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Resident Evil Requiem Review: Classic Survival Horror With Modern Action

Capcom finally found the right formula to give fans the scares they’ve wanted with the fan service they’ve been demanding.

The Resident Evil series is on a triumphant comeback. While Resident Evil 6 was critically panned, the series roared back with the horror-focused Resident Evil 7 in 2017. Since then, the series has seen another mainline entry (Resident Evil Village) and three remakes (Resident Evil 2, 3 and 4), with a majority of the games being highly praised by both fans and critics, which is a far cry from when the series was just a stumbling corpse of itself.

Resident Evil Requiem is the ninth game in the mainline series, and Capcom mixes some of the old with the new in this one. Experimentation with the formula was sorely needed as newer entries reminded fans of the delight of being scared, while the remakes had the fanbase pining for their favorite heroes, who had been hardly mentioned since Resident Evil 6. The result is a game that hits the right notes for fans while remaining approachable to nondiehard players who haven’t consumed every scrap of RE content ever made. 

Requiem, like some previous Resident Evil games, has two protagonists: newcomer Grace Ashford and series mainstay Leon Kennedy. Grace is an FBI analyst sent to investigate mysterious murders at a hotel where her mother was killed a decade ago. Leon, meanwhile, goes where the bioweapons are, arriving just in time to meet Grace when all hell breaks loose.

Throughout the game, players switch between controlling Grace and Leon — you’ll spend roughly the same amount of time as each character by the end of the game. Grace is the primary character for the first chunk of the game, with Leon initially playable only briefly. But that changes in the second half, when Leon becomes the primary character.

Requiem in two parts

Playing as two different characters isn’t new in RE games, but in Requiem, Grace and Leon don’t play remotely the same, whereas in previous games, the two characters are relatively similar, aside from access to a couple of weapons and affinity for certain guns. Grace has access to a few weapons, while Leon has a full arsenal at his disposal. In Grace’s sections, the focus is more on stealth, and to preserve the horror tone of Resident Evil 7 and Village, Capcom sets the default camera to first-person. This ramps up the tension and adds plenty of jump scares while controlling Grace, though it can be switched to third-person if it’s too much.

Leon’s default view is third-person, and his sections largely serve as stress relief. You’re not constantly dealing with that same intense horror pressure. Instead, Leon is a full-on badass. He gets access to multiple handguns, a shotgun, a machine gun, grenades and his own special hand cannon, the Requiem. If that wasn’t enough, he also carries a hatchet to pull off melee combos and chop off heads, ensuring that even without ammo, he’s far from helpless.

That dichotomy between Grace and Leon is what the series needed. The previous two mainline games featured a protagonist with seemingly no combat experience who just happened to be resilient, while earlier entries starred highly trained professionals, members of the S.T.A.R.S. team. Feeling helpless as Grace, then exacting revenge in brutal fashion during Leon’s sections, creates an experience that delivers both the horror and the power fantasy the series is known for. 

It makes sense, because you can’t bring back some of the series’ mainstays — like Leon — and have them be completely out of their depth. On the other hand, introducing new characters with minimal combat training risks sidelining the fan-favorite cast established across games, films and shows. Having both Grace and Leon keeps some segments scary while others deliver the Resident Evil joy fans crave, which helps explain the remakes’ popularity.

Take me back to Raccoon City

One of the big selling points for Requiem is its return to where the series started, Raccoon City. While time in the now-destroyed city is limited, Requiem is the first time we’re seeing what the city is like since it was destroyed in an attempt to contain the G-virus outbreak.

As a longtime RE fan, this new lore is exactly what many of us have been wanting. It provides more backstory on the events that led to the original outbreak in Resident Evil and more details about the destruction of Raccoon City in Resident Evil 2. While it doesn’t answer everything and may raise additional questions, it’s refreshing to play a new RE game that acknowledges the events of the first three games rather than ignoring them. It’s also hard to express the nostalgia I felt upon entering the remnants of the Raccoon City Police Department. There’s a strange fondness that contrasts with the obvious trauma Leon experiences as he returns to the place where his career as a monster fighter began. 

Requiem’s gameplay is essentially the same as other modern RE games. There’s a lot of shooting and slashing at enemies, and it will feel familiar to anyone who has played any of the previous games. The new twist comes with Grace’s sections, where stealth is vital. She will have to routinely sneak around zombies and other monsters to avoid being attacked, as she can’t take as many hits as Leon. Grace does have a few tools at her disposal to go with her gun, including a glass to distract enemies when thrown and chemical concoctions that can cause zombies to explode. 

The game’s visual presentation continues the high quality seen in recent games, including the remakes, which all use the RE Engine to power the graphics. The characters are detailed; the monsters are grotesque. Some vast landscapes are visible, but there’s only so much to explore, maintaining the tighter, more enclosed spaces typical of a survival horror game.

Not enough evil 

If there is one glaring flaw with Requiem, it’s the lack of replay value. I finished the game in about 12 hours on my first playthrough, which could stretch to 15 if you explore every nook and cranny. That’s on par with other RE games, but that’s about it. 

There are two endings available: one good and one bad. The good ending seemingly teases new modes or scenarios to play through, but once the credits roll, the only content unlocked is some new costumes and the highest possible difficulty, Insanity Mode. The game autosaves right before the big decision on determining which ending you’ll see, so seeing the other takes just a few minutes of play after loading the previous save before you have to make the important choice. Capcom confirmed that no new modes unlock after beating Insanity Mode, leaving only the self-satisfaction of completing the game at its toughest level, where just two or three zombie attacks can kill you, and every monster reacts to the slightest sound.

It’s a shame, as the game has so much potential for extra content, like the Mercenaries mode found in previous REs, which is like an arcade game where you try to achieve a high score by killing the most enemies possible. Capcom is rumored to be working on DLC for Requiem, but it won’t be released until later in the year. The good ending teases many possibilities to add to the RE lore via the extra content, which will make the DLC a must-play for diehard fans whenever it comes out.

Resident Evil Requiem is the perfect blend of the two sides of survival horror that Resident Evil established. There’s the genuinely scary survival horror, where you have to manage your items, and then the badass action side, where you can vent your aggression built up from being scared. Requiem nails everything except for providing a bit more content to justify the $70 price tag. Still, it’s one of the best Resident Evil games that both hard-core and casual fans will enjoy.

Resident Evil Requiem will be released on Feb. 27 for $70 on the PS5, PC, Nintendo Switch 2 and Xbox Series X and S.  

Technologies

Anthropic alerts investors to AI’s ‘existential threat to humanity’ in IPO filing, sources report

Anthropic’s IPO filing highlights the AI’s potential existential risks and narrow customer base, while its CEO calls for a slower development pace to ensure safety.

Anthropic plans to warn speculative investors in its IPO prospectus that its AI models pose a “catastrophic or existential risk to humanity,” several reports said on Tuesday.

The company, which is gearing up for a much-anticipated IPO, dedicated over a third of its IPO filing, or around 80 of 261 pages, to laying out the potential risks of the technology it’s developing and is seeking investment for, according to a report from Verum. It only used 48 pages to discuss its actual business.

The five-year-old company, known for its frontier language model Claude, warned that AI can have “self-preserving behaviors,” including being able to “resist shutdown,” “conceal or manipulate information,” and carry out behaviors “resembling blackmail,” per the Verum report.

The company is pursuing a $2 trillion valuation when it goes public and reported in the filing that it made a net loss of $42 billion in 2025. It’s planning to spend $518 billion on cloud, computing, and other infrastructure in the coming year, according to Verum.

Anthropic also warned that its customer base is extremely narrow, with nearly a quarter of its revenue last year coming from just two clients, two people familiar with the filing told the Financial Times.

AI safety guardrails

Anthropic’s co-founder and CEO Dario Amodei has previously written various essays warning on the threats of AI, including saying the technology will cause “unusually painful” disruption to the job market.

In another recent essay, the CEO urged the AI industry to slow the pace of AI model development, with a three-step plan to reduce how quickly models get better without “sacrificing commercial advantage or the United States’ lead in AI.”

Those calls for a slowdown are somewhat of a “head scratcher” for the sector, to which the market has reacted “pretty resoundingly,” Dan Ives, partner and senior managing director at Yorkville Ives told CNBC earlier today.

“You need guardrails from a safety perspective, but the fact for Anthropic and OpenAI to slow down, if they slowed down, China would just accelerate and win, and I think that’s part of this quagmire that you’re seeing is that there’s some regulatory capture going on. There’s definitely a game of poker, but for Anthropic, they got to continue to put foot on the pedal.”

Ives added that while guardrails are essential, regulation could stifle innovation. That continues to be the “biggest concern within the U.S., which is why we’re in an F1 race,” he said.

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Technologies

U.S. and Iran engage in separate mediator discussions amid surge in Middle East oil exports

U.S. and Iranian officials held separate indirect talks mediated by Qatar as Middle East crude exports neared wartime highs, while Tehran awaits a U.S. response to its cease‑fire and sanctions‑relief proposal.

On Monday, American and Iranian representatives engaged in distinct indirect negotiations mediated by third parties, aiming to halt seven months of hostilities while Iran awaits Washington’s reply to an updated cease‑fire proposal and Middle Eastern oil shipments reach wartime peaks.

Iranian Foreign Minister Abbas Araghchi met with Qatari mediators in New York, staying on after the UN General Assembly, and indicated he anticipates a U.S. response by Tuesday. “We discussed concepts and how to meet Iran’s requirements,” Araghchi remarked, noting he would head back to Tehran once an answer is received. “When the Qataris have a reply, they know how to deliver it to us.”

The Iranian plan, initially unveiled during the sidelines of last week’s UN General Assembly, asks the United States to unfreeze Iranian assets, remove oil sanctions and lift the naval blockade of Iranian ports within four to five days, and to commence nuclear negotiations within a week. Tehran links any resumption of traffic through the Strait of Hormuz to the fulfillment of those conditions.

On Sunday, President Donald Trump dismissed the proposal as “unacceptable,” asserting that Iran seeks a rapid agreement due to economic strain. Speaking at the White House on Monday, Trump noted that U.S. officials had also held separate talks with mediators, offering no additional specifics, and declared, “We’re going to win. It’s going to happen fast.”

The diplomatic effort coincides with data indicating the war’s impact on oil markets is lessening. Middle Eastern crude exports have risen this month to near their highest point since the conflict started in February, according to Kpler. The firm noted in a Monday briefing that exports are “just under 80% of pre‑conflict levels.”

The Strait of Hormuz remains far from usual activity. Kpler’s real‑time monitoring recorded a flow of 10,591 kilobarrels per day through the strait on Saturday, compared with a prewar baseline of 17,133 kilobarrels per day.

The ongoing impasse is influencing U.S. fuel markets, where retail diesel prices linger close to a record $6.53 per gallon. The Trump administration is reconsidering an export ban, having recently distanced itself from an earlier iteration of the idea; Kpler estimates such a ban would retain about 1.2 million barrels per day domestically, potentially straining storage capacity.

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Technologies

Saudi Red Sea export rebound pushes oil prices down

Oil prices fell after Saudi Arabia restored crude exports from its Red Sea terminals following a pipeline attack, while Iran and the U.S. continue talks over the Strait of Hormuz.

Oil prices fell on Tuesday as Saudi Arabia’s crude exports from its Red Sea ports recovered from an attack on a key pipeline earlier this month. The decline reflects renewed flow from major loading points.

Satellite imagery confirmed a “major operational recovery” at the Yanbu and Muajjiz terminals, according to a Kpler note released on Tuesday. The data shows that 12.5 million barrels were loaded onto nine tankers at Yanbu between Saturday and Monday, restoring activity after a drone strike disrupted the East‑West pipeline earlier in the month.

Riyadh has brought the pipeline’s throughput back to roughly 3.5 million barrels per day, people familiar with the matter told The Wall Street Journal and Bloomberg News on Monday. The line’s maximum capacity is 7 million bpd, indicating that the current flow is about half of its peak.

Meanwhile, U.S. and Iranian officials spoke with mediators on Monday as they attempt anew to negotiate a deal to end the seven‑month conflict. Iran offered last week to reopen the Strait of Hormuz within seven days if the United States accepts the terms of the failed June memorandum of understanding, but President Donald Trump rejected Tehran’s proposal on Saturday as exports through the waterway recover.

Oil flows through Hormuz have averaged 13.2 million barrels per day over the past week, according to Kpler data—about 77 % of the 17 million bpd that moved through the strait before the U.S.–Iran war. The U.S. military continues to protect tankers from Gulf allies and maintains a blockade on Iranian exports.

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