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Apple Vision Pro Hands-On: Far Better Than I Was Ready For

I experienced incredible fidelity, surprising video quality and a really smooth interface. Apple’s first mixed-reality headset nails those, but lots of questions remain.

I was in a movie theater last December watching Avatar: The Way of Water in 3D, and I said to myself: «Wow, this is an immersive film I’d love to watch in next-gen VR.» That’s exactly what I experienced in Apple’s Vision Pro headset, and yeah, it’s amazing.

On Monday, I tried out the Vision Pro in a series of carefully picked demos during WWDC at Apple’s Cupertino, California, headquarters. I’ve been using cutting-edge VR devices for years, and I found all sorts of augmented reality memories bubbling up in my brain. Apple’s compact — but still not small —headset reminds me of an Apple-designed Meta Quest Pro. The fit of the back strap was comfy yet stretchy, with a dial to adjust the rear fit and a top strap for stability. The headset’s sleek design, and even its glowing front faceplate, also gave me an instant Ready Player One vibe. 

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Watch this: Apple Vision Pro: I Tried Apple’s AR/VR Headset

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I couldn’t wear my glasses during the demo, though, and neither will you. Apple’s headset does not support glasses, instead relying on Zeiss custom inserts to correct wearers’ vision. Apple did manage, through a setup process, to easily find lenses that fit my vision well enough so that everything seemed crystal clear, which is not an easy task. Also, we adjusted the fit and tuned spatial audio for my head using an iPhone, a system that will be finessed when the headset is released in 2024.

From there, I did my demos seated, mostly, and found myself surprised from the start. The passthrough video camera quality of this headset is good —really, really good. Not as good as my own vision, but good enough that I could see the room well, see people in it with me, see my watch notifications easily on my wrist. The only headset that’s done this previously was the extremely impressive but PC-connected Varjo XR-3, and Apple’s display and cameras feel even better.

Apple’s floating grid of apps appears when I press the top digital crown, which autocenters the home screen to wherever I’m looking. I set up eye tracking, which worked like on many other VR headsets I’ve used: I looked at glowing dots as musical notes played, and got a chime when it all worked.

An app menu in Apple's VisionOS. An app menu in Apple's VisionOS.

A list of apps as they would appear inside of the Apple Vision Pro headset.

Apple/Screenshot by CNET

From there, the interface was surprisingly fluid. Looking at icons or interface options slightly enlarges them, or changes how bold they appear. Tapping with my fingers while looking at something opens an app. 

I’ve used tons of hand-tracking technology on headsets like the HoloLens 2 and the Meta Quest 2 and Pro, and usually there’s a lot of hand motion required. Here, I could be really lazy. I pinched to open icons even while my hand was resting in my lap, and it worked. 

Scrolling involves pinching and pulling with my fingers; again, pretty easy to do. I resized windows by moving my hand to throw a window across the room or pin it closer to me. I opened multiple apps at once, including Safari, Messages and Photos. It was easy enough to scroll around, although sometimes my eye tracking needed a bit of extra concentration to pull off.

Apple’s headset uses eye tracking constantly in its interface, something Meta’s Quest Pro and even the PlayStation VR 2 don’t do. That might be part of the reason for the external battery pack. The emphasis on eye tracking as a major part of the interface felt transformative, in a way I expected might be the case for VR and AR years ago. What I don’t know is how it will feel in longer sessions.

I don’t know how the Vision Pro will work with keyboards and trackpads, since I didn’t get to demo the headset that way. It works with Apple’s Magic Keyboard and Magic Trackpad, and Macs, but not with iPhone and iPad or Watch touchscreens —not now, at least.

Dialing in reality

I scrolled through some photos in Apple’s preset photo album, plus a few 3D photos and video clips shot with the Vision Pro’s 3D camera. All the images looked really crisp, and a panoramic photo that spread around me looked almost like it was a window on a landscape that extended just beyond the room I was in. 

Apple has volumetric 3D landscapes on the Vision Pro that are immersive backgrounds like 3D wallpaper, but looking at one really shows off how nice that Micro OLED display looks. A lake looked like it was rolling up to a rocky shore that ended right where the real coffee table was in front of me. 

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Raising my hands to my face, I saw how the headset separates my hands from VR, a trick that’s already in Apple’s ARKit. It’s a little rough around the edges but good enough. Similarly, there’s a wild new trick where anyone else in the room can ghost into view if you look at them, a fuzzy halo with their real passthrough video image slowly materializing. It’s meant to help create meaningful contact with people while wearing the headset. I wondered how you could turn that off or tune it to be less present, but it’s a very new idea in mixed reality.

Apple’s digital crown, a small dial borrowed from the Apple Watch, handles reality blend. I could turn the dial to slowly extend the 3D panorama until it surrounded me everywhere, or dial it back so it just emerged a little bit like a 3D window. 

Mixed reality in Apple’s headset looks so casually impressive that I almost didn’t appreciate how great it was. Again, I’ve seen mixed reality in VR headsets before (Varjo XR-3, Quest Pro), and I’ve understood its capabilities. Apple’s execution of mixed reality felt much more immersive, rich and effortless on most fronts, with a field of view that felt expansive and rich. I can’t to see more experiences in it.

Cinematic fidelity that wowed me

The cinema demo was what really shocked me, though. I played a 3D clip of Avatar: The Way of Water in-headset, on a screen in various viewing modes including a cinema. Apple’s mixed-reality passthrough can also dim the rest of the world down a bit, in a way similar to how the Magic Leap 2 does with its AR. But the scenes of Way of Water sent little chills through me. It was vivid. This felt like a movie experience. I don’t feel that way in other VR headsets.

Jake Sully flies over Pandora's waters on a winged creature's back in Avatar: The Way of Water Jake Sully flies over Pandora's waters on a winged creature's back in Avatar: The Way of Water

Avatar: The Way of Water looked great in the Vision Pro.

20th Century Studios

Apple also demonstrated its Immersive Video format that’s coming as an extension to Apple TV Plus. It’s a 180-degree video format, similar to what I’ve seen before in concept, but with really strong resolution and video quality. A splash demo reel of Alicia Keys singing, Apple Sports events, documentary footage and more reeled off in front of me, a teaser of what’s to come. One-eighty-degree video never appears quite as crisp to me as big-screen film content, but the sports clips I saw made me wonder how good virtual Jets games could be in the future. Things have come a long way.

Would I pay $3,499 for a head-worn cinema? No, but it’s clearly one of this device’s greatest unique strengths. The resolution and brightness of the display were surprising.

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Watch this: Apple, Disney Partner on Vision Pro Entertainment

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Convincing avatars (I mean, Personas)

Apple’s Personas are 3D-scanned avatars generated by using the Vision Pro to scan your face, making a version of yourself that shows up in FaceTime chats if you want, or also on the outside of the Vision Pro’s curved OLED display to show whether you’re «present» or in an app. I didn’t see how that outer display worked, but I had a FaceTime with someone in their Persona form, and it was good. Again, it looked surprisingly good.

I’ve chatted with Meta’s ultra-realistic Codec Avatars, which aim for realistic representations of people in VR. Those are stunning, and I’ve also seen Meta’s phone-scanned step-down version in an early form last year, where a talking head spoke to me in VR. Apple’s Persona looked better than Meta’s phone-scanned avatar, although a bit fuzzy around the edges, like a dream. The woman whose Persona was scanned appeared in her own window, not in a full-screen form. 

And I wondered how expressive the emotions are with the Vision Pro’s scanning cameras. The Pro has an ability to scan jaw movement similar to the Quest Pro, and the Persona I chatted with was friendly and smiling. How would it look for someone I know, like my mom? Here, it was good enough that I forgot it was a scan.

We demoed a bit of Apple’s Freeform app, where a collaboration window opened up while my Persona friend chatted in another window. 3D objects popped up in the Freeform app, a full home scan. It looked realistic enough.

Dinosaurs in my world

The final demo was an app experience called Encounter Dinosaurs, which reminded me of early VR app demos I had years ago: An experience emphasizing just the immersive «wow» factor of dinosaurs appearing in a 3D window that seemed to open up in the back wall of my demo room. Creatures that looked like carnotauruses slowly walked through the window and into my space. 

All my demos were seated except for this one, where I stood up and walked around a bit. This sounds like it wouldn’t be an impressive demo, but again, the quality of the visuals and how they looked in relation to the room’s passthrough video capture was what made it feel so great. As the dinosaur snapped at my hand, it felt pretty real. And so did a butterfly that danced through the room and tried to land on my extended finger.

I smiled. But even more so, I was impressed when I took off the headset. My own everyday vision wasn’t that much sharper than what Apple’s passthrough cameras provided. The gap between the two was closer than I would have expected, and it’s what makes Apple’s take on mixed reality in VR work so well.

Then there’s the battery pack. There’s a corded battery that’s needed to power the headset, instead of a built-in battery like most others have. That meant I had to make sure to grab the battery pack as I started to move around, which is probably a reason why so many of Apple’s demos were seated.

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Watch this: Everything Apple Announced at WWDC 2023

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What about fitness and everything else?

Apple didn’t emphasize fitness much at all, a surprise to me. VR is already a great platform for fitness, although no one’s finessed headset design for fitness comfort. Maybe having that battery pack right now will limit movement in active games and experiences. Maybe Apple will announce more plans here later. The only taste I got of health and wellness was a one-minute micro meditation, which was similar to the one on the Apple Watch. It was pretty, and again a great showcase of the display quality, but I want more.

2024 is still a while away, and Apple’s headset is priced way out of range for most people. And I have no idea how functional this current headset would feel if I were doing everyday work. But Apple did show off a display, and an interface, that are far better than I was ready for. If Apple can build on that, and the Vision Pro finds ways of expanding its mixed-reality capabilities, then who knows what else is possible?

This was just my fast-take reaction to a quick set of demos on one day in Cupertino. There are a lot more questions to come, but this first set of demos resonated with me. Apple showed what it can do, and we’re not even at the headset’s launch yet.

Technologies

If You’re Not Using ChatGPT for These 9 Things, You’re Working Way Too Hard

There are tons of things that ChatGPT just can’t handle. But you can feel good about trying these prompts out.

Like it or not, AI is everywhere. If ChatGPT isn’t the topic of conversation around you at work or at home, you’re hearing about it in the news and through other companies. Though it’s ubiquitous, however, it’s important to remember that it isn’t an all-knowing digital deity. It is, in fact, prone to offering misinformation and making mistakes. But that doesn’t mean that you shouldn’t skip using it at all. 

You should play around with AI to see its possibilities and limits. Be curious, experimental and have fun with it. There are some things you definitely shouldn’t use ChatGPT for, such as health diagnoses and legal decisions, but there are plenty of tasks and to-dos it’s great for.

ChatGPT isn’t alone out there. You can also use other chatbots for these tasks, like Google’s Gemini, Anthropic’s Claude and Perplexity. And because AI has the propensity to hallucinate answers, draw the wrong conclusions or make things up entirely, be sure to always double-check and use common sense whenever it gives you information.

Here’s a look at nine of the best things to use AI chatbots for. 

(Disclosure: Ziff Davis, CNET’s parent company, in April filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.)

1. A beefed-up search engine 

I heard somewhere that millennials use ChatGPT as a search engine, while Gen Z uses it more as a «life advisor.» I’m showing my age here, but I love using it as a search engine on steroids. 

It’s really handy to be able to learn about a specific topic from one information interface. I use it for both quick answers to questions and in-depth topical research. 

ChatGPT’s Agent Mode can also run specific searches for you while you’re doing something else. 

2. Beauty and style advice 

This one’s fun. If you’re stuck on what lipstick suits your skin tone, what haircut is best for your face shape or how to accessorize an outfit, ask ChatGPT. 

You can upload a selfie and ask it for beauty advice or even how you’ll age (and what you can do about it). Ask who your doppelganger is.

3. Menu planning 

You can tell ChatGPT what’s in your fridge and pantry, and it’ll make a menu. This is a good little hack in this economy, especially with the holiday season coming up, and when your fridge is full of leftovers. 

You can also do other fun things, like take a photo of a menu at a restaurant and ask for the best wine pairing, if your server doesn’t beat you to it. 

4. Redesigning a room 

Whenever I try to create a cool art design in AI, it always falls short. But uploading a photo and asking it to redesign a room? Nails it. 

I prompted ChatGPT with the problems I was having with the space and what I envisioned for it, then it «redesigned» it within seconds. 

Try it with a room, an area or a nook that you want to jazz up in your home. It might not be perfect, but it will give you ideas on placement, paint colors, furniture and vibe. 

5. In your job search 

We all know how horrid the job market is right now, so you should absolutely leverage AI if you’re on the hunt. 

You can use it as a career coach, to find current openings, feed it job links and ask it to tell you why you’re a good candidate, create cover letters and refine your resume. Always edit your cover letter and resume and pepper it with your personality. Avoid sounding like everyone else using AI. 

6. To research people 

If you’re preparing for a job interview, talking to a potential client, meeting someone at a networking event, going on a date or wanting to look up an actor while watching TV, ChatGPT is a great way to find them. If I have a call coming up, I usually ask ChatGPT to «tell me everything I need to know about this person and their background.»

It can also help to find contact details, but always fact-check and be respectful. For example, I asked ChatGPT who someone was, and it gave me a name and email within seconds.

7. Tech troubles 

We’re all surrounded by so much tech, but not all of us have a handy spouse or tech support on call. I’ve turned to ChatGPT for issues like missing meeting recordings, storage issues on my MacBook, setting up YouTube on my TV, and whether my constantly humming fridge needs to be fixed. 

I wouldn’t try my hand at plumbing or anything electrical-related, but it’s helpful to troubleshoot tech.

8. Travel research 

I’m one of those people who thinks travel planning is part of the trip. I love researching destinations, looking at accommodations, comparing flights and planning things to do. 

ChatGPT can come in handy, especially in destination research. I haven’t had much luck using it to find cheap flights, but it’s awesome to ask about certain neighborhoods to stay in, the best times to visit, planning itineraries and getting travel tips. 

9. (Some) personal advice 

ChatGPT is an awesome thought partner, but just be wary about its people-pleasing tendencies. It’ll agree with you, unless you prompt it not to. Also, chatbots have nothing on your BFF or partner, who actually know what’s good for you. 

But if you can keep this in mind, it’s a handy «life advisor.» You can talk through a problem you’re having, role-play with it, ask it for advice, plan a career move, ask it to unpack the tone of a message and use it as a guide while going through something. In my case, I leaned on it while I was going through my first round of IVF.

A word of warning: ChatGPT uses a predictive model, so its «advice» is based on what you’ve told it before. It’s not going to «think» outside the box, so confirmation bias is a concern. 


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These Phones Have Gamer-Chic Looks, Touch Triggers and Cost Less Than the iPhone 17E

ZTE’s Nubia Neo 5 series of gaming phones has everything a die-hard mobile gamer could want: A big battery, fans and capacitive buttons for gaming.

ZTE has a trio of new phones that will make gamers happy, which it revealed at MWC 2026. The Nubia Neo 5 series takes some of the coolest features from the premium RedMagic 11 Pro (launched back in November) and packs them into budget phones — though they won’t be coming to the US any time soon.

Gaming phones are aimed at people who want the best performance, graphics and battery life from their handheld. These phones, aimed at mobile gamers, have always been niche devices, but many, like the RedMagic series and ASUS’ ROG devices, have been pricey, high-end handsets with elite features. ZTE’s Neo 5 phones are an attempt to introduce some of those cool perks at low enough costs to undercut or rival devices like the iPhone 17E or Google Pixel 10A. And as the RAM shortage could cause phone prices to rise this year (as we’ve already seen with the Galaxy S26 phones), consumers might look for cheaper options like the Neo 5 series.

The cream of ZTE’s budget crop is the Neo 5 GT. Priced at 450 euros (roughly $430), it inherits most of the RedMagic 11 Pro’s features. The most prominent is an internal cooling fan that, combined with the Neo 5 series’ heat-absorbing layer, cools the phone’s internals by 4 degrees Celsius, ZTE estimates. Fan ports are visible on either side of the phone near the volume and lock buttons, so it’s safe to say the phone should be kept away from dust and water (ZTE hasn’t released IP ratings for the Neo 5 GT).

The GT has a «gamer chic» look with LED lights. It has a 6,120-mAh battery and 80-watt charging and a 6.8-inch AMOLED display with a 144Hz refresh rate; features more common in handsets twice the price. The phone also packs capacitive touch shoulder buttons with latency below 5.5 milliseconds. 

The Nubia Neo 5 is the baseline model, which will retail for about 300 euros (roughly $350), with capacitive shoulder buttons and a cooling layer that ZTE estimates reduces internal temperatures by 2 degrees Celsius. 

The step-up Neo 5 Max lives up to its name. For about 350 euros (roughly $415), it has a 7.5-inch display — nearly as big as the 8-inch inner screen on the Samsung Galaxy Z Fold 7 — and a battery with over 7,000 mAh.

With features that make them competitive with pricier phones, such as the Google Pixel 10A, the Neo 5 phones will appeal to anyone, especially mobile gamers. The Neo 5 and Neo 5 GT are expected to start selling in Europe in April, then later in parts of Latin America. The Neo 5 Max will reach the same regions around July, ZTE said. It’s unclear if or when they’ll be sold in the US.

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Tecno’s New Concept Phones Get Even Slimmer at MWC 2026

The company showed off its latest ultrathin handsets, including a new trifold.

Wherever crowds converge at Mobile World Congress, there’s likely to be a thin or foldable phone — or both — on display. That was certainly the case at Tecno’s booth, where the phone-maker showed off several concept devices with astoundingly slim designs. 

The Tecno Slim 2 is a follow-up to last year’s Spark Slim, which I first saw as a concept at MWC 2025 before its eventual release. The upgraded model pares down the Spark Slim’s 5.93mm frame even more, to 5.49mm. It’s frankly a barely noticeable difference, given the minuscule unit of measurement. But it’s a testament to how phone companies keep pushing the boundaries of mobile hardware to develop jaw-droppingly thin and light phones. The Slim 2 also has super-narrow 0.7mm bezels for more immersive viewing.   

Another concept repurposes that thin design into a trifold. The Tecno Phantom Ultimate G Fold is just 3.49mm thick when unfolded and 11.49mm when folded. It unfurls to a spacious 9.94-inch main display, making it resemble a thin and light tablet that happens to unfold like a pamphlet. Like most existing foldables, the crease was still noticeable, but not glaringly so.  

While both the Slim 2 and the Phantom Ultimate G Fold are still only concepts, they reflect an existing mobile trend that’s picking up steam. Several phone companies, from Apple to Samsung to Motorola, have debuted thinner handsets in the last year. These are designed to appeal to shoppers who care less about having the biggest batteries or most advanced cameras and more about reducing bulk. 

Foldable phones are also slimming down, including the Samsung Galaxy Z Fold 7, Honor Magic V6 and Oppo Find N5 (and, soon, N6). And two thin trifolds have dominated the conversation for flexing design innovation: the Huawei Mate XTs and the Galaxy Z Trifold.  

If or when Tecno’s latest concoctions will join the thin phone party remains to be seen.

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