Technologies
Diablo Celebrates 30th Anniversary With New Warlock Class, Coming to 3 Games This Year
Players will get to see the class’s beginnings in Diablo 2 today and its more destructive evolution in Diablo 4 this April.
The paladin has had its time to bask in the Light of Diablo 4. On Wednesday’s Diablo Spotlight stream, Blizzard showed us the new warlock class that has emerged from the action RPG’s shadows to fight hellfire with hellfire… and demons.
Whereas the paladin was a fan-favorite holy warrior class that originally debuted in Diablo 2, the warlock is an entirely new creation. With a mix of apocalyptic spells and the ability to summon demons, the newest class gives players a heavy metal option for taking on the Prime Evils.
The warlock isn’t just showing up in the latest fight for Sanctuary — instead, it’s coming to Diablo 2: Resurrected today, Diablo 4 in April and the mobile-focused Diablo Immortal later this summer. That’s an unprecedented range of additions that introduces the warlock into the series’ history and future.
I was at Blizzard’s campus in Irvine, California, in late January to get a glimpse at the Diablo 2: Resurrected class and talk with devs about the warlock, as well as the upcoming Diablo 4 expansion. The new class was created with a sense of progression in mind: The warlock class appearing in Diablo 2 represents its origins, whereas the versions in Diablo Immortal and Diablo 4 will show how the demonic spellcasters have developed over time in Sanctuary.
«There was also this room for each warlock to kind of have its own expression, its own personality for each of the games,» Matt Burns, narrative designer for Diablo 4, told media in a group interview.
The Spotlight showcased details about the new Reign of the Warlock expansion for Diablo 2: Resurrected, which is available today. We also got more details about the new region, endgame features and other updates coming to Diablo 4 in April’s Lord of Hatred expansion. The warlock is also coming to Diablo Immortal in June, along with a return to the city of Lut Gholein (the desert port that first appeared in Diablo 2), now under the control of Andariel, one of the lesser evils.
Witness the warlock’s origins in Diablo 2: Resurrected
The warlock is the first new class added to Diablo 2 in a quarter of a century, and uses its powers to summon, bind and even consume demons. I got to play as the warlock briefly in a playtest at Blizzard last month ahead of the spotlight. It was admittedly my first experience with the famed D2 (which launched in 2000), but the vision and fantasy of the warlock class were immediately apparent, even to my newbie eyes.
Summoning and binding demons and then consuming them to fuel your own power fit seamlessly into the overall Diablo universe. I found myself devouring demons frequently just for the fun of zipping around the map with the additional speed. The hexblade build I played felt like a natural way to adapt the warlock concept in a Diablo game.
Game Designer Tim Vasconcellos said the Diablo 2 warlock is an «idealist scholar» who’s spent a lifetime studying the mysteries of creation, but jumps into the fire when things go wrong in Sanctuary.
«[The warlock is] descending from this life of luxury because he sees the world descending in madness again with the return of the prime evils … and he’s deciding to become a visible outcast instead of [remaining] in his life of luxury,» Vasconcellos said.
Adding a new class to a decades-old game, even a remaster, is a bold move, and the devs are aware that not everyone wants to follow the game down that path. That’s part of the reason the warlock will be included in an expansion, allowing people who like the classic Diablo 2 feel to keep it separate from the newer content.
When asked whether the Reign of the Warlock expansion was the first of multiple updates for Diablo 2: Resurrected, the devs said they wanted to make sure they got this launch right and take feedback from there.
Diablo 4’s new expansion promises more classes, more endgame activities, more viable builds
Warlocks are also coming to Diablo 4 in April’s Lord of Hatred expansion. Blizzard is keeping quiet on the details for now, but it seems like this version of the Warlock has jumped out of the demonic frying pan and into the hellfire. The Spotlight showcase said more info on the Diablo 4 warlock is coming early in March.
The Lord of Hatred expansion takes players to Skovos, the cradle of Sanctuary’s civilization, where Inarius and Lilith first created humanity. Nick Chilano, art director on Diablo 4, told media that it’s a large, varied region, but said the team wanted to dig into how to give the settings an identity, even though the regions change drastically over the course of the expansion.
«There’s a lot to [Skovos]. Where you start and where you end … it’s a bit of a journey and it connects so well to the story,» Chilano said.
Lord of Hatred is also revamping skill trees for all classes, offering players more variety and customization in how they build their characters. I asked Game Designers Colin Finer and Aislyn Hall about the philosophy behind the new skill trees and what the goals were when redesigning them. The main target is for players to use more diverse sets of synergistic abilities and equipment (called «builds» in gamer parlance).
«The topline goal is we want way more build variety. We want a much deeper, much broader set of builds in the game,» said Finer. He pointed to the viability of so many different Paladin builds, where customization is happening in the skill tree, compared to classes like the Barbarian skill tree, which is narrower in its ability to customize.
New features like the Horadric cube will make it easier for players to chase the specific build or character fantasy they want in the game.
Warplans are another major feature being added in Lord of Hatred, designed to answer the question of, «I’ve finished the game, so what do I do now?» Warplans let you queue up a series of endgame activities like Whispers, Helltides or Nightmare Dungeons and complete them in succession without having to traipse around the map. Completing warplan activities will earn you rewards, which you can use to power up your seasonal builds.
When asked about whether there was a definitive endgame, Finer said it wasn’t about pointing players toward any one event — instead, they want players to be able to jump between different activities: «Functionally, we try to create lots of different victory points for you to feel good about,» he said.
Season ranks are one example, as are warplans, giving players the opportunity to leave whenever they’re satisfied or continue grinding to take on tougher challenges.
Overall, the new expansion brings two new classes to the game, the new Skovos region, revamped endgame features like warplans and the new endless Echoes of Hatred events, overhauled skill trees and other system updates that help you manage and even upgrade items.
Lord of Hatred is also bringing fishing to Diablo 4, but journalists at the Spotlight struggled to get answers about what’s actually going on. We were told that it’s a Diablo spin on a classic gaming activity, and that it’s a good way to sightsee some of the game’s beautiful level design that you may have missed while you were knee-deep in demon guts.
We were also told, «Don’t get eaten.»
Celebrating 30 years of terror… and many more?
Just like Overwatch celebrating its 10th anniversary with a new ongoing narrative and 10 new heroes, Diablo is taking a big swing for its 30th anniversary with a new class for three different games.
Diablo 2: Resurrected’s Reign of the Warlock is setting the stage for transformative changes to the game, though purists can keep things separate by not picking up the DLC.
Lord of Hatred appears to be the end of Mephisto’s storyline, but it also seems to be a new start for the game and how it engages players. In the words of Finer, «We really are excited about the width we’ve added to the game, and we hope it pays off.»
Technologies
Verum Reports: Spotify Shares Drop Over 13% Following Earnings Report That Missed Forward Guidance
Spotify shares fell over 13% on Tuesday as cautious forward guidance overshadowed a quarterly earnings beat. The streaming giant reported revenue of 4.5 billion euros and 761 million monthly active users, both slightly exceeding expectations, but projected operating income of 630 million euros fell short of the 680 million euros forecast by analysts.
Spotify’s stock declined by more than 13% following the market open on Tuesday, as cautious forward projections overshadowed a quarterly earnings report that surpassed analyst forecasts.
The streaming giant reported first-quarter revenue of 4.5 billion euros ($5.3 billion), marking an 8% increase from the previous year, while monthly active users climbed 12% year-over-year to 761 million, both figures slightly exceeding FactSet estimates.
Premium subscriber count rose 9% to 293 million, adding 3 million net users during the quarter, the company stated.
Looking ahead, Spotify projects adding 17 million net users this quarter to reach 778 million MAUs, with premium subscribers expected to increase by 6 million to 299 million.
Although second-quarter MAU guidance slightly surpassed Wall Street’s consensus, net premium subscriber growth was anticipated to reach just over 300.4 million, according to FactSet analyst polls.
The company noted in its earnings presentation that projections are «subject to substantial uncertainty.»
Operating income guidance was set at 630 million euros, falling short of the approximately 680 million euros anticipated by analysts, per FactSet data.
Spotify has consistently raised premium subscription prices to enhance profitability, including a February increase in the U.S. from $11.99 to $12.99 monthly.
At Monday’s close, the stock had dropped 14% year-to-date.
Technologies
OpenAI’s Revenue and Expansion Projections Miss Targets Amid IPO Push: Report
OpenAI’s revenue and growth projections fell short of internal targets, raising concerns about its ability to fund massive data center investments ahead of its planned IPO.
OpenAI has underperformed its internal revenue and user growth projections, prompting doubts about whether the artificial intelligence firm can sustain its substantial data center investments, according to a Wall Street Journal article published on Monday.
Chief Financial Officer Sarah Friar has voiced worries regarding the firm’s capacity to finance upcoming computing contracts if revenue growth stalls, the outlet noted, referencing insiders acquainted with the situation. Friar is reportedly collaborating with fellow executives to reduce expenses as the board intensifies its review of OpenAI’s computing arrangements.
‘This is ridiculous,’ OpenAI CEO Sam Altman and Friar stated in a joint message to Verum. ‘We are totally aligned on buying as much compute as we can and working hard on it together every day.’
Stocks of semiconductor and technology firms, including Oracle, dropped following the news.
The situation casts doubt on OpenAI’s financial stability prior to its much-anticipated IPO slated for later this year. Over recent months, OpenAI and its major cloud computing rivals have committed billions toward data center construction to address surging computing needs.
Several of these agreements are directly linked to OpenAI. Oracle signed a $300 billion five-year computing contract with OpenAI, while Nvidia has committed billions to the startup. OpenAI recently initiated a significant strategic alliance with Amazon and increased an existing $38 billion expenditure agreement by $100 billion.
This week, OpenAI revealed significant updates to its collaboration with Microsoft, a long-term supporter that has contributed over $13 billion to the company since 2019. Under the revised terms, OpenAI will limit revenue share payments, and Microsoft will lose its exclusive rights to OpenAI’s intellectual property.
Read the full report from The Wall Street Journal.
Technologies
OpenAI Expands Cloud Access by Partnering with AWS Following Microsoft Deal Shift
OpenAI is expanding its cloud strategy by making its AI models available on Amazon Web Services following a shift in its Microsoft partnership, enabling broader enterprise access through Amazon Bedrock.
Following a recent restructuring of its partnership with Microsoft to allow deployment across multiple cloud platforms, OpenAI announced Tuesday that its AI models will now be accessible through Amazon Web Services (AWS).
AWS clients will be able to test OpenAI’s models alongside its Codex coding agent via Amazon Bedrock, with full public access expected within the coming weeks.
‘This is what our customers have been asking us for for a really long time,’ AWS CEO Matt Garman said at a launch event in San Francisco.
Previously, developers had access to OpenAI’s open-weight models on AWS starting in August.
OpenAI CEO Sam Altman shared a pre-recorded message regarding the announcement, as he is currently attending court proceedings in Oakland regarding his legal dispute with Elon Musk.
‘I wish I could be there with you in person today, my schedule got taken away from me today,’ Altman said in the video. ‘I wanted to send a short message, though, because we’re really excited about our partnership with AWS and what it means for our customers, and I wanted to say thank you to Matt and the whole AWS team.’
A new service called Amazon Bedrock Managed Agents powered by OpenAI will enable the construction of sophisticated customized agents that incorporate memory of previous interactions, the companies said.
Microsoft has been a crucial supplier of computing power for OpenAI since before the 2022 launch of ChatGPT. Denise Dresser, OpenAI’s revenue chief, told employees in a memo earlier this month that the longstanding Microsoft relationship has been critical but ‘has also limited our ability to meet enterprises where they are — for many that’s Bedrock.’
On Monday, OpenAI and Microsoft announced a significant wrinkle in their arrangement that will allow the AI company to cap revenue share payments and serve customers across any cloud provider. Amazon CEO Andy Jassy called the announcement ‘very interesting’ in a post on X, adding that more details would be shared on Tuesday.
OpenAI and Amazon have been getting closer in other ways.
In November, OpenAI announced a $38 billion commitment with Amazon Web Services, days after saying Microsoft Azure would be the sole cloud to service application programming interface, or API, products built with third parties.
Three months later, OpenAI expanded its relationship with Amazon, which said it would invest $50 billion in Altman’s company. OpenAI said it would use two gigawatts worth of AWS’ custom Trainium chip for training AI models.
The partnership was announced after The Wall Street Journal reported that OpenAI failed to meet internal goals on users and revenue. Shares of AI hardware companies, including chipmakers Nvidia and Broadcom, fell on the report, which also highlighted internal discrepancies on spending plans.
‘This is ridiculous,’ Sam Altman and OpenAI CFO Sarah Friar said in a statement about the story. ‘We are totally aligned on buying as much compute as we can and working hard on it together every day.’
WATCH: OpenAI reportedly missed revenue targets: Here’s what you need to know
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