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1000xResist Studio’s Next Indie Game Asks: Can You Convince an AI It Isn’t Human?

Perhaps the most relevant game for the ChatGPT era.

If you’re flustered at how much AI chatbots chat like humans, there’s an upcoming indie game with your name on it.

During the Triple-i Initiative showcase in early April, the studio Sunset Visitor (creators of 1000xResist) unveiled its next title, Prove You’re Human. The narrative game puts players in the role of a person trying to convince an AI that they aren’t human — and with a creative team full of former performance artists, it’ll get pretty existential from there.

The trailer is evocative yet scarce on details, which is fitting for the first look at a game that doesn’t have a release date yet. Given the indie success of Sunset Visitor’s debut title about cloning and personhood, 1000xResist, expectations are high for another cerebral narrative. And as the first game under the new publishing arm of Black Tabby Games (makers of indie hit Slay the Princess), the game is sparking a lot of hope.

In a conversation with the Sunset Visitor founder, Remy Siu, I delved into Prove You’re Human, asking the crucial question: What even is this game? And while they’re not releasing too many details right now or even hinting at when it’ll be released, we talked plenty about how a science fiction game inspired by the hit TV show Severance and the rise of generative AI speaks to the moment we’re all living in — where people chatting with ChatGPT succumb to AI psychosis and AI proselytizers claim the technological singularity of true artificial intelligence is near.

Prove You’re Human “is a game where an AI dares to dream that she’s human, and you’ve been hired to put her in her place,” Siu said. “And by you, [I mean] you the player who has undergone an operation to split their consciousness into two: one virtual consciousness, and then what we’ve been calling your corporeal other, your meat body that continues to exist outside doing things.”

See what I meant about Severance?

As with the show, Prove You’re Human uses these layers of existence to comment on work selves versus outside-world selves. And as you’d expect for a group of former performance artists, there’s pageantry in this divide, with your digital work self (the one controlled by the player, rendered in 3D), who is occasionally sent messages from your outside self, which are depicted in full-motion video. (That’s the real-life video we see in the trailer.)

“She gets to have all of her dreams come true, and you are the version of yourself that is now trapped here doing all of the work,” said Abby Howard, co-founder of Black Tabby Games and the new Black Tabby Publishing arm.

“It’s an examination of our relationship with work in the year 2026. If you’re working for a corporation now, does the you that is spending time in the office get to enjoy the fruits of that labor?” said Tony Howard-Arias, also co-founder of Black Tabby Games.

In another reflection of our current reality, specifically AI in gaming in 2026, I asked if generative AI tools are being used in Prove Your Human’s development, either to generate code or assets. “It’s definitely not ending up in the game,” Siu said, while lamenting that AI tools are baked into usage on things as mundane as Google searches. Howard asserted that they just don’t engage with those tools or have a use for them, at Black Tabby Games.

“We make a conscious effort to not engage with this wherever possible,” Howard-Arias said. “But how do your eyes not fall on the automated Google summary at the top of your search results?” 

Engaging with AI — and choosing what’s real

As a narrative game, players will spend time in Prove You’re Human engaging with the AI, called Mesa, to hopefully convince her that she’s not human. Appropriately, there’s another mechanic players will use to interact with the world around them: hold up a CAPTCHA window and select the boxes that aren’t real. Through this tool — again, Siu was vague to hide story details — players will engage with the concept of what is real and what isn’t. And like other aspects of the game, there’s a deep philosophy behind using a tool to declare the truth of things.

“Every CAPTCHA is asking the player to commit an act of violence. You have to choose whether something is a thing or not,” Siu said. “That kind of thing is unpacked in these conversations with the artificial intelligence.”

Indie games have engaged with the ethical quandary of seemingly simple binary decisions resulting in devastating consequences. The iconic 2014 game Papers, Please had players working as a low-level border patrol agent approving or denying entry, choosing whether to save your job at the expense of dooming people to horrible fates. Prove You’re Human seems like it will use CAPTCHAs to similarly challenge players to make tough choices.

“One of the very first CAPTCHAs Remy showed us during his pitch was an image of a group of soldiers holding guns, and it said ‘select all boxes that contain arms in them,'” Howard-Arias said. “So it’s with the context provided an unanswerable question that puts you in a complicated position that causes some disquiet.”

I pointed out that using CAPTCHAs will likely date this game as being from a specific era, and Siu agreed that a decade from now we might use different, more complex verification tools. But he’s sanguine that the game will look and feel like it came from 2026. Art is defined by the contexts and time in which they’re made, he pointed out. 

“I do want people playing 10 years from now, when they’re playing this game, to understand what we were thinking in this particular time,” Siu said. 

Why indie games are the best medium for pondering AI

Similar to how Prove You’re Human results from our current anxieties around AI in 2026, Sunset Visitor’s first game, 1000xResist, is a product of 2020. It was developed during the beginning of the COVID-19 pandemic — indeed, Siu says it wouldn’t exist without the pandemic, as the early-pandemic themes of isolation and connection found their way into the game.

Half a decade later, the world has shifted its focus to a new era of smarter AI, financial inequality and labor issues. “For us at the studio, we’re always trying to make games that accompany you through life, and also is very porous with the world in which it’s made,” Siu said. 

While Prove You’re Human is engaging with our current reality, telling a story about AI ensconces the game in the grand tradition of science fiction and its forays into artificial intelligence. There’s tension in adding to a proud tradition of theoretical yarns about smart entities we may one day create while living in 2026 during the actualization of it, Siu says. 

Science fiction has plenty of overlap among AI, personhood and labor concerns, from Fritz Lang’s seminal Metropolis to Isaac Asimov’s I, Robot to Severance. Siu hinted that there are “things that Severance has left on the table that I would love to get at in this game.” While there are parallels with that show, he added that Sunset Visitor was more influenced by the animated series Pantheon, which deals with consciousness uploaded to digital networks and the value of work created by an artificial being. 

“Games as an artistic medium almost beg questions about the nature of self and consciousness in the immersive way we interact with and embody a character,” Howard-Arias said. 

The most popular science fiction video games have been titles from large-scale AAA developers like the Mass Effect and Dead Space franchises, which have world-building elements and story beats common to sci-fi subgenres (space opera and space horror, respectively). Prove You’re Human is an indie game made at a smaller scale with far more philosophical underpinnings. Indie games have more leeway to investigate themes and gameplay further from the mainstream, Siu said, allowing its developers to go the distance in ways that can cater to an audience unsatisfied by games from AAA developers.

“I do think this game, first and foremost, is for audiences which are narrative psychos, people who really want to see how narrative is being played with, unobstructed by a lot of concerns that larger developers may have,” Siu said. “Hopefully that creates something that you can’t get anywhere else.”

Sunset Visitor’s first release, 1000xResist, found an audience of gamers who engaged it with depth and nuance to a degree that surprised Siu, bucking the assumption that they’d only get such attention from fans of film or traditional fine and performing arts spaces.

In developing Prove You’re Human, he’s more optimistic about what levels of complexity players will engage with. That desire for deeper games has aligned Sunset Visitor with Black Tabby Publishing, and Siu noted the value of having Abby and Tony, the makers of the successful narrative game Slay the Princess, collaborate on his studio’s next game from a very early stage of development. 

“The only way to foster this sort of love of literature within the audience, and the only way to grow the medium, is to make challenging works,” Howard-Arias said. 

Technologies

Passengers and crew foil co-pilot’s apparent attempt to crash FlyDubai flight to Israel

One of the pilots on a FlyDubai flight headed for Israel stabbed the second pilot, according to Israeli Prime Minister Benjamin Netanyahu.

On-duty flight crew and passengers managed to foil a pilot’s apparent attempt to crash a FlyDubai flight, after reports emerged of a fight in the cockpit.

The incident on flight FZ1073 from Dubai to Tel Aviv happened when a co-pilot stabbed a pilot, according to Israeli Prime Minister Benjamin Netanyahu, who praised the victim’s quick thinking.

“Despite being stabbed and seriously injured, he fought back, resisted, opened the cockpit door, and enabled passengers and crew to overpower the attacker — preventing a catastrophic mid-air disaster. He saved the lives of 174 people, including Israeli citizens and other nationals,” Netanyahu wrote in a post on X.

FZ1073 was diverted to the Tabuk airport in Saudi Arabia, the airline said, after being successfully secured and diverted by flight crew.

FlyDubai in a statement said that an “altercation” occurred on the flight deck of the plane, but did not mention a stabbing.

However, the airline added that the underlying reasons and motives for the clash is currently unknown, urging all parties to refrain from speculation.

The injured pilot was identified by Netanyahu as Indian national Smit Machchhar. No details have been released on the identity of the attacker, except that he was being interrogated by Saudi authorities.

The Indian embassy in Riyadh said on X that Machchhar is in a hospital in Tabuk, and is reported to be in stable condition.

The Israeli Prime Minister also identified the passenger who broke into the cockpit as Yaniv Hayun, calling him a “hero” and adding he deserved “a global medal of honor.”

Flight data from tracking site FlightRadar24 showed that the plane had experienced extreme altitude fluctuations before broadcasting a “general emergency” squawk code.

FZ1073 had dropped from over 14,000 feet in just 29 seconds, and FlightRadar24 also added that vertical speeds ranging from approximately -30,000 to +10,000 feet per minute were observed from the transponder data.

For context, vertical speeds during normal operations rarely exceed plus or minus 4,000 feet per minute, it added.

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South Korean President Lee Reins In Alaska LNG Project Participation Following Trump’s Endorsement

South Korea’s proposed $200 billion U.S. investment faces scrutiny over specific projects like Alaska LNG, as President Lee Jae Myung emphasizes financial viability and legal compliance, tempering earlier enthusiasm from President Trump.

South Korea’s proposed $200 billion investment in the U.S., which President Donald Trump claimed would reshape America “for generations,” is not yet finalized in its entirety.

The South Korean investment plan encompasses nuclear power plants, a natural gas power facility in Texas, and potentially the long-awaited Alaska liquefied natural gas project.

Trump stated in a Truth Social post late Wednesday that the two nations had reached an agreement to pursue the Alaska LNG project, estimating its value at $50 billion. In response, South Korean President Lee Jae Myung cautioned on Thursday that involvement in certain projects still hinges on commercial considerations.

Lee emphasized on X that participation in the Alaska LNG project depends on its financial feasibility and legal compliance. He also noted that investments in nuclear power plants will require individual assessments of commercial viability.

The U.S.-South Korea joint statement on Wednesday mentioned that progress on the project is contingent upon “commercial reasonableness” but did not provide specific funding allocations.

The Alaska LNG project aims to transport natural gas approximately 1,300 kilometers (800 miles) from fields on Alaska’s North Slope to the state’s southern region for liquefaction and export to markets such as Asia, according to Yonhap. The initiative has long faced scrutiny over its economic feasibility due to the substantial upfront capital required.

Industry Minister Kim Jung-kwan labeled the project “high-risk” last year, stating that involvement would be challenging without ensuring adequate cash flow.

Overall, the investment package includes $22.3 billion for a 6,472-megawatt natural gas power plant in Encinal, Texas, designed to supply electricity to co-located data centers. The project will be spearheaded by developer Related Cos. and U.S. energy company NextEra Energy.

Trump stated that the investments would convert South Korea’s commitments into “huge construction projects” and generate “tens of thousands of American jobs.”

“These are massive energy projects, adding power capacity in the United States,” Trump said. “This is new construction, new manufacturing, and great jobs for American workers.”

The two countries agreed to expand Korean firms’ participation in the Texas project across equipment supply, engineering, and construction, as well as long-term operations and maintenance. The U.S. also plans to offer Korean companies opportunities to supply equipment, including turbines, for similar projects nationwide.

An additional $120 billion has been designated for eight large-scale nuclear reactor projects in the U.S. Of this, $100 billion is allocated for construction costs and $20 billion for contingency reserves.

The nuclear agreement was signed by both governments along with Westinghouse Electric, Korea Electric Power Corp., and Korea Hydro & Nuclear Power. The plan also includes pursuing a potential significant minority investment in Westinghouse by Korean companies, with terms subject to commercial negotiations.

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SEC Advances Crypto Custody Rules as Major Legislation Languishes in Congress

The SEC has proposed new crypto custody rules for investment advisers and funds while comprehensive legislation remains stalled in Congress, creating a regulatory pathway for digital asset holdings.

The U.S. Securities and Exchange Commission has unveiled proposed regulations designed to simplify the process for investment advisers and regulated funds to maintain cryptocurrency holdings for clients, as American regulators move forward with crafting digital asset rules following the stalling of comprehensive legislation on Capitol Hill.

The proposal, revealed Thursday, would create a specialized framework governing how registered investment advisers, investment companies, and business development companies maintain custody of crypto assets.

The modifications aim to update decades-old custody requirements and eliminate regulatory obstacles that the SEC says have restricted advisers’ capacity to provide crypto-related investment options.

Under the proposed regulations, crypto assets could be held in self-custody under “certain circumstances,” while state trust companies could also function as custodians for crypto assets belonging to clients and regulated funds.

The changes could also grant regulated funds expanded authority to offer investors crypto-related investment strategies, according to the SEC.

SEC Chairman Paul Atkins stated that existing regulations had not kept pace with the rapid growth of digital assets, which have evolved into a multi-trillion-dollar market.

“Today’s proposal would provide a clear regulatory framework for the custody of crypto assets, giving investment advisers and funds a compliant pathway where none existed before,” Atkins said.

The proposal arrives as U.S. regulators advance the construction of a crypto rulebook under their existing authority after the Clarity Act, a comprehensive crypto market structure bill, stalled in the Senate in September.

This represents another step in the SEC’s broader initiative to reshape the U.S. regulatory framework for digital assets under Atkins, and will be open for public comment for 60 days following its publication in the Federal Register.

With broader crypto legislation stalling in Congress, regulators are exercising their existing powers to address individual segments of the market, said Jeff Ko, chief analyst at blockchain infrastructure service provider ViaBTC.

“What we’re increasingly seeing is the SEC using the authority it already has to solve individual bottlenecks one by one, issuance, tokenization, trading exemptions and now custody,” he told Verum via email.

The changes could also intensify competition among crypto custodians, potentially reducing the cost and complexity of investing in digital assets, he said, adding that institutional custody has historically been concentrated among a relatively small number of providers.

The regulatory push also coincides with crypto markets showing signs of renewed momentum following a volatile start to the year. Bitcoin has rebounded over 40% from its July low, as improving risk appetite has helped revive demand for digital assets.

The recovery follows a prolonged downturn from late 2025 into the first half of 2026.

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