhone 17 Pro Max and Samsung Galaxy S25 Ultra cameras
- iPhone 17 Pro Max: Nearly all cameras are now sharper. Everything but the main camera got a megapixel upgrade.
- Samsung Galaxy S25 Ultra: Better ultrawide camera. The 50-megapixel ultrawide captures more light and detail.
From the outside, not much looks different with either phone’s array of cameras compared to their predecessors, though the iPhone 17 Pro Max’s rear camera bump has been extended across the width of the phone. But the big changes are packed inside that «plateau,» as Apple calls it, with improvements to nearly all of its cameras.
The iPhone 17 Pro Max’s 48-megapixel main and ultrawide cameras are largely untouched, but the telephoto camera is now also 48 megapixels (up from 12 megapixels in last year’s Pro Max). All three are «dual fusion» cameras that can zoom in twice at 12-megapixel resolution using sensor cropping. This effectively means the telephoto can go to the equivalent of 8x optical zoom, or up to 40x digital (up from 25x).
There’s the big upgrade for selfie lovers: The front-facing camera is now 18 megapixels (up from 12 megapixels in last year’s model), which is nice but less important than the larger sensor behind the lens. It’s square in shape, which allows users to switch between taking selfies in either horizontal or vertical orientation without rotating their phone. It also enables Center Stage, the video chat feature that first debuted on iPad Pro and Mac devices, which keeps the focus on the user even if they move around and can adjust the orientation if more people enter the frame.
The Galaxy S25 Ultra retains its four rear camera setup, fronted by an impressive 200-megapixel main shooter. But it’s the 50-megapixel ultrawide camera (up from 12 megapixels in the S24 Ultra) that delighted CNET reviewer Holland, who felt the larger sensor afforded crisper shots with more light in both very wide and close-up macro shots. The phone also has a 10-megapixel 3x optical zoom paired with a 50-megapixel 5x optical zoom for different levels of telephoto shots, topping out at 100x «Space Zoom.»
Both phones have dueling AI-assisted tools for video. The iPhone 17 Pro Max has the Audio Mix feature introduced in its predecessor that isolates desired audio sources (like subjects talking) and cancels other ambient noise. The Galaxy S25 Ultra has its own tool, Audio Eraser, which trims away wind, music, street noise or other disturbances. As a last difference, the Galaxy S25 Ultra can shoot footage in 8K while the iPhone 17 Pro Max tops out at 4K video.
iPhone 17 Pro Max vs. Samsung Galaxy S25 Ultra specs compared
- iPhone 17 Pro Max: Better specs, bigger battery. The Pro Max gets a new chip, better performance and longer battery life.
- Samsung Galaxy S25 Ultra: Great performance. The S25 Ultra boasts better performance than any other phone we’d tested.
Both phones are at the absolute top of their lineups and are in the running for the most powerful phone on the market anywhere in the world. Unsurprisingly, they’re pretty competitive in terms of specs and performance, with each edging out the other in specific ways.
The iPhone 17 Pro Max packs a new A19 Pro chip that, combined with the improved heat management, results in 40% better sustained performance compared to last year’s Pro Max, Apple said during the new phone’s launch presentation. Apple has continued not to state how much RAM the phone packs (conventional wisdom suggests at least 8GB to run AI features).
The iPhone 17 Pro Max comes with configuration tiers for 256GB, 512GB, 1TB and the new 2TB option. That max storage pushes the iPhone 17 Pro Max’s overall price to around $2,000. Apple also doesn’t release exact battery capacity, but did suggest the Pro Max has an even bigger one this year.
In CNET’s battery tests, the iPhone 17 Pro Max scored better than any phone we’ve tested, including the Galaxy S25 Ultra. It has a top wired charging speed of 40 watts or wireless at 30 watts, and built-in MagSafe magnetic attachment capability.
The Samsung Galaxy S25 Ultra packs a Samsung-customized Snapdragon 8 Elite chip and 12GB of RAM, both of which enable more on-device AI that runs smoother than the hybrid and cloud AI tools used in prior Galaxy Ultra models. In benchmark tests, the Galaxy S25 Ultra outperformed other leading smartphones, including the OnePlus 13 and last year’s iPhone 16 Pro, but we’ll have to wait for our tests on the iPhone 17 Pro Max to truly compare both. Samsung’s premium phone has 256GB, 512GB and 1TB storage options.
The Galaxy S25 Ultra has a 5,000-mAh battery, 45-watt maximum wired charging and Qi2 wireless charging up to 15 watts, though it doesn’t support magnetic attachments (unless you get a case with built-in magnets).
Of course, both phones have their own suites of generative AI technology. Apple didn’t introduce any new features this year, relying on the Apple Intelligence suite of assistive tech that debuted with last year’s iPhone 16 series. Samsung’s phone has its own suite of Galaxy AI features, like answering requests with info from apps and Google’s Circle to Search feature that can now recognize audio in videos and social media posts (or even tunes you hum yourself, supposedly).
iPhone 17 Pro Max vs. Samsung Galaxy S25 Ultra
| Apple iPhone 17 Pro Max | Samsung Galaxy S25 Ultra | |
|---|---|---|
| Display size, tech, resolution, refresh rate, brightness | 6.9-inch OLED; 2,868×1,320 pixel resolution; 1-120Hz variable refresh rate | 6.8-inch AMOLED; 3,120×1,440 pixels; 1-120Hz adaptive refresh rate |
| Pixel density | 460ppi | 501ppi |
| Dimensions (inches) | 6.43 x 3.07 x 0.34 in | 6.41 x 3.06 x 0.32 in. |
| Dimensions (millimeters) | 163.4 x 78.0 x 8.75 mm | 162.8 x 77.6 x 8.2 mm |
| Weight | 233g (8.22 ounces) | 218g (7.69 ounces) |
| Mobile software | iOS 26 | Android 15 |
| Camera | 48-megapixel (wide) 48-megapixel (ultrawide) 48-megapixel (4x, 8x telephoto) | 200-megapixel (wide), 50-megapixel (ultrawide), 10-megapixel (3x telephoto), 50-megapixel (5x telephoto) |
| Front-facing camera | 18-megapixel | 12-megapixel |
| Video capture | 4K | 8K |
| Processor | Apple A19 Pro | Qualcomm Snapdragon 8 Elite for Galaxy |
| RAM/storage | RAM N/A + 256GB, 512GB, 1TB, 2TB | 12GB RAM + 256GB, 512GB, 1TB |
| Expandable storage | None | None |
| Battery | Up to 39 hours video playback; up to 35 hours video playback (streamed). | 5,000 mAh |
| Fingerprint sensor | None (Face ID) | Under display |
| Connector | USB-C | USB-C |
| Headphone jack | None | None |
| Special features | Apple N1 wireless networking chip (Wi-Fi 7 (802.11be) with 2×2 MIMO), Bluetooth 6, Thread. Action button. Camera Control button. Dynamic Island. Apple Intelligence. Visual Intelligence. Dual eSIM. ProRes Raw video recording. Genlock video support. 1 to 3,000 nits brightness display range. IP68 resistance. Colors: silver, cosmic orange, deep blue. Fast charge up to 50% in 20 minutes using 40W adapter or higher via charging cable. Fast charge up to 50% in 30 minutes using 30W adapter or higher via MagSafe Charger. | Titanium frame, 2,600-nit peak brightness; 7 years of OS and security updates; 5G (mmWave); IP68 water and dust resistance; wireless PowerShare to charge other devices; integrated S Pen; UWB for finding other devices; 45W wired charging (charger not included); Galaxy AI; Wi-Fi 7; Gorilla Glass Armor cover glass; ultrawideband |
| US price off-contract | $1,199 (256GB) | $1,300 (256GB) |
| UK price | £1,199 (256GB) | £1,249 (256GB) |
| Australia price | AU$2,199 (256GB) | AU$2,149 (256GB) |
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