Technologies
Apple Vision Pro Hands-On: Far Better Than I Was Ready For
I experienced incredible fidelity, surprising video quality and a really smooth interface. Apple’s first mixed-reality headset nails those, but lots of questions remain.

I was in a movie theater last December watching Avatar: The Way of Water in 3D, and I said to myself: «Wow, this is an immersive film I’d love to watch in next-gen VR.» That’s exactly what I experienced in Apple’s Vision Pro headset, and yeah, it’s amazing.
On Monday, I tried out the Vision Pro in a series of carefully picked demos during WWDC at Apple’s Cupertino, California, headquarters. I’ve been using cutting-edge VR devices for years, and I found all sorts of augmented reality memories bubbling up in my brain. Apple’s compact — but still not small —headset reminds me of an Apple-designed Meta Quest Pro. The fit of the back strap was comfy yet stretchy, with a dial to adjust the rear fit and a top strap for stability. The headset’s sleek design, and even its glowing front faceplate, also gave me an instant Ready Player One vibe.

05:35
I couldn’t wear my glasses during the demo, though, and neither will you. Apple’s headset does not support glasses, instead relying on Zeiss custom inserts to correct wearers’ vision. Apple did manage, through a setup process, to easily find lenses that fit my vision well enough so that everything seemed crystal clear, which is not an easy task. Also, we adjusted the fit and tuned spatial audio for my head using an iPhone, a system that will be finessed when the headset is released in 2024.
From there, I did my demos seated, mostly, and found myself surprised from the start. The passthrough video camera quality of this headset is good —really, really good. Not as good as my own vision, but good enough that I could see the room well, see people in it with me, see my watch notifications easily on my wrist. The only headset that’s done this previously was the extremely impressive but PC-connected Varjo XR-3, and Apple’s display and cameras feel even better.
Apple’s floating grid of apps appears when I press the top digital crown, which autocenters the home screen to wherever I’m looking. I set up eye tracking, which worked like on many other VR headsets I’ve used: I looked at glowing dots as musical notes played, and got a chime when it all worked.

A list of apps as they would appear inside of the Apple Vision Pro headset.
From there, the interface was surprisingly fluid. Looking at icons or interface options slightly enlarges them, or changes how bold they appear. Tapping with my fingers while looking at something opens an app.
I’ve used tons of hand-tracking technology on headsets like the HoloLens 2 and the Meta Quest 2 and Pro, and usually there’s a lot of hand motion required. Here, I could be really lazy. I pinched to open icons even while my hand was resting in my lap, and it worked.
Scrolling involves pinching and pulling with my fingers; again, pretty easy to do. I resized windows by moving my hand to throw a window across the room or pin it closer to me. I opened multiple apps at once, including Safari, Messages and Photos. It was easy enough to scroll around, although sometimes my eye tracking needed a bit of extra concentration to pull off.
More from WWDC 2023
Apple’s headset uses eye tracking constantly in its interface, something Meta’s Quest Pro and even the PlayStation VR 2 don’t do. That might be part of the reason for the external battery pack. The emphasis on eye tracking as a major part of the interface felt transformative, in a way I expected might be the case for VR and AR years ago. What I don’t know is how it will feel in longer sessions.
I don’t know how the Vision Pro will work with keyboards and trackpads, since I didn’t get to demo the headset that way. It works with Apple’s Magic Keyboard and Magic Trackpad, and Macs, but not with iPhone and iPad or Watch touchscreens —not now, at least.
Dialing in reality
I scrolled through some photos in Apple’s preset photo album, plus a few 3D photos and video clips shot with the Vision Pro’s 3D camera. All the images looked really crisp, and a panoramic photo that spread around me looked almost like it was a window on a landscape that extended just beyond the room I was in.
Apple has volumetric 3D landscapes on the Vision Pro that are immersive backgrounds like 3D wallpaper, but looking at one really shows off how nice that Micro OLED display looks. A lake looked like it was rolling up to a rocky shore that ended right where the real coffee table was in front of me.

Raising my hands to my face, I saw how the headset separates my hands from VR, a trick that’s already in Apple’s ARKit. It’s a little rough around the edges but good enough. Similarly, there’s a wild new trick where anyone else in the room can ghost into view if you look at them, a fuzzy halo with their real passthrough video image slowly materializing. It’s meant to help create meaningful contact with people while wearing the headset. I wondered how you could turn that off or tune it to be less present, but it’s a very new idea in mixed reality.
Apple’s digital crown, a small dial borrowed from the Apple Watch, handles reality blend. I could turn the dial to slowly extend the 3D panorama until it surrounded me everywhere, or dial it back so it just emerged a little bit like a 3D window.
Mixed reality in Apple’s headset looks so casually impressive that I almost didn’t appreciate how great it was. Again, I’ve seen mixed reality in VR headsets before (Varjo XR-3, Quest Pro), and I’ve understood its capabilities. Apple’s execution of mixed reality felt much more immersive, rich and effortless on most fronts, with a field of view that felt expansive and rich. I can’t to see more experiences in it.
Cinematic fidelity that wowed me
The cinema demo was what really shocked me, though. I played a 3D clip of Avatar: The Way of Water in-headset, on a screen in various viewing modes including a cinema. Apple’s mixed-reality passthrough can also dim the rest of the world down a bit, in a way similar to how the Magic Leap 2 does with its AR. But the scenes of Way of Water sent little chills through me. It was vivid. This felt like a movie experience. I don’t feel that way in other VR headsets.

Avatar: The Way of Water looked great in the Vision Pro.
Apple also demonstrated its Immersive Video format that’s coming as an extension to Apple TV Plus. It’s a 180-degree video format, similar to what I’ve seen before in concept, but with really strong resolution and video quality. A splash demo reel of Alicia Keys singing, Apple Sports events, documentary footage and more reeled off in front of me, a teaser of what’s to come. One-eighty-degree video never appears quite as crisp to me as big-screen film content, but the sports clips I saw made me wonder how good virtual Jets games could be in the future. Things have come a long way.
Would I pay $3,499 for a head-worn cinema? No, but it’s clearly one of this device’s greatest unique strengths. The resolution and brightness of the display were surprising.

03:59
Convincing avatars (I mean, Personas)
Apple’s Personas are 3D-scanned avatars generated by using the Vision Pro to scan your face, making a version of yourself that shows up in FaceTime chats if you want, or also on the outside of the Vision Pro’s curved OLED display to show whether you’re «present» or in an app. I didn’t see how that outer display worked, but I had a FaceTime with someone in their Persona form, and it was good. Again, it looked surprisingly good.
I’ve chatted with Meta’s ultra-realistic Codec Avatars, which aim for realistic representations of people in VR. Those are stunning, and I’ve also seen Meta’s phone-scanned step-down version in an early form last year, where a talking head spoke to me in VR. Apple’s Persona looked better than Meta’s phone-scanned avatar, although a bit fuzzy around the edges, like a dream. The woman whose Persona was scanned appeared in her own window, not in a full-screen form.
And I wondered how expressive the emotions are with the Vision Pro’s scanning cameras. The Pro has an ability to scan jaw movement similar to the Quest Pro, and the Persona I chatted with was friendly and smiling. How would it look for someone I know, like my mom? Here, it was good enough that I forgot it was a scan.
We demoed a bit of Apple’s Freeform app, where a collaboration window opened up while my Persona friend chatted in another window. 3D objects popped up in the Freeform app, a full home scan. It looked realistic enough.
Dinosaurs in my world
The final demo was an app experience called Encounter Dinosaurs, which reminded me of early VR app demos I had years ago: An experience emphasizing just the immersive «wow» factor of dinosaurs appearing in a 3D window that seemed to open up in the back wall of my demo room. Creatures that looked like carnotauruses slowly walked through the window and into my space.
All my demos were seated except for this one, where I stood up and walked around a bit. This sounds like it wouldn’t be an impressive demo, but again, the quality of the visuals and how they looked in relation to the room’s passthrough video capture was what made it feel so great. As the dinosaur snapped at my hand, it felt pretty real. And so did a butterfly that danced through the room and tried to land on my extended finger.
I smiled. But even more so, I was impressed when I took off the headset. My own everyday vision wasn’t that much sharper than what Apple’s passthrough cameras provided. The gap between the two was closer than I would have expected, and it’s what makes Apple’s take on mixed reality in VR work so well.
Then there’s the battery pack. There’s a corded battery that’s needed to power the headset, instead of a built-in battery like most others have. That meant I had to make sure to grab the battery pack as I started to move around, which is probably a reason why so many of Apple’s demos were seated.

11:44
What about fitness and everything else?
Apple didn’t emphasize fitness much at all, a surprise to me. VR is already a great platform for fitness, although no one’s finessed headset design for fitness comfort. Maybe having that battery pack right now will limit movement in active games and experiences. Maybe Apple will announce more plans here later. The only taste I got of health and wellness was a one-minute micro meditation, which was similar to the one on the Apple Watch. It was pretty, and again a great showcase of the display quality, but I want more.
2024 is still a while away, and Apple’s headset is priced way out of range for most people. And I have no idea how functional this current headset would feel if I were doing everyday work. But Apple did show off a display, and an interface, that are far better than I was ready for. If Apple can build on that, and the Vision Pro finds ways of expanding its mixed-reality capabilities, then who knows what else is possible?
This was just my fast-take reaction to a quick set of demos on one day in Cupertino. There are a lot more questions to come, but this first set of demos resonated with me. Apple showed what it can do, and we’re not even at the headset’s launch yet.
Technologies
CNET Debates: Is Apple’s New Crossbody Strap a Great Idea or a Terrible One?
Does the crossbody strap make it more or less likely that you’ll have your iPhone stolen? We have conflicting opinions.

One thing you can be sure of during an Apple event is that it will generate immense quantities of discourse among CNET’s seasoned nerds — and no, we don’t always agree with one another.
Is the iPhone Air totally pointless and uncalled for, or the best design innovation since very thinly sliced bread? Both can be true, depending on whom you ask.
Among the many announcements on Tuesday that sparked conflicting opinions was a crossbody strap for the iPhone. After a back-and-forth in Slack, my colleague Zach McAuliffe and I have decided to put forth our respective viewpoints and allow you to be the judge.
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
Great idea: Katie Collins, Principal Writer
Have you ever been walking down the street to meet your friend, navigating using Google maps and texting your pal to let them know you’re running late, when all of sudden: bam! A dude on a moped has whizzed past at high speed and removed your phone from your hand before you’ve even had a chance to realize what’s happened?
In London, this style of phone theft is a daily occurrence, and while it’s never happened to me personally, every time I step foot on the streets of the British capital, I’m immediately wary and vigilant.
Earlier this year, the Guardian reported that survey data from American insurance company SquareTrade showed that 39% of all European phone theft take place in the UK, and that 42% of British phone thefts occur in London. So common is it for your phone to be snatched by someone on a bike or moped that London’s Metropolitan Police issue special prevention guidance, featuring advice such as: «[when using your phone,] stand away from the roadside, close to a building or wall, so no one can come up behind you.»
I get that a crossbody is not a failsafe method to prevent iPhone theft. I would never advise someone to walk around a city in a state of blissful ignorance while their phone flaps hands-free against their body. But I do endorse it as a way to fend off opportunists on two wheels.
I can see other times the crossbody strap would come in handy, too. Frequently on my travels, I find myself on a boat, clutching the railing and taking pictures on my phone as the world passes me by. Always in these situations I’m concerned that just one clumsy slip could see my precious phone go the way of the Heart of the Ocean in Titanic. A crossbody strap would provide peace of mind in such moments to protect me against my own idiocy.
As a clumsy person who dreads having their phone stolen, I will be investing in one of Apple’s crossbody iPhone straps the moment they become available. I personally can only see the benefit in having my phone glued to my body as well as my hand.
Terrible idea: Zach McAuliffe, Staff Writer
When I saw Apple’s new crossbody strap for the iPhone, my first thought was, «I bet someone could cut that real easily and steal someone’s iPhone.»
But surely Apple thought of that and chose a cut-resistant strap made with something like Dyneema, right? Nope. According to Apple, the strap is made of recycled PET (polyethylene terephthalate) yarns. If you’re unfamiliar with this kind of yarn, it’s a synthetic fiber made from recycled plastic bottles.
If you had a razor or something similarly sharp, you could cut through the strap like a hot knife through butter. Then there’s nothing stopping you from taking the iPhone. The decision to dangle a thousand-dollar device off a strip of non-cut-resistant plastic gives me so much anxiety.
Some people on Reddit said they’ve had their crossbody bags and purses stolen because someone cut the straps and ran or rode off, so it does happen. Granted, so does someone snatching a phone from your hand. But if I’m wearing my iPhone as a bag, I’m advertising that I have an iPhone and all you have to do is follow me for a second in order to cut the straps and take off with it.
Plus, if I’m my iPhone is tethered to me by a strap, I might be more cavalier with how I handle it. The strap and corresponding case are meant to keep the device safe, so I might take for granted things that could damage it out in the world. What if a car kicks a rock up and hits it, or I bump into a metal railing a little too hard or any number of things happen and my iPhone gets a new scratch or breaks?
No, I’d much rather grip my iPhone like my life depends on it when the device is in my hand. And then I’ll slip my iPhone into my pocket for safe keeping like Bilbo Baggins after he finds the One Ring.
The crossbody strap is a bad idea. I know people have things taken all the time, but the strap is like wearing a sign around your neck that you have an iPhone and with a quick snip it could be yours! Hopefully Apple will make a cut-resistant strap in the future.
For more from Apple’s event, check out all the announcements and our hands-on with the ultra-thin iPhone Air.
Technologies
Today’s NYT Connections: Sports Edition Hints and Answers for Sept. 10, #352
Here are hints and the answers for the NYT Connections: Sports Edition puzzle for Sept. 10, No. 352

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.
Today’s Connections: Sports Edition is a tough one. But if you’re a shoe junkie, you might ace the blue category. If you’re struggling but still want to solve it, read on for hints and the answers.
Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by the Times. It doesn’t show up in the NYT Games app but appears in The Athletic’s own app. Or you can play it for free online.
Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta
Hints for today’s Connections: Sports Edition groups
Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: Baseball grouping.
Green group hint: You might do this to a door.
Blue group hint: Just do it.
Purple group hint: Not real coaches, but…
Answers for today’s Connections: Sports Edition groups
Yellow group: NL East teams.
Green group: Synonyms of slam, in basketball.
Blue group: Nike shoes.
Purple group: Actors who played football coaches.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections: Sports Edition answers?
The yellow words in today’s Connections
The theme is NL East teams. The four answers are Atlanta, Miami, New York and Philadelphia.
The green words in today’s Connections
The theme is synonyms of slam, in basketball. The four answers are drunk, flush, jam and stuff.
The blue words in today’s Connections
The theme is Nike shoes. The four answers are Blazer, Cortez, Pegasus and Shox.
The purple words in today’s Connections
The theme is actors who played football coaches. The four answers are Pacino, Thornton, Washington and Winkler.
Technologies
Today’s NYT Strands Hints, Answers and Help for Sept. 10
Here are hints and answers for the NYT Strands puzzle for Sept. 10, No. 556

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.
Today’s NYT Strands puzzle has a fun, timely theme. Once you figure out the topic, the answers come easily. If you need hints and answers, read on.
I go into depth about the rules for Strands in this story.
If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.
Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far
Hint for today’s Strands puzzle
Today’s Strands theme is: Keep it classy.
If that doesn’t help you, here’s a clue: School days.
Clue words to unlock in-game hints
Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:
- HOLE, DOLE, SCENE, SCENES, CURE, CURES, SLIM, SLIME, SLIMED, NICE
Answers for today’s Strands puzzle
These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:
- MATH, LUNCH, MUSIC, ENGLISH, SCIENCE, RECESS
Today’s Strands spangram
Today’s Strands spangram is SCHOOLSCHEDULE. To find it, look for the S that’s the first letter on the far left on the top row, and wind down.
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