Connect with us

Technologies

Code Vein II Review: A Better Sequel Still Struggling to Stand Out Among Soulslikes

The anime Soulslike is back.

The Soulslike genre — difficult action games built on the formula established by FromSoftware’s Dark Souls series — is a common sight these days, but back in 2019, when the first Code Vein came out, they were few and far between. Code Vein had the notable descriptor of being the “anime Soulslike” thanks to its unique art style. The sequel, Code Vein II, expands on the story and gameplay of the original, but like its predecessor, it simply hasn’t stepped up to be one of the better Souslike games. 

Code Vein II is a sequel in name only and doesn’t connect directly to its predecessor, save for the return of vampire-like undead Revenants who make up most of the cast — except for the player. As an unnamed Revenant Hunter, players are ultimately tasked with doing some time traveling to save the world, befriending heroes in the past and then striking them down in the present for the greater good. 

While that does make the story more interesting, this sequel still doesn’t have enough substance to both satisfy fans of the Soulslike genre and bring non-fans into the mix. 


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


Did I hit a vein? 

Code Vein II makes use of the traditional action-RPG formula found in most Soulslikes. You equip weapons such as one-handed swords, giant swords, dual swords, hammers and halberds, and proceed to kill enemies using combos of light and strong attacks. At your disposal are Forma items that can be added to your weapons that act like abilities or spells, which use Ichor, the mana pool for your character. There are also flavorful finishers called Jails that can be used to do some huge damage to enemies when they’re staggered, or drain Ichor when deployed any other time. 

Combat has the same feel as other Souslikes, relying on tight timing to dodge enemy blows and get in counterattacks, but it’s sometimes difficult to tell what kind of attack is coming your way, which is a glaring flaw. Going back to the originator of the genre, Dark Souls made sure enemy animations had telegraphed which style of attack was incoming, giving players ample time to get out of the way. 

Where most of these issues become noticeable is with the bosses. As is the case with a Soulslike game, Code Vein II has some big bosses with powerful attacks requiring players to approach the fights with some strategy, as simply pressing attack over and over again will not suffice. Yet it almost never fails that in a battle, there will be some attack causing damage without any visual indicator. Also, not every boss is unique, as you’ll see weaker versions of them later in the game roaming around the map. 

More frustrating is that, seemingly due to the post-apocalyptic sci-fi setting, some enemies have attacks that you just can’t see coming. There is one field boss that is built like a four-legged tank and can shoot from double turrets, but the bullets can barely be seen before they hit the player. This means you’re stuck blocking the attacks. Other bosses have similar issues where it’s tough to tell the reach of an enemy’s attack, making it easy to mistime a dodge and get hit anyway. 

Code Vein II’s most unique addition is the Partner System, which is a different take on the summoning-a-computer-ally options found in other Soulslike games. Players meet other characters throughout the story who will join them as partners, typically after winning their friendship through tasks and trials. These allies will have a segment of the player’s lifebar dedicated to them, and they’ll act on their own in battle using their own abilities and attacks. This partner not only helps deal damage and tank hits from the enemy, but they can also revive you when your health is depleted, although they will disappear for a certain amount of time — a neat last-ditch survival mechanic that gives players just enough time to land a last blow. 

If you don’t want to deal with a partner or are having trouble with a boss and want to try a different strategy, you can try Assimilation, or absorbing your partner. By doing this, your character gets the whole lifebar to themselves as well as buffed stats, but you’re on your own. I found myself struggling against a particular boss when I had my partner with me, but when I went on my own, the fight seemed easier. It can help to have another target for certain bosses, but there are likely players who will prefer to absorb the boosts and handle enemies themselves. 

Speaking of stats, each partner offers their own Blood Code, which are equippable artifacts that improve the player’s stats and provide other positives and negatives to their abilities. Equipping them and defeating enough enemies will level them up to improve their buffs, and wearing the matching Blood Code that your partner gave you will stack an additional boost. 

If that sounds a bit convoluted, it is. The systems in Code Vein are noticeably more complex than other Soulslike games that focus on a few primary stats for your character and a handful of other secondary stats that determine other attributes, such as how many hits you can take before being stunned or how fast you can cast a spell. There are so many explainer pages that pop up when exploring your character’s stats page within the menu, and it’s just exhausting after a while. I’m not saying it would be better to only see the absolute minimum of character stats, but there is a point where a screen full of numbers is too much. 

Can someone decode this? 

While the stat system for Code Vein II is a bit convoluted, the story is seemingly both complex and sparse. In the world of Code Vein, humans and Revanants, a human-like species with vampiric abilities, coexist in a post-apocalyptic future that is about to be destroyed. A cataclysmic event called the Resurgence, once prevented by the sacrifice of many heroes who sealed themselves away in cocoons, has returned to threaten the destruction of the world again. 

The player takes on the role of a human who dies trying to save innocents, and a Revenant named Lou revives them by donating half of her heart. She’s part of an organization called MagMell that is trying to use time travel to save the world. Those former Revenant heroes who once sealed away evil need to be defeated to stop the Resurgence. 

However, in the present, they are locked in their cocoons and can’t be touched. So it’s up to the player to travel back in time 100 years to when these heroes were thriving. Each one has their own personal story and motivations, and the players will have to help them to eventually learn what’s needed to defeat them in the present. 

The addition of time travel offers some emotional moments in the game, especially as you bond with heroes in their past, knowing they’ll end up doomed and corrupted in the present, but there is still just so much going on regarding the Resurgence and the world. Yet none of that nuanced character growth has any real weight or adds to the story — it felt like I’d emotionally connect with partners through their tragic stories and then defeat their final versions, only to never see their impact on the plot again. The world itself changes quite extensively when going back in time, but there’s simply not enough of that narrative substance to chew on. 

The environmental storytelling is so minimal, and aside from the primary cast of characters, there’s nothing really of interest to explore — mostly just areas filled with items, enemies to fight and a handful of optional dungeons. Typically, Soulslikes offer a vast world filled with little details that help piece together an extensive backstory littered with legendary events and fated battles, just as it did with the Dark Souls games, but that’s just not the case with Code Vein II. After some time, I found myself playing on autopilot, not bothering with every nook and cranny in the world, and just caring solely about gaining levels, completing quests and getting loot. The game’s world is huge, but there’s no worldbuilding. There’s no explanation about some building full of monsters other than one character saying monsters took over that building. The world is just so empty of context for the protagonist and their quest. 

As for Code Vein II’s presentation, it’s well-done, but not really exceptional. The designs of the characters and enemies include some delightfully grotesque designs and do satisfy the “anime” aesthetic the franchise is known for, but the world is kind of drab and boring — a standard post-apocalypse that nature is slowly reclaiming. The English voice acting works well, and the music is fine yet not really memorable. 

When it comes down to it, Code Vein II improves on the original game for a better experience, but the original was lacking to begin with. Fans of Soulslikes will be satisfied with a quality title, though it will be frustrating at times. Casual players who don’t seek out the difficult experience of these types of games, however, will find very little reason to give Code Vein II a try. 

Code Vein II comes out on Friday for PC, PS5 and Xbox Series X|S consoles and will cost $70. 

Technologies

Trump Maintains US‑Iran Negotiations Continue Amid Tehran’s Denials of Duplicity

President Trump insists that US‑Iran talks are ongoing despite Tehran’s denial of any negotiation plans, while warning that only a deal or total surrender will allow passage through the Strait of Hormuz. Conflicting statements from both sides have heightened uncertainty as the conflict enters its sixth month.

On Monday, President Donald Trump asserted that negotiations between the United States and Iran are still taking place, even after Tehran stated it has no intention of engaging in direct talks with Washington.

In a fiery Truth Social post, Trump labeled Iran’s leaders “unbelievably duplicitous,” claiming they are lying about ongoing peace talks “whether Iran wants to admit it or not.” He repeated his assertion that the United States completely controls the Strait of Hormuz, despite maritime traffic through the crucial route lingering at only a small fraction of pre‑conflict levels.

He wrote, “Nothing reaches Iran unless we allow it, and nothing will pass unless a deal—or total surrender—is achieved.”

Earlier that day, Iranian Foreign Ministry spokesperson Esmail Baghaei told reporters there is no imminent plan for U.S.–Iran negotiations, contradicting Trump’s earlier comment that talks would resume Monday afternoon. Baghaei added that Iran’s only current discussions are with Oman concerning the Strait of Hormuz.

The conflicting statements have heightened uncertainty over the peace‑talk process and the broader conflict, now in its sixth month.

Trump’s assertion about new negotiations came a day after he said on Truth Social that he had agreed to cancel a massive strike against Iran “subject to being able to rapidly make a DEAL.” He said in the same post that Iran and other Middle Eastern countries had asked him to hold off on that attack because “the perimeters of a deal has been agreed to.”

Trump has claimed dozens of times throughout the more‑than‑five‑month‑long war that a deal is at hand. No permanent deal has been signed, and a temporary ceasefire reached in June has fallen apart.

Trump has also repeatedly threatened to launch devastating strikes against Iran before backing off. After the latest example, oil prices on Monday fell and stocks surged.

BMI, a research unit of Fitch Solutions, said in a note Monday that a broader diplomatic understanding on reopening the Strait of Hormuz is still achievable this quarter, while raising the probability of its escalation scenario to 35% from 25%, citing mounting military, diplomatic and economic signs of rising U.S.-Iran tensions.

“Diplomatic progress is likely to be punctuated by periodic military flare-ups, while miscalculation by either side could trigger a renewed escalation,” BMI analysts wrote in a note. The firm said the key issue to watch is the future governance of the strait, as the Iran-Oman talks — potentially backed by Gulf states, China and the U.S. — point to efforts to build a post-conflict shipping framework.

Shipping risks persist even as diplomacy appears to be advancing. The United Kingdom Maritime Trade Operations Centre said it received a report of an incident 20 nautical miles (23 miles) northeast of Khasab, Oman — at the mouth of the strait — with a tanker’s master reporting an explosion in close proximity to the vessel at about 20:37 UTC Sunday (4:37 pm ET). The vessel and crew were safe and authorities are investigating, UKMTO said, advising ships to transit with caution.

The proposal Trump announced over the weekend calls for the U.S. and Iran to return to negotiations and continue ironing out some of the thorny issues that had derailed diplomatic efforts, according to The Associated Press, citing a regional official involved in the mediation efforts.

The official said the proposal also includes a reopening of the Hormuz Strait and halting attacks across the region, including by Iranian-backed militias in Iraq on the Arab Gulf countries and Jordan.

The U.S., for its part, will end its naval blockade on Iran and allow Tehran to export its oil, the official said, adding that no deal has been reached, although the mediation efforts remained underway.

Trump’s weekend reversal has lowered the temperature after days of escalating attacks across the Gulf. Kuwait said Saturday that Iranian forces launched a wave of drones within its airspace, with its military destroying multiple aircraft after Iran targeted critical infrastructure in the country’s north.

A parallel track with Muscat is also advancing. Iranian diplomats said Tehran was close to reaching a new arrangement with Oman to manage shipping through the Strait of Hormuz, a deal critical to preventing the war from escalating further, according to the Financial Times.

Iranian officials said negotiations over future management of the Hormuz Strait with Oman, which sits on the opposite shore of the waterway, are in their final stages. The agreed shipping route would be different from those used before, according to Iran’s Foreign Ministry spokesperson, Baghaei, adding that the new route was separate from the issue of the strait’s reopening or continued closure.

Continue Reading

Technologies

Oil Prices Slide as Trump Halts Planned Iran Strike

Oil prices dropped after Trump cancelled a planned strike on Iran, with WTI down about 5% and Brent near 5% lower. He said the move followed requests from Tehran and regional allies for a pause while a deal shaping the Strait of Hormuz and Iran’s nuclear program is negotiated.

Oil prices fell on Monday after President Donald Trump announced he had cancelled a planned strike on Iran. WTI futures dropped roughly 5% to $80.34 a barrel, while Brent slipped about 4.7% to $83.77 a barrel.

Trump said early Sunday he called off the strike after Iran and several Middle Eastern nations asked him to hold off, noting that the outlines of a deal had been agreed upon. He added that the prospective accord would entail the immediate, full opening of the Strait of Hormuz and an end to Iran’s nuclear ambitions, according to his Truth Social post.

The president had been considering another round of strikes as diplomatic hopes waned since the conflict began on February 28. He said the U.S. and Iran would meet for talks on Monday, but Iran denied any scheduled negotiations with Washington, citing PressTV. Iran’s foreign‑ministry spokesperson Esmaeil Baghaei clarified that Tehran was only discussing shipping routes through the Strait of Hormuz with Oman. In a follow‑up Truth Social message, Trump insisted that, regardless of Iran’s acknowledgment, the United States is indeed discussing a solution to a long‑standing problem created by Iran.

Continue Reading

Technologies

Oil Prices Drop as Trump Cancels Planned Attack on Iran

Oil prices fell sharply after President Trump announced the cancellation of a planned strike on Iran, citing a new deal that would open the Hormuz Strait and end Iran’s nuclear threat.

Oil prices fell sharply on Monday after President Donald Trump announced that he had called off a planned strike on Iran.

West Texas Intermediate futures, the U.S. benchmark, slipped roughly 5% to close at $80.34 per barrel, while Brent crude, the international benchmark, declined 4.7% to settle at $83.77 a barrel.

Trump made the announcement early Sunday, saying he had canceled the strike following requests from Tehran and other Middle Eastern countries.

In a Truth Social post, he wrote: “We have just been asked by Iran, and other Middle Eastern Countries, to hold off any attack in that the perimeters of a deal has been agreed to.”

The president indicated that the proposed agreement would include the immediate, complete, and total opening of the Hormuz Strait, as well as an end to Iran’s nuclear threat.

Trump had been weighing additional strikes amid diminishing prospects for a diplomatic resolution to the conflict that began on Feb. 28. He stated that the U.S. and Iran would hold negotiations on Monday.

Tehran denied that talks were planned with Washington, according to state news outlet PressTV.

Iran’s Foreign Ministry spokesman Esmaeil Baghaei said Tehran was only holding talks with Oman regarding the routes ships can use through the Strait of Hormuz.

In a subsequent Truth Social post, Trump added that whether “Iran wants to admit it or not, we are, in fact, talking of a solution to a problem that they have caused for decades.”

Continue Reading

Trending

Copyright © Verum World Media