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Apple Vision Pro Hands-On: Far Better Than I Was Ready For

I experienced incredible fidelity, surprising video quality and a really smooth interface. Apple’s first mixed-reality headset nails those, but lots of questions remain.

I was in a movie theater last December watching Avatar: The Way of Water in 3D, and I said to myself: «Wow, this is an immersive film I’d love to watch in next-gen VR.» That’s exactly what I experienced in Apple’s Vision Pro headset, and yeah, it’s amazing.

On Monday, I tried out the Vision Pro in a series of carefully picked demos during WWDC at Apple’s Cupertino, California, headquarters. I’ve been using cutting-edge VR devices for years, and I found all sorts of augmented reality memories bubbling up in my brain. Apple’s compact — but still not small —headset reminds me of an Apple-designed Meta Quest Pro. The fit of the back strap was comfy yet stretchy, with a dial to adjust the rear fit and a top strap for stability. The headset’s sleek design, and even its glowing front faceplate, also gave me an instant Ready Player One vibe. 

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Watch this: Apple Vision Pro: I Tried Apple’s AR/VR Headset

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I couldn’t wear my glasses during the demo, though, and neither will you. Apple’s headset does not support glasses, instead relying on Zeiss custom inserts to correct wearers’ vision. Apple did manage, through a setup process, to easily find lenses that fit my vision well enough so that everything seemed crystal clear, which is not an easy task. Also, we adjusted the fit and tuned spatial audio for my head using an iPhone, a system that will be finessed when the headset is released in 2024.

From there, I did my demos seated, mostly, and found myself surprised from the start. The passthrough video camera quality of this headset is good —really, really good. Not as good as my own vision, but good enough that I could see the room well, see people in it with me, see my watch notifications easily on my wrist. The only headset that’s done this previously was the extremely impressive but PC-connected Varjo XR-3, and Apple’s display and cameras feel even better.

Apple’s floating grid of apps appears when I press the top digital crown, which autocenters the home screen to wherever I’m looking. I set up eye tracking, which worked like on many other VR headsets I’ve used: I looked at glowing dots as musical notes played, and got a chime when it all worked.

An app menu in Apple's VisionOS. An app menu in Apple's VisionOS.

A list of apps as they would appear inside of the Apple Vision Pro headset.

Apple/Screenshot by CNET

From there, the interface was surprisingly fluid. Looking at icons or interface options slightly enlarges them, or changes how bold they appear. Tapping with my fingers while looking at something opens an app. 

I’ve used tons of hand-tracking technology on headsets like the HoloLens 2 and the Meta Quest 2 and Pro, and usually there’s a lot of hand motion required. Here, I could be really lazy. I pinched to open icons even while my hand was resting in my lap, and it worked. 

Scrolling involves pinching and pulling with my fingers; again, pretty easy to do. I resized windows by moving my hand to throw a window across the room or pin it closer to me. I opened multiple apps at once, including Safari, Messages and Photos. It was easy enough to scroll around, although sometimes my eye tracking needed a bit of extra concentration to pull off.

Apple’s headset uses eye tracking constantly in its interface, something Meta’s Quest Pro and even the PlayStation VR 2 don’t do. That might be part of the reason for the external battery pack. The emphasis on eye tracking as a major part of the interface felt transformative, in a way I expected might be the case for VR and AR years ago. What I don’t know is how it will feel in longer sessions.

I don’t know how the Vision Pro will work with keyboards and trackpads, since I didn’t get to demo the headset that way. It works with Apple’s Magic Keyboard and Magic Trackpad, and Macs, but not with iPhone and iPad or Watch touchscreens —not now, at least.

Dialing in reality

I scrolled through some photos in Apple’s preset photo album, plus a few 3D photos and video clips shot with the Vision Pro’s 3D camera. All the images looked really crisp, and a panoramic photo that spread around me looked almost like it was a window on a landscape that extended just beyond the room I was in. 

Apple has volumetric 3D landscapes on the Vision Pro that are immersive backgrounds like 3D wallpaper, but looking at one really shows off how nice that Micro OLED display looks. A lake looked like it was rolling up to a rocky shore that ended right where the real coffee table was in front of me. 

man using keyboard to work using apple vision pro headset man using keyboard to work using apple vision pro headset

Raising my hands to my face, I saw how the headset separates my hands from VR, a trick that’s already in Apple’s ARKit. It’s a little rough around the edges but good enough. Similarly, there’s a wild new trick where anyone else in the room can ghost into view if you look at them, a fuzzy halo with their real passthrough video image slowly materializing. It’s meant to help create meaningful contact with people while wearing the headset. I wondered how you could turn that off or tune it to be less present, but it’s a very new idea in mixed reality.

Apple’s digital crown, a small dial borrowed from the Apple Watch, handles reality blend. I could turn the dial to slowly extend the 3D panorama until it surrounded me everywhere, or dial it back so it just emerged a little bit like a 3D window. 

Mixed reality in Apple’s headset looks so casually impressive that I almost didn’t appreciate how great it was. Again, I’ve seen mixed reality in VR headsets before (Varjo XR-3, Quest Pro), and I’ve understood its capabilities. Apple’s execution of mixed reality felt much more immersive, rich and effortless on most fronts, with a field of view that felt expansive and rich. I can’t to see more experiences in it.

Cinematic fidelity that wowed me

The cinema demo was what really shocked me, though. I played a 3D clip of Avatar: The Way of Water in-headset, on a screen in various viewing modes including a cinema. Apple’s mixed-reality passthrough can also dim the rest of the world down a bit, in a way similar to how the Magic Leap 2 does with its AR. But the scenes of Way of Water sent little chills through me. It was vivid. This felt like a movie experience. I don’t feel that way in other VR headsets.

Jake Sully flies over Pandora's waters on a winged creature's back in Avatar: The Way of Water Jake Sully flies over Pandora's waters on a winged creature's back in Avatar: The Way of Water

Avatar: The Way of Water looked great in the Vision Pro.

20th Century Studios

Apple also demonstrated its Immersive Video format that’s coming as an extension to Apple TV Plus. It’s a 180-degree video format, similar to what I’ve seen before in concept, but with really strong resolution and video quality. A splash demo reel of Alicia Keys singing, Apple Sports events, documentary footage and more reeled off in front of me, a teaser of what’s to come. One-eighty-degree video never appears quite as crisp to me as big-screen film content, but the sports clips I saw made me wonder how good virtual Jets games could be in the future. Things have come a long way.

Would I pay $3,499 for a head-worn cinema? No, but it’s clearly one of this device’s greatest unique strengths. The resolution and brightness of the display were surprising.

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Watch this: Apple, Disney Partner on Vision Pro Entertainment

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Convincing avatars (I mean, Personas)

Apple’s Personas are 3D-scanned avatars generated by using the Vision Pro to scan your face, making a version of yourself that shows up in FaceTime chats if you want, or also on the outside of the Vision Pro’s curved OLED display to show whether you’re «present» or in an app. I didn’t see how that outer display worked, but I had a FaceTime with someone in their Persona form, and it was good. Again, it looked surprisingly good.

I’ve chatted with Meta’s ultra-realistic Codec Avatars, which aim for realistic representations of people in VR. Those are stunning, and I’ve also seen Meta’s phone-scanned step-down version in an early form last year, where a talking head spoke to me in VR. Apple’s Persona looked better than Meta’s phone-scanned avatar, although a bit fuzzy around the edges, like a dream. The woman whose Persona was scanned appeared in her own window, not in a full-screen form. 

And I wondered how expressive the emotions are with the Vision Pro’s scanning cameras. The Pro has an ability to scan jaw movement similar to the Quest Pro, and the Persona I chatted with was friendly and smiling. How would it look for someone I know, like my mom? Here, it was good enough that I forgot it was a scan.

We demoed a bit of Apple’s Freeform app, where a collaboration window opened up while my Persona friend chatted in another window. 3D objects popped up in the Freeform app, a full home scan. It looked realistic enough.

Dinosaurs in my world

The final demo was an app experience called Encounter Dinosaurs, which reminded me of early VR app demos I had years ago: An experience emphasizing just the immersive «wow» factor of dinosaurs appearing in a 3D window that seemed to open up in the back wall of my demo room. Creatures that looked like carnotauruses slowly walked through the window and into my space. 

All my demos were seated except for this one, where I stood up and walked around a bit. This sounds like it wouldn’t be an impressive demo, but again, the quality of the visuals and how they looked in relation to the room’s passthrough video capture was what made it feel so great. As the dinosaur snapped at my hand, it felt pretty real. And so did a butterfly that danced through the room and tried to land on my extended finger.

I smiled. But even more so, I was impressed when I took off the headset. My own everyday vision wasn’t that much sharper than what Apple’s passthrough cameras provided. The gap between the two was closer than I would have expected, and it’s what makes Apple’s take on mixed reality in VR work so well.

Then there’s the battery pack. There’s a corded battery that’s needed to power the headset, instead of a built-in battery like most others have. That meant I had to make sure to grab the battery pack as I started to move around, which is probably a reason why so many of Apple’s demos were seated.

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Watch this: Everything Apple Announced at WWDC 2023

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What about fitness and everything else?

Apple didn’t emphasize fitness much at all, a surprise to me. VR is already a great platform for fitness, although no one’s finessed headset design for fitness comfort. Maybe having that battery pack right now will limit movement in active games and experiences. Maybe Apple will announce more plans here later. The only taste I got of health and wellness was a one-minute micro meditation, which was similar to the one on the Apple Watch. It was pretty, and again a great showcase of the display quality, but I want more.

2024 is still a while away, and Apple’s headset is priced way out of range for most people. And I have no idea how functional this current headset would feel if I were doing everyday work. But Apple did show off a display, and an interface, that are far better than I was ready for. If Apple can build on that, and the Vision Pro finds ways of expanding its mixed-reality capabilities, then who knows what else is possible?

This was just my fast-take reaction to a quick set of demos on one day in Cupertino. There are a lot more questions to come, but this first set of demos resonated with me. Apple showed what it can do, and we’re not even at the headset’s launch yet.

Technologies

Google Gives Chrome an AI Side Panel and Lets Gemini Browse for You

The update also includes Nano Banana image tools and deeper integrations with Google apps like Gmail, Calendar, Maps and Flights.

Google is turning Chrome into something closer to a digital copilot.

In the next wave of Gemini updates rolling out, Google on Wednesday revealed a set of new AI-powered features coming directly to its browser, aimed at reducing the frustrations of exploring the internet each day. Built on Gemini 3, the updates introduce an always-available side panel, deeper app integrations, creative image tools and a new browser agent called auto browse that can complete multistep tasks on your behalf. 

Essentially, Google wants Chrome to be like an AI wingman that browses, compares and multitasks for you. 

Read more: More AI Is Coming to Google Search, Including a Chatbot-Like Interface

Now you can automate browsing

To me, the standout new addition is auto browse, a browser agent designed to handle tedious and time-consuming chores. Instead of hopping between tabs, filling out forms or manually comparing prices of things like products or flights, you can ask Chrome to do the legwork. 

Auto browse can research flights and hotels across different dates, collect documents, schedule appointments, manage subscriptions and help with tasks like renewing a driver’s license or filing expense reports. 

In a live demo I saw, Product Lead Charmaine D’Silva used the new tools to plan a family vacation. Gemini compared destinations and prices across multiple travel sites, checked school calendars to see when her kids were off and lined up schedules to find workable travel windows. When it came time to book, though, D’Silva emphasized that the final decision and purchase were still hers, underscoring Google’s plan to keep humans in control for key tasks like booking and purchases. 

The feature is rolling out to AI Pro and Ultra subscribers in the US now, signaling Google’s broader push toward more agentic AI experiences. 


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A new side panel experience

Another update rolling out now is a redesigned Gemini side panel in Chrome, available across MacOS, Windows and Chromebook Plus. Instead of opening a separate tab, Gemini now lives alongside whatever you’re working on, making it easier to multitask without breaking your flow. Testers have used it to summarize reviews across sites, compare shopping options and juggle packed calendars while keeping their main task front and center.

AI image editing with Nano Banana

Chrome is also trying to become more creative. Google is bringing Nano Banana, its AI image editing and generation tool, directly into the browser. You can now edit and reimagine images you find on the web without downloading files or switching apps — whether that’s mocking up a living room redesign or turning raw data into an infographic at work.

Chrome connects with other Google apps

Under the hood, Gemini in Chrome is becoming more connected to the rest of Google’s ecosystem. Integrations with Gmail, Calendar, Maps, YouTube, Google Flights and Shopping will allow the assistant to pull in relevant context and take action across apps. Planning a trip, for example, could involve referencing an old email, checking flight options and drafting a follow-up email to your travel companions. Now all in one place. 

More to come

Looking ahead, Google says personal intelligence is coming to Chrome in the coming months. With user opt-in, Gemini will remember context from past interactions to deliver more tailored, proactive help across the web, while giving you control over what data is connected and when.

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Technologies

If You Drink Decaf, Read This: More Than 80,000 Keurig Pods Recalled

Here’s how to get a full refund if you bought these coffee pods.

If you’re a decaf K-Cup drinker, this message is for you. Keurig has recalled the McCafe Premium Roast Decaf Coffee K-Cup Pods because they may contain caffeine. 

Here’s everything to know.


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What was recalled?

Keurig Dr Pepper voluntarily recalled 960 cartons of McCafe Premium Roast Decaf Coffee K-Cup Pods, according to a US Food and Drug Administration memo. The reason listed for the recall reads: «Product is labeled as decaf, but might contain caffeine.» 

CNET chose McCafé Premium Roast as the best K-Cup, although the decaffeinated version was not included. It is unclear at this time how many states sold the cartons.

A representative for Keurig Dr Pepper did not immediately respond to a request for comment. 

How to know if you have a recalled product

The recalled items will have the following information:

  • Best by date: 17 NOV 2026
  • Batch number: 5101564894 
  • Material number: 5000358463 
  • ASIN: B07GCNDL91
  • UPC: 043000073438

The recall is ongoing. If you have a recalled product, you can return it to your place of purchase for a full refund. 

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Technologies

The Samsung Galaxy Z TriFold’s Nearly $3,000 Price Might Unfold Your Whole Wallet

This double-folding phone will be the most expensive mainstream handset released in the US.

Samsung’s twin-hinged Galaxy Z TriFold is nearly on sale, coming before the Galaxy S26 launch next month. Starting Jan. 30, foldable phone fans who want the most advanced device in the US can pick one up, but they’ll have to pay a hefty price: The device starts at a jaw-dropping $2,900.

Yes, for over three times the price of a Galaxy S25, you can pick up the most advanced smartphone — and certainly the most expensive — Samsung has ever rolled out. Even the Galaxy Z Fold 7, which starts at $2,000 with 256GB of storage, only reaches $2,420 at the highest 1TB storage configuration. 

As products across all industries get costlier, phone-makers have priced foldables in an even more premium tier than the most innovative flat smartphones (like the iPhone 17 Pro Max and Galaxy S25 Ultra). It seems Samsung will use the twin-hinged Galaxy Z TriFold to set an even higher price ceiling for smartphones. 


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Anyone who buys the Galaxy Z TriFold will get one of the most technically impressive handsets released in the US. But is the technology worth the cost? 

The Galaxy Z TriFold unfolds into a 10-inch inner display that rivals the screens of full-size tablets. It’s noticeably larger than the 8-inch inner screen on the single-hinged Galaxy Z Fold 7 foldable. Its two hinges, built of titanium, are tested to endure 200,000 folds, according to Samsung. 

When unfolded, the Z TriFold is 3.9mm at its thinnest point. That’s slightly outdone by the slimmer Huawei Mate XT’s 3.6mm, which beat Samsung to market by an entire year with a trifold that’s not available in the US. That might be nearing the limit for phone thinness, as it’s barely enough to accommodate the USB-C port at the bottom of either device. 

The Galaxy Z TriFold and Huawei Mate XT are roughly comparable in size and specs, though the Huawei phone’s EMUI operating system and the lack of familiar Google apps (due to the ban on US companies working with the Chinese phone-maker) mean Android fans may prefer Samsung’s. The Huawei foldable is also more expensive, starting at 3,499 euros (about $4,150 today), and may not be compatible with US carriers out of the box.

Read more: Galaxy Z TriFold vs. Huawei Mate XT: One Is the Most Versatile Phone I’ve Ever Used

The Galaxy Z TriFold has a customized Snapdragon 8 Elite chip, the same one that powers last year’s Galaxy S25 series. It won’t feature the latest Snapdragon 8 Elite Gen 5 silicon, which is likely to power this year’s most advanced Android handsets (potentially including the upcoming, but not yet announced, Samsung Galaxy S26 series). 

The Galaxy Z TriFold will start at 512GB of storage and packs a 5,600-mAh battery, larger than the Z Fold 7’s 4,400-mAh capacity unit. It recharges at 45 watts, which is typical for Samsung phones, though other premium Android handsets have long ago surpassed that rate, like the OnePlus 15 with 80-watt charging. It has three rear cameras (a 200-megapixel main, a 12-megapixel ultrawide and a 10-megapixel telephoto) and comes in a single color, crafted black.

All told, the Galaxy Z Trifold offers only marginal upgrades over the Galaxy Z Fold 7, and its hardware will likely be surpassed soon when the Galaxy S26 series launches with newer chips. 

At $1,000 to $2,000 above other Android phones and foldables, the Z TriFold seems to offer only a single advantage: its massive inner display. While undeniably a technical marvel, that’s not nearly enough added value for most people to justify the steep upsell on your standard smartphone, or even another book-style foldable. For folks who «crave» the most advanced phone on the market, though, maybe it’s worth the expense. 

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