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Razer Edge Review in Progress: Caught Between Switch and Steam Deck

Razer’s new gaming handheld isn’t enough of any single thing so far. Could it be enough for you?

The Razer Edge isn’t Razer’s first gaming handheld. That honor goes to the original Razer Edge, a large experimental gaming PC tablet that I reviewed a decade ago. Handheld gaming hardware has come a long way since then, and so has Razer, a company known for stellar laptops and gaming peripherals. I wish I could say the Razer Edge was as good as most serious gamers might hope it would be, but this first effort seems meager after being spoiled by Switch and Steam Deck.

I watched my 14-year-old son play Elden Ring on the Razer Edge one morning, and I asked him how it felt. He’s already beaten Elden Ring and keeps playing it on the Xbox Series X. He told me he wouldn’t go back to the Razer Edge to play for several reasons. First, the controller quality. He felt it was a big step back from playing on an Xbox controller, and he isn’t wrong.

The Razer Edge is an Android handheld, a 6.8-inch phone-type mini tablet that comes with a clip-on USB-C controller. Razer already has Kishi game controllers for phones, which are similar to the Backbone One and can turn phones into little gaming handhelds for around $100. The Edge is basically that same type of controller, bundled with its own mini tablet. At $400 for the Wi-Fi version, the price isn’t awful. You could think of this as paying $300 more for a 6.8-inch AMOLED-dedicated mini tablet, which is equipped with a brand-new Qualcomm Snapdragon G3X gaming-focused chipset.

I’m reviewing a Verizon version with 5G that costs more. It’s $600, or $360 if you sign up for a $10/month 5G wireless plan. I briefly tried the Razer Edge in Las Vegas earlier this year, but here are my thoughts after playing at home for longer.

It’s not a Steam Deck

If you think you’re getting a Steam Deck-alike here, well… you’re not. The Edge is pure Android and runs apps off the Google Play store. You’ll have a standard selection of Android games that you’d also get on your phone, many of which work with the Edge controller scheme. You could use the Edge mini tablet to access other Android apps, like Gmail, Marvel Snap or Chrome.

You can run streaming games on the Edge, similar to your phone or tablet. I locally streamed Xbox games and played Xbox Game Pass games streaming from the cloud. There’s Steam Link local-game streaming (if you have a gaming PC) and Nvidia GeForce Now cloud-streaming game support, too. Verizon anticipates you’ll use the Edge to stream games on the go, via 5G.

While the Edge can decently run the streaming games I’ve played on the Xbox so far, it doesn’t feel as impressive as I’d hoped for. The controller seems a step below normal game console controls. The triggers and buttons are fine, but shallower and more hollow-feeling. Also, although Razer supports haptics on these controllers, I have yet to play a game that can use them (and haptics are a big deal for me).

The Edge’s display, while beautifully vivid, is long like a phone. PC and console games end up pillar-boxed, shrinking the playable space and leaving extra-large bezels on the sides. It turns what seems like a big screen into one not quite so big — and for console games designed for big screens, it makes text and menus super small and hard to read.

It’s not a Switch

The Edge also lacks a few things that I’ve taken for granted on the 6-year-old Nintendo Switch. The Switch can easily dock with a TV to become a regular sofa console, or it can be a handheld. It also has detachable wireless controllers and a kickstand. The Edge, meanwhile, is designed to be purely a handheld. And its controller, which stretches and plugs into the tablet, doesn’t work wirelessly. There’s no kickstand, either.

I would love a more modular design — for instance, if I wanted to prop it up on a table with a kickstand or dock. The handheld design is OK, and after all, the Steam Deck does the same (though the Steam Deck has an optional dock like the Switch). But the Steam Deck’s controls feel more refined. The Edge has the limits of a handheld-only design with few perks.

It’s not a phone

Also, it’s good to remember that the Edge isn’t a phone, even if it resembles one. The 5G model can connect to cellular, and you could certainly try video chat or other calls with it. However, the Edge only has one camera (front-facing), and it lacks a fingerprint sensor.

It also has some pretty noisy fans in the back that purr while the system is on, meaning it definitely isn’t water-resistant. The fans kick in quite a bit, even when the system seems to be in sleep mode. I’ve found battery life on standby can disappear fast, but then again, this is with 5G on.

Still, you could easily use the Edge as a small handheld tablet for reading, videos, mail, social media and whatever else. It’s a fully equipped smart device, although the 128GB onboard storage means you’ll probably want to add a microSD card. I haven’t felt the need to do so yet, mostly because all the games I’ve wanted to play are streaming.

A good idea, but an imperfect landing

I’m only harping on the downsides because Razer has excellent game controller products, and the company can clearly make fantastic hardware. I’d love to see more thought put into how a handheld could be not only serviceable, but designed perfectly, with more modularity and a display with a better aspect ratio.

There’s also a weird element with the target audience and software library. The Switch leans on Nintendo’s eShop, and the Steam Deck has Steam. The Razer Edge has a split focus on Android games, Steam Link, Xbox Game Pass and other streaming options like Nvidia GeForce Now. Much like the Logitech G Cloud, another Android device aimed at streamers, it feels a little redundant or superfluous.

While the Edge is functional enough, if you own a newer smartphone, you could simply buy a controller accessory instead. The Razer Edge doesn’t excel in any one area for me, and that’s why I’d like to see the overall idea pushed further. Whether Razer and Qualcomm will choose to do that remains to be seen.

Technologies

Why Are Switch 2 Games So Expensive? Trump’s Tariffs May Not Be Sole Factor

It still comes down to money.

Wednesday’s reveal of the Switch 2 had a lot of buzz from Nintendo surrounding its successor to the Switch. One shocking bit, though, was the high price of its games. There’s a lot of confusion, especially with news of President Donald Trump’s increased tariffs on many trading partners, including Japan. 

After the Switch 2 Direct, Nintendo released the full details of the upcoming console and games on its website. The price of Mario Kart World shocked gamers and led to some disdain, as the $80 MSRP was $10 more than what most new games cost today. This led many to wonder if this would be a new normal for game prices due to Trump’s tariffs or if Nintendo was just being greedy. The answer, however, might be something completely different. 

Are Nintendo Switch 2 game prices hiking?

To start, some details need to be cleared up. Some people have posted on social media that the price of Nintendo’s Switch 2 games, at least in the US, will be $90. That is incorrect, as of right now. 

One X user posted Switch 2 EU prices for Mario Kart World, which start at 80 euros for a digital version and 90 euros for the physical copy. Typically, US and EU games match in price, which caused some to assume that this pricing would be the case for the US. 

US retailers, however, already posted their Switch 2 game prices, and Nintendo-published games are listed at $80.

Will Trump’s tariffs cause the Switch 2 to cost more?

As for Trump’s tariffs, that is unlikely to be a driver of this price bump. Tariffs are not applied to digital goods, and when the prices were published, there were no tariffs on Japan. Plus, games are similarly expensive in other countries like Canada and the UK.

With that cleared up, why are Nintendo games on the Switch 2 so expensive? One likely reason is game storage. 

Read More: All the Nintendo Games You Can Update to Switch 2 for Free

The Switch 2 uses what Nintendo calls game-key cards, which are Switch 2 cartridges that don’t have all the game data on the cartridge itself. This helps save on production costs as storage is expensive. The original Switch cartridges went up to 32GB of storage, which doesn’t seem like a lot these days, with some games taking up 100GB or more of storage, but this is for the original Switch. Only a few games, like The Witcher 3, went above 32GB because the graphics for the Switch weren’t on the high end like with a PC, PS5 or Xbox Series console, where a Witcher 3 install size starts at 50GB

Switch 2 games are going to be bigger in size — there is little doubt about it. CD Projekt Red confirmed it would put its Cyberpunk 2077: Ultimate Edition on one 64GB cartridge, and there will likely be other games to surpass that 64GB. With the max size of the cartridge doubling in size, it adds to the price of the physical card, as not only does storage have to be bigger, but they will need to transfer data faster. That can get more expensive for physical copies, unlike optical discs, which are still the same price whether it has 20GB or 100GB on the disc. 

What does all this mean for gamers?

This leads to a dilemma for publishers: Put the entire game on the physical card and sell it at a loss, increase the price of the physical copy with the full game on it or use the game-key card to have a card with minimal storage, requiring gamers to download the entire game.

Read More: The 17 Best Nintendo Switch Games Right Now

It appears that Nintendo went with door No. 2. This doesn’t come as much of a surprise, knowing the company. Anyone who wants to save money on games knows that Nintendo will seldom bring the price down of its own games. Mario Kart 8 Deluxe, for example, is 8 years old and is still full price on Nintendo’s website

According to an industry analysis from Niko Partners, this new pricing could become the new normal in a couple of years when it comes to physical cartridges.

«While there has been some sticker shock regarding the price of games increasing from $60 to $70 or $80, these price points are set to become industry standard over the next two years, especially so for Nintendo first-party games,» Niko Partners said in a statement Wednesday. «One reason for the higher price is the increased cost of the new and faster Game Cards themselves, with higher capacities being more expensive to manufacture than a PS5 Blu-ray disc.»

Nintendo didn’t respond to a request for comment about the higher price of its games. 

That said, this doesn’t explain the lower price of Donkey Kong Bananza, which comes out in July; that’s listed on Nintendo’s site for $70. This could mean the game isn’t using a larger storage card, but that can’t be said for sure until the game comes out. It’s unclear how things will change in the future.

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Technologies

Nintendo Switch 2 Pre-orders in US Delayed Due to Trump’s Tariffs

The Switch 2 launch is still happening on June 5, and preorders outside the US seem unchanged.

Nintendo Switch 2 preorders in the US were to start April 9, but it appears those plans have changed due to the new tariffs imposed this week by President Donald Trump. It’s unclear if this means Nintendo will also have to increase the price of the Switch successor, which currently starts at $450. 

Nintendo said Friday that it’s delaying Switch 2 preorders in the US, but its June release date is unaffected. 

«Pre-orders for Nintendo Switch 2 in the U.S. will not start April 9, 2025 in order to assess the potential impact of tariffs and evolving market conditions,» the company said in a statement. «Nintendo will update timing at a later date. The launch date of June 5, 2025 is unchanged.»

Nintendo didn’t indicate if preorder dates outside the US would change, but Eurogamer reports that preorders are live at various retailers in the UK.

A tariff of 24% has been applied by the US to goods from Japan. Were that rate to be applied directly to the Switch 2’s announced price, it would rise to $558, but it would be up to Nintendo how much of the tariff it will pass on to consumers.

This is a developing story.

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Technologies

Twelve South’s Foldable Wireless Charger for iPhone and Apple Watch Is Up to 27% Off at Amazon

This handy accessory makes it easier to travel with your Apple gear and stay charged wherever you go.

Whether you’re traveling for business or off on a wonderful family vacation, charging your stuff shouldn’t be something you have to worry about. Taking extra chargers and cables can be a pain, and they all take up space in your bag. But the handy Twelve South Butterfly SE charger is a compact alternative that can wirelessly charge an iPhone and an Apple Watch at the same time. And it’s available with up to 27% off right now at Amazon.

That top line discount applies to the pink version, though the white model is only $7 more and other colors are seeing 15% off the usual $100 price tag if you have a strong preference. It’s not clear how long the discounts will last, though. 

Hey, did you know? CNET Deals texts are free, easy and save you money.

The charger itself offers a way to wirelessly charge a iPhone and Apple Watch from a single AC outlet, and you can even charge your AirPods when your phone is done, too. And because this is a Qi2 charger you’ll get a full 15 watts of wireless charging for compatible devices — including the best iPhones.

When you’re not using the Butterfly SE, it folds up so it can be slid into a pocket, bag or luggage without taking up too much space. It really is the perfect partner for people who like to travel light.

Unfortunately, this charger doesn’t come with an AC adapter in the box, so you’ll need to provide your own. Make sure it’s rated for 20 watts or more. If you need to buy one, Apple’s 20-watt USB-C charger is just $15 right now.

Why this deal matters

We all carry multiple devices around with us these days. Anything that can make charging them more convenient is a win in our books, especially when you’re traveling. This charger takes up little space when it isn’t being used and charges quickly when it is.

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