Connect with us

Technologies

Apple Vision Pro Hands-On: Far Better Than I Was Ready For

I experienced incredible fidelity, surprising video quality and a really smooth interface. Apple’s first mixed-reality headset nails those, but lots of questions remain.

I was in a movie theater last December watching Avatar: The Way of Water in 3D, and I said to myself: «Wow, this is an immersive film I’d love to watch in next-gen VR.» That’s exactly what I experienced in Apple’s Vision Pro headset, and yeah, it’s amazing.

On Monday, I tried out the Vision Pro in a series of carefully picked demos during WWDC at Apple’s Cupertino, California, headquarters. I’ve been using cutting-edge VR devices for years, and I found all sorts of augmented reality memories bubbling up in my brain. Apple’s compact — but still not small —headset reminds me of an Apple-designed Meta Quest Pro. The fit of the back strap was comfy yet stretchy, with a dial to adjust the rear fit and a top strap for stability. The headset’s sleek design, and even its glowing front faceplate, also gave me an instant Ready Player One vibe. 

vision-pro-apple-walks-through-mixed-reality-headset-design-mp4-00-00-37-04-still001.png vision-pro-apple-walks-through-mixed-reality-headset-design-mp4-00-00-37-04-still001.png
Watch this: Apple Vision Pro: I Tried Apple’s AR/VR Headset

05:35

I couldn’t wear my glasses during the demo, though, and neither will you. Apple’s headset does not support glasses, instead relying on Zeiss custom inserts to correct wearers’ vision. Apple did manage, through a setup process, to easily find lenses that fit my vision well enough so that everything seemed crystal clear, which is not an easy task. Also, we adjusted the fit and tuned spatial audio for my head using an iPhone, a system that will be finessed when the headset is released in 2024.

From there, I did my demos seated, mostly, and found myself surprised from the start. The passthrough video camera quality of this headset is good —really, really good. Not as good as my own vision, but good enough that I could see the room well, see people in it with me, see my watch notifications easily on my wrist. The only headset that’s done this previously was the extremely impressive but PC-connected Varjo XR-3, and Apple’s display and cameras feel even better.

Apple’s floating grid of apps appears when I press the top digital crown, which autocenters the home screen to wherever I’m looking. I set up eye tracking, which worked like on many other VR headsets I’ve used: I looked at glowing dots as musical notes played, and got a chime when it all worked.

An app menu in Apple's VisionOS. An app menu in Apple's VisionOS.

A list of apps as they would appear inside of the Apple Vision Pro headset.

Apple/Screenshot by CNET

From there, the interface was surprisingly fluid. Looking at icons or interface options slightly enlarges them, or changes how bold they appear. Tapping with my fingers while looking at something opens an app. 

I’ve used tons of hand-tracking technology on headsets like the HoloLens 2 and the Meta Quest 2 and Pro, and usually there’s a lot of hand motion required. Here, I could be really lazy. I pinched to open icons even while my hand was resting in my lap, and it worked. 

Scrolling involves pinching and pulling with my fingers; again, pretty easy to do. I resized windows by moving my hand to throw a window across the room or pin it closer to me. I opened multiple apps at once, including Safari, Messages and Photos. It was easy enough to scroll around, although sometimes my eye tracking needed a bit of extra concentration to pull off.

Apple’s headset uses eye tracking constantly in its interface, something Meta’s Quest Pro and even the PlayStation VR 2 don’t do. That might be part of the reason for the external battery pack. The emphasis on eye tracking as a major part of the interface felt transformative, in a way I expected might be the case for VR and AR years ago. What I don’t know is how it will feel in longer sessions.

I don’t know how the Vision Pro will work with keyboards and trackpads, since I didn’t get to demo the headset that way. It works with Apple’s Magic Keyboard and Magic Trackpad, and Macs, but not with iPhone and iPad or Watch touchscreens —not now, at least.

Dialing in reality

I scrolled through some photos in Apple’s preset photo album, plus a few 3D photos and video clips shot with the Vision Pro’s 3D camera. All the images looked really crisp, and a panoramic photo that spread around me looked almost like it was a window on a landscape that extended just beyond the room I was in. 

Apple has volumetric 3D landscapes on the Vision Pro that are immersive backgrounds like 3D wallpaper, but looking at one really shows off how nice that Micro OLED display looks. A lake looked like it was rolling up to a rocky shore that ended right where the real coffee table was in front of me. 

man using keyboard to work using apple vision pro headset man using keyboard to work using apple vision pro headset

Raising my hands to my face, I saw how the headset separates my hands from VR, a trick that’s already in Apple’s ARKit. It’s a little rough around the edges but good enough. Similarly, there’s a wild new trick where anyone else in the room can ghost into view if you look at them, a fuzzy halo with their real passthrough video image slowly materializing. It’s meant to help create meaningful contact with people while wearing the headset. I wondered how you could turn that off or tune it to be less present, but it’s a very new idea in mixed reality.

Apple’s digital crown, a small dial borrowed from the Apple Watch, handles reality blend. I could turn the dial to slowly extend the 3D panorama until it surrounded me everywhere, or dial it back so it just emerged a little bit like a 3D window. 

Mixed reality in Apple’s headset looks so casually impressive that I almost didn’t appreciate how great it was. Again, I’ve seen mixed reality in VR headsets before (Varjo XR-3, Quest Pro), and I’ve understood its capabilities. Apple’s execution of mixed reality felt much more immersive, rich and effortless on most fronts, with a field of view that felt expansive and rich. I can’t to see more experiences in it.

Cinematic fidelity that wowed me

The cinema demo was what really shocked me, though. I played a 3D clip of Avatar: The Way of Water in-headset, on a screen in various viewing modes including a cinema. Apple’s mixed-reality passthrough can also dim the rest of the world down a bit, in a way similar to how the Magic Leap 2 does with its AR. But the scenes of Way of Water sent little chills through me. It was vivid. This felt like a movie experience. I don’t feel that way in other VR headsets.

Jake Sully flies over Pandora's waters on a winged creature's back in Avatar: The Way of Water Jake Sully flies over Pandora's waters on a winged creature's back in Avatar: The Way of Water

Avatar: The Way of Water looked great in the Vision Pro.

20th Century Studios

Apple also demonstrated its Immersive Video format that’s coming as an extension to Apple TV Plus. It’s a 180-degree video format, similar to what I’ve seen before in concept, but with really strong resolution and video quality. A splash demo reel of Alicia Keys singing, Apple Sports events, documentary footage and more reeled off in front of me, a teaser of what’s to come. One-eighty-degree video never appears quite as crisp to me as big-screen film content, but the sports clips I saw made me wonder how good virtual Jets games could be in the future. Things have come a long way.

Would I pay $3,499 for a head-worn cinema? No, but it’s clearly one of this device’s greatest unique strengths. The resolution and brightness of the display were surprising.

appledisneypic appledisneypic
Watch this: Apple, Disney Partner on Vision Pro Entertainment

03:59

Convincing avatars (I mean, Personas)

Apple’s Personas are 3D-scanned avatars generated by using the Vision Pro to scan your face, making a version of yourself that shows up in FaceTime chats if you want, or also on the outside of the Vision Pro’s curved OLED display to show whether you’re «present» or in an app. I didn’t see how that outer display worked, but I had a FaceTime with someone in their Persona form, and it was good. Again, it looked surprisingly good.

I’ve chatted with Meta’s ultra-realistic Codec Avatars, which aim for realistic representations of people in VR. Those are stunning, and I’ve also seen Meta’s phone-scanned step-down version in an early form last year, where a talking head spoke to me in VR. Apple’s Persona looked better than Meta’s phone-scanned avatar, although a bit fuzzy around the edges, like a dream. The woman whose Persona was scanned appeared in her own window, not in a full-screen form. 

And I wondered how expressive the emotions are with the Vision Pro’s scanning cameras. The Pro has an ability to scan jaw movement similar to the Quest Pro, and the Persona I chatted with was friendly and smiling. How would it look for someone I know, like my mom? Here, it was good enough that I forgot it was a scan.

We demoed a bit of Apple’s Freeform app, where a collaboration window opened up while my Persona friend chatted in another window. 3D objects popped up in the Freeform app, a full home scan. It looked realistic enough.

Dinosaurs in my world

The final demo was an app experience called Encounter Dinosaurs, which reminded me of early VR app demos I had years ago: An experience emphasizing just the immersive «wow» factor of dinosaurs appearing in a 3D window that seemed to open up in the back wall of my demo room. Creatures that looked like carnotauruses slowly walked through the window and into my space. 

All my demos were seated except for this one, where I stood up and walked around a bit. This sounds like it wouldn’t be an impressive demo, but again, the quality of the visuals and how they looked in relation to the room’s passthrough video capture was what made it feel so great. As the dinosaur snapped at my hand, it felt pretty real. And so did a butterfly that danced through the room and tried to land on my extended finger.

I smiled. But even more so, I was impressed when I took off the headset. My own everyday vision wasn’t that much sharper than what Apple’s passthrough cameras provided. The gap between the two was closer than I would have expected, and it’s what makes Apple’s take on mixed reality in VR work so well.

Then there’s the battery pack. There’s a corded battery that’s needed to power the headset, instead of a built-in battery like most others have. That meant I had to make sure to grab the battery pack as I started to move around, which is probably a reason why so many of Apple’s demos were seated.

230605-clean-apple-wwdc-supercut-thumbnail-1 230605-clean-apple-wwdc-supercut-thumbnail-1
Watch this: Everything Apple Announced at WWDC 2023

11:44

What about fitness and everything else?

Apple didn’t emphasize fitness much at all, a surprise to me. VR is already a great platform for fitness, although no one’s finessed headset design for fitness comfort. Maybe having that battery pack right now will limit movement in active games and experiences. Maybe Apple will announce more plans here later. The only taste I got of health and wellness was a one-minute micro meditation, which was similar to the one on the Apple Watch. It was pretty, and again a great showcase of the display quality, but I want more.

2024 is still a while away, and Apple’s headset is priced way out of range for most people. And I have no idea how functional this current headset would feel if I were doing everyday work. But Apple did show off a display, and an interface, that are far better than I was ready for. If Apple can build on that, and the Vision Pro finds ways of expanding its mixed-reality capabilities, then who knows what else is possible?

This was just my fast-take reaction to a quick set of demos on one day in Cupertino. There are a lot more questions to come, but this first set of demos resonated with me. Apple showed what it can do, and we’re not even at the headset’s launch yet.

Technologies

Did You Download the White House App? Here Are Its Hidden Security Risks

Cybersecurity researchers have serious concerns about how the app was built.

The White House mobile app has been available for both Android and iOS users for over a week now, and the Trump administration is proudly touting that the app has received 2 million downloads on the White House Instagram page. However, the app’s threats to your personal dataonline security and privacy concerns make it something you should think twice about downloading.

The White House announcement says the app’s goal is to deliver «unparalleled access to the Trump administration.» However, there are many security concerns, including location tracking and sketchy features. The White House has not responded to a request for comment.

The big question is, should you download it? I don’t recommend it. Here’s why. 

What’s in The White House App?

When I downloaded it soon after its release, the app opened with music and a brief collage video of President Donald Trump. It has pages on affordability, including the prices of things like eggs and milk (but not gas). There’s an overtime calculator. And there are links to articles from Trump’s favored news outlets, like Fox News and Newsmax, along with White House press releases.

The app also features livestreams and videos of press briefings, links to the White House’s social feeds and photos of the president.

Why I deleted The White House app so fast 

Behind all those tabs are hair-raising privacy and security issues that have the internet and experts alarmed. 

One X user, @Thereallo1026, decompiled the White House app and blogged about it, reporting that the Android app tracks your location as often as every 4.5 minutes and shares a lot of other information, like your notifications and perhaps even your phone number, with a third-party server. 

Another red flag is that the code for YouTube embeds comes from a personal GitHub account. Thereallo said that if that GitHub account gets compromised, it can affect every user of the White House’s app. 

Another cybersecurity researcher, Atomic Computer Services, posted similar concerns about the iOS app. The researchers found that the app reported to the App Store that it did not collect location data, when in fact it included the capability to do GPS tracking. It’s unclear whether that tracking actually happens, but the code is there, Atomic Computer said.

Other concerns identified by Atomic Computer included the removal of privacy consent banners from third-party content viewed in the app and minimal security protections. «We’ve audited apps for startups with three employees that had better security than this,» Atomic Computer wrote.

Pieter Arntz, a researcher at the cybersecurity software provider Malwarebytes, said in an email to CNET that the White House app relies heavily on third-party sources for things like notifications and widgets. 

«In practical terms, that means external providers can influence what data is collected and when features like location‑based messaging are enabled, because much of that logic is configured on their servers rather than baked into the app code itself,» Arntz said. «For a high‑profile government app, the more these decisions sit with outside companies, the harder it is to guarantee strict data‑minimization and full transparency to users about how their information is handled.»

Government-sponsored apps to inform people are commonplace, but this one poses significant risks, experts said. A spokesperson for the Center for Democracy and Technology, which advocates for transparency and privacy in government technology, told CNET that «mobile apps can be a helpful tool for making government more accessible. But this administration has given people a lot of reasons to worry about their privacy, and this app only raises more questions about what the federal government is doing with our personal data.»

For me, this app is a hard pass. I deleted it 10 minutes after downloading it. 

Continue Reading

Technologies

Amazon Is Pulling Support for Kindles From 2012 or Earlier. What to Do Now

If there’s a book you’ve been waiting to read on your old Kindle device, make sure you download it before May 20.

That Kindle device you’ve been holding onto for 15 years now has an expiration date, as Amazon will end support for Kindle models from 2012 or earlier on May 20. An Australian Kindle user first reported the change before Amazon confirmed the news to PCMag and said it will soon email users in the US. 

The books that you already downloaded on your Kindle device won’t disappear after next month, but you won’t be able to connect to the network to buy, borrow or download new ones. 

If you still have a book that you want to finish reading on one of these devices, make sure that you don’t deregister the device or do a factory reset. In the email shared by an Australian user on Reddit, Amazon says if you deregister or reset the device, you won’t be able to re-register the device or use it at all afterward. 

A representative for Amazon has not yet responded to a request to comment from CNET. 

The company also included a promo code in the email for 20% off select new Kindle devices and an ebook credit that’s added to your account after you purchase a new device. However, there’s no word on whether this discount is limited to Australia or if a version will be offered to US users. 

Switching devices

Kindle devices released in 2012 or earlier will lose the ability to download books after May 20. The devices that will be affected are: 

  • Kindle 1st and 2nd Generation 
  • Kindle DX and DX Graphite
  • Kindle Keyboard
  • Kindle 4
  • Kindle Touch
  • Kindle 5
  • Kindle Paperwhite 1st Generation

The first-generation model for Kindle was released in 2007, and e-readers have improved a bit in the time since. Amazon told Engadget that fewer than 3% of its users still use these old devices. 

In the email to customers, the company said users will still be able to access their Kindle library and the Kindle store using the Android, iOS or desktop app. You can still read and download books by using the Kindle app on your phone or PC. 

If this service loss feels like a good time to move on from the Kindle world, there are other e-reader options. Calibre is a free, open-source ebook manager that offers a range of features, like reading and organizing ebooks from multiple sources, as well as downloading news articles and websites.

If you’re looking for a newer Kindle model or a different reading tablet, check out the CNET list for this year’s best e-readers. 

Continue Reading

Technologies

Overwatch’s Next Hero Is Sierra, but Does That Mean the Rumors Were Wrong?

The new damage hero joins the roster next week, but lore and gameplay details are still under wraps.

After adding five new heroes in February, Overwatch just gave players another look at the new hero coming in season 2 next week. While we didn’t get gameplay details, the new hero trailer revealed that hero 51 is Sierra, and season 2 will be titled Summit. 

The game dropped its first look at Sierra last week, and a few details in the new artwork seemed to be in line with expectations that she’s an ally of damage hero Ashe. Ashe’s Deadlock Gang is mentioned in the new trailer, although Sierra is working with Overwatch in trying to stop them. We don’t know yet whether Sierra has ties to other Overwatch heroes and factions.

 Alec Dawson, Overwatch’s associate game director, said in February that the next hero would be another damage hero with a «really satisfying skill shot,» which we maybe glimpsed in the trailer when Sierra fires some kind of homing dart onto Emre after he steals something from Watchpoint: Grand Mesa. We also see her use a fully automatic rifle as well as tether to her drone for some aerial maneuvering, which could be hints at the rest of her kit. 

While I do love a good skillshot, I also feel like the game has been struggling with damage hero releases over the past year — particularly heroes who have the ability to quickly eliminate someone out of nowhere. The newest damage heroes Anran and Emre didn’t have this problem, but the previous two, Freja and Vendetta, were consistently banned after release because of their quick time to kill, combined with their ability to consistently surprise enemies. I’m hoping Sierra’s skillshot is less bursty. 

Even before the art was revealed last week, fans had started to speculate that Overwatch’s season 2 hero would be Frankie, a member of Ashe’s Deadlock Gang. She appeared in the Deadlock Rebels novel by Lyndsay Ely, which follows Ashe and the hero now known as Cassidy early in their outlaw careers. In the book, Frankie makes contact with the two characters by sending them a tiny fly-like drone — perhaps a smaller version of the drone in Sierra’s character art. 

The trailer shows Sierra working to stop the Deadlock Gang (who are helping Emre and Freja steal weapons for Talon), but it’s unclear whether Sierra is another character entirely or whether she’s Frankie after taking a different path.

The game’s Reign of Talon season 1 is wrapping up in the next week. The current season kicked off the year-long storyline about Vendetta taking over Talon and also introduced five new heroes into the roster. Devs have promised another new hero each season during the storyline, and today’s hero trailer gives us a few more hints about Sierra. 

Continue Reading

Trending

Copyright © Verum World Media