Technologies
Apple Vision Pro Hands-On: Far Better Than I Was Ready For
I experienced incredible fidelity, surprising video quality and a really smooth interface. Apple’s first mixed-reality headset nails those, but lots of questions remain.

I was in a movie theater last December watching Avatar: The Way of Water in 3D, and I said to myself: «Wow, this is an immersive film I’d love to watch in next-gen VR.» That’s exactly what I experienced in Apple’s Vision Pro headset, and yeah, it’s amazing.
On Monday, I tried out the Vision Pro in a series of carefully picked demos during WWDC at Apple’s Cupertino, California, headquarters. I’ve been using cutting-edge VR devices for years, and I found all sorts of augmented reality memories bubbling up in my brain. Apple’s compact — but still not small —headset reminds me of an Apple-designed Meta Quest Pro. The fit of the back strap was comfy yet stretchy, with a dial to adjust the rear fit and a top strap for stability. The headset’s sleek design, and even its glowing front faceplate, also gave me an instant Ready Player One vibe.

05:35
I couldn’t wear my glasses during the demo, though, and neither will you. Apple’s headset does not support glasses, instead relying on Zeiss custom inserts to correct wearers’ vision. Apple did manage, through a setup process, to easily find lenses that fit my vision well enough so that everything seemed crystal clear, which is not an easy task. Also, we adjusted the fit and tuned spatial audio for my head using an iPhone, a system that will be finessed when the headset is released in 2024.
From there, I did my demos seated, mostly, and found myself surprised from the start. The passthrough video camera quality of this headset is good —really, really good. Not as good as my own vision, but good enough that I could see the room well, see people in it with me, see my watch notifications easily on my wrist. The only headset that’s done this previously was the extremely impressive but PC-connected Varjo XR-3, and Apple’s display and cameras feel even better.
Apple’s floating grid of apps appears when I press the top digital crown, which autocenters the home screen to wherever I’m looking. I set up eye tracking, which worked like on many other VR headsets I’ve used: I looked at glowing dots as musical notes played, and got a chime when it all worked.

A list of apps as they would appear inside of the Apple Vision Pro headset.
From there, the interface was surprisingly fluid. Looking at icons or interface options slightly enlarges them, or changes how bold they appear. Tapping with my fingers while looking at something opens an app.
I’ve used tons of hand-tracking technology on headsets like the HoloLens 2 and the Meta Quest 2 and Pro, and usually there’s a lot of hand motion required. Here, I could be really lazy. I pinched to open icons even while my hand was resting in my lap, and it worked.
Scrolling involves pinching and pulling with my fingers; again, pretty easy to do. I resized windows by moving my hand to throw a window across the room or pin it closer to me. I opened multiple apps at once, including Safari, Messages and Photos. It was easy enough to scroll around, although sometimes my eye tracking needed a bit of extra concentration to pull off.
More from WWDC 2023
Apple’s headset uses eye tracking constantly in its interface, something Meta’s Quest Pro and even the PlayStation VR 2 don’t do. That might be part of the reason for the external battery pack. The emphasis on eye tracking as a major part of the interface felt transformative, in a way I expected might be the case for VR and AR years ago. What I don’t know is how it will feel in longer sessions.
I don’t know how the Vision Pro will work with keyboards and trackpads, since I didn’t get to demo the headset that way. It works with Apple’s Magic Keyboard and Magic Trackpad, and Macs, but not with iPhone and iPad or Watch touchscreens —not now, at least.
Dialing in reality
I scrolled through some photos in Apple’s preset photo album, plus a few 3D photos and video clips shot with the Vision Pro’s 3D camera. All the images looked really crisp, and a panoramic photo that spread around me looked almost like it was a window on a landscape that extended just beyond the room I was in.
Apple has volumetric 3D landscapes on the Vision Pro that are immersive backgrounds like 3D wallpaper, but looking at one really shows off how nice that Micro OLED display looks. A lake looked like it was rolling up to a rocky shore that ended right where the real coffee table was in front of me.

Raising my hands to my face, I saw how the headset separates my hands from VR, a trick that’s already in Apple’s ARKit. It’s a little rough around the edges but good enough. Similarly, there’s a wild new trick where anyone else in the room can ghost into view if you look at them, a fuzzy halo with their real passthrough video image slowly materializing. It’s meant to help create meaningful contact with people while wearing the headset. I wondered how you could turn that off or tune it to be less present, but it’s a very new idea in mixed reality.
Apple’s digital crown, a small dial borrowed from the Apple Watch, handles reality blend. I could turn the dial to slowly extend the 3D panorama until it surrounded me everywhere, or dial it back so it just emerged a little bit like a 3D window.
Mixed reality in Apple’s headset looks so casually impressive that I almost didn’t appreciate how great it was. Again, I’ve seen mixed reality in VR headsets before (Varjo XR-3, Quest Pro), and I’ve understood its capabilities. Apple’s execution of mixed reality felt much more immersive, rich and effortless on most fronts, with a field of view that felt expansive and rich. I can’t to see more experiences in it.
Cinematic fidelity that wowed me
The cinema demo was what really shocked me, though. I played a 3D clip of Avatar: The Way of Water in-headset, on a screen in various viewing modes including a cinema. Apple’s mixed-reality passthrough can also dim the rest of the world down a bit, in a way similar to how the Magic Leap 2 does with its AR. But the scenes of Way of Water sent little chills through me. It was vivid. This felt like a movie experience. I don’t feel that way in other VR headsets.

Avatar: The Way of Water looked great in the Vision Pro.
Apple also demonstrated its Immersive Video format that’s coming as an extension to Apple TV Plus. It’s a 180-degree video format, similar to what I’ve seen before in concept, but with really strong resolution and video quality. A splash demo reel of Alicia Keys singing, Apple Sports events, documentary footage and more reeled off in front of me, a teaser of what’s to come. One-eighty-degree video never appears quite as crisp to me as big-screen film content, but the sports clips I saw made me wonder how good virtual Jets games could be in the future. Things have come a long way.
Would I pay $3,499 for a head-worn cinema? No, but it’s clearly one of this device’s greatest unique strengths. The resolution and brightness of the display were surprising.

03:59
Convincing avatars (I mean, Personas)
Apple’s Personas are 3D-scanned avatars generated by using the Vision Pro to scan your face, making a version of yourself that shows up in FaceTime chats if you want, or also on the outside of the Vision Pro’s curved OLED display to show whether you’re «present» or in an app. I didn’t see how that outer display worked, but I had a FaceTime with someone in their Persona form, and it was good. Again, it looked surprisingly good.
I’ve chatted with Meta’s ultra-realistic Codec Avatars, which aim for realistic representations of people in VR. Those are stunning, and I’ve also seen Meta’s phone-scanned step-down version in an early form last year, where a talking head spoke to me in VR. Apple’s Persona looked better than Meta’s phone-scanned avatar, although a bit fuzzy around the edges, like a dream. The woman whose Persona was scanned appeared in her own window, not in a full-screen form.
And I wondered how expressive the emotions are with the Vision Pro’s scanning cameras. The Pro has an ability to scan jaw movement similar to the Quest Pro, and the Persona I chatted with was friendly and smiling. How would it look for someone I know, like my mom? Here, it was good enough that I forgot it was a scan.
We demoed a bit of Apple’s Freeform app, where a collaboration window opened up while my Persona friend chatted in another window. 3D objects popped up in the Freeform app, a full home scan. It looked realistic enough.
Dinosaurs in my world
The final demo was an app experience called Encounter Dinosaurs, which reminded me of early VR app demos I had years ago: An experience emphasizing just the immersive «wow» factor of dinosaurs appearing in a 3D window that seemed to open up in the back wall of my demo room. Creatures that looked like carnotauruses slowly walked through the window and into my space.
All my demos were seated except for this one, where I stood up and walked around a bit. This sounds like it wouldn’t be an impressive demo, but again, the quality of the visuals and how they looked in relation to the room’s passthrough video capture was what made it feel so great. As the dinosaur snapped at my hand, it felt pretty real. And so did a butterfly that danced through the room and tried to land on my extended finger.
I smiled. But even more so, I was impressed when I took off the headset. My own everyday vision wasn’t that much sharper than what Apple’s passthrough cameras provided. The gap between the two was closer than I would have expected, and it’s what makes Apple’s take on mixed reality in VR work so well.
Then there’s the battery pack. There’s a corded battery that’s needed to power the headset, instead of a built-in battery like most others have. That meant I had to make sure to grab the battery pack as I started to move around, which is probably a reason why so many of Apple’s demos were seated.

11:44
What about fitness and everything else?
Apple didn’t emphasize fitness much at all, a surprise to me. VR is already a great platform for fitness, although no one’s finessed headset design for fitness comfort. Maybe having that battery pack right now will limit movement in active games and experiences. Maybe Apple will announce more plans here later. The only taste I got of health and wellness was a one-minute micro meditation, which was similar to the one on the Apple Watch. It was pretty, and again a great showcase of the display quality, but I want more.
2024 is still a while away, and Apple’s headset is priced way out of range for most people. And I have no idea how functional this current headset would feel if I were doing everyday work. But Apple did show off a display, and an interface, that are far better than I was ready for. If Apple can build on that, and the Vision Pro finds ways of expanding its mixed-reality capabilities, then who knows what else is possible?
This was just my fast-take reaction to a quick set of demos on one day in Cupertino. There are a lot more questions to come, but this first set of demos resonated with me. Apple showed what it can do, and we’re not even at the headset’s launch yet.
Technologies
OpenAI, Microsoft and Anthropic Pony Up $23M to Teach Teachers About AI
Educators will learn about AI in a program created by the American Federation of Teachers.

The American Federation of Teachers is using $23 million in funds from three tech companies to launch a program to train educators on artificial intelligence.
On Tuesday, the country’s second-largest teachers’ union announced $12.5 million from Microsoft, $10 million in funding and technical resources from OpenAI and $500,000 from Anthropic will be used for a New York-based hub to teach AI. The AFT is working in partnership with the United Federation of Teachers, a union representing New York school workers.
The hub will be called the National Academy for AI Instruction, and according to OpenAI, will serve 400,000 educators to develop AI fluency by 2030 through workshops, online courses and hands-on training sessions. The plan, according to the company, is to start in New York and scale nationwide, including additional hubs elsewhere in the country. The effort will begin with a focus on K-12 educators.
(Disclosure: Ziff Davis, CNET’s parent company, in April filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.)
In a post on X, AFT President Randi Weingarten wrote, «This will be an innovative new training space where educators will learn not just about how A.I. works, but how to use it wisely, safely and ethically.It will be a place where tech developers and educators can talk with each other, not past each other.»
The announcement was not met with unanimous praise. On a post on the UFT’s Facebook page, commenters were not happy. «AI use has been proven to reduce brain activity but sure, why not,» one commenter wrote.
Another wrote, «This is absolutely a horrible decision by the Union. It is undermining our work and also doesn’t take in consideration the ramifications of AI in education.»
Technologies
The HBO Max Name Change Is Here. Here’s What to Know
The streaming service is getting a rebrand. Again.

Summer is usually a time for blockbusters, but Warner Bros. Discovery is giving us more than Superman this year. Max brought back its former name, HBO Max, on Wednesday, according to a press release.
The company first announced the change to the streaming service during its Upfront presentation in May, and judging by this meme it shared, the media giant has a sense of humor about it.
The streaming service was originally rebranded as Max in May of 2023 when it merged content from HBO Max and Discovery brands. During the past two years, we’ve seen the logo change from purple to blue and then black, along with the name flip. What’s the reasoning behind the revamp this time around?
«The powerful growth we have seen in our global streaming service is built around the quality of our programming,» said Warner Bros. Discovery CEO David Zaslav, according to a May press release. «Today, we are bringing back HBO, the brand that represents the highest quality in media, to further accelerate that growth in the years ahead.»
Your home screen will change to reflect the streamer’s updated name and logo, but it’s unclear whether HBO Max’s library will change. The platform is home to content for HBO, Max Originals, Warner Bros., the DC universe, HGTV, B/R Sports, Adult Swim and more.
During the event, J.B. Perrette, CEO of streaming, explained how the move aligns with the platform’s programming. «We will continue to focus on what makes us unique — not everything for everyone in a household, but something distinct and great for adults and families,» he said. «It’s really notsubjective, not even controversial — our programming just hits different.»
Technologies
Prime Day Deal: The AirFly Pro Is 25% Off Right Now. Here’s Why I Never Fly Without It
Today’s Prime Day deal drops the AirFly Pro Bluetooth dongle to just $41, making it even easier to ditch those awful airline earbuds.

Amazon Prime Day deal: Right now you can grab the Twelve South AirFly Pro for $41 at Amazon, one of the lowest prices I’ve seen all year. That’s 25% off its usual $55 and an easy yes if you’ve ever been annoyed by those crackly in-flight headphones. The Prime Day sale ends on July 11, but that doesn’t mean it’ll stay in stock, so don’t wait.
If you fly often, you already know the routine. You settle into your seat, start messing with the in-flight entertainment screen, then remember that your AirPods won’t connect. That means reaching for the airline’s wired headphones that feel flimsy, let in every engine roar and make everything sound muffled. Just the worst.
This is one of the most frustrating parts of flying, especially on long trips when decent audio can make all the difference. Between the engine noise, crying babies and that one guy snoring in 14C, you need a better option. The good news is there’s a simple device that fixes the problem completely and makes flying feel a lot more like streaming at home.
The AirFly Pro has become a must-pack item in my travel bag. It’s a simple Bluetooth dongle that lets you connect your wireless earbuds (like my AirPods Pro) directly to the airplane’s entertainment system, no adapters or wired workarounds required. Since I started using it, I’ve stopped dreading in-flight audio and finally get to enjoy movies the way they were meant to be heard. If you fly often, this little gadget could completely change how you travel.
The AirFly Pro lets me enjoy in-flight entertainment
The AirFly Pro from Twelve South is a minimally designed dongle that lets me connect to the 3.5mm headphone jack in my airplane seat to listen to in-flight entertainment on my noise-canceling earbuds. All I have to do is pair the AirFly Pro with whichever Bluetooth headphones I’m using, like my AirPods Pro, plug the AirFly Pro into the display in front of me, and I’m all set. I don’t even need to use my phone to connect the two devices.
There are four versions of the AirFly: the AirFly SE, which sells for $35 on Amazon and connects to just one set of headphones, the AirFly Pro at $41, the Pro V2 at $60, which is the newest version of the AirFly Pro, and the Pro Deluxe at $70, which comes with an international headphone adapter and a suede travel case.
Hey, did you know? CNET Deals texts are free, easy and save you money.
I use the AirFly Pro, which has been a game-changer for me on flights. I’ve never had to worry about battery life since the AirFly Pro lasts for more than 25 hours and can fully charge in 3 hours. I can also pair two separate pairs of headphones to a single AirFly Pro, in case I’m with someone else on a flight and want to watch the same movie or show. And if that’s not enough, the AirFly Pro also doubles as an audio transmitter, so I can turn any speaker with a headphone jack, like my old car stereo, into a Bluetooth speaker.
The AirFly Pro makes a great gift for any traveler
The AirFly Pro is the perfect present to give to someone who’s planning to travel this year. Besides my Anker MagSafe battery pack, the AirFly Pro really has become my most treasured travel accessory when I fly, which is why I consider it to be one of those can’t-go-wrong gifts. For more travel gear, here are our favorite tech essentials to travel with and our favorite travel pillows.
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