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I Played the 5 New Overwatch Heroes Dropping Next Week. Here Are My Thoughts

The five new heroes offer a variety of playstyles that should appeal to a range of players across all three roles.

At Blizzard’s campus in Irvine, California, a week before Wednesday’s Overwatch Spotlight showcase, I sat down with other journalists from across the globe in a room packed with PCs to play the five new Overwatch heroes early. Well… to play most of them, as I tragically ran out of time before I got to play as Jetpack Cat in a full match. But I did get a feel for her in the practice range. 

A few caveats: I only played a single game or round as each of the other four playable characters, splitting a competitive Gibraltar game between the two new damage heroes. That’s not nearly enough time to fully understand the intricacies of their kits. And each of the games I played pitted the five new heroes against those same five heroes, so my observations about strengths and matchups are limited to a very particular team composition. 

Still, it was enough time for a few key takeaways. I’ve broken down my experience and initial analysis of each hero below. 

Jetpack Cat will appeal to creative players and people who enjoy ‘pure support’ gameplay

Jetpack Cat is real, and she’s the headliner among the newly released heroes. Although I didn’t get to take the jetpack for a spin in an actual match, her kit felt intuitive while also allowing plenty of room for creativity. Her primary fire shoots Biotic Pawjectiles that seemed to pump out notable damage and healing. 

Her kit-defining Lifeline ability drops a line that allies can interact with, allowing you to fly them around the map, offering lots of creative possibilities. Allies have to opt into the lift: «We’d rather this be a collaborative thing,» said Game Designer Scott Kennedy, referencing frustrations with Life Weaver’s ability to forcibly move teammates. 

But if your first question, like mine, was, «What about BOB?» Dawson confirmed that you can fly Ashe’s omnic butler around at your whim. (I like to imagine that BOB has a choice in the matter, he just always opts in.) Jetpack Cat’s regular abilities are a resource-limited boost ability and a purr that heals allies and knocks back enemies immediately around her.

As for the ultimate… look, you’re going to get memed on. You need to understand and accept that now. It’s OK. It already happened to me.

Activating your ultimate pulls out a laser pointer, and confirming with primary fire sends Jetpack Cat careening toward the laser and picking up the nearest enemy. It took playtesters approximately zero seconds to realize that you could boost forward before the ultimate, giving people almost no time to react before they get dragged away to their doom.

I do think Jetpack Cat has meaningful offensive capabilities, especially up close, where she can minimize the travel time of her projectiles or just boop people off the map with her purr. But her kit also feels like it will attract the type of player who just wants to pump healing into their team without handling the responsibility of being an aggressive threat. Her primary fire and purr ability can quickly burst-heal a tank from low health, and the combination of permanent flight with a meaningful speed boost allows the hero to heal teammates without having to directly confront enemies. 

Domina lets tank players lock down important angles and put out serious firepower

Domina was designed as a poke tank, competing with Sigma in compositions that aim to put out a lot of ranged damage from different angles and shoot down teams before they ever get close. She can do that with a beam weapon that has impressive range and deals extra damage on the last tick of each shot.  

She has a curved barrier she can deploy at range, allowing her to cut off fire from a particular angle or shield the enemy tank from healing. But her shield is curved, with square panels that can be destroyed individually. She can also push enemies back and stun them, or fire an explosive crystal that she detonates manually. Her ultimate ability sends out a wide projectile — any enemies hit by it are trapped in a barrier and take massive damage if they don’t break out before a brief delay. 

In the media playtest, a well-supported Domina was a menace. Her passive ability restores her shield health, and one of her perks activates passive healing when she deploys her barrier, which combine for meaningful survivability as long as she can keep her distance. Her boop ability stuns heroes who hit a wall, making her hard to chase down individually, and her primary fire felt very threatening, especially when landing headshots with its final burst of damage.

If you like Sigma’s general gameplay but not his double-projectile weapon, or if you prefer more proactive abilities, Domina might appeal to you. I think her more offensively tuned abilities will make her a little more vulnerable to being overwhelmed up close than Sigma, but also more reliable against flying or speedy enemies. She’ll also be fun if you enjoy the fantasy of Overwatch’s hardlight technology or just playing a swankier-than-thou villain. 

Mizuki rewards high-skill support players who want to be in the fray

Mizuki was the most complex hero I tried in the playtest. He heals an area around him, similar to Brigitte, but the amount he heals increases as he puts out more damage and healing. He was designed to be a support hero that allows or even forces you to play in different, more vulnerable spaces than other supports, who tend to prefer a little separation from the team, Associate Game Director Alec Dawson said in a group interview ahead of the Spotlight.

Mizuki’s primary weapon doesn’t heal allies, but it can critically hit enemies and bounce off surfaces. His alternate fire causes him to toss his hat, which ricochets among a few allies to heal them and Mizuki as it returns. His Binding Chain ability fires off a chain that briefly hinders the enemy. His Katashiro Return ability drops a small paper doll while giving Mizuki a small dash and increased movement speed, and he can reactivate the ability to return to the doll’s location. It’s a neat tool that can be used to play mind games with your enemies or just quickly retreat to safety. 

His ultimate, Kekkai Sanctuary, creates a cylindrical area to heal allies and absorb enemy projectiles. It’s not a huge burst of healing, and any weapons shot from inside the sanctuary don’t get absorbed, so it isn’t a «things in this circle can’t die» ultimate. But it is a powerful piece of protection against long-ranged threats and was effective against Emre’s ultimate in the playtest. 

Mizuki felt like the kind of hero that scales aggressively with familiarity and skill, meaning a bad Mizuki might be close to useless, and a good Mizuki will be a terror. Landing hinders and keeping up a high healing multiplier will be important, as will be timely hat tosses. His relatively low healing throughput but decent utility feels particularly threatening when supporting a damage hero on an angle — landing a hinder and extra damage will help secure kills, while his hat toss and passive healing will help them hold the angle longer. 

Anran is a fun, fiery flanker and should be a favorite for anyone who favors fast firefights

Anran will be playable tomorrow in a hero trial ahead of the Season 1 launch. She’s the sister of support hero Wuyang, and joins the new flanker subrole alongside damage heroes like Genji, Sombra and Tracer. Like them, Anran quickly moves around the map and attacks from unexpected angles. Her kit is built around inflicting the burning status, which she can further exploit with secondary fire that does additional damage to burning enemies. Fanning the flames also works on enemies burning from other sources, like Ashe’s Dynamite ability. 

Like most flankers, she has a movement ability and another ability that can be used more defensively. Her two-charge dash ability helps build up the burning status, and her Dancing Blaze ability makes her briefly invulnerable while damaging enemies in a small radius. 

Anran’s ultimate ability is perhaps the most unique part of her kit. She can use it offensively in battle to leap into the sky and release an explosion that damages and instantly burns enemies. Or, if Anran is killed while her ultimate is charged, she can use it to resurrect herself in a small explosion. I think it’ll generally be better to attack with her ultimate, but trading one-for-one on a flank and then using it to revive yourself also seems viable. 

Playing Anran was my favorite part of the playtest. It took me a few minutes to put together the flow of her kit, but once it clicked for me, I loved the fluid gameplay loop of getting in and dealing quick bursts of damage before getting out. While I struggled with the short range of her secondary fire and I consistently overestimated the range of her Dancing Blaze ability, her kit felt interesting and dynamic. I expect to play lots of Anran very soon. 

Emre is a lethal supersoldier with tactical gameplay and a terrifying ultimate

Emre is another damage hero who fits the soldier archetype, but unlike Soldier: 76, his kit features less running and more gunning. His primary fire is a hitscan, three-round burst rifle with remarkably little recoil. Aiming down sights doesn’t slow Emre’s movement speed, making him tricky to take down in an honest 1v1 at range.

One of Emre’s abilities pulls out a semiauto pistol that deals life-stealing explosive damage. He can also run faster and jump higher while the pistol is out. His other ability throws a grenade that will bounce once before detonating, allowing you to confirm kills around corners or chip away at an enemy’s health at the start of a skirmish — or just add a little height to your own jumps. His passive ability makes his health regeneration kick in sooner, with a 30 health burst when it starts.

Emre’s ultimate grants him the ability to fly as he pulls out a massive cannon to bombard enemies below him, firing light rounds constantly and pumping out larger blasts on a short cooldown. Those larger blasts are particularly devastating, especially to clusters of enemies or anyone trapped in a small space. 

Emre felt strong in the playtest, able to confirm kills at range by scoping in, while being very self-sufficient up close thanks to the life-stealing rounds on his pistol ability. His ultimate was the second-most-feared thing in the lobby (behind a certain feline screech), capable of wiping entire teams if they didn’t have an ultimate to respond with. Overall, Emre brought back memories of Halo glory days, chucking ‘nades and mowing down enemies with a battle rifle.

New heroes arrive just in time for Overwatch’s big, year-long narrative 

Overwatch has never released this many heroes at once. Even the launch of Overwatch 2 only brought us three new heroes — one from each role. It’s an exciting time for the game, with heroes released once per season as the game introduces a new, ongoing Reign of Talon narrative that each of the new heroes will tie into, on one side of the Overwatch versus Talon conflict or the other.

The new Season 1 kicks off Tuesday, Feb. 10, launching with all five of the heroes featured here. 

Technologies

I Tried an Air Purifier Designed to Filter Out Weed and Cigarette Smoke

Just because you celebrate 420 doesn’t mean you want the smell of smoke. A new specialty filter from GermGuardian helps keep things fresh.

In the US and globally, April 20 has become an unofficial holiday for weed smokers. While vaping, gummies and edibles are increasingly popular, a fair number of people still light up for a smoke, and that can result in a lingering odor many find unpleasant.

I’m one of those people, and GermGuardian’s new FLT420B air purifier filter is designed to remove cannabis smoke more effectively than standard air purifier filters.
«As cannabis use becomes more widely accepted, we recognized a real gap in the market for a filter purpose-built to tackle cannabis smoke odors, not just mask them,» said Rukky Ojakovo, senior director of heaters and air quality at Guardian Technologies. «In our two-week in-home test, over 90% of users rated it very effective at reducing cannabis odor.»

I’ve been using the FLT420B filter in my home with a GermGuardian AC4880B air purifier for several weeks now, and I’ve been impressed with just how effectively it tackles smoke odors. In my case, the odor is more from cigarette smoke than marijuana (I had the misfortune of indoor smokers moving into the unit below me). The FLT420B filter has been effective at tackling the smell.

«While the FLT420B was engineered specifically for cannabis smoke, its advanced odor-control media targets VOCs [volatile organic compounds] broadly, making it effective against other herbal smoke as well,» Ojakovo told me over email.

According to GermGuardian, the filter is 300 times more effective than standard HEPA smoke filters and targets odor-causing VOCs at the «molecular» level. The company says it can remove cannabis odor within 90 minutes. Though I’m not a marijuana smoker myself — I’m very sensitive to bad odors, and I have two asthmatic cats — I’m planning on testing this soon by using cannabis-scented incense sticks.

In the meantime, to test this, I placed the entire AC4880B air purifier unit, with the smoke filter installed, in a closet in my wife’s office and shut the door. Using the UV-C sanitizing light, which can generate a small amount of safe ozone, the entire closet was effectively deodorized in about 24 hours.

I asked Ojakovo what played the largest role in clearing the odor from the closet. The filter was the primary driver. 

«The FLT420B’s advanced odor-control media is specifically designed to capture VOCs and lingering odors like cigarette smoke,» Ojakovo said. «The UV-C light is great for reducing airborne bacteria, germs, and mold spores, but is less targeted toward chemical-based smoke odors specifically.»     

Interestingly, even after I pulled it out of the closet, the air inside has stayed deodorized, though sealing gaps and cracks likely helped.

To further test how well the filter cleared smells, I moved the GermGuardian unit to my galley kitchen and placed it by my trash cans. There’s not much ventilation in there, and I have a gas range, so there are plenty of VOCs. I’ve left it there for over a week now, and since then, I’ve noticed a distinct reduction in stale cooking smells and a general improvement in air quality, verified by an air quality monitor

«Since the FLT420B is designed to tackle VOCs, it can certainly help with cooking-related odors and gases,» said Ojakovo, while also pointing out that the company sells filters designed for kitchen use specifically. «For heavier kitchen use near a gas range, we’d recommend exploring our broader lineup of filters, designed for specific use cases.» 

Now, if you suffer from allergies, you may want to consider a different air purifier model, but for VOCs, it’s been one of the more effective ones I’ve used. 

Price and availability

The FLT420B will work with GermGuardian’s most widely used air purifiers, including the AC4880, AC4825E, AC4300, AC4825, AC4870, AC4820, AC4900, AC4850PT, CDAP4500 and AP2200CA. If you own one of those models, it’s simply a matter of purchasing the FLT420B filter from Amazon (currently out of stock) or directly from Guardian Technologies for $40. 

If you’re a new customer, you can buy the model with the features you prefer and pair it with a filter that suits your use case. 


Editor’s note: While cannabis has been legalized for medical and even recreational use in some states, marijuana and products containing THC are still a Schedule I drug under US federal law. Always exercise caution and judgment when consuming cannabis or any other controlled substance.

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‘Han Solo Wants to Be Me’: Artemis II’s Victor Glover on Flying the Orion

CNET spoke with the Artemis II astronaut and pilot about seeing parts of the moon that no other human has seen before and getting to manually fly a spacecraft.

Even if you’re 250,000 miles from Earth, sleep is important. However, for all the life-sustaining accoutrements aboard the Orion spacecraft, the capsule lacked bedrooms, leaving the four-person Artemis II crew with a truly bizarre sleeping arrangement.

«I slept really close to an air conditioning vent. And so I’d wake up and I just see this big hunk of metal,» Glover told CNET during a video call. «And it was like, ‘Oh, I’m in space. I am weightless.'»

Sleep wasn’t just a means for the astronauts to recharge; it also grounded them during their historic journey. Glover explained, «What really resonated with me is we’re also humans. It’s like camping, and this is a very important part of this journey.»

Artemis II was the first crewed mission to the moon in over 50 years. It followed Artemis I, a 2022 uncrewed mission that was the first for NASA’s new Space Launch System rocket and Orion spacecraft. The goal for Artemis II was to have a crew test the spacecraft, life support systems, the SLS rocket and the procedures needed for future lunar missions that will involve landing on the moon and eventually building a base there.

Glover, the Orion’s pilot, along with commander Reid Wiseman and mission specialists Christina Koch and Jeremy Hansen, made up the Artemis II crew. The mission made a lot of history. It’s the first time a woman, a Black man or a Canadian has journeyed to the moon. The four Artemis II astronauts traveled 252,756 miles from Earth, farther than any other human being, surpassing the record set by the 1970 Apollo 13 mission.

This wasn’t Glover’s first time in space. In 2020, with a Falcon 9 rocket for liftoff, he piloted the Crew Dragon capsule to and from the International Space Station for NASA’s SpaceX Crew-1 mission, spending over 167 days in space. But Artemis II gave Glover the opportunity to be the first to fly the Orion, a new vehicle designed for Artemis missions. For the majority of the nearly 10-day journey, Orion was on autopilot. But Glover had several opportunities to take manual control of the spacecraft to test its handling.

«It was such a treat and a joy,» Glover said about flying the Orion. «It was a test pilot’s dream to fly a new spaceship for the first time by hand.»

Even after spending time training to fly in a simulator back on Earth, he was surprised by how responsive the Orion’s hand controller was and by the clarity of the cameras, used to maneuver the craft around the Interim Cryogenic Propulsion Stage that holds the fuel for the upper stage of liftoff. He said the view from the cameras and monitors was like «looking out a window.»

When I asked Glover if he felt like Han Solo when piloting the Orion, he retorted, «Han Solo wants to be me when he grows up!» Throughout my interview, Glover was gracious, passionate and funny.

«I get to do stuff that’s cooler than Han Solo. I mean, just the fact that it’s real, it’s better.»

While landing on the moon wasn’t in the cards for this trip, the Orion crew traveled about 4,000 miles beyond the moon, allowing them to see parts of the moon that had never been seen before. For comparison, Apollo missions flew about 70 miles above the moon to make landings, limiting how much of it they could actually see.

The images that Glover and the crew took of the moon were stunning. Shots like the Earthset were a reminder of how beautiful our planet is and our place within the solar system. The astronauts even witnessed a total solar eclipse as they rounded the far side of the moon. But none of the photos they took compares to what they saw, according to Glover.

«I could see the curvature of the moon. Depth is just one aspect that you cannot see in the pictures. But here’s the other thing, the pictures lack scale.»

For the lunar flyby, the Orion was moving fast: 60,863 mph relative to Earth, but only 3,139 mph relative to the moon, according to NASA. The speed meant the shadows across the surface were constantly morphing into different shapes. Glover was particularly enamored with the moon’s terminator, where the light and dark sides of the moon meet. The terminator isn’t fixed and depends on the moon’s position relative to the sun. As Orion moved, it transformed into various shapes that looked like letters of the alphabet.

«People know, I fell in love with the terminator when I got to see the real one up close. I watched the terminator go from a letter C to a letter D, which means there was a point when the moon was half light, half dark. It was pointing right at me.»

Artemis II’s lunar flyby was a highlight of the journey for many of us on Earth, in part because we could watch it in real time on streaming services like Netflix. Nearly the entire mission was streamed live on NASA’s website and YouTube channel, making it feel like a reality show. One minute you’re watching the crew eat, work out, take photos of the moon; the next, there’s a random jar of Nutella floating by one of the cameras. I asked Glover whether it felt like he was on a TV show while on the Orion.

«It did not feel like a reality show on my end,» said Glover. «For you to see the science and hear us describing the moon, and to see us flying the spaceship by hand, and to see bedtime and bath time and teeth brush time, that’s what it’s like. The mission was all of those things.»

Glover was ecstatic to hear how I and others felt so connected to the crew during their mission. He said it was important to NASA to let the world in on everything it took to send four people a quarter of a million miles away.

«I think that maybe one of the really, most special things about this mission is how much you were able to see,» Glover said with a smile. «It makes me feel good that you felt like you were there.»

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Artemis II’s Victor Glover Chats With CNET

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