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I Played People of Note, a Unique Musical RPG Blending Final Fantasy With Pop Songs

People of Note blends musical performance, rhythm and turn-based combat in one of the most creative games coming in 2026.

It’s been a while since rhythm mechanics moved beyond Guitar Hero and Rock Band to empower neat versions of action games, like Crypt of the Necrodancer, BPM: Bullets Per Minute and Hi-Fi Rush. Rarely does it grace role-playing games, and then only in quick-time events to make attacks or defenses stronger. But People of Note is an upcoming RPG that doesn’t just implement rhythm into combat — it weaves music through the whole package, from the combat and items to the characters and world around. 

People of Note’s story is set in a fantasy world split into lands themed around musical genres. The game kicks off with Cadence, a singer dreaming of global stardom who must leave the pop land of Chordia to form a band if she has any hope of winning a Eurovision-like dream competition. Like any good RPG, she’ll have to travel to other lands (in this case, those of Rock, EDM and Rap) to form unlikely allies to make a harmonizing sound that breaks barriers and beats enemies on their path to stardom.

I got to play a short demo exploring about 90 minutes early in the game, which launches on April 7, and it’s definitely unique. Less revolutionary in mechanics than in marrying RPGs with the trappings of music, People of Note seems tailor-made for performers and musical theater nerds who want to see their art represented in fantasy games for a change. It’s more Kingdom Hearts than a hardcore stat-grinding RPG, but that makes it more accessible for the music novice (like me). 

The gameplay revolves around classic RPG staples of turn-based battles and gaining levels; the game’s creative director Jason Wishnov cited Final Fantasy 9 and Chrono Cross as inspirations.

But People of Note has a ton of music, including in-game musical performances. Some of the voice acting of the main characters is split between spoken and singing talents, like main character Cadence (voiced by Heather Gonzalez, sung by the artist LEXXE). Others have one performer for both, like party member Fret (voiced and sung by Jason Charles Miller of industrial rock band Godhead).

That blend seems like it’s setting up People of Note to be more of an experiential journey, but there are some hints of depth. People of Note has borrowed some neat mechanics from the best RPGs out there, turning Final Fantasy’s ultimate move Limit Breaks into Mash-Up collaborations between characters (feeling more like Chrono Trigger’s double and triple techs). Skills and skill-augmenting gems can be swapped in and out like Final Fantasy’s Materia. 

Most of People of Note’s innovations lie in remixing staple RPG elements with musical flair. In combat, turn order is visualized on the bottom of the screen as a musical stanza, which shows how many actions players and enemies get. Most of the time, a stanza will offer an attack bonus that rotates between musical styles, giving different party members alternating boosts. (The best songs let band members take turns to show off their stuff in solos.) 

A short jaunt in rock-and-roll town

My preview opened just after Cadence leaves Chordia for the land of rock, Durandis, which is a dusty frontier town that would fit in a western. She finds it split between different subgenres, with punk and grunge fans sticking to their neighborhoods rather than blend with each other. 

Soon enough, Cadence finds herself sticking up for the locals to defend against raiders (who twang away on banjos and do a bit of soft-boot line dancing). To her rescue comes Fret, a former rocker, who she wants to join her band.

But Fret’s got his own history as he laments the splintering of rock into so many divisive categories gatekeeping each other. He reluctantly joins Cadence as they seek an audience with the biggest local rocker who can protect the town — naturally, he’s also Fret’s old bandmate.

As that intro suggests, People of Note has a lighthearted tone, referencing music fan culture with jokes and jabs. Mostly this comes across in the unending avalanche of puns — an NPC named a Fretful Man, a bird cage with a sign that says Free Bird, Cadence joking that a raid has torn Durandis to «shred,» and so on. Fret’s old bandmate is a local metal star that he knew as Freq (pronounced «freak») but goes by Quincy these days. 

I can see how that torrent of dad jokes could be wearying over time, but the jokes landed just fine with me. They fit with the game’s general perspective that music should be playful, experimental and fun — not rigidly locked by rules and precedent. 

In their quest to speak to Quincy, Cadence and Fret must pass through his lair, adorned in heavy metal skulls and flames. Players need to solve the puzzles found here, though these can be turned off in the game’s settings.

Players also have plenty of hard rocker enemies to defeat. These fights weren’t too challenging, especially given how the game omits some common RPG friction by, for instance, fully healing between battles. Given the demo’s position early in the game, I hope fights get a bit more complicated and vary in difficulty.

At the top of his lair, Quincy waited for us as a boss battle, getting in multiple attacks and messing with the player’s party. Midway through, he hindered damage done during the first action taken during my turn, forcing me to shift my strategy.

I also saw one of the game’s better innovations: Bosses power up every few turns, ratcheting up the tension and forcing players to end fights more quickly lest they be overwhelmed.  

With Quincy humbled and his fans pledging to protect the town, Cadence and Fret go on their way to the next musical land to acquire another band member, seeking to further complexify their sound with EDM and rap to craft a truly iconic blend. 

Many games have jokes and pop culture references, but People of Note feels fully committed to bringing a musical fantasy land to life, top to bottom.

Midway through the demo in a cinematic, Cadence launches into a song to get Fret to join her, transporting both to a stage where they trade verses expressing their positions before she wins him over and they harmonize. Like any good musical, conflict is expressed and resolved in song, with characters emerging changed and ready for the next part of the journey. 

As I watched the cinematic, I noticed Cadence’s pop star-styled jacket has a bass clef weaved into its front, while Fret’s boot spurs look like guitar string tuning pegs — slight touches that speak to a lot of vision. The game’s streamlined RPG combat didn’t seem like it would satisfy fans of more hardcore games in the genre looking for a mechanical or strategic challenge, but for those who are willing to see the game’s playful blend of two worlds, it’s shaping up to be one of the more novel games of 2026.

Technologies

Today’s NYT Connections: Sports Edition Hints and Answers for April 8, #562

Here are hints and the answers for the NYT Connections: Sports Edition puzzle for April 8 No. 562.

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.


Today’s Connections: Sports Edition is a tough one. If you’re struggling with today’s puzzle but still want to solve it, read on for hints and the answers.

Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by The Times. It doesn’t appear in the NYT Games app, but it does in The Athletic’s own app. Or you can play it for free online.

Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta

Hints for today’s Connections: Sports Edition groups

Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: Working out.

Green group hint: Cover your face.

Blue group hint: NFL players.

Purple group hint: Leap.

Answers for today’s Connections: Sports Edition groups

Yellow group: Exercises in singular form.

Green group: Sporting jobs that require masks.

Blue group: Hall of Fame defensive ends.

Purple group: ____ jump.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections: Sports Edition answers?

The yellow words in today’s Connections

The theme is exercises in singular form. The four answers are crunch, plank, situp and squat.

The green words in today’s Connections

The theme is sporting jobs that require masks. The four answers are catcher, fencer, football player and goaltender.

The blue words in today’s Connections

The theme is Hall of Fame defensive ends. The four answers are Dent, Peppers, Strahan and Youngblood.

The purple words in today’s Connections

The theme is ____ jump. The four answers are broad, high, long and triple.

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Technologies

The $135M Google Data Settlement Site Is Live — See If You’re Eligible

Use the settlement website to select your preferred payment method, and you may end up $100 richer.

You can now file a claim in the $135 million Google data settlement. The case centers on claims that Android devices transmitted user data without consent. Specifically,  the class action lawsuit Taylor v. Google LLC contends that Google’s Android devices passively transferred cellular data to Google without user permission, even when the devices were idle. While not admitting fault, Google reached a preliminary settlement in January, agreeing to pay $135 million to about 100 million US Android phone users.

The official settlement website for the lawsuit is now live. The final approval hearing won’t occur until June 23, when the court will consider whether Google’s settlement is fair and listen to objections. After that, the court will decide whether to approve the $135 million settlement. 

In the meantime, if you qualify and want to be paid as part of the settlement, you can select your preferred payment method on the official website. There, you can find information on speaking at the June 23 court hearing and on how to exclude yourself or write to the court to object by May 29.

As part of the settlement, Google will update its Google Play terms of service to clarify that certain data transfers do occur passively even when you’re not using your Android device, and that cellular data may be relied upon when not connected to Wi-Fi. This can’t always be disabled, but users will be asked to consent to it when setting up their device. 

Google will also fully stop collecting data when its «allow background data usage» option is toggled off. 

Who can be part of the settlement?

In order to join the Taylor v. Google LLC settlement, you must meet four qualifications:

  1. Be a living, individual human being in the US.
  2. Have used an Android mobile device with a cellular data plan.
  3. Have used the aforementioned device at any time from Nov. 12, 2017, to the date when the settlement receives final approval.
  4. You’re not a class member in the Csupo v. Google LLC lawsuit, which is similar but specifically for California residents.

The final approval hearing is on June 23, so you can add your payment method until then. The hearing’s date and time may change, and any updates will be posted on the settlement website. 

If you choose to do nothing, you will still be issued a settlement payment, but you may not receive it if you don’t select a payment method.

How much will I get paid?

It’s not currently known exactly how much each settlement class member will receive, but the cap is $100. Payments will be distributed after final court approval and after any appeals are resolved.

After all administrative, tax and attorney costs are paid, the settlement administrator will attempt to pay each member an equal amount. If any funds remain after payments are sent, and it’s economically feasible, they will be redistributed to members who were previously and successfully paid. If it’s not economically feasible, the funds will go to an organization approved by the court.

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Technologies

Samsung’s Galaxy Watch Ultra 2 Might Come in 5G and 4G Cellular Models

If the rumor proves true, the 5G Galaxy Watch Ultra would rival the 5G-enabled $799 Apple Watch Ultra 3 that debuted last fall.

Samsung’s next high-end Galaxy Watch could support faster 5G speeds, but if this leak is true, it will depend on where you live. The rumored Samsung Galaxy Watch Ultra 2 might come in 5G and 4G cellular models, with availability for each smartwatch depending on the country.

According to the Dutch website Galaxy Club (and spotted by SamMobile), Samsung’s servers may have revealed a series of model numbers that point to 5G, 4G and Wi-Fi-enabled editions of the next Galaxy Watch Ultra, which would succeed the original model that debuted in 2024.

A representative for Samsung did not immediately respond to a request for comment.

The Galaxy Club website speculates that the 5G edition would be sold in the US and Korean markets, while the 4G edition would sell in the rest of the world. In the US, a 5G version of the Galaxy Watch Ultra would rival the 5G-enabled $799 Apple Watch Ultra 3, which debuted last fall. The 4G edition would have broader compatibility worldwide, since the earlier network is far more established.

It will likely be a few months until we hear anything official about the Galaxy Watch Ultra 2. Samsung typically unveils its new watches in the summer alongside its Galaxy Z Fold and Z Flip foldable phones. Last year, Samsung unveiled the Galaxy Watch 8 and the Galaxy Watch 8 Classic, but otherwise left the prior 2024 Ultra in the lineup for those looking for a larger 47mm smartwatch.

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