Technologies
Apple Vision Pro Hands-On: Far Better Than I Was Ready For
I experienced incredible fidelity, surprising video quality and a really smooth interface. Apple’s first mixed-reality headset nails those, but lots of questions remain.
I was in a movie theater last December watching Avatar: The Way of Water in 3D, and I said to myself: «Wow, this is an immersive film I’d love to watch in next-gen VR.» That’s exactly what I experienced in Apple’s Vision Pro headset, and yeah, it’s amazing.
On Monday, I tried out the Vision Pro in a series of carefully picked demos during WWDC at Apple’s Cupertino, California, headquarters. I’ve been using cutting-edge VR devices for years, and I found all sorts of augmented reality memories bubbling up in my brain. Apple’s compact — but still not small —headset reminds me of an Apple-designed Meta Quest Pro. The fit of the back strap was comfy yet stretchy, with a dial to adjust the rear fit and a top strap for stability. The headset’s sleek design, and even its glowing front faceplate, also gave me an instant Ready Player One vibe.

05:35
I couldn’t wear my glasses during the demo, though, and neither will you. Apple’s headset does not support glasses, instead relying on Zeiss custom inserts to correct wearers’ vision. Apple did manage, through a setup process, to easily find lenses that fit my vision well enough so that everything seemed crystal clear, which is not an easy task. Also, we adjusted the fit and tuned spatial audio for my head using an iPhone, a system that will be finessed when the headset is released in 2024.
From there, I did my demos seated, mostly, and found myself surprised from the start. The passthrough video camera quality of this headset is good —really, really good. Not as good as my own vision, but good enough that I could see the room well, see people in it with me, see my watch notifications easily on my wrist. The only headset that’s done this previously was the extremely impressive but PC-connected Varjo XR-3, and Apple’s display and cameras feel even better.
Apple’s floating grid of apps appears when I press the top digital crown, which autocenters the home screen to wherever I’m looking. I set up eye tracking, which worked like on many other VR headsets I’ve used: I looked at glowing dots as musical notes played, and got a chime when it all worked.

A list of apps as they would appear inside of the Apple Vision Pro headset.
From there, the interface was surprisingly fluid. Looking at icons or interface options slightly enlarges them, or changes how bold they appear. Tapping with my fingers while looking at something opens an app.
I’ve used tons of hand-tracking technology on headsets like the HoloLens 2 and the Meta Quest 2 and Pro, and usually there’s a lot of hand motion required. Here, I could be really lazy. I pinched to open icons even while my hand was resting in my lap, and it worked.
Scrolling involves pinching and pulling with my fingers; again, pretty easy to do. I resized windows by moving my hand to throw a window across the room or pin it closer to me. I opened multiple apps at once, including Safari, Messages and Photos. It was easy enough to scroll around, although sometimes my eye tracking needed a bit of extra concentration to pull off.
More from WWDC 2023
Apple’s headset uses eye tracking constantly in its interface, something Meta’s Quest Pro and even the PlayStation VR 2 don’t do. That might be part of the reason for the external battery pack. The emphasis on eye tracking as a major part of the interface felt transformative, in a way I expected might be the case for VR and AR years ago. What I don’t know is how it will feel in longer sessions.
I don’t know how the Vision Pro will work with keyboards and trackpads, since I didn’t get to demo the headset that way. It works with Apple’s Magic Keyboard and Magic Trackpad, and Macs, but not with iPhone and iPad or Watch touchscreens —not now, at least.
Dialing in reality
I scrolled through some photos in Apple’s preset photo album, plus a few 3D photos and video clips shot with the Vision Pro’s 3D camera. All the images looked really crisp, and a panoramic photo that spread around me looked almost like it was a window on a landscape that extended just beyond the room I was in.
Apple has volumetric 3D landscapes on the Vision Pro that are immersive backgrounds like 3D wallpaper, but looking at one really shows off how nice that Micro OLED display looks. A lake looked like it was rolling up to a rocky shore that ended right where the real coffee table was in front of me.

Raising my hands to my face, I saw how the headset separates my hands from VR, a trick that’s already in Apple’s ARKit. It’s a little rough around the edges but good enough. Similarly, there’s a wild new trick where anyone else in the room can ghost into view if you look at them, a fuzzy halo with their real passthrough video image slowly materializing. It’s meant to help create meaningful contact with people while wearing the headset. I wondered how you could turn that off or tune it to be less present, but it’s a very new idea in mixed reality.
Apple’s digital crown, a small dial borrowed from the Apple Watch, handles reality blend. I could turn the dial to slowly extend the 3D panorama until it surrounded me everywhere, or dial it back so it just emerged a little bit like a 3D window.
Mixed reality in Apple’s headset looks so casually impressive that I almost didn’t appreciate how great it was. Again, I’ve seen mixed reality in VR headsets before (Varjo XR-3, Quest Pro), and I’ve understood its capabilities. Apple’s execution of mixed reality felt much more immersive, rich and effortless on most fronts, with a field of view that felt expansive and rich. I can’t to see more experiences in it.
Cinematic fidelity that wowed me
The cinema demo was what really shocked me, though. I played a 3D clip of Avatar: The Way of Water in-headset, on a screen in various viewing modes including a cinema. Apple’s mixed-reality passthrough can also dim the rest of the world down a bit, in a way similar to how the Magic Leap 2 does with its AR. But the scenes of Way of Water sent little chills through me. It was vivid. This felt like a movie experience. I don’t feel that way in other VR headsets.

Avatar: The Way of Water looked great in the Vision Pro.
Apple also demonstrated its Immersive Video format that’s coming as an extension to Apple TV Plus. It’s a 180-degree video format, similar to what I’ve seen before in concept, but with really strong resolution and video quality. A splash demo reel of Alicia Keys singing, Apple Sports events, documentary footage and more reeled off in front of me, a teaser of what’s to come. One-eighty-degree video never appears quite as crisp to me as big-screen film content, but the sports clips I saw made me wonder how good virtual Jets games could be in the future. Things have come a long way.
Would I pay $3,499 for a head-worn cinema? No, but it’s clearly one of this device’s greatest unique strengths. The resolution and brightness of the display were surprising.

03:59
Convincing avatars (I mean, Personas)
Apple’s Personas are 3D-scanned avatars generated by using the Vision Pro to scan your face, making a version of yourself that shows up in FaceTime chats if you want, or also on the outside of the Vision Pro’s curved OLED display to show whether you’re «present» or in an app. I didn’t see how that outer display worked, but I had a FaceTime with someone in their Persona form, and it was good. Again, it looked surprisingly good.
I’ve chatted with Meta’s ultra-realistic Codec Avatars, which aim for realistic representations of people in VR. Those are stunning, and I’ve also seen Meta’s phone-scanned step-down version in an early form last year, where a talking head spoke to me in VR. Apple’s Persona looked better than Meta’s phone-scanned avatar, although a bit fuzzy around the edges, like a dream. The woman whose Persona was scanned appeared in her own window, not in a full-screen form.
And I wondered how expressive the emotions are with the Vision Pro’s scanning cameras. The Pro has an ability to scan jaw movement similar to the Quest Pro, and the Persona I chatted with was friendly and smiling. How would it look for someone I know, like my mom? Here, it was good enough that I forgot it was a scan.
We demoed a bit of Apple’s Freeform app, where a collaboration window opened up while my Persona friend chatted in another window. 3D objects popped up in the Freeform app, a full home scan. It looked realistic enough.
Dinosaurs in my world
The final demo was an app experience called Encounter Dinosaurs, which reminded me of early VR app demos I had years ago: An experience emphasizing just the immersive «wow» factor of dinosaurs appearing in a 3D window that seemed to open up in the back wall of my demo room. Creatures that looked like carnotauruses slowly walked through the window and into my space.
All my demos were seated except for this one, where I stood up and walked around a bit. This sounds like it wouldn’t be an impressive demo, but again, the quality of the visuals and how they looked in relation to the room’s passthrough video capture was what made it feel so great. As the dinosaur snapped at my hand, it felt pretty real. And so did a butterfly that danced through the room and tried to land on my extended finger.
I smiled. But even more so, I was impressed when I took off the headset. My own everyday vision wasn’t that much sharper than what Apple’s passthrough cameras provided. The gap between the two was closer than I would have expected, and it’s what makes Apple’s take on mixed reality in VR work so well.
Then there’s the battery pack. There’s a corded battery that’s needed to power the headset, instead of a built-in battery like most others have. That meant I had to make sure to grab the battery pack as I started to move around, which is probably a reason why so many of Apple’s demos were seated.

11:44
What about fitness and everything else?
Apple didn’t emphasize fitness much at all, a surprise to me. VR is already a great platform for fitness, although no one’s finessed headset design for fitness comfort. Maybe having that battery pack right now will limit movement in active games and experiences. Maybe Apple will announce more plans here later. The only taste I got of health and wellness was a one-minute micro meditation, which was similar to the one on the Apple Watch. It was pretty, and again a great showcase of the display quality, but I want more.
2024 is still a while away, and Apple’s headset is priced way out of range for most people. And I have no idea how functional this current headset would feel if I were doing everyday work. But Apple did show off a display, and an interface, that are far better than I was ready for. If Apple can build on that, and the Vision Pro finds ways of expanding its mixed-reality capabilities, then who knows what else is possible?
This was just my fast-take reaction to a quick set of demos on one day in Cupertino. There are a lot more questions to come, but this first set of demos resonated with me. Apple showed what it can do, and we’re not even at the headset’s launch yet.
Technologies
Artemis II Astronauts Are Using iPhones to Capture Stunning Space Images
After smartphones were cleared by NASA for space missions, the crew members of the Integrity spacecraft are beaming back lots of iPhone photos.
The four astronauts aboard the Integrity spacecraft now headed home from their historic arc around the moon really are like the rest of us: Sometimes they reach for their smartphones to snap photos.
For the Artemis II mission, iPhone 17 Pro Max phones have been used to capture photos inside the capsule of the astronauts pondering the views of Earth and working on mission objectives. (Technically, NASA refers to them as PCDs – personal computing devices.)
Smartphones were cleared for use in space for the first time in February. In a post on X, NASA Administrator Jared Isaacman wrote, «We are giving our crews the tools to capture special moments for their families and share inspiring images and video with the world.»
Early in the mission, Commander Reid Wiseman snapped a pair of photos looking out the window with Earth behind him. Mission specialist Christina Koch and her dynamic curls in zero-gravity also captured a pensive view looking out over the planet. All three were made using the front camera — because wouldn’t you want to grab a selfie if you were in space?
The iPhone 17 Pro’s rear cameras are pulling their own weight during the mission, too. During the live broadcast as the crew approached the moon, Wiseman took a photo of the moon’s surface using the iPhone’s telephoto camera at 8x zoom. He turned the screen toward one of the video cameras mounted inside the spacecraft, creating an image of the moon’s surface alone against the darkness of the unlit cabin, with the iPhone’s signature rounded edges and Dynamic Island cutout at the top.
The main photo workhorses on this trip are a Nikon D5 DSLR and a Nikon Z9. The D5 is a model that has been used on several space excursions, and the Z9 is onboard as an experimental camera.
For NASA missions, every piece of equipment must be tested and certified, which is why the previously-approved D5 has a secure spot. Cameras must be resistent to space environmental factors like radiation, and safe if they’re floating around the capsule. However, the iPhones in space now are off-the-shelf models, according to a report by Jackie Watties of CNN.
The moon flyby was especially photo-intensive, with astronauts switching places several times so that two were always at windows with cameras and relating what they could see with their eyes. This photo of mission specialist and Canadian Space Agency astronaut Jeremy Hansen taking images using one of the Nikon cameras shows how some windows have camera shrouds attached. The shroud ensures that light from the interior isn’t reflected in the glass.
In a particularly relatable photo, Hansen is also using the front-facing camera of a white iPhone 17 Pro — as a portable mirror while he shaves. As the (modified) saying goes, the best selfie screen is the one you have with you.
The iPhone 17 Pro isn’t the first Apple product to go into space. Crew members have taken iPods, iPads and AirPods on missions since the Space Shuttle era. The Mac Portable even went up on a shuttle (and revealed that its trackball in zero-G isn’t the best option).
An Apple representative didn’t immediately respond to a request for comment.
Technologies
Hades 2, the Award-Winning Sequel, Joins Xbox Game Pass in April
Game Pass Premium subscribers are getting a handful of games, including the remastered Elder Scrolls 4: Oblivion.
Hades 2 was selected as one of CNET’s best games of 2025, but don’t take our word for it. The game won Best Action Game at the 2025 Game of the Year awards, Best Game on Steam Deck at the Steam Awards and a bevy of other accolades after its release. If you haven’t had the chance to play this stellar sequel yet, you can on Xbox Game Pass starting on April 14.
Xbox Game Pass, a CNET Editors’ Choice award pick, offers a wide selection of games you can play on your Xbox Series X, Xbox Series S, Xbox One and PC or mobile device for as little as $10 a month. And with a subscription to the higher-tiered Game Pass Ultimate ($30 a month), you can access hundreds of games, including Day One releases, each month.
Here are the games Microsoft plans to bring to Game Pass in April. You can also check out other games the company added to the service in March, including Cyberpunk 2077.
DayZ
Coming to PC on April 8, joining Game Pass Ultimate, Game Pass Premium, Game Pass Essential and PC Game Pass.
This online multiplayer survival game is coming to PC. An unknown virus has turned the population of the post-Soviet country of Chernarus into zombies, and you’re one of the last few survivors. You’ll have to scavenge for supplies among the ruins while fighting off zombies and other survivors alike. But how far will you go to save yourself?
Endless Legend 2 (Game preview)
New to Game Pass Premium on April 8. Previously on Game Pass Ultimate and PC Game Pass.
Lead your faction to build a great empire that can crush your enemies in this fantasy strategy game. You can play as warriors descended from the stars, cursed knights or hive-minded beasts, but each faction has its strengths, weaknesses and unique philosophies that can influence the rest of the game. And fending off enemies is just one challenge in this game. You’ll have to adapt to the changing environment as well. Will you expand as the tides reveal new treasures, or focus on improving your defenses?
FBC: Firebreak
New to Game Pass Premium on April 8. Previously on Game Pass Ultimate and PC Game Pass.
The Federal Bureau of Control is under attack from otherworldly forces, and it’s up to you and your versatile unit to restore order. You’ll fight chaotic entities, leeches and a monster made of sticky notes using guns, grenades and other supernatural weapons. You can play this first-person shooter game on your own or take on the chaos of the FBC with friends in three-player co-op.
Planet Coaster 2
Coming to Game Pass Ultimate, Game Pass Premium and PC Game Pass on April 9.
This might not be the classic RollerCoaster Tycoon, but it’s close enough. You’ll build your own roller coasters and water slides, manage your amusement park and create unforgettable experiences for your guests. It’s unclear if you can launch your coasters off the rails into waiting crowds. Will report back later.
Tiny Bookshop
Coming to Game Pass Ultimate, Game Pass Premium and PC Game Pass on April 10.
I have long dreamed of opening my own bookshop, and until I come into a lot of money, this game will have to do. You can stock your bookshop with different genres and items for sale, set up shop in scenic locations — like near a lighthouse — and get to know the locals in this cozy management game.
Football Manager 26 (PC and console)
New to Game Pass Premium on April 13. Previously on Game Pass Ultimate and PC Game Pass.
Get ready for a more immersive matchday experience in the latest installment of the Football Manager franchise. You can build a star-studded squad with new transfer tools, and this entry features official Premier League licenses and women’s football for the first time in the series’ history.
Hades 2
Coming to Game Pass Ultimate, Game Pass Premium and PC Game Pass on April 14.
Following the events of the original game, the Titan of Time Chronos has returned and laid waste to the Underworld and Earth. As the immortal princess Melinoe, you’re tasked with stopping the titan and restoring the mythic world. Each time you venture out, you’ll learn more about the world around you and discover the true cause of all the destruction and pain.
Replaced
Coming to Game Pass Ultimate and PC Game Pass on Day One on April 14.
Can AI ever be human? I’m not talking about ChatGPT or Gemini, but REACH, an AI trapped in a human’s body, in this narrative platformer game. You’ll explore an alternate 1980s America that’s scarred from nuclear catastrophe as you try to uncover the secrets of the Phoenix Corps, the same group that created you. It’s a cyberpunk Frankenstein with plenty of exploration and fluid action sequences.
The Thaumaturge
Coming to Game Pass Ultimate, Game Pass Premium and PC Game Pass on April 14.
By definition, a thaumaturge is a miracle worker or magician, and in this roleplaying game, you’re a master of mystical arts that allow you to peer into the hearts and minds of others. After the death of your father, you returned to an alternate 1900s Warsaw to investigate his death, fight supernatural forces and uncover the truth.
The Elder Scrolls IV: Oblivion Remastered
New to Game Pass Premium on April 16. Previously on Game Pass Ultimate and PC Game Pass.
A fanatical cult is trying to open gates to the demonic realm of Oblivion, and it’s up to you to stop them and seal the gates forever in the remastered version of this open-world RPG. You can rediscover the world of Cyrodiil (or experience it for the first time in updated glory), encounter unique characters and save the land.
EA Sports NHL 26
Coming to Game Pass Ultimate and PC Game Pass on April 16.
As the NHL regular season winds down, the playoffs and the fight for the Stanley Cup are heating up. And with the latest installment in this EA Sports franchise, you can ensure your favorite team brings home the cup. This entry in the series introduces new gameplay mechanics, such as Ice Q 2.0 and a goalie crease control system, to add additional challenges. So if you want to see the Florida Panthers win the cup back-to-back, or you want to make absolutely sure that never happens, this game is for you.
Call of Duty: Modern Warfare
Coming to Game Pass Ultimate, Game Pass Premium and PC Game Pass on April 17.
Modern Warfare redefined the Call of Duty series when it was released almost 20 years ago, and the rebooted version of the classic game drops you right back to where it started. You’ll control CIA and SAS special forces as they attempt to stop rebels from the fictional Republic of Urzikstan. And if the campaign’s not enough, you can hone your skills in the immersive, fast-paced multiplayer.
Little Rocket Lab
New to Game Pass Premium on April 21. Previously on Game Pass Ultimate and PC Game Pass.
Your family’s dream project has been to build a rocket, and you’re going to fulfill their dream in this cozy, machine-building RPG. But first, you have to build clever contraptions, convert local resources and become the heart of your community before you can complete your ultimate rocket-building task.
Sopa: Tale of the Stolen Potato
New to Game Pass Premium on April 21. Previously on Game Pass Ultimate and PC Game Pass.
Miho goes to the pantry to grab a potato for his grandmother’s soup when he lands in a fantastical land. Now he has to find his way back home by following in the footsteps of a mysterious traveler from long ago. You’ll meet quirky characters, gather exotic ingredients and take in vibrant environments in this world of magical realism inspired by Latin America.
Vampire Crawlers
Coming to Game Pass Ultimate and PC Game Pass on Day One on April 21.
From the creators of the indie darling Vampire Survivors comes this turn-based, deck-building, roguelite game. You’ll explore dungeons that might look familiar to Vampire Survivors veterans, fight monsters and build chaotic, broken decks along the way. So be tactical in your choices or blast away every chance you get!
Kiln
Coming to Game Pass Ultimate and PC Game Pass on Day One on April 23.
Kiln is about creating beautiful pottery filled with artistry and wonder… and smashing it all to pieces in the arena. This online, multiplayer party brawler pits you against others to see which pottery design can withstand the heat and which can dish out a beating.
Two games come to Game Pass Essential subscribers on April 8
Game Pass Essential costs $10 a month and offers access to a relatively small library of games compared to Game Pass Premium and Ultimate. While Microsoft doesn’t regularly add many games to Essential’s library, it’s adding these two on April 8.
Games leaving the service on April 15
While Microsoft is adding the above games to Game Pass, it is also removing five games from the service on April 15, including GTA 5. That means you still have a little time left to complete your main campaign and any sidequests before you’ll have to buy these games separately.
- Ashen
- Eiyuden Chronicle: Hundred Heroes
- Grand Theft Auto V
- My Little Pony: A Zephyr Heights Mystery
- Terra Invicta (Game Preview)
For more on Xbox, discover other games available on Game Pass now, read our hands-on review of the gaming service and learn which Game Pass plan is right for you.
Technologies
Nintendo Is Offering the Switch 2 for $20 Less When You Buy Super Mario Galaxy 1 and 2
This out-of-this-world deal goes live on April 12 and continues until May 9, giving you plenty of time to secure your bundle.
The Super Mario Galaxy Movie has been out for just over a week, and it has already become a must-see film for fans of the Mario Bros. video games. Nintendo also announced an upcoming deal that makes it easier to take the Super Mario Galaxy home.
Starting on April 12, Mario Bros. fans can get the Nintendo Switch 2 for $20 off with the purchase of a digital or physical Super Mario Galaxy 1 and 2 bundle. Once live, this deal lasts until May 9 and brings the Nintendo Switch 2 to $430, down from its usual price of $450.
The deal will be available at select retailers, including Walmart, Amazon, GameStop, Target and Best Buy. Not only does this deal coincide with the film’s release, but it’s also a small way to celebrate the 40th anniversary of Super Mario Bros.
Additionally, Best Buy is currently giving away a free collectible 40th anniversary game case with select Mario game purchases if you’d rather not wait until April 12.
Super Mario Galaxy has been around since 2007, and Super Mario Galaxy 2 has been available since 2010 on Wii. These games are still crowd-pleasers, and this offer makes it possible to enjoy both games on the Nintendo Switch 2 for less.
To better enjoy this deal once it’s available, check out our article on everything you need to know about Nintendo Switch 2 games.
CHEAP GAMING LAPTOP DEALS OF THE WEEK
Why this deal matters
The Nintendo Switch 2 has been praised by fans and gaming experts. Like its handheld gaming counterpart, Super Mario Galaxy 1 and 2 have also remained popular since their releases. If you’ve been looking to buy these games along with the handheld gaming console, then this is one deal to plan for. Keep in mind that it’ll run from April 12 until May 9, so be ready to secure the savings.
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