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Dragon Quest 7: Reimagined Review: A Nostalgic JRPG That Balances Charm and Modernization

Square Enix revisits another Dragon Quest game with a remake that improves graphics, quickens the pace and adds plenty of quality-of-life upgrades.

There has been a resurgence of interest in lengthy, character-driven Japanese RPGs. Square Enix, the originator of the subgenre, has leaned fully into that momentum through remakes of the franchise that helped define it, Dragon Quest. After remakes of the first three entries from the series’ classic NES era, the company has turned its attention to a fan favorite originally released for the PlayStation in 2000, Dragon Quest 7.

Dragon Quest 7: Reimagined is Square Enix’s latest remake of the Dragon Quest series, following 2024’s Dragon Quest 3 remake and last year’s Dragon Quest 1-2 remake. If you’re wondering why the publisher skipped ahead to the seventh game, it could be because DQ7 was remade back in 2016 for the 3DS, possibly making it an easier lift following the success of the earlier remakes. 

DQ7 marks an interesting time for the franchise, as the first six games are split between two different story arc trilogies. With the seventh game, developer Enix (before it merged with Square) took a different approach by making a game that would stand on its own. Since then, the franchise entries that followed have had no narrative ties to the others. For that reason, DQ7 is often viewed as being more in the middle of the pack when ranking the Dragon Quest games. Still, it’s one of the better entries in a legendary JRPG franchise. 

This quest is not dragging on and on 

Right off the bat, what I and others who played the original version of DQ7 when it launched in 2000 will want to know is: Does it take three hours to reach the first battle in Dragon Quest 7: Reimagined?

The answer is no. When DQ7 first came out, many players were turned off by the game’s sheer audacity of clicking through so much storyline before they really got to do anything other than talk to someone. This time around, you’re looking at about an hour of prologue before you’ll first swing your sword, which is an improvement over the Nintendo DS version released in the U.S. in 2016, where it took closer to two hours. Keep in mind, waiting a whole hour before the first fight is still a long time for any game, but there is a lot of story and character setup to get through.

This reduction in time before the first battle is one of many quality-of-life upgrades that have become standard for the Dragon Quest remakes. Other improvements include the ability to quickly defeat enemies without starting a battle if your party is at a higher level than they are, teleporting to previous locations directly from the map and quest markers that clearly indicate where to go. These are welcome additions for newcomers and players with less time to spend grinding, though some DQ7 diehard fans may take issue with how streamlined the game has become.

Like the other Dragon Quest remakes, the visuals have improved significantly. The character designs remain faithful to the original PSX version and the 3DS remake. Square Enix took the 3D models from the 3DS remake and added much more detail. The areas have also been improved to give a more open-world feel. Characters are fully animated and display a wider range of emotions during cutscenes. While the cinematics will not make your jaw drop, they are still effective in delivering the Dragon Quest charm the series is known for. Add the melodies that date back to the first game released in 1986, and you have a treat for both the eyes and ears.

Imagining more of a story

If there is a downside to the streamlining, it’s that it makes the game’s lack of a strong story more apparent.

DQ7, like others in the franchise, follows the JRPG trope of a hero who starts from humble beginnings and eventually rises to defeat a god. In this case, the protagonist is the son of a fisherman. He is joined by Maribel, the mayor’s daughter, and Kiefer, the prince of the Kingdom of Estard.

The group discovers a Shrine of Mysteries that transports them back in time to islands that no longer exist. Each island has its own dilemma, usually leading to a battle with a boss monster. Once resolved, the island reappears in the present, with townfolk recounting past horrors while living seemingly carefree lives. Each island also contains fragments from both past and present that must be collected to unlock a new island.

Once all the islands are discovered, an evil power reemerges and the group of young people who only recently learned to fight must defeat it to save the world.

In a way, DQ7’s story isn’t that dissimilar to previous games, where every time a hero visits a new town, trouble arises that must be dealt with. Here, it’s islands instead of towns. Because these islands are small and the dilemmas are confined, DQ7 lacks a grand narrative buildup. Instead, it presents smaller side stories, some more dramatic than others. One early island has players investigating a strange tradition surrounding a volcano, leading to a fight with a Fire Spirit. Another island features townfolk transformed into animals, and vice versa, due to a monster’s curse.

The story serves the game, but it isn’t particularly compelling. Still, there’s charm in a game where the son of a fisherman is destined to kill a god.

Get a job, hero

One of the most interesting aspects of DQ7 is the vocations system, its version of the franchise’s class mechanics. Every character starts with a job, and as they progress, they can change jobs. Each job has its own stats, abilities and a «Let Loose!» move, a special ability that charges after a certain number of attacks or damage received. For example, the hero’s special move at the start of the game creates a barrier to protect the party from a single attack.

There are more than 20 vocations, each divided into tiers. Beyond the starting job, there are beginner, intermediate and advanced classes. Beginner examples include Martial Artist, Mage and Warrior. As you level up a class, more abilities unlock, and once it maxes out, it’s time to pick another.

If you max out two beginner jobs, like Thief and Sailor, you unlock the intermediate class Pirate. Mastering two or three intermediate vocations then unlocks advanced jobs, such as Hero and Champion.

If that sounds like a lot, it is. Fortunately, a new feature called Moonlighting lets a character start a new job while keeping skills from another. Considering that the game can take about 40 hours to finish, the ability to switch classes frequently and reward players for building up their characters is a smart move by Square Enix. 

And yes, you read that right — the game only takes around 40 hours to complete. Square Enix trimmed areas and dungeons, making this both an easier version to finish and one that isn’t as faithful to the original, which could take more than 80 hours to finish. Fans of the original may grumble at these changes, but it cuts down on some of the more monotonous parts of the game.

Dragon Quest 7: Reimagined is easily recommended for JRPG fans, though everyone else may want to approach with caution. The drawn-out storyline keeps you playing but doesn’t quite convince you of the game’s greatness, which could be a turnoff for gamers who aren’t happy grinding their way through side stories.

Dragon Quest 7: Reimagined is available now on PC, PS5, Nintendo Switch and Xbox Series X|S consoles for $60. 

Technologies

A New Mini Game Boy Collectible That Just Plays Pokemon Music? What a Tease

A surprise collectible on Pokemon Day looks just like a tiny Game Boy and plays music on swappable cartridges. Give us the real Game Boy again, come on.

Nintendo sure does love teasing us with Game Boy things. First, a collectible Lego Game Boy model last year that almost looked like a real Game Boy (but wasn’t). Now, for the 30th anniversary of Pokemon, Nintendo and the Pokemon Group are selling a collectible music player that looks like a tiny Game Boy and plays authentic original Pokemon Red/Blue songs on swappable cartridges, one per song. The Game Boy Jukebox is being sold on the Pokemon Center site later today, for a price that hasn’t yet been listed.

This level of absurdity is standard issue for Nintendo: Just in the last 18 months we’ve had Alarmo, a talking Super Mario flower and a Virtual Boy recreation. This new collectible is so tempting precisely because it looks like a little, even more pocketable Game Boy. Except it isn’t a Game Boy at all. It’s just a music player. Even the dot-matrix «screen» is fake — it’s just an overlay that the cartridges display when they’re slotted in.

The music this thing plays is Game Boy-accurate, down to the little boot-up ping. It just makes my skin itch for a new Game Boy (that isn’t one already made by several other companies).

But come on. Make a real Game Boy collectible, with actual preloaded games on it. You know you want to, Nintendo. It’s only a matter of time. 

In the meantime, if you’re desperate for all 45 Pokemon Red and Blue songs on a little Game Boy music player, now’s your chance.

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Technologies

Pokemon Winds and Waves: First Mainline Games for the Switch 2 Are Coming in 2027

Following the recent release of Pokemon Legends: Z-A, The Pokemon Company announced its first mainline games exclusively for the latest Nintendo console.

Pokemon Winds and Waves, the first mainline games in the series to come to the Nintendo Switch 2, were launched on Friday, the franchise’s 30th anniversary, on a special Pokemon Presents livestream. They will be released in 2027 exclusively on the Switch 2.

Following the precedent set by Pokemon Scarlet and Violet, the new games seem to be set in a fully explorable open world. The new playable region is scattered across multiple islands, with wide swaths of ocean between them.

The distinct split between water and land harkens back to cherished gameplay mechanics from generation-3 Pokemon games Ruby and Sapphire, which were released in 2002.

As tradition dictates, we got our first look at the three new starter Pokemon, which are powerful pals that serve as the player’s first partner in an unfamiliar new place.

The grass-type starter, Browt, is a chickadee with a head that’s bulbous enough to invoke the Brain. The water-type, Gecqua, is a quadrupedal gecko with a cool attitude. And the fire-type starter, Pombon, is a super cute orange kitty with a mane that eclipses its body. (I suspect Pombon will quickly become a fan favorite.)

Fan-favorite Pokemon from previous games were also shown off. So far, we can confirm that Pikachu, Tympole, Wailord, Tropius, Carnivine and Frillish are in the cast of monsters to be caught in the next mainline Pokemon games, among other older creatures. Many of the returning Pokemon seem to fit into the island theme, residing in volcanic caves, marshy swamps and underwater coves.

It’s been four years since the last mainline Pokemon games — Pokemon Scarlet and Violet — were released for the Nintendo Switch.

While those games were lauded by some fans for their open world and more freeform approach to telling a Pokemon story, they were held back by poor performance and game-breaking bugs on Nintendo’s first hybrid console. Nintendo will hope that Pokemon Winds and Waves — games built for, and exclusive to, the more powerful Switch 2 hardware — will fare better when it comes to in-game performance. 

Pokemon Winds and Waves may be the first traditional Pokemon games for the Switch 2, but they aren’t the first ventures into the world of pocket monsters in recent years.

The recently released Pokemon Legends: Z-A introduced a whole new battling system, moving away from the turn-based mechanics the franchise has been known for since 1996. Pokemon Pokopia, an Animal Crossing-style game that will be released next month, is also primed to bring pocket monsters to cozy gaming spaces.

Both games will tide fans over until they can dive into the watery world of Pokemon Winds and Waves next year.

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Technologies

Dance Like No One’s Watching With the Beats Studio Pro, Now $150 Off in a Best Buy Exclusive Color

This color is only available at Best Buy and you can grab it for just $200 if you’re quick.

Best Buy is offering the Beats Studio Pro in gold and black for $200, knocking $150 off the usual $350 price tag. That’s a significant discount on this stunning pair, so if you’ve had them on your wishlist, now is the time to make the move.

The Beats Studio Pro headphones earned a CNET review score of 8 out of 10, and offer two distinct listening modes: Active Noise Cancellation and Transparency mode. In his detailed review, our audio expert David Carnoy appreciated the effectiveness of their noise canceling. According to him, the ANC mode comes close to what you’d get from top-tier models from Sony and Bose, while the Transparency mode lets outside sound in naturally.

These play nicely with Apple and Android devices, and one-touch pairing makes it easy to connect within minutes. Battery life lasts up to 40 hours on a single charge and a quick 10-minute top-up gets you an extra four hours of listening time to keep the music going.

Voice calls get a boost, too. The pair comes with voice-filtering mics that cut out background noise, so you won’t just hear clearly; you’ll be heard just as well.

Why this deal matters

The Beats Studio Pro are excellent headphones that deliver immersive sound and a comfortable fit. This deal knocks $150 off the regular $350 price, so you can grab them for just $200 today. In our experience, deals this good don’t last long, so it’s best to act fast if you want to snag a pair.

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