Technologies
Apple Vision Pro Hands-On: Far Better Than I Was Ready For
I experienced incredible fidelity, surprising video quality and a really smooth interface. Apple’s first mixed-reality headset nails those, but lots of questions remain.
I was in a movie theater last December watching Avatar: The Way of Water in 3D, and I said to myself: «Wow, this is an immersive film I’d love to watch in next-gen VR.» That’s exactly what I experienced in Apple’s Vision Pro headset, and yeah, it’s amazing.
On Monday, I tried out the Vision Pro in a series of carefully picked demos during WWDC at Apple’s Cupertino, California, headquarters. I’ve been using cutting-edge VR devices for years, and I found all sorts of augmented reality memories bubbling up in my brain. Apple’s compact — but still not small —headset reminds me of an Apple-designed Meta Quest Pro. The fit of the back strap was comfy yet stretchy, with a dial to adjust the rear fit and a top strap for stability. The headset’s sleek design, and even its glowing front faceplate, also gave me an instant Ready Player One vibe.

05:35
I couldn’t wear my glasses during the demo, though, and neither will you. Apple’s headset does not support glasses, instead relying on Zeiss custom inserts to correct wearers’ vision. Apple did manage, through a setup process, to easily find lenses that fit my vision well enough so that everything seemed crystal clear, which is not an easy task. Also, we adjusted the fit and tuned spatial audio for my head using an iPhone, a system that will be finessed when the headset is released in 2024.
From there, I did my demos seated, mostly, and found myself surprised from the start. The passthrough video camera quality of this headset is good —really, really good. Not as good as my own vision, but good enough that I could see the room well, see people in it with me, see my watch notifications easily on my wrist. The only headset that’s done this previously was the extremely impressive but PC-connected Varjo XR-3, and Apple’s display and cameras feel even better.
Apple’s floating grid of apps appears when I press the top digital crown, which autocenters the home screen to wherever I’m looking. I set up eye tracking, which worked like on many other VR headsets I’ve used: I looked at glowing dots as musical notes played, and got a chime when it all worked.

A list of apps as they would appear inside of the Apple Vision Pro headset.
From there, the interface was surprisingly fluid. Looking at icons or interface options slightly enlarges them, or changes how bold they appear. Tapping with my fingers while looking at something opens an app.
I’ve used tons of hand-tracking technology on headsets like the HoloLens 2 and the Meta Quest 2 and Pro, and usually there’s a lot of hand motion required. Here, I could be really lazy. I pinched to open icons even while my hand was resting in my lap, and it worked.
Scrolling involves pinching and pulling with my fingers; again, pretty easy to do. I resized windows by moving my hand to throw a window across the room or pin it closer to me. I opened multiple apps at once, including Safari, Messages and Photos. It was easy enough to scroll around, although sometimes my eye tracking needed a bit of extra concentration to pull off.
More from WWDC 2023
Apple’s headset uses eye tracking constantly in its interface, something Meta’s Quest Pro and even the PlayStation VR 2 don’t do. That might be part of the reason for the external battery pack. The emphasis on eye tracking as a major part of the interface felt transformative, in a way I expected might be the case for VR and AR years ago. What I don’t know is how it will feel in longer sessions.
I don’t know how the Vision Pro will work with keyboards and trackpads, since I didn’t get to demo the headset that way. It works with Apple’s Magic Keyboard and Magic Trackpad, and Macs, but not with iPhone and iPad or Watch touchscreens —not now, at least.
Dialing in reality
I scrolled through some photos in Apple’s preset photo album, plus a few 3D photos and video clips shot with the Vision Pro’s 3D camera. All the images looked really crisp, and a panoramic photo that spread around me looked almost like it was a window on a landscape that extended just beyond the room I was in.
Apple has volumetric 3D landscapes on the Vision Pro that are immersive backgrounds like 3D wallpaper, but looking at one really shows off how nice that Micro OLED display looks. A lake looked like it was rolling up to a rocky shore that ended right where the real coffee table was in front of me.

Raising my hands to my face, I saw how the headset separates my hands from VR, a trick that’s already in Apple’s ARKit. It’s a little rough around the edges but good enough. Similarly, there’s a wild new trick where anyone else in the room can ghost into view if you look at them, a fuzzy halo with their real passthrough video image slowly materializing. It’s meant to help create meaningful contact with people while wearing the headset. I wondered how you could turn that off or tune it to be less present, but it’s a very new idea in mixed reality.
Apple’s digital crown, a small dial borrowed from the Apple Watch, handles reality blend. I could turn the dial to slowly extend the 3D panorama until it surrounded me everywhere, or dial it back so it just emerged a little bit like a 3D window.
Mixed reality in Apple’s headset looks so casually impressive that I almost didn’t appreciate how great it was. Again, I’ve seen mixed reality in VR headsets before (Varjo XR-3, Quest Pro), and I’ve understood its capabilities. Apple’s execution of mixed reality felt much more immersive, rich and effortless on most fronts, with a field of view that felt expansive and rich. I can’t to see more experiences in it.
Cinematic fidelity that wowed me
The cinema demo was what really shocked me, though. I played a 3D clip of Avatar: The Way of Water in-headset, on a screen in various viewing modes including a cinema. Apple’s mixed-reality passthrough can also dim the rest of the world down a bit, in a way similar to how the Magic Leap 2 does with its AR. But the scenes of Way of Water sent little chills through me. It was vivid. This felt like a movie experience. I don’t feel that way in other VR headsets.

Avatar: The Way of Water looked great in the Vision Pro.
Apple also demonstrated its Immersive Video format that’s coming as an extension to Apple TV Plus. It’s a 180-degree video format, similar to what I’ve seen before in concept, but with really strong resolution and video quality. A splash demo reel of Alicia Keys singing, Apple Sports events, documentary footage and more reeled off in front of me, a teaser of what’s to come. One-eighty-degree video never appears quite as crisp to me as big-screen film content, but the sports clips I saw made me wonder how good virtual Jets games could be in the future. Things have come a long way.
Would I pay $3,499 for a head-worn cinema? No, but it’s clearly one of this device’s greatest unique strengths. The resolution and brightness of the display were surprising.

03:59
Convincing avatars (I mean, Personas)
Apple’s Personas are 3D-scanned avatars generated by using the Vision Pro to scan your face, making a version of yourself that shows up in FaceTime chats if you want, or also on the outside of the Vision Pro’s curved OLED display to show whether you’re «present» or in an app. I didn’t see how that outer display worked, but I had a FaceTime with someone in their Persona form, and it was good. Again, it looked surprisingly good.
I’ve chatted with Meta’s ultra-realistic Codec Avatars, which aim for realistic representations of people in VR. Those are stunning, and I’ve also seen Meta’s phone-scanned step-down version in an early form last year, where a talking head spoke to me in VR. Apple’s Persona looked better than Meta’s phone-scanned avatar, although a bit fuzzy around the edges, like a dream. The woman whose Persona was scanned appeared in her own window, not in a full-screen form.
And I wondered how expressive the emotions are with the Vision Pro’s scanning cameras. The Pro has an ability to scan jaw movement similar to the Quest Pro, and the Persona I chatted with was friendly and smiling. How would it look for someone I know, like my mom? Here, it was good enough that I forgot it was a scan.
We demoed a bit of Apple’s Freeform app, where a collaboration window opened up while my Persona friend chatted in another window. 3D objects popped up in the Freeform app, a full home scan. It looked realistic enough.
Dinosaurs in my world
The final demo was an app experience called Encounter Dinosaurs, which reminded me of early VR app demos I had years ago: An experience emphasizing just the immersive «wow» factor of dinosaurs appearing in a 3D window that seemed to open up in the back wall of my demo room. Creatures that looked like carnotauruses slowly walked through the window and into my space.
All my demos were seated except for this one, where I stood up and walked around a bit. This sounds like it wouldn’t be an impressive demo, but again, the quality of the visuals and how they looked in relation to the room’s passthrough video capture was what made it feel so great. As the dinosaur snapped at my hand, it felt pretty real. And so did a butterfly that danced through the room and tried to land on my extended finger.
I smiled. But even more so, I was impressed when I took off the headset. My own everyday vision wasn’t that much sharper than what Apple’s passthrough cameras provided. The gap between the two was closer than I would have expected, and it’s what makes Apple’s take on mixed reality in VR work so well.
Then there’s the battery pack. There’s a corded battery that’s needed to power the headset, instead of a built-in battery like most others have. That meant I had to make sure to grab the battery pack as I started to move around, which is probably a reason why so many of Apple’s demos were seated.

11:44
What about fitness and everything else?
Apple didn’t emphasize fitness much at all, a surprise to me. VR is already a great platform for fitness, although no one’s finessed headset design for fitness comfort. Maybe having that battery pack right now will limit movement in active games and experiences. Maybe Apple will announce more plans here later. The only taste I got of health and wellness was a one-minute micro meditation, which was similar to the one on the Apple Watch. It was pretty, and again a great showcase of the display quality, but I want more.
2024 is still a while away, and Apple’s headset is priced way out of range for most people. And I have no idea how functional this current headset would feel if I were doing everyday work. But Apple did show off a display, and an interface, that are far better than I was ready for. If Apple can build on that, and the Vision Pro finds ways of expanding its mixed-reality capabilities, then who knows what else is possible?
This was just my fast-take reaction to a quick set of demos on one day in Cupertino. There are a lot more questions to come, but this first set of demos resonated with me. Apple showed what it can do, and we’re not even at the headset’s launch yet.
Technologies
Today’s NYT Mini Crossword Answers for Wednesday, March 25
Here are the answers for The New York Times Mini Crossword for March 25.
Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Need some help with today’s Mini Crossword? It’s not terribly tricky, but read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Instrument in bluegrass music
Answer: BANJO
6A clue: Publication with the headline «C.I.A. Realizes It’s Been Using Black Highlighters All These Years,» with «The»
Answer: ONION
7A clue: Cut-off point for cropped jeans
Answer: ANKLE
8A clue: Hilarious person
Answer: RIOT
9A clue: Place to hibernate
Answer: DEN
Mini down clues and answers
1D clue: «Tens across the ___!»
Answer: BOARD
2D clue: 1982 film in which Carol Burnett played Miss Hannigan
Answer: ANNIE
3D clue: Japanese camera brand
Answer: NIKON
4D clue: Sudden shock
Answer: JOLT
5D clue: Final number in a countdown
Answer: ONE
Technologies
The BlackBerry-Esque Smartphone With a Full Keyboard Just Launched on Kickstarter
This Android smartphone with a tactile QWERTY keyboard has already raised over $2.1 million.
While today’s best phones are all glass touchscreens ripe for swiping, when nostalgia hits, all we want to do is get our fingers click-clacking on a BlackBerry’s tactile keyboard. Though BlackBerry discontinued its mobile line in 2016, phones with physical keyboards are making a comeback.
At Mobile World Congress 2026, CNET Mobile Managing Editor David Lumb got his hands on the Titan 2 Elite, an Android smartphone made by Chinese smartphone manufacturer Unihertz. It features a full backlit QWERTY keyboard that fits right in your pocket. On Tuesday, both the standard version and the Pro launched on Kickstarter, and have already exceeded the company’s $100,000 goal.
At the time of writing, over $2.1 million has been pledged by over 4,500 backers.
The Titan 2 Elite lets you customize its A-Z keyboard keys to create short- and long-press shortcuts that take you to different apps and assist with text editing. You can even use the keyboard to scroll and move your mouse, an upgrade from BlackBerry’s trackball. As for the red programmable side button, it can launch any app with one press.
To get your hands on an orange or black Titan 2 Elite, which is estimated to ship in June 2026, you have to pledge $396. This is discounted from the full price of $489 and is at least $403 cheaper than the iPhone 17. Shipping to the US is an extra $10.
For the Titan 2 Elite Pro, you have to pledge $486, plus shipping. Its full price is $579. The estimated delivery time is October 2026.
For both the standard and Pro phones, packages are available for couples, families (three devices), friends (five devices) and wholesale purchasers (10 devices).
The phones are currently in the process of being certified by Google, the FCC, the Conformité Européenne for EU Compliance, UK Conformity Assessed and Japan Approvals Institute for Telecommunications Equipment. These certifications are expected to be obtained by April, before trial and mass production occur in May.
The Elite vs. the Elite Pro
The Elite and Elite Pro differ only in power and storage. The standard Elite comes with a MediaTek Dimensity 7400 chip, while the Pro offers a Dimensity 8400. For storage, you get 12GB of RAM and 256GB of storage with the standard, and 12GB of RAM and 512GB of storage with the Pro.
Despite rising prices in the memory market caused by AI-driven demand, Unihertz decided to stick with 12GB of RAM. The company says that this is why the Titan 2 Elite costs more than previous Unihertz devices launched on Kickstarter.
Both the standard and Pro versions have a 4.03-inch AMOLED screen, a 50-megapixel rear camera, a 32-megapixel selfie camera, a 4,050-mAh battery, dual-band GPS, fingerprint and face unlocking, Bluetooth 6.0, global 5G coverage and support for two physical SIM cards and an eSIM. You can even swap one of your SIMs for a microSD card, giving you 2TB of extra storage.
Both the Elite and Elite Pro will ship with Android 16 OS, for which Unihertz will give five years of update support and security patches until 2031.
Technologies
A Historic Heat Dome Is Creeping Across the US. Here’s How to Prepare
After breaking heat records in 14 states, the heat wave pummeling the Southwest is moving eastward.
A massive heat wave has broken heat records in 14 states, including Arizona and California, reaching up to 112 degrees Fahrenheit in some areas. Now it’s creeping eastward, according to the National Weather Service.
The heat wave is continuing its journey through the Midwestern United States and is projected to affect anywhere from one-quarter to one-third of the 48 mainland states, National Weather Service meteorologist Gregg Gallina told The Associated Press. The highest temperatures recorded today are in Arizona, New Mexico and Texas — what the National Weather Service refers to as the Southern Rockies region. But the hot air is on the move.
The reason these high temperatures persist is the «heat dome» phenomenon, in which high pressure prevents hot air from rising, trapping it in a bubble above a region. As the dome of pressure moves, so too does the hot air — and right now, it’s barreling east.
The states that will be smothered by the heat dome in the coming days include those in the Southern and Central Plains regions. This means residents of Texas, Colorado, Oklahoma, Kansas and Nebraska can expect to sweat as the heat blankets them on its eastbound journey.
What the heat dome means for climate change and our health
According to Climate Central, the US has experienced rising blackout rates over the past 20 years, largely due to weather-related issues and an aging electrical grid.
As of August 2025, the US Environmental Protection Agency states that heat is the leading weather-related cause of death in the US. The World Health Organization reports that between 2000 and 2019, about 489,000 heat-related deaths occurred each year.
Fortunately, humidity levels are not as high during a summer heat wave. As humidity can contribute to dehydration, body strain and breathing difficulties, lower humidity makes this heat dome somewhat less dangerous for workers in affected areas.
The World Weather Attribution, an initiative formed by international climate change researchers and climate scientists, determined that the heat dome would be «virtually impossible without human-induced climate change.»
In a world where weather events like these cease to be impossibilities, you’ll want to prepare for future heat waves properly. Here’s how to stay safe during the heat dome.
How to prepare for the heat dome before it hits your state
There’s nothing you can do to beat the heat outside, aside from following heat safety best practices. You’ll just need to stay hydrated, wear breathable, light-colored clothing and wait out the potentially dangerous heat dome, which is expected to dissipate by the end of next week when April begins. But you can do things to batten down the hatches before the sweltering heat reaches your home.
Even if you don’t have much prep time, a couple of small items can make your home safer (and far more comfortable). Cooling towels, portable fans and countertop ice makers are must-haves during a heat wave, especially if you aren’t looking to crank the thermostat down and spend a pretty penny.
Heat waves are also extremely costly due to the sheer amount of energy used — it’s expensive to stay cool. Depending on your living situation, though, you might want to invest in heat pump installation. These HVAC system additions are extremely energy efficient, which means you can keep more money in your pocket while beating the heat.
During the middle of the heat wave, when everyone has their AC running, there’s also the potential for an early brownout (a temporary drop in electrical voltage, causing lighting to dim) or even a blackout (a complete loss of power). It’s common to feel helpless during power outages, but you can get ahead of the curve by preparing a summer blackout kit with portable chargers and alternative light sources before the heat wave hits.
Even if the historic heat wave doesn’t hit your home, these tips will help you prepare as the summer season bears down on the US in a couple of months.
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