Technologies
PS5 vs. PC vs. Steam Machine: What’s the Right Gear for Gaming?
It may not be apples to apples, but there’s plenty that can be compared between these gaming platforms.
Valve’s upcoming Steam Machine is an exciting prospect for both the console and gaming PC markets, as it looks like it’ll straddle both realms. However, it will also add another option to the diverse and potentially confusing home gaming scene. The hard choice between Sony’s PlayStation 5 console and a gaming PC looms as large as ever, and now the Steam Machine turns the situation into a three-horse race (especially with Microsoft focused less on hardware and more on playing Xbox anywhere).
While some key details about the Steam Machine are still unknown — including any firm performance numbers, an exact release date or even a confirmed price — we’ve used the information we do have about it, and everything we know about gaming PCs and the PS5, to piece together a picture of how these platforms compete against each other.
Cost of entry
One of the big dividing lines between consoles and gaming PCs is price. None of this type of hardware comes cheap, but the PlayStation 5 in all its iterations still has the price advantage over comparable PC hardware.
The standard PS5 Digital Edition has a $499 retail price, even though it was introduced several years ago — tariffs and other economic turmoil have kept prices from going down. Getting a disc drive costs an additional $50. For the PS5 Pro, the price jumps to $749, but it offers a performance boost over its basic siblings.
Meanwhile, PC pricing ranges from far below the price of a PS5 to simply atmospheric compared to Sony’s console. You can find PCs from a couple of hundred dollars to well into the thousands, depending on the quality of components included. What you get for the money will vary considerably. Short of buying used or refurbished, you’ll be unlikely to find a PC that can operate on the level of a PS5 for under $800, with much recent fluctuation due to factors such as the RAM shortage.
The Steam Machine still has no confirmed price, but rumors have given us a predicted range. It is expected to be priced above console levels based on a discussion between Valve and Linus Sebastian shared on the WAN show and reported by IGN. Given the hardware inside, I’d wager it’ll sit somewhere in the $800 to $1,000 range, though it could go higher due to RAM and storage costs. It seems to have much in common with the Framework Desktop, which currently has a base price of $1,139, for reference.
Raw performance and specs
The PlayStation 5 is a known quantity at this point. It uses custom AMD hardware, combining what are now fairly dated Zen 2 CPU cores and an RDNA 2 GPU with 36 compute units capable of 10.3 teraflops. It also comes with 825GB of storage. This has been enough to let it run games in 4K at 30 to 60 frames per second, though it uses special graphics settings tailored to its capabilities and tends to rely on subsampling rather than native resolution. The PS5 Pro steps this up with a newer GPU that uses RDNA 3 architectures and 60 compute units for a rated 16.7 teraflops.
While the PS5’s specifications and performance are known and set, that can’t be said of PCs. PCs can be built with infinite combinations of parts, ranging from barely enough performance to run Windows to high-end configurations that make the PS5’s performance look laughable. You can also tune a PC’s capabilities in more variable ways. Different cooling setups, configurations and BIOS settings can make the same components operate in vastly different ways. The games themselves typically offer more granular graphics settings that let you choose higher frame rates for smoother play over visual quality, and vice versa.
The Steam Machine will be akin to the PS5 in that it will also use semicustom AMD hardware, but it has the advantage of being newer. It will reportedly feature a Zen 4 CPU and an RDNA 3 GPU with 28 compute units intended to enable 4K gaming at 60 frames per second with ray tracing. Given that the PS5 Pro also runs on RDNA 3 architecture, but has more than double the compute units, it seems likely the Steam Machine will fall a bit short of that performance level.
We do have a rough performance ceiling of what the Steam Machine is likely to accomplish. The Framework Desktop I recently tested had an AMD Ryzen AI Max Plus 395 CPU, a powerful 16-core Zen 5 CPU with an integrated RDNA 3.5 GPU with 40 compute units. That hardware was enough to give the system performance somewhere between the mobile variants of an RTX 4060 and 4070. With the Steam Machine featuring older CPU and GPU architectures and fewer compute units, it’s all but guaranteed to deliver lower performance.
Exclusive games and library access
One perk of the PlayStation 5 is its access to exclusive games. There are some games, such as Ghost of Yōtei and Gran Turismo 7, that are still only available on PlayStation. That said, this perk is quickly eroding. Many games that launch as PS5 exclusives are actually timed exclusives that eventually come to PC.
The PC ports of these games also tend to offer more support for graphics customization, including higher graphics presets that can cost extra to unlock on PlayStation (I’m looking at you, Ghost of Tsushima).
So, there are pros and cons to the PS5’s game options. It is, by its nature, limited in what games it can support, i.e., only PlayStation games. There’s a big selection, but not nearly as extensive as what you can find on PC. Also, how you get those games also comes down to just a couple of avenues: You either use Sony’s digital marketplace or buy physical discs (if you have a disc drive). This more limited marketplace can mean higher prices. However, second-hand discs are an affordable way to grow your library.
PC, meanwhile, gets just about every game under the sun. Microsoft hardly keeps anything exclusive to its consoles, with many games launching on PC at the same time. The PC can run web-based games, cloud gaming and supports a ton of different game launchers and stores. This provides PC gamers not only with a huge selection of games to play but also with many ways to buy and run them.
The Steam Machine should be much like the PC in this area. Simply having the Steam store and library of games will give gamers plenty of options. The Steam Machine will theoretically support third-party game stores and libraries, like its gaming handheld, the Steam Deck, but they will likely be just as hard to install as on that system. All that said, since SteamOS is also Linux-based, it may be compatible with more games.
User experience
PS5:
- Just three sizes, with little difference between them in terms of how much space they take
- Every PS4 and PS5 game will run
- Some variability between Pro/base models, including options for performance or visual quality
Steam Machine:
- One size, though potentially other companies will make them
- Presumably, like the Steam Deck, there will be verified titles that will just work, perhaps with optimized settings
- Performance should be adequate, but not as powerful as a new gaming PC
PC:
- Every size imaginable
- There can be issues, and checking system requirements also becomes crucial on low-end systems
- Occasionally, less obvious things become an issue, like TPM 2.0 support for Battlefield 6
- Performance can be anything from poor to epic, depending on your wallet
The simplicity award goes straight to the PlayStation 5. In true console fashion, it makes things easy. If a game says it’s for PS5, you can put it on any PS5 and play it, perhaps with just a required update or installation. Maybe you’ll need a paid online service plan, but the simple fact is that the PS5 can play all PS5 games. The operating system is designed to make navigation easy and get you playing quickly. There are some limitations: The console doesn’t allow much customization of the user interface, and it doesn’t support every display you might want (1440p went unsupported for a surprisingly long time, and ultrawide monitors are still a no-go, for instance).
PCs are essentially the opposite. You might buy a game only to find your PC can’t play it well or at all. The potential reasons for an issue are vast. You might even have a PC that’s overpowered for the game you’re trying to play and still have an issue simply because something isn’t enabled, like Battlefield 6’s requirement for TPM 2.0.
The complexity means there’s also a lot of flexibility. You can tweak your PC to offer a console-like experience or not. You can generally adjust game visuals to your liking, choosing between higher frame rate or more visual fidelity. You can also set up PCs with just about any display type and make it work (assuming the graphics card supports the output format), from ultrawide monitors to the best TVs. There’s certainly more fuss involved, but it’s worth pointing out that even though there can be all sorts of issues with PC gaming, there usually won’t be issues, as long as you’re on a decently powerful machine with up-to-date software and drivers.
The Steam Machine should work a bit more like the PS5, with a simplified interface to make getting into games quick and easy. Presumably, it will also support a desktop-like mode like the Steam Deck. However, unlike the PS5, the Steam Machine won’t support every game available to it. The Steam Deck has suffered from plenty of games in the Steam library not working properly, or not at all. Valve’s Deck Verified program helps guide users toward seamless experiences, but plenty of games are still in the fog of uncertainty, even if they could actually run just fine. The Steam Machine will presumably see similar guidance, but still won’t be as surefire as the PS5’s compatibility.
Longevity and futureproofing
The PlayStation 5 launched at the end of 2020, making it over 5 years old. In the world of computer hardware, that’s long in the tooth. Even when it launched, it wasn’t at the cutting edge of what gaming hardware could offer. The PS5 Pro may have stepped up that performance when it launched in 2024, but it also lags behind the levels of performance that mid- and high-end PCs can attain.
With PS5 hardware, there’s also little you can do to upgrade short of replacing the whole system. Storage is the only real upgrade you can make, and even that’s limited. Given the platform’s age, it’s probably only two or three years until we see a PlayStation 6. Who knows what that’ll mean for the PS5? Probably, like the PS4, we’ll see some PS6 games with PS5 versions, perhaps at lower graphics settings, but inevitably, the PS5 will be left in the dust just like all previous PlayStations.
With desktop gaming PCs, it’s almost impossible to get completely left behind. When one component becomes the outdated weak link, it’s generally possible to make the leap to a newer one while retaining much of the rest of the PC. Many gaming PCs can have their graphics cards swapped out every few years and still run the latest games very competently. You can often also swap your CPU and motherboard while keeping your graphics card, memory, storage, cooler and case. Keeping a gaming PC up to date is generally a more frequent, small purchase.
Some components can cost as much as an entire console, so it all depends on what you’re going for. All of that only applies to tower desktops, too. When it comes to smaller desktop PCs, all-in-ones and laptops, upgradability is less of an option. Most laptops can’t have their CPU or GPU upgraded. And some AIOs and compact PCs like the Framework Desktop have their components integrated, so there’s no changing out memory or upgrading the CPU/GPU without a full mainboard swap. Even some prebuilt tower PCs will come with proprietary components that can make upgrading difficult. Suffice to say, the PC is very variable. For better or worse, the options available to you are vast.
Given the hardware inside and the footprint Valve is going for, the Steam Machine seems more like what we see with highly integrated PCs. Which is to say, upgrade options will probably be limited. The Steam Machine has two M.2 storage slots, giving you some expansion potential. However, it’s an open question whether the memory can be upgraded. It’s all but certain that the CPU/GPU combo is permanently in place until a theoretical «Steam Machine 2» or other mainboard upgrade comes along.
Final verdict: PlayStation 5, PC or Steam Machine?
For simplicity, the PlayStation 5 is still the winner. You can get games running with ease, no specialized knowledge necessary, and the library of game options is certainly not anemic. For the money, it offers a polished experience that’s hard to match with a PC of similar cost.
Gaming PCs remain the ultimate option for those who want flexibility and the freedom to achieve the game performance they want, plus the ability to upgrade only the necessary components for greater performance or to keep the machine in service. The library of PC games is also simply unbeatable, and the availability of deals and free games, not to mention the ability to play online games (generally) without any kind of subscription, can all add up to considerable savings over the years. There can be a little extra fuss with PC gaming, especially when trying to get games working on older or less powerful hardware, but every hour of headache sorting out some gaming PC issue is balanced out by a hundred hours of great gameplay.
The Steam Machine finds itself in an unenviable position, somewhere between the PS5 and proper gaming PCs. A lot will depend on its price. With Valve suggesting it won’t be priced like a console, it’s hard to imagine it offering performance worth the money compared to a similarly priced PC.
Given I can go out and buy a refurbished desktop PC with an RTX 4060 for under $700 or a new one with an RTX 5060 for about $1,000 today, I can’t think of much reason to wait for a Steam Machine unless it’s somehow cheaper than those. It might be easier to use, smaller, require less PC-specialized knowledge and so on, but at what price premium and performance deficit? We’ll find out soon when we get our hands on it.
Technologies
Google races to put Gemini at the center of Android before Apple’s AI reboot
Google is using its latest Android rollout to position Gemini as the AI layer across phones, Chrome, laptops and cars.
Google is using its latest Android rollout to make Gemini less of a chatbot and more of an operating layer across the phone, browser, car and laptop, just weeks before Apple is expected to show its own Gemini-powered Apple Intelligence reboot at WWDC.
Ahead of its Google I/O developer conference next week, the company previewed a number of Android updates, including AI-powered app automation, a smarter version of Chrome on Android, new tools for creators, a redesigned Android Auto experience, and a sweeping set of new security features.
Alphabet is counting on Gemini to help Google compete directly with OpenAI and Anthropic in the market for artificial intelligence models and services, while also serving as the AI backbone across its expansive portfolio of products, including Android. Meanwhile, Gemini is powering part of Apple’s new AI strategy, giving Google a role in the iPhone maker’s reset even as it races to prove its own version of personal AI on the phone is further along.
Sameer Samat, who oversees Google’s Android ecosystem, told CNBC that Google is rebuilding parts of Android around Gemini Intelligence to help users complete everyday tasks more easily.
“We’re transitioning from an operating system to an intelligence system,” he said.
As part of Tuesday’s announcements. Google said Gemini Intelligence will be able to move across apps, understand what’s on the screen and complete tasks that would normally require a user to jump between multiple services. That means Android is moving beyond the traditional assistant model, where users ask a question and get an answer, and acting more like an agent.
For instance, Google says Gemini can pull relevant information from Gmail, build shopping carts and book reservations. Samat gave the example of asking Gemini to look at the guest list for a barbecue, build a menu, add ingredients to an Instacart list and return for approval before checkout.
A big concern surrounding agentic AI involves software taking action on a user’s behalf without permissions. Samat said Gemini will come back to the user before completing a transaction, adding, “the human is always in the loop.”
Four months after announcing its Gemini deal with Google, Apple is under pressure to show a more capable version of Apple Intelligence, which has been a relative laggard on the market. Apple has long framed privacy, hardware integration and control of the user experience as its advantages.
Google’s Android push is designed to show it can bring AI deeper into the device experience while still giving users control over what Gemini can see, where it can act and when it needs confirmation.
The app automation features will roll out in waves, starting with the latest Samsung Galaxy and Google Pixel phones this summer, before expanding across more Android devices, including watches, cars, glasses and laptops later this year.
The company is also redesigning Android Auto around Gemini, turning the car into another major surface for its assistant. Android Auto is in more than 250 million cars, and Google says the new release includes its biggest maps update in a decade and Gemini-powered help with tasks like ordering dinner while driving.
Alphabet’s AI strategy has been embraced by Wall Street, which has pushed the company’s stock price up more than 140% in the past year, compared to Apple’s roughly 40% gain. Investors now want to see how Gemini can become more central to the products people use every day.
WATCH: Alphabet briefly tops Nvidia after report of $200 billion Anthropic cloud deal
Technologies
Waymo recalls 3,800 robotaxis after glitch allowed some vehicles to ‘drive into standing water’
Waymo issued a voluntary recall of about 3,800 of its robotaxis to fix software issues that could allow them to drive into flooded roadways.
Waymo is recalling about 3,800 robotaxis in the U.S. to fix software issues that could allow them to “drive onto a flooded roadway,” according to a letter on the National Highway Traffic Safety Administration’s website.
The voluntary recall is for Waymo vehicles that use the company’s fifth and sixth generation automated driving systems (or ADS), the U.S. auto safety regulator said in the letter posted Tuesday.
Waymo autonomous vehicles in Austin, Texas, were seen on camera driving onto a flooded street and stalling, requiring other drivers to navigate around them. It’s the latest example of a safety-related issue for the Alphabet-owned AV unit that’s rapidly bolstering its fleet of vehicles and entering new U.S. markets.
Waymo has drawn criticism for its vehicles failing to yield to school buses in Austin, and for the performance of its vehicles during widespread power outages in San Francisco in December, when robotaxis halted in traffic, causing gridlock.
The company said in a statement on Tuesday that it’s “identified an area of improvement regarding untraversable flooded lanes specific to higher-speed roadways,” and opted to file a “voluntary software recall” with the NHTSA.
“Waymo provides over half a million trips every week in some of the most challenging driving environments across the U.S., and safety is our primary priority,” the company said.
Waymo added that it’s working on “additional software safeguards” and has put “mitigations” in place, limiting where its robotaxis operate during extreme weather, so that they avoid “areas where flash flooding might occur” in periods of intense rain.
WATCH: Waymo launches new autonomous system in Chinese-made vehicle
Technologies
Qualcomm tumbles 13% as semiconductor stocks retreat from historic AI-fueled surge
Semiconductor equities reversed sharply after a broad AI-driven advance, with Qualcomm suffering its worst day since 2020 amid inflation concerns and rising oil prices.
Semiconductor stocks fell sharply on Tuesday, reversing course after an extensive rally that had expanded the artificial intelligence investment theme well past Nvidia and driven the industry to unprecedented levels.
Qualcomm plunged 13% and was on track for its steepest single-day decline since 2020. Intel shed 8%, while On Semiconductor and Skyworks Solutions each lost more than 6%. The iShares Semiconductor ETF, which benchmarks the overall sector, fell 5%.
The sell-off came after a key gauge of consumer prices came in above forecasts, and as conflict in Iran pushed crude oil higher—prompting investors to shift away from riskier assets.
The preceding advance had widened the AI opportunity set beyond longtime industry leader Nvidia, which for much of the past several years had largely carried the market to new peaks on its own.
Explosive appetite for central processing units, along with the graphics processing units that power large language models, has sent chipmakers to all-time highs.
Market participants are wagering that the shift from AI model training to autonomous agents will lift demand for additional AI hardware. Among the beneficiaries are memory chip producers, which are raising prices as supply remains tight.
Micron Technology slid 6%, and Sandisk cratered 8%. Sandisk’s stock has surged more than six times over since January.
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