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Apple AirPods Pro 2 Review: The Best Lightweight Earbuds You Can Buy

With better sound, active noise canceling and battery life than their predecessor, the AirPods Pro 2 deliver exceptionally good performance for their size.

It shouldn’t surprise anyone that Apple’s AirPods Pro 2 ($249, 249, AU$399) are better than the original AirPods Pro. After all, this second-gen version took nearly three years to develop, so you figure Apple could probably pull something together that might give you a reason to upgrade from the first-gen AirPods Pro or buy them over other great premium earbuds from Sony, Bose and other big headphone brands.

The good news is Apple has done just that. And while putting an exact percentage on how much AirPods Pro 2 have improved over their predecessors isn’t so easy (that’s something I’ll try to do in this review), suffice to say they’ve improved enough to earn a CNET Editors’ Choice award, particularly now that they’re being discounted at several online retailers with prices dipping to as low as $200 during flash sales.

Read more: Best Wireless Earbuds for 2022

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Apple AirPods Pro 2

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Like

  • Significantly improved sound and noise canceling
  • Powered by Apple’s new H2 chip
  • Better battery life (6 hours)
  • Upgraded microphones
  • Charging case has U1 chip and built-in speaker for Find My
  • New swipe volume controls
  • Adaptive transparency mode
  • Spatial Audio
  • Extra-small ear tips are now included

Don’t Like

  • Basically the same design as previous model
  • No high-resolution audio
  • No XL ear tips

Product details

  • Battery Life Rated up to 6 hours
  • Noise Canceling Yes (ANC)
  • Multipoint No
  • Headphone Type Wireless earbuds
  • Water-Resistant Yes (IPX4 — splash-proof)

Apple AirPods Pro 2 design: Small changes

Let’s start with the external design. This is one of those situations where Apple hasn’t really done anything to change the size and shape of the buds or significantly alter their physical appearance. The original AirPods Pro were compact and lightweight and fit a lot of people’s ears really well, so I can’t fault that decision.

Some people were hoping for shorter stems and perhaps some new color options or even better water resistance — yes, they’re still IPX4 splash-proof. But I figured Apple would stick with its tried-and-true design and focus on making improvements to the areas that had the most room for improvement, such as sound quality, noise-canceling performance and battery life, which is now up to six hours from about four-and-a-half hours with noise canceling on and an extra four charges in the charging case (30 hours total). Those numbers go up to seven hours and 35 hours total with the noise canceling off. A quick five-minute charge gives you about an hour’s worth of battery life.

There are some small but noteworthy changes to the design, particularly to the microphones placement. On the original AirPods Pro, the skin-detection sensor and noise-canceling microphone were combined on the inside of the bud. Now, they’re separated with the skin-detection sensor in the same spot, but the noise-canceling microphone has been moved to the top of the bud where it’s exposed to the outside world and better at picking up and processing ambient sound. The microphone configuration is similar to what you see on the AirPods 3, but the skin-detection sensor is smaller, and Apple says it’s improved that sensor so it more accurately turns on and off playback and is more energy efficient.

I should also mention that Apple now includes a fourth set of extra small ear tips, which should help those of you with really small ear canals who had trouble getting a secure fit with the originals.

But this isn’t like the AirPods 3, where Apple made big changes to the earbuds’ external design. As far as I can tell, these fit my ears the same as the originals. I personally would like Apple to include a new extra-large ear tip, but I do get a relatively good seal with the largest size that’s included. (I am able to pass the seal test in the Ear Tip Fit test that’s part of the AirPods Pro’s Ear Tip companion app, but I do have to sometimes adjust how the buds sit in my ears to pass the test.) I could probably do just a little better with an XL tip, and I sometimes use third-party foam tips to get a more secure fit. They have a little more grip, and that helps keep the buds very securely in my ears, particularly when I’m running with them.

Upgraded Apple AirPods Pro 2 wireless charging case

The new MagSafe-enabled wireless charging case is the same size but now has a built-in speaker and Apple’s U1 chip, which allows it to play sounds for use with Apple’s precision Find My feature (the case essentially has an Apple AirTag built into it). Previously, the buds could play a sound through their drivers, but often they were in the case, so you couldn’t hear that sound. Now, you can use Find My to locate the case or the left or right earbuds separately should one or all of them go missing (the buds use Bluetooth Low Energy or BLE for tracking). The case also now has a spot for attaching a lanyard, but sadly, Apple doesn’t include a lanyard with the buds.

It’s worth noting that you can’t charge the original AirPods Pro in the AirPods Pro 2’s cases and vice versa. If you try that, you’ll get a «mismatched AirPods» notification on your phone.

While Apple has retained the pinch controls on the stems, which I preferred to the touch controls on the original AirPods, it’s now added swipe controls on the stem for adjusting the volume. You can still ask Siri to raise and lower volume — these do have hands-free Siri — but a lot of people will appreciate the new swipe controls.

That’s really it as far as external design changes go and most of them are tied into some feature or performance enhancement.

Read more: Best Noise-Canceling True Wireless Earbuds for 2022

New Apple AirPods Pro 2 drivers and internal components

As I said in my initial first look video, the real changes are on the inside, where everything is basically new. The AirPods Pro 2 are powered by Apple’s new H2 chip, which delivers more processing power while being more energy efficient. To get better sound, Apple has combined that chip with a new amplifier and new low-distortion drivers along with new digital processing algorithms. The H2, new microphones and algorithms are also what drive the improved adaptive active noise canceling that Apple says is twice as powerful as its predecessor’s noise canceling. And finally, there’s a new Adaptive Transparency Mode that allows you to hear the world around you in a natural, lifelike manner while reducing loud noises that might normally shock your ears. It’s a great transparency mode and you can turn the adaptive part off if you want.

Apple AirPods Pro 2 sound evaluation

You can definitely hear the improvements to both the noise canceling and sound. As for sound, you get better clarity, more bass punch with better definition, and just more all-around depth and dynamic sound. The sound just has a little more girth and dimensionality. I compared a few tracks I always use during testing, like Spoon’s Knock Knock Knock, and you can really notice a difference in the bass performance. The earbuds use Adaptive EQ, which uses an inward-facing microphone to monitor the sound going into your ears, and the H2 chip, which optimizes the audio that you’re listening to on the fly (there are no manual EQ settings). The chip’s increased computational power helps it process and optimize a wider range of frequencies, particularly the highs.

One of the more impressive things about the buds is how loud they play. For me, I found they played plenty loud at about 65% to 70% volume. I compared them to the new Bose QuietComfort Earbuds 2. The AirPods Pro 2 sound excellent, but there’s something about the tonal balance of the Bose that I liked a little better at times — there’s a bit more warmth and naturalness to it — and the bass has a bit more oomph. But I had to push the volume up to about 85% to hear some of the finer details and to get the extra bass kick on the Bose. With the AirPods Pro 2 you hear more detail and get good bass even at more moderate volumes.

Some people were hoping that the new AirPods Pro would be able to stream Apple Lossless tracks over wireless. They currently can’t do that, which will certainly disappoint some people. Whether they’ll be able to do that in the future and possibly get other new feature upgrades is anybody’s guess. But for now, they use Bluetooth 5.3 and support the AAC LC3 audio codec, which offers 16-bit 48 kilohertz bit rates compared with the 16-bit 24 kilohertz bit rates of AAC. Not high-resolution audio, but a little bump up.

Samsung’s Galaxy Buds 2 Pro support 24-bit high-resolution audio. The catch is to get that 24-bit audio you need a Galaxy device equipped with Samsung’s One UI 4.0 and a music streaming service like Qobuz, Tidal or Amazon Music that streams high-res audio tracks. On all other devices, including Android phones and iPhones, those buds default to the AAC audio codec.

Apple AirPods Pro 2 noise canceling testing

The active noise canceling is impacted by how tight a seal you get from the ear tips. If you lose that tight seal, some ambient sound may leak in and you may hit the rare ANC hiccup as the AI shifts gears for a fraction of second to make adjustments (this is a phenomenon with all adaptive noise-canceling earbuds). But it was easy to sense that the noise canceling was reducing more cabin noise during a cross-country flight I took and also muffled more sound when I rode the subway in New York. The buds also have just enough venting to avoid that oppressive occluded feeling you sometimes get with ANC buds.

The noise canceling didn’t feel twice as strong to me as I switched between the AirPods Pro 2 and the original AirPods Pro, but by double the noise canceling power what Apple means is that noise canceling is improved across all frequencies and probably more so with high- and mid-range frequencies that are harder to muffle than lower frequencies. So you’re likely to hear more improvement with the muffling of people’s voices, for example.

Ultimately, the noise canceling is one of the best out there right now and just a slight step behind what I experienced with Bose’s new QuietComfort Earbuds 2, which arguably have the best noise canceling at this moment. But I’ll say it again, the noise-canceling experience can and will vary with the fit of the earbuds, so hopefully, you get a good fit.

If you happen to own an Apple Watch, you can fire up the Noise app — or complication, as Apple calls it — to get a readout of the exact decibel levels the AirPods Pro 2 are reducing with their noise canceling (you just need to have a Watch running WatchOS 9). It’d be nice if you could just see that same dB level check on your iPhone.

Apple AirPods Pro 2 Spatial Audio

I’m not going to talk too much about Apple’s Spatial Audio virtual surround mode, but it’s here and fun to play around with — it’s a nice bonus feature, and Apple seems to do it best compared with other buds that have their own virtual surround or spatial mode with head-tracking (for example, Samsung’s Galaxy Buds 2 Pro use 360 Audio). I prefer using Spatial Audio with movies, but I also tried it with various music tracks, particularly those that Apple designates as Made For Spatial Audio. It doesn’t necessarily make music sound better, but it does make it sound different, and it’s interesting to try it out with tracks you know well and want to hear in a different way.

iOS 16 brings Personalized Spatial audio to any AirPods that support Spatial Audio. Similar to what you do when setting up Face ID, the personalized experience comes from taking pictures of your ears, and the biggest benefit is the more accurate placement of dialogue directly in front of you when you’re watching a movie. That placement doesn’t move even if you turn your head if you have head-tracking turned on (you can also use Spatial Audio in «fixed» setting).

Apple AirPods Pro 2 voice-calling performance

The original AirPods Pro were mostly excellent for making voice calls and these are even slightly better. As I said, the microphones have been upgraded, and there are two beamforming microphones for calls — one on the outside of the bud and one at the bottom of the stem, both of which have some mesh covering them to help reduce wind noise. When you’re using the buds to make a FaceTime call over Wi-Fi instead of a call over a cellular voice network where the audio gets compressed, people may be able to notice a bigger difference in the clarity of your voice compared with what they would hear with the original AirPods Pro. (You can listen to a test call on the Verizon cellular network in my companion video review, at the top of this page.)

The one thing I noticed when comparing the AirPods Pro 2’s voice calling with that of the Bose QuietComfort Earbuds 2 is that when you’re having a conversation, the AirPods Pro 2 let more background noise in, but your voice sounds clearer to callers. When you’re not talking, the Bose earbuds completely silence the background noise — it only bleeds in a bit when you start talking. The AirPods Pro 2 don’t try to silence the background noise; they just reduce it to lower levels. There’s something quite impressive about the Bose almost completely silencing the background noise, but the overall experience for callers (the people you’re talking to) seems to be better with the AirPods Pro 2, because your voice does sound clearer and they can hear you well over the reduced background noise.

I made calls with noise canceling on as well calls with the adaptive transparency on. People you’re talking with can’t hear a difference, but there will be a big difference on your end, particularly if you’re in a noisy environment, where you’ll want to turn the noise canceling on (there’s just enough sidetone to hear your voice in the buds with noise canceling on). In less noisy environments, it’s better to turn transparency on because you can hear your voice as it sounds and you won’t talk too loud. And the transparency does make you feel as if you’re not wearing headphones, though you may still feel them in your ears.

You can use one bud independently — with noise canceling on if you want — and leave the other in the case to charge. It doesn’t matter which one you use when making calls; with the Bose QuietComfort Earbuds it appears that you can only use the right bud for calls if you want to use only a single bud.

Apple AirPods Pro 2 buried features

I’ve spent most of this review focusing on the AirPods Pro 2’s top-level features and the things that people care about most, such as sound quality, noise-canceling and voice-calling performance. But the AirPods Pro do have a number of extra features and settings buried within iOS 16 under the Accessibility setting that allow you to tweak the buds, play masking sounds and even create a custom audiogram. And for those who have slight to moderate hearing loss, there’s a Conversation Boost that turn the buds into hearing amplifiers.

These features aren’t unique to the AirPods Pro 2 — they’re available for all the latest AirPods. But they’re worth exploring, and I suspect we’ll see more features added in the future. For instance, there was some chatter about new health features coming to the AirPods Pro 2. Those haven’t materialized, but you never know what could get added. For example, Spatial Audio didn’t come to the AirPods Pro until well after their initial release, and Apple never even hinted at when it originally launched the headphones.

Another nice little bonus: In addition to charging via Lightning, MagSafe or standard Qi wireless pads, the AirPods Pro 2 can even be juiced up with an Apple Watch magnetic charger.

Apple AirPods Pro 2 compared to other top earbuds

As I said at the beginning, it’s hard to put an exact number on just how much better the new AirPods Pro 2 are than their predecessor. But I’m going to go with somewhere around 40%.

The fact is that when the AirPods Pro came out almost three years ago, it was really their compact size, comfortable fit and Apple-only features like auto switching between all the devices on your iCloud account that were their big selling points. That’s all here still, but now the sound and noise canceling, which were good but not great before, are what you’d expect from a $249 set of buds.

Audio quality is subjective, and some people may slightly prefer the sonic traits of buds like the Bose I mentioned earlier or the Sony WF-1000XM4 or Sennheiser Momentum True Wireless 3, all of which have equalizer options in their companion apps. But others may actually prefer the AirPods Pro 2’s sound; it really does stack up well against what you get with other premium earbuds in this price range.

Final take on Apple AirPods Pro 2

While the AirPods Pro 2 will pair with Android devices, you do lose a lot of their special features, including Spatial Audio, so Android users are better off with buds like Google’s very good Pixel Buds Pro, Samsung’s excellent Galaxy Buds 2 Pro or the Bose QuietComfort Earbuds 2 that I mentioned earlier. And you may find that other buds like the Bose or even Apple’s own Beats Fit Pro, which don’t sound quite as good or offer as good noise canceling or voice calling performance, may fit your ears more securely, which is an important factor when buying wireless earbuds.

I’m among those who wish Apple had made the AirPods Pro 2 look a little different than the originals. (I really do want them to come in more color options.) But if you’re an Apple user, they’re hard to beat so long as they fit your ears. While they may not quite be perfect, they feel like a much more fully evolved, refined product that packs not only an impressive set of features but top-notch performance in a very small design.

Editors’ note: This review was originally published on Sept. 22, 2022 and updated in December to reaffirm our continued positive experience with the headphones and add an Editors’ Choice designation.

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When Will You See AI-Generated Content on Netflix? It’s Possible You Already Have

A graphic-novel adaptation from Argentina already used AI to generate final footage, Netflix’s CEO says.

How soon will it be before Netflix subscribers begin to see movies and TV show that were made with generative AI technology? According to CEO Ted Sarandos, it’s already happened.

In a video conference call after Netflix’s earnings were announced on July 17, Sarandos took questions, one of which was focused on when and how the streaming company will generate content with artificial intelligence tools.

Surprisingly, Sarandos said the company already did it, on an Argentinian sci-fi show called El Eternauta, a graphic-novel adaptation known as The Eternaut in English-speaking markets. For a scene showing a building collapsing in Buenos Aires, Netflix’s tech team worked with the filmmakers to generate AI footage that was used as final footage.

Sarandos revealed that this was the first time that Netflix has used generative AI for final footage in any TV show or movie it has produced.

«We remain convinced that AI represents an incredible opportunity to help creators make films and series better, not just cheaper,» Sarandos said in the call. «Real people doing real work with better tools,» he added.

The Netflix chief said that the show’s budget would never have allowed footage like that to be created with traditional visual effects tools and workflows, and that it was produced 10 times faster than it would have been traditionally. «They were able to achieve an amazing result with remarkable speed,» Sarandos said.

Filmmakers, he said, are already using AI for previsualization and shot planning as well as visual effects such as de-aging. The company also plans to keep expanding its use of AI for keep improving recommendations and other features offered to subscribers.

El Eternauta has already been renewed for a second season and received positive reviews.

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Google Down: Services Experiencing ‘Disruption’ Include Gmail, Drive and Workspace

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Donkey Kong Bananza Is Satisfyingly Smashing Madness

DK is exactly what the Switch 2 needed to give gamers a glimpse of what Nintendo may have coming.

Summers are about big, fun, mind-numbing movies. Great escapes in the best of ways. I need that right now, and maybe you do too. I’m happy to say that Donkey Kong Bananza is here to whisk you off to multilevel worlds of satisfyingly smashing madness, to cheer you up and give you an excuse to punch the heck out of things. It’s a game my 12-year-old son has loved playing along with me, although I’ve had to find ways to wrestle the game back to play for myself.

I was wowed by Bananza during an early preview a few weeks ago, but after a few weeks of play at home, it’s even better. This is my favorite Switch game since… I have no idea when. Maybe since Super Mario Odyssey.

The catch is that you need the new Nintendo Switch 2 console to play it. Donkey Kong Bananza won’t work on the original Switch — or on any other gaming device. Of course, that’s the whole idea.

Nintendo needed home run games for its new Switch 2 console, and it hit a grand slam with the new Donkey Kong. I still haven’t finished the game, but I already know it’s the best reason to buy a Switch 2 yet. 

Donkey Kong Bananza is available for $70 from Nintendo.com and other retailers. We’re also keeping track of Nintendo Switch 2 restocks if you’re still seeking a console.

Smashing story with co-op options

In a lot of ways, Bananza feels like Zelda and Mario met in the middle. 

The story’s weird, but what Mario (or Nintendo) game isn’t? Donkey Kong’s world has been threatened by a sinister bunch of apes, after a large meteor knocks a mining company deep into the planet’s core. The adventure involves diving down into those sublevels — it’s Donkey Kong Hollow Earth, or Journey to the Center of the Kongiverse. The big difference in this game is that you can destroy just about anything, burrowing and tunneling throughout the game’s large 3D maps.

Technically, this isn’t a true collaborative co-op game, but there’s a mode where Pauline — a young girl who mysteriously fell from the sky and becomes Donkey Kong’s friend — can throw her voice, literally, at things to destroy them. A second player takes over as Pauline and aims and shoots words at enemies, and can absorb material powers from nearby rocks and objects. It’s more engaging than the hat-throwing co-op in Odyssey. 

You can Game Share Bananza with a local Switch 2 or Switch 1 in co-op mode to play on two screens, or just play on one. For this review, I wasn’t allowed to Game Share to a second Switch.

The Mario mojo

Bananza is made by the Super Mario Odyssey team, and its 3D platforming feels like a Mario sequel. You can wander through large but still self-contained sublevels that remind me of the Kingdoms in Super Mario Odyssey. As you descend to new levels, the characters you meet and the level’s game mechanics shift up a bit. The levels aren’t as drastically different or quite as weirdly whimsical as the ones in Odyssey, but they feel a lot busier.

Jumping and punching are the main ways to control things, but there are plenty of other moves. There’s also a skill tree of abilities to unlock and power up, which uses points you accumulate by collecting giant, crystal bananas (just go with it). Donkey Kong can also buy new outfits, much like Mario Odyssey, but these outfits (or pieces of outfits) give extra perks, like cold resistance or faster energy recovery.

Each of the levels has goals and sub-bosses to fight, but also secret subchallenges to discover — some of them 3D, some 2D side-scrolling. There are other things to find, in every direction, on any potential hillside or surface, if you just pummel your fists and dig. The free-digging usually involves either finding more crystal bananas or various-sized fossils, which can be collected and redeemed for costumes. There’s gold to accumulate, too, which acts as general currency. But even as I rush to the next goal on any level, I’m equally tempted to just start digging around and see what’s going on somewhere else.

The Zelda zeitgeist

Here’s where Bananza really starts to feel like a lower-key Zelda game, especially when it comes to finding characters and following sub-missions. You can talk to lots of the strange characters in each sublevel, and some share important news. You’ll get directed to a particular goal, and on a 3D map, you can track your progress or warp to other spots. But as the game’s progress starts to wind up and down through sublevels, it begins to feel a lot more quest-y than any Mario game. 

Zelda: Tears of the Kingdom kept coming to mind for me. That game’s vast overworld and underworld — and its various ways of finding passages between — is very much like Bananza. Also, like recent Zelda games, you can climb just about anywhere (or surf chunks of rock you rip out of the ground). The outfit perks feel Zelda-like, and so does the game’s sense of real-time, chaotic physics. Some puzzles involve understanding the environment and manipulating it, much like I did many times in Tears.

There’s also a sense of persistence in Bananza. You can create little home bases that let you rest up and change outfits. You’ll meander off and come back to locations. Mario Odyssey had some of this too, but Bananza feels more lived in.

Unlike recent Zeldas, though, this game’s challenges are relatively contained. You won’t have long lists of subquests or stories to lose track of. After spending months away from Zelda, and coming back not remembering what I was meant to do next, I appreciate Bananza’s simpler vibe.

A whole new yet familiar feel

Most importantly, Bananza just feels fresh. I get a little tired, sometimes, of diving back into new Zeldas and Marios that layer legends on top of legends. Donkey Kong’s universe is different from previous Kong games, especially the giant, wrinkled Elders who preside over subworlds like spirits, granting extra transformation powers. This is where the «Bananza» name comes in.

Accumulating enough gold triggers a chance to become a spirit animal. There’s a Bananza version of Kong that has stronger punches, an ostrich that can fly and drop egg bombs, and a zebra that can run fast over ice and water. (I haven’t unlocked any others yet.) 

After a week-plus of playing, I’m still consistently surprised by what I’m encountering. But I’m also finding it familiar and comfortable, just like a big summer movie. And that’s what this is: Nintendo’s big blockbuster summer game, one of the best I can remember. Something I don’t want to end, and I’m glad to have more to explore.

I’m also surprised by other things: there’s no online mode, which I don’t mind but feels surprising after Super Mario Wonder’s clever additions. The game download size is only 8GB, shockingly small compared to Switch 2 launch games like Cyberpunk 2077, which were nearly 60GB. I was getting worried about how much storage space I’d have on the Switch 2 over time, but if more games are like Bananza, things will be OK.

My youngest son was instantly interested in Bananza, so much so that he didn’t want me playing without him. I had to, though, so I could carve enough time out to play. We’re going to backtrack and play again, and he’ll start playing, too. Will Bananza feel as replayable and infinitely fun as many of Nintendo’s best? I can’t entirely tell yet, but there’s already so much I’ve skipped over in so many levels, I don’t doubt it. There’s also a 3D art mode thrown in as a bonus where you use the Joy-Cons to sculpt and paint ape heads and bunches of bananas.

Donkey Kong makes it worth buying a Switch 2

Bananza is a great sign for where Nintendo’s heading with the Switch 2. It feels like a more evolved version of many Switch games of the past, but just like Mario Kart World, the other major Switch 2 exclusive, it takes the good ideas even further. Bananza is also an extension of Nintendo’s universe, including the Super Mario Movie, which has a Donkey Kong that looks like this one, and Super Nintendo World, which has a Donkey Kong land, too. And yes, Super Nintendo World’s Donkey Kong Power-Up bands even work like Amiibo with this game. 

This is a game as vibrant and kinetic as Sony’s fantastic Astro Bot and similarly full of things to search for and do. In comparison, Super Mario Odyssey now seems surprisingly quiet and chill. 

And yes, this game is worth getting a Switch 2 for — that was the idea all along. It’s nice to see that Nintendo really pulled it off, though. Combined with Mario Kart World, this is a heck of a one-two punch. I’d still love a proper 3D Mario sequel someday, but Bananza is practically that right now.

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